When are JS object variables assigned a value? - javascript

I'm just a little confused as to when Object variables are assigned a value.
As far as I remember (and this is from long-lost and hazy Java knowledge so may not be relevant), object variables are initialised prior to constructor calls. I had thought that explicitly declared values would be too, but that doesn't seem to be the case.
For example:
I've a parent class, Shape:
class Shape {
constructor(data) {
this._data = data;
this._data.markup = this._generateMarkup();
}
}
and a child, Circle:
class Circle extends Shape {
_elementName = 'test';
constructor(data) {
super(data);
console.log({data});
}
_generateMarkup() {
console.log(this._elementName);
return `<div class="${this._elementName}">Test</div>`
}
}
this._elementName is returning undefined.
This could well be a mistake on my part, but why is _generateMarkup() - essentially a property of the child - accessible in the parent constructor, but _elementName is not?
codepen link
class Shape {
constructor(data) {
this._data = data;
this._data.markup = this._generateMarkup();
}
}
class Circle extends Shape {
_elementName = 'test';
constructor(data) {
super(data);
console.log({data});
}
_generateMarkup() {
console.log(this._elementName);
return `<div class="${this._elementName}">Test</div>`
}
}
new Circle({});
Thanks

AFAIK the properties of a class are added and initialized in the constructor.
The _generateMarkup is not a property per se, it's a method on the class; it's defined before the constructor is called.
In this case if you want the _elementName to be defined and have a value, you need to add it to the constructor code:
constructor() {
...
this._elementName = 'test';
...
}
On a sidenote, it's generally a bad practice to call methods which aren't inherited or defined on the class.

Related

Javascript class composition : access attribute of secondary class in attribute of main class

Let's take this exemple :
class A {
attrA = 3;
}
class B {
constructor() {
this.a = new A;
}
attrB = this.a.attrA;
methB() { console.log(this.a.attrA);}
}
const test = new B;
console.log(test.attrB);
test.methB();
I can access the class A attribute through method of class B, but I can't use it with attribute of class B, I have an "undefined" error.
The only way to do this is :
class A {
attrA = 3;
}
class B {
constructor() {
this.a = new A;
this.z = this.a.attrA
}
methB() { console.log(this.a.attrA);}
}
const test = new B;
console.log(test.z);
test.methB();
Why I need to put the attribute in the constructor and not the method?
Thanks!
You can think of class fields as being hoisted, meaning this:
class Example {
constructor() {/*...*/}
property = "value";
}
Is "actually" this:
class Example {
property = "value";
constructor() {/*...*/}
}
Or (similar to) this:
class Example {
constructor() {
this.property = "value";
/*...*/
}
}
Further, identifiers are resolved upon access. So by the time you execute test.methB(), test.a has been initialized, allowing the method to correctly resolve this.a.attrA. It works the same as this code:
let variable = null;
const logVariable = () => console.log(variable); // You may think this logs null, but ...
variable = "value";
logVariable(); // ... it actually logs `variable`'s value at the time of calling.
As you have observed, mixing property initializations from within the constructor and using field initializers may be confusing. Therefore, a more intuitive way to write your code would be:
class A {
attrA = 3;
}
class B {
a = new A;
attrB = this.a.attrA;
constructor() {}
methB() {
console.log(this.a.attrA);
}
}
const test = new B;
console.log(test.attrB); // Works now!
test.methB();
Personal recommendations:
Declare all instance and class fields.
Prefer field initializers.
Only reassign/initialize fields in the constructor for non-default values.
You may want to read on for more details for a better technical understanding.
Class syntax
Classes are just uncallable constructor functions:
class Example {}
console.log(typeof Example); // "function"
Example(); // Error: cannot be invoked without `new`
This is a quirk of the ES6 class syntax. Technically, class constructors are still "callable", but only internally (which happens when using new). Otherwise constructors would serve no purpose.
Another aspect of the class syntax is the ability to call super() in the constructor. This only comes into play when a class inherits, but that comes with yet its own quirks:
You cannot use this before calling super:
class A {};
class B extends A {
constructor() {
this; // Error: must call super before accessing this
super();
}
}
new B();
Reason being, before calling super no object has been created, despite having used new and being in the constructor.
The actual object creation happens at the base class, which is in the most nested call to super. Only after calling super has an object been created, allowing the use of this in the respective constructor.
Class fields
With the addition of instance fields in ES13, constructors became even more complicated: Initialization of those fields happens immediately after the object creation or the call to super, meaning before the statements that follow.
class A /*no heritage*/ {
property = "a";
constructor() {
// Initializing instance fields
// ... (your code)
}
}
class B extends A {
property = "b";
constructor() {
super();
// Initializing instance fields
// ... (your code)
}
}
Further, those property "assignments" are actually no assignments but definitions:
class Setter {
set property(value) {
console.log("Value:", value);
}
}
class A extends Setter {
property = "from A";
}
class B extends Setter {
constructor() {
super();
// Works effectively like class A:
Object.defineProperty(this, "property", { value: "from B" });
}
}
class C extends Setter {
constructor() {
super();
this.property = "from C";
}
}
new A(); // No output, expected: "Value: from A"
new B(); // No output, expected: "Value: from B"
new C(); // Output: "Value: from C"
Variables
Identifiers are only resolved upon access, allowing this unintuitive code:
const logNumber = () => console.log(number); // References `number` before its declaration, but ...
const number = 0;
logNumber(); // ... it is resolved here, making it valid.
Also, identifiers are looked up from the nearest to the farthest lexical environment. This allows variable shadowing:
const variable = "initial-value";
{
const variable = "other-value"; // Does NOT reassign, but *shadows* outer `variable`.
console.log(variable);
}
console.log(variable);

