Editable table with fabricjs - javascript

I'm trying to create a table with TextBox or IText which can be edited with fabricjs.
I was able to create a table view by combining multiple Textboxes with background colours. according to the design, table should have rounded corners. Any Idea how to add those rounded corners?

using custom classes (Rect + TextBox) was able to find a solution for this.
const canvas = new fabric.Canvas('c')
fabric.RectWithText = fabric.util.createClass(fabric.Rect, {
type: 'rectWithText',
text: null,
textOffsetLeft: 0,
textOffsetTop: 0,
_prevObjectStacking: null,
_prevAngle: 0,
type: "roundedRect",
topLeft: this.topLeft || [0,0],
topRight: this.topRight || [0,0],
bottomLeft: this.bottomLeft || [0,0],
bottomRight: this.bottomRight || [0,0],
_render: function(ctx) {
var w = this.width,
h = this.height,
x = -this.width / 2,
y = -this.height / 2,
/* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */
k = 1 - 0.5522847498;
ctx.beginPath();
// top left
ctx.moveTo(x + this.topLeft[0], y);
// line to top right
ctx.lineTo(x + w - this.topRight[0], y);
ctx.bezierCurveTo(x + w - k * this.topRight[0], y, x + w, y + k * this.topRight[1], x + w, y + this.topRight[1]);
// line to bottom right
ctx.lineTo(x + w, y + h - this.bottomRight[1]);
ctx.bezierCurveTo(x + w, y + h - k * this.bottomRight[1], x + w - k * this.bottomRight[0], y + h, x + w - this.bottomRight[0], y + h);
// line to bottom left
ctx.lineTo(x + this.bottomLeft[0], y + h);
ctx.bezierCurveTo(x + k * this.bottomLeft[0], y + h, x, y + h - k * this.bottomLeft[1], x, y + h - this.bottomLeft[1]);
// line to top left
ctx.lineTo(x, y + this.topLeft[1]);
ctx.bezierCurveTo(x, y + k * this.topLeft[1], x + k * this.topLeft[0], y, x + this.topLeft[0], y);
ctx.closePath();
this._renderPaintInOrder(ctx);
},
recalcTextPosition: function () {
const sin = Math.sin(fabric.util.degreesToRadians(this.angle))
const cos = Math.cos(fabric.util.degreesToRadians(this.angle))
const newTop = sin * this.textOffsetLeft + cos * this.textOffsetTop
const newLeft = cos * this.textOffsetLeft - sin * this.textOffsetTop
const rectLeftTop = this.getPointByOrigin('left', 'top')
this.text.set('left', rectLeftTop.x + newLeft)
this.text.set('top', rectLeftTop.y + newTop)
},
initialize: function (rectOptions, textOptions, text) {
this.callSuper('initialize', rectOptions)
this.text = new fabric.Textbox(text, {
...textOptions,
selectable: false,
evented: false,
})
this.textOffsetLeft = this.text.left - this.left
this.textOffsetTop = this.text.top - this.top
this.on('moving', () => {
this.recalcTextPosition()
})
this.on('rotating', () => {
this.text.rotate(this.text.angle + this.angle - this._prevAngle)
this.recalcTextPosition()
this._prevAngle = this.angle
})
this.on('scaling', (e) => {
this.recalcTextPosition()
})
this.on('added', () => {
this.canvas.add(this.text)
})
this.on('removed', () => {
this.canvas.remove(this.text)
})
this.on('mousedown:before', () => {
this._prevObjectStacking = this.canvas.preserveObjectStacking
this.canvas.preserveObjectStacking = true
})
this.on('mousedblclick', () => {
this.text.selectable = true
this.text.evented = true
this.canvas.setActiveObject(this.text)
this.text.enterEditing()
this.selectable = false
})
this.on('deselected', () => {
this.canvas.preserveObjectStacking = this._prevObjectStacking
})
this.text.on('editing:exited', () => {
this.text.selectable = false
this.text.evented = false
this.selectable = true
})
}
})
const rectOptions = {
left: 10,
topLeft: [20,20],
top: 10,
width: 200,
height: 75,
fill: 'rgba(30, 30, 30, 0.3)',
rx: 10
}
const textOptions = {
left: 35,
top: 30,
width: 150,
fill: 'white',
shadow: new fabric.Shadow({
color: 'rgba(34, 34, 100, 0.4)',
blur: 2,
offsetX: -2,
offsetY: 2
}),
fontSize: 30,
selectable: true
}
const rectWithText = new fabric.RectWithText(rectOptions, textOptions, 'Some text')
canvas.add(rectWithText)
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/5.2.4/fabric.min.js"></script>
<canvas id="c" width="600" height="600"></canvas>

Related

Handle mouse hovering image inside of canvas isometric grid

I got a isometric grid in html canvas.
I am trying to handle the mouse hover the buildings.
Some buildings will have different heights.
As you can see in the image below I am hovering a tile, the mouse pointer is inside the blueish tile.
The problem is when the mouse pointer is off the ground tile, or in the middle of the building image, the highlighted tile goes off.
Need a way to click on each individual building, how can this be resolved?
Main basic functions:
let applied_map = ref([]); // tileMap
let tile_images = ref([]); // this will contain loaded IMAGES for canvas to consume from
let tile_height = ref(50);
let tile_width = ref(100);
const renderTiles = (x, y) => {
let tileWidth = tile_width.value;
let tileHeight = tile_height.value;
let tile_half_width = tileWidth / 2;
let tile_half_height = tileHeight / 2;
for (let tileX = 0; tileX < gridSize.value; ++tileX) {
for (let tileY = 0; tileY < gridSize.value; ++tileY) {
let renderX = x + (tileX - tileY) * tile_half_width;
let renderY = y + (tileX + tileY) * tile_half_height;
let tile = applied_map.value[tileY * gridSize.value + tileX];
renderTileBackground(renderX, renderY + 50, tileWidth, tileHeight);
if (tile !== -1) {
if (tile_images.value.length) {
renderTexturedTile(
tile_images.value[tile].img,
renderX,
renderY + 40,
tileHeight
);
}
}
}
}
if (
hoverTileX.value >= 0 &&
hoverTileY.value >= 0 &&
hoverTileX.value < gridSize.value &&
hoverTileY.value < gridSize.value
) {
let renderX = x + (hoverTileX.value - hoverTileY.value) * tile_half_width;
let renderY = y + (hoverTileX.value + hoverTileY.value) * tile_half_height;
renderTileHover(renderX, renderY + 50, tileWidth, tileHeight);
}
};
const renderTileBackground = (x, y, width, height) => {
ctx.value.beginPath();
ctx.value.setLineDash([5, 5]);
ctx.value.strokeStyle = "black";
ctx.value.fillStyle = "rgba(25,34, 44,0.2)";
ctx.value.lineWidth = 1;
ctx.value.moveTo(x, y);
ctx.value.lineTo(x + width / 2, y - height / 2);
ctx.value.lineTo(x + width, y);
ctx.value.lineTo(x + width / 2, y + height / 2);
ctx.value.lineTo(x, y);
ctx.value.stroke();
ctx.value.fill();
};
const renderTexturedTile = (imgSrc, x, y, tileHeight) => {
let offsetY = tileHeight - imgSrc.height;
ctx.value.drawImage(imgSrc, x, y + offsetY);
};
const renderTileHover = (x, y, width, height) => {
ctx.value.beginPath();
ctx.value.setLineDash([]);
ctx.value.strokeStyle = "rgba(161, 153, 255, 0.8)";
ctx.value.fillStyle = "rgba(161, 153, 255, 0.4)";
ctx.value.lineWidth = 2;
ctx.value.moveTo(x, y);
ctx.value.lineTo(x + width / 2, y - height / 2);
ctx.value.lineTo(x + width, y);
ctx.value.lineTo(x + width / 2, y + height / 2);
ctx.value.lineTo(x, y);
ctx.value.stroke();
ctx.value.fill();
};
Updates after answer below
Based on Helder Sepulveda answer I created a function drawCube.
