Text Animation Flickering Problem in CSS and React - javascript

I managed to achieve this animation through CSS animations and React. but go stuck in flickering problem. I don't know why this is happening maybe 'cause I used setInterval or there is some problem with my css animations keyframes. help me to solve this problem. the flicker only occurs after some time. and after refreshing the page the animation works perfectly fine without flicker problem.
this is how the animation looks after refreshing the page and this is what I want too. (ignore the screen recorder watermark).
animation I want
but after sometime the animation starts flickering like this.
Flickering problem
here are the code snippets I wrote
jsx snippet
<div className="relative w-[280px] md:w-[350px] lg:w-[500px]">
<span>{"[ "}</span>
<p className="text_animate ml-2">
{dev ? "for" : "by"} Developers
</p>
<span className="absolute right-0 ">{" ]"}</span>
</div>
css snippet
.text_animate {
color: orange;
margin: 0 auto;
display: inline-block;
position: relative;
letter-spacing: .15em;
text-align: start;
animation: text-up 6s linear infinite;
cursor: none;
}
#keyframes text-up {
0% {
top:45px;
opacity: 0;
}
20% {
top:0;
opacity: 1;
}
35% {
top: 0;
opacity: 1;
}
50% {
top: -45px;
opacity: 0;
}
52% {
top: 45px;
opacity: 0;
}
70% {
top: 0;
opacity: 1;
}
85% {
top: 0;
opacity: 1;
}
100% {
top: -45px;
opacity: 0;
}
}
useState changing text
const [dev, setDev] = useState(true);
setInterval(() => {
setDev(!dev);
}, 3000);
If there is any better way to achieve this I would really love to learn so let me know that too.

Maybe you should put setInterval to useEffect, and remember to clear timer. Like this:
useEffect(() => {
const timer = setInterval(() => {
setDev(!dev);
}, 3000);
return () => {
clearInterval(timer);
}
}, []);
And there is a solution only using css to implement this, I will write a demo later.
EDIT:
Explain the above code:
useEffect with [] as second param will make sure run setInterval once when mount the component.
The clearInterval in return function will make sure engine GC the variables in setInterval callback functions when unmount the component, or the setInterval will still work even though you needn't it.
CSS only solution:
ul {
margin: 0;
padding: 0;
list-style-type: none;
}
li {
margin: 0;
padding: 0;
}
.scroll-container {
overflow: hidden;
height: calc(var(--line-h) * 1px);
line-height: calc(var(--line-h) * 1px);
font-size: 18px;
}
.scroll-container ul {
animation-name: move;
animation-duration: calc(var(--speed) * var(--lines));
animation-timing-function: steps(var(--lines));
animation-iteration-count: infinite;
}
.scroll-container ul li {
animation-name: li-move;
animation-duration: var(--speed);
animation-iteration-count: infinite;
}
#keyframes move {
0% {
transform: translate(0, 0);
}
100% {
transform: translate(0, calc(var(--lines) * var(--line-h) * -1px));
}
}
#keyframes li-move {
0% {
transform: translate(0, 0);
}
50%,
100% {
transform: translate(0, calc(var(--line-h) * -1px));
}
}
<div
class="scroll-container"
style="--lines: 2; --line-h: 26; --speed: 3s"
>
<ul>
<li>For Developers</li>
<li>By Developers</li>
<!-- repeat first in tail for infinity -->
<li>For Developers</li>
</ul>
</div>
I leaned this from Chokcoco on CodePen but forget which post.

