This question already has answers here:
React - useState - why setTimeout function does not have latest state value?
(2 answers)
Closed 7 months ago.
I have a component that renders a table with objects. This component shows a button that, when pressed, sends the parent a specific object. The parent must set it in the state to display some graphical stuff. The rendering is working correctly, what I don't understand is why I am getting an outdated value after setting the state correctly.
It's not a race condition, React is simply ignoring the updated value of a variable, even when it re-renders the component correctly.
A minimal example:
import { useState } from "react";
import { SomeComponent } from "./SomeComponent";
export default function App() {
const [currentID, setCurrentID] = useState(null);
function getData() {
console.log("Getting data of: ", currentID); // PROBLEM: this is null
}
function setAndRetrieveData(value) {
setCurrentID(value);
// Just to show the problem and discard race conditions.
setTimeout(() => {
getData();
}, 1500);
}
return (
<div className="App">
<h1>Current ID: {currentID}</h1> {/* This works fine */}
<SomeComponent getInfoFor={setAndRetrieveData} />
</div>
);
}
SomeComponent:
export function SomeComponent(props) {
const randomID = 45;
return <button onClick={() => props.getInfoFor(randomID)}>Get info</button>;
}
Even with solutions like useStateCallback the problem persists.
Is there a way to do this without having to use the awful useEffect which is not clear when reading the code? Because the logic of the system is "when this button is pressed, make a request to obtain the information", using the hook useEffect the logic becomes "when the value of currentID changes make a request", if at some point I want to change the state of that variable and perform another action that is not to obtain the data from the server then I will be in trouble.
Thanks in advance
I think this is an issue with the way Javascript closures work.
When you execute a function, it gets bundled with all the data that pertains to it and then gets executed.
The issue is that you call this:
setTimeout(() => {
getData();
}, 1500);
inside setAndRetrieveData(value).
Even though it's inside a setTimeout, the getData() function has been bundled with the information it needs (currentID) at that point in time, not when it actually runs. So it gets bundled with the currentId before the state update takes place
Unfortunately, I would recommend using useEffect. This is the best way to ensure you avoid issues like this and any potential race conditions. Hopefully someone else can provide a different approach!
when setAndRetrieveData is called it sets a state that leads to the component being rerendered to reflect the new state. When the timeout finishes The function getData was created in the previous render. And thus only has access to the state variable from the previous render. That now is undefined.
what you could try is using a useEffect hook that that listens to changes of
currentID.
useEffect(() => {
const timeoutId = setTimeout(() => {
// Do something with the updated value
},1000);
return () => {
// if the data updates prematurely
// we cancel the timeout and start a new one
clearTimeout(timeoutId);
}
},[currentID])
Related
This question already has answers here:
Why useEffect running twice and how to handle it well in React?
(2 answers)
Closed 5 months ago.
This post was edited and submitted for review 5 months ago and failed to reopen the post:
Original close reason(s) were not resolved
I understand that React calls useEffect twice in strict mode, this question is about asking what the correct way of handling it is.
I have recently hit an issue with React useEffect being called twice in strictMode. I'd like to keep strict mode to avoid issues, but I don't see any good way of making sure some specific effects are only run once. This is in a next.js environment, where I specifically want the code to only run in the client once.
For example, given the following component:
import React, { useState, useEffect } from "react";
import ky from "ky";
const NeedsToRunOnce: React.FC = () => {
const [loading, setLoading] = useState(false);
const doSomethingThatOnlyShouldHappenOnce = (data: any) => {
// Do something with the loaded data that should only happen once
console.log(`This log appears twice!`, data);
};
useEffect(() => {
if (loading) return;
console.log("This happens twice despite trying to set loading to true");
setLoading(true);
const fetchData = async () => {
const data = await ky.get("/data/json_data_2000.json").json();
setLoading(false);
doSomethingThatOnlyShouldHappenOnce(data);
};
fetchData();
}, []);
return <div></div>;
};
export default NeedsToRunOnce;
useEffect will be called twice, and both times loading will still be false. This is because strictMode makes it be called twice with the same state. The request will go through twice, and call doSomethingThatOnlyShouldHappenOnce twice. All the console.log calls above will appear twice in the console.
Since I can't modify the state to let my component know that the request has already started happening, how can I stop the get request from happening twice and then calling code that I only want to be called once? (For context, I am initialising an external library with the data loaded in the useEffect, and this library should only be initialised once).
I found a GitHub issue about this where Dan Abramov says:
Usually you’d want to have some kind of cleanup for your effect. It should either cancel your fetch or make sure you ignore its result by setting a variable inside your effect. Once you do this, there should be no actual difference in behavior.
If you cancel your fetch in effect cleanup, only one request will complete in development. However, it also doesn’t matter if another request fires. It’s being ignored anyway, and the stress-testing only happens in development.
While I agree in principle, this is tedious in practice. I've already hit two different use cases in my application where I have some library call or request that needs to only be done once in the client.
What's a reliable way of making sure that a piece of code in useEffect is only run once here? Using a state to keep track of it having already been run doesn't help, since react calls the component twice with the same state in a row.
You can use a ref to execute your useEffect once (first time or second time, as you wish), or just use a customHook. In my case, i execute the useEffect the second time. Swap true and false, to execute it the first time and not the second one.
import { useEffect, useRef } from "react";
export default function useEffectOnce(fn: () => void) {
const ref = useRef(false);
useEffect(() => {
if (ref.current) {
fn();
}
return () => {
ref.current = true;
};
}, [fn]);
}
And to use it, you can pass your callback function in param :
useEffectOnce(() => console.log("hello"));
I have basic understanding of useEffect. Without second parameter (dependency array) it runs on every render. With empty array, it runs on first render. With parameters in array, it runs whenever some of parameters changes.
