What is wrong with this recursive Promise function with jQuery Deferred - javascript

I am working on my scripts for ReST API processes. Now I need a function which keeps retrying to request to the API as many as possible in few seconds.
So I wrote some Promise abstractions and I made something like below:
$(function () {
var $el = $('#test');
function api (message) {
return $.ajax('/echo/json/', {
method: 'POST',
data: { json: JSON.stringify({ message: message }), delay: 2000 },
timeout: 1000
});
}
// Process to keep retrying an API request as many as possible in 3 seconds
retried(_.bind(api, undefined, 'Hello, world.'), 3000)
.then(function (dat) {
$el.text(dat.message);
}, function (err) {
if (err instanceof Error) $el.css('color', 'red');
$el.text(err.message);
});
});
Some functions I made for the above are below:
// Promise wrapper
var promisify = function (func) {
var funcPartial = function () {
var funcArgs = _.toArray(arguments);
var dfr = new $.Deferred(), promiseArgs = [ dfr.resolve, dfr.reject ];
var timeoutId = setTimeout(function () {
clearTimeout(timeoutId);
func.apply(undefined, _.union(promiseArgs, funcArgs));
}, 1);
return dfr.promise();
};
return funcPartial;
};
// Promise abstraction for recursive call
retried = promisify(function (resolve, reject, done, duration, start) {
if (!_.isNumber(start)) start = +(new Date());
return done()
.then(resolve, function (err) {
var stop = +(new Date());
if (duration <= stop - start) {
reject(err);
} else {
return retried(done, duration, start);
}
});
});
The process finishes in a correct condition, but the retried function won't return Promise chain.
I am really stacked. Can someone point me out the wrong points to correct the implementation above?
Here's the entire demo script.
DEMO
Thank you.
SOLVED
Thanks to #BenjaminGruenbaum below, I have just noticed that I did not need promisify to make retried function at all. This was completely shame question, but thanks again to all the people replied on this question.
This is revised retried function which does not need promisify at all...
var retried = function (done, duration, start) {
if (!_.isNumber(start)) start = +(new Date());
return done()
.then(function (dat) {
return dat;
}, function (err) {
var stop = +(new Date());
if (duration > stop - start) return retried(done, duration, start);
return err;
});
};
I updated the demo and it works fine now XD
DEMO (revised)

Your logic for retrying is very complicated. You're "promisifying" a function with resolve and reject and performing explicit construction. How would you implement retry in synchronous code?
do {
var failed = false;
try {
var val = fn();
} catch(e){
failed = true;
}
} while(failed);
But we can't really do that, because we can't use loops, we can however use recursion instead:
function retry(fn){
try {
return fn(); // call the function
} catch(e){
return retry(fn); // retry it again
}
}
Now, adding promises in just means that failure isn't through try/catch but through the promise's resolution/lack of:
function retry(fn) {
return fn().then(null, function(e){
return retry(fn); // on failure handler, retry again.
});
}
This implementation has the benefit of not depending on the promise library used (it'll use the same type fn returns).
As a side note, please don't ignore errors. Even network errors - at least log them somewhere :)

Related

JavaScript checking if resource is reachable with fetch

I'm basically just trying to verify if a resource is reachable from the executing client. I can not use XHR, because the target resource doesn't allow that.
I'm pretty new to JS and am currently working with this ( executable here ):
var done = false;
var i = 1;
var t = "https://i.stack.imgur.com/Ya15i.jpg";
while(!done && i < 4)
{
console.log("try "+i);
done = chk(t);
sleep(1000);
i = i+1;
if (done)
{
console.log("Reachable!");
break;
}
else
{
console.log("Unreachable.");
}
}
function chk(target)
{
console.log("checking "+target)
fetch(target, {mode: 'no-cors'}).then(r=>{
return true;
})
.catch(e=>{
return false;
});
}
// busy fake sleep
function sleep(s)
{
var now = new Date().getTime();
while(new Date().getTime() < now + s){ /* busy sleep */ }
}
I was expecting this code to check for the resource, print the result, then wait for a sec. Repeat this until 3 tries were unsuccessful or one of them was successful.
Instead the execution blocks for a while, then prints all of the console.logs at once and the resource is never reachable (which it is).
I do know that the fetch operation is asynchronous, but I figured if I previously declare done and implement a sleep it should work. In the worst case, the while loop would use the previously declared done.
How do I achieve the described behavior? Any advice is welcome.
