This is a follow-up to my previous question posted here How to add custom values to nodes of plotly graph.
The solution posted works well for selecting a single node using plotly_click. As suggested in the comments, I tried to use plotly_selected for displaying multiple nodes.
I am trying to select multiple nodes and display the values associated with the nodes using the following code.
<html>
<head>
<script src="https://cdn.plot.ly/plotly-1.58.5.min.js"></script>
<style>
.graph-container {
display: flex;
justify-content: center;
align-items: center;
}
.main-panel {
width: 70%;
float: left;
}
.side-panel {
width: 30%;
background-color: lightgray;
min-height: 300px;
overflow: auto;
float: right;
}
</style>
</head>
<body>
<div class="graph-container">
<div id="myDiv" class="main-panel"></div>
<div id="lineGraph" class="side-panel"></div>
</div>
<script>
var nodes = [
{ x: 0, y: 0, z: 0, value: [1, 2, 3] },
{ x: 1, y: 1, z: 1, value: [4, 5, 6] },
{ x: 2, y: 0, z: 2, value: [7, 8, 9] },
{ x: 3, y: 1, z: 3, value: [10, 11, 12] },
{ x: 4, y: 0, z: 4, value: [13, 14, 15] }
];
var edges = [
{ source: 0, target: 1 },
{ source: 1, target: 2 },
{ source: 2, target: 3 },
{ source: 3, target: 4 }
];
var x = [];
var y = [];
var z = [];
for (var i = 0; i < nodes.length; i++) {
x.push(nodes[i].x);
y.push(nodes[i].y);
z.push(nodes[i].z);
}
var xS = [];
var yS = [];
var zS = [];
var xT = [];
var yT = [];
var zT = [];
for (var i = 0; i < edges.length; i++) {
xS.push(nodes[edges[i].source].x);
yS.push(nodes[edges[i].source].y);
zS.push(nodes[edges[i].source].z);
xT.push(nodes[edges[i].target].x);
yT.push(nodes[edges[i].target].y);
zT.push(nodes[edges[i].target].z);
}
var traceNodes = {
x: x, y: y, z: z,
mode: 'markers',
marker: { size: 12, color: 'red' },
type: 'scatter3d',
text: [0, 1, 2, 3, 4],
hoverinfo: 'text',
hoverlabel: {
bgcolor: 'white'
},
customdata: nodes.map(function(node) {
if (node.value !== undefined)
return node.value;
}),
type: 'scatter3d'
};
var layout = {
margin: { l: 0, r: 0, b: 0, t: 0 }
};
Plotly.newPlot('myDiv', [traceNodes], layout, { displayModeBar: false });
// max y value for the line plot
const ymax = Math.max(...nodes.map(n => n.value).flat());
document.getElementById('myDiv').on('plotly_selected', function(data){
var selectedNodeIndices = data.points.map(function(point) {
return point.pointNumber;
});
var values = [];
for (var i = 0; i < selectedNodeIndices.length; i++) {
values.push(nodes[selectedNodeIndices[i]].value);
}
var data = [];
for (var i = 0; i < values.length; i++) {
data.push({
type: 'scatter',
mode: 'lines',
x: [0, 1, 2],
y: values[i],
name: 'Node ' + selectedNodeIndices[i]
});
}
Plotly.newPlot('lineGraph', data, {
margin: { t: 0 },
yaxis: {autorange: false, range: [0, ymax + 1]}
});
});
</script>
</body>
</html>
There is some issue, I am not able to select multiple nodes and the line graph is not plotted when nodes are clicked.
Suggestions on how to fix this will be really helpful.