Inability to set value of public class field from constructor of super if that field is redefined in the inheriting class

I use polymorphism with JSDoc to describe concrete implementations of some classes. Up until now I have been doing this with getters and setters; newly implemented public class fields can shorten this getter and setter boilerplate considerably.
My problem is described by the code snippet below. The value set in the constructor does not survive the redefining of the public class field. How can I redefine a public class field in an inheriting class and keep the value set in the super constructor? Is this a bug in public class fields?
class ThingHolder {
/**#type {notKnownYet}*/
publicFieldForThing
constructor(thing) {
this.publicFieldForThing = thing
//Do stuff for all thing holders
}
dropMyThing() {
//Throw not implemented
}
setThingField(thing) {
this.publicFieldForThing = thing
}
}
class RedThingHolder extends ThingHolder {
/**#type {RedThing}*/
publicFieldForThing
dropMyThing() {
//functionality for dropping a red thing with JSDoc niceties for RedThings
}
}
class BlueThingHolder extends ThingHolder {
/**#type {BlueThing}*/
publicFieldForThing
dropMyThing() {
//functionality for dropping a blue thing with JSDoc niceties for BlueThings
}
}
const redThing = {
colour: "red"
}
//Setting the thing in the constructor results in unextected behaviour
const redThingHolder = new RedThingHolder(redThing)
console.assert(redThingHolder.publicFieldForThing === redThing)
//Setting the thing through an inherited method after construction works perfectly fine
redThingHolder.setThingField(redThing)
console.assert(redThingHolder.publicFieldForThing === redThing)
Edit: This question was not about my motivations. Why do public fields behave differently to getters with regard to the prototype chain?
class Parent {
constructor() {
console.log("prop in instance during super: ", "prop" in this)
console.log("publicField in instance during super: ", "publicField" in this)
}
}
class Child extends Parent {
constructor() {
super()
console.log("prop in instance after super: ", "prop" in this)
console.log("publicField in instance after super: ", "publicField" in this)
}
publicField
get prop() { }
}
new Child
When you call the constructor of RedThingHolder class
new RedThingHolder(redThing)
the default constructor of RedThingHolder will pass the parameter redThing to the super class' constructor which will add a property publicFieldForThing on the newly created object.
Re-definition of publicFieldForThing in child classes overwrites the publicFieldForThing set inside the super class.
I feel like this is a bug and that the value should be retained
automatically.
Its not a bug and redefining a property with the same name will not retain a value because you are defining a field with a name that already exists on an object. Instead of retaining, it will overwrite the existing field.
Doing this
class RedThingHolder {
publicFieldForThing;
...
}
will overwrite the publicFieldForThing field with the default value of undefined.
How can I redefine a public class field in an inheriting class and
keep the value set in the super constructor?
You can set the publicFieldForThing in the child class constructor using the getter for publicFieldForThing defined in the super class.
class ThingHolder {
constructor(thing) {
this.publicFieldForThing = thing;
}
get publicField() {
return this.publicFieldForThing;
}
}
class RedThingHolder extends ThingHolder {
constructor(thing) {
super(thing);
this.publicFieldForThing = this.publicField;
}
}
const redThing = {
colour: 'red',
};
const redThingHolder = new RedThingHolder(redThing);
console.log(redThingHolder.publicFieldForThing === redThing);
Edit
Why do public fields behave differently to getters with regard to the
prototype chain?
getter/setters in ES2015's classes are added on the proptotype object whereas the public fields are added on the object itself.
In the code example you posted, prop is added on the Child.prototype whereas the publicField is like doing
this.publicField = undefined;
in the constructor of the Child class just after the super() call.
This is why "prop" in this inside the constructor of the Parent class returns true whereas "publicField" in this evaluates to true only inside the constructor of the Child class.