Related

Wordle letter-flipping animation

CodePen
I am trying to replicate the letter flipping animation in Wordle. But I cannot manage the smooth chaining/sequencing. How can I fix it? (I guess I need to use the JS Promise feature, but yet to understand that concept.)
function myFunction() {
var tiles = document.getElementsByClassName("inner");
var myArray = Array.from(tiles);
myArray.map(function (tile) {
tile.classList.add("flip-in");
// tile.style.setProperty("--flipColor", "green");
tile.addEventListener(
"animationend",
() => {
tile.classList.remove("flip-in");
tile.style.backgroundColor = "green";
tile.classList.add("flip-out");
},
{
once: true
}
);
return;
});
}
var flipper = document.getElementById("flipper");
flipper.addEventListener("click", myFunction);
You've essentially done it but probably overengineered it a bit. The wordle animation is pretty simple to accomplish using only one animation.
First, let's take care of the CSS animation. Since we will only use one animation for the entire flip we can rename it "flip".
To simulate the card "flipping" we can adjust the scale on the height rather than flipping it. At the same time, we can also apply the background color change.
We can also remove the animation-delay styles. We will apply these dynamically in the JS.
#keyframes flip {
0% {
transform: scaleY(1);
}
50% {
background: white;
transform: scaleY(0);
}
100% {
transform: scaleY(1);
background: green;
}
}
We have to mark the animation as fill-mode: forwards
.flip {
animation: flip 500ms ease forwards;
}
Next, we can simplify the JS to only apply the class. Do some renaming to easier understand what everyone is and does. And here we can also dynamically apply the animation delay based on the index of the tile. This way we will support all different number of tiles.
function applyFlip() {
var tiles = document.getElementsByClassName("inner");
var tilesArray = Array.from(tiles);
tilesArray.map(function (tile, i) {
tile.classList.add("flip");
tile.style.animationDelay = `${i * 100}ms`;
});
}
var flipper = document.getElementById("flipper");
flipper.addEventListener("click", applyFlip);
Here's a working snippet:
function applyFlip() {
var tiles = document.getElementsByClassName("inner");
var tilesArray = Array.from(tiles);
tilesArray.map(function (tile, i) {
tile.classList.add("flip");
tile.style.animationDelay = `${i * 100}ms`;
});
}
var flipper = document.getElementById("flipper");
flipper.addEventListener("click", applyFlip);
.container {
width: 540px;
display: grid;
grid-template-columns: repeat(5, 1fr);
grid-gap: 2px;
}
.inner {
display: flex;
justify-content: center;
align-items: center;
font-size: 40px;
color: black;
width: 100px;
height: 100px;
background: white;
border: 2px solid black;
border-radius: 6px;
}
button {
margin: 50px;
font-size: 24px;
padding: 4px;
}
.flip {
animation: flip 500ms ease forwards;
}
#keyframes flip {
0% {
transform: scaleY(1);
}
50% {
background: white;
transform: scaleY(0);
}
100% {
transform: scaleY(1);
background: green;
}
}
<div class="container">
<div class="inner">S</div>
<div class="inner">T</div>
<div class="inner">A</div>
<div class="inner">C</div>
<div class="inner">K</div>
</div>
<button id="flipper"> Flipper </button>