EDIT:
<html>
<head>
<script src="https://cdn.plot.ly/plotly-1.58.5.min.js"></script>
<style>
.graph-container {
display: flex;
justify-content: center;
align-items: center;
}
.main-panel {
width: 70%;
float: left;
}
.side-panel {
width: 30%;
background-color: lightgray;
min-height: 300px;
overflow: auto;
float: right;
}
</style>
</head>
<body>
<div class="graph-container">
<div id="myDiv" class="main-panel"></div>
<div id="lineGraph" class="side-panel"></div>
</div>
<script>
var nodes = [
{ x: 0, y: 0, z: 0, value: [1, 2, 3] },
{ x: 1, y: 1, z: 1, value: [4, 5, 6] },
{ x: 2, y: 0, z: 2, value: [7, 8, 9] },
{ x: 3, y: 1, z: 3, value: [10, 11, 12] },
{ x: 4, y: 0, z: 4, value: [13, 14, 15] }
];
var edges = [
{ source: 0, target: 1 },
{ source: 1, target: 2 },
{ source: 2, target: 3 },
{ source: 3, target: 4 }
];
var x = [];
var y = [];
var z = [];
for (var i = 0; i < nodes.length; i++) {
x.push(nodes[i].x);
y.push(nodes[i].y);
z.push(nodes[i].z);
}
const edge_x = [];
const edge_y = [];
const edge_z = [];
for (var i = 0; i < edges.length; i++) {
const a = nodes[edges[i].source];
const b = nodes[edges[i].target];
edge_x.push(a.x, b.x, null);
edge_y.push(a.y, b.y, null);
edge_z.push(a.z, b.z, null);
}
var traceNodes = {
x: x, y: y, z: z,
mode: 'markers',
marker: { size: 12, color: Array.from({length: nodes.length}, () => 'red') },
text: [0, 1, 2, 3, 4],
hoverinfo: 'text',
hoverlabel: {
bgcolor: 'white'
},
customdata: nodes.map(function(node) {
if (node.value !== undefined)
return node.value;
}),
type: 'scatter3d'
};
var traceEdges = {
x: edge_x,
y: edge_y,
z: edge_z,
type: 'scatter3d',
mode: 'lines',
line: { color: 'red', width: 2},
opacity: 0.8
};
var layout = {
margin: { l: 0, r: 0, b: 0, t: 0 }
};
Plotly.newPlot('myDiv', [traceNodes, traceEdges], layout, { displayModeBar: false });
// max y value for the line plot
const ymax = Math.max(...nodes.map(n => n.value).flat());
document.getElementById('myDiv').on('plotly_click', function(data){
var nodeIndex = data.points[0].pointNumber;
var values = nodes[nodeIndex].value;
// Change color of the selected node
traceNodes.marker.color = Array.from({length: nodes.length}, (_, i) => i === nodeIndex ? 'blue' : 'red');
Plotly.update('myDiv', {
marker: {
color: traceNodes.marker.color
}
}, [0]);
Plotly.newPlot('lineGraph', [{
type: 'scatter',
mode: 'lines',
x: [0, 1, 2],
y: values
}], {
margin: { t: 0 },
yaxis: {autorange: false, range: [0, ymax + 1]}
});
});
</script>
</body>
</html>
I tried to define the selected marker's color i.e. blue to indicate that it has been selected. Unfortunately, this is not working.
Regarding selecting multiple nodes,
Currently, one single curve is visible on the side panel. I would like to know how to select multiple nodes and display multiple curves.
Unfortunately selection features don't work with 3d scatter plot : lasso and select tools are not available and the event plotly_selected won't fire. See this issue for more info.
That said, it is still possible to handle multi-point selection manually using the plotly_click event with some extra code. The idea is to use a flag and keypress/keyup events to determine whether a given point should be added to or removed from the current selection, or if it should be added to a new selection (ie. the flag is on when holding the shift or ctrl key).
The second thing is to define a selection object that can persist across different click events, which means we need to define it outside the handler.
(only the end of the script changes)
// max y value for the line plot
const ymax = Math.max(...nodes.map(n => n.value).flat());
// Accumulation flag : true when user holds shift key, false otherwise.
let accumulate = false;
document.addEventListener('keydown', event => {
if (event.key === 'Shift') accumulate = true;
});
document.addEventListener('keyup', event => {
if (event.key === 'Shift') accumulate = false;
});
// Selected points {<nodeIndex> : <nodeData>}
let selection = {};
document.getElementById('myDiv').on('plotly_click', function(data){
if (data.points[0].curveNumber !== 0)
return;
const nodeIndex = data.points[0].pointNumber;
if (accumulate === false)
selection = {[nodeIndex]: data.points[0]};
else if (nodeIndex in selection)
delete selection[nodeIndex];
else
selection[nodeIndex] = data.points[0];
// Highlight selected nodes (timeout is set to prevent infinite recursion bug).
setTimeout(() => {
Plotly.restyle('myDiv', {
marker: {
size: 12,
color: nodes.map((_, i) => i in selection ? 'blue' : 'red')
}
});
}, 150);
// Create a line trace for each selected node.
const lineData = [];
for (const i in selection) {
lineData.push({
type: 'scatter',
mode: 'lines',
x: [0, 1, 2],
y: selection[i].customdata,
});
}
Plotly.react('lineGraph', lineData, {
margin: {t: 0},
yaxis: {autorange: false, range: [0, ymax + 1]},
});
});
Related
So I've been trying to use the RexRainbow Phaser UI plugin, and All the Ui i make is invisible for some reason, But when I draw boundaries, it draws them, leaving me with a bunch of red boxes. Why are they all invisible?
