I have a form that counts when a button (button.clicked in the example below) is clicked. I want to make it operate in two modes: one keeps counting with every click, the other has a timer (started with the click of another button, button.start) that will disable the click-count button when the timer runs out. Each mode is chosen by clicking a button (button.menu-timer and button.menu-clicks). When the count mode is selected, one function (cc) is called. When switched to the timer mode, another function (tt) should be called and the first function should stop.
If I click one mode button, then everything works as it should, but if after that I click the other mode button, both functions continue to operate; each click of button.click adds two to the count. Moreover, if you click the mode buttons several times, clicking the count button will increase the counter many times, rather than only once.
I searched for solutions on the Internet and found one based on return; I tried to use return in various ways but couldn't get it to work.
I need that when choosing the right mode, only the desired function works. And so that when you click several times on one mode, the function will run once.
The following snippet is also available on CodePen.
let clicker = document.querySelector(".click");
let start = document.querySelector(".start");
let clickerValue = document.querySelector(".click").value;
const reset = document.querySelector(".reset");
const menuTimer = document.querySelector(".menu-timer");
const menuClicks = document.querySelector(".menu-clicks");
const times = document.querySelectorAll(".time");
let i = 0;
let y;
let tf;
let timer = 15;
function tt(tf) {
if (tf ===2) {
return;
}
start.addEventListener("click", () => {
start.style.zIndex = "-1";
y = setInterval(() => {
if (i === timer) {
clicker.setAttribute("disabled", "");
} else {
i++;
}
}, 1000);
});
clicker.addEventListener("click", () => {
clicker.textContent = clickerValue++;
});
reset.addEventListener("click", resetF);
}
function cc(tf) {
if (tf = 1) {
return;
}
start.addEventListener("click", () => {
console.log("111111");
start.style.zIndex = "-1";
});
clicker.addEventListener("click", () => {
clicker.textContent = `a ${clickerValue++}`;
});
reset.addEventListener("click", resetF);
}
function resetF() {
clearInterval(y);
i = 0;
start.style.zIndex = "2";
clickerValue = 0;
clicker.textContent = clickerValue;
clicker.removeAttribute("disabled", "");
}
menuTimer.addEventListener("click", function () {
menuTimer.classList.add("active");
menuClicks.classList.remove("active");
tt(1);
resetF();
});
menuClicks.addEventListener("click", function () {
menuClicks.classList.add("active");
menuTimer.classList.remove("active");
cc(2)
resetF();
});
<div class="menu">
<button type="button" onclick="tf = 1" class="menu-timer">TIMER</button>
<button type="button" onclick="tf = 2" class="menu-clicks">CLICKS</button>
</div>
<div class="click-btn">
<button class="click" type="button">0</button>
<button class="start" type="button">START</button>
</div>
<button class="reset" type="button">Reset</button>
You have a typo with assigning = instead of equality operator ===
function cc(tf) {
if (tf = 1) { // should be ===
return;
}
...
}
Also before you addEventListener('click', ...), a good practice is to remove previous click listeners with removeEventListener('click')
Related
I have 12 boxes I need to have turn on one after another after I press the 'MOVE' button in Javascript. The CSS and HTML I already have written for the program.
This is the code I've written so far to turn on each box individually, but I need them all to turn on automatically and consecutively after 1 second with a single click of a button.
on = () => {
const element = document.getElementById('s1');
element.classList.toggle('on');
}
let timer = null;
start = () => {
timer = setTimeout(() => {
toggle();
start();
}, 1000);
}
stop = () => {
clearTimeout(timer);
}
I have written a quantity selector function to display on a page. The page can open some modals, which need to have another quantity selector within each.
I am calling the function within the main page, and also within the modal (to enable the functionality once the modal is displayed.)
When I adjust the quantity in the modal, close the modal, and adjust the quantity on the main page, the quantity increments/decrements double (or 3 times if I was to call the function 3 times.)
Is there a way to "reset" each of these event listeners/functions, to only adjust for their respective elements?
I've looked into "removeEventListener" but haven't had any joy in implementing this within my code.
