problem with my page transitions in CSS/jS - javascript

so when doing these page transitions I can have one work but when i try to call out two transitions only one works. what am i doing wrong? tried some different stuff I'm stuck.
In my JavaScript I have it called out just to grab all .transitions so I should be able to do -1 or -name after them to call out multipole right? it works fine if I do one page transition per page but once i start adding more then one to one set page html it only animates one.
window.onload = () => {
const transition_el = document.querySelector('.transition');
const anchors = document.querySelectorAll('a');
setTimeout( () => {
transition_el.classList.remove('is-active');
}, 500);
for (let i = 0; i < anchors.length; i++) {
const anchor = anchors[i];
anchor.addEventListener('click', e => {
e.preventDefault();
let target = e.target.href;
transition_el.classList.add('is-active');
setTimeout(() => {
window.location.href = target;
}, 500)
});
}
}
/*catching*/
.transition-catching {
content: url(/HP/Catching.svg);
position:absolute;
width: 27%;
margin-top:19.3%;
margin-left:20%;
z-index: 101;
transition: 0.5s ease-out;
}
.transition-catching.is-active {
margin-left: -500px;
}
/*clean*/
.transition-clean {
content: url(/HPA/Clean.svg);
position:absolute;
width: 81%;
margin-top: 20%;
margin-left: -20%;
z-index: 101;
transition: 0.5s ease-out;
}
.transition-clean.is-active {
margin-left: 40px;
}
<body>
<div>
</div>
</body>
<body>
<div>
</div>
</body>

Related

Jquery slidetoggle code to vanilla Javascript that ahndle multiple elements toggle