Say I have useEffect with two dependencies (from GraphQL query): result.data and result.loading. I want useEffect to run if result.data changes, and result.loading is false. Purpose is for example to update Redux store:
useEffect(() => {
if (result.loading) return;
dispatch(updatePhotos([...photos, ...result.data.photos]));
}, [result.data, result.loading]);
But there's a catch: I have to include photos to list of dependencies. However, photos variable will be updated in other place, and it triggers this useEffect again.
How can I run useEffect only when those two variables changes?
I can of course use useState to store variable resultFetched, set it to true in useEffect and then dispatch only if it is false. But at some point I have to change it back to true, and useEffect runs again, since I can't manually change result.data or result.loading.
I'm lost how to properly use useEffect in these situations when there is lots of variables to handle.
Currently I'm building infinite scrolling photo list, where list is loaded part by part via GraphQL. But when user opens some photo and eventually returns to photo list, it is restored from Redux to same state and scroll position as it was before opening the photo.
I have spent countless hours trying to get it work, but this useEffect-thing is spoiling my every attempt. :) They always gets triggered before I want them to trigger, because there is so many changing variables.
Also, sometimes I want to run a function within useEffect (function added to dependency array), and I use useCallback for that function to memoize it. But then I also have to add all variables that function uses to dependency array of that useCallback, so function gets regenerated when those variables changes. That means that useEffect suddenly runs again, because the function in dependency array changes.
Is there really no way to use functions/variables in useEffect, without them to trigger useEffect?
It all depends on how updatePhotos works. If that creates an action then the problem is you are creating the new state in the wrong place. The previous value of photos shouldn’t be used here because as you pointed out, that causes a dependency.
Instead your reducer will have the old value of photos you can use and you simply pass the new request data to your reducer.
Described in more detail here: https://overreacted.io/a-complete-guide-to-useeffect/#decoupling-updates-from-actions
You can have two separate useEffect functions inside the same component and they will work independent one of another. use one for photos and one for data loading. I hope this example helps you to wrap your head around this.
import React, { useState, useEffect } from "react";
import ReactDOM from "react-dom";
function App() {
const [count, setCount] = useState(0);
const [count2, setCount2] = useState(0);
const [step, setStep] = useState(1);
useEffect(() => {
const id = setInterval(() => {
setCount((c) => c + step);
}, 1000);
return () => clearInterval(id);
}, [step]);
useEffect(() => {
const id = setInterval(() => {
setCount2((c) => c + step);
}, 1500);
return () => clearInterval(id);
}, [step]);
return (
<div>
<h1>{count}</h1>
<h1>{count2}</h1>
<input value={step} onChange={(e) => setStep(Number(e.target.value))} />
</div>
);
}
ReactDOM.render(<App />, document.getElementById("container"));
Please refer to this example in sandbox
https://codesandbox.io/s/react-playground-forked-6h0oz
I have a function inside of my functional component that uses a value saved in state. However, when it is called, it has the original value in state, not the updated value. When I look at my component in Chrome React Dev Tools, I see that the updated value is stored in state. Aren't functions supposed to get the latest state value in React? I didn't think I'd have to wrap my functions in a useEffect every time some value in state they depend on changes. Why is this happening?
const Editor = (props) => {
const [template, setTemplate] = useState(null);
const [openDialog, setOpenDialog] = useState(false);
useEffect(() => {
if (props.templateId) {
getTemplate(props.templateId));
}
},[]);
const getTemplate = (templateId) => {
{...make API to get template...}
.then((response) => {
if (response.template) setTemplate(response.template);
});
}
/* THIS FUNCTION SAYS TEMPLATE IS ALWAYS NULL */
const sendClick = async () => {
if (template) {
await updateTemplate();
} else {
await initializeTemplate();
}
setOpenDialog(true);
};
}
UPDATE: I figured out the issue. The sendClick function is being used inside an object that I have in state. When that object is created, it creates a version of the sendClick function based on the state at that time. I realized I needed to refactor my code so that the function is not stored within my object in state so that the function will always have the latest state values.
Please correct the code there its setTemplate(template)); not getTemplate(template));
I'm guessing that you have that right in the source code... if Yes then,
You have got into a trap that all developers new to React fall into.
This code is betraying you ...
useEffect(() => {
if (props.template) {
setTemplate(template)); // Mentioned as getTemplate(template));
}
},[]); // Here is where you make the mistake
The second argument you pass to the useEffect is called as Dependencies. Meaning if your useEffect is dependent on any state or any variable or function, Ii should be pass as the second argument inside the []. By now you should have got the answer.
Clearly, your useEffect is dependent on template. You should pass that inside the [].
So the code will be : -
useEffect(() => {
if (props.template) {
setTemplate(template)); // Mentioned as getTemplate(template));
}
},[template]);
Now React will automatically run the function every time the value of template changes therefore, updates template.
For more information about useEffect ...
Refer React Documentation
Refer the useEffect API
This question already has answers here:
The useState set method is not reflecting a change immediately
(15 answers)
Closed 3 years ago.
When running the run function, I expect that value variable has value 'new', but since even 500 ms, it still remains 'old'. Why that happens and how coud this issue be solved?
import React, { Component, useState } from "react";
import { render } from "react-dom";
function App() {
const [value, setValue] = useState('old');
const run = async() => {
setValue('new')
const data = await