Example of my work so far here (you can see what I mean if you click the buttons.)
https://codepen.io/777333/pen/zYoKYRN
const quantitySelector = () => {
const qtyGroups = document.querySelectorAll('.qty-group');
if(qtyGroups) {
qtyGroups.forEach((qtyGroup) => {
const qtyDecrease = qtyGroup.querySelector('[data-quantity-decrease]');
const qtyIncrease = qtyGroup.querySelector('[data-quantity-increase]');
const qtyInput = qtyGroup.querySelector('[data-quantity-input]');
const disableEnableDecrease = () => {
if(qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
qtyDecrease.addEventListener('click', (event) => {
event.preventDefault();
if(qtyInput.value > 1) {
qtyInput.value--;
}
disableEnableDecrease();
});
qtyIncrease.addEventListener('click', (event) => {
event.preventDefault();
qtyInput.value++;
disableEnableDecrease();
});
qtyInput.addEventListener('keyup', () => {
disableEnableDecrease();
});
});
}
};
quantitySelector(); // called within main page
quantitySelector(); // called within modal
The issue at hand is that each time you're calling the function, a new event handler is added on top of the previous ones. The best way to avoid this is through Event Delegation where you add a global event handler only once.
// A global event handler
document.addEventListener(
"click",
function (event) {
// Find the qty-group if clicked on it
const qtyGroup = event.target.closest(".qty-group");
// Stop if the click was elsewhere
if (qtyGroup) {
// Get your elements
const qtyDecrease = qtyGroup.querySelector("[data-quantity-decrease]");
const qtyIncrease = qtyGroup.querySelector("[data-quantity-increase]");
const qtyInput = qtyGroup.querySelector("[data-quantity-input]");
const disableEnableDecrease = () => {
if (qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
// Match your elements against what was clicked on.
if (event.target == qtyDecrease) {
event.preventDefault();
if (qtyInput.value > 1) {
qtyInput.value--;
}
disableEnableDecrease();
}
if (event.target == qtyIncrease) {
event.preventDefault();
qtyInput.value++;
disableEnableDecrease();
}
}
},
false
);
Instead of listening to individual elements, you can capture all the clicks on the document, and then finding those that click on elements of interest. You can make a second event handler for the keyup event.
You can save the value of qtyInput on mousedown event and then in the increment you add or subtract one from the saved value instead of the current value of the input.
const quantitySelector = () => {
const qtyGroups = document.querySelectorAll('.qty-group');
if(qtyGroups) {
qtyGroups.forEach((qtyGroup) => {
const qtyDecrease = qtyGroup.querySelector('[data-quantity-decrease]');
const qtyIncrease = qtyGroup.querySelector('[data-quantity-increase]');
const qtyInput = qtyGroup.querySelector('[data-quantity-input]');
const disableEnableDecrease = () => {
if(qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
let savedValue = null;
const saveState = (evebt) => savedValue = Number(qtyInput.value);
qtyDecrease.addEventListener('mousedown', saveState)
qtyIncrease.addEventListener('mousedown', saveState)
qtyDecrease.addEventListener('click', (event) => {
event.preventDefault();
event.stopPropagation();
if(qtyInput.value > 1) {
qtyInput.value = savedValue - 1;
}
disableEnableDecrease();
});
qtyIncrease.addEventListener('click', (event) => {
event.preventDefault();
event.stopPropagation();
qtyInput.value = savedValue + 1;
disableEnableDecrease();
});
qtyInput.addEventListener('keyup', () => {
disableEnableDecrease();
event.stopPropagation();
});
});
}
};
quantitySelector();
quantitySelector();
There is a method called removeEventListener (MDN) but I suggest you to reshape your code such that you do not add event listener if they are already present.
Put all of your addEventListener just when you create your elements, or in a "document ready" callback if they are instantiated by HTML code. Then, when you open your modal, just update your values.