I have few elements I need to slide, but I don't want to attach whole jQ lib. I like jQ a lot, but whole lib is just overkill in this example.
How to convert jq slideUp/slideDown/toggle to vanilla JS with support of multiple elements passed to function?
JQ code:
var $context = getContext(context);
$($context).on('click', '.menu', function () {
$('.nav').slideToggle();
});
JS code:
var list = document.getElementsByClassName("class1", "class2", "class3");
//or
var list = document.querySelectorAll("class1", "class2", "class3");
var slideUp = function(targets, duration){
// execution
};
slideUp(list, 500);
SO wizards make it happen! :)
I wasn't happy with the last solution I gave you it was rushed and buggy totally unacceptable, Hope you can forgive me...so this is a better version with the clicks of each item working too
const clicker = document.getElementsByClassName("clicker")[0];
clicker.addEventListener("click", function() {
process(document.querySelectorAll(".js-toggle"));
});
[...document.querySelectorAll(".js-toggle")].forEach((element) =>
element.addEventListener("click", function() {
process(this)
})
)
const container = [];
function process(linkToggle) {
container.length = 0
if (linkToggle.length > 0) {
for (let i = 0; i < linkToggle.length; i++) {
container.push(
document.getElementById(linkToggle[i].dataset.container))
animate(container[i])
}
} else {
container.push(
document.getElementById(linkToggle.dataset.container))
animate(container[0])
}
}
function animate(element) {
if (!element.classList.contains("active")) {
element.classList.add("active");
element.style.height = "auto";
let height = parseInt(element.clientHeight || 0)
element.style.height = "0px";
setTimeout(function() {
for (let t = 0; t < container.length; t++) {
do {
container[t].style.height =
parseInt(container[t].style.height || height) +
1 + 'px'
} while (parseInt(container[t].style.height || height) < height);
}
}, 0);
} else {
element.style.height = "0px";
element.addEventListener(
"transitionend",
function() {
element.classList.remove("active");
}, {
once: true
}
);
}
}
.clicker {
cursor: pointer;
background: red;
}
.box {
width: 300px;
border: 1px solid #000;
margin: 10px;
cursor: pointer;
}
.toggle-container {
transition: height 0.35s ease-in-out;
overflow: hidden;
}
.toggle-container:not(.active) {
display: none;
}
<div class="clicker">CLICK ME</div>
<div class="box">
<div class="js-toggle" data-container="toggle-1">Click1</div>
<div class="toggle-container" id="toggle-1">I have an accordion and am animating the the height for a show reveal - the issue is the height which i need to set to auto as the information is different lengths.<br><br> I have an accordion and am animating the the height fferent lengths.
</div>
</div>
<div class="box">
<div class="js-toggle" data-container="toggle-2">Click2</div>
<div class="toggle-container open" id="toggle-2">I have an accordion and am animating the the height for a show reveal - the issue is the height which i need to set to auto as the information is different lengths.<br><br> I have an accordion and am animating the the height fferent lengths.
</div>
</div>
<div class="box">
<div class="js-toggle" data-container="toggle-3">Click3</div>
<div class="toggle-container" id="toggle-3">I have an accordion and am animating the the height for a show reveal - the issue is the height which i need to set to auto as the information is different lengths.<br><br> I have an accordion and am animating the the height fferent lengths.
</div>
</div>
I hope this helps
you could just use css like so ( wasn't sure witch way you wanted to slid but this gives you an idea of how to do it):
var $slider = document.getElementById('slider');
var $toggle = document.getElementById('toggle');
$toggle.addEventListener('click', function() {
var isOpen = $slider.classList.contains('slide-in');
$slider.setAttribute('class', isOpen ? 'slide-out' : 'slide-in');
});
#slider {
position: absolute;
width: 100px;
height: 100px;
background: blue;
transform: translateX(-100%);
-webkit-transform: translateX(-100%);
}
.slide-in {
animation: slide-in 0.5s forwards;
-webkit-animation: slide-in 0.5s forwards;
}
.slide-out {
animation: slide-out 0.5s forwards;
-webkit-animation: slide-out 0.5s forwards;
}
#keyframes slide-in {
100% {
transform: translateX(0%);
}
}
#-webkit-keyframes slide-in {
100% {
-webkit-transform: translateX(0%);
}
}
#keyframes slide-out {
0% {
transform: translateX(0%);
}
100% {
transform: translateX(-100%);
}
}
#-webkit-keyframes slide-out {
0% {
-webkit-transform: translateX(0%);
}
100% {
-webkit-transform: translateX(-100%);
}
}
<div id="slider" class="slide-in">
<ul>
<li>Lorem</li>
<li>Ipsum</li>
<li>Dolor</li>
</ul>
</div>
<button id="toggle" style="position:absolute; top: 120px;">Toggle</button>
I can't take credit for this its lifted from:
CSS 3 slide-in from left transition
I hope this helps
Could you not simply include the css in the page header so wouldn't need to edit any style sheets, well in any case then how about this:
function SlideDown() {
const element = document.getElementById("slider");
let top = 0;
const up = setInterval(MoveDown, 10);
function MoveDown() {
if (top == 50) {
clearInterval(up);
} else {
top++;
element.style.top = top + '%';
}
}
}
function SlideUp() {
const element = document.getElementById("slider");
let top = parseInt(element.style.top);
const down = setInterval(MoveUp, 10);
function MoveUp() {
if (top == -100) {
clearInterval(down);
} else {
top--;
element.style.top = top + '%';
}
}
}
<!DOCTYPE html>
<html>
<body>
<div id="slider" style="position:absolute; top: -100px;">
<ul>
<li>Lorem</li>
<li>Ipsum</li>
<li>Dolor</li>
</ul>
</div>
<button onclick="SlideDown()">Slide Down</button>
<button onclick="SlideUp()">Slide Up</button>
</body>
</html>
I hope this helps

