How to save drag and drop to local storage? - javascript

I'm just learning JavaScript. There is a code that can move the block. But I can't save it in localStorage. Help!
let drag = document.querySelector('.note');
drag.onmousedown = function(e) {
let coord = getCoord(drag);
let shiftX = e.pageX - coord.left;
let shiftY = e.pageY - coord.top;
drag.style.position = 'absolute';
document.body.appendChild(drag);
moveNote(e);
drag.style.zIndex = 1000;
function moveNote(e) {
drag.style.left = e.pageX - shiftX + 'px';
drag.style.top = e.pageY - shiftY + 'px';
}
document.onmousemove = function(e) {
moveNote(e);
};
drag.onmouseup = function() {
document.onmousemove = null;
drag.onmouseup = null;
};
}
function getCoord(elem) {
let main = elem.getBoundingClientRect();
return {
top: main.top,
left: main.left
};
}
.note {
width: 50px;
height: 50px;
background: red;
}
<div class="note">
</div>

This seems like very simple process.
On mouse up, get the left and top properties and save their values to localStorage:
document.addEventListener("mouseup", () => {
localStorage.setItem("top", drag.style.top);
localStorage.setItem("left", drag.style.top);
});
let coordinates = localStorage["top"] + "," + localStorage["left"];
if (localStorage["top"] && localStorage["left"]) {
drag.style.top = coordinates.split(",")[0];
drag.style.left = coordinates.split(",")[1];
}
Or the quicker way
document.addEventListener("mouseup", () => {
localStorage.setItem("coordinates", drag.style.top + "," + drag.style.left);
});
let coordinates = localStorage["coordinates"];
if (localStorage["coordinates"]) {
drag.style.top = coordinates.split(",")[0];
drag.style.left = coordinates.split(",")[1];
}

You can save the location using localStorge.setItem("key", "value") and load the item using localStorge.getItem("key"). So we save the JSON representation of our location object. We do that when mouse is up. But also not forgetting to load the value first on page load.
Note: This won't work in this sandbox environment.
let drag = document.querySelector('.note');
drag.onmousedown = function(e) {
let coord = getCoord(drag);
let shiftX = e.pageX - coord.left;
let shiftY = e.pageY - coord.top;
drag.style.position = 'absolute';
document.body.appendChild(drag);
moveNote(e);
drag.style.zIndex = 1000;
function moveNote(e) {
drag.style.left = e.pageX - shiftX + 'px';
drag.style.top = e.pageY - shiftY + 'px';
var position = {
x: drag.style.left,
y: drag.style.top
}
localStorage.setItem("last-position", JSON.stringify(position))
}
document.onmousemove = function(e) {
moveNote(e);
};
drag.onmouseup = function() {
document.onmousemove = null;
drag.onmouseup = null;
};
}
function getCoord(elem) {
let main = elem.getBoundingClientRect();
return {
top: main.top,
left: main.left
};
}
window.onload = function() {
var str_position = localStorage.getItem("last-position") || "{x:0, y:0}"
var position = JSON.parse(str_position);
drag.style.left = position.x;
drag.style.top = position.y;
drag.style.position = 'absolute';
document.body.appendChild(drag);
drag.style.display = 'block'
}
.note {
width: 50px;
height: 50px;
background: red;
display: none;
}
<div class="note">
</div>

Related

How to resize a HTML5 Canvas with JavaScript by clik and drag? [duplicate]

