call a function after rendering ends react - javascript

I have a function which gets all the inputs rendered (querySelector) in order to execute other stuff and also is called by the "onChange" method of a component I have in order to detect if other inputs were added.
The main problem here is that when useEffect() is called, for some reason not all the inputs are detected, for example if in the DOM there are 3 inputs it only detects 2 (the last input added is not being detected as you can see in the example).
what I think is happening is that the querySelector function ends before the other input is rendered so thats why only the last one added is not being detected. I tried adding a setTimeout() function but that is not a good practice...
Any recommendations?
const onChangeQuery = (e) => {
//some other code here...
selectFirstOpt();
};
useEffect(() => {
selectFirstOpt();
},[])
const selectFirstOpt = () => {
let selects = document.querySelectorAll(".rule--field > select");
if(!selects.length) return;
selects.forEach((select) => {
let firstOpt = select.options[0];
if(firstOpt.value === "") firstOpt.innerText = "select an option";
})
}

I think you could use useRef with useEffect. Also using useRef you can work on the element instead of using selectors to change element values.
import React, { useRef, useEffect } from 'react';
...
/* In your react hook function*/
const first = useRef();
const second = useRef();
...
useEffect(() => {
first.current.value = "value";
second.current.value = "changed";
}, [first, second])
...
/* in your return function */
<input type="text" ref={first} />
<input type="text" ref={second} />
This will change the value of the inputs as soon as they are loaded correctly, it is important to add useRef variables or constants into useEffect square brackets.

Related

Get total width of JSX Element

How could I get the width of a JSX.Element? If I was in vanilla, I would do something like
const button = document.createElement('button');
document.body.appendChild(button)
window.getComputedStyle(button).width
Now I need to do the same, but it seems ref is null and I'm not sure even how to temporarily append to the DOM just to see what its width would be.
const button: JSX.Element = <CustomButton/>;
/// ....
Couple of things to check and consider.
where is the ref created and does it get forwarded correctly to a
valid dom element (make sure that CustomButton uses forwardRef).
you don't need to append anything in react to look at the width. all you need is ref.current.clientWidth or ref.current.getBoundingClientRect(), but ref.current has to exist in the first place :-)
if you need access to the ref.current element when your component first mounts (and not in a onClick or some other callback - then this does not apply) you'll have to use useLayoutEffect as the javascript runs before the dom is rendered so there is technically no to measure yet.
See this example:
ParentComponent.tsx
import {useState, useLayoutEffect} from 'react';
const ParentComponent = () => {
const [width, setWidth] = useState<number | null>(null);
useLayoutEffect(() => {
if(ref?.current && !width) {
const { clientWidth } = ref.current;
setWidth(clientWidth);
}
}, [ref?.current]);
console.log('width', width);
// `width` will be null at first render,
// then when CustomButton renders and <button> is created the ref will be
// updated, triggering your layout side effect that saves the
// clientWidth to the state. State change will trigger a rerender of
// ParentComponent and your console.log will finally print the width (whose
// value is stored in the state).
return <CustomButton ref={ref}/>;
};
CustomButton.tsx
import {forwardRef} from 'react';
const CustomButton = forwarRef((props, ref) => {
return (
<>
// some other stuff
<button ref={ref}/>>Click</button>
</>
);
};
The canonical way is to use a ref, and then observe it within an effect, which is called after the DOM gets rendered:
const ref = useRef();
useEffect(() => {
console.log(window.getComputedStyle(ref.current).width)
}, []);
return <button ref={ref}/>;

using useRef or createRef

I want to set the const [solution, setSolution] = useState(0); with the value of a input element by pressing a button
I get the same result using createRef or using the useRef hook
reading What's the difference between useRef and createRef?
gives quit different answers what exactly thees to do, is there a clear inside about thees to methods ?
function Interface() {
const [solution, setSolution] = useState(0);
const solutionInp = useRef();
// --createRef();
const onButtonClick = () => {
// `current` points to the mounted text input element
setSolution( solutionInp.current.value)
};
return (
<input
type="text"
// value={solution}
ref={solutionInp}
// onInput={(e) => setSolution(e.target.value)}
/>
</section>
<button type="button" onClick={onButtonClick}>do</button>
)}
createRef is for class components, calling it in a context of function component will be treated as a normal function, hence will RE-INITIAL your reference on every render.
useRef is for function components, you lose your ref on unmount lifecycle.

why useEffect hook not working as expected - how its related to useState?