Your sleep function is blocking, what you really want is a recursive function that returns a promise after checking the url n times with a delay of y seconds etc.
Something like this
function chk(target, times, delay) {
return new Promise((res, rej) => { // return a promise
(function rec(i) { // recursive IIFE
fetch(target, {mode: 'no-cors'}).then((r) => { // fetch the resourse
res(r); // resolve promise if success
}).catch( err => {
if (times === 0) // if number of tries reached
return rej(err); // don't try again
setTimeout(() => rec(--times), delay ) // otherwise, wait and try
}); // again until no more tries
})(times);
});
}
To be used like this
var t = "https://i.stack.imgur.com/Ya15i.jpg";
chk(t, 3, 1000).then( image => {
console.log('success')
}).catch( err => {
console.log('error')
});
And note that this does not fail on 404 or 500, any response is a successful request.
The main problem is that you are trying to return from callback. That makes no sense.
But fetch is Promise based request you can use Promise to simulate delays as well
Something like this should do the trick
// promise based delay
const delay = timeout => new Promise(resolve => setTimeout(resolve, timeout))
// check if target can be fetched
const check = target => fetch(target, {...})
.then(response => response.ok)
const ping = (target, times = 3, timeout = 1000) => check(target)
.then(found => {
if(!found && times) { // still can check
// wait then ping one more time
return delay(timeout).then(() => ping(target, times - 1, timeout))
}
return found
})
ping('https://i.stack.imgur.com/Ya15i.jpg')
.then(found => {
console.log(found ? 'Reachable': 'Unreachable')
})
Your chk function returns undefined, you return true/false from promise callbacks not from container function.
You should use recursion and timeout in catch callback.
It will be something like this:
var i = 0;
var done = false;
var t = "https://i.stack.imgur.com/Ya15i.jpg";
(function chk(target){
console.log("checking "+target)
fetch(target, {mode: 'no-cors'}).then(r=>{
done = true;
console.log("Reachable!");
})
.catch(e=>{
console.log("Unreachable.");
if(i<4){
setTimeout(function(){
chk(target)
},1000)
}
});
})(t)
You can't return within a callback. When you do, it is the callback that is returning, not the parent function. If fact, the function chk is never returning anything.
What it sounds like you are intending to do is return the promise returned by fetch. And attempt to fetch three times.
Try this:
const numberOfTries =3;
currentTry = 1;
var t = "https://i.stack.imgur.com/Ya15i.jpg";
chk(t);
function tryCheck(resource, currentTry) {
chk(resource).done(function(){
console.log("Reachable!");
}).catch(function(e) {
console.log("Unreachable.");
if (currentTry >= numberOfTries) return;
sleep(1000);
tryCheck(resource, currentTry + 1);
});
}
function chk(resource) {
console.log("checking "+target);
return fetch(target, {mode: 'no-cors'});
}
Try this, Hope it works
var myHeaders = new Headers();
myHeaders.append('Content-Type', 'image/jpeg');
var myInit = { method: 'GET',
headers: myHeaders,
mode: 'no-cors',
cache: 'default' };
var myRequest = new Request('https://i.stack.imgur.com/Ya15i.jpg');
fetch(myRequest,myInit).then(function(response) {
...
});

How to delay execution of functions, JavaScript

Background
I am trying to create a factory function that executes a specific async function with a given delay.
For the purposes of this question, this will be the async function I refer to:
/*
* This is a simulation of an async function. Be imaginative!
*/
let asyncMock = function(url) {
return new Promise(fulfil => {
setTimeout(() => {
fulfil({
url,
data: "banana"
});
}, 10000);
});
};
This function takes an url and it returns a JSON object containing that URL and some data.
All around my code, I have this function called in the following way:
asyncMock('http://www.bananas.pt')
.then(console.log);
asyncMock('http://www.berries.com')
.then(console.log);
//... badjillion more calls
asyncMock('http://www.oranges.es')
.then(console.log);
Problem
The problem here is that all these calls are made at exactly the same time, thus overloading the resources that asyncMoc is using.
Objective
To avoid the previous problem, I wish to delay the execution of all calls to asyncMoc by Xms.