Code Here (Github Gist)
//UI
var tabs = this.rexUI.add
.tabs({
x: 400,
y: 1600,
panel: this.rexUI.add.gridTable({
background: this.rexUI.add.roundRectangle(
0,
0,
20,
10,
10,
0x4e342e
),
table: {
width: 250,
height: 400,
cellWidth: 120,
cellHeight: 60,
columns: 1,
mask: {
padding: 2,
},
},
slider: {
//scroll bar
track: this.rexUI.add.roundRectangle(
0,
0,
20,
10,
10,
this.COLOR_DARK
),
thumb: this.rexUI.add.roundRectangle(
0,
0,
5,
40,
10,
this.COLOR_LIGHT
),
}
.layout()
.drawBounds(this.add.graphics(), 0xff0000); //debug for ui
https://codepen.io/vatsadev/pen/dyqGNBG -> full working example
It is hard too say, but I just can assume, that the reason is, that the color's used (that are not visible) are probally undefined and that's why transparent/invisible.
Without knowing the whole code, it is best to check, the variables/properties used for colors (like: this.COLOR_LIGHT, this.COLOR_DARK, ...)
Especially line 62, since here the this context is local to the tabs- object, and is not the scene object.
Tipp: for debugging purposes, I would hardcode all colors, just to see if the setup works, as intended. If so start replacing the hardcoded values with variables, like this you will find the culprit fast.
document.body.style = 'margin:0;';
const COLOR_PRIMARY = 0x4e342e;
const COLOR_LIGHT = 0x7b5e57;
const COLOR_DARK = 0x260e04;
var config = {
type: Phaser.AUTO,
width: 536,
height: 283,
scene: {
preload,
create
}
};
var isLeaking = false;
function preload (){
this.load.image('tiles', 'https://labs.phaser.io/assets/tilemaps/tiles/catastrophi_tiles_16.png');
this.load.tilemapCSV('map', 'https://labs.phaser.io/assets/tilemaps/csv/catastrophi_level2.csv');
this.load.scenePlugin({
key: "rexuiplugin",
url: "https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js",
sceneKey: "rexUI",
});
}
function create () {
let map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 });
let tileset = map.addTilesetImage('tiles');
let fgLayer = map.createLayer(0, tileset, 0, 0);
createUi(this);
updateMap(map);
}
function updateMap (map) {
let originPoint1 = map.getTileAtWorldXY(200, 100);
console.info(map.layers.sort((a,b) => b.depth - a.depth))
map.forEachTile(function (tile) {
var dist = Phaser.Math.Distance.Chebyshev(
originPoint1.x,
originPoint1.y,
tile.x,
tile.y
);
tile.setAlpha(1 - 0.09 * dist);
});
}
function createDataBase () {
var inventory = ['grass', 2, 'dirt', 3, 'wood', 2, 'leaves', 2, ]
// Create the database
var db = new loki();
// Create a collection
var items = db.addCollection("items");
// Insert documents
for (var i = 0; i < inventory.length; i+=2) {
items.insert({
blockType: inventory[i],
quantity: inventory[i+1],
color: Phaser.Math.Between(0, 0xffffff),
});
}
return items;
};
function createUi(scene){
var db = createDataBase();
var tabs = scene.rexUI.add
.tabs({
x: 250,
y: 250,
panel: scene.rexUI.add.gridTable({
background: scene.rexUI.add.roundRectangle(
0,
0,
20,
10,
10,
COLOR_PRIMARY
),
table: {
width: 250,
height: 400,
cellWidth: 120,
cellHeight: 60,
columns: 1,
mask: {
padding: 2,
},
},
slider: { //scroll bar
track: scene.rexUI.add.roundRectangle(0, 0, 20, 10, 10, COLOR_DARK),
thumb: scene.rexUI.add.roundRectangle(0, 0, 5, 40, 10, COLOR_LIGHT),
},
createCellContainerCallback: function (cell) { // each inventory cell
var scene = cell.scene;
var width = 250;
var height = cell.height;
var item = cell.item;
var index = cell.index;
return scene.rexUI.add.label({
width: width,