ES6: Why do extending classes need to explicitly call super? [duplicate]

Is it possible to extend a class in ES6 without calling the super method to invoke the parent class?
EDIT: The question might be misleading. Is it the standard that we have to call super() or am I missing something?
For example:
class Character {
constructor(){
console.log('invoke character');
}
}
class Hero extends Character{
constructor(){
super(); // exception thrown here when not called
console.log('invoke hero');
}
}
var hero = new Hero();
When I'm not calling super() on the derived class I'm getting a scope problem -> this is not defined
I'm running this with iojs --harmony in v2.3.0
The rules for ES2015 (ES6) classes basically come down to:
In a child class constructor, this cannot be used until super is called.
ES6 class constructors MUST call super if they are subclasses, or they must explicitly return some object to take the place of the one that was not initialized.
This comes down to two important sections of the ES2015 spec.
Section 8.1.1.3.4 defines the logic to decide what this is in the function. The important part for classes is that it is possible for this be in an "uninitialized" state, and when in this state, attempting to use this will throw an exception.
Section 9.2.2, [[Construct]], which defines the behavior of functions called via new or super. When calling a base class constructor, this is initialized at step #8 of [[Construct]], but for all other cases, this is uninitialized. At the end of construction, GetThisBinding is called, so if super has not been called yet (thus initializing this), or an explicit replacement object was not returned, the final line of the constructor call will throw an exception.
The new ES6 class syntax is only an other notation for "old" ES5 "classes" with prototypes. Therefore you cannot instantiate a specific class without setting its prototype (the base class).
Thats like putting cheese on your sandwich without making it. Also you cannot put cheese before making the sandwich, so...
...using this keyword before calling the super class with super() is not allowed, too.
// valid: Add cheese after making the sandwich
class CheeseSandwich extend Sandwich {
constructor() {
super();
this.supplement = "Cheese";
}
}
// invalid: Add cheese before making sandwich
class CheeseSandwich extend Sandwich {
constructor() {
this.supplement = "Cheese";
super();
}
}
// invalid: Add cheese without making sandwich
class CheeseSandwich extend Sandwich {
constructor() {
this.supplement = "Cheese";
}
}
If you don’t specify a constructor for a base class, the following definition is used:
constructor() {}
For derived classes, the following default constructor is used:
constructor(...args) {
super(...args);
}
EDIT: Found this on developer.mozilla.org:
When used in a constructor, the super keyword appears alone and must be used before the this keyword can be used.
Source
There have been multiple answers and comments stating that super MUST be the first line inside constructor. That is simply wrong. #loganfsmyth answer has the required references of the requirements, but it boil down to:
Inheriting (extends) constructor must call super before using this and before returning even if this isn't used
See fragment below (works in Chrome...) to see why it might make sense to have statements (without using this) before calling super.
'use strict';
var id = 1;
function idgen() {
return 'ID:' + id++;
}
class Base {
constructor(id) {
this.id = id;
}
toString() { return JSON.stringify(this); }
}
class Derived1 extends Base {
constructor() {
var anID = idgen() + ':Derived1';
super(anID);
this.derivedProp = this.baseProp * 2;
}
}
alert(new Derived1());
You can omit super() in your subclass, if you omit the constructor altogether in your subclass. A 'hidden' default constructor will be included automatically in your subclass. However, if you do include the constructor in your subclass, super() must be called in that constructor.
class A{
constructor(){
this.name = 'hello';
}
}
class B extends A{
constructor(){
// console.log(this.name); // ReferenceError
super();
console.log(this.name);
}
}
class C extends B{} // see? no super(). no constructor()
var x = new B; // hello
var y = new C; // hello
Read this for more information.
The answer by justyourimage is the easiest way, but his example is a little bloated. Here's the generic version:
class Base {
constructor(){
return this._constructor(...arguments);
}
_constructor(){
// just use this as the constructor, no super() restrictions
}
}
class Ext extends Base {
_constructor(){ // _constructor is automatically called, like the real constructor
this.is = "easy"; // no need to call super();
}
}