Here is a graphic with what I pretend:
To achieve this I wrote the following approaches:
Using Promises
Using setInterval
Using Promises
let asyncMock = function(url) {
return new Promise(fulfil => {
setTimeout(() => {
fulfil({
url,
data: "banana"
});
}, 10000);
});
};
let delayFactory = function(args) {
let {
delayMs
} = args;
let promise = Promise.resolve();
let delayAsync = function(url) {
return promise = promise.then(() => {
return new Promise(fulfil => {
setTimeout(() => {
console.log(`made request to ${url}`);
fulfil(asyncMock(url));
}, delayMs);
});
});
};
return Object.freeze({
delayAsync
});
};
/*
* All calls to any of its functions will have a separation of X ms, and will
* all be executed in the order they were called.
*/
let delayer = delayFactory({
delayMs: 500
});
console.log('running');
delayer.delayAsync('http://www.bananas.pt')
.then(console.log)
.catch(console.error);
delayer.delayAsync('http://www.fruits.es')
.then(console.log)
.catch(console.error);
delayer.delayAsync('http://www.veggies.com')
.then(console.log)
.catch(console.error);
This factory has a function called delayAsync that will delay all calls to asyncMock by 500ms.However, it also forces the nest execution of the call to wait for the result of the previous one - which in not intended.
The objective here is to make three calls to asyncMock within 500ms each, and 10s after receive three responses with a difference of 500ms.
Using setInterval
In this approach, my objective is to have a factory which has an array of parameters. Then, every 500ms, the timer will run an executor which will take a parameter from that array and return a result with it:
/*
* This is a simulation of an async function. Be imaginative!
*/
let asyncMock = function(url) {
return new Promise(fulfil => {
setTimeout(() => {
fulfil({
url,
data: "banana"
});
}, 10000);
});
};
let delayFactory = function(args) {
let {
throttleMs
} = args;
let argsList = [];
let timer;
/*
* Every time this function is called, I add the url argument to a list of
* arguments. Then when the time comes, I take out the oldest argument and
* I run the mockGet function with it, effectively making a queue.
*/
let delayAsync = function(url) {
argsList.push(url);
return new Promise(fulfil => {
if (timer === undefined) {
console.log('created timer');
timer = setInterval(() => {
if (argsList.length === 0) {
clearInterval(timer);
timer = undefined;
} else {
let arg = argsList.shift();
console.log('making request ' + url);
fulfil(asyncMock(arg));
}
}, throttleMs);
} else {
//what if the timer is already running? I need to somehow
//connect it to this call!
}
});
};
return Object.freeze({
delayAsync
});
};
/*
* All calls to any of its functions will have a separation of X ms, and will
* all be executed in the order they were called.
*/
let delayer = delayFactory({
delayMs: 500
});
console.log('running');
delayer.delayAsync('http://www.bananas.pt')
.then(console.log)
.catch(console.error);
delayer.delayAsync('http://www.fruits.es')
.then(console.log)
.catch(console.error);
delayer.delayAsync('http://www.veggies.com')
.then(console.log)
.catch(console.error);
// a ton of other calls in random places in code
This code is even worse. It executes asyncMoch 3 times without any delay whatsoever, always with the same parameter, and then because I don't know how to complete my else branch, it does nothing.
Questions:
Which approach is better to achieve my objective and how can it be fixed?
I'm going to assume you want the promises returned by delayAsync to resolve based on the promises from asyncMock.
If so, I would use the promise-based approach and modify it like this (see comments):
// Seed our "last call at" value
let lastCall = Date.now();
let delayAsync = function(url) {
return new Promise(fulfil => {
// Delay by at least `delayMs`, but more if necessary from the last call
const now = Date.now();
const thisDelay = Math.max(delayMs, lastCall - now + 1 + delayMs);
lastCall = now + thisDelay;
setTimeout(() => {
// Fulfill our promise using the result of `asyncMock`'s promise
fulfil(asyncMock(url));
}, thisDelay);
});
};
That ensures that each call to asyncMock is at least delayMs after the previous one (give or take a millisecond thanks to timer vagaries), and ensures the first one is delayed by at least delayMs.