And added to my click function and to the renderTiles. So on click and frame update it creates a cube with 3 faces,and its placed on same position as the building and stores the Path on a global variable, the cube follows the isometric position.
In the drawCube, there is a condition where i need to hide the right face from the cube. Hide if there's a building on the next tile. So if you hover the building it wont trigger the last building on.
//...some code click function
//...
if (tile_images.value[tileIndex] !== undefined) {
drawCube(
hoverTileX.value + tile_height.value,
hoverTileY.value +
Number(tile_images.value[tileIndex].img.height / 2) -
10,
tile_height.value, // grow X pos to left
tile_height.value, // grow X pos to right,
Number(tile_images.value[tileIndex].img.height / 2), // height,
ctx.value,
{
tile_index: tileIndex - 1 < 0 ? 0 : tileIndex - 1,
}
);
}
This is the drawCube
const drawCube = (x, y, wx, wy, h, the_ctx, options = {}) => {
// https://codepen.io/AshKyd/pen/JYXEpL
let path = new Path2D();
let hide_options = {
left_face: false,
right_face: false,
top_face: false,
};
if (options.hasOwnProperty("hide")) {
hide_options = Object.assign(hide_options, options.hide);
}
// left face
if (!hide_options.left_face) {
path.moveTo(x, y);
path.lineTo(x - wx, y - wx * 0.5);
path.lineTo(x - wx, y - h - wx * 0.5);
path.lineTo(x, y - h * 1);
}
// right;
if (
!hide_options.right_face &&
!coliders.value[options.tile_index].hide_right_face
) {
path.moveTo(x, y);
path.lineTo(x + wy, y - wy * 0.5);
path.lineTo(x + wy, y - h - wy * 0.5);
path.lineTo(x, y - h * 1);
}
//top
if (!hide_options.right_face) {
path.moveTo(x, y - h);
path.lineTo(x - wx, y - h - wx * 0.5);
path.lineTo(x - wx + wy, y - h - (wx * 0.5 + wy * 0.5));
path.lineTo(x + wy, y - h - wy * 0.5);
}
// the_ctx.beginPath();
let isONHover = the_ctx.isPointInPath(
path,
mousePosition.x - 10,
mousePosition.y - 10
);
the_ctx.fillStyle = null;
if (isONHover) {
// let indx = options.tile_pos.y * gridSize.value + options.tile_pos.x;
//this is the click on object event
if (isMouseDown.value) {
//Trigger
if (buildozer.value === true) {
coliders.value[options.tile_index] = -1;
applied_map.value[options.tile_index] = -1;
}
isMouseDown.value = false;
}
the_ctx.fillStyle = "green";
}
the_ctx.fill(path);
if (
coliders.value[options.tile_index] == -1 &&
applied_map.value[options.tile_index]
) {
coliders.value[options.tile_index] = path;
}
};
In a nutshell you need to be able to detect mouseover on more complex shapes ...
I recommend you to use Path2d:
https://developer.mozilla.org/en-US/docs/Web/API/Path2D
That way you can build any shape you like and then we have access to isPointInPath to detect if the mouse is over our shape.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/isPointInPath
Here is a small example:
class Shape {
constructor(x, y, width, height) {
this.path = new Path2D()
this.path.arc(x, y, 12, 0, 2 * Math.PI)
this.path.arc(x, y - 9, 8, 0, 1.5 * Math.PI)
this.path.lineTo(x + width / 2, y)
this.path.lineTo(x, y + height / 2)
this.path.lineTo(x - width / 2, y)
this.path.lineTo(x, y - height / 2)
this.path.lineTo(x + width / 2, y)
}
draw(ctx, pos) {
ctx.beginPath()
ctx.fillStyle = ctx.isPointInPath(this.path, pos.x, pos.y) ? "red" : "green"
ctx.fill(this.path)
}
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect()
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
}
}
var canvas = document.getElementById("canvas")
var ctx = canvas.getContext("2d")
shapes = []
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
shapes.push(new Shape(50 + i * 40, 40 + j * 40, 40, 20))
}
}
canvas.addEventListener("mousemove", function(evt) {
ctx.clearRect(0, 0, canvas.width, canvas.height)
var mousePos = getMousePos(canvas, evt)
shapes.forEach((s) => {s.draw(ctx, mousePos)})
},
false
)
shapes.forEach((s) => {
s.draw(ctx, {x: 0, y: 0})
})
<canvas id="canvas" width="200" height="200"></canvas>
This example draws a "complex" shape (two arcs and a few lines) and the shape changes color to red when the mouse is hovering the shape

How to identify values from oval triangle on canvas example?

I'm trying to identify the following parameters from the example for oval triangle but when i modify the line:
drawCircle(canvas.width / 3,canvas.height / 2,2.5,'red');
//want to replace with specific values but its not working
drawCircle(32 / 3,33 / 2,2.5,'red');
I want to identify the correct parameter so the demo can change the red point into other space inside the triangle
CH4= 20
C2H4= 70
C2H2= 20
Demo:
https://codepen.io/Barak/pen/WwdPxQ
I read the post from stackoverflow community and cannot see values
how to create Duval Triangle in canvas
In the post you've mentioned, markE did a great job replicating the look of a Duval triangle. The only problem is that the codepen including the drawCircle() function is just a dummy and does nothing more than placing a dot at an arbitrary position, given by it's x and y parameters.
To make this function show the correct position of actual data on the triangle - e.g. CH4=20 | C2H4=70 | C2H2=20 - there's a lot more involved.
Let's have a more in-depth look, if we were to solve this graphically on paper.
(The following is based on this paper)
The Duval triangle is basically an equilateral triangle like this, where side b=%CH4,
side a=%C2H4 and side c=%C2H2.
If we consider the following example data %CH4=25 | %C2H4=35 | %C2H2=40
we would have to go from point A to point C, 25% the length of side b and draw a line parallel to side c:
then from point C to point B, 35% the length of side a and draw a line parallel to side b:
and finally from point B to point A, 40% the length of side c and draw a line parallel to side a:
So where those three lines intersect - so the paper says - we have our target position indicating the status. This can be done programatically using plain trigonometry. Well, I'm not too sure why we need all three lines though. As th percentage for CH4 is always parallel to the triangle's base and C2H4 is always parallel to side b, we have an intersection yet and the line for C2H2 is given automatically.
Basically we just need a function which calculates the intersection between the CH4 and the C2H4 line.