I was wondering how we can make a HTML element like <div> or <p> tag element resizable when clicked using pure JavaScript, not the jQuery library or any other library.
I really recommend using some sort of library, but you asked for it, you get it:
var p = document.querySelector('p'); // element to make resizable
p.addEventListener('click', function init() {
p.removeEventListener('click', init, false);
p.className = p.className + ' resizable';
var resizer = document.createElement('div');
resizer.className = 'resizer';
p.appendChild(resizer);
resizer.addEventListener('mousedown', initDrag, false);
}, false);
var startX, startY, startWidth, startHeight;
function initDrag(e) {
startX = e.clientX;
startY = e.clientY;
startWidth = parseInt(document.defaultView.getComputedStyle(p).width, 10);
startHeight = parseInt(document.defaultView.getComputedStyle(p).height, 10);
document.documentElement.addEventListener('mousemove', doDrag, false);
document.documentElement.addEventListener('mouseup', stopDrag, false);
}
function doDrag(e) {
p.style.width = (startWidth + e.clientX - startX) + 'px';
p.style.height = (startHeight + e.clientY - startY) + 'px';
}
function stopDrag(e) {
document.documentElement.removeEventListener('mousemove', doDrag, false);
document.documentElement.removeEventListener('mouseup', stopDrag, false);
}
Demo
Remember that this may not run in all browsers (tested only in Firefox, definitely not working in IE <9).
what about a pure css3 solution?
div {
resize: both;
overflow: auto;
}
MDN Web Docs
W3Schools example
Browser support
Is simple:
Example:https://jsfiddle.net/RainStudios/mw786v1w/
var element = document.getElementById('element');
//create box in bottom-left
var resizer = document.createElement('div');
resizer.style.width = '10px';
resizer.style.height = '10px';
resizer.style.background = 'red';
resizer.style.position = 'absolute';
resizer.style.right = 0;
resizer.style.bottom = 0;
resizer.style.cursor = 'se-resize';
//Append Child to Element
element.appendChild(resizer);
//box function onmousemove
resizer.addEventListener('mousedown', initResize, false);
//Window funtion mousemove & mouseup
function initResize(e) {
window.addEventListener('mousemove', Resize, false);
window.addEventListener('mouseup', stopResize, false);
}
//resize the element
function Resize(e) {
element.style.width = (e.clientX - element.offsetLeft) + 'px';
element.style.height = (e.clientY - element.offsetTop) + 'px';
}
//on mouseup remove windows functions mousemove & mouseup
function stopResize(e) {
window.removeEventListener('mousemove', Resize, false);
window.removeEventListener('mouseup', stopResize, false);
}
See my cross browser compatible resizer.
<!doctype html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>resizer</title>
<meta name="author" content="Andrej Hristoliubov anhr#mail.ru">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<script type="text/javascript" src="https://rawgit.com/anhr/resizer/master/Common.js"></script>
<script type="text/javascript" src="https://rawgit.com/anhr/resizer/master/resizer.js"></script>
<style>
.element {
border: 1px solid #999999;
border-radius: 4px;
margin: 5px;
padding: 5px;
}
</style>
<script type="text/javascript">
function onresize() {
var element1 = document.getElementById("element1");
var element2 = document.getElementById("element2");
var element3 = document.getElementById("element3");
var ResizerY = document.getElementById("resizerY");
ResizerY.style.top = element3.offsetTop - 15 + "px";
var topElements = document.getElementById("topElements");
topElements.style.height = ResizerY.offsetTop - 20 + "px";
var height = topElements.clientHeight - 32;
if (height < 0)
height = 0;
height += 'px';
element1.style.height = height;
element2.style.height = height;
}
function resizeX(x) {
//consoleLog("mousemove(X = " + e.pageX + ")");
var element2 = document.getElementById("element2");
element2.style.width =
element2.parentElement.clientWidth
+ document.getElementById('rezizeArea').offsetLeft
- x
+ 'px';
}
function resizeY(y) {
//consoleLog("mousemove(Y = " + e.pageY + ")");
var element3 = document.getElementById("element3");
var height =
element3.parentElement.clientHeight
+ document.getElementById('rezizeArea').offsetTop
- y
;
//consoleLog("mousemove(Y = " + e.pageY + ") height = " + height + " element3.parentElement.clientHeight = " + element3.parentElement.clientHeight);
if ((height + 100) > element3.parentElement.clientHeight)
return;//Limit of the height of the elemtnt 3
element3.style.height = height + 'px';
onresize();
}
var emailSubject = "Resizer example error";
</script>
</head>
<body>
<div id='Message'></div>
<h1>Resizer</h1>
<p>Please see example of resizing of the HTML element by mouse dragging.</p>
<ul>
<li>Drag the red rectangle if you want to change the width of the Element 1 and Element 2</li>
<li>Drag the green rectangle if you want to change the height of the Element 1 Element 2 and Element 3</li>
<li>Drag the small blue square at the left bottom of the Element 2, if you want to resize of the Element 1 Element 2 and Element 3</li>
</ul>
<div id="rezizeArea" style="width:1000px; height:250px; overflow:auto; position: relative;" class="element">
<div id="topElements" class="element" style="overflow:auto; position:absolute; left: 0; top: 0; right:0;">
<div id="element2" class="element" style="width: 30%; height:10px; float: right; position: relative;">
Element 2
<div id="resizerXY" style="width: 10px; height: 10px; background: blue; position:absolute; left: 0; bottom: 0;"></div>
<script type="text/javascript">
resizerXY("resizerXY", function (e) {
resizeX(e.pageX + 10);
resizeY(e.pageY + 50);
});
</script>
</div>
<div id="resizerX" style="width: 10px; height:100%; background: red; float: right;"></div>
<script type="text/javascript">
resizerX("resizerX", function (e) {
resizeX(e.pageX + 25);
});
</script>
<div id="element1" class="element" style="height:10px; overflow:auto;">Element 1</div>
</div>
<div id="resizerY" style="height:10px; position:absolute; left: 0; right:0; background: green;"></div>
<script type="text/javascript">
resizerY("resizerY", function (e) {
resizeY(e.pageY + 25);
});
</script>
<div id="element3" class="element" style="height:100px; position:absolute; left: 0; bottom: 0; right:0;">Element 3</div>
</div>
<script type="text/javascript">
onresize();
</script>
</body>
</html>
Also see my example of resizer
just using the mousemove event in vanilla js
steps
add the mousemove to your target
listen to the target move event
get the pointer position, resize your target
codes
const div = document.querySelector(`div.before`);
const box = document.querySelector(`div.container`);
box.addEventListener(`mousemove`, (e) => {
const {
offsetX,
offsetY,
} = e;
div.style.width = offsetX + `px`;
});
live demo
https://codepen.io/xgqfrms/full/wvMQqZL
refs
https://developer.mozilla.org/en-US/docs/Web/API/Element/mousemove_event
https://medium.com/the-z/making-a-resizable-div-in-js-is-not-easy-as-you-think-bda19a1bc53d
here is a example with resizer helpers in all sides and corners
element = document.getElementById("element")
makeResizable(element,10,10)
function makeResizable(element, minW = 100, minH = 100, size = 20)
{
const top = document.createElement('div');
top.style.width = '100%';
top.style.height = size + 'px';
top.style.backgroundColor = 'transparent';
top.style.position = 'absolute';
top.style.top = - (size/2) + 'px';
top.style.left = '0px';
top.style.cursor = 'n-resize';
top.addEventListener('mousedown',resizeYNegative())
element.appendChild(top);
const bottom = document.createElement('div');
bottom.style.width = '100%';
bottom.style.height = size + 'px';
bottom.style.backgroundColor = 'transparent';
bottom.style.position = 'absolute';
bottom.style.bottom = - (size/2) + 'px';
bottom.style.left = '0px';
bottom.style.cursor = 'n-resize';
bottom.addEventListener('mousedown',resizeYPositive())
element.appendChild(bottom);
const left = document.createElement('div');
left.style.width = size + 'px';
left.style.height = '100%';
left.style.backgroundColor = 'transparent';
left.style.position = 'absolute';
left.style.top = '0px';
left.style.left = - (size/2) + 'px';
left.style.cursor = 'e-resize';
left.addEventListener('mousedown',resizeXNegative())
element.appendChild(left);
const right = document.createElement('div');
right.style.width = size + 'px';
right.style.height = '100%';
right.style.backgroundColor = 'transparent';
right.style.position = 'absolute';
right.style.top = '0px';
right.style.right = - (size/2) + 'px';
right.style.cursor = 'e-resize';
right.addEventListener('mousedown',resizeXPositive())
element.appendChild(right);
const corner1 = document.createElement('div');
corner1.style.width = size + 'px';
corner1.style.height = size + 'px';
corner1.style.backgroundColor = 'transparent';
corner1.style.position = 'absolute';
corner1.style.top = - (size/2) + 'px';
corner1.style.left = - (size/2) + 'px';
corner1.style.cursor = 'nw-resize';
corner1.addEventListener('mousedown',resizeXNegative())
corner1.addEventListener('mousedown',resizeYNegative())