Live example with some debugging info:
let lastActualCall = 0; // Debugging only
let asyncMock = function(url) {
// Start debugging
// Let's show how long since we were last called
console.log(Date.now(), "asyncMock called", lastActualCall == 0 ? "(none)" : Date.now() - lastActualCall);
lastActualCall = Date.now();
// End debugging
return new Promise(fulfil => {
setTimeout(() => {
console.log(Date.now(), "asyncMock fulfulling");
fulfil({
url,
data: "banana"
});
}, 10000);
});
};
let delayFactory = function(args) {
let {
delayMs
} = args;
// Seed our "last call at" value
let lastCall = Date.now();
let delayAsync = function(url) {
// Our new promise
return new Promise(fulfil => {
// Delay by at least `delayMs`, but more if necessary from the last call
const now = Date.now();
const thisDelay = Math.max(delayMs, lastCall - now + 1 + delayMs);
lastCall = now + thisDelay;
console.log(Date.now(), "scheduling w/delay =", thisDelay);
setTimeout(() => {
// Fulfill our promise using the result of `asyncMock`'s promise
fulfil(asyncMock(url));
}, thisDelay);
});
};
return Object.freeze({
delayAsync
});
};
/*
* All calls to any of its functions will have a separation of X ms, and will
* all be executed in the order they were called.
*/
let delayer = delayFactory({
delayMs: 500
});
console.log('running');
delayer.delayAsync('http://www.bananas.pt')
.then(console.log)
.catch(console.error);
delayer.delayAsync('http://www.fruits.es')
.then(console.log)
.catch(console.error);
// Let's hold off for 100ms to ensure we get the spacing right
setTimeout(() => {
delayer.delayAsync('http://www.veggies.com')
.then(console.log)
.catch(console.error);
}, 100);
.as-console-wrapper {
max-height: 100% !important;
}
Okay, so here's my solution to your problem. Sorry I had to rewrite your code to better be able to understand it. I hope you can interpret it anyway and get something out of it.
Calls 500ms between eachother using Promises (JSFiddle):
function asyncFunc(url) {
return new Promise(resolve => {
setTimeout(function() {
resolve({ url: url, data: 'banana' });
}, 2000);
});
}
function delayFactory(delayMs) {
var delayMs = delayMs;
var queuedCalls = [];
var executing = false;
this.queueCall = function(url) {
var promise = new Promise(function(resolve) {
queuedCalls.push({ url: url, resolve: resolve });
executeCalls();
});
return promise;
}
var executeCalls = function() {
if(!executing) {
executing = true;
function execute(call) {
asyncFunc(call.url).then(function(result) {
call.resolve(result);
});
setTimeout(function() {
queuedCalls.splice(queuedCalls.indexOf(call), 1);
if(queuedCalls.length > 0) {
execute(queuedCalls[0]);
} else {
executing = false;
}
}, delayMs)
}
if(queuedCalls.length > 0) {
execute(queuedCalls[0]);
}
}
}
}
var factory = new delayFactory(500);
factory.queueCall('http://test1').then(console.log); //2 sec log {url: "http://test1", data: "banana"}
factory.queueCall('http://test2').then(console.log); //2.5 sec log {url: "http://test2", data: "banana"}
factory.queueCall('http://test3').then(console.log); //3 sec log {url: "http://test3", data: "banana"}
factory.queueCall('http://test4').then(console.log); //3.5 sec log {url: "http://test4", data: "banana"}
Introduction
After reading both solutions, I have to say I am very thankful to both people who took their time to help me. It is moments like this (although rare) that make me proud of having a StackOverflow account.
This said, after reading both proposals, I came with one of my own, and I will explain which one I think is best and why.
My solution
My solution is based on #Arg0n's proposal, and it is a simplification/re-implementation of his code using the factory pattern in JavaScript and defended by Douglas Crockford, using ECMA6 features:
let asyncFunc = function(url) {
return new Promise((resolve, reject) => {
setTimeout(function() {
resolve({
url: url,
data: 'banana'
});
}, 5000);
});
};
let delayFactory = function(args) {
let {
delayMs
} = args;
let queuedCalls = [];
let executing = false;
let queueCall = function(url) {
return new Promise((resolve, reject) => {
queuedCalls.push({
url,
resolve,
reject
});
if (executing === false) {
executing = true;
nextCall();
}
});
};
let execute = function(call) {
console.log(`sending request ${call.url}`);
asyncFunc(call.url)
.then(call.resolve)
.catch(call.reject);
setTimeout(nextCall, delayMs);
};
let nextCall = function() {
if (queuedCalls.length > 0)
execute(queuedCalls.shift());
else
executing = false;
};
return Object.freeze({
queueCall
});
};
let myFactory = delayFactory({
delayMs: 1000
});
myFactory.queueCall('http://test1')
.then(console.log)
.catch(console.log);
myFactory.queueCall('http://test2')
.then(console.log)
.catch(console.log);
myFactory.queueCall('http://test3')
.then(console.log)
.catch(console.log);
Why am I posting this extra solution? Because I think it is a vast improvement over Arg0n's proposal, for the following reasons:
No falsiness. Falsy values and expressions (like !executing) are a problem in JavaScript. I strongly recommend Appendix A: Awful parts of JavaScript.
