Passing variables to child component doesn't update reactively when dragging parent - javascript

I have a component ("Mover.svelte") that's responsible for providing mouse-drag functionality to whatever component is in its ("Button.svelte" in this case.)
I'm trying to display the current X/Y position in the child object, which works, but doesn't update reactively as the object moves. (There's no error message, just not working as expected.)
I have tried a variety of ways to do this, including Svelte's context API, but none of the approaches I've tried seem to enable the reactivity.
REPL:
https://svelte.dev/repl/1d2b72dbf8aa465fa60b76f2e93fb0cc?version=3.49.0
app.svelte:
<script>
import Mover from "./Mover.svelte";
import Button from "./Button.svelte";
</script>
<Mover>
<Button />
</Mover>
Mover.svelte:
<script>
import { setContext } from 'svelte';
let moving = false;
export let x = 120;
export let y = 130;
setContext('x', x);
setContext('y', y);
function dragItem(e) {
if (moving) {
x += e.movementX;
y += e.movementY;
}
}
</script>
<div on:mousedown={() => moving = true} on:mouseup={() => moving = false} style="left: {x}px; top: {y}px;">
<slot />
</div>
<svelte:window on:mousemove={dragItem} />
<style>
div {
margin: 0;
padding: 0;
position: absolute;
border: 4px solid green;
}
</style>
Button.svelte:
<script>
import { getContext } from 'svelte';
let x = getContext('x')
let y = getContext('y')
</script>
<button>
X/Y should update on drag:
{x}, {y}
</button>
<style>
button {
border: 4px solid blue;
margin: 0;
padding: 12;
}
</style>
Any help would be greatly appreciated.

If you want to use a context, you have to use a store, as setting/getting the context is a one-time operation. Reactivity does not transfer between files except through props; stores can bridge that gap.
E.g. in Mover:
import { setContext } from 'svelte';
import { writable } from 'svelte/store';
let moving = false;
export let x = 120;
export let y = 130;
const xStore = setContext('x', writable(x));
const yStore = setContext('y', writable(y));
// Synch the stores on change:
$: $xStore = x;
$: $yStore = y;
In Button add $ prefix to read from the stores:
<button>
X/Y should update on drag:
{$x}, {$y}
</button>
REPL
As alternative to contexts, using slot props would also be possible here.
In mover set the props on the slot:
<slot {x} {y} />
Pass them down in App:
<Mover let:x let:y>
<Button {x} {y} />
</Mover>
(Button then needs to declare props for x/y)
REPL

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For that I tried the following code
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For that I got error like this
**
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at renderFrame
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I would like to know how I can add the IFrame or some other way to bring image from URL as background of Video.
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<canvas></canvas>
<iframe></iframe>
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How to change background-image with React when a page is loading?

How to change the background of the page when it loads without having to click the button?
import img1 from '../images/img1.jpg';
import img2 from '../images/img2.jpg';
import img3 from '../images/img3.jpg';
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Initialize an absolute number with useRef
Trying to get value from localStorage, if is empty then we set
default value. And the same place, we checking the array index.
Second time avoid the check and we increace gotted value andabsolute
number.
Then sending result to state and localStorage
App.js
import { useState, useEffect, useRef } from "react";
export default function App() {
const img1 = "https://dummyimage.com/400x200/a648a6/e3e4e8.png";
const img2 = "https://dummyimage.com/400x200/4e49a6/e3e4e8.png";
const img3 = "https://dummyimage.com/400x200/077d32/e3e4e8.png";
let [lsNum, setLsNum] = useState(0);
// Absolute number '1'
let count = useRef(1);
const list = [img1, img2, img3];
useEffect(() => {
// Get value from localStorage, transform to number
const lS = Number(localStorage.getItem("image"));
// Check! If localStorage have number 2 / more
// Set number 0
if (lS >= 2) {
localStorage.setItem("image", 0);
return;
}
// Get absolute number and increase with number from localStorage
count.current = count.current + lS;
// Set result to state
setLsNum(count.current);
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localStorage.setItem("image", count.current);
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<div style={css}></div>
</div>
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How to get the ScreenX event of a container in react?

Hi i'm trying to get the screenX event(e.screenX) when the pointer moves on a container/image.
Once i get the screenX value it should show "i'm Left" if < 50% and show "i'm Right" if >=50%.
I've tried to get the screenX but i'm getting the console.log as "undefined" and not a value.
Below is my code:
import { useEffect, useState } from "react";
function useScreenX() {
const [screenPosition, setScreenPosition] = useState(0);
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const { screenX: currentScreenX } = document.querySelector("#screen-log"); // I'm doing something wrong here//
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console.log(currentScreenX);
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export default useScreenX;
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Working copy of your code is here in the codesandbox
Code Snippet:
export default function App() {
const [screenPosition, setScreenPosition] = useState(0);
function handleDocument(e) {
const screenX = e.screenX;
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console.log(screenX);
}
useEffect(() => {
document
.getElementById("screen-log")
.addEventListener("mousemove", handleDocument);
return () =>
document
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I am working on a canvas library and I have the following class:
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}}
(This is just a little excerpt of the Layer class)
You can import the class and then create a new Layer like this:
let layer = new Layer(ypcanvas);
How could i accomplish an event like the following:
layer.on('mouseout', function () { });
or
layer.mousedown(function () { })
Or somethign equivalent to that, so that the user of my library can just call that event without having to addEventListener the layer canvas.
Thx in advance.
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class MyLibClass {
constructor(elementId) {
this.elementId = elementId
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this.ctx = this.can.getContext("2d");
}
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If instead it's just a memory canvas, then you have to implement a coordinates system and z-index to emit the right event from the physical canvas based on the layer copied – and that is indeed more complicated.
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<html>
<head>
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import Entity from './Entity.js';
import PlayerController from './traits/PlayerController.js';
import Timer from './Timer.js';
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import { loadEntities } from './entities.js';
import { createLevelLoader, createRandomEntity } from './loaders/level.js';
import { setupKeyboard } from './input.js';
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import { createDashboardLayer } from './layers/dashboard.js';
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Could you provide an example on how to rewrite module scripts to classic scripts? Thanks!

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