Image won't stay visible for hover effect

Hello and thank you in advance for reading my question.
GOAL: Set image so that once it's scrolled into view it transitions smoothly into a set position - but still reacts to :hover. Using #keyframes and a little JavaScript, I set the image to opacity: 0 and it's final opacity to opacity: .85. Then I added a hover effect in CSS to make it's opacity: 1
The issue is once it's finished with it's transition - it disappears - reverting to it's original opacity which is zero. I managed to make it freeze at .85 with animation-fill-mode: forwards, rather than animation-fill-mode: none, but then it won't respond to :hover
And here's a test snippet of the problem in action:
let observer_img = new IntersectionObserver(updates => {
updates.forEach(update => {
if (update.isIntersecting) {
update.target.classList.add('shift_frame_center_img');
} else {
update.target.classList.remove('shift_frame_center_img');
}
});
}, { threshold: 0 });
[...document.querySelectorAll('.features-img-wrapper img')].forEach(element => observer_img.observe(element));
body {
width: 100%;
height: 100vh;
background-color: lightgrey;
}
/* CHILD */
.features-img-wrapper img {
width: 10rem;
display: block;
margin-left: auto;
margin-right: auto;
margin-top: 8rem;
opacity: 0;
transition: all .5s;
}
/* APPEND-CHILD */
.shift_frame_center_img {
animation: center_img 1s 0.5s none;
}
/* CHILD ON HOVER */
.features-img-wrapper img:hover {
opacity: 1;
transform: scale(1.035);
}
/* KEYFRAMES */
#keyframes center_img {
0% {
transform: translateY(20rem);
}
100% {
transform: translateY(0);
opacity: .85;
}
}
<body>
<div class="features-img-wrapper">
<img src="https://synapse.it/wp-content/uploads/2020/12/test.png">
</div>
</body>
If I could get a hand with this that would be wonderful, I'm a bit of a beginner and have already spent a few hours on this, all feedback welcome. Thank you very much.
Solution 1
To understand why the hover effect was not working with the animation-fill-mode: forwards, read this answer.
You can fix that by adding !important property to the hover styles:
.features-img-wrapper img:hover {
opacity: 1 !important;
transform: scale(1.035) !important;
}
The problem, in this case, is that the transition will not work for hover.
Solution 2
You could remove the animation entirely and add the final state styles to the shift_frame_center_img class.
But you would still need to use the !important property because of the CSS Specificity.
let observer_img = new IntersectionObserver(updates => {
updates.forEach(update => {
if (update.isIntersecting) {
update.target.classList.add('shift_frame_center_img');
} else {
update.target.classList.remove('shift_frame_center_img');
}
});
}, { threshold: 0 });
[...document.querySelectorAll('.features-img-wrapper img')].forEach(element => observer_img.observe(element));
body {
width: 100%;
height: 100vh;
background-color: lightgrey;
}
/* CHILD */
.features-img-wrapper img {
width: 10rem;
transform: translateY(20rem);
display: block;
margin-left: auto;
margin-right: auto;
margin-top: 8rem;
opacity: 0;
transition: all .5s;
}
/* APPEND-CHILD */
.shift_frame_center_img {
transform: none !important;
opacity: .85 !important;
}
/* CHILD ON HOVER */
.features-img-wrapper img:hover {
opacity: 1 !important;
transform: scale(1.035) !important;
}
<body>
<div class="features-img-wrapper">
<img src="https://synapse.it/wp-content/uploads/2020/12/test.png">
</div>
</body>
This snippet removes the need for fill-mode forwards by setting the img to have opacity 1 as its initial state so it will revert to that at the end of the animation.
The animation itself is altered to take 1.5s rather than 1s with the first third simply setting the img opacity to 0 so it can't be seen. This gives the delay effect.
let observer_img = new IntersectionObserver(updates => {
updates.forEach(update => {
if (update.isIntersecting) {
update.target.classList.add('shift_frame_center_img');
} else {
update.target.classList.remove('shift_frame_center_img');
}
});
}, { threshold: 0 });
[...document.querySelectorAll('.features-img-wrapper img')].forEach(element => observer_img.observe(element));
body {
width: 100%;
height: 100vh;
background-color: lightgrey;
}
/* CHILD */
.features-img-wrapper img {
width: 10rem;
display: block;
margin-left: auto;
margin-right: auto;
margin-top: 8rem;
opacity: 0;
transition: all .5s;
opacity: 1;
}
/* APPEND-CHILD */
.features-img-wrapper img {
animation: center_img 1.5s 0s none;
}
/* CHILD ON HOVER */
.shift_frame_center_img:hover {
opacity: 1;
transform: translateY(0) scale(1.035);
}
/* KEYFRAMES */
#keyframes center_img {
0% {
transform: translateY(20rem) scale(1);
opacity: 0;
}
33.33% {
transform: translateY(20rem) scale(1);
opacity: 0;
}
100% {
transform: translateY(0) scale(1);
opacity: .85;
}
}
<body>
<div class="features-img-wrapper">
<img src="https://synapse.it/wp-content/uploads/2020/12/test.png">
</div>
</body>
Note: as each transform setting will reset anything that isn't included both tranlateY and scale are included in each setting.
Outside the SO snippet system it was possible to leave the animation settings untouched by chaining another animation to the front which ran for 0.5s and just set the img to opacity: 0. This did not work in the snippet system (it got into a loop of flashing on and off) hence the introduction of one but extended animation.