Don't extend the real constructor(), just use the fake _constructor() for the instantiation logic.
Note, this solution makes debugging annoying because you have to step into an extra method for every instantiation.
Just registered to post this solution since the answers here don't satisfy me the least since there is actually a simple way around this. Adjust your class-creation pattern to overwrite your logic in a sub-method while using only the super constructor and forward the constructors arguments to it.
As in you do not create an constructor in your subclasses per se but only reference to an method that is overridden in the respective subclass.
That means you set yourself free from the constructor functionality enforced upon you and refrain to a regular method - that can be overridden and doesn't enforce super() upon you letting yourself the choice if, where and how you want to call super (fully optional) e.g.:
super.ObjectConstructor(...)
class Observable {
constructor() {
return this.ObjectConstructor(arguments);
}
ObjectConstructor(defaultValue, options) {
this.obj = { type: "Observable" };
console.log("Observable ObjectConstructor called with arguments: ", arguments);
console.log("obj is:", this.obj);
return this.obj;
}
}
class ArrayObservable extends Observable {
ObjectConstructor(defaultValue, options, someMoreOptions) {
this.obj = { type: "ArrayObservable" };
console.log("ArrayObservable ObjectConstructor called with arguments: ", arguments);
console.log("obj is:", this.obj);
return this.obj;
}
}
class DomainObservable extends ArrayObservable {
ObjectConstructor(defaultValue, domainName, options, dependent1, dependent2) {
this.obj = super.ObjectConstructor(defaultValue, options);
console.log("DomainObservable ObjectConstructor called with arguments: ", arguments);
console.log("obj is:", this.obj);
return this.obj;
}
}
var myBasicObservable = new Observable("Basic Value", "Basic Options");
var myArrayObservable = new ArrayObservable("Array Value", "Array Options", "Some More Array Options");
var myDomainObservable = new DomainObservable("Domain Value", "Domain Name", "Domain Options", "Dependency A", "Depenency B");
cheers!
#Bergi mentioned new.target.prototype, but I was looking for a concrete example proving that you can access this (or better, the reference to the object the client code is creating with new, see below) without having to call super() at all.
Talk is cheap, show me the code... So here is an example:
class A { // Parent
constructor() {
this.a = 123;
}
parentMethod() {
console.log("parentMethod()");
}
}
class B extends A { // Child
constructor() {
var obj = Object.create(new.target.prototype)
// You can interact with obj, which is effectively your `this` here, before returning
// it to the caller.
return obj;
}
childMethod(obj) {
console.log('childMethod()');
console.log('this === obj ?', this === obj)
console.log('obj instanceof A ?', obj instanceof A);
console.log('obj instanceof B ?', obj instanceof B);
}
}
b = new B()
b.parentMethod()
b.childMethod(b)
Which will output:
parentMethod()
childMethod()
this === obj ? true
obj instanceof A ? true
obj instanceof B ? true
So you can see that we are effectively creating an object of type B (the child class) which is also an object of type A (its parent class) and within the childMethod() of child B we have this pointing to the object obj which we created in B's constructor with Object.create(new.target.prototype).
And all this without caring about super at all.
This leverages the fact that in JS a constructor can return a completely different object when the client code constructs a new instance with new.
Hope this helps someone.
Try:
class Character {
constructor(){
if(Object.getPrototypeOf(this) === Character.prototype){
console.log('invoke character');
}
}
}
class Hero extends Character{
constructor(){
super(); // throws exception when not called
console.log('invoke hero');
}
}
var hero = new Hero();
console.log('now let\'s invoke Character');
var char = new Character();
Demo
I would recommend to use OODK-JS if you intend to develop following OOP concepts.
OODK(function($, _){
var Character = $.class(function ($, µ, _){
$.public(function __initialize(){
$.log('invoke character');
});
});
var Hero = $.extends(Character).class(function ($, µ, _){
$.public(function __initialize(){
$.super.__initialize();
$.log('invoke hero');
});
});
var hero = $.new(Hero);
});
Simple solution: I think its clear no need for explanation.
class ParentClass() {
constructor(skipConstructor = false) { // default value is false
if(skipConstructor) return;
// code here only gets executed when 'super()' is called with false
}
}
class SubClass extends ParentClass {
constructor() {
super(true) // true for skipping ParentClass's constructor.
// code
}
}