height: height,
background: scene.rexUI.add
.roundRectangle(0, 0, 20, 20, 0)
.setStrokeStyle(2, COLOR_DARK),
icon: scene.rexUI.add.roundRectangle( // inventory item texture goes here
0,
0,
20,
20,
10,
item.color
),
text: scene.add.text(0, 0, `${item.blockType}: ${item.quantity}`),
space: {
icon: 10,
left: 15,
},
});
},
}),
leftButtons: [
createButton(scene, 2, "Inv."),
],
space: {
leftButtonsOffset: 20,
leftButton: 1,
},
})
.layout()
.drawBounds(scene.add.graphics(), 0xff0000);
tabs.on(
"button.click",
function () {
// Load items into grid table
var items = db
.chain()
.data();
this.getElement("panel").setItems(items).scrollToTop();
},
tabs
);
tabs.emitButtonClick("left", 0);
}
function createButton (scene, direction, text) {
var radius;
switch (direction) {
case 0: // Right
radius = {
tr: 20,
br: 20,
};
break;
case 2: // Left
radius = {
tl: 20,
bl: 20,
};
break;
}
return scene.rexUI.add.label({
width: 50,
height: 40,
background: scene.rexUI.add.roundRectangle(
0,
0,
50,
50,
radius,
COLOR_DARK
),
text: scene.add.text(0, 0, text, {
fontSize: "18pt",
}),
space: {
left: 10,
},
});
};
new Phaser.Game(config);
<script src="//cdn.jsdelivr.net/npm/phaser#3.55.2/dist/phaser.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/lokijs/1.5.5/lokijs.min.js"></script>
i don't know how to get out of this problem
I have the animation of the graph of the equation y = x ^ 2
this:
const labels = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
const totalDuration = 2000;
const delayBetweenPoints = totalDuration / labels.length;
const previousY = (ctx) => ctx.index === 0 ? ctx.chart.scales.y.getPixelForValue(100) : ctx.chart.getDatasetMeta(ctx.datasetIndex).data[ctx.index - 1].getProps(['y'], true).y;
var options = {
type: 'line',
data: {
labels,
datasets: [{
label: '# of Votes',
data: [],
borderWidth: 1,
function: function(x) {
return x * x
},
borderColor: "rgba(153, 102, 255, 1)",
fill: true
}]
},
options: {
scales: {
y: {
max: 200
},
x: {
suggestedMax: 210
}
},
animation: {
x: {
type: 'number',
easing: 'linear',
duration: delayBetweenPoints,
from: NaN, // the point is initially skipped
delay(ctx) {
if (ctx.type !== 'data' || ctx.xStarted) {
return 0;
}
ctx.xStarted = true;
return ctx.index * delayBetweenPoints;
}
},
y: {
type: 'number',
easing: 'linear',
duration: delayBetweenPoints,
from: previousY,
delay(ctx) {
if (ctx.type !== 'data' || ctx.yStarted) {
return 0;
}
ctx.yStarted = true;
return ctx.index * delayBetweenPoints;
}
}
}
},
plugins: [{
id: 'data',
beforeInit: function(chart) {
var data = chart.config.data;
for (var i = 0; i < data.datasets.length; i++) {
for (var j = 0; j < data.labels.length; j++) {
var fct = data.datasets[i].function,
x = data.labels[j],
y = fct(x);
data.datasets[i].data.push(y);
}
}
}
}]
}
var ctx = document.getElementById('chartJSContainer').getContext('2d');
var chart = new Chart(ctx, options);
<body>
<canvas id="chartJSContainer" width="600" height="400"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/3.0.1/chart.js" integrity="sha512-HJ+fjW1Hyzl79N1FHXTVgXGost+3N5d1i3rr6URACJItm5CjhEVy2UWlNNmFPHgX94k1RMrGACdmGgVi0vptrw==" crossorigin="anonymous"></script>
</body>
I have to add 3 things and I don't know how to get out of it
how can I define a Y value for which the line stops going up?
if this Y is bigger than the axis data, how can they adapt?
how can I create a button which when clicked tells me the exact Y value at that moment during the animation?