Javascript - How to change animation's duration onclick

How can I change the animation duration onclick? This is what I've done, I created two buttons, one with an animationduration of 10s while the other has an animationduration of 20s. The duration regardless of which button I click is the same, 10 seconds, as it is in the class section. How can I get depending on the button I click two different durations? Please use normal Javascript, no Jquery. Thank you! I also need to use the document.GetElementById().classname =""; as it is in the code.
function tenseconds() {
animation();
var sd = document.getElementById('ghost').className = 'earth';
sd.style.animationDuration = "10s";
}
function twentyseconds() {
animation();
var sd = document.getElementById('ghost').className = 'earth';
sd.style.animationDuration = "20s";
}
function animation() {
document.getElementById('ghost').className = 'earth';
}
<!DOCTYPE html>
<html>
<head>
<style>
.earth {
position: relative;
animation: move 10s linear;
background: red;
height: 20px;
width: 20px;
}
#-webkit-keyframes move {
from {
left: 0%;
}
to {
left: 100%;
}
}
</style>
</head>
<body>
<div id="ghost"> </div>
<button onclick="tenseconds();">10 seconds </button>
<button onclick="twentyseconds()"> 20 seconds </button>
</body>
</html>
Updated to use an animation, data attributes etc. Customize as needed. NOT supported in Edge, IE perhaps others. Leave to you to investigate possible ways to fix that. Review OLD edit for the original "fix"
I added another element and button so you could see how it might be used.
var myAnimation = {
keyframes: [
// keyframes
{
transform: 'translateX(0px)'
},
{
transform: 'translateX(300px)'
}
],
options: {
// timing options
// ms of duration default 1 second
duration: 1000,
iterations: 1, //forever would be Infinity
easing: "linear"
}
};
function animation(target, duration, visual) {
let sd = document.getElementById(target);
sd.className = visual;
myAnimation.options.duration = duration * 1000;
sd.animate(myAnimation.keyframes, myAnimation.options,visual);
}
function setup() {
let classThings = document.getElementsByClassName("animate-button");
let myFunction = function() {
let duration = this.dataset.duration;
let visual = this.dataset.visual;
let target = this.dataset.target;
animation(target, duration, visual);
};
for (var i = 0; i < classThings.length; i++) {
classThings[i].addEventListener('click', myFunction, false);
}
}
(function() {
setup();
})();
<!DOCTYPE html>
<html>
<head>
<style>
.fire {
position: relative;
background: red;
height: 20px;
width: 20px;
}
.water {
position: relative;
background: blue;
height: 20px;
width: 20px;
}
</style>
</head>
<body>
<div id="ghost"></div>
<div id="billy"></div>
<button class="animate-button" data-duration="10" data-target="ghost" data-visual="fire">10 seconds</button>
<button class="animate-button" data-duration="20" data-target="ghost" data-visual="fire">20 seconds</button>
<button class="animate-button" data-duration="5" data-target="billy" data-visual="water">5 seconds billy</button>
</body>
</html>
I created a little function that takes the animation time in seconds as an argument. Read the comments in the code for explanation.
function animation(duration) {
// select whatever element you are trying to animate
let target = document.getElementById('ghost');
// change the animationduration before starting to animate
target.style.animationDuration = `${duration}s`;
// add the animating class and start the animation
target.classList.add('animating');
// create a timeout to remove the animating class from your animated element
setTimeout(() => {
target.classList.remove('animating');
}, `${duration*1000}`);
}
#ghost{
position: relative;
background: red;
height: 20px;
width: 20px;
}
.animating {
animation: move 10s linear;
}
#-webkit-keyframes move {
from {
left: 0%;
}
to {
left: 100%;
}
}
<!DOCTYPE html>
<div id="ghost"> </div>
<button onclick="animation(10);">10 seconds </button>
<button onclick="animation(20);"> 20 seconds </button>

when click, mouseleave is triggered?