element.appendChild(corner1);
const corner2 = document.createElement('div');
corner2.style.width = size + 'px';
corner2.style.height = size + 'px';
corner2.style.backgroundColor = 'transparent';
corner2.style.position = 'absolute';
corner2.style.top = - (size/2) + 'px';
corner2.style.right = - (size/2) + 'px';
corner2.style.cursor = 'ne-resize';
corner2.addEventListener('mousedown',resizeXPositive())
corner2.addEventListener('mousedown',resizeYNegative())
element.appendChild(corner2);
const corner3 = document.createElement('div');
corner3.style.width = size + 'px';
corner3.style.height = size + 'px';
corner3.style.backgroundColor = 'transparent';
corner3.style.position = 'absolute';
corner3.style.bottom = - (size/2) + 'px';
corner3.style.left = - (size/2) + 'px';
corner3.style.cursor = 'sw-resize';
corner3.addEventListener('mousedown',resizeXNegative())
corner3.addEventListener('mousedown',resizeYPositive())
element.appendChild(corner3);
const corner4 = document.createElement('div');
corner4.style.width = size + 'px';
corner4.style.height = size + 'px';
corner4.style.backgroundColor = 'transparent';
corner4.style.position = 'absolute';
corner4.style.bottom = - (size/2) + 'px';
corner4.style.right = - (size/2) + 'px';
corner4.style.cursor = 'se-resize';
corner4.addEventListener('mousedown',resizeXPositive())
corner4.addEventListener('mousedown',resizeYPositive())
element.appendChild(corner4);
function get_int_style(key)
{
return parseInt(window.getComputedStyle(element).getPropertyValue(key));
}
function resizeXPositive()
{
let offsetX
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientX} = e;
offsetX = clientX - element.offsetLeft - get_int_style('width');
document.addEventListener('mouseup', closeDragElement)
document.addEventListener('mousemove', elementDrag)
}
function elementDrag(e) {
const {clientX} = e;
let x = clientX - element.offsetLeft - offsetX
if(x < minW) x = minW;
element.style.width = x + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
function resizeYPositive()
{
let offsetY
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientY} = e;
offsetY = clientY - element.offsetTop - get_int_style('height');
document.addEventListener('mouseup',closeDragElement)
document.addEventListener('mousemove',elementDrag)
}
function elementDrag(e) {
const {clientY} = e;
let y = clientY - element.offsetTop - offsetY;
if(y < minH) y = minH;
element.style.height = y + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
function resizeXNegative()
{
let offsetX
let startX
let startW
let maxX
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientX} = e;
startX = get_int_style('left')
startW = get_int_style('width')
offsetX = clientX - startX;
maxX = startX + startW - minW
document.addEventListener('mouseup',closeDragElement)
document.addEventListener('mousemove',elementDrag)
}
function elementDrag(e) {
const {clientX} = e;
let x = clientX - offsetX
let w = startW + startX - x
if(w < minW) w = minW;
if(x > maxX) x = maxX;
element.style.left = x + 'px';
element.style.width = w + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
function resizeYNegative()
{
let offsetY
let startY
let startH
let maxY
function dragMouseDown(e) {
if(e.button !== 0) return
e = e || window.event;
e.preventDefault();
const {clientY} = e;
startY = get_int_style('top')
startH = get_int_style('height')
offsetY = clientY - startY;
maxY = startY + startH - minH
document.addEventListener('mouseup',closeDragElement,false)
document.addEventListener('mousemove',elementDrag,false)
}
function elementDrag(e) {
const {clientY} = e;
let y = clientY - offsetY
let h = startH + startY - y
if(h < minH) h = minH;
if(y > maxY) y = maxY;
element.style.top = y + 'px';
element.style.height = h + 'px';
}
function closeDragElement() {
document.removeEventListener("mouseup", closeDragElement);
document.removeEventListener("mousemove", elementDrag);
}
return dragMouseDown
}
}
#element {
position: absolute;
background-color: #f1f1f1;
border: 1px solid #d3d3d3;
left: 40px;
top: 40px;
width: 100px;
height: 100px;
border-radius: 5px;
}
<div id="element"></div>
I just created a CodePen that shows how this can be done pretty easily using ES6.
http://codepen.io/travist/pen/GWRBQV
Basically, here is the class that does this.
let getPropertyValue = function(style, prop) {
let value = style.getPropertyValue(prop);
value = value ? value.replace(/[^0-9.]/g, '') : '0';
return parseFloat(value);
}
let getElementRect = function(element) {
let style = window.getComputedStyle(element, null);
return {
x: getPropertyValue(style, 'left'),
y: getPropertyValue(style, 'top'),
width: getPropertyValue(style, 'width'),
height: getPropertyValue(style, 'height')
}
}
class Resizer {
constructor(wrapper, element, options) {
this.wrapper = wrapper;
this.element = element;
this.options = options;
this.offsetX = 0;
this.offsetY = 0;
this.handle = document.createElement('div');
this.handle.setAttribute('class', 'drag-resize-handlers');
this.handle.setAttribute('data-direction', 'br');
this.wrapper.appendChild(this.handle);
this.wrapper.style.top = this.element.style.top;
this.wrapper.style.left = this.element.style.left;
this.wrapper.style.width = this.element.style.width;
this.wrapper.style.height = this.element.style.height;
this.element.style.position = 'relative';
this.element.style.top = 0;
this.element.style.left = 0;
this.onResize = this.resizeHandler.bind(this);
this.onStop = this.stopResize.bind(this);
this.handle.addEventListener('mousedown', this.initResize.bind(this));
}
initResize(event) {
this.stopResize(event, true);
this.handle.addEventListener('mousemove', this.onResize);
this.handle.addEventListener('mouseup', this.onStop);
}
resizeHandler(event) {
this.offsetX = event.clientX - (this.wrapper.offsetLeft + this.handle.offsetLeft);
this.offsetY = event.clientY - (this.wrapper.offsetTop + this.handle.offsetTop);
let wrapperRect = getElementRect(this.wrapper);
let elementRect = getElementRect(this.element);
this.wrapper.style.width = (wrapperRect.width + this.offsetX) + 'px';
this.wrapper.style.height = (wrapperRect.height + this.offsetY) + 'px';
this.element.style.width = (elementRect.width + this.offsetX) + 'px';
this.element.style.height = (elementRect.height + this.offsetY) + 'px';
}
stopResize(event, nocb) {
this.handle.removeEventListener('mousemove', this.onResize);
this.handle.removeEventListener('mouseup', this.onStop);
}
}
class Dragger {
constructor(wrapper, element, options) {
this.wrapper = wrapper;
this.options = options;
this.element = element;
this.element.draggable = true;
this.element.setAttribute('draggable', true);
this.element.addEventListener('dragstart', this.dragStart.bind(this));
}
dragStart(event) {
let wrapperRect = getElementRect(this.wrapper);
var x = wrapperRect.x - parseFloat(event.clientX);
var y = wrapperRect.y - parseFloat(event.clientY);
event.dataTransfer.setData("text/plain", this.element.id + ',' + x + ',' + y);
}
dragStop(event, prevX, prevY) {
var posX = parseFloat(event.clientX) + prevX;
var posY = parseFloat(event.clientY) + prevY;
this.wrapper.style.left = posX + 'px';
this.wrapper.style.top = posY + 'px';
}
}
class DragResize {
constructor(element, options) {
options = options || {};
this.wrapper = document.createElement('div');
this.wrapper.setAttribute('class', 'tooltip drag-resize');
if (element.parentNode) {
element.parentNode.insertBefore(this.wrapper, element);
}
this.wrapper.appendChild(element);
element.resizer = new Resizer(this.wrapper, element, options);
element.dragger = new Dragger(this.wrapper, element, options);
}
}
document.body.addEventListener('dragover', function (event) {
event.preventDefault();
return false;
});
document.body.addEventListener('drop', function (event) {
event.preventDefault();
var dropData = event.dataTransfer.getData("text/plain").split(',');
var element = document.getElementById(dropData[0]);
element.dragger.dragStop(event, parseFloat(dropData[1]), parseFloat(dropData[2]));
return false;
});
I have created a function that recieve an id of an html element and adds a border to it's right side
the function is general and just recieves an id so you can copy it as it is and it will work
var myoffset;
function resizeE(elem){
var borderDiv = document.createElement("div");
borderDiv.className = "border";
borderDiv.addEventListener("mousedown",myresize = function myrsize(e) {
myoffset = e.clientX - (document.getElementById(elem).offsetLeft + parseInt(window.getComputedStyle(document.getElementById(elem)).getPropertyValue("width")));
window.addEventListener("mouseup",mouseUp);
document.addEventListener("mousemove",mouseMove = function mousMove(e) {
document.getElementById(elem).style.width = `${e.clientX - myoffset - document.getElementById(elem).offsetLeft}px`;
});
});
document.getElementById(elem).appendChild(borderDiv);
}
function mouseUp() {
document.removeEventListener("mousemove", mouseMove);
window.removeEventListener("mouseup",mouseUp);
}
function load()
{
resizeE("resizeableDiv");
resizeE("anotherresizeableDiv");
resizeE("anotherresizeableDiv1");
}
.border {
position: absolute;
cursor: e-resize;
