Delete USB history (regedit) with script - javascript

I have a javascript and Powershell script allowing to detect a usb plug, and which shows me a pop up. Indeed, my script only detects new usb keys that have not yet been plugged into the system. That's why I would like to delete the usb key history from my computer, like USB OBLIVION does, in order to have as a new connection to each usb plug.
I don't see what I need to add to my script... I have already tried deleting the content of:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USBSTOR
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\DeviceClasses\
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB
Thanks

You could try these, but don't forget to wipe the from them other 3 paths as well
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\SWD\WPDBUSENUM
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Portable Devices\Devices\

You could also consider using WMI Event subscriptions, this works whatever the usb key is already known or not, but do not clear the registry :
to detect usb plug :
Register-CIMIndicationEvent –Query `
"Select * From __InstanceCreationEvent Within 1 Where TargetInstance IsA 'Win32_LogicalDisk'" `
–SourceIdentifier "WMIInsert" –Action { Write-Host `
"$($Event.SourceEventArgs.NewEvent.TargetInstance.Name) plugged!`n" }
to detect usb ejection :
Register-CIMIndicationEvent –Query `
"Select * From __InstanceDeletionEvent Within 1 Where TargetInstance IsA 'Win32_LogicalDisk'" `
–SourceIdentifier "WMIEject" –Action { Write-Host `
"$($Event.SourceEventArgs.NewEvent.TargetInstance.Name) ejected!`n" }
Within 1 means to detect every one second. Depending on your needs, you can configure Within 30 for example to look it for every 30 seconds (every plug or ejection in the meantime are captured as well).
the -Action parameter let you do whatever you want since this is a scriptblock (In the example I provided the event is only displayed to the console).
And do not forget that StackOverflow is not a free coding service, so next time, please share the piece of code where you have got a problem or a bug.

Related

Why does jquery return different values than the values submitted?

Update:
Please see the answer noted below as, ultimately, the problem had nothing to do with jsquery.
=============
Issue:
I submit an object to jquery to convert into a serialized string that will become part of a "POST" request to a server, and the data returned from the serialization request is different than the data sent on many occasions.
An example:
The JavaScript code that implements the server POST request:
function send_data(gpg_data) {
var query_string;
query_string = '?' + $.param(gpg_data, traditional = true);
console.log('gpg_data =', gpg_data)
console.log('query_string =', query_string);
$.post(server_address + query_string);
return;
}
This is the structure sent to the jquery param() function.
(copied from the browser console in developer mode.)
gpg_data =
{controller_status: 'Connected', motion_state: 'Stopped', angle_dir: 'Stopped', time_stamp: 21442, x_axis: 0, …}
angle_dir: "Stopped"
controller_status: "Connected"
force: 0
head_enable: 0
head_x_axis: 0
head_y_axis: 0
motion_state: "Stopped"
time_stamp: 21490
trigger_1: 0
trigger_2: 0
x_axis: 0
y_axis: "0.00"
. . . and the returned "query string" was:
query_string = ?controller_status=Connected&motion_state=Stopped&angle_dir=Stopped&time_stamp=21282&x_axis=0&y_axis=0.00&head_x_axis=0&head_y_axis=0&force=0&trigger_1=1&trigger_2=1&head_enable=0
The data received by the server is:
ImmutableMultiDict([('controller_status', 'Connected'), ('motion_state', 'Stopped'), ('angle_dir', 'Stopped'), ('time_stamp', '21282'), ('x_axis', '0'), ('y_axis', '0.00'), ('head_x_axis', '0'), ('head_y_axis', '0'), ('force', '0'), ('trigger_1', '1'), ('trigger_2', '1'), ('head_enable', '0')])
For example, note that "trigger_1" returns 1 when the data sent to it is a zero.
I have tried setting the query to "traditional = true" to revert to an earlier style of query handling as some articles suggested - which did not work.  I tried this with jquery 3.2 and 3.6.
I am not sure exactly how jquery manages to munge the data so I have no idea where to look.
I have looked at my script and at the unpacked jquery code, and I can make no sense out of why or how it does what it does.
Any help understanding this would be appreciated.
P.S.
web searches on "troubleshooting jquery" returned very complex replies that had more to do with editing e-commerce web pages with fancy buttons and logins than with simply serializing data.
P.P.S.
I am tempted to just chuck the jquery and write my own serialization routine. (grrrr!)
===================
Update:
As requested, a link to the browser-side context.
To run: unpack the zip file in a folder somewhere and attach an analog joystick/gamepad to any USB port, then launch index.html in a local browser.  Note that a purely digital gamepad - with buttons only or with a joystick that acts like four buttons - won't work.
You will want to try moving joystick axes 1 and 2, (programmatically axes 0 and 1) and use the first (0th) trigger button.
You will get a zillion CORS errors and it will complain bitterly that it cannot reach the server, but the server side context requires a GoPiGo-3 robot running GoPiGo O/S 3.0.1, so I did not include it.
Note: This does not work in Firefox as Firefox absolutely requires a "secure context" to use the Gamepad API.  It does work in the current version of Chrome, (Version 97.0.4692.99 (Official Build) (64-bit)), but throws warnings about requiring a secure context.
Please also note that I have made every attempt I know how to try to troubleshoot the offending JavaScript, but trying to debug code that depends on real-time event handling in a browser is something I have not figured out how to do - despite continuous searching and efforts.  Any advice on how to do this would be appreciated!
======================
Update:
Researching debugging JavaScript in Chrome disclosed an interesting tidbit:
Including the line // #ts-check as the first line in the JavaScript code turns on additional "linting" (?) or other checks that, (mostly) were a question of adding "var" to the beginning of variable declarations.
However. . . .
There was one comment it made:
gopigo3_joystick.x_axis = Number.parseFloat((jsdata.axes[0]).toFixed(2));
gopigo3_joystick.y_axis = Number.parseFloat(jsdata.axes[1]).toFixed(2);
I could not assign gopigo3_joystick.y_axis to a string object, (or something like that), and I was scratching my head - that was one of the pesky problems I was trying to solve!
If you look closely at that second line, you will notice I forgot a pair of parenthesis, and that second line should look like this:
gopigo3_joystick.y_axis = Number.parseFloat((jsdata.axes[1]).toFixed(2));
Problem solved - at least with respect to that problem.
I figured it out and it had nothing to do with jquery.
Apparently two things are true:
The state of the gpg_data object's structure is "computed", (snapshot taken), the first time the JavaScript engine sees the structure and that is the state that is saved, (even though the value may change later on). In other words, that value is likely totally bogus.
Note: This may only be true for Chrome. Previous experiments with Firefox showed that these structures were updated each time they were encountered and the values seen in the console were valid. Since Firefox now absolutely requires a secure context to use the gamepad API, I could not use Firefox for debugging.
I was trying to be "too clever". Given the following code snippet:
function is_something_happening(old_time, gopigo3_joystick) {
if (gopigo3_joystick.trigger_1 == 1 || gopigo3_joystick.head_enable == 1) {
if (old_time != Number.parseFloat((gopigo3_joystick.time_stamp).toFixed(0))) {
send_data(gopigo3_joystick)
old_time = gopigo3_joystick.time_stamp
}
}
return;
}
The idea behind this particular construction was to determine if "something interesting" is happening, where "something interesting" is defined as:
A keypress, (handled separately)
A joystick movement if either the primary trigger or the pinky trigger is pressed.
Movement without any trigger pressed is ignored so that if the user accidentally bumps against the joystick, the robot doesn't go running around.
Therefore the joystick data only gets updated if the trigger is pressed. In other words, trigger "release" events - the trigger is now = 0 - are not recorded.
The combination of these two events - Chrome taking a "snapshot" of object variables once and once only, (or not keeping them current) - and the trigger value persisting, lead me to believe that jquery was the problem since the values appeared to be different on each side of the jquery call.