I've taken markE's existing code and enhanced it by a function plotResult(), which takes three parameters for the CH4, C2H2 and C2H4 ppm values:
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// https://www.researchgate.net/publication/4345236_A_Software_Implementation_of_the_Duval_Triangle_Method
class Point {
constructor(x, y) {
this.x = x;
this.y = y;
}
}
var v0 = {
x: 114,
y: 366
};
var v1 = {
x: 306,
y: 30
};
var v2 = {
x: 498,
y: 366
};
var triangle = [v0, v1, v2];
// Define all your segments here
var segments = [{
points: [{
x: 114,
y: 366
}, {
x: 281,
y: 76
}, {
x: 324,
y: 150
}, {
x: 201,
y: 366
}],
fill: 'rgb(172,236,222)',
label: {
text: 'D1',
cx: 200,
cy: 290,
withLine: false,
endX: null,
endY: null
},
},
{
points: [{
x: 385,
y: 366
}, {
x: 201,
y: 366
}, {
x: 324,
y: 150
}, {
x: 356,
y: 204
}, {
x: 321,
y: 256
}],
fill: 'deepskyblue',
label: {
text: 'D2',
cx: 290,
cy: 290,
withLine: false,
endX: null,
endY: null
},
},
{
points: [{
x: 297,
y: 46
}, {
x: 392,
y: 214
}, {
x: 372,
y: 248
}, {
x: 441,
y: 366
}, {
x: 385,
y: 366
}, {
x: 321,
y: 256
}, {
x: 356,
y: 204
}, {
x: 281,
y: 76
}],
fill: 'lightCyan',
label: {
text: 'DT',
cx: 370,
cy: 290,
withLine: false,
endX: 366,
endY: 120
},
},
{
points: [{
x: 306,
y: 30
}, {
x: 312,
y: 40
}, {
x: 300,
y: 40
}],
fill: 'black',
label: {
text: 'PD',
cx: 356,
cy: 40,
withLine: true,
endX: 321,
endY: 40
},
},
{
points: [{
x: 312,
y: 40
}, {
x: 348,
y: 103
}, {
x: 337,
y: 115
}, {
x: 297,
y: 46
}, {
x: 300,
y: 40
}],
fill: 'navajoWhite',
label: {
text: 'T1',
cx: 375,
cy: 70,
withLine: true,
endX: 340,
endY: 75
},
},
{
points: [{
x: 348,
y: 103
}, {
x: 402,
y: 199
}, {
x: 392,
y: 214
}, {
x: 337,
y: 115
}],
fill: 'tan',
label: {
text: 'T2',
cx: 400,
cy: 125,
withLine: true,
endX: 366,
endY: 120
},
},
{
points: [{
x: 402,
y: 199
}, {
x: 498,
y: 366
}, {
x: 441,
y: 366
}, {
x: 372,
y: 248
}],
fill: 'peru',
label: {
text: 'T3',
cx: 425,
cy: 290,
withLine: false,
endX: null,
endY: null
},
},
];
// label styles
var labelfontsize = 12;
var labelfontface = 'verdana';
var labelpadding = 3;
// pre-create a canvas-image of the arrowhead
var arrowheadLength = 10;
var arrowheadWidth = 8;
var arrowhead = document.createElement('canvas');
premakeArrowhead();
var legendTexts = ['PD = Partial Discharge', 'T1 = Thermal fault < 300 celcius', '...'];
// start drawing
/////////////////////
// draw colored segments inside triangle
for (var i = 0; i < segments.length; i++) {
drawSegment(segments[i]);
}
// draw ticklines
ticklines(v0, v1, 9, 0, 20);
ticklines(v1, v2, 9, Math.PI * 3 / 4, 20);
ticklines(v2, v0, 9, Math.PI * 5 / 4, 20);
// molecules
moleculeLabel(v0, v1, 100, Math.PI, '% CH4');
moleculeLabel(v1, v2, 100, 0, '% C2H4');
moleculeLabel(v2, v0, 75, Math.PI / 2, '% C2H2');
// draw outer triangle
drawTriangle(triangle);
// draw legend
drawLegend(legendTexts, 10, 10, 12.86);
plotResult(25, 40, 35);
// end drawing
/////////////////////
function drawSegment(s) {
// draw and fill the segment path
ctx.beginPath();
ctx.moveTo(s.points[0].x, s.points[0].y);
for (var i = 1; i < s.points.length; i++) {
ctx.lineTo(s.points[i].x, s.points[i].y);
}
ctx.closePath();
ctx.fillStyle = s.fill;
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = 'black';
ctx.stroke();
// draw segment's box label
if (s.label.withLine) {
lineBoxedLabel(s, labelfontsize, labelfontface, labelpadding);
} else {
boxedLabel(s, labelfontsize, labelfontface, labelpadding);
}
}
function moleculeLabel(start, end, offsetLength, angle, text) {
ctx.textAlign = 'center';
ctx.textBaseline = 'middle'
ctx.font = '14px verdana';
var dx = end.x - start.x;
var dy = end.y - start.y;
var x0 = parseInt(start.x + dx * 0.50);
var y0 = parseInt(start.y + dy * 0.50);
var x1 = parseInt(x0 + offsetLength * Math.cos(angle));
var y1 = parseInt(y0 + offsetLength * Math.sin(angle));
ctx.fillStyle = 'black';
ctx.fillText(text, x1, y1);
// arrow
var x0 = parseInt(start.x + dx * 0.35);
var y0 = parseInt(start.y + dy * 0.35);
var x1 = parseInt(x0 + 50 * Math.cos(angle));
var y1 = parseInt(y0 + 50 * Math.sin(angle));
var x2 = parseInt(start.x + dx * 0.65);
var y2 = parseInt(start.y + dy * 0.65);
var x3 = parseInt(x2 + 50 * Math.cos(angle));
var y3 = parseInt(y2 + 50 * Math.sin(angle));
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x3, y3);
ctx.strokeStyle = 'black';
ctx.lineWidth = 1;
ctx.stroke();
var angle = Math.atan2(dy, dx);
ctx.translate(x3, y3);
ctx.rotate(angle);
ctx.drawImage(arrowhead, -arrowheadLength, -arrowheadWidth / 2);
ctx.setTransform(1, 0, 0, 1, 0, 0);
}
function boxedLabel(s, fontsize, fontface, padding) {
var centerX = s.label.cx;
var centerY = s.label.cy;
var text = s.label.text;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle'
ctx.font = fontsize + 'px ' + fontface
var textwidth = ctx.measureText(text).width;
var textheight = fontsize * 1.286;
var leftX = centerX - textwidth / 2 - padding;
var topY = centerY - textheight / 2 - padding;
ctx.fillStyle = 'white';
ctx.fillRect(leftX, topY, textwidth + padding * 2, textheight + padding * 2);
ctx.lineWidth = 1;
ctx.strokeRect(leftX, topY, textwidth + padding * 2, textheight + padding * 2);
ctx.fillStyle = 'black';
ctx.fillText(text, centerX, centerY);
}
function lineBoxedLabel(s, fontsize, fontface, padding) {
var centerX = s.label.cx;
var centerY = s.label.cy;
var text = s.label.text;
var lineToX = s.label.endX;
var lineToY = s.label.endY;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle'
ctx.font = fontsize + 'px ' + fontface
var textwidth = ctx.measureText(text).width;
var textheight = fontsize * 1.286;
var leftX = centerX - textwidth / 2 - padding;
var topY = centerY - textheight / 2 - padding;