Referring to child class in function inherited from parent

I'm have method a that decorates a given array of objects:
class Vehicle {
static fromArray(vals) {
return vals.map((v) => { return new Vehicle(v); });
}
}
...I would like to extend that to work on a series of child-classes:
class Boat extends Vehicle {
}
class Car extends Vehicle {
}
Car.fromArray([{name: 'volvo'}]) // should return Car objects, not Vehicle
What do I replace Vehicle with in the parent? Or do I have to override fromArray in the child objects?
You could slightly modify your code:
'use strict'
class Vehicle {
static fromArray(vals) {
var constr = this; // <-- don't need this if you use an arrow function below
return vals.map(function(v) { return new constr(v); });
}
}
class Boat extends Vehicle {
}
class Car extends Vehicle {
drive() { console.log('driving'); }
}
var base = Vehicle.fromArray([1])[0];
var car = Car.fromArray([1])[0];
car.drive();
//base.drive(); // <-- will throw exception
The key here is that for static methods, the this variable is set to the type itself, so you can new this() to create an object of the same type.
Note: this is tested on Chrome (V8), so should work on Node / iojs, BUT, I'm not 100% sure this is according to spec.
In static methods, the this context is typically the constructor function itself, so you can just use that instead of referring to your Vehicle explicitly:
class Vehicle {
static fromArray(vals) {
return vals.map(v => new this(v));
}
}
Notice that static methods are not bound, so if you reference them as a callback or so you have to care about getting this right.

How to extend a class without having to use super in ES6?