width: 9px;
right: -5px;
top: 0;
height: 100%;
}
#resizeableDiv {
width: 30vw;
height: 30vh;
background-color: #84f4c6;
position: relative;
}
#anotherresizeableDiv {
width: 30vw;
height: 30vh;
background-color: #9394f4;
position: relative;
}
#anotherresizeableDiv1 {
width: 30vw;
height: 30vh;
background-color: #43f4f4;
position: relative;
}
#anotherresizeableDiv1 .border{
background-color: black;
}
#anotherresizeableDiv .border{
width: 30px;
right: -200px;
background-color: green;
}
<body onload="load()">
<div id="resizeableDiv">change my size with the east border</div>
<div id="anotherresizeableDiv1">with visible border</div>
</body>
<div id="anotherresizeableDiv">with editted outside border</div>
</body>
resizeE("resizeableDiv"); //this calls a function that does the magic to the id inserted
There are very good examples here to start trying with, but all of them are based on adding some extra or external element like a "div" as a reference element to drag it, and calculate the new dimensions or position of the original element.
Here's an example that doesn't use any extra elements. We could add borders, padding or margin without affecting its operation.
In this example we have not added color, nor any visual reference to the borders nor to the lower right corner as a clue where you can enlarge or reduce dimensions, but using the cursor around the resizable elements the clues appears!
let resizerForCenter = new Resizer('center')
resizerForCenter.initResizer()
See it in action with CodeSandbox:
In this example we use ES6, and a module that exports a class called Resizer.
An example is worth a thousand words:
Or with the code snippet:
const html = document.querySelector('html')
class Resizer {
constructor(elemId) {
this._elem = document.getElementById(elemId)
/**
* Stored binded context handlers for method passed to eventListeners!
*
* See: https://stackoverflow.com/questions/9720927/removing-event-listeners-as-class-prototype-functions
*/
this._checkBorderHandler = this._checkBorder.bind(this)
this._doResizeHandler = this._doResize.bind(this)
this._initResizerHandler = this.initResizer.bind(this)
this._onResizeHandler = this._onResize.bind(this)
}
initResizer() {
this.stopResizer()
this._beginResizer()
}
_beginResizer() {
this._elem.addEventListener('mousemove', this._checkBorderHandler, false)
}
stopResizer() {
html.style.cursor = 'default'
this._elem.style.cursor = 'default'
window.removeEventListener('mousemove', this._doResizeHandler, false)
window.removeEventListener('mouseup', this._initResizerHandler, false)
this._elem.removeEventListener('mousedown', this._onResizeHandler, false)
this._elem.removeEventListener('mousemove', this._checkBorderHandler, false)
}
_doResize(e) {
let elem = this._elem
let boxSizing = getComputedStyle(elem).boxSizing
let borderRight = 0
let borderLeft = 0
let borderTop = 0
let borderBottom = 0
let paddingRight = 0
let paddingLeft = 0
let paddingTop = 0
let paddingBottom = 0
switch (boxSizing) {
case 'content-box':
paddingRight = parseInt(getComputedStyle(elem).paddingRight)
paddingLeft = parseInt(getComputedStyle(elem).paddingLeft)
paddingTop = parseInt(getComputedStyle(elem).paddingTop)
paddingBottom = parseInt(getComputedStyle(elem).paddingBottom)
break
case 'border-box':
borderRight = parseInt(getComputedStyle(elem).borderRight)
borderLeft = parseInt(getComputedStyle(elem).borderLeft)
borderTop = parseInt(getComputedStyle(elem).borderTop)
borderBottom = parseInt(getComputedStyle(elem).borderBottom)
break
default: break
}
let horizontalAdjustment = (paddingRight + paddingLeft) - (borderRight + borderLeft)
let verticalAdjustment = (paddingTop + paddingBottom) - (borderTop + borderBottom)
let newWidth = elem.clientWidth + e.movementX - horizontalAdjustment + 'px'
let newHeight = elem.clientHeight + e.movementY - verticalAdjustment + 'px'
let cursorType = getComputedStyle(elem).cursor
switch (cursorType) {
case 'all-scroll':
elem.style.width = newWidth
elem.style.height = newHeight
break
case 'col-resize':
elem.style.width = newWidth
break
case 'row-resize':
elem.style.height = newHeight
break
default: break
}
}
_onResize(e) {
// On resizing state!
let elem = e.target
let newCursorType = undefined
let cursorType = getComputedStyle(elem).cursor
switch (cursorType) {
case 'nwse-resize':
newCursorType = 'all-scroll'
break
case 'ew-resize':
newCursorType = 'col-resize'
break
case 'ns-resize':
newCursorType = 'row-resize'
break
default: break
}
html.style.cursor = newCursorType // Avoid cursor's flickering
elem.style.cursor = newCursorType
// Remove what is not necessary, and could have side effects!
elem.removeEventListener('mousemove', this._checkBorderHandler, false);
// Events on resizing state
/**
* We do not apply the mousemove event on the elem to resize it, but to the window to prevent the mousemove from slippe out of the elem to resize. This work bc we calculate things based on the mouse position
*/
window.addEventListener('mousemove', this._doResizeHandler, false);
window.addEventListener('mouseup', this._initResizerHandler, false);
}
_checkBorder(e) {
const elem = e.target
const borderSensitivity = 5
const coor = getCoordenatesCursor(e)
const onRightBorder = ((coor.x + borderSensitivity) > elem.scrollWidth)
const onBottomBorder = ((coor.y + borderSensitivity) > elem.scrollHeight)
const onBottomRightCorner = (onRightBorder && onBottomBorder)
if (onBottomRightCorner) {
elem.style.cursor = 'nwse-resize'
} else if (onRightBorder) {
elem.style.cursor = 'ew-resize'
} else if (onBottomBorder) {
elem.style.cursor = 'ns-resize'
} else {
elem.style.cursor = 'auto'
}
if (onRightBorder || onBottomBorder) {
elem.addEventListener('mousedown', this._onResizeHandler, false)
} else {
elem.removeEventListener('mousedown', this._onResizeHandler, false)
}
}
}
function getCoordenatesCursor(e) {
let elem = e.target;
// Get the Viewport-relative coordinates of cursor.
let viewportX = e.clientX
let viewportY = e.clientY
// Viewport-relative position of the target element.
let elemRectangle = elem.getBoundingClientRect()
// The function returns the largest integer less than or equal to a given number.
let x = Math.floor(viewportX - elemRectangle.left) // - elem.scrollWidth
let y = Math.floor(viewportY - elemRectangle.top) // - elem.scrollHeight
return {x, y}
}
let resizerForCenter = new Resizer('center')
resizerForCenter.initResizer()
let resizerForLeft = new Resizer('left')
resizerForLeft.initResizer()
setTimeout(handler, 10000, true); // 10s
function handler() {
resizerForCenter.stopResizer()
}
body {
background-color: white;
}
#wrapper div {
/* box-sizing: border-box; */
position: relative;
float:left;
overflow: hidden;
height: 50px;
width: 50px;
padding: 3px;
}
#left {
background-color: blueviolet;
}
#center {
background-color:lawngreen ;
}
#right {
background: blueviolet;
}
#wrapper {
border: 5px solid hotpink;
display: inline-block;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Resizer v0.0.1</title>
</head>
<body>
<div id="wrapper">
<div id="left">Left</div>
<div id="center">Center</div>
<div id="right">Right</div>
</div>
</body>
</html>
// import
function get_difference(pre, mou) {
return {
x: mou.x - pre.x,
y: mou.y - pre.y
};
}
/*
if your panel is in a nested environment, which the parent container's width and height does not equa to document width
and height, for example, in an element `canvas`, then edit it to
function oMousePos(e) {
var rc = canvas.getBoundingClientRect();
return {
x: e.clientX - rc.left,
y: e.clientY - rc.top,
};
}
*/
function oMousePos(e) {
return {
x: e.clientX,
y: e.clientY,
};
}
function render_element(styles, el) {
for (const [kk, vv] of Object.entries(styles)) {
el.style[kk] = vv;
}
}
class MoveablePanel {
/*
prevent an element from moving out of window
*/
constructor(container, draggable, left, top) {
this.container = container;
this.draggable = draggable;
this.left = left;
this.top = top;
let rect = container.getBoundingClientRect();
this.width = rect.width;
this.height = rect.height;
this.status = false;
// initial position of the panel, should not be changed
this.original = {
left: left,
top: top
};
// current left and top postion
// {this.left, this.top}
// assign the panel to initial position
// initalize in registration
this.default();
if (!MoveablePanel._instance) {
MoveablePanel._instance = [];
}
MoveablePanel._instance.push(this);
}
mousedown(e) {
this.status = true;
this.previous = oMousePos(e)
}
mousemove(e) {
if (!this.status) {
return;
}
let pos = oMousePos(e);
let vleft = this.left + pos.x - this.previous.x;
let vtop = this.top + pos.y - this.previous.y;
let kleft, ktop;
if (vleft < 0) {
kleft = 0;
} else if (vleft > window.innerWidth - this.width) {
kleft = window.innerWidth - this.width;
} else {
kleft = vleft;
}
if (vtop < 0) {
ktop = 0;
} else if (vtop > window.innerHeight - this.height) {
ktop = window.innerHeight - this.height;
} else {
ktop = vtop;
}
this.container.style.left = `${kleft}px`;
this.container.style.top = `${ktop}px`;
}
/*
sometimes user move the cursor too fast which mouseleave is previous than mouseup
