implement bootstrap progress bar C# - javascript

I want to implement a progress bar which should be started on export and when the export finishes it should be completed.
I am using a third party Nuget package called 'csvreader' to write the data from database to Excel. I am new to C# and I am not sure how to implement the progress bar into this AJAX function - or is there any other option?
$('#csvExportAll').click(function() {
var length = $('#length').val();
$.get("?handler=AllCodes", {
length: length,
__RequestVerificationToken: $('input[name="__RequestVerificationToken"]').val()
}).done(function(data, x, xhr) {
var disposition = xhr.getResponseHeader('Content-Disposition');
var filenameRegex = /filename=["']?(.*?)["']?(;|$)/i;
var fileName = filenameRegex.exec(disposition)[1];
const blob = new Blob([data], {
type: 'text/csv'
});
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = fileName;
const clickHandler = () => {
setTimeout(() => {
URL.revokeObjectURL(url);
this.removeEventListener('click', clickHandler);
}, 150);
};
a.addEventListener('click', clickHandler, false);
a.click();
}).fail(function() {})
});

Related

using web-dictaphone need to save audio to server

I have the web-dictaphone working: https://github.com/mdn/web-dictaphone/
My goal is to have it work just like it does by default, but I want to add a save button that will save the recorded file onto the wordpress server.
Anyone have any suggestions on how to do this? Here is the code that executes after recording,
I imagine I need to do something with the audioURL and use something like file_put_contents() in php. I'm not sure if I need to convert to base64 or anything? Any help is appreciated, thanks.
mediaRecorder.onstop = function(e) {
console.log("data available after MediaRecorder.stop() called.");
const clipName = prompt('Enter a name for your sound clip?','My unnamed clip');
const clipContainer = document.createElement('article');
const clipLabel = document.createElement('p');
const audio = document.createElement('audio');
const deleteButton = document.createElement('button');
clipContainer.classList.add('clip');
audio.setAttribute('controls', '');
deleteButton.textContent = 'Delete';
deleteButton.className = 'delete';
if(clipName === null) {
clipLabel.textContent = 'My unnamed clip';
} else {
clipLabel.textContent = clipName;
}
clipContainer.appendChild(audio);
clipContainer.appendChild(clipLabel);
clipContainer.appendChild(deleteButton);
soundClips.appendChild(clipContainer);
audio.controls = true;
const blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
chunks = [];
const audioURL = window.URL.createObjectURL(blob);
audio.src = audioURL;
console.log("recorder stopped");
deleteButton.onclick = function(e) {
let evtTgt = e.target;
evtTgt.parentNode.parentNode.removeChild(evtTgt.parentNode);
}
clipLabel.onclick = function() {
const existingName = clipLabel.textContent;
const newClipName = prompt('Enter a new name for your sound clip?');
if(newClipName === null) {
clipLabel.textContent = existingName;
} else {
clipLabel.textContent = newClipName;
}
}
}
It is not needed to convert to base64, just append blob to an instance of the FormData class and send.
var formData = new FormData();
formData.append('attachment', blob);
var request = new XMLHttpRequest();
request.open('POST', 'URL', true); // edit URL
request.onload = function() { console.log("Status: %s", request.responseText) };
request.send(formData);
On the backend side, receiving can be archived with $_FILES and move_uploaded_file() like a normal upload procedure.