I wish something like this graph would come out:
https://www.youtube.com/watch?v=w48ahDZQPnQ
You can try setting the Y max value like this in your code to auto adjust Y axis scale.
beforeInit: function(chart) {
var data = chart.config.data;
let maxValue = 0;
for (var i = 0; i < data.datasets.length; i++) {
for (var j = 0; j < data.labels.length; j++) {
var fct = data.datasets[i].function,
x = data.labels[j],
y = fct(x);
if (maxValue < y) {
maxValue = y;
}
data.datasets[i].data.push(y);
}
}
chart.options.scales.y.max = maxValue;
}
I have a problem with marking area: i need to be able to select a bar area based on xAxis, for example from 0 to 1, from 1 to 2, etc. But when i try to provide options for bar like
[{xAxis: 0, itemStyle: {color: red}},{xAxis: 1}]
it marks an area from a middle of xAxis area with an index of 0 to a middle of xAxis area with an index of 1. Is there a way to make it mark from start of an area to an end. Currently i managed to do so only with x option in pixels:
https://codesandbox.io/s/react-echart-markarea-ksj31?file=/src/index.js:714-726
Is there a better way to do it?
I can't imagine a method that would cover your requirements. It seems there is no such but nothing prevents to do it ourselves, see below.
When call function with join = true markedArea will calc as range from first to last.
calcMarkAreaByBarIndex(myChart, join = true, [4, 9])
When call function with join = false markedArea will calc for each bar.
calcMarkAreaByBarIndex(myChart, join = true, [4, 5, 6, 9])
var myChart = echarts.init(document.getElementById('main'));
var option = {
tooltip: {},
xAxis: {
data: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
},
yAxis: {},
series: [
{
id: 'myBar',
name: 'Series',
type: 'bar',
data: [11, 11, 11, 11, 12, 13, 110, 123, 113, 134, 93, 109],
markArea: {
data: [
[{x: 184},{x: 216}],
[{x: 224},{x: 256}],
]
},
},
]
};
myChart.setOption(option);
function calcMarkAreaByBarIndex(chartInstance, join = false, barIdx){
var series = chartInstance.getModel().getSeriesByType('bar');
var seriesData = series.map((s, idx) => s.getData())[0];
var barNum = seriesData.count();
var barCoors = [];
var layout = idx => seriesData.getItemLayout(idx);
for(var i = 0; i < barNum; i++){
if(!barIdx.includes(i)) continue;
barCoors.push([
{ x: layout(i).x },
{ x: layout(i).x + layout(i).width },
])
}
if(join){
return [
[
{ x: barCoors[0][0].x },
{ x: barCoors[barCoors.length - 1][1].x }
]
]
} else {
return barCoors
}
}
var markedAreas = {
series: {
id: 'myBar',
markArea: {
data: calcMarkAreaByBarIndex(myChart, join = true, [4,9])
}
}
};
myChart.setOption(markedAreas);
<script src="https://cdn.jsdelivr.net/npm/echarts#4.7.0/dist/echarts.min.js"></script>
<div id="main" style="width: 600px;height:400px;"></div>
I found a solution, that worked for me:
Basically, you need to manually set yAxis's max props, add another xAxis, make it invisible, create a custom series with type 'bar' and set xAxisIndex to 1:
data: [maxYaxisValue,maxYaxisValue...], //length === xAxis.data.length
type: 'bar',
barWidth: '100%',
color: transparent,
xAxisIndex: 1,
And style a bar by index with background color and borderWidth
You can check the working example here
https://codesandbox.io/s/react-echart-markarea-m0mgq?file=/src/index.js
function getData() {
return Math.random();
};
function plotGraph(graph_div) {
let UPDATE_INTERVAL = 300;
Plotly.plot(graph_div, [{
y: [1, 2, 3].map(getData),
name: 'x',
mode: 'lines',
line: { color: '#80CAF6' }
}, {
y: [1, 2, 3].map(getData),
name: 'y',
mode: 'lines',
line: { color: '#DF56F1' }
}, {
y: [1, 2, 3].map(getData),
name: 'z',
mode: 'lines',
line: { color: '#4D92E9' }
}]);
var cnt = 0;
var interval = setInterval(function () {
var time = new Date();
Plotly.extendTraces(graph_div, {
y: [[getData()], [getData()], [getData()]]
}, [0, 1])
cnt = cnt+1;
if (cnt === 100) clearInterval(interval);
}, UPDATE_INTERVAL);
}
error:
plotly-latest.min.js:7 Uncaught Error: attribute y must be an array of length equal to indices array length
at plotly-latest.min.js:7
at R (plotly-latest.min.js:7)
at Object.t [as extendTraces] (plotly-latest.min.js:7)
at realtime_vis.js:40
point to
Plotly.extendTraces(graph_div, {
y: [[getData()], [getData()], [getData()]]
}, [0, 1])
Example from official documentation only shows how plot 2 lines, but that example not working with three lines.