to prevent moving too fast and break the control, mouseleave is handled the same as mouseup
*/
mouseupleave(e) {
if (!this.status) {
return null;
}
this.status = false;
let pos = oMousePos(e);
let vleft = this.left + pos.x - this.previous.x;
let vtop = this.top + pos.y - this.previous.y;
if (vleft < 0) {
this.left = 0;
} else if (vleft > window.innerWidth - this.width) {
this.left = window.innerWidth - this.width;
} else {
this.left = vleft;
}
if (vtop < 0) {
this.top = 0;
} else if (vtop > window.innerHeight - this.height) {
this.top = window.innerHeight - this.height;
} else {
this.top = vtop;
}
this.show();
return true;
}
default () {
this.container.style.left = `${this.original.left}px`;
this.container.style.top = `${this.original.top}px`;
}
/*
panel with a higher z index will interupt drawing
therefore if panel is not displaying, set it with a lower z index that canvas
change index doesn't work, if panel is hiding, then we move it out
hide: record current position, move panel out
show: assign to recorded position
notice this position has nothing to do panel drag movement
they cannot share the same variable
*/
hide() {
// move to the right bottom conner
this.container.style.left = `${window.screen.width}px`;
this.container.style.top = `${window.screen.height}px`;
}
show() {
this.container.style.left = `${this.left}px`;
this.container.style.top = `${this.top}px`;
}
}
// end of import
class DotButton{
constructor(
width_px,
styles, // mainly pos, padding and margin, e.g. {top: 0, left: 0, margin: 0},
color,
color_hover,
border, // boolean
border_dismiss, // boolean: dismiss border when hover
){
this.width = width_px;
this.styles = styles;
this.color = color;
this.color_hover = color_hover;
this.border = border;
this.border_dismiss = border_dismiss;
}
create(_styles=null){
var el = document.createElement('div');
Object.keys(this.styles).forEach(kk=>{
el.style[kk] = `${this.styles[kk]}px`;
});
if(_styles){
Object.keys(_styles).forEach(kk=>{
el.style[kk] = `${this.styles[kk]}px`;
});
}
el.style.width = `${this.width}px`
el.style.height = `${this.width}px`
el.style.position = 'absolute';
el.style.left = `${this.left_px}px`;
el.style.top = `${this.top_px}px`;
el.style.background = this.color;
if(this.border){
el.style.border = '1px solid';
}
el.style.borderRadius = `${this.width}px`;
el.addEventListener('mouseenter', ()=>{
el.style.background = this.color_hover;
if(this.border_dismiss){
el.style.border = `1px solid ${this.color_hover}`;
}
});
el.addEventListener('mouseleave', ()=>{
el.style.background = this.color;
if(this.border_dismiss){
el.style.border = '1px solid';
}
});
return el;
}
}
function cursor_hover(el, default_cursor, to_cursor){
el.addEventListener('mouseenter', function(){
this.style.cursor = to_cursor;
}.bind(el));
el.addEventListener('mouseleave', function(){
this.style.cursor = default_cursor;
}.bind(el));
}
class FlexPanel extends MoveablePanel{
constructor(
parent_el,
top_px,
left_px,
width_px,
height_px,
background,
handle_width_px,
coner_vmin_ratio,
button_width_px,
button_margin_px,
){
super(
(()=>{
var el = document.createElement('div');
render_element(
{
position: 'fixed',
top: `${top_px}px`,
left: `${left_px}px`,
width: `${width_px}px`,
height: `${height_px}px`,
background: background,
},
el,
);
return el;
})(), // iife returns a container (panel el)
new DotButton(button_width_px, {top: 0, right: 0, margin: button_margin_px}, 'green', 'lightgreen', false, false).create(), // draggable
left_px, // left
top_px, // top
);
this.draggable.addEventListener('mousedown', e => {
e.preventDefault();
this.mousedown(e);
});
this.draggable.addEventListener('mousemove', e => {
e.preventDefault();
this.mousemove(e);
});
this.draggable.addEventListener('mouseup', e => {
e.preventDefault();
this.mouseupleave(e);
});
this.draggable.addEventListener('mouseleave', e => {
e.preventDefault();
this.mouseupleave(e);
});
this.parent_el = parent_el;
this.background = background;
// parent
this.width = width_px;
this.height = height_px;
this.handle_width_px = handle_width_px;
this.coner_vmin_ratio = coner_vmin_ratio;
this.panel_el = document.createElement('div');
// styles that won't change
this.panel_el.style.position = 'absolute';
this.panel_el.style.top = `${this.handle_width_px}px`;
this.panel_el.style.left = `${this.handle_width_px}px`;
this.panel_el.style.background = this.background;
this.handles = [
this.handle_top,
this.handle_left,
this.handle_bottom,
this.handle_right,
this.handle_lefttop,
this.handle_topleft,
this.handle_topright,
this.handle_righttop,
this.handle_rightbottom,
this.handle_bottomright,
this.handle_bottomleft,
this.handle_leftbottom,
] = Array.from({length: 12}, i => document.createElement('div'));
this.handles.forEach(el=>{
el.style.position = 'absolute';
});
this.handle_topleft.style.top = '0';
this.handle_topleft.style.left = `${this.handle_width_px}px`;
this.handle_righttop.style.right = '0';
this.handle_righttop.style.top = `${this.handle_width_px}px`;
this.handle_bottomright.style.bottom = '0';
this.handle_bottomright.style.right = `${this.handle_width_px}px`;
this.handle_leftbottom.style.left = '0';
this.handle_leftbottom.style.bottom = `${this.handle_width_px}px`;
this.handle_lefttop.style.left = '0';
this.handle_lefttop.style.top = '0';
this.handle_topright.style.top = '0';
this.handle_topright.style.right = '0';
this.handle_rightbottom.style.right = '0';
this.handle_rightbottom.style.bottom = '0';
this.handle_bottomleft.style.bottom = '0';
this.handle_bottomleft.style.left = '0';
this.update_ratio();
[
'ns-resize', // |
'ew-resize', // -
'ns-resize', // |
'ew-resize', // -
'nwse-resize', // \
'nwse-resize', // \
'nesw-resize', // /
'nesw-resize', // /
'nwse-resize', // \
'nwse-resize', // \
'nesw-resize', // /
'nesw-resize', // /
].map((dd, ii)=>{
cursor_hover(this.handles[ii], 'default', dd);
});
this.vtop = this.top;
this.vleft = this.left;
this.vwidth = this.width;
this.vheight = this.height;
this.update_ratio();
this.handles.forEach(el=>{
this.container.appendChild(el);
});
cursor_hover(this.draggable, 'default', 'move');
this.panel_el.appendChild(this.draggable);
this.container.appendChild(this.panel_el);
this.parent_el.appendChild(this.container);
[
this.edgemousedown,
this.verticalmousemove,
this.horizontalmousemove,
this.nwsemousemove,
this.neswmousemove,
this.edgemouseupleave,
] = [
this.edgemousedown.bind(this),
this.verticalmousemove.bind(this),
this.horizontalmousemove.bind(this),
this.nwsemousemove.bind(this),
this.neswmousemove.bind(this),
this.edgemouseupleave.bind(this),
];
this.handle_top.addEventListener('mousedown', e=>{this.edgemousedown(e, 'top')});
this.handle_left.addEventListener('mousedown', e=>{this.edgemousedown(e, 'left')});
this.handle_bottom.addEventListener('mousedown', e=>{this.edgemousedown(e, 'bottom')});
this.handle_right.addEventListener('mousedown', e=>{this.edgemousedown(e, 'right')});
this.handle_lefttop.addEventListener('mousedown', e=>{this.edgemousedown(e, 'lefttop')});
this.handle_topleft.addEventListener('mousedown', e=>{this.edgemousedown(e, 'topleft')});
this.handle_topright.addEventListener('mousedown', e=>{this.edgemousedown(e, 'topright')});
this.handle_righttop.addEventListener('mousedown', e=>{this.edgemousedown(e, 'righttop')});
this.handle_rightbottom.addEventListener('mousedown', e=>{this.edgemousedown(e, 'rightbottom')});
this.handle_bottomright.addEventListener('mousedown', e=>{this.edgemousedown(e, 'bottomright')});
this.handle_bottomleft.addEventListener('mousedown', e=>{this.edgemousedown(e, 'bottomleft')});
this.handle_leftbottom.addEventListener('mousedown', e=>{this.edgemousedown(e, 'leftbottom')});
this.handle_top.addEventListener('mousemove', this.verticalmousemove);
this.handle_left.addEventListener('mousemove', this.horizontalmousemove);
this.handle_bottom.addEventListener('mousemove', this.verticalmousemove);
this.handle_right.addEventListener('mousemove', this.horizontalmousemove);
this.handle_lefttop.addEventListener('mousemove', this.nwsemousemove);
this.handle_topleft.addEventListener('mousemove', this.nwsemousemove);
this.handle_topright.addEventListener('mousemove', this.neswmousemove);
this.handle_righttop.addEventListener('mousemove', this.neswmousemove);
this.handle_rightbottom.addEventListener('mousemove', this.nwsemousemove);
this.handle_bottomright.addEventListener('mousemove', this.nwsemousemove);
this.handle_bottomleft.addEventListener('mousemove', this.neswmousemove);
this.handle_leftbottom.addEventListener('mousemove', this.neswmousemove);
this.handle_top.addEventListener('mouseup', e=>{this.verticalmousemove(e); this.edgemouseupleave()});
this.handle_left.addEventListener('mouseup', e=>{this.horizontalmousemove(e); this.edgemouseupleave()});
this.handle_bottom.addEventListener('mouseup', e=>{this.verticalmousemove(e); this.edgemouseupleave()});
this.handle_right.addEventListener('mouseup', e=>{this.horizontalmousemove(e); this.edgemouseupleave()});