// the line
ctx.beginPath();
ctx.moveTo(leftX, topY + textheight / 2);
ctx.lineTo(lineToX, topY + textheight / 2);
ctx.strokeStyle = 'black';
ctx.lineWidth = 1;
ctx.stroke();
// the boxed text
ctx.fillStyle = 'white';
ctx.fillRect(leftX, topY, textwidth + padding * 2, textheight + padding * 2);
ctx.strokeRect(leftX, topY, textwidth + padding * 2, textheight + padding * 2);
ctx.fillStyle = 'black';
ctx.fillText(text, centerX, centerY);
}
function ticklines(start, end, count, angle, length) {
var dx = end.x - start.x;
var dy = end.y - start.y;
ctx.lineWidth = 1;
for (var i = 1; i < count; i++) {
var x0 = parseInt(start.x + dx * i / count);
var y0 = parseInt(start.y + dy * i / count);
var x1 = parseInt(x0 + length * Math.cos(angle));
var y1 = parseInt(y0 + length * Math.sin(angle));
ctx.beginPath();
ctx.moveTo(x0, y0);
ctx.lineTo(x1, y1);
ctx.stroke();
if (i == 2 || i == 4 || i == 6 || i == 8) {
var labelOffset = length * 3 / 4;
var x1 = parseInt(x0 - labelOffset * Math.cos(angle));
var y1 = parseInt(y0 - labelOffset * Math.sin(angle));
ctx.fillStyle = 'black';
ctx.fillText(parseInt(i * 10), x1, y1);
}
}
}
function premakeArrowhead() {
var actx = arrowhead.getContext('2d');
arrowhead.width = arrowheadLength;
arrowhead.height = arrowheadWidth;
actx.beginPath();
actx.moveTo(0, 0);
actx.lineTo(arrowheadLength, arrowheadWidth / 2);
actx.lineTo(0, arrowheadWidth);
actx.closePath();
actx.fillStyle = 'black';
actx.fill();
}
function drawTriangle(t) {
ctx.beginPath();
ctx.moveTo(t[0].x, t[0].y);
ctx.lineTo(t[1].x, t[1].y);
ctx.lineTo(t[2].x, t[2].y);
ctx.closePath();
ctx.strokeStyle = 'black';
ctx.lineWidth = 2;
ctx.stroke();
}
function drawLegend(texts, x, y, lineheight) {
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
ctx.fillStyle = 'black';
ctx.font = '12px arial';
for (var i = 0; i < texts.length; i++) {
ctx.fillText(texts[i], x, y + i * lineheight);
}
}
function plotResult(val1, val2, val3) {
let deltaX, length;
let sum = val1 + val2 + val3;
const cos60 = Math.cos(Math.PI / 3);
const sin60 = Math.sin(Math.PI / 3);
let ch4 = val1 / sum;
let c2h2 = val2 / sum;
let c2h4 = val3 / sum;
length = Math.sqrt(Math.pow((v1.x - v0.x), 2) + Math.pow((v1.y - v0.y), 2));
let ch4PointA = new Point(v0.x + (length * ch4) * cos60, v0.y - (length * ch4) * sin60);
length = Math.sqrt(Math.pow((v2.x - v1.x), 2) + Math.pow((v2.y - v1.y), 2));
let ch4PointB = new Point(v2.x - (length * ch4) * cos60, v2.y - (length * ch4) * sin60);
length = Math.sqrt(Math.pow((v1.x - v2.x), 2) + Math.pow((v1.y - v2.y), 2));
let c2h4PointA = new Point(v1.x + (length * c2h4) * cos60, v1.y + (length * c2h4) * sin60);
deltaX = (v2.x - v0.x) * c2h4;
let c2h4PointB = new Point(v0.x + deltaX, v0.y);
let point = getIntersection(ch4PointA, ch4PointB, c2h4PointA, c2h4PointB);
ctx.beginPath();
ctx.arc(point.x, point.y, 5, 0, 2 * Math.PI, false);
ctx.fillStyle = "red";
ctx.fill();
}
function getIntersection(pointA, pointB, pointC, pointD) {
let denominator, a, b, numeratorA, numeratorB;
denominator = ((pointD.y - pointC.y) * (pointB.x - pointA.x)) - ((pointD.x - pointC.x) * (pointB.y - pointA.y));
a = pointA.y - pointC.y;
b = pointA.x - pointC.x;
numeratorA = ((pointD.x - pointC.x) * a) - ((pointD.y - pointC.y) * b);
numeratorB = ((pointB.x - pointA.x) * a) - ((pointB.y - pointA.y) * b);
a = numeratorA / denominator;
b = numeratorB / denominator;
return new Point(pointA.x + (a * (pointB.x - pointA.x)), pointA.y + (a * (pointB.y - pointA.y)));
}
body {
background-color: ivory;
padding: 10px;
}
#canvas {
border: 1px solid red;
margin: 0 auto;
}
<canvas id="canvas" width=650 height=500></canvas>

Merge multiple trapezoids into one shape

I'm working on a project where the user can draw a shape by adding multiple trapezoids together. Currently it look like this :
But what I will like is remove / hide the lines inside the shape so that it makes a single shape :
The shapes are created with 3 points {bsup; binf; h;} that represent the the length of the top line, the length of the bottom line, and the height of the shape
export const drawPolygonComplex = (ctx, values, inputValues,
distanceUnits, displayCote = true) => {
const hCumul = calcHeight(values);
const middleX = ctx.canvas.width / 2;
const middleY = ctx.canvas.height / 2;
const startY = middleY - hCumul / 2;
let nbPiece = 0;
let currentY = startY;
if (inputValues.length) {
let cotes = [];
for (let key in values) {
//#region attribution des valeurs pour placer les cotes
let intKey = parseInt(key);
let upperLongestValue = values[intKey].b_sup;
let lowerLongestValue = values[intKey].b_inf;
if (values.length > 1) {
if (intKey == 0) {
if (values[intKey + 1].b_sup) {
lowerLongestValue =
values[intKey].b_inf > values[intKey + 1].b_sup
? values[intKey].b_inf
: values[intKey + 1].b_sup;
}
} else if (intKey == values.length - 1) {
upperLongestValue =
values[intKey].b_sup > values[intKey - 1].b_inf
? values[intKey].b_sup
: values[intKey - 1].b_inf;
} else {
lowerLongestValue =
values[intKey].b_inf > values[intKey + 1].b_sup
? values[intKey].b_inf
: values[intKey + 1].b_sup;
upperLongestValue =
values[intKey].b_sup > values[intKey - 1].b_inf
? values[intKey].b_sup
: values[intKey - 1].b_inf;
}
}
let coteUpLeft = { x: middleX - upperLongestValue / 2, y: currentY };
let coteUpRight = { x: middleX + upperLongestValue / 2, y: currentY };
let coteDownLeft = { x: middleX - lowerLongestValue / 2, y: currentY + values[key].h };
let coteDownRight = { x: middleX + lowerLongestValue / 2, y: currentY + values[key].h };
//#endregion
//Définir les coins
let upLeft = { x: middleX - values[key].b_sup / 2, y: currentY };