Detect removal of restriction of devices

Using getUserMedia to let user select microphone. Further I use enumerateDevices to create a select with devices so that user can change device from UI.
I am on Firefox and have not checked how others browsers fare, but at least for FF I have not found a solution.
If user selects to not allow access when asked one do not get to ask again[ 1 ] until user removes the restriction:
Question is if there is a way to detect when user removes the restriction?
Scenario is typically:
User loads page and are asked to select input device
User rejects
UI disables device selector + hide various stuff
User removes restriction (as per picture above)
UI enables device selector + unhide various stuff
There is (obviously) not a way to reset the block from client side by Java Script, but is there a way to detect that user revokes the block? (Or is there? Sounds like something that could be exploited to keep looping a request for access.)
One could do a loop where one keep trying for the lifetime of the page, but would like to avoid that. Looking for an event for this.
In that regard, ondevicechange, does not trigger an event when block is removed - which is logical in a way as there is not a change in the available devices, in a way :P.
[ 1 ] That is: one can ask, but it result in a:
MediaStreamError
message: The request is not allowed by the user agent or the platform in the current context.
name: NotAllowedError
​
You should be able to detect this change from the Permissions API.
The PermissionStatus object returned by Permissions.prototype.query() has an onchange event handler. So a query to the "camera" or "microphone" will fire its change event when the user changes their setting.
const camera_perm = await navigator.permissions.query( { name: 'camera' } );
camera_perm.onchange = (evt) => {
const allowed = camera_perm.state === "granted";
if( allowed ) {
// ...
}
else {
}
};
This currently works in Chrome, but Firefox still doesn't support neither the "camera" nor the "microphone" members of PermissionDescriptor.
So for that browser, the closest we can have is through polling, as explained in this Q/A: Event listener that "camera and microphone blocked" is allowed .

Is it possible to send a key code to an application that is not in front?