Implements catch should the asyncMock fail
Use of Array.prototype.shift instead of Array.prototype.splice which is easier to read and improves performance.
No use of new keyword, no messing of the this reference
No inner functions. ESlint will thank you :P
Use of factories Douglas Crockford style
If you liked Arg0n's solution, I recommend you have a look at mine.
#Arg0n VS #T.J. Crowder ... FIGHT!
Which solution is better and why?
At first i was inclined to Arg0n's solution, because it took inspiration from one of my failed attempts and made it work. On itself, that is remarkable.
Furthermore, Timers in JavaScript have precision issues, and JavaScript also has issues when making computations with numbers (check 0.1 + 0.2 !== 0.3).
However, both solution use Timers. In fact, you need timers to achieve this behavior. Furthermore #T.J. Crowder's solution does not do arithmetic with floating points, but whole numbers, so his calculations are safe and sound.
One could point out that the Math library was a mistake in JavaScript imported from java, but honestly that is going to far and there is nothing wrong with it.
Furthermore, because T.J.'s solution does not have a data structure like Arg0n's solution has, its code is smaller as it encompasses less logic to maintain. There is no question from a technical point of view, his solution is the one to go for, in this specific case.
However, for those of you who don't master the math behind, Arg0n's avenue is a pretty solid one.
Conclusion
From a technical point of view, T.J.'s solution wins. However I can say that I enjoyed Arg0n's solution a lot, and specially my version of his post, which is the one I am likely to use.
I hope this post helps someone in the future !

Multiple Promise Chains in Single Function

I have some code that will dynamically generate an AJAX request based off a scenario that I'm retrieving via an AJAX request to a server.
The idea is that:
A server provides a "Scenario" for me to generate an AJAX Request.
I generate an AJAX Request based off the Scenario.
I then repeat this process, over and over in a Loop.
I'm doing this with promises here: http://jsfiddle.net/3Lddzp9j/11/
However, I'm trying to edit the code above so I can handle an array of scenarios from the initial AJAX request.
IE:
{
"base": {
"frequency": "5000"
},
"endpoints": [
{
"method": "GET",
"type": "JSON",
"endPoint": "https://api.github.com/users/alvarengarichard",
"queryParams": {
"objectives": "objective1, objective2, objective3"
}
},
{
"method": "GET",
"type": "JSON",
"endPoint": "https://api.github.com/users/dkang",
"queryParams": {
"objectives": "objective1, objective2, objective3"
}
}
]
This seems like it would be straight forward, but the issue seems to be in the "waitForTimeout" function.
I'm unable to figure out how to run multiple promise chains. I have an array of promises in the "deferred" variable, but the chain only continues on the first one--despite being in a for loop.
Could anyone provide insight as to why this is? You can see where this is occuring here: http://jsfiddle.net/3Lddzp9j/10/
The main problems are that :
waitForTimeout isn't passing on all the instructions
even if waitForTimeout was fixed, then callApi isn't written to perform multiple ajax calls.
There's a number of other issues with the code.
you really need some data checking (and associated error handling) to ensure that expected components exist in the data.
mapToInstruction is an unnecessary step - you can map straight from data to ajax options - no need for an intermediate data transform.
waitForTimeout can be greatly simplified to a single promise, resolved by a single timeout.
synchronous functions in a promise chain don't need to return a promise - they can return a result or undefined.
Sticking with jQuery all through, you should end up with something like this :
var App = (function ($) {
// Gets the scenario from the API
// sugar for $.ajax with GET as method - NOTE: this returns a promise
var getScenario = function () {
console.log('Getting scenario ...');
return $.get('http://demo3858327.mockable.io/scenario2');
};
var checkData = function (data) {
if(!data.endpoints || !data.endpoints.length) {
return $.Deferred().reject('no endpoints').promise();
}
data.base = data.base || {};
data.base.frequency = data.base.frequency || 1000;//default value
};
var waitForTimeout = function(data) {
return $.Deferred(function(dfrd) {
setTimeout(function() {
dfrd.resolve(data.endpoints);
}, data.base.frequency);
}).promise();
};
var callApi = function(endpoints) {
console.log('Calling API with given instructions ...');
return $.when.apply(null, endpoints.map(ep) {
return $.ajax({
type: ep.method,
dataType: ep.type,
url: ep.endpoint
}).then(null, function(jqXHR, textStatus, errorThrown) {
return textStatus;
});
}).then(function() {
//convert arguments to an array of results
return $.map(arguments, function(arg) {
return arg[0];
});
});
};
var handleResults = function(results) {
// results is an array of data values/objects returned by the ajax calls.
console.log("Handling data ...");
...