save blob file (audio/ogg) using asp.net mvc core

must be a simple question but I've been struggling for a week with it. I have a super simple jquery based audio capture - what I just want is to save it as a file based on a controller action. The problem is that I can't figure out how to pass blob file to the controller. This is the code I have to capture audio (see below). With image I can just use
document.getElementById("canvas").toDataURL("image/png");
then pass it to controller and save it as image, something like this:
using (FileStream fs = new FileStream(fileNameWitPath, FileMode.Create))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
byte[] data = Convert.FromBase64String(imageData);
bw.Write(data);
bw.Close();
}
fs.Close();
}
so ideally I would want something akin to how I save images.
$(function () {
$('body').append(
$('<button/>')
.attr("id", "start")
.html("start")
).append(
$('<button/>')
.attr("id", "stop")
.html("stop")
).append(
$('<div/>').
attr("id", "ul")
)
let log = console.log.bind(console),
ul = $('#ul')[0],
start = $('#start')[0],
stop = $('#stop')[0],
stream,
recorder,
counter = 1,
chunks,
media;
media = {
tag: 'audio',
type: 'audio/ogg',
ext: '.ogg',
gUM: { audio: true }
}
navigator.mediaDevices.getUserMedia(media.gUM).then(_stream => {
stream = _stream;
recorder = new MediaRecorder(stream);
recorder.ondataavailable = e => {
chunks.push(e.data);
if (recorder.state == 'inactive') makeLink();
};
log('got media successfully');
}).catch(log);
start.onclick = e => {
start.disabled = true;
stop.removeAttribute('disabled');
chunks = [];
recorder.start();
}
stop.onclick = e => {
stop.disabled = true;
recorder.stop();
start.removeAttribute('disabled');
}
function makeLink() {
let blob = new Blob(chunks, { type: media.type })
, url = URL.createObjectURL(blob)
, div = document.createElement('div')
, mt = document.createElement(media.tag)
, hf = document.createElement('a')
;
mt.controls = true;
mt.src = url;
hf.href = url;
hf.download = `${counter++}${media.ext}`;
hf.innerHTML = `donwload ${hf.download}`;
div.appendChild(mt);
ul.appendChild(div);
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
Much appreciated
So just in case anyone else stumples on it, as expected it was quite simple (not the cleanest code but here you go):
create a new Blob value:
recorder.ondataavailable = e => {
chunks.push(e.data);
superBuffer = new Blob(chunks, { type: 'audio/ogg' });
if (recorder.state == 'inactive') makeLink(); //console.log(e.data)
Then use Ajax to send this to server:
var reader = new window.FileReader();
reader.readAsDataURL(superBuffer);
reader.onloadend = function () {
base64 = reader.result;
base64 = base64.split(',')[1];
$.ajax({
url: 'MyController/Action1',
type: 'POST',
data: {
audioname: "hello",//obviously change to something dynamic
chunks: base64
},
success: function (response) { console.log(response); },
error: function (response) { console.log(response); }
});
Then in the code-behind:
[HttpPost]
public IActionResult Action1(string audioname, string chunks)
{
string fileNameWitPath = Path.Combine(_hostingEnvironment.WebRootPath, "audio", "test.ogg");
using (FileStream fs = new FileStream(fileNameWitPath, FileMode.Create))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
byte[] data = Convert.FromBase64String(chunks);
bw.Write(data);
bw.Close();
}
fs.Close();
}
return Content(chunks) ;//this is for testing - sends back full chunk on success, would probably just want some confirm all is good message
}
Note this is work in progress obviously with things to fill, but in general works

AJAX response need to be converted to blob

I have written ajax code to set request headers in url and convert that to a blob and pass to a function showFile (blob); The blob is then processed and downloaded in pdf format
The blob value obtained in the code is coming as undefined. Can someone please help me to resolve the issue`
var resolved = function (url) {
var showFile = function (blob) {
var newBlob = new Blob([blob], {type:"application/pdf"})
const data = window.URL.createObjectURL(newBlob);
var link = document.createElement('a');
link.href = data;
link.download = options.name;
link.click();
setTimeout(function () {
window.URL.revokeObjectURL(data);
}, 100)
}
var jwtToken = localStorage.getItem("jwtToken");
var headerObj = {"Authorization": "Bearer " + jwtToken}
var xhr = new XMLHttpRequest();
$.ajax({
dataType:'blob',
type:'GET',
url:url
}).done(function(blob){
showFile(blob);
});
};
If you need a blob response from jQuery ajax, set the responseType field of xhrFields to blob.
Since the response will be a blob you don't have to create one.
Also, did you forget to add your auth header to the request?
var resolved = function (url) {
var showFile = function (blob) {
const data = window.URL.createObjectURL(blob);
var link = document.createElement('a');
link.href = data;
link.download = options.name;
link.click();
setTimeout(function () {
window.URL.revokeObjectURL(data);
}, 100)
}
var jwtToken = localStorage.getItem("jwtToken");
var headerObj = {"Authorization": "Bearer " + jwtToken}
var xhr = new XMLHttpRequest();
$.ajax({
xhrFields: {
responseType: 'blob'
}
headers: headerObj,
type:'GET',
url:url
}).done(function(blob){
showFile(blob);
});
};