let upRight = { x: middleX + values[key].b_sup / 2, y: currentY };
let downLeft = { x: middleX - values[key].b_inf / 2, y: currentY + values[key].h };
let downRight = { x: middleX + values[key].b_inf / 2, y: currentY + values[key].h };
//Dessiner la shape
ctx.lineWidth = 2;
ctx.strokeStyle = 'black';
ctx.fillStyle = ctx.createPattern(HatchPattern(), 'repeat');
ctx.beginPath();
ctx.moveTo(upLeft.x, upLeft.y);
ctx.lineTo(upRight.x, upRight.y);
ctx.lineTo(downRight.x, downRight.y);
ctx.lineTo(downLeft.x, downLeft.y);
ctx.lineTo(upLeft.x, upLeft.y);
ctx.closePath();
ctx.fill();
ctx.stroke();
if (displayCote) {
//Placer les cotes
if (nbPiece % 2 == 0) {
cotes[intKey + 1] = drawRightCote(
ctx,
coteUpRight.x,
coteDownRight.x,
coteUpRight.y,
coteDownRight.y,
distanceUnits,
inputValues[key].h,
1
);
} else {
cotes[intKey + 1] = drawLeftCote(
ctx,
coteUpLeft.x,
coteDownLeft.x,
coteUpLeft.y,
coteDownLeft.y,
distanceUnits,
inputValues[key].h,
1
);
}
}
//Calcul des variables
currentY += values[key].h;
nbPiece++;
if (displayCote) {
//Cote du haut et du bas
if (intKey == 0) {
cotes[0] = drawUpperCote(
ctx,
coteUpLeft.x,
coteUpRight.x,
startY,
distanceUnits,
inputValues[key].b_sup,
1
);
}
if (intKey == values.length - 1) {
cotes[values.length + 1] = drawLowerCote(
ctx,
coteDownLeft.x,
coteDownRight.x,
currentY,
distanceUnits,
inputValues[key].b_inf,
1
);
//Cote hauteur
drawLeftCote(
ctx,
middleX - values[0].b_sup / 2,
coteDownLeft.x,
startY,
currentY,
distanceUnits,
calcHeight(inputValues),
2
);
}
}
}
return cotes;
}
};
You could figure out a way to trace the join-points and then clear them. First you need to locate where the shapes are joined together.
const drawTrapezoid = (ctx, x, y, width, height, indent = 0) => {
ctx.beginPath();
ctx.moveTo(x + indent, y);
ctx.lineTo(x - indent + width, y);
ctx.lineTo(x + width, y + height);
ctx.lineTo(x, y + height);
ctx.closePath();
ctx.stroke();
}
const ctx = document.querySelector('#drawing').getContext('2d');
Object.assign(ctx.canvas, { width: 300, height: 300 });
const
x = 20, y = 20,
height = 160, width = 60,
thickness = 6;
ctx.lineWidth = thickness;
ctx.strokeStyle = 'green';
drawTrapezoid(ctx, x, y, width, 20, -10);
ctx.strokeRect(x, y + 20, width, height - 40);
drawTrapezoid(ctx, x - 10, y + height - 20, width + 20, 20, 10);
const thickHalf = thickness / 2;
ctx.fillStyle = 'red';
ctx.fillRect(x + thickHalf, y - thickHalf + 20, width - thickness, thickness);
ctx.fillRect(x + thickHalf, y - thickHalf + height - 20, width - thickness, thickness);
<canvas id="drawing"></canvas>
After you figure out where the points join, erase the lines. Instead of calling fillRect as seen in the latter part of the example above, call clearRect. Once you draw this shape on your separate canvas, grab the data and draw it to your main canvas.
const drawTrapezoid = (ctx, x, y, width, height, indent = 0) => {
ctx.beginPath();
ctx.moveTo(x + indent, y);
ctx.lineTo(x - indent + width, y);
ctx.lineTo(x + width, y + height);
ctx.lineTo(x, y + height);
ctx.closePath();
ctx.stroke();
}
const ctx = document.querySelector('#drawing').getContext('2d');
Object.assign(ctx.canvas, { width: 300, height: 300 });
const
x = 20, y = 20,
height = 160, width = 60,
thickness = 6;
ctx.lineWidth = thickness;
ctx.strokeStyle = 'green';
drawTrapezoid(ctx, x, y, width, 20, -10);
ctx.strokeRect(x, y + 20, width, height - 40);
drawTrapezoid(ctx, x - 10, y + height - 20, width + 20, 20, 10);
const thickHalf = thickness / 2;
ctx.clearRect(x + thickHalf, y - thickHalf + 20, width - thickness, thickness);
ctx.clearRect(x + thickHalf, y - thickHalf + height - 20, width - thickness, thickness);
<canvas id="drawing"></canvas>
Drawing to the main canvas.
const drawTrapezoid = (ctx, x, y, width, height, indent = 0) => {
ctx.beginPath();
ctx.moveTo(x + indent, y);
ctx.lineTo(x - indent + width, y);
ctx.lineTo(x + width, y + height);
ctx.lineTo(x, y + height);
ctx.closePath();
ctx.stroke();
}
const ctx = document.querySelector('#drawing').getContext('2d');
const ctxTmp = document.querySelector('#tmp-drawing').getContext('2d');
Object.assign(ctx.canvas, { width: 300, height: 300 });
Object.assign(ctxTmp.canvas, { width: 300, height: 300 });
ctx.fillStyle = 'yellow';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
const
x = 20,
y = 20,
height = 160,
width = 60,
thickness = 6;
ctxTmp.lineWidth = thickness;
ctxTmp.strokeStyle = 'green';
drawTrapezoid(ctxTmp, x, y, width, 20, -10);
ctxTmp.strokeRect(x, y + 20, width, height - 40);
drawTrapezoid(ctxTmp, x - 10, y + height - 20, width + 20, 20, 10);
const thickHalf = thickness / 2;
ctxTmp.clearRect(x + thickHalf, y - thickHalf + 20, width - thickness, thickness);
ctxTmp.clearRect(x + thickHalf, y - thickHalf + height - 20, width - thickness, thickness);
const img = document.createElement('img');
img.src = ctxTmp.canvas.toDataURL('image/png');
img.onload = () => ctx.drawImage(img, 0, 0);
#tmp-drawing { display: none; }
<canvas id="drawing"></canvas>
<canvas id="tmp-drawing"></canvas>

Raphael Graph - set fixed range

I'd like to be able to cater for missing graph points by breaking the graph line where data is missing.
I think I can achieve this by specifying a fixed range?
For example, if the x-axis should contain every hour in the day and the y-axis contains percentage values, I want the x-axis to always have a full range of 24 hour values.
However, the code is taking the set of times for which data exists and is using them as the range for the x-axis. If no data was present for times between 4 - 11 then the graph shows a straight line between 4 and 11, 5,6,7,8,9 and 10 don't appear on the x-axis and this is not what I want.
Here is the code...
