I had a problem with looping a function in javascript - javascript

My code snippet's purpose is to reveal an animation while the scrollY is on 0 if the scrollY is above 0 it will reveal other animations, however, the code only works once.
function reveal() {
var reveals = document.querySelectorAll(".navbar");
var i = 0;
for ( i; i < reveals.length; i++) {
if (window.scrollY > 0) {
reveals[i].classList.add("active");
} else if (window.scrollY == 0) {
reveals[i].classList.add("nactive");
} else {
}
}
}
window.addEventListener("scroll", reveal);
reveal();
the function needs to be looped but I don't know how.

Related

Infinite continuous looping scroll on mobile

I have a small problem with my looping scroll. It works pretty well on larger displays, but on handheld devices it glitches quite a lot. I'm not sure where I'm doing something wrong or where I should adjust the code to work on mobile as well.
Link to site: https://studio-6-9ede0f.webflow.io/
Here's what I got so far:
var origDivHeight = document.querySelector(".infinite").offsetHeight;
var clone=$(".infinite").contents().clone();
clone.appendTo(".infinite");
clone.prependTo(".infinite");
$(document).scroll(function(){
var scrollWindowPos = $(document).scrollTop();
if(scrollWindowPos >= origDivHeight ) {
$(document).scrollTop(0);
}
if(scrollWindowPos <= 0 ) {
$(document).scrollTop(origDivHeight);
}
});
window.scrollBy(0, 1);
window.scrollBy(0, -1);
Got it to work based on this codepen: https://codepen.io/vincentorback/pen/zxRyzj
Sharing it here as well if somebody finds it useful:
<style>
html,
body {
height: 100%;
overflow: hidden;
}
.infinite {
overflow: auto;
-webkit-overflow-scrolling: touch;
}
.clone {
height: 50vw;
}
</style>
<script>
var doc = window.document,
context = doc.querySelector('.infinite'),
clones = context.querySelectorAll('.clone'),
disableScroll = false,
scrollHeight = 0,
scrollPos = 0,
clonesHeight = 0,
i = 0;
function getScrollPos () {
return (context.pageYOffset || context.scrollTop) - (context.clientTop || 0);
}
function setScrollPos (pos) {
context.scrollTop = pos;
}
function getClonesHeight () {
clonesHeight = 0;
for (i = 0; i < clones.length; i += 1) {
clonesHeight = clonesHeight + clones[i].offsetHeight;
}
return clonesHeight;
}
function reCalc () {
scrollPos = getScrollPos();
scrollHeight = context.scrollHeight;
clonesHeight = getClonesHeight();
if (scrollPos <= 0) {
setScrollPos(1); // Scroll 1 pixel to allow upwards scrolling
}
}
function scrollUpdate () {
if (!disableScroll) {
scrollPos = getScrollPos();
if (clonesHeight + scrollPos >= scrollHeight) {
// Scroll to the top when you’ve reached the bottom
setScrollPos(1); // Scroll down 1 pixel to allow upwards scrolling
disableScroll = true;
} else if (scrollPos <= 0) {
// Scroll to the bottom when you reach the top
setScrollPos(scrollHeight - clonesHeight);
disableScroll = true;
}
}
if (disableScroll) {
// Disable scroll-jumping for a short time to avoid flickering
window.setTimeout(function () {
disableScroll = false;
}, 40);
}
}
function init () {
reCalc();
context.addEventListener('scroll', function () {
window.requestAnimationFrame(scrollUpdate);
}, false);
window.addEventListener('resize', function () {
window.requestAnimationFrame(reCalc);
}, false);
}
if (document.readyState !== 'loading') {
init()
} else {
doc.addEventListener('DOMContentLoaded', init, false)
}
</script>

Why can't I clear this timer in JavaScript?