Is it possible to extend a class in ES6 without calling the super method to invoke the parent class?
EDIT: The question might be misleading. Is it the standard that we have to call super() or am I missing something?
For example:
class Character {
constructor(){
console.log('invoke character');
}
}
class Hero extends Character{
constructor(){
super(); // exception thrown here when not called
console.log('invoke hero');
}
}
var hero = new Hero();
When I'm not calling super() on the derived class I'm getting a scope problem -> this is not defined
I'm running this with iojs --harmony in v2.3.0
The rules for ES2015 (ES6) classes basically come down to:
In a child class constructor, this cannot be used until super is called.
ES6 class constructors MUST call super if they are subclasses, or they must explicitly return some object to take the place of the one that was not initialized.
This comes down to two important sections of the ES2015 spec.
Section 8.1.1.3.4 defines the logic to decide what this is in the function. The important part for classes is that it is possible for this be in an "uninitialized" state, and when in this state, attempting to use this will throw an exception.
Section 9.2.2, [[Construct]], which defines the behavior of functions called via new or super. When calling a base class constructor, this is initialized at step #8 of [[Construct]], but for all other cases, this is uninitialized. At the end of construction, GetThisBinding is called, so if super has not been called yet (thus initializing this), or an explicit replacement object was not returned, the final line of the constructor call will throw an exception.
The new ES6 class syntax is only an other notation for "old" ES5 "classes" with prototypes. Therefore you cannot instantiate a specific class without setting its prototype (the base class).
Thats like putting cheese on your sandwich without making it. Also you cannot put cheese before making the sandwich, so...
...using this keyword before calling the super class with super() is not allowed, too.
// valid: Add cheese after making the sandwich
class CheeseSandwich extend Sandwich {
constructor() {
super();
this.supplement = "Cheese";
}
}
// invalid: Add cheese before making sandwich
class CheeseSandwich extend Sandwich {
constructor() {
this.supplement = "Cheese";
super();
}
}
// invalid: Add cheese without making sandwich
class CheeseSandwich extend Sandwich {
constructor() {
this.supplement = "Cheese";
}
}
If you don’t specify a constructor for a base class, the following definition is used:
constructor() {}
For derived classes, the following default constructor is used:
constructor(...args) {
super(...args);
}
EDIT: Found this on developer.mozilla.org:
When used in a constructor, the super keyword appears alone and must be used before the this keyword can be used.
Source
There have been multiple answers and comments stating that super MUST be the first line inside constructor. That is simply wrong. #loganfsmyth answer has the required references of the requirements, but it boil down to:
Inheriting (extends) constructor must call super before using this and before returning even if this isn't used
See fragment below (works in Chrome...) to see why it might make sense to have statements (without using this) before calling super.
'use strict';
var id = 1;
function idgen() {
return 'ID:' + id++;
}
class Base {
constructor(id) {
this.id = id;
}
toString() { return JSON.stringify(this); }
}
class Derived1 extends Base {
constructor() {
var anID = idgen() + ':Derived1';
super(anID);
this.derivedProp = this.baseProp * 2;
}
}
alert(new Derived1());
You can omit super() in your subclass, if you omit the constructor altogether in your subclass. A 'hidden' default constructor will be included automatically in your subclass. However, if you do include the constructor in your subclass, super() must be called in that constructor.
class A{
constructor(){
this.name = 'hello';
}
}
class B extends A{
constructor(){
// console.log(this.name); // ReferenceError
super();
console.log(this.name);
}
}
class C extends B{} // see? no super(). no constructor()
var x = new B; // hello
var y = new C; // hello
Read this for more information.
The answer by justyourimage is the easiest way, but his example is a little bloated. Here's the generic version:
class Base {
constructor(){
return this._constructor(...arguments);
}
_constructor(){
// just use this as the constructor, no super() restrictions
}
}
class Ext extends Base {
_constructor(){ // _constructor is automatically called, like the real constructor
this.is = "easy"; // no need to call super();
}
}
Don't extend the real constructor(), just use the fake _constructor() for the instantiation logic.