Raphael.fn.drawGrid = function (x, y, w, h, wv, hv, color) {
color = color || "#000";
var path = ["M", Math.round(x) + .5, Math.round(y) + .5, "L", Math.round(x + w) + .5, Math.round(y) + .5, Math.round(x + w) + .5, Math.round(y + h) + .5, Math.round(x) + .5, Math.round(y + h) + .5, Math.round(x) + .5, Math.round(y) + .5],
rowHeight = h / hv,
columnWidth = w / wv;
for (var i = 1; i < hv; i++) {
path = path.concat(["M", Math.round(x) + .5, Math.round(y + i * rowHeight) + .5, "H", Math.round(x + w) + .5]);
}
for (i = 1; i < wv; i++) {
path = path.concat(["M", Math.round(x + i * columnWidth) + .5, Math.round(y) + .5, "V", Math.round(y + h) + .5]);
}
return this.path(path.join(",")).attr({stroke: color});
};
$(function () {
$("#data").css({
position: "absolute",
left: "-9999em",
top: "-9999em"
});
});
window.onload = function () {
function getAnchors(p1x, p1y, p2x, p2y, p3x, p3y) {
var l1 = (p2x - p1x) / 2,
l2 = (p3x - p2x) / 2,
a = Math.atan((p2x - p1x) / Math.abs(p2y - p1y)),
b = Math.atan((p3x - p2x) / Math.abs(p2y - p3y));
a = p1y < p2y ? Math.PI - a : a;
b = p3y < p2y ? Math.PI - b : b;
var alpha = Math.PI / 2 - ((a + b) % (Math.PI * 2)) / 2,
dx1 = l1 * Math.sin(alpha + a),
dy1 = l1 * Math.cos(alpha + a),
dx2 = l2 * Math.sin(alpha + b),
dy2 = l2 * Math.cos(alpha + b);
return {
x1: p2x - dx1,
y1: p2y + dy1,
x2: p2x + dx2,
y2: p2y + dy2
};
}
// Grab the data
var labels = [],
data = [];
$("#data tfoot th").each(function () {
labels.push($(this).html());
});
$("#data tbody td").each(function () {
data.push($(this).html());
});
// Draw
var width = 800,
height = 250,
leftgutter = 30,
bottomgutter = 20,
topgutter = 20,
colorhue = .6 || Math.random(),
color = "hsl(" + [colorhue, .5, .5] + ")",
r = Raphael("holder", width, height),
txt = {font: '12px Helvetica, Arial', fill: "#fff"},
txt1 = {font: '10px Helvetica, Arial', fill: "#fff"},
txt2 = {font: '12px Helvetica, Arial', fill: "#000"},
X = (width - leftgutter) / labels.length,
max = Math.max.apply(Math, data),
Y = (height - bottomgutter - topgutter) / max;
r.drawGrid(leftgutter + X * .5 + .5, topgutter + .5, width - leftgutter - X, height - topgutter - bottomgutter, 10, 10, "#000");
var path = r.path().attr({stroke: color, "stroke-width": 4, "stroke-linejoin": "round"}),
bgp = r.path().attr({stroke: "none", opacity: .3, fill: color}),
label = r.set(),
lx = 0, ly = 0,
is_label_visible = false,
leave_timer,
blanket = r.set();
label.push(r.text(60, 12, "24 hits").attr(txt));
label.push(r.text(60, 27, "22 September 2008").attr(txt1).attr({fill: color}));
label.hide();
var frame = r.popup(100, 100, label, "right").attr({fill: "#000", stroke: "#666", "stroke-width": 2, "fill-opacity": .7}).hide();
var p, bgpp;
for (var i = 0, ii = labels.length; i < ii; i++) {
var y = Math.round(height - bottomgutter - Y * data[i]),
x = Math.round(leftgutter + X * (i + .5)),
t = r.text(x, height - 6, labels[i]).attr(txt).toBack();
if (!i) {
p = ["M", x, y, "C", x, y];
bgpp = ["M", leftgutter + X * .5, height - bottomgutter, "L", x, y, "C", x, y];
}
if (i && i < ii - 1) {
var Y0 = Math.round(height - bottomgutter - Y * data[i - 1]),
X0 = Math.round(leftgutter + X * (i - .5)),
Y2 = Math.round(height - bottomgutter - Y * data[i + 1]),
X2 = Math.round(leftgutter + X * (i + 1.5));
var a = getAnchors(X0, Y0, x, y, X2, Y2);
p = p.concat([a.x1, a.y1, x, y, a.x2, a.y2]);
bgpp = bgpp.concat([a.x1, a.y1, x, y, a.x2, a.y2]);
}
var dot = r.circle(x, y, 4).attr({fill: "#333", stroke: color, "stroke-width": 2});
blanket.push(r.rect(leftgutter + X * i, 0, X, height - bottomgutter).attr({stroke: "none", fill: "#fff", opacity: 0}));
var rect = blanket[blanket.length - 1];
(function (x, y, data, lbl, dot) {
var timer, i = 0;
rect.hover(function () {
clearTimeout(leave_timer);
var side = "right";
if (x + frame.getBBox().width > width) {
side = "left";
}
var ppp = r.popup(x, y, label, side, 1),
anim = Raphael.animation({
path: ppp.path,
transform: ["t", ppp.dx, ppp.dy]
}, 200 * is_label_visible);
lx = label[0].transform()[0][1] + ppp.dx;
ly = label[0].transform()[0][2] + ppp.dy;
frame.show().stop().animate(anim);
label[0].attr({text: data + " hit" + (data == 1 ? "" : "s")}).show().stop().animateWith(frame, anim, {transform: ["t", lx, ly]}, 200 * is_label_visible);
label[1].attr({text: lbl + " September 2008"}).show().stop().animateWith(frame, anim, {transform: ["t", lx, ly]}, 200 * is_label_visible);
dot.attr("r", 6);
is_label_visible = true;
}, function () {
dot.attr("r", 4);
leave_timer = setTimeout(function () {
frame.hide();
label[0].hide();
label[1].hide();
is_label_visible = false;
}, 1);
});
})(x, y, data[i], labels[i], dot);
}
p = p.concat([x, y, x, y]);
bgpp = bgpp.concat([x, y, x, y, "L", x, height - bottomgutter, "z"]);
path.attr({path: p});
bgp.attr({path: bgpp});
frame.toFront();
label[0].toFront();
label[1].toFront();
blanket.toFront();
};

Raphael js. Fill color along a curve

I have created a circle in which I can choose two points along the circumference of of circle.
I want to fill the portion between those two points.
Demo
If you see the demo, I want to fill the angle between two points.