this.handle_lefttop.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_topleft.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_topright.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_righttop.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_rightbottom.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_bottomright.addEventListener('mouseup', e=>{this.nwsemousemove(e); this.edgemouseupleave()});
this.handle_bottomleft.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_leftbottom.addEventListener('mouseup', e=>{this.neswmousemove(e); this.edgemouseupleave()});
this.handle_top.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_left.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_bottom.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_right.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_lefttop.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_topleft.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_topright.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_righttop.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_rightbottom.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_bottomright.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_bottomleft.addEventListener('mouseleave', this.edgemouseupleave);
this.handle_leftbottom.addEventListener('mouseleave', this.edgemouseupleave);
}
// box size change triggers corner handler size change
update_ratio(){
this.container.style.top = `${this.vtop}px`;
this.container.style.left = `${this.vleft}px`;
this.container.style.width = `${this.vwidth}px`;
this.container.style.height = `${this.vheight}px`;
this.panel_el.style.width = `${this.vwidth - 2 * this.handle_width_px}px`;
this.panel_el.style.height = `${this.vheight - 2 * this.handle_width_px}px`;
this.ratio = this.vwidth < this.vheight ? this.coner_vmin_ratio * this.vwidth : this.coner_vmin_ratio * this.vheight;
[
this.handle_top,
this.handle_bottom,
].forEach(el=>{
el.style.width = `${this.vwidth - 2 * this.ratio}px`;
el.style.height = `${this.handle_width_px}px`;
});
[
this.handle_left,
this.handle_right,
].forEach(el=>{
el.style.height = `${this.vheight - 2 * this.ratio}px`;
el.style.width = `${this.handle_width_px}px`;
});
this.handle_top.style.top = `0`;
this.handle_top.style.left = `${this.ratio}px`;
this.handle_left.style.top = `${this.ratio}px`;
this.handle_left.style.left = `0`;
this.handle_bottom.style.bottom = `0`;
this.handle_bottom.style.right = `${this.ratio}px`;
this.handle_right.style.bottom = `${this.ratio}px`;
this.handle_right.style.right = `0`;
[
this.handle_topright,
this.handle_bottomleft,
].forEach(el=>{
el.style.width = `${this.ratio}px`;
el.style.height = `${this.handle_width_px}px`;
});
[
this.handle_lefttop,
this.handle_rightbottom,
].forEach(el=>{
el.style.width = `${this.handle_width_px}px`;
el.style.height = `${this.ratio}px`;
});
[
this.handle_topleft,
this.handle_bottomright,
].forEach(el=>{
el.style.width = `${this.ratio - this.handle_width_px}px`;
el.style.height = `${this.handle_width_px}px`;
});
[
this.handle_righttop,
this.handle_leftbottom,
].forEach(el=>{
el.style.height = `${this.handle_width_px}px`;
el.style.width = `${this.ratio - this.handle_width_px}px`;
});
}
edgemousedown(e, flag){
this.previous = oMousePos(e);
this.flag = flag;
this.drag = true;
}
verticalmousemove(e){
if(this.drag){
// -
this.mouse = oMousePos(e);
var ydif = this.mouse.y - this.previous.y;
switch(this.flag){
case 'top':
this.vtop = this.top + ydif;
this.vheight = this.height - ydif;
this.vleft = this.left;
this.vwidth = this.width;
break;
case 'bottom':
this.vheight = this.height + ydif;
this.vtop = this.top;
this.vleft = this.left;
this.vwidth = this.width;
break;
}
this.update_ratio();
}
}
horizontalmousemove(e){
if(this.drag){
// |
this.mouse = oMousePos(e);
var xdif = this.mouse.x - this.previous.x;
switch(this.flag){
case 'left':
this.vleft = this.left + xdif;
this.vwidth = this.width - xdif;
this.vtop = this.top;
this.vheight = this.height;
break;
case 'right':
this.vwidth = this.width + xdif;
this.vtop = this.top;
this.vleft = this.left;
this.vheight = this.height;
break;
}
this.update_ratio();
}
}
nwsemousemove(e){
if(this.drag){
// \
this.mouse = oMousePos(e);
var ydif = this.mouse.y - this.previous.y;
var xdif = this.mouse.x - this.previous.x;
switch(this.flag){
case 'topleft':
this.vleft = this.left + xdif;
this.vtop = this.top + ydif;
this.vwidth = this.width - xdif;
this.vheight = this.height - ydif;
break;
case 'lefttop':
this.vleft = this.left + xdif;
this.vtop = this.top + ydif;
this.vwidth = this.width - xdif;
this.vheight = this.height - ydif;
break;
case 'bottomright':
this.vwidth = this.width + xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
this.vleft = this.left;
break;
case 'rightbottom':
this.vwidth = this.width + xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
this.vleft = this.left;
break;
}
this.update_ratio();
}
}
neswmousemove(e){
if(this.drag){
// /
this.mouse = oMousePos(e);
var ydif = this.mouse.y - this.previous.y;
var xdif = this.mouse.x - this.previous.x;
switch(this.flag){
case 'topright':
this.vtop = this.top + ydif;
this.vwidth = this.width + xdif;
this.vheight = this.height - ydif;
this.vleft = this.left;
break;
case 'righttop':
this.vtop = this.top + ydif;
this.vwidth = this.width + xdif;
this.vheight = this.height - ydif;
this.vleft = this.left;
break;
case 'bottomleft':
this.vleft = this.left + xdif;
this.vwidth = this.width - xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
break;
case 'leftbottom':
this.vleft = this.left + xdif;
this.vwidth = this.width - xdif;
this.vheight = this.height + ydif;
this.vtop = this.top;
break;
}
this.update_ratio();
}
}
edgemouseupleave(){
this.drag = false;
this.top = this.vtop;
this.left = this.vleft;
this.width = this.vwidth;
this.height = this.vheight;
}
mouseupleave(e){
if(super.mouseupleave(e)){
this.vtop = this.top;
this.vleft = this.left;
}
}
}
var fp = new FlexPanel(
document.body, // parent div container
20, // top margin
20, // left margin
200, // width
150, // height
'lightgrey', // background
20, // handle height when horizontal; handle width when vertical
0.2, // edge up and left resize bar width : top resize bar width = 1 : 5
35, // green move button width and height
2, // button margin
);
/*
this method creates an element for you
which you don't need to pass in a selected element
to manipuate dom element
fp.container -> entire panel
fp.panel_el -> inside panel
*/
Achieving functionalities fully requires a lot of hard coding. Please refer to the documentation, it will show you how to use each class as element.
const onMouseDownEvent=(ev: React.DragEvent)=>{
let imgElem = (ev.target as HTMLImageElement);
let childElem = (ev.currentTarget && ev.currentTarget.childNodes && ev.currentTarget.childNodes[0]);
let original_height = parseFloat(getComputedStyle(imgElem, null).getPropertyValue('height').replace('px', ''));
let original_width = parseFloat(getComputedStyle(imgElem, null).getPropertyValue('width').replace('px', ''));
let original_Y = imgElem.getBoundingClientRect().top;
let original_X = imgElem.getBoundingClientRect().right;
ev.preventDefault();
var original_mouse_y = ev.pageY;
var original_mouse_x = ev.pageX;
document.addEventListener('mousemove', resize);
document.addEventListener('mouseup', stopResize);
function resize(mouseMoveEvent) {
const height = original_height + (mouseMoveEvent.pageY - original_mouse_y);
const width = original_width + (mouseMoveEvent.pageX - original_mouse_x);
imgElem.style.height = height + 'px';
mouseMoveEvent.target.childNodes[0].innerHTML = imgElem.style.height;
imgElem.style.width = width + 'px';
mouseMoveEvent.target.childNodes[0].innerHTML = imgElem.style.width;
}
function stopResize() {
document.removeEventListener('mousemove', resize)
}
}
<div onMouseDown={onMouseDownEvent} id="imgInCanvas" onDragStart={ onDragStartFromContainer } draggable="true"/>
I'm not sure if this is what you are looking for, but you can always use CSS resize property and add it to an element using javascript; For example lets say you have a div element with the id myDiv and you want to make it resizable:
document.getElementById("myDiv").style.resize = "both";
here's the related links:
Style resize Property
CSS resize Property
var resizeHandle = document.getElementById('resizable');
var box = document.getElementById('resize');
resizeHandle.addEventListener('mousedown', initialiseResize, false);
function initialiseResize(e) {
window.addEventListener('mousemove', startResizing, false);
window.addEventListener('mouseup', stopResizing, false);
}
function stopResizing(e) {
window.removeEventListener('mousemove', startResizing, false);
window.removeEventListener('mouseup', stopResizing, false);
}
function startResizing(e) {
box.style.width = (e.clientX) + 'px';
box.style.height = (e.clientY) + 'px';
}
function startResizing(e) {
box.style.width = (e.clientX - box.offsetLeft) + 'px';
box.style.height = (e.clientY - box.offsetTop) + 'px';
}
#resize {
position: relative;
width: 130px;
height: 130px;
border: 2px solid blue;
color: white;
}
#resizable {
background-color: white;
width: 10px;
height: 10px;
cursor: se-resize;
position: absolute;
right: 0;
bottom: 0;
}
<div id="resize">
<div id="resizable">
</div>