I'm writing a simple Automator script in Javascript.
I want to send a key-code(or key-storke) to an OS X application that is not in front.
Basically, I want to run this code and do my things while the script opens a certain application, write text, and hit enter - all of this without bothering my other work.
I want something like this:
Application("System Events").processes['someApp'].windows[0].textFields[0].keyCode(76);
In Script Dictionary, there is keyCode method under Processes Suite.
The above code, however, throws an error that follows:
execution error: Error on line 16: Error: Named parameters must be passed as an object. (-2700)
I understand that the following code works fine, but it require the application to be running in front:
// KeyCode 76 => "Enter"
Application("System Events").keyCode(76);
UPDATE: I'm trying to search something on iTunes(Apple Music). Is this possible without bringing iTunes app upfront?
It's possible to write text in application that is not in front with the help of the GUI Scripting (accessibility), but :
You need to know what UI elements are in the window of your specific
application, and to know the attributes and properties of the
specific element.
You need to add your script in the System Preferences --> Security
& Privacy --> Accessibility.
Here's a sample script (tested on macOS Sierra) to write some text at the position of the cursor in the front document of the "TextEdit" application.
Application("System Events").processes['TextEdit'].windows[0].scrollAreas[0].textAreas[0].attributes["AXSelectedText"].value = "some text" + "\r" // r is the return KEY
Update
To send some key code to a background application, you can use the CGEventPostToPid() method of the Carbon framework.
Here's the script to search some text in iTunes (Works on my computer, macOS Sierra and iTunes Version 10.6.2).
ObjC.import('Carbon')
iPid = Application("System Events").processes['iTunes'].unixId()
searchField = Application("System Events").processes['iTunes'].windows[0].textFields[0]
searchField.buttons[0].actions['AXPress'].perform()
delay(0.1) // increase it, if no search
searchField.focused = true
delay(0.3) // increase it, if no search
searchField.value = "world" // the searching text
searchField.actions["AXConfirm"].perform()
delay(0.1) // increase it, if no search
// ** carbon methods to send the enter key to a background application ***
enterDown = $.CGEventCreateKeyboardEvent($(), 76, true);
enterUp = $.CGEventCreateKeyboardEvent($(), 76, false);
$.CGEventPostToPid(iPid, enterDown);
delay(0.1)
$.CGEventPostToPid(iPid, enterUp);

How can I execute Javascript methods with AutoHotkey?

I am writing an AutoHotkey script to enter data into an Oracle PeopleSoft application. Rather than trying to locate specific elements on the page, I want to try execute JavaScript commands directly instead.
So instead of using a hardcoded MouseClick, left, 205, 281 to click the "Add New Values" button, I want to directly run submitAction_win0(document.win0,'#ICSwitchMode')
I've tried entering commands directly into the address bar, but this doesn't seem to have any effect.
#k::
jsCommand = javascript:submitAction_win0(document.win0,'#ICSwitchMode');
Send, !d ; places cursor in URL field
Send, %jsCommand%{Enter} ; submit JS command (doesn't work)
Return
According to this AHK thread, it should be possible to accomplish this using a ScriptControl object, but I'm a bit unsure how to use them.
How can I execute JavaScript commands using AutoHotkey?
Per an example I used in a previous question's answer for controlling IE, walking the DOM, etc:
F3::
wb := ComObjCreate("InternetExplorer.Application") ; Create a IE instance
wb.Visible := True
wb.Navigate("http://google.com")
Sleep, 5000
SendInput, This is test.{Enter}
Sleep, 5000
wb.document.getElementById("lst-ib").value := "This is another test."
wb.document.getElementById("_fZl").click()
return

Using Html5 Notification in Blackberry Webworks

I am using HTML5 Local Notifications in Blackberry 10 (Higher Version BB z10) using webworks 1.0
And it works fine for Me.
The code used look like this.
var n = new Notification("MyMessage", {
'body' : content.message,
'tag': content.chatid,
'target' : "MyMessage",
'targetAction' : "bb.action.OPEN"
});
The link of this api reference is here
Blackberry Webworks Notification
Now there is one more field as ""
payload: Payload to send to the invoked app. Data must be Base64 encoded. Value is passed on to the Invocation Framework as data.
This to open a specific html page based on the notification you click.
I am not able to use it correctly. Also blackberry support forms do not give reply or any sample for this.
Question I asked in Blackberry Support Forums
I think there is a simpler way of achieving what you are trying to do.
First of all allow me to point you to the notification sample:
https://github.com/blackberry/BB10-WebWorks-Samples/blob/master/notify/.
To answer your specific query you need to bear in mind 2 things in the following order:
(1). The app needs to be invokable so you need to modify the config.xml and the index.html respectively:
config.xml
<rim:invoke-target id="com.myApp.entrypoint">
<type>APPLICATION</type>
<filter>
<action>bb.action.OPEN</action>
<mime-type>text/plain</mime-type>
</filter>
</rim:invoke-target>
where "id" is your unique ID (ie. nobody else should be using that)
index.html or index.js
document.addEventListener("invoked", onInvoked, false);
add the above after the system has fired the "deviceready" event.
The "onInvoked" function will look like:
function onInvoked(data) {
var pageToOpen = data.URI;
//do something with pageToOpen now
}
(2). Your notification will need to have the attribute "payLoadURI" set to the html page that you want to open. I'm thinking It will be something like
local:///myPage.html
This "myPage.html" it's what your "pageToOpen" variable will receive and at that stage you can push the right HTML fragment to the top.
I hope it helps.
P.S. this has been tested with WebWorks 2.0 so I would advise you to upgrade for a better experience.

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