JS:
(function (Raphael) {
Raphael.colorwheel = function (x, y, size, initcolor, element) {
return new ColorWheel(x, y, size, initcolor, element);
};
var pi = Math.PI,
doc = document,
win = window,
ColorWheel = function (x, y, size, initcolor, element) {
size = size || 200;
var w3 = 3 * size / 200,
w1 = size / 200,
fi = 1.6180339887,
segments = 3,//pi * size / 50,
size20 = size / 20,
size2 = size / 2,
padding = 2 * size / 200,
t = this;
var H = 1, S = 1, B = 1, s = size - (size20 * 4);
var r = element ? Raphael(element, size, size) : Raphael(x, y, size, size),
xy = s / 6 + size20 * 2 + padding,
wh = s * 2 / 3 - padding * 2;
w1 < 1 && (w1 = 1);
w3 < 1 && (w3 = 1);
// ring drawing
var a = pi / 2 - pi * 2 / segments * 1.3,
R = size2 - padding,
R2 = size2 - padding - size20 * 2,
path = ["M", size2, padding, "A", R, R, 0, 0, 1, R * Math.cos(a) + R + padding, R - R * Math.sin(a) + padding, "L", R2 * Math.cos(a) + R + padding, R - R2 * Math.sin(a) + padding, "A", R2, R2, 0, 0, 0, size2, padding + size20 * 2, "z"].join();
for (var i = 0; i < segments; i++) {
r.path(path).attr({
stroke: "none",
fill: "#8fd117",
transform: "r" + [(360 / segments) * i, size2, size2]
});
}
r.path(["M", size2, padding, "A", R, R, 0, 1, 1, size2 - 1, padding, "l1,0", "M", size2, padding + size20 * 2, "A", R2, R2, 0, 1, 1, size2 - 1, padding + size20 * 2, "l1,0"]).attr({
"stroke-width": w3,
stroke: "#fff"
});
t.startCursor = r.set();
var h = size20 * 2 + 2;
t.startCursor.push(r.rect(size2 - h / fi / 2, padding - 1, h / fi, h, 3 * size / 200).attr({
stroke: "#00A0C6",
opacity: .5,
"stroke-width": w3
}));
t.startCursor.push(t.startCursor[0].clone().attr({
stroke: "#00A0C6",
opacity: 1,
"stroke-width": w1
}));
t.endCursor = r.set();
var h = size20 * 2 + 2;
t.endCursor.push(r.rect(size2 - h / fi / 2, padding - 1, h / fi, h, 3 * size / 200).attr({
stroke: "#F96E5B",
opacity: .5,
"stroke-width": w3
}));
t.endCursor.push(t.endCursor[0].clone().attr({
stroke: "#F96E5B",
opacity: 1,
"stroke-width": w1
}));
t.ring = r.path(["M", size2, padding, "A", R, R, 0, 1, 1, size2 - 1, padding, "l1,0M", size2, padding + size20 * 2, "A", R2, R2, 0, 1, 1, size2 - 1, padding + size20 * 2, "l1,0"]).attr({
fill: "#000",
opacity: 0,
stroke: "none"
});
t.H = t.S = t.B = 1;
t.raphael = r;
t.size2 = size2;
t.wh = wh;
t.x = x;
t.xy = xy;
t.y = y;
t.endCursor.attr({transform: "r" + [50, t.size2, t.size2]});
// events
t.ring.drag(function (dx, dy, x, y) {
t.docOnMove(dx, dy, x, y);
}, function (x, y) {
// Rotate on click
t.setH(x - t.x - t.size2, y - t.y - t.size2);
}, function () {
});
},
proto = ColorWheel.prototype;
proto.setH = function (x, y) {
var d = Raphael.angle(x, y, 0, 0);
this.H = (d + 90) / 360;
var a = 0;
if(d > 270) {
d = d - 270;
}
else {
d = d + 90;
}
var m = Math.abs(d - this.startCursor[0]._.deg);
var n = Math.abs(d - this.endCursor[0]._.deg);
if(m > 180) {
m = 360 - m ;
}
if(n > 180) {
n = 360 - n;
}
if( m <= n) {
this.startCursor.attr({transform: "r" + [d, this.size2, this.size2]});
}
else {
this.endCursor.attr({transform: "r" + [d, this.size2, this.size2]});
}
m = this.startCursor[0]._.deg ;
n = this.endCursor[0]._.deg;
if(m > 360) {
m = m - 360;
}
if( n > 360 ) {
n = n - 360;
}
var diff = m > n ? m - n : n - m;
this.onchange(m,n,diff);
};
proto.docOnMove = function (dx, dy, x, y) {
this.setH(x - this.x - this.size2, y - this.y - this.size2);
};
})(window.Raphael);
window.onload = function () {
var cp2 = Raphael.colorwheel(60, 20, 200, "#eee");
var X = document.getElementById('x');
var Y = document.getElementById('y');
var angle = document.getElementById('angle');
cp2.onchange = function (x, y, ang) {
X.innerHTML = Math.round(x * 100) / 100;
Y.innerHTML = Math.round(y * 100) / 100;
angle.innerHTML = Math.round(ang * 100) / 100;
}
};
HTML:
<div id="wrapper">X : <span id="x">0</span>
<br>Y: <span id="y">50</span>
<br>Angle: <span id="angle">50</span>
</div>
CSS:
body {
background: #e6e6e6;
}
#wrapper {
position: absolute;
top: 240px;
left: 100px;
}
UPDATE:
With Chris's help,
I have got some success.
See Demo
Bugs :
1. If you start green first, red breaks,
2. If you start red first and makes angle of greater than 180 degree and when green reduces that below 180 degree, it breaks again.
UPDATE 2
DEMO
BUGS:
1. If you start red first and makes angle of greater than 180 degree and when green reduces that below 180 degree, it breaks again.
2. Sometimes arcs in opposite direction.
Cool project. You just need to add an elliptical arc to the color wheel and redraw the path on the onchange event.
I got you half the way here: It works if you move the orange cursor, completely breaks if you move the blue cursor.
To start:
t.x0 = t.startCursor[0].attr("x") + t.startCursor[0].attr("width") / 2;
t.y0 = t.startCursor[0].attr("y") + t.startCursor[0].attr("height") / 2;
t.R1 = (R2 + R) / 2;
t.x1 = t.x0 + t.R1 * Math.sin(50 * Math.PI / 180);
t.y1 = t.y0 + t.R1 - t.R1 * Math.cos(50 * Math.PI / 180);
t.arc = r.path("M" + t.x0 + "," + t.y0 + "A" + t.R1 + "," + t.R1 + " 50 0,1 " + t.x1 + "," + t.y1)
.attr({
stroke: "#009900",
"stroke-width": 10
});
On update:
if (n > 180) {
flag = 1;
}
var diff = m > n ? m - n : n - m;
t.x0 = t.x0 + t.R1 * Math.sin(m * Math.PI / 180);
t.y0 = t.y0 + t.R1 - t.R1 * Math.cos(m * Math.PI / 180);
t.x1 = t.x0 + t.R1 * Math.sin(diff * Math.PI / 180);
t.y1 = t.y0 + t.R1 - t.R1 * Math.cos(diff * Math.PI / 180);
t.arc = t.arc.attr("path", "M" + t.x0 + "," + t.y0 + "A" + t.R1 + "," + t.R1 + " " + diff + " " + flag + ",1 " + t.x1 + "," + t.y1);
jsfiddle
Should be able to take it from here.
UPDATE, May 8:
You can fix your first problem by changing the flag on the diff, not on the second angle:
if (diff > 180) {
flag = 1;
}
The event that's triggering the second problem is the second angle (the red handle) passing the 0-degree mark. The easiest way to catch this is just to add 360 to the angle IF it's less than the first angle:
var m = this.startCursor[0]._.deg ;
var n = this.endCursor[0]._.deg;
var t = this;
var flag = 0;
var sweep = 1;
var path = "";
if (n < m) {
m += 360;
}
var diff = Math.abs(m - n);
if (diff > 180) {
flag = 1;
}
Here's the fiddle
Note: You were catching situations where (n > 360) and (m > 360), but this doesn't appear necessary -- the angles arrive at this point in the code already set below 360, at least in Chrome.