};
// The 'run' method
var run = function() {
getScenario()
.then(checkData)
.then(waitForTimeout)
.then(callApi)
.then(handleResults)
.then(null, function(reason) {
console.error(reason);
})
.then(run);
};
return {
run : run
}
})(jQuery);
App.run();
This will stop on error but could be easily adapted to continue.
I'll try to answer your question using KrisKowal's q since I'm not very proficient with the promises generated by jQuery.
First of all I'm not sure whether you want to solve the array of promises in series or in parallel, in the solution proposed I resolved all of them in parallel :), to solve them in series I'd use Q's reduce
function getScenario() { ... }
function ajaxRequest(instruction) { ... }
function createPromisifiedInstruction(instruction) {
// delay with frequency, not sure why you want to do this :(
return Q.delay(instruction.frequency)
.then(function () {
return this.ajaxRequest(instruction);
});
}
function run() {
getScenario()
.then(function (data) {
var promises = [];
var instruction;
var i;
for (i = 0; i < data.endpoints.length; i += 1) {
instruction = {
method: data.endpoints[i].method,
type: data.endpoints[i].type,
endpoint: data.endpoints[i].endPoint,
frequency: data.base.frequency
};
promises.push(createPromisifiedInstruction(instruction));
}
// alternative Q.allSettled if all the promises don't need to
// be fulfilled (some of them might be rejected)
return Q.all(promises);
})
.then(function (instructionsResults) {
// instructions results is an array with the result of each
// promisified instruction
})
.then(run)
.done();
}
run();
Ok let me explain the solution above:
first of all assume that getScenario gets you the initial json you start with (actually returns a promise which is resolved with the json)
create the structure of each instruction
promisify each instruction, so that each one is actually a promise whose
resolution value will be the promise returned by ajaxRequest
ajaxRequest returns a promise whose resolution value is the result of the request, which also means that createPromisifiedInstruction resolution value will be the resolution value of ajaxRequest
Return a single promise with Q.all, what it actually does is fulfill itself when all the promises it was built with are resolved :), if one of them fails and you actually need to resolve the promise anyways use Q.allSettled
Do whatever you want with the resolution value of all the previous promises, note that instructionResults is an array holding the resolution value of each promise in the order they were declared
Reference: KrisKowal's Q
Try utilizing deferred.notify within setTimeout and Number(settings.frequency) * (1 + key) as setTimeout duration; msg at deferred.notify logged to console at deferred.progress callback , third function argument within .then following timeout
var App = (function ($) {
var getScenario = function () {
console.log("Getting scenario ...");
return $.get("http://demo3858327.mockable.io/scenario2");
};
var mapToInstruction = function (data) {
var res = $.map(data.endpoints, function(settings, key) {
return {
method:settings.method,
type:settings.type,
endpoint:settings.endPoint,
frequency:data.base.frequency
}
});
console.log("Instructions recieved:", res);
return res
};
var waitForTimeout = function(instruction) {
var res = $.when.apply(instruction,
$.map(instruction, function(settings, key) {
return new $.Deferred(function(dfd) {
setTimeout(function() {
dfd.notify("Waiting for "
+ settings.frequency
+ " ms")
.resolve(settings);
}, Number(settings.frequency) * (1 + key));
}).promise()
})
)
.then(function() {
return this
}, function(err) {
console.log("error", err)
}
, function(msg) {
console.log("\r\n" + msg + "\r\nat " + $.now() + "\r\n")
});
return res
};
var callApi = function(instruction) {
console.log("Calling API with given instructions ..."
, instruction);
var res = $.when.apply(instruction,
$.map(instruction, function(request, key) {
return request.then(function(settings) {
return $.ajax({
type: settings.method,
dataType: settings.type,
url: settings.endpoint
});
})
})
)
.then(function(data) {
return $.map(arguments, function(response, key) {
return response[0]
})
})
return res
};
var handleResults = function(data) {
console.log("Handling data ..."