Is it possible to mix multiple audio files on top of each other preferably with javascript

I want to combine audio clips, layered on top of each other so that they play synchronously and are saved in a new audio file. Any help would be much appreciated. I've done some digging online, but couldn't find a definitive answer as to whether or not many of the tools available as far as Javascript audio editing librarys go (Mix.js for example) are capable.
Yes, it is possible using OfflineAudioContext() or AudioContext.createChannelMerger() and creating a MediaStream. See Phonegap mixing audio files , Web Audio API.
You can use fetch() or XMLHttpRequest() to retrieve audio resource as an ArrayBuffer, AudioContext.decodeAudioData() to create an AudioBufferSourceNode from response; OfflineAudioContext() to render merged audio, AudioContext, AudioContext.createBufferSource(), AudioContext.createMediaStreamDestination() , MediaRecorder() to record stream; Promise.all(), Promise() constructor, .then() to process asynchronous requests to fetch(), AudioContext.decodeAudioData(), pass resulting mixed audio Blob at stop event of MediaRecorder.
Connect each AudioContext AudioBufferSourceNode to OfflineAudioContext.destination, call .start() on each node; call OfflineAudioContext.startRendering(); create new AudioContext node, connect renderedBuffer; call .createMediaStreamDestination() on AudioContext to create a MediaStream from merged audio buffers, pass .stream to MediaRecorder(), at stop event of MediaRecorder, create Blob URL of Blob of recorded audio mix with URL.createObjectURL(), which can be downloaded using <a> element with download attribute and href set to Blob URL.
var sources = ["https://upload.wikimedia.org/wikipedia/commons/b/be/"
+ "Hidden_Tribe_-_Didgeridoo_1_Live.ogg"
, "https://upload.wikimedia.org/wikipedia/commons/6/6e/"
+ "Micronesia_National_Anthem.ogg"];
var description = "HiddenTribeAnthem";
var context;
var recorder;
var div = document.querySelector("div");
var duration = 60000;
var chunks = [];
var audio = new AudioContext();
var mixedAudio = audio.createMediaStreamDestination();
var player = new Audio();
player.controls = "controls";
function get(src) {
return fetch(src)
.then(function(response) {
return response.arrayBuffer()
})
}
function stopMix(duration, ...media) {
setTimeout(function(media) {
media.forEach(function(node) {
node.stop()
})
}, duration, media)
}
Promise.all(sources.map(get)).then(function(data) {
var len = Math.max.apply(Math, data.map(function(buffer) {
return buffer.byteLength
}));
context = new OfflineAudioContext(2, len, 44100);
return Promise.all(data.map(function(buffer) {
return audio.decodeAudioData(buffer)
.then(function(bufferSource) {
var source = context.createBufferSource();
source.buffer = bufferSource;
source.connect(context.destination);
return source.start()
})
}))
.then(function() {
return context.startRendering()
})
.then(function(renderedBuffer) {