Any help? I assume that I can explicitly specify the size of the array?!
The Plotly documentation isn't really clear here but the third parameter is an array of plot indexes you want to modify.
In your case you are telling Plotly to modify [0, 1] but you provide 3 new y-values. If you change it to [0, 1, 2] it should work, or you could provide only two new y-values.
function getData() {
return Math.random();
};
Plotly.plot(graph_div, [{
y: [1, 2, 3].map(getData),
name: 'x',
mode: 'lines',
line: { color: '#80CAF6' }
}, {
y: [1, 2, 3].map(getData),
name: 'y',
mode: 'lines',
line: { color: '#DF56F1' }
}, {
y: [1, 2, 3].map(getData),
name: 'z',
mode: 'lines',
line: { color: '#4D92E9' }
}]);
var cnt = 0;
var interval = setInterval(function () {
var time = new Date();
Plotly.extendTraces(graph_div, {
y: [[getData()], [getData()], [getData()]]
}, [0, 1, 2])
cnt = cnt+1;
if (cnt === 100) clearInterval(interval);
}, 300);
<head>
<script src="https://cdn.plot.ly/plotly-latest.min.js"></script>
</head>
<body>
<div id="graph_div"></div>
</body>
I've got a basic variable width column chart (aka Marimekko) set up using Highcharts but am having trouble getting it to restack the columns properly to eliminate the data gap once a series has been removed or hidden.
JSFIDDLE DEMO <-- I've set up a demo of the issue here.
You'll notice clicking on a legend item removes the series from the chart, but it also removes all of the following data points in the array (i.e. clicking on series C removes series C, D, and E whereas it should redraw to A-B-D-E). Since the y-axis data is meant to display a cumulative sum of all series, these should re-shuffle as adjacent columns with no gaps. How can I get this to render properly?
THIS POST uses similar demo code and attempting to solve the same problem, however the answer is somewhat elusive and I am unable to get it working.
Thanks in advance!
$(function () {
var dataArray = [
{ name: 'A', x: 200, y: 120 },
{ name: 'B', x: 380, y: 101 },
{ name: 'C', x: 450, y: 84 },
{ name: 'D', x: 198, y: 75 },
{ name: 'E', x: 95, y: 55 }
];
function makeSeries(listOfData) {
var sumX = 0.0;
for (var i = 0; i < listOfData.length; i++) {
sumX += listOfData[i].x;
}
var allSeries = []
var x = 0.0;
for (var i = 0; i < listOfData.length; i++) {
var data = listOfData[i];
allSeries[i] = {
name: data.name,
data: [
[x, 0], [x, data.y],
{
x: x + data.x / 2.0,
y: data.y,
dataLabels: { enabled: false, format: data.x + ' x {y}' }
},
[x + data.x, data.y], [x + data.x, 0]
],
w: data.x,
h: data.y
};
x += data.x + 0;
}
return allSeries;
}
$('#container').highcharts({
chart: { type: 'area' },
xAxis: {
tickLength: 0,
labels: { enabled: true}
},
yAxis: {
title: { enabled: false}
},
plotOptions: {
series: {
events: {
legendItemClick: function () {
var pos = this.index;
var sname = this.name;
var chart = $('#container').highcharts();
while(chart.series.length > 0) {
chart.series[pos].remove(true);
}
dataArray[pos]= { name: sname, x: 0, y: 0 };
chart.series[0].setData(dataArray);
}
}
},
area: {
lineWidth: 0,
marker: {
enabled: false,
states: {
hover: { enabled: false }
}
}
}
},
series: makeSeries(dataArray)
});
});