window.onload = function() {
$(".compartir").hover(function() {
console.log('hover');
var self = this;
setTimeout($(self).addClass('ready'), 500);
}, function() {
var self = this;
console.log('leave');
setTimeout($(self).removeClass('ready'), 5000);
});
$(".compartir a").on('click', function(e) {
if (!$(this).parents('.compartir').is('.ready')) {
console.log('!ready');
e.preventDefault();
} else {
console.log('ready');
}
});
};
.compartir {
position: relative;
height: 40px;
}
.compartir_box .social,
.compartir_box .showSocial {
position: absolute;
left: 0;
top: 0;
transition: 0.25s linear all;
}
.compartir_box .social {
opacity: 0;
}
.compartir_box:hover .showSocial {
opacity: 0;
}
.compartir_box:hover .social {
opacity: 1;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<div class="compartir_box">
<div class="compartir">
<span class="showSocial">COMPARTIR</span>
<div class="social">
<a target="_blank" href="https://www.facebook.com/">facebook</a>
<a target="_blank" href="https://www.facebook.com/">twitter</a>
</div>
</div>
</div>
I want to wait untill the options are visible, because on mobile devices the hover is also a tab, and it launches the link straight away ( without the user knowing which option yet.. ) ( that's why I included the ready class )
The problem is that seems that the ready class is removed at the onclick ( without delay )
Do you know any workaround??
PD: I don't know why but the jquery is not defined in the snippet even that I included jQuery... :s
Use an anonymous function to execute in the timeout
Save the object to be used later. I prefer to save the jQuery object
clear the timeout if needed
var tId;
$(function() {
$(".compartir").hover(function() {
console.log('hover');
var $self = $(this);
clearTimeout(tId);
tId=setTimeout(function() { $self.addClass('ready')}, 500);
}, function() {
var $self = $(this);
console.log('leave');
clearTimeout(tId);
tId=setTimeout(function() { $self.removeClass('ready')}, 5000);
});
$(".compartir a").on('click', function(e) {
if (!$(this).parents('.compartir').hasClass('ready')) {
console.log('!ready');
e.preventDefault();
} else {
console.log('ready');
}
});
});
.compartir {
position: relative;
height: 40px;
}
.compartir_box .social,
.compartir_box .showSocial {
position: absolute;
left: 0;
top: 0;
transition: 0.25s linear all;
}
.compartir_box .social {
opacity: 0;
}
.compartir_box:hover .showSocial {
opacity: 0;
}
.compartir_box:hover .social {
opacity: 1;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<div class="compartir_box">
<div class="compartir">
<span class="showSocial">COMPARTIR</span>
<div class="social">
<a target="_blank" href="https://www.facebook.com/">facebook</a>
<a target="_blank" href="https://www.facebook.com/">twitter</a>
</div>
</div>
</div>

How can I fade in images on page load one after the other?

I have created the following code that on page load adds opacity: 1 to all divs on the page. In doing so all the images are seen on pageload, but I want each to fade in slowly and after one has completely loaded/is visible I want the 2nd image to load exactly the same then followed by the third.
How can I accomplish this via the code below; what needs to be changed/added? Please note it must use pure Javascript; no CSS3 or jQuery as the proprietary framework I'm working in requires pure JS.
var imageOne = document.getElementById('imageOne');
var imageTwo = document.getElementById('imageTwo');
var imageThr = document.getElementById('imageThr');
function fadeIn() {
imageOne.style.opacity = '1';
imageTwo.style.opacity = '1';
imageThr.style.opacity = '1';
}
#imageOne {
background: url('https://thingiverse-production-new.s3.amazonaws.com/renders/16/04/2d/b5/ed/smiley_face_thumb_small.jpg');
background-repeat: no-repeat;
width: 50px;
height: 50px;
margin-right: 20px;
float: left;
opacity: 0;
}
#imageTwo {
background: url('http://www.mpaart.org/wp-content/uploads/2015/07/twitter-logo-round-50x50.png');
background-repeat: no-repeat;
width: 50px;
height: 50px;
margin-right: 20px;
float: left;
opacity: 0;
}
#imageThr {
background: url('http://orig08.deviantart.net/24c1/f/2009/238/d/8/small_50x50__png_clock_pic_by_counter_countdown_ip.png');
background-repeat: no-repeat;
width: 50px;
height: 50px;
float: left;
opacity: 0;
}
<body onload="fadeIn()">
<div id="wrapper">
<div id="imageOne"></div>
<div id="imageTwo"></div>
<div id="imageThr"></div>
</div>
</body>
You can use CSS transitions, which is faster and won't require jQuery.
.fadeIn {
transition: opacity 1.25s;
}
Add the class fadeIn to your image elements, and now it'll fade.
To make it fade one after the other, use JavaScript timers to space out setting opacity to 1. Example:
var elements = [ /* Image elements to fade */ ];
for (var i = 0; i < elements.length; i++) {
setTimeout(function() {
elements[i].style.opacity = 1;
}, 1250 * i);
}
You can use callback function of fadeIn to load other image
function fadeIn() {
$("#imageOne").fadeIn("fast",function(){
$("#imageTwo").fadeIn("fast", function(){
$("#imageThr").fadeIn("fast");
});
});
}
This is what I came up with so far. Unfortunately, I haven't figure how to have them fade in, as the below just makes them appear one after the other. Though it's pure Javascript.
Any suggestions?
var imageOne = document.getElementById('imageOne');
var imageTwo = document.getElementById('imageTwo');
var imageThr = document.getElementById('imageThr');
function fadeIn(element) {
element.style.opacity += 0.9;
if (element.style.opacity < 1) {
setTimeout(function() {
fadeIn(element);
}, 100);
}
}
setTimeout(function() {
fadeIn(document.getElementById("imageOne"));
}, 1000);
setTimeout(function() {
fadeIn(document.getElementById("imageTwo"));
}, 5000);
setTimeout(function() {
fadeIn(document.getElementById("imageThr"));
}, 10000);