Can't drop element after the drag

I'm new in JS and trying to make simple interface with pure JS, where User can dynamically add elements and move them around.
I found solutions for create elements and drag'n'drop elements, that perfectly works separatly. But when I tried to unite them, drop function stop working...
What am I doing wrong?
Template:
<head>
<title>Int Demo</title>
<script src='js/script.js'></script>
<style type="text/css">
.wrapper {width: 300px; height: 200px; background: #A3A1A1;}
.textblock {cursor: pointer; background: red;}
</style>
</head>
<body>
<div class="button" id="button">Add Textbox</div>
<div class="wrapper" id="wrapper"></div>
</body>
</html>
My JS file:
document.addEventListener("DOMContentLoaded", function() { init(); }, false);
function init() {
button = document.getElementById('button');
wrapper = document.getElementById('wrapper');
button.addEventListener('click', btnClick, false);
wrapper.ondblclick = catchIt;
}
//add element
function btnClick() {
wrapper.innerHTML += '<p class="draggable textblock">Text Here!</p>';
sessionStorage.inputBoxes = wrapper;
console.log(sessionStorage);
}
// Activate Drag'n'Drop
document.onmousedown = function(e) {
var dragElement = e.target;
if (!dragElement.classList.contains('draggable')) return;
var coords, shiftX, shiftY;
startDrag(e.clientX, e.clientY);
document.onmousemove = function(e) {
moveAt(e.clientX, e.clientY);
};
dragElement.onmouseup = function() {
finishDrag();
};
function startDrag(clientX, clientY) {
shiftX = clientX - dragElement.getBoundingClientRect().left;
shiftY = clientY - dragElement.getBoundingClientRect().top;
dragElement.style.position = 'fixed';
document.body.appendChild(dragElement);
moveAt(clientX, clientY);
};
function finishDrag() {
dragElement.style.top = parseInt(dragElement.style.top) + pageYOffset + 'px';
dragElement.style.position = 'absolute';
document.onmousemove = null;
dragElement.onmouseup = null;
}
function moveAt(clientX, clientY) {
var newX = clientX - shiftX;
var newY = clientY - shiftY;
// bottom offset
var newBottom = newY + dragElement.offsetHeight;
if (newBottom > document.documentElement.clientHeight) {
var docBottom = document.documentElement.getBoundingClientRect().bottom;
var scrollY = Math.min(docBottom - newBottom, 10);
if (scrollY < 0) scrollY = 0;
window.scrollBy(0, scrollY);
newY = Math.min(newY, document.documentElement.clientHeight - dragElement.offsetHeight);
}
// top offset
if (newY < 0) {
var scrollY = Math.min(-newY, 10);
if (scrollY < 0) scrollY = 0;
window.scrollBy(0, -scrollY);
newY = Math.max(newY, 0);
}
if (newX < 0) newX = 0;
if (newX > document.documentElement.clientWidth - dragElement.offsetHeight) {
newX = document.documentElement.clientWidth - dragElement.offsetHeight;
}
dragElement.style.left = newX + 'px';
dragElement.style.top = newY + 'px';
}
return false;
}
I changed
dragElement.onmouseup = function() {
finishDrag();
};
into
document.onmouseup = function() {
finishDrag();
};
and it started working for me. This does mean that the end user will have to keep the mouse button pressed down to continue dragging and that the element will be placed immediately on mouse button up. But I'm assuming that this is the desired functionality, or do you want the drop to happen only on a second mouse click?

How to spoof dragging all elements of the same class with javascript?

I'm trying to make it so that a bunch of elements will move when the user holds down their mouse button and then drags the mouse. I'm trying to do this by listening to the mousedown and mousemove events and comparing their locations. The difference in the locations of is used to calculate how far to move all of the elements. The goal is that it will feel like all of the elements have been dragged. For some reason though, my approach results in the elements flying all over the place.
Here's an example of what I'm trying to do:
window.onload = function(){
var mouse = {isDown : false, lastX : null, lastY : null };
document.body.addEventListener("click", function(event){
var el = document.createElement("div");
el.className = "box";
el.style.left = event.clientX + "px";
el.style.top = event.clientY + "px";
el.style.backgroundColor = "BLACK";
el.style.width = "16px";
el.style.height = "16px";
el.style.position = "absolute";
document.body.appendChild(el);
});
document.body.addEventListener("mousedown", function(event){
mouse.isDown = true;
mouse.lastX = event.clientX;
mouse.lastY = event.clientY;
});
document.body.addEventListener("mouseup", function(){
mouse.isDown = false;
mouse.lastX = null;
mouse.lastY = null;
});
var removePx = function(string){return string.substring(0, string.length -2);}
document.body.addEventListener("mousemove", function(event){
console.log("move (" + event.clientX + "," + event.clientY + ")");
if(mouse.isDown){
var deltaX = event.clientX - mouse.lastX;
var deltaY = event.clientY - mouse.lastY;
console.log("DeltaX " + deltaX);
console.log("DeltaY " + deltaY);
var boxes = document.getElementsByClassName("box");
for(var i = 0; i<boxes.length; i++){
var box = boxes[i];
box.style.left = removePx(box.style.left) + deltaX + "px";
box.style.top = removePx(box.style.top) + deltaY + "px";
}
mouse.lastX = event.clientX;
mouse.lastY = event.clientY;
}
});
}
What's going wrong here? Also, is there a better way to accomplish this?
Regarding your code, i'd say that transform is preferrable regarding positioning for this kind of thing (instead of left/top) - see the discussion http://www.paulirish.com/2012/why-moving-elements-with-translate-is-better-than-posabs-topleft/.
Anyway, i didn't take a closer look at your code, but instead, tried a solution myself to what i understood of it. I just used a simple pattern regarding drag and drop which is:
onmousedown - setState to moving, store the clicked point, get the current matrix of the transformation applied
onmousemove - calculate dx, dy, accumulate this differences in the matrix, update current x and y in the state
onmouseup - just remove the moving state
Here's a snippet:
var main = document.querySelector('main');
var movable = [].slice.call(document.querySelectorAll('.movable'));
var _state = {
x: 0,
y: 0,
matrix: [1, 0, 0, 1, 0, 0],
moving: false
};
movable.forEach(function (elem) {
elem.style.transform = 'matrix(' + _state.matrix.join(',') + ')'
});
function onMouseDown (e) {
_state.moving = true;
_state.x = e.clientX;
_state.y = e.clientY;
_state.matrix = matrixToArray(e.target.style.transform);
}
function matrixToArray (matrix) {
return matrix
.match(/matrix\((.*)\)/)[1]
.split(' ')
.join('')
.split(',')
.map(function (a) {
return +a;
});
}
function onMouseMove (e) {
if (!_state.moving)
return;
var dx = e.clientX - _state.x;
var dy = e.clientY - _state.y;
_state.matrix[4] += dx;
_state.matrix[5] += dy;
var transf = 'matrix(' + _state.matrix.join(',') + ')'
movable.forEach(function (elem) {
elem.style.transform = transf;
});
_state.x = e.clientX;
_state.y = e.clientY;
}
function onMouseUp (e) {
_state.moving = false;
_state.x = e.clientX;
_state.y = e.clientY;
}
main.addEventListener('mousemove', onMouseMove);
main.addEventListener('mouseup', onMouseUp);
movable.forEach(function (elem) {
elem.addEventListener('mousedown', onMouseDown);
});
html,
body,
main {
width: 100%;
height: 100%;
}
div {
width: 50px;
height: 50px;
position: absolute;
}
#d1 { background: black; left: 10px; top: 10px;}
#d2 { background: brown; left: 70px; top: 10px;}
#d3 { background: green; left: 10px; top: 70px ;}
#d4 { background: purple; left: 70px; top: 70px ;}
<main>
<div id="d1" class="movable"></div>
<div id="d2" class="movable"></div>
<div id="d3" class="not-movable"></div>
<div id="d4" class="movable"></div>
</main>
ps.: this is not all that much efficient. One can surely iterate on this and create a better version of it!