I'm new to react hook, in useEffect I am creating on function, which will be called on clicking button inside the same component. But Im facing one prob, everytime its using one step old prop value, not new one. Im not getting why.
And if I assign prop in state, it will work fine, even I'm not using state value, just setting.
Try here
const defaultCalls = () => {
let fn = (e) => console.log('This is default click fn.');
return {
overrideClickCall: (newFn) => {
fn = newFn
},
clickFn: (e) => {
fn(e);
}
}
}
let dCalls = defaultCalls();
const anotherFn = (e, userName) => {
console.log(userName);
}
const MyComp = props => {
let newFn = (e) => anotherFn(e, props.userName)
//let [state, setState] = useState(props.userName);//on uncommenting it will work fine
useEffect(() => {
//setState(props.userName); //on uncommenting it will work fine
dCalls = defaultCalls();
dCalls.overrideClickCall(newFn);
console.log('override default fn')
}, [props.userName]);
return (
<input type="button" onClick={dCalls.clickFn} value="Click Me" />
)
}
export { MyComp }
Let's think of a snapshot. Whenever you have a property value, the component function is executed with the current props values (everything inside the function body that references any props is replaced with the actual prop value). After that initial setup of values, useEffect is executed. In your case, that means that this line:
<input type="button" onClick={dCalls.clickFn} value="Click Me" />
is created before useEffect has run to update your defaultCalls. So it has an out-of-date copy of the clickFn.
How you can solve it: instead of onClick={dCalls.clickFn}, turn it into a function itself: onClick={(e) => dCalls.clickFn(e)}.
By doing that, you won't work with any memoized version of clickFn in the onClick event. It will grab the clickFn only when the user clicks on the button, and, as a consequence, the latest version of clickFn.
BTW, I really hope you're just doing some learning experiments because this code with so many indirections would be a footgun in the short term.
I strongly recommend this reading: https://overreacted.io/a-complete-guide-to-useeffect/
It's not a short reading but I can count with the fingers of my hands how many times I've seen a so thorough explanation about a single topic in a developer article.

How to make sure a React state using useState() hook has been updated?