Implementing a loading spinning wheel in javascript

In my web site I need to pop up a dummy 'loading' spinning wheel when click a button and vanish after some time. It's just a dummy page. I would be much obliged if anyone can explain how to do such a thing. Can I do this with javascript or jQuery?
Thanx in advance
Have a div/image in the right place you need, hide it first time the page loaded. like
<input type="button" id="button"/>
<div id="load"><img src="http://jimpunk.net/Loading/wp-content/uploads/loading1.gif"/>
</div>
and in your jquery, set a handler for the click event of button to show or hide the div
$(document).ready(function(){
$('#button').click(function(){
$('#load').show();
setTimeout(function() {$('#load').hide()}, 2000);
});
});
setTimout can be used to hide the div after some time.
check the workign example here
you can do it by ajax or simply jquery.
here is the ajax way
$.ajax({
type: "POST",
data: serializedDataofthisform,
dataType: "html", /* or json */
url: "your url",
/* ajax magic here */
beforeSend: function() {
$('#loaderImg').show(); /*showing a div with spinning image */
},
/* after success */
success: function(response) {
/* simply hide the image */
$('#loaderImg').hide();
/* your code here */
}
});
html
<div id="loaderImg"><img src="path" alt=""/></div>
Javascript
by time out function :- setTimeout()
Here's another example that doesn't use an image.
// Author: Jared Goodwin
// showLoading() - Display loading wheel.
// removeLoading() - Remove loading wheel.
// Requires ECMAScript 6 (any modern browser).
function showLoading() {
if (document.getElementById("divLoadingFrame") != null) {
return;
}
var style = document.createElement("style");
style.id = "styleLoadingWindow";
style.innerHTML = `
.loading-frame {
position: fixed;
background-color: rgba(0, 0, 0, 0.8);
left: 0;
top: 0;
right: 0;
bottom: 0;
z-index: 4;
}
.loading-track {
height: 50px;
display: inline-block;
position: absolute;
top: calc(50% - 50px);
left: 50%;
}
.loading-dot {
height: 5px;
width: 5px;
background-color: white;
border-radius: 100%;
opacity: 0;
}
.loading-dot-animated {
animation-name: loading-dot-animated;
animation-direction: alternate;
animation-duration: .75s;
animation-iteration-count: infinite;
animation-timing-function: ease-in-out;
}
#keyframes loading-dot-animated {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
`
document.body.appendChild(style);
var frame = document.createElement("div");
frame.id = "divLoadingFrame";
frame.classList.add("loading-frame");
for (var i = 0; i < 10; i++) {
var track = document.createElement("div");
track.classList.add("loading-track");
var dot = document.createElement("div");
dot.classList.add("loading-dot");
track.style.transform = "rotate(" + String(i * 36) + "deg)";
track.appendChild(dot);
frame.appendChild(track);
}
document.body.appendChild(frame);
var wait = 0;
var dots = document.getElementsByClassName("loading-dot");
for (var i = 0; i < dots.length; i++) {
window.setTimeout(function(dot) {
dot.classList.add("loading-dot-animated");
}, wait, dots[i]);
wait += 150;
}
};
function removeLoading() {
document.body.removeChild(document.getElementById("divLoadingFrame"));
document.body.removeChild(document.getElementById("styleLoadingWindow"));
};
document.addEventListener('keydown', function(e) {
if (e.keyCode === 27) {
removeLoading();
}
}, false);
<html>
<button onclick="showLoading()">Click me</button>
<p>Press Escape to stop animation.</p>
</html>

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