return new Promise(function(resolve) {
var mix = audio.createBufferSource();
mix.buffer = renderedBuffer;
mix.connect(audio.destination);
mix.connect(mixedAudio);
recorder = new MediaRecorder(mixedAudio.stream);
recorder.start(0);
mix.start(0);
div.innerHTML = "playing and recording tracks..";
// stop playback and recorder in 60 seconds
stopMix(duration, mix, recorder)
recorder.ondataavailable = function(event) {
chunks.push(event.data);
};
recorder.onstop = function(event) {
var blob = new Blob(chunks, {
"type": "audio/ogg; codecs=opus"
});
console.log("recording complete");
resolve(blob)
};
})
})
.then(function(blob) {
console.log(blob);
div.innerHTML = "mixed audio tracks ready for download..";
var audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = description + "." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
document.body.appendChild(a);
a.insertAdjacentHTML("afterend", "<br>");
player.src = audioDownload;
document.body.appendChild(player);
})
})
.catch(function(e) {
console.log(e)
});
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div>loading audio tracks.. please wait</div>
</body>
</html>
You can alternatively utilize AudioContext.createChannelMerger(), AudioContext.createChannelSplitter()
var sources = ["/path/to/audoi1", "/path/to/audio2"];
var description = "mix";
var chunks = [];
var channels = [[0, 1], [1, 0]];
var audio = new AudioContext();
var player = new Audio();
var merger = audio.createChannelMerger(2);
var splitter = audio.createChannelSplitter(2);
var mixedAudio = audio.createMediaStreamDestination();
var duration = 60000;
var context;
var recorder;
var audioDownload;
player.controls = "controls";
function get(src) {
return fetch(src)
.then(function(response) {
return response.arrayBuffer()
})
}
function stopMix(duration, ...media) {
setTimeout(function(media) {
media.forEach(function(node) {
node.stop()
})
}, duration, media)
}
Promise.all(sources.map(get)).then(function(data) {
return Promise.all(data.map(function(buffer, index) {
return audio.decodeAudioData(buffer)
.then(function(bufferSource) {
var channel = channels[index];
var source = audio.createBufferSource();
source.buffer = bufferSource;
source.connect(splitter);
splitter.connect(merger, channel[0], channel[1]);
return source
})
}))
.then(function(audionodes) {
merger.connect(mixedAudio);
merger.connect(audio.destination);
recorder = new MediaRecorder(mixedAudio.stream);
recorder.start(0);
audionodes.forEach(function(node) {
node.start(0)
});
stopMix(duration, ...audionodes, recorder);
recorder.ondataavailable = function(event) {
chunks.push(event.data);
};
recorder.onstop = function(event) {
var blob = new Blob(chunks, {
"type": "audio/ogg; codecs=opus"
});
audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = description + "." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
player.src = audioDownload;
document.body.appendChild(a);
document.body.appendChild(player);
};
})
})
.catch(function(e) {
console.log(e)
});