UPDATING YOUR CODE
// hide/show modal function
function toggleModal() {
let modal = document.getElementById('modal');
modal.style.display = modal.style.display == 'none' ? 'block' : 'none';
}
// your document ready function
function onReady() {
const qtyGroups = document.querySelectorAll('.qty-group');
if(qtyGroups) {
qtyGroups.forEach((qtyGroup) => {
const qtyDecrease = qtyGroup.querySelector('[data-quantity-decrease]');
const qtyIncrease = qtyGroup.querySelector('[data-quantity-increase]');
const qtyInput = qtyGroup.querySelector('[data-quantity-input]');
const disableEnableDecrease = () => {
if(qtyInput.value == 1) {
qtyDecrease.disabled = true;
} else {
qtyDecrease.disabled = false;
}
};
qtyDecrease.addEventListener('click', (event) => {
event.preventDefault();
if(qtyInput.value > 1) {
qtyInput.value--;
}
disableEnableDecrease();
});
qtyIncrease.addEventListener('click', (event) => {
event.preventDefault();
qtyInput.value++;
disableEnableDecrease();
});
qtyInput.addEventListener('keyup', () => {
disableEnableDecrease();
});
});
}
// attach hide/show modal handler
const toggle = document.getElementById('modal_toggle');
toggle.addEventListener('click', toggleModal);
}
onReady();
<div class="qty-group">
<button data-quantity-decrease disabled>-</button>
<input data-quantity-input value="1">
<button data-quantity-increase>+</button>
</div>
<div class="qty-group" id="modal" style="display: none;">
<button data-quantity-decrease disabled>-</button>
<input data-quantity-input value="1">
<button data-quantity-increase>+</button>
</div>
<button id="modal_toggle">Toggle Modal</button>
REFACTORING
It is better in such cases to reason as Components. Components ensure code encapsulation, maintainability, reusage, single responsability and many other usefull principles:
// hide/show modal function
function toggleModal() {
// get the modal
let modal = document.getElementById('modal');
// hide the modal
modal.style.display = modal.style.display == 'none' ? 'block' : 'none';
// reset the input of the modal
modalInputReference.reset();
}
function createQuantityInput(target, initialQuantity=1, min=1, max=10, step=1) {
let quantity = 0;
// assign and check if should be disable, also bind to input value
let assign = (q) => {
quantity = Math.max(Math.min(q, max), min);
decrease.disabled = quantity <= min;
increase.disabled = quantity >= max;
input.value = quantity;
};
// CREATION
// This part is not mandatory, you can also get the elements from
// the target (document.querySelector('button.decrease') or similar)
// and then attach the listener.
// Creation is better: ensure encapsulation and single responsability
// create decrease button
let decrease = document.createElement('button');
decrease.addEventListener('click', () => { assign(quantity - step); });
decrease.innerText = '-';
// create increase button
let increase = document.createElement('button');
increase.addEventListener('click', () => { assign(quantity + step); });
increase.innerText = '+'
// create input field
let input = document.createElement('input');
input.value = quantity
input.addEventListener('change', () => { assign(parseFloat(input.value)); });
// resetting the quantity
assign(initialQuantity);
// appending the new component to its parent
target.appendChild(decrease);
target.appendChild(input);
target.appendChild(increase);
// return a reference to manipulate this component
return {
get quantity() { return quantity; },
set quantity(q) { assign(q); },
assign,
reset: () => assign(initialQuantity)
};
}
// this will be your modal reference
let modalInputReference;
function onReady() {
// inject all qty-group with a "quantityInput" component
document.querySelectorAll('.qty-group').forEach(elem => {
let input = createQuantityInput(elem);
if (elem.id == 'modal') {
// if it is the modal I save it for later use
// this is just an hack for now,
// a full code should split this part into a "modal" component maybe
modalInputReference = input;
}
});
// emualte the modal
let toggle = document.getElementById('modal_toggle')
toggle.addEventListener('click', toggleModal)
}
// this function should be wrapped by a
// $(document).ready(onReady) or any other
// function that ensure that all the DOM is successfully loaded
// and the code is not executed before the browser has generated
// all the elements present in the HTML
onReady();
<div class="qty-group"></div>
<div class="qty-group" id="modal" style="display: none;"></div>
<button id="modal_toggle">Toggle Modal</button>
It is shorter (without comments) and also more maintenable. Don't trust who says it is overengineered, it is just kind of time to learn to reason this way, then is much easier and faster. It is just a time investment to waste less time in the future. Try figure out why React or Angular(JS) have climbed the charts of the best frameworks so fast.
I want the function home(); to execute only once. When the player chooses their weapon it creates a homepage button every time they click one of three buttons.
how can it run once so only one homepage button is created regardless of how many times the game is played again?
https://codepen.io/hamisakim/full/XWjVEbx
function home(){ const button = document.createElement("button");
button.innerHTML = "Homepage";
button.setAttribute("id",'homebutton')
const postDiv = document.querySelector('#choices');
postDiv.appendChild(button);
function buttonClick(e) {
home();
const choices = ["lapis", "papyrus", "scalpellus"];
const randomIndex = Math.floor(Math.random() * choices.length);
computer.currentChoice = choices[randomIndex];
document.querySelector("#homepageText").innerHTML = '';
document.querySelector('h3').innerHTML = 'choose below to play again!';
document.getElementById('choices').removeEventListener('click',null);
Add a check if it has run. A simple boolean
var hasHomeRun = false;
function home(){
if (hasHomeRun) return;
hasHomeRun = true;
...
Other option would be to check to see if the element exists
function home(){
if (document.querySelector('#choices')) return;
...