How do I convert global coordinates to local?

I have created some simple drag and drop. (There's some junk in the code that seems like it ought to be useful.)
Html:
<div id="container">
<div id="target"></div>
</div>
Javascript:
var el = document.getElementById('target');
var mover = false,
x, y, posx, posy, first = true;
el.onmousedown = function () {
mover = true;
};
document.onmouseup = function () {
mover = false;
first = false;
};
document.onmousemove = function (e) {
if (mover) {
e = e || window.event;
var target = e.srcElement || e.target;
var rect = target.getBoundingClientRect();
if (first) {
first = false;
x = (getMouseCoordinates(e).x - rect.left);
y = (getMouseCoordinates(e).y - rect.top);
}
posx = getMouseCoordinates(e).x;// - x;
posy = getMouseCoordinates(e).y;// - y;
el.style.left = posx + 'px';
el.style.top = posy + 'px';
}
};
function getMouseCoordinates(e) {
e = e || window.event;
var pageX = e.pageX;
var pageY = e.pageY;
if (pageX === undefined) {
pageX = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
pageY = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
return {
x: pageX,
y: pageY
}
}
CSS:
#target {
left: 50px;
top: 50px;
width: 150px;
height: 100px;
background-color: #ffc;
position: absolute;
}
#container {
left: 30px;
top:30px;
width: 300px;
height: 300px;
background-color: red;
position: absolute;
}
http://jsfiddle.net/YGzm6/
The problem is that the draggable is inside a container that is positioned. So when I position the draggable with the mouse's global co-ordinates, the draggable is actually being positioned relative to its non global container.
So how do I translate the co-ordinates such that the draggable doesn't jump about? Surely I need to know the offset of the parent container?
var x = 0, y = 0;
var element = document.getElementById('container');
do {
x += element.offsetLeft;
y += element.offsetTop;
}
while (element = element.offsetParent);

Why my javascript drag resize box doesn't work as expected

This is my code. I prefer to create a resize box purely on javascript without jquery.The code enable me to resize the width of paragraph when i drag it over but it seems like it don't work as expected.
<html>
<head>
<style>
div{
border: 1px solid black;
width: 500px;
height: 500px;
padding: 0px;
margin: 0px;
}
p{
border: 1px solid red;
position: absolute;
height: 200px;
width: 200px;
padding: 0px;
margin: 0px;
}
</style>
<script>
window.onload = function(){
document.body.onmousedown = function(event){
var mouseStartX = event.clientX;
var mouseStartY = event.clientY;
var div = document.getElementsByTagName("div");
var para = document.createElement("p");
div[0].appendChild(para);
document.styleSheets[0].cssRules[1].style.top = mouseStartY;
document.styleSheets[0].cssRules[1].style.left = mouseStartX;
document.body.onmousemove = function(event){
if(para){
document.styleSheets[0].cssRules[1].style.width = event.clientY - mouseStartY;
}
}
document.body.onmouseup = function(){
div[0].removeChild(para);
}
};
};
</script>
</head>
<body>
<div>
</div>
</body>
</html>
my problem is I expect that the p will keep on enlarge as I drag my mouse to the right,but it only work when I drag to a certain point
I can only attempt to answer your question because your wording is a bit vague. However, I copy and pasted your code into a test HTML file that I loaded into my web browser, and I can guess what the problem that you're having is. The problem is that the p enlarges as you drag your cursor, but it doesn't enlarge all the way so that the right border is in line with your cursor.
First of all, in your document.body.onmousemove function:
document.body.onmousemove = function (event) {
if (para) {
document.styleSheets[0].cssRules[1].style.width = event.clientY - mouseStartY;
}
}
You wrote event.clientY and mouseStartY when I think that you meant event.clientX and mouseStartX. However, you are also modifying a CSS rule, so you have to append the unit px to the end of the width:
document.body.onmousemove = function (event) {
if (para) {
document.styleSheets[0].cssRules[1].style.width = (event.clientX - mouseStartX) + "px";
// The parentheses are technically not required; I put them there for clarity.
}
}
The same goes for these two lines of code:
document.styleSheets[0].cssRules[1].style.top = mouseStartY;
document.styleSheets[0].cssRules[1].style.left = mouseStartX;
You forgot to include the units. Just add + "px" before the end of each line:
document.styleSheets[0].cssRules[1].style.top = mouseStartY + "px";
document.styleSheets[0].cssRules[1].style.left = mouseStartX + "px";
Additionally, it is better just to delete window.onmousemove and window.onmouseup in your window.onmouseup function instead of checking for para in your window.onmousemove function. Even after you remove para from the div, it still evaluates to true.
Finally, instead of modifying the stylesheet via document.styleSheets[0].cssRules[1], you could just directly edit the style of para by using para.style.width instead of document.styleSheets[0].cssRules[1].style.width.
I rewrote your window.onload function like this:
window.onload = function(){
document.body.onmousedown = function(event){
var mouseStartX = event.clientX,
mouseStartY = event.clientY,
div = document.getElementsByTagName("div"),
para = document.createElement("p");
div[0].appendChild(para);
para.style.top = mouseStartY + "px";
para.style.left = mouseStartX + "px";
document.body.onmousemove = function(event){
para.style.width = event.clientX - mouseStartX + "px";
//para.style.height = event.clientY - mouseStartY + "px";
// Uncomment the line above if you want to drag the height, too.
}
document.body.onmouseup = function(){
div[0].removeChild(para);
document.body.onmousemove = null;
document.body.onmouseup = null;
}
};
};
Use:
document.body.onmousemove = function (event) {
if (para) {
document.styleSheets[0].cssRules[1].style.width = event.clientX - mouseStartX;
}
}
instead of:
document.body.onmousemove = function (event) {
if (para) {
document.styleSheets[0].cssRules[1].style.width = event.clientY - mouseStartY;
}
}
Otherwise, the p element will only resize on vertical movement, not horizontal.
Cross-browser compatible solution also using window scroll offset and mouse movement in all four quadrants:
window.onload = function () {
var div = document.getElementsByTagName("div")[0];
var para = null, mouseStartX, mouseStartY; //top & left coordinates of paragraph
document.body.onmousedown = function (event) {
if (para) {
return;
}
event = event || window.event; // for IE8/7 http://stackoverflow.com/questions/7790725/javascript-track-mouse-position#7790764
// https://developer.mozilla.org/en-US/docs/Web/API/window.scrollY#Notes
var scrollX = (window.pageXOffset !== undefined) ? window.pageXOffset : (document.documentElement || document.body.parentNode || document.body).scrollLeft;
var scrollY = (window.pageYOffset !== undefined) ? window.pageYOffset : (document.documentElement || document.body.parentNode || document.body).scrollTop;
mouseStartX = event.clientX + scrollX;
mouseStartY = event.clientY + scrollY;
para = document.createElement("p");
div.appendChild(para);
para.style.top = mouseStartY + 'px';
para.style.left = mouseStartX + 'px';
para.style.width = '0px';
para.style.height = '0px';
};
document.body.onmousemove = function (event) {
if (!para) {
return;
}
event = event || window.event;
var scrollX = (window.pageXOffset !== undefined) ? window.pageXOffset : (document.documentElement || document.body.parentNode || document.body).scrollLeft;
var scrollY = (window.pageYOffset !== undefined) ? window.pageYOffset : (document.documentElement || document.body.parentNode || document.body).scrollTop;
var mouseCurrentX = event.clientX + scrollX;
var mouseCurrentY = event.clientY + scrollY;
if (mouseCurrentX >= mouseStartX) {
para.style.left = mouseStartX + 'px';
para.style.width = (mouseCurrentX - mouseStartX) + 'px';
} else {
para.style.left = mouseCurrentX + 'px';
para.style.width = (mouseStartX - mouseCurrentX) + 'px';
}
if (mouseCurrentY >= mouseStartY) {
para.style.top = mouseStartY + 'px';
para.style.height = (mouseCurrentY - mouseStartY) + 'px';
} else {
para.style.top = mouseCurrentY + 'px';
para.style.height = (mouseStartY - mouseCurrentY) + 'px';
}
};
document.body.onmouseup = function () {
div.removeChild(para);
para = null;
};
};
http://jsfiddle.net/hMbCF/1/
http://jsfiddle.net/hMbCF/1/show/

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