Local image path in javascript is not working - javascript

I am not able to get the image path in javascript, below is the code
for (let i = 0; i < 10; i++)
{
const themeButton = document.createElement('button')
if (i === 0)
{
themeButton.style.backgroundImage = "url('../assets/Pngs/ThemesIcon/NewTheme.png')"
//themeButton.style.backgroundImage = `url(https://i.postimg.cc/wMT2jLG7/Group-4807.png)`
}
else
{
themeButton.style.backgroundImage = "url('../assets/Pngs/ThemesIcon/NewTheme.png')"
}
themeButton.classList.add('colorBtn')
themeButton.style.backgroundRepeat = 'no-repeat'
themeButton.style.backgroundSize = '374px 180px'
container.appendChild(themeButton)
}
if i use url it is working for local path it is not working.
themeButton.style.backgroundImage = `url(https://i.postimg.cc/wMT2jLG7/Group-4807.png)`
Folder structure is:
App
Files
assets
Files/uiController.js --> i am accessing image
assets/Pngs/ThemesIcon/Theme1.png --> image folders

According to the folders structure, you provided.
You need backward by one folder with ../.
So the path will be
themeButton.style.backgroundImage = "url('../assets/Pngs/ThemesIcon/Theme1.png')"

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Using console.log I can see that the URL is reporting correctly, but when I assign it to the hosuing_image.src the console.log appears blank.
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Printing file path with directory indentation.
Input will be
[
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"/root/html/image/a.jpg",
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You could map each file path of your input data into a simple tree-map structure and then recursively print this structure. Something like this (not tested and might still need to handle edge cases):
function processData(data) {
const separator = "/";
const tree = {};
data.forEach(element => mapPathToTree(tree, element.split(separator).filter(part => part)));
printTree(tree, 0);
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Animate CC HTML5 banner doesn't work when assets published to root folder

I build Animate CC HTML5 canvas ads, and we have a new vendor who needs all assets saved in the root folder. When I change this publish setting in Animate, only the stage color loads. We have a test site, so I'm posting the and viewing from a server, not locally.
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THIS CODE WORKS - AFTER the "// symbols:" LINE, CODE MATCHES IN BOTH FILES.
(function (lib, img, cjs, ss) {
var p; // shortcut to reference prototypes
// library properties:
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width: 1200,
height: 627,
fps: 24,
color: "#FFFFFF",
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{src:"images/FRWL_DBA_1200x627_B1HLget.png?1546039438038", id:"FRWL_DBA_1200x627_B1HLget"},
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{src:"images/FRWL_DBA_1200x627_B1logo.png?1546039438038", id:"FRWL_DBA_1200x627_B1logo"},
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]
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THIS IS THE "NEW" CODE THAT DOESN'T WORK:
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var p; // shortcut to reference prototypes
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var loadedTypekitCount = 0;
var loadedGoogleCount = 0;
var gFontsUpdateCacheList = [];
var tFontsUpdateCacheList = [];
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width: 1200,
height: 627,
fps: 24,
color: "#00CC66",
opacity: 1.00,
webfonts: {},
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{src:"/FRWL_DBA_1200x627_B1bkgd.jpg", id:"FRWL_DBA_1200x627_B1bkgd"},
{src:"/FRWL_DBA_1200x627_B1CTA.png", id:"FRWL_DBA_1200x627_B1CTA"},
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{src:"/FRWL_DBA_1200x627_B1HLnow.png", id:"FRWL_DBA_1200x627_B1HLnow"},
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loadedGoogleCount++;
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};
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var txtInst = lib.webFontTxtInst && lib.webFontTxtInst[family] || [];
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Has anyone else had this problem? Is there something I'm missing in Animate, or do I have to manually adjust the code for the js to find the images? I couldn't find anything on the Adobe site saying extra steps were needed, and I'm only a novice coder.
THANKS!
Sheesh. After searching and messing with code for hours, I found the answer 20 minutes after this post. Hopefully this helps someone else...
It WAS something I missed in Animate:
Apparently it's mandatory in Animate CC to use the built-in toggle buttons—the folder icons next to the text fields in the publish settings—and it'll either save assets in folders or at the root, or not at all if you uncheck the boxes. You can't choose your own path without breaking the system.
My mistake was changing the path myself. It now works swimmingly, and oddly enough, I feel stupid and smart at the same time.

How to delete a folder in my local using javascript

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Thank you.

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