I had a class component named <BasicForm> that I used to build forms with. It handles validation and all the form state. It provides all the necessary functions (onChange, onSubmit, etc) to the inputs (rendered as children of BasicForm) via React context.
It works just as intended. The problem is that now that I'm converting it to use React Hooks, I'm having doubts when trying to replicate the following behavior that I did when it was a class:
class BasicForm extends React.Component {
...other code...
touchAllInputsValidateAndSubmit() {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
let inputs = {};
for (let inputName in this.state.inputs) {
inputs = Object.assign(inputs, {[inputName]:{...this.state.inputs[inputName]}});
}
// TOUCH ALL INPUTS
for (let inputName in inputs) {
inputs[inputName].touched = true;
}
// UPDATE STATE AND CALL VALIDATION
this.setState({
inputs
}, () => this.validateAllFields()); // <---- SECOND CALLBACK ARGUMENT
}
... more code ...
}
When the user clicks the submit button, BasicForm should 'touch' all inputs and only then call validateAllFields(), because validation errors will only show if an input has been touched. So if the user hasn't touched any, BasicForm needs to make sure to 'touch' every input before calling the validateAllFields() function.
And when I was using classes, the way I did this, was by using the second callback argument on the setState() function as you can see from the code above. And that made sure that validateAllField() only got called after the state update (the one that touches all fields).
But when I try to use that second callback parameter with state hooks useState(), I get this error:
const [inputs, setInputs] = useState({});
... some other code ...
setInputs(auxInputs, () => console.log('Inputs updated!'));
Warning: State updates from the useState() and useReducer() Hooks
don't support the second callback argument. To execute a side effect
after rendering, declare it in the component body with useEffect().
So, according to the error message above, I'm trying to do this with the useEffect() hook. But this makes me a little bit confused, because as far as I know, useEffect() is not based on state updates, but in render execution. It executes after every render. And I know React can queue some state updates before re-rendering, so I feel like I don't have full control of exactly when my useEffect() hook will be executed as I did have when I was using classes and the setState() second callback argument.
What I got so far is (it seems to be working):
function BasicForm(props) {
const [inputs, setInputs] = useState({});
const [submitted, setSubmitted] = useState(false);
... other code ...
function touchAllInputsValidateAndSubmit() {
const shouldSubmit = true;
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
let auxInputs = {};
for (let inputName in inputs) {
auxInputs = Object.assign(auxInputs, {[inputName]:{...inputs[inputName]}});
}
// TOUCH ALL INPUTS
for (let inputName in auxInputs) {
auxInputs[inputName].touched = true;
}
// UPDATE STATE
setInputs(auxInputs);
setSubmitted(true);
}
// EFFECT HOOK TO CALL VALIDATE ALL WHEN SUBMITTED = 'TRUE'
useEffect(() => {
if (submitted) {
validateAllFields();
}
setSubmitted(false);
});
... some more code ...
}
I'm using the useEffect() hook to call the validateAllFields() function. And since useEffect() is executed on every render I needed a way to know when to call validateAllFields() since I don't want it on every render. Thus, I created the submitted state variable so I can know when I need that effect.
Is this a good solution? What other possible solutions you might think of? It just feels really weird.
Imagine that validateAllFields() is a function that CANNOT be called twice under no circunstances. How do I know that on the next render my submitted state will be already 'false' 100% sure?
Can I rely on React performing every queued state update before the next render? Is this guaranteed?
I encountered something like this recently (SO question here), and it seems like what you've come up with is a decent approach.
You can add an arg to useEffect() that should do what you want:
e.g.
useEffect(() => { ... }, [submitted])