, JSON.stringify(data, null, 4));
return data
};
var run = function() {
getScenario()
.then(mapToInstruction)
.then(waitForTimeout)
.then(callApi)
.then(handleResults)
.then(run);
};
return {
// This will expose only the run method
// but will keep all other functions private
run : run
}
})($);
// ... And start the app
App.run();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js">
</script>
jsfiddle http://jsfiddle.net/3Lddzp9j/13/
You have a return statement in the loop in your waitForTimeout function. This means that the function is going to return after the first iteration of the loop, and that is where you are going wrong.
You're also using the deferred antipattern and are using promises in places where you don't need them. You don't need to return a promise from a then handler unless there's something to await.
The key is that you need to map each of your instructions to a promise. Array#map is perfect for this. And please use a proper promise library, not jQuery promises (edit but if you absolutely must use jQuery promises...):
var App = (function ($) {
// Gets the scenario from the API
// NOTE: this returns a promise
var getScenario = function () {
console.log('Getting scenario ...');
return $.get('http://demo3858327.mockable.io/scenario');
};
// mapToInstructions is basically unnecessary. each instruction does
// not need its own timeout if they're all the same value, and you're not
// reshaping the original values in any significant way
// This wraps the setTimeout into a promise, again
// so we can chain it
var waitForTimeout = function(data) {
var d = $.Deferred();
setTimeout(function () {
d.resolve(data.endpoints);
}, data.base.frequency);
return d.promise();
};
var callApi = function(instruction) {
return $.ajax({
type: instruction.method,
dataType: instruction.type,
url: instruction.endPoint
});
};
// Final step: call the API from the
// provided instructions
var callApis = function(instructions) {
console.log(instructions);
console.log('Calling API with given instructions ...');
return $.when.apply($, instructions.map(callApi));
};
var handleResults = function() {
var data = Array.prototype.slice(arguments);
console.log("Handling data ...");
};
// The 'run' method
var run = function() {
getScenario()
.then(waitForTimeout)
.then(callApis)
.then(handleResults)
.then(run);
};
return {
run : run
}
})($);
App.run();

a way to know when all callbacks are done in javascript

I have many calls to a service at the end of which i want to write to a file my final collection when all the callbacks of the service have returned.
is there there a way to be sure that all callbacks are done ?
for (id in idsCollection) {
object.callService(id, function (res) {
collection.push(res);
});
}
filewriter.writetoFile("filename.json", JSon.Stringify(collection));
EDIT : just for the record i'm using cheerio with nodeJS.
Create an array. Push something onto the array each time you set up a callback. Pop something off it each time the callback runs. Check to see if the array is empty inside the callback function. If it is empty, then all the callbacks are done.
I typically use the node-async library for this sort of thing. It makes it easy to do exactly what you're talking about:
async.each(yourArray,
function(element, next) {
// this callback gets called for each element in your array
element.doSomething(function(returnValue){
next(returnValue) // call next when you're done
}
}, function(err, returnValues) {
// when all the elements in the array are processed, this is called
if (err) return console.log(err);
console.log(returnValues) // this is an array of the returnValues
});
})
You could simply count them. In your case it seems you already know how many callbacks there are going to be.
var remaining = idsCollection.length; // assuming array
for (id in idsCollection) {
object.callService(id, function (res) {
collection.push(res);
remaining -= 1; // decrement by 1 per callback
// here you can check if remaining === 0 (all done)
});
}
you can use nimble lib http://caolan.github.io/nimble/.
nimble paralel example
var _ = require('nimble');
_.parallel([
function (callback) {
setTimeout(function () {
console.log('one');
callback();
}, 25);
},
function (callback) {
setTimeout(function () {
console.log('two');
callback();
}, 0);
}
], function(){
console.log('done')
});
output
> two
> one
> done
I see many answers here, but I hope that this solution may still help someone.
Create a promise for each callback to be extinguished as such:
function funcToLoop(arg){
return new Promise((resolve, reject) => {
try{
funcWithCallback(arg, (cbArg) => {
// do your stuff
resolve(cbArg)
});
} catch (e) {
reject(e)
}
});
}
Then, you can create a loop as a async function and handle eventual results/states/etc here:
async function mainLoop(array){
let results = [];
for (let arg of array){
results.push(await funcToLoop(arg))
}
// handle results
}
... or you can have a sync function, collect the promises and handle them:
function mainLoop(array){
let promises = [];
for (let arg of array){
promises.push(funcToLoop(arg))
}
Promise.all(promises).then(()=>{
// handle promises
})
}
Claudio
jQuery.Deferred() objects might be what you are looking for.