Since your home() functions adds a <button id='homebutton'>, you could use JS to check if that ID is already exists in the DOM
function home() {
if (!document.getElementById("homebutton")) {
// Create button, since it's not yet there
}
}
i think you need this:
window.runHome = false;
const home = function() {
console.log('run home');
}
const buttonClick = function() {
if(!window.runHome) {
window.runHome = 1;
home();
}
}
<button type="button" onclick="buttonClick()">Click</button>
I have a function that I am trying to call every two seconds.
In the function I am displaying some text which after one second calls another function that hides the text for one second. It essentially flashes the picture every second on and off.
After this finishes, it runs this again for an x amount of times until a condition is met.
I am having issues with timing it correctly.
const getRandomNumber = () => {
myFunction();
textContent = 3;
}
function myFunction() {
updatecurrent.textContent = "";
setTimeout(myFunction, 1000);
}
var myVar = setInterval(getRandomNumber, 2000 );
I don't know why you are using two timers for this, or I don't understand your question very well, but to do it you only needs something like this:
let text = "Some Text";
let display_text = "";
let show = true;
let interval_ref;
function start(){
show = true;
interval_ref = setInterval(()=>{
if(!show) {
clearInterval(interval_ref); // stop the loop
}
else{
if(display_text){
display_text = "";
}
else{
display_text = text;
}
document.getElementById("display-text").innerHTML = display_text;
}
}, 1000);
}
function stop(){
show = false;
}
<div>
<button type="button" onclick="start()">Start</button>
<button type="button" onclick="stop()">stop</button>
</div>
<p id="display-text"></p>
I have a click listener on a DOM element (no jQuery):
element.addEventListener('click', (e) => {
// some code
});
and obviously when I click, the code runs and everything is fine.
The problems is that when I double click, the code runs twice and I don't want this behavior (when I double click I want it to act like a single click and run the code once).
One possibility is to use Date to check to see if the last click that triggered the function proper was less than 1 second ago:
const element = document.querySelector('div');
let lastClick = 0;
element.addEventListener('click', (e) => {
const thisClick = Date.now();
if (thisClick - lastClick < 1000) {
console.log('quick click detected, returning early');
return;
}
lastClick = thisClick;
console.log('click');
});
<div>click me</div>
If you want the function proper to run only once the last click was more than 1 second ago (rather than the last function proper run being more than one second ago), change it so that lastClick is assigned to inside the if (thisClick - lastClick < 1000) { conditional:
const element = document.querySelector('div');
let lastClick = 0;
element.addEventListener('click', (e) => {
const thisClick = Date.now();
if (thisClick - lastClick < 1000) {
console.log('quick click detected, returning early');
lastClick = thisClick;
return;
}
lastClick = thisClick;
console.log('click');
});
<div>click me</div>
debounce the event to trigger in a certain period of time:
const element = document.querySelector('button');
let time;
element.addEventListener('click', (e) => {
if (time) {
clearTimeout(time);
}
time = setTimeout(() => console.log('runs after last click'), 500);
});
<button>Click!!!</button>
The most straightforward solution for this is to create a variable that acts as a gate that is reset after a certain time (one second in this example).
var el = document.querySelector('p');
var clickAllowed = true;
el.addEventListener('click', e => {
if (!clickAllowed) {
return;
}
clickAllowed = false;
setTimeout(() => clickAllowed = true, 1000);
// do stuff here
console.log('test');
});
<p>Test</p>
On the first click, your code will run and the "gate" will close to stop a second click. After one second, the "gate" opens to allow the code to run again.
you can set value to one of the input and see if the value is changed
function trigger(){
if(document.getElementById('isClicked').value ==0 ){
console.log('clicked for the first time');
document.getElementById('isClicked').value = 111;
setTimeout(function(){
document.getElementById('isClicked').value = 0;
}, 1000);
}
}
<button onclick='trigger()'>click me </button>
<input type='hidden' value=0 id='isClicked' />
this code working for you
var el=document.getElementById('demo');
window.clicks=0;
// handle two click
el.addEventListener('click',function(){
clicks++;
el.innerHTML='clicks: '+clicks;
setTimeout(function(){
if (clicks == 1) {
runYourCode();
clicks=0;
}
else{
clicks=0;
return;
}
},400);
})
// dblclick event
el.addEventListener('dblclick',function(){
runYourCode();
})
function runYourCode(){
document.getElementById('text').innerHTML += '<br>Run your Code...';
};
#demo{
background:red;
padding:5px 10px;
color:white;
max-width:100px;
}
<p id="demo">click me!</p>
<p id="text">
log:<br>
</p>