Here's working solution:
Demo
(function (Raphael) {
Raphael.colorwheel = function (x, y, size, initcolor, element) {
return new ColorWheel(x, y, size, initcolor, element);
};
var pi = Math.PI,
doc = document,
win = window,
ColorWheel = function (x, y, size, initcolor, element) {
size = size || 200;
var w3 = 3 * size / 200,
w1 = size / 200,
fi = 1.6180339887,
segments = 3,//pi * size / 50,
size20 = size / 20,
size2 = size / 2,
padding = 2 * size / 200,
t = this;
var H = 1, S = 1, B = 1, s = size - (size20 * 4);
var r = element ? Raphael(element, size, size) : Raphael(x, y, size, size),
xy = s / 6 + size20 * 2 + padding,
wh = s * 2 / 3 - padding * 2;
w1 < 1 && (w1 = 1);
w3 < 1 && (w3 = 1);
// ring drawing
var a = pi / 2 - pi * 2 / segments * 1.3,
R = size2 - padding,
R2 = size2 - padding - size20 * 2,
path = ["M", size2, padding, "A", R, R, 0, 0, 1, R * Math.cos(a) + R + padding, R - R * Math.sin(a) + padding, "L", R2 * Math.cos(a) + R + padding, R - R2 * Math.sin(a) + padding, "A", R2, R2, 0, 0, 0, size2, padding + size20 * 2, "z"].join();
for (var i = 0; i < segments; i++) {
r.path(path).attr({
stroke: "none",
fill: "#8fd117",
transform: "r" + [(360 / segments) * i, size2, size2]
});
}
r.path(["M", size2, padding, "A", R, R, 0, 1, 1, size2 - 1, padding, "l1,0", "M", size2, padding + size20 * 2, "A", R2, R2, 0, 1, 1, size2 - 1, padding + size20 * 2, "l1,0"]).attr({
"stroke-width": w3,
stroke: "#fff"
});
t.startCursor = r.set();
var h = size20 * 2 + 2;
t.startCursor.push(r.rect(size2 - h / fi / 2, padding - 1, h / fi, h, 3 * size / 200).attr({
stroke: "#00A0C6",
opacity: 1,
"stroke-width": w3
}));
t.startCursor.push(t.startCursor[0].clone().attr({
stroke: "#00A0C6",
fill : "#8fd117",
opacity: 1,
"stroke-width": w1
}));
t.endCursor = r.set();
var h = size20 * 2 + 2;
t.endCursor.push(r.rect(size2 - h / fi / 2, padding - 1, h / fi, h, 3 * size / 200).attr({
stroke: "#F96E5B",
opacity: 1,
"stroke-width": w3,
}));
t.endCursor.push(t.endCursor[0].clone().attr({
stroke: "#F96E5B",
fill : "#8fd117",
opacity: 1,
"stroke-width": w1
}));
t.ring = r.path(["M", size2, padding, "A", R, R, 0, 1, 1, size2 - 1, padding, "l1,0M", size2, padding + size20 * 2, "A", R2, R2, 0, 1, 1, size2 - 1, padding + size20 * 2, "l1,0"]).attr({
fill: "#000",
opacity: 0,
stroke: "none"
});
t.H = t.S = t.B = 1;
t.raphael = r;
t.size2 = size2;
t.wh = wh;
t.x = x;
t.xy = xy;
t.y = y;
t.endCursor.attr({transform: "r" + [50, t.size2, t.size2]});
t.x0 = t.startCursor[0].attr("x") + t.startCursor[0].attr("width") / 2;
t.y0 = t.startCursor[0].attr("y") + t.startCursor[0].attr("height") / 2;
t.initX0 = t.x0;
t.initY0 = t.y0;
t.R1 = (R2 + R) / 2;
t.x1 = t.x0 + t.R1 * Math.sin(50 * Math.PI / 180);
t.y1 = t.y0 + t.R1 - t.R1 * Math.cos(50 * Math.PI / 180);
t.initX1 = t.x1;
t.initY1 = t.y1;
var path = "M" + t.x0 + "," + t.y0 + "A" + t.R1 + "," + t.R1 + " 50 0,1 " + t.x1 + "," + t.y1;
t.arc = r.path(path)
.attr({
stroke: "#009900",
"stroke-width": 10
});
t.startCursor.drag(function (dx, dy, x, y) {
t.docOnMove(dx, dy, x, y,'startCursor');
}, function (x, y) {
t.setH(x - t.x - t.size2, y - t.y - t.size2,'startCursor');
}, function () {
});
t.endCursor.drag(function (dx, dy, x, y) {
t.docOnMove(dx, dy, x, y,'endCursor');
}, function (x, y) {
t.setH(x - t.x - t.size2, y - t.y - t.size2,'endCursor');
}, function () {
});
t.startCursor.toFront();
t.endCursor.toFront();
},
proto = ColorWheel.prototype;
proto.setH = function (x, y,cursor) {
var d = Raphael.angle(x, y, 0, 0);
if(d > 270) {
d = d - 270;
}
else {
d = d + 90;
}
if((cursor === 'startCursor' && d > this.endCursor[0]._.deg) || (cursor === 'endCursor' && d <= this.startCursor[0]._.deg)) {
return;
}
if(cursor === 'startCursor') {
this.startCursor.attr({transform: "r" + [d, this.size2, this.size2]});
}
else {
this.endCursor.attr({transform: "r" + [d, this.size2, this.size2]});
}
var m = this.startCursor[0]._.deg ;
var n = this.endCursor[0]._.deg;
var t = this;
var flag = 0;
if(m > 360) {
m = m - 360;
flag = 1;
}
if( n > 360 ) {
n = n - 360;
}
var diff = Math.abs(m - n);
if (diff > 180) {
flag = 1;
}
var path = "";
var sweep = 1;
if(cursor === 'endCursor') {
t.x1 = t.initX0 + t.R1 * Math.sin(n * Math.PI / 180);
t.y1 = t.initY0 + t.R1 - t.R1 * Math.cos(n * Math.PI / 180);
}
else {
t.x0 = t.initX0 + t.R1 * Math.sin(m * Math.PI / 180);
t.y0 = t.initY0 + t.R1 - t.R1 * Math.cos(m * Math.PI / 180);
}
console.log(m,t.x0,t.y0,t.x1,t.y1);
path = "M" + t.x0 + "," + t.y0 + "A" + t.R1 + "," + t.R1 + " " + diff + " " + flag + "," + sweep + " " + t.x1 + "," + t.y1;
t.arc = t.arc.attr("path", path );
this.onchange(m,n,diff);
};
proto.docOnMove = function (dx, dy, x, y,cursor) {
this.setH(x - this.x - this.size2, y - this.y - this.size2,cursor);
};
})(window.Raphael);
window.onload = function () {
var cp2 = Raphael.colorwheel(60, 20, 200, "#eee");
var X = document.getElementById('x');
var Y = document.getElementById('y');
var angle = document.getElementById('angle');
cp2.onchange = function (x, y, ang) {
X.innerHTML = Math.round(x * 100) / 100;
Y.innerHTML = Math.round(y * 100) / 100;
angle.innerHTML = Math.round(ang * 100) / 100;
}
};

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