There is an object.
There is this method that initializes the timer in another method within the same object.
initstep1() {
var totAns = TriviaGame.corAnswered + TriviaGame.incorAnswered;
//for (let v=0;v<TriviaGame.arrayOfSelected.length;v++){TriviaGame.arrayOfSelected.pop();}
//for (let u=0;u<TriviaGame.arrayOfIntervals.length;u++){clearInterval(TriviaGame.arrayOfIntervals[u]);TriviaGame.arrayOfIntervals.pop();}
$("#maincontact0").css("display", "none");
$("#maincontact2").css("display", "none");
$("#maincontact1").css("display", "flex");
if (totAns != 10) {
TriviaGame.populatePromptContent();
} else {
TriviaGame.initstep3();
}
if (TriviaGame.corAnswered == 0 && TriviaGame.incorAnswered == 0) {
TriviaGame.giveQuestionsClickEvents();
TriviaGame.giveAnswersClickEvents();
}
$("#maincontact1qr").text() == 30;
TriviaGame.timerOnTheRight();
}
It's called timerOnTheRight...
Here it is...
Never gets cleared no matter what I do.
timerOnTheRight() {
//for (let u=0;u<TriviaGame.arrayOfIntervals.length;u++){clearInterval(TriviaGame.arrayOfIntervals[u]);TriviaGame.arrayOfIntervals.pop();}
console.log(TriviaGame.arrayOfIntervals);
let countDown1 = 30;
var thisVeryTimer = setInterval(function() {
countDown1--;
if ($("#maincontact1qr").text() != 1) {
$("#maincontact1qr").text(countDown1);
}
if ($("#maincontact1qr").text() < 11) {
$("#maincontact1qr").css("color", "orange");
}
if ($("#maincontact1qr").text() < 4) {
$("#maincontact1qr").css("color", "red");
}
if ($("#maincontact1qr").text() == 1) {
TriviaGame.arrayOfCurrent[0].timespent = "Yes";
clearInterval(thisVeryTimer);
TriviaGame.initstep2();
}
}, 600);
}
Make sure the conditional is correct, and the inside the conditional block is working when conditioning is met. You should console out thisVeryTimer to make sure it is the same interval id.
Another issue should be the scope of the variable.
clearInterval(thisVeryTimer);
Try to move the above code out of the interval block.

Scrolling issues on mac os

So I have write a script for my portfolio website to scroll to section by index. It works on every tested browser and smartphone but on a mac device it does not work probably instead to scroll to the next sections it is going automatically to the second next section.
Hopefully someone can help me.
var anchorPoints = [];
var anchorLocation = [];
var anchorIndex = 0;
var waiting = false;
var canScroll = true;
var offset = 0
window.onload = function () {
anchorPoints = document.getElementsByClassName("js-anchor");
for (i = 0; i < anchorPoints.length; i++) {
getLocation = anchorPoints[i].getBoundingClientRect();
getLocation = getLocation.top - offset;
anchorLocation.push(parseInt(getLocation));
}
}
$(document).on('mousewheel DOMMouseScroll', function (e) {
if (detectMobile() == true) {
return;
}
if ((waiting || canScroll == false)) {
return;
}
e.preventDefault();//prevent the default mousewheel scrolling
var active = $('section.active');
var delta = e.originalEvent.detail < 0 || e.originalEvent.wheelDelta > 0 ? 1 : -1;
waiting = true;
if (delta < 0) {
anchorIndex += 1;
if (anchorIndex > (anchorPoints.length - 1)) {
anchorIndex = 0;
}
scrollTo({
top: anchorLocation[anchorIndex],
left: 0,
behavior: 'smooth'
});
console.log(anchorIndex);
console.log('scrolling down');
} else {
anchorIndex -= 1;
if (anchorIndex < 0) {
anchorIndex = anchorPoints.length - 1;
}
scrollTo({
top: anchorLocation[anchorIndex],
left: 0,
behavior: 'smooth'
});
console.log(anchorIndex);
console.log('scrolling up');
}
setTimeout(function () {
waiting = false;
}, 1000);
});