How to sync two animations using css keyframes?

I am working on solution
I have created a basic html banner where I want to keep image and text animations in sync.
Basically image animation is like scale logo for about 3 seconds, meanwhile logo is animated I want text for same in typing effect
I have created basic solution using css and javascript but it is not in sync
var typewriter = function(txt) {
var container = document.getElementById('typewriter'),
speed = 28,
i = 0,
wordsObj = txt.split(" ")
container.textContent = "";
runAllWords();
function runAllWords() {
if (i < wordsObj.length) {
var a = (i == 0) ? i : i - 1;
setTimeout(function() {
showWord(wordsObj[i], 0)
}, wordsObj[a].length * speed);
}
}
function showWord(word, countWord) {
if (countWord < word.length) {
setTimeout(function() {
showLetter(word, countWord)
}, speed);
} else {
container.textContent = container.textContent + " ";
i += 1;
runAllWords();
}
if (i === wordsObj.length) {
console.log('complete')
}
}
function showLetter(word, countWord) {
container.textContent = container.textContent + word[countWord];
showWord(word, countWord + 1);
}
}
var i = 0;
function myLoop() {
// create a loop function
var dataType = document.getElementById('typewriter').dataset.typewriter,
w = dataType.split(',')
setTimeout(function() { // call a 3s setTimeout when the loop is called
typewriter(w[i]); // your code here
i++; // increment the counter
if (i < w.length) { // if the counter < 10, call the loop function
myLoop(); // .. again which will trigger another
} // .. setTimeout()
}, 3000)
}
myLoop();
.addsp_320x50 {
width: 100%;
height: 50px;
position: relative;
}
.addsp_320x50_img {
position: absolute;
top: 1px;
left: 10px;
width: 48px;
height: 48px;
border: 0px solid #ccc;
border-radius: 50%;
}
.addsp_title_text {
position: absolute;
top: 5px;
left: 70px;
font-family: Open Sans;
font-weight: bold;
}
.addsp_title_desc {
position: absolute;
top: 20px;
left: 70px;
font-family: Open Sans;
color: #999;
}
.addsp_320x50_action button {
height: 27px;
background: #058562;
border-radius: 4px;
color: #fff;
border-color: #058562;
font-size: 12px;
font-weight: bold;
font-family: Open Sans;
border-style: solid;
position: absolute;
right: 10px;
top: 10px;
display: flex;
}
.adz_text_1 {}
.adz_text_2 {
animation: text2;
}
.adz_text_1,
.adz_text_2 {}
#keyframes text2 {
0%,
50%,
100% {
width: 0px;
}
60%,
90% {
width: 200px;
}
}
#keyframes text1 {
0%,
50%,
100% {
width: 0px;
}
10%,
40% {
width: 200px;
}
}
#media only screen and (min-width: 320px) {
.addsp_320x50_img {
width: 42px;
height: 42px;
top: 4px;
left: 5px;
}
.addsp_title_text {
top: 14px;
left: 56px;
font-size: 0.85rem;
}
.addsp_title_desc {
top: 25px;
left: 55px;
font-size: 0.8rem;
}
}
#media only screen and (min-width: 480px) {
.addsp_title_text {
top: 3px;
left: 55px;
font-size: 1.1rem;
}
.addsp_title_desc {
top: 28px;
left: 55px;
font-size: 0.8rem;
}
}
#media only screen and (min-width: 600px) {
.addsp_title_text {
top: 3px;
left: 70px;
font-size: 1.1rem;
}
.addsp_title_desc {
top: 28px;
left: 70px;
font-size: 0.8rem;
}
}
#media only screen and (min-width: 800px) {
.addsp_title_text {
top: 3px;
left: 70px;
font-size: 1.1rem;
}
.addsp_title_desc {
top: 28px;
left: 70px;
font-size: 0.8rem;
}
}
.addsp_320x50_img:nth-child(1) {
animation-name: scale;
animation-duration: 3s;
animation-timing-function: linear;
animation-delay: 1s;
animation-iteration-count: infinite;
animation-fill-mode: forwards;
opacity: 0;
}
.addsp_320x50_img:nth-child(2) {
animation-name: scale;
animation-duration: 3s;
animation-timing-function: linear;
animation-delay: 4s;
animation-iteration-count: infinite;
animation-fill-mode: forwards;
opacity: 0;
}
.addsp_320x50_img:nth-child(3) {
animation-name: scale;
animation-duration: 3s;
animation-timing-function: linear;