OR if you are using HTML5 you can use promises .
Here is how to create promises
var promise = new Promise(function(resolve, reject) {
// do a thing, possibly async, then…
if (/* everything turned out fine */) {
resolve("Stuff worked!");
}
else {
reject(Error("It broke"));
}
});
And here is how to use them
promise.then(function(result) {
console.log(result); // "Stuff worked!"
}, function(err) {
console.log(err); // Error: "It broke"
});
Check this link for more info
If you're using jQuery, you can use $.when
Example:
exmCall1 = $.getJson(..);
exmCall2 = $.getJson(..);
$.when(exmCall1, exmCall2).done(function (exmCall1Ret, exmCall2Ret) {
//do stuff
});
You can read the actual documentation here: http://api.jquery.com/jquery.when/
Or do some hardcode:
var running;
for (id in idsCollection) {
object.callService(id, function (res) {
collection.push(res);
running += 1;
});
}
var loop = setInterval(function() {
if(running >= idsCollection.length) {
filewriter.writetoFile("filename.json", JSon.Stringify(collection));
clearInterval(loop);
}
, 500);

Creating promises

I am having trouble with creating / understanding promises. I understand the advantages and understand how to use them. Creating own promise-functionality is the difficult part. Simply, how do I convert this function to work with promises:
ret.getDataByGame = function (gameID, playerID) {
var cb = new callbackHelper();
models.gameData.find( { }, function (err, found) {
if (err) {
console.log("error in getting gamedata for gameID: "+gameID);
cb.setData(void 0);
} else {
cb.setData(found);
}
});
return cb;
};
function callbackHelper() {
var self = this;
this.data = false;
this.setData = function (data) {
self.data = data;
};
It should not matter what framework or vanilla js you use to show the example to me.
ret.getGameDataByGame = lib.promisify(models.gameData.find);
might suffice. Or use a dedicated node-style callback helper function:
ret.getGameDataByGame = function(gameID, playerID) {
return lib.ninvoke(models.gameData, "find", {…});
};
For the Q library, check the Adapting Node section of its docs.
For creating a promise with the pattern you've used for your callbackHelper thing, your promise library typically offers Deferreds. You would use them like this:
ret.getDataByGame = function (gameID, playerID) {
var def = new lib.Deferred();
models.gameData.find({…}, function (err, found) {
if (err) {
def.reject("error in getting gamedata for gameID: "+gameID);
} else {
def.fulfill(found);
}
});
return def.promise;
};
See also the The Beginning section in the Q docs.
Just to give a second input, I quickly looked at the promise implementation of Q docs, but this is the implementation that I use, which is supported by default, in browsers (except IE). With respect to your posted algorithm:
//define promise structure for callback function of interest
ret.getDataByGame = function(gameID, playerID){
return new Promise(function(resolve,reject)
{
try
{
//do any callback function etc. which you want to do
models.gameData.find({},function(err, found){
if(err)
{
console.log("error in getting gamedata for gameID: "+gameID);
reject(err); //if there is error, save as reject
}
else
resolve(found); //if have solution, save as resolve
}
}
catch(exc)
{reject('Error exc gameData.find: '+exc.message);}
}); //end of Promise
}
And then where you call your class functions etc.:
//where you physically call the function you defined as a promise function
ret.getDataByGame('input1','input2').then(function(output){
alert("woohoo, you are awesome!, output = "+output);
},function(error){
alert("Output error:\r\n"+error);
});
Here is the definition and implementation of promises which I consider as the "standard" thus far, with browser support versions: Promise doc + tutorial. An the cool thing if you do it for massive amounts of data, and they are async, you really optimize your execution time!! such as:
//repeat promise function
function repeatPromise(inputDataArray)
{
for(var i = 0; i < inputDataArray.length; i++)
{
//where you physically call the function you defined as a promise function
ret.getDataByGame(inputDataArray[i].input1,inputDataArray[i].input2).then(function(resolve){
alert("Output is in async, output = "+resolve);
},function(error){
alert("Output error:\r\n"+error);
});
} //end of for loop
} //end of function
Hope this helps :)

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