Upload image from URL to Firebase Storage

I'm wondering how to upload file onto Firebase's storage via URL instead of input (for example). I'm scrapping images from a website and retrieving their URLS. I want to pass those URLS through a foreach statement and upload them to Firebase's storage. Right now, I have the firebase upload-via-input working with this code:
var auth = firebase.auth();
var storageRef = firebase.storage().ref();
function handleFileSelect(evt) {
evt.stopPropagation();
evt.preventDefault();
var file = evt.target.files[0];
var metadata = {
'contentType': file.type
};
// Push to child path.
var uploadTask = storageRef.child('images/' + file.name).put(file, metadata);
// Listen for errors and completion of the upload.
// [START oncomplete]
uploadTask.on('state_changed', null, function(error) {
// [START onfailure]
console.error('Upload failed:', error);
// [END onfailure]
}, function() {
console.log('Uploaded',uploadTask.snapshot.totalBytes,'bytes.');
console.log(uploadTask.snapshot.metadata);
var url = uploadTask.snapshot.metadata.downloadURLs[0];
console.log('File available at', url);
// [START_EXCLUDE]
document.getElementById('linkbox').innerHTML = 'Click For File';}
Question what do I replace
var file = evt.target.files[0];
with to make it work with external URL instead of a manual upload process?
var file = "http://i.imgur.com/eECefMJ.jpg"; doesn't work!
There's no need to use Firebase Storage if all you're doing is saving a url path. Firebase Storage is for physical files, while the Firebase Realtime Database could be used for structured data.
Example . once you get the image url from the external site this is all you will need :
var externalImageUrl = 'https://foo.com/images/image.png';
then you would store this in your json structured database:
databaseReference.child('whatever').set(externalImageUrl);
OR
If you want to actually download the physical images straight from external site to storage then this will require making an http request and receiving a blob response or probably may require a server side language ..
Javascript Solution : How to save a file from a url with javascript
PHP Solution : Saving image from PHP URL
This answer is similar to #HalesEnchanted's answer but with less code. In this case it's done with a Cloud Function but I assume the same can be done from the front end. Notice too how createWriteStream() has an options parameter similar to bucket.upload().
const fetch = require("node-fetch");
const bucket = admin.storage().bucket('my-bucket');
const file = bucket.file('path/to/image.jpg');
fetch('https://example.com/image.jpg').then((res: any) => {
const contentType = res.headers.get('content-type');
const writeStream = file.createWriteStream({
metadata: {
contentType,
metadata: {
myValue: 123
}
}
});
res.body.pipe(writeStream);
});
Javascript solution to this using fetch command.
var remoteimageurl = "https://example.com/images/photo.jpg"
var filename = "images/photo.jpg"
fetch(remoteimageurl).then(res => {
return res.blob();
}).then(blob => {
//uploading blob to firebase storage
firebase.storage().ref().child(filename).put(blob).then(function(snapshot) {
return snapshot.ref.getDownloadURL()
}).then(url => {
console.log("Firebase storage image uploaded : ", url);
})
}).catch(error => {
console.error(error);
});
Hopefully this helps somebody else :)
// Download a file form a url.
function saveFile(url) {
// Get file name from url.
var filename = url.substring(url.lastIndexOf("/") + 1).split("?")[0];
var xhr = new XMLHttpRequest();
xhr.addEventListener("load", transferComplete);
xhr.addEventListener("error", transferFailed);
xhr.addEventListener("abort", transferCanceled);
xhr.responseType = 'blob';
xhr.onload = function() {
var a = document.createElement('a');
a.href = window.URL.createObjectURL(xhr.response); // xhr.response is a blob
a.download = filename; // Set the file name.
a.style.display = 'none';
document.body.appendChild(a);
a.click();
delete a;
if (this.status === 200) {
// `blob` response
console.log(this.response);
var reader = new FileReader();
reader.onload = function(e) {
var auth = firebase.auth();
var storageRef = firebase.storage().ref();
var metadata = {
'contentType': 'image/jpeg'
};
var file = e.target.result;
var base64result = reader.result.split(',')[1];
var blob = b64toBlob(base64result);
console.log(blob);
var uploadTask = storageRef.child('images/' + filename).put(blob, metadata);
uploadTask.on('state_changed', null, function(error) {
// [START onfailure]
console.error('Upload failed:', error);
// [END onfailure]
}, function() {
console.log('Uploaded',uploadTask.snapshot.totalBytes,'bytes.');
console.log(uploadTask.snapshot.metadata);
var download = uploadTask.snapshot.metadata.downloadURLs[0];
console.log('File available at', download);
// [START_EXCLUDE]
document.getElementById('linkbox').innerHTML = 'Click For File';
// [END_EXCLUDE]
});
// `data-uri`
};
reader.readAsDataURL(this.response);
};
};
xhr.open('GET', url);
xhr.send();
}
function b64toBlob(b64Data, contentType, sliceSize) {
contentType = contentType || '';
sliceSize = sliceSize || 512;
var byteCharacters = atob(b64Data);
var byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
var slice = byteCharacters.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
var blob = new Blob(byteArrays, {type: contentType});
return blob;
}
function transferComplete(evt) {
window.onload = function() {
// Sign the user in anonymously since accessing Storage requires the user to be authorized.
auth.signInAnonymously().then(function(user) {
console.log('Anonymous Sign In Success', user);
document.getElementById('file').disabled = false;
}).catch(function(error) {
console.error('Anonymous Sign In Error', error);
});
}
}
function transferFailed(evt) {
console.log("An error occurred while transferring the file.");
}
function transferCanceled(evt) {
console.log("The transfer has been canceled by the user.");
}

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