animation-delay: 7s;
animation-iteration-count: infinite;
animation-fill-mode: forwards;
opacity: 0;
}
#keyframes scale {
0% {
transform: scale(1);
opacity: 1
}
20% {
transform: scale(1.2);
opacity: 1
}
40% {
transform: scale(1);
opacity: 1
}
60% {
transform: scale(1.2);
opacity: 1
}
80% {
transform: scale(1);
opacity: 1
}
90% {
transform: translateY(-100px);
opacity: 0;
}
100% {
opacity: 0;
}
}
.blinking-cursor {
color: #2E3D48;
-webkit-animation: 1s blink step-end infinite;
-moz-animation: 1s blink step-end infinite;
-ms-animation: 1s blink step-end infinite;
-o-animation: 1s blink step-end infinite;
animation: 1s blink step-end infinite;
}
#keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-moz-keyframes blink {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-webkit-keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-ms-keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-o-keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
<div class="addsp_320x50">
<img src="https://de7yjjf51n4cm.cloudfront.net/banners/amazonprime_newicon.jpg" class="addsp_320x50_img">
<img src="https://de7yjjf51n4cm.cloudfront.net/banners/amazonprime_newicon.jpg" class="addsp_320x50_img">
<img src="https://de7yjjf51n4cm.cloudfront.net/banners/amazonprime_newicon.jpg" class="addsp_320x50_img">
<div class="addsp_title_text">
<span class="adz_text_1 typewriter" id="typewriter" data-typewriter="Web Strategy,
UX Testing,
Content Management System,
Web Design,
Research and Analytics,
Information Architecture,
Strategic Consulting,Maintenance and Support"></span><span class="blinking-cursor">|</span>
</div>
<div class="addsp_320x50_action">
<button>DOWNLOAD</button></div>
</div>
Mathematically speaking, sinking means adjusting frequency and phase. I'll demonstrate each separately. Note that what I'm gonna explain is the concept and you can implement it in your codes using Javascript, css, etc
Frequency
You can't sink two animations unless the longer duration is a factor
of shorter duration.
For example in your codes, blinking has a duration of 1s. So your image scaling duration and Also the whole duration must be a selection of either 1s, 2s, 3s, ... or 1/2s, 1/3s, ...
For better understanding let me make a simple example. Assume two images want to be animated.
<img src="1.png" id="img1">
<img src="1.png" style="margin-left: 50px;" id="img2">
Consider two different animations for each one
#keyframes k1
{
25%
{
transform: rotate(-4deg);
}
50%
{
transform: rotate(0deg);
}
75%
{
transform: rotate(3deg);
}
100%
{
transform: rotate(0deg);
}
}
#keyframes k2
{
50%
{
transform: scale(1.2);
}
100%
{
transform: scale(1);
}
}
So since k2 is simpler, I'll first assign it to img2 with duration of 0.7s
#img2
{
animation: k2 0.7s linear infinite;
}
And based on what was explained, I will assign animation k1 to img1 with a duration of 1.4s. (NOT 1.3s NOT 1.5s VERY IMPORTANT!)
#img1
{
animation: k1 1.4s linear infinite;
}
If you run this code you'll see they are sink! To feel the concept better, change the duration of k1 to 0.9s. Now it feels like they are doing their thing separately!
Note
I set k1 to 1.4s (0.7s × 2) because k1 seems to be a combination of one go forward and come back and using 2x feels they are dancing together with the same harmony!
Phase
In css, phase is showed by animation-delay. Modifying frequencies (duration) is enough to sink two animations but if two animation begin at the same time it will feel better! So to illustrate set a delay for img1 of 0.2s. They are still sink but it doesn't feel nice! Now change the delay to 0.7s. Now it's beautiful again! (Maybe even more beautiful)
Back to your code
Your images scale with duration of 1.2s (40% of 3s) and your text blinking duration is 1s and as you can see they are not factor of each other so you can't sink!