to watch for changes in submitted.
Another approach could be to modify hooks to use a callback, something like:
import React, { useState, useCallback } from 'react';
const useStateful = initial => {
const [value, setValue] = useState(initial);
return {
value,
setValue
};
};
const useSetState = initialValue => {
const { value, setValue } = useStateful(initialValue);
return {
setState: useCallback(v => {
return setValue(oldValue => ({
...oldValue,
...(typeof v === 'function' ? v(oldValue) : v)
}));
}, []),
state: value
};
};
In this way you can emulate the behavior of the 'classic' setState().
I have tried to solve it using the useEffect() hook but it didn't quite solve my problem. It kind of worked, but I ended up finding it a little too complicated for a simple task like that and I also wasn't feeling sure enough about how many times my function was being executed, and if it was being executed after the state change of not.
The docs on useEffect() mention some use cases for the effect hook and none of them are the use that I was trying to do.
useEffect API reference
Using the effect hook
I got rid of the useEffect() hook completely and made use of the functional form of the setState((prevState) => {...}) function that assures that you'll get a current version of your state when you use it like that. So the code sequence became the following:
// ==========================================================================
// FUNCTION TO HANDLE ON SUBMIT
// ==========================================================================
function onSubmit(event){
event.preventDefault();
touchAllInputsValidateAndSubmit();
return;
}
// ==========================================================================
// FUNCTION TO TOUCH ALL INPUTS WHEN BEGIN SUBMITING
// ==========================================================================
function touchAllInputsValidateAndSubmit() {
let auxInputs = {};
const shouldSubmit = true;
setInputs((prevState) => {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
for (let inputName in prevState) {
auxInputs = Object.assign(auxInputs, {[inputName]:{...prevState[inputName]}});
}
// TOUCH ALL INPUTS
for (let inputName in auxInputs) {
auxInputs[inputName].touched = true;
}
return({
...auxInputs
});
});
validateAllFields(shouldSubmit);
}
// ==========================================================================
// FUNCTION TO VALIDATE ALL INPUT FIELDS
// ==========================================================================
function validateAllFields(shouldSubmit = false) {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
let auxInputs = {};
setInputs((prevState) => {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
for (let inputName in prevState) {
auxInputs =
Object.assign(auxInputs, {[inputName]:{...prevState[inputName]}});
}
// ... all the validation code goes here
return auxInputs; // RETURNS THE UPDATED STATE
}); // END OF SETINPUTS
if (shouldSubmit) {
checkValidationAndSubmit();
}
}
See from the validationAllFields() declaration that I'm performing all my code for that function inside a call of setInputs( (prevState) => {...}) and that makes sure that I'll be working on an updated current version of my inputs state, i.e: I'm sure that all inputs have been touched by the touchAllInputsValidateAndSubmit() because I'm inside the setInputs() with the functional argument form.
// ==========================================================================
// FUNCTION TO CHECK VALIDATION BEFORE CALLING SUBMITACTION
// ==========================================================================
function checkValidationAndSubmit() {
let valid = true;
// THIS IS JUST TO MAKE SURE IT GETS THE MOST RECENT STATE VERSION
setInputs((prevState) => {
for (let inputName in prevState) {
if (inputs[inputName].valid === false) {
valid = false;
}
}
if (valid) {
props.submitAction(prevState);
}
return prevState;
});
}
See that I use that same pattern of the setState() with functional argument call inside the checkValidationAndSubmit() function. In there, I also need to make sure that I'm get the current, validated state before I can submit.
This is working without issues so far.