Note, this solution makes debugging annoying because you have to step into an extra method for every instantiation.
Just registered to post this solution since the answers here don't satisfy me the least since there is actually a simple way around this. Adjust your class-creation pattern to overwrite your logic in a sub-method while using only the super constructor and forward the constructors arguments to it.
As in you do not create an constructor in your subclasses per se but only reference to an method that is overridden in the respective subclass.
That means you set yourself free from the constructor functionality enforced upon you and refrain to a regular method - that can be overridden and doesn't enforce super() upon you letting yourself the choice if, where and how you want to call super (fully optional) e.g.:
super.ObjectConstructor(...)
class Observable {
constructor() {
return this.ObjectConstructor(arguments);
}
ObjectConstructor(defaultValue, options) {
this.obj = { type: "Observable" };
console.log("Observable ObjectConstructor called with arguments: ", arguments);
console.log("obj is:", this.obj);
return this.obj;
}
}
class ArrayObservable extends Observable {
ObjectConstructor(defaultValue, options, someMoreOptions) {
this.obj = { type: "ArrayObservable" };
console.log("ArrayObservable ObjectConstructor called with arguments: ", arguments);
console.log("obj is:", this.obj);
return this.obj;
}
}
class DomainObservable extends ArrayObservable {
ObjectConstructor(defaultValue, domainName, options, dependent1, dependent2) {
this.obj = super.ObjectConstructor(defaultValue, options);
console.log("DomainObservable ObjectConstructor called with arguments: ", arguments);
console.log("obj is:", this.obj);
return this.obj;
}
}
var myBasicObservable = new Observable("Basic Value", "Basic Options");
var myArrayObservable = new ArrayObservable("Array Value", "Array Options", "Some More Array Options");
var myDomainObservable = new DomainObservable("Domain Value", "Domain Name", "Domain Options", "Dependency A", "Depenency B");
cheers!
#Bergi mentioned new.target.prototype, but I was looking for a concrete example proving that you can access this (or better, the reference to the object the client code is creating with new, see below) without having to call super() at all.
Talk is cheap, show me the code... So here is an example:
class A { // Parent
constructor() {
this.a = 123;
}
parentMethod() {
console.log("parentMethod()");
}
}
class B extends A { // Child
constructor() {
var obj = Object.create(new.target.prototype)
// You can interact with obj, which is effectively your `this` here, before returning
// it to the caller.
return obj;
}
childMethod(obj) {
console.log('childMethod()');
console.log('this === obj ?', this === obj)
console.log('obj instanceof A ?', obj instanceof A);
console.log('obj instanceof B ?', obj instanceof B);
}
}
b = new B()
b.parentMethod()
b.childMethod(b)
Which will output:
parentMethod()
childMethod()
this === obj ? true
obj instanceof A ? true
obj instanceof B ? true
So you can see that we are effectively creating an object of type B (the child class) which is also an object of type A (its parent class) and within the childMethod() of child B we have this pointing to the object obj which we created in B's constructor with Object.create(new.target.prototype).
And all this without caring about super at all.
This leverages the fact that in JS a constructor can return a completely different object when the client code constructs a new instance with new.
Hope this helps someone.
Try:
class Character {
constructor(){
if(Object.getPrototypeOf(this) === Character.prototype){
console.log('invoke character');
}
}
}
class Hero extends Character{
constructor(){
super(); // throws exception when not called
console.log('invoke hero');
}
}
var hero = new Hero();
console.log('now let\'s invoke Character');
var char = new Character();
Demo
I would recommend to use OODK-JS if you intend to develop following OOP concepts.
OODK(function($, _){
var Character = $.class(function ($, µ, _){
$.public(function __initialize(){
$.log('invoke character');
});
});
var Hero = $.extends(Character).class(function ($, µ, _){
$.public(function __initialize(){
$.super.__initialize();
$.log('invoke hero');
});
});
var hero = $.new(Hero);
});
Simple solution: I think its clear no need for explanation.
class ParentClass() {
constructor(skipConstructor = false) { // default value is false
if(skipConstructor) return;
// code here only gets executed when 'super()' is called with false
}
}
class SubClass extends ParentClass {
constructor() {
super(true) // true for skipping ParentClass's constructor.
// code
}
}

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