Execute javascript for certain screen size

I have a javascript function that I need modified for certain screen sizes, though I've tried "if (screen.width <= 960) {... " and "if (window.width <= 960) {..." , only the part after "else" get's executed, like it's not even looking at the screen width I'm placing in the parenthesis.
Here is my function ( I know it's poorly written, but I'm new to javascript):
$(document).ready(function(){
var numberofscroll = 0;
var lastScrollTop = 0;
$("#home").scroll(function(){
var st = $(this).scrollTop();
(st > lastScrollTop) ? numberofscroll++ : numberofscroll--;
console.log(numberofscroll);
console.log(lastScrollTop);
console.log(st);
if (numberofscroll<2){
change_background2(numberofscroll);
}
else if (numberofscroll<3){
change_background3(numberofscroll);
}
else if (numberofscroll<4){
change_background4(numberofscroll);
}
lastScrollTop = st;
});
function change_background2(numberofscroll){
var i;
for (i = 2) {
$("#home").css("background-position","0 -652px");
}
}
function change_background3(numberofscroll){
var i;
for (i = 3) {
$("#home").css("background-position","0 -1326px");
}
}
function change_background4(numberofscroll){
var i;
for (i = 4) {
$("#home").css("background-position","0 -1978px");
}
}
)};
Corrections:
Changed all the for to ifs.
Corrected the parentheses.
Assigned a temp variable to ternary operation.
Changed all the i to numberofscroll
I believe the corrected JavaScript is:
$(document).ready(function () {
var numberofscroll = 0;
var lastScrollTop = 0;
$("#home").scroll(function () {
var st = $(this).scrollTop();
n = (st > lastScrollTop) ? numberofscroll++ : numberofscroll--;
console.log(numberofscroll);
console.log(lastScrollTop);
console.log(st);
if (numberofscroll < 2) {
change_background2(numberofscroll);
} else if (numberofscroll < 3) {
change_background3(numberofscroll);
} else if (numberofscroll < 4) {
change_background4(numberofscroll);
}
lastScrollTop = st;
});
function change_background2(numberofscroll) {
if (numberofscroll == 2) {
$("#home").css("background-position","0 -652px");
}
}
function change_background3(numberofscroll) {
if (numberofscroll == 3) {
$("#home").css("background-position","0 -1326px");
}
}
function change_background4(numberofscroll) {
if (numberofscroll == 4) {
$("#home").css("background-position","0 -1978px");
}
}
});
I think you want to use the innerWidth property of window. (https://developer.mozilla.org/en/docs/Web/API/window/innerWidth).

Simulating shuffle in js

All,
I have three cards which can be shuffled by the user, upon hover, the target card pops to the top, the last card on top should sit in the second position. While with the code below, I can have this effect in one direction (left to right), I am struggling to come up with logic & code for getting the effect to work in both directions without having to write multiple scenarios in js (which doesnt sound like very good logic).
Hopefully the demo will do a better explanation.
Code:
$(".cBBTemplates").on (
{
hover: function (e)
{
var aBBTemplates = document.getElementsByClassName ("cBBTemplates");
var i = 2;
while (i < aBBTemplates.length && i >= 0)
{
var eCurVar = aBBTemplates[i];
if (eCurVar === e.target)
{
eCurVar.style.zIndex = 3;
} else if (eCurVar.style.zIndex === 3) {
console.log (eCurVar);
eCurVar.style.zIndex = 3-1;
} else
{
eCurVar.style.zIndex = i;
}
i--;
}
}
});
Try this:
$(function(){
var current = 2;
$(".cBBTemplates").on (
{
hover: function ()
{
var target = this,
newCurrent, templates = $(".cBBTemplates");
templates.each(
function(idx){
if(this === target){
newCurrent = idx;
}
});
if(newCurrent === current){return;}
templates.each(function(index){
var zIndex = 0;
if(this === target) {
zIndex = 2;
}
else if (index == current) {
zIndex = 1;
}
$(this).css('zIndex', zIndex);
});
current = newCurrent;
}
});
});

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