How does React.useState triggers re-render?

import { useState } from 'react';
function Example() {
const [count, setCount] = useState(0);
return (
<div>
<p>You clicked {count} times</p>
<button onClick={() => setCount(count + 1)}>
Click me
</button>
</div>
);
}
In the above example whenever setCount(count + 1) is invoked a re-render happens. I am curious to learn the flow.
I tried looking into the source code. I could not find any reference of useState or other hooks at github.com/facebook/react.
I installed react#next via npm i react#next and found the following at node_modules/react/cjs/react.development.js
function useState(initialState) {
var dispatcher = resolveDispatcher();
return dispatcher.useState(initialState);
}
On tracing back for dispatcher.useState(), I could only find the following ...
function resolveDispatcher() {
var dispatcher = ReactCurrentOwner.currentDispatcher;
!(dispatcher !== null) ? invariant(false, 'Hooks can only be called inside the body of a function component.') : void 0;
return dispatcher;
}
var ReactCurrentOwner = {
/**
* #internal
* #type {ReactComponent}
*/
current: null,
currentDispatcher: null
};
I wonder where can I find dispatcher.useState() implementation and learn how it triggers re-render when setState setCount is invoked.
Any pointer would be helpful.
Thanks!
The key in understanding this is the following paragraph from the Hooks FAQ
How does React associate Hook calls with components?
React keeps track of the currently rendering component. Thanks to the Rules of Hooks, we know that Hooks are only called from React components (or custom Hooks — which are also only called from React components).
There is an internal list of “memory cells” associated with each component. They’re just JavaScript objects where we can put some data. When you call a Hook like useState(), it reads the current cell (or initializes it during the first render), and then moves the pointer to the next one. This is how multiple useState() calls each get independent local state.
(This also explains the Rules of Hooks. Hooks need to be called unconditionally in the same order, otherwise the association of memory cell and hook is messed up.)
Let's walk through your counter example, and see what happens. For simplicity I will refer to the compiled development React source code and React DOM source code, both version 16.13.1.
The example starts when the component mounts and useState() (defined on line 1581) is called for the first time.
function useState(initialState) {
var dispatcher = resolveDispatcher();
return dispatcher.useState(initialState);
}
As you have noticed, this calls resolveDispatcher() (defined on line 1546). The dispatcher refers internally to the component that's currently being rendered. Within a component you can (if you dare to get fired), have a look at the dispatcher, e.g. via
console.log(React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentDispatcher.current)
If you apply this in case of the counter example, you will notice that the dispatcher.useState() refers to the react-dom code. When the component is first mounted, useState refers to the one defined on line 15986 which calls mountState(). Upon re-rendering, the dispatcher has changed and the function useState() on line 16077 is triggered, which calls updateState(). Both methods, mountState() on line 15352 and updateState() on line 15371, return the count, setCount pair.
Tracing ReactCurrentDispatcher gets quite messy. However, the fact of its existence is already enough to understand how the re-rendering happens. The magic happens behind the scene. As the FAQ states, React keeps track of the currently rendered component. This means, useState() knows which component it is attached to, how to find the state information and how to trigger the re-rendering.
setState is a method on the Component/PureComponent class, so it will do whatever is implemented in the Component class (including calling the render method).
setState offloads the state update to enqueueSetState so the fact that it's bound to this is really only a consequence of using classes and extending from Component. Once, you realize that the state update isn't actually being handled by the component itself and the this is just a convenient way to access the state update functionality, then useState not being explicitly bound to your component makes much more sense.
I also tried to understand the logic behind useState in a very simplified and basic manner, if we just look into its basic functionalities, excluding optimizations and async behavior, then we found that it is basically doing 4 things in common,
maintaining of State, primary work to do
re-rendering of the component through which it get called so that caller component can get the latest value for state
as it caused the re-rendering of the caller component it means it must maintain the instance or context of that component too, which also allows us to use useState for multiple component at once.
as we are free to use as many useState as we want inside our component that means it must maintain some identity for each useState inside the same component.
keeping these things in mind I come up with the below snippet
const Demo = (function React() {
let workInProgress = false;
let context = null;
const internalRendering = (callingContext) => {
context = callingContext;
context();
};
const intialRender = (component) => {
context = component;
workInProgress = true;
context.state = [];
context.TotalcallerId = -1; // to store the count of total number of useState within a component
context.count = -1; // counter to keep track of useStates within component
internalRendering(context);
workInProgress = false;
context.TotalcallerId = context.count;
context = null;
};
const useState = (initState) => {
if (!context) throw new Error("Can only be called inside function");
// resetting the count so that it can maintain the order of useState being called
context.count =
context.count === context.TotalcallerId ? -1 : context.count;
let callId = ++context.count;
// will only initialize the value of setState on initial render
const setState =
!workInProgress ||
(() => {
const instanceCallerId = callId;
const memoizedContext = context;
return (updatedState) => {
memoizedContext.state[instanceCallerId].value = updatedState;
internalRendering(memoizedContext);
};
})();
context.state[callId] = context.state[callId] || {
value: initState,
setValue: setState,
};
return [context.state[callId].value, context.state[callId].setValue];
};
return { useState, intialRender };
})();
const { useState, intialRender } = Demo;
const Component = () => {
const [count, setCount] = useState(1);
const [greeting, setGreeting] = useState("hello");
const changeCount = () => setCount(100);
const changeGreeting = () => setGreeting("hi");
setTimeout(() => {
changeCount();
changeGreeting();
}, 5000);
return console.log(`count ${count} name ${greeting}`);
};
const anotherComponent = () => {
const [count, setCount] = useState(50);
const [value, setValue] = useState("World");
const changeCount = () => setCount(500);
const changeValue = () => setValue("React");
setTimeout(() => {
changeCount();
changeValue();
}, 10000);
return console.log(`count ${count} name ${value}`);
};
intialRender(Component);
intialRender(anotherComponent);
here useState and initialRender are taken from Demo. intialRender is use to call the components initially, it will initialize the context first and then on that context set the state as an empty array (there are multiple useState on each component so we need array to maintain it) and also we need counter to make count for each useState, and TotalCounter to store total number of useState being called for each component.
FunctionComponent is different. In the past, they are pure, simple. But now they have their own state.
It's easy to forget that react use createElement wrap all the JSX node, also includes FunctionComponent.
function FunctionComponent(){
return <div>123</div>;
}
const a=<FunctionComponent/>
//after babel transform
function FunctionComponent() {
return React.createElement("div", null, "123");
}
var a = React.createElement(FunctionComponent, null);
The FunctionComponent was passed to react. When setState is called, it's easy to re-render;

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