I think you might be looking for the animation iteration event and the animation start event.
Instead of just using the myLoop function to call itself, try using these listeners to call it instead.
The end of your js file would look like:
var i = 0;
function myLoop() {
var dataType = document.getElementById("typewriter").dataset.typewriter,
w = dataType.split(",");
if (i < w.length -1 ) {
typewriter(w[i]);
}
i++;
}
var imageElems = Array.from(document.querySelectorAll('.addsp_320x50_img'));
imageElems.forEach(elem=>{
elem.addEventListener('animationstart',myLoop);
});
Where ".addsp_320x50_img" is just whatever common selector you give to all the images.
If you control the animation with the same JavaScript loop as the typewriter script, it won't lose sync. I rewrote the typewriter script to do this in the snippet below.
startTypewriter() Exaplaination
First, all the messages from the are collected converted into an array.
typewriter.getAttribute('data-typewriter').split(',');
Then the CSS icon animation is started. Because JavaScript intervals wait for their duration before executing their code, so the first message is typed by calling type() before the interval is created.
icon.classList.add('icon-animation');
type(typewriter, messages[0].trim(), animationDuration - pauseDuration);
The interval is now started, running every 3 seconds by default. The first thing that happens is the animation is reset in case it got out of sync somehow.
icon.classList.remove('icon-animation');
window.setTimeout(function() {
icon.classList.add('icon-animation');
}, 25);
Next, the message is typed by calling type(). Before it ends, a check is run so see if it's on the last array element. If so, it will start over.
if (i == messages.length) i = 0;
type() Exaplaination
At the start, the timePerCharacter value is calculated. The message is split to an array and the typewriter output is cleared
var timePerCharacter = duration / message.length;
var message = message.split('');
typewriter.innerHTML = '';
A loop is created, running every timePerCharacter. The character is outputted to the typewriter output.
typewriter.innerHTML += message[i];
Once all the characters are outputted, the loop is cleared
if (i == message.length) clearInterval(typeLoop);
Snippent
var animationDuration = 3000;
var pauseDuration = 2000;
startTypewriter();
function startTypewriter() {
var typewriter = document.getElementById('typewriter');
var icon = document.getElementById('icon');
var messages = typewriter.getAttribute('data-typewriter').split(',');
icon.classList.add('icon-animation');
type(typewriter, messages[0].trim(), animationDuration - pauseDuration);
var i = 1;
window.setInterval(function() {
icon.classList.remove('icon-animation');
window.setTimeout(function() {
icon.classList.add('icon-animation');
}, 25);
type(typewriter, messages[i].trim(), animationDuration - pauseDuration);
i++;
if (i == messages.length) i = 0;
}, animationDuration);
}
function type(typewriter, message, duration) {
var timePerCharacter = duration / message.length;
var message = message.split('');
typewriter.innerHTML = '';
var i = 0;
var typeLoop = window.setInterval(function() {
typewriter.innerHTML += message[i];
i++;
if (i == message.length) clearInterval(typeLoop);
}, timePerCharacter);
}
#keyframes icon {
20% {
transform: scale(0.9);
}
40% {
transform: scale(1);
}
60% {
transform: scale(0.9);
}
80% {
transform: scale(1);
}
100% {
transform: translateY(-200%);
}
}
.icon {
border-radius: 100%;
}
.icon-animation {
animation: icon 3s;
}
#keyframes cursor {
50% {
color: transparent;
}
}
.blinking-cursor {
animation: cursor 1s steps(1) infinite;
}
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CSS Keyframe animation on an image in React

I' trying to implement this straight-forward keyframe animation. But nothing moves.
The Waves component is in its own file, and the component is called from of a Grid component. Could this cause the trouble?
-src/App.js <-- Grid.js called here
-src/animations/Waves.js
-src/components/Grid.js <-- Waves.js called here
-public/index.css
React component looks like this:
const Waves = () => {
return (
<section>
<div className='singleWave waveAnimation'>
<Image src={wave}></Image>
</div>
</section>
)
}
css-file here:
.singleWave {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 100px;
background: url("../src/pics/wave.png");
background-size: "1000px, 100px";
top: 0.7vh;
opacity: 0.7;
}
.waveAnimation {
animation: "animate 30s linear infinite";
z-index: 1000;
opacity: 0.8;
animation-delay: 0s;
bottom: 0;
}
#keyframes animate {
0% {
background-position-x: 0;
}
100% {
background-position-x: 1000px;
}
}
#keyframes animate2
{
0% {
background-position-x: 0;
}
100% {
background-position-x: -1000px;
}
}
Sure, its unnecessary to declare the image twice (imported in the component and in the css-file). But the animation seems to work with neither of the two.

How to delay basic HTML tooltip?

I was wondering if there was any way to delay just the classic HTML tooltip (no jQuery plugins like qTip, please). It's just a button as:
<input type="button" title="Click" value="My Button">
I want to know if there is any way to delay the title using pure JavaScript or client-side scripting. From what I have researched, it doesn't seem possible as it is part of the actual OS' GUI programming, which is impossible to access via browser scripting, but if there is any way that I just haven't come across yet, I would love to know! Thanks!
The browser controls the tool tip. If you want to make any changes you will have to create your own. Maybe by using the plug ins your refered to.
I'm 7+ years late, but just stumbled across the same desire and wrote a simple solution to delay tooltips using CSS.
Simply use transition-delay or animation keyframes for opacity. While the transition-delay is easiest, it has the trouble of delaying both reactions in and out of hover, afaik. Animation bypasses that and will only delay the start, for example:
/* Tooltip container */
.tooltip {
position: relative;
display: inline-block;
}
/* Tooltip text */
.tooltip {
position: relative;
display: inline-block;
}
.tooltip .tooltiptext {
visibility: hidden;
width: 120px;
background-color: #444;
color: #fff;
text-align: center;
border-radius: 6px;
padding: 5px 0;
/* Position the tooltip */
position: absolute;
z-index: 1;
top: 0;
left: 105%;
opacity: 1;
transition: opacity 1s;
}
.tooltip .tooltiptext::after {
content: " ";
position: absolute;
top: 50%;
right: 100%;
/* To the left of the tooltip */
margin-top: -5px;
border-width: 5px;
border-style: solid;
border-color: transparent #545 transparent transparent;
}
/*this is the IMPORTANT bit: hover with animation*/
.tooltip:hover .tooltiptext {
visibility: visible;
animation: tooltipkeys 1s 1; //here just change the 1s to you desired delay time!
opacity: 1;
}
#-webkit-keyframes tooltipkeys {
0% {
opacity: 0;
}
75% {
opacity: 0;
}
100% {
opacity: 1;
}
}
#-moz-keyframes tooltipkeys {
0% {
opacity: 0;
}
75% {
opacity: 0;
}
100% {
opacity: 1;
}
}
#-o-keyframes tooltipkeys {
0% {
opacity: 0;
}
75% {
opacity: 0;
}
100% {
opacity: 1;
}
}
#keyframes tooltipkeys {
0% {
opacity: 0;
}
75% {
opacity: 0;
}
100% {
opacity: 1;
}
}
<div class="tooltip"><span class="tooltiptext">delayed tip</span>Example</div>
For more tips on tooltips you should check w3 schools for plenty of good advice.
This is a feature of the system which you cannot manipulate with HTML, CSS or JavaScript.
Keep in mind that different Operating Systems have different set of delays and styling to these tooltips, the best option to consider for better control (delay,styling,animation,etc) would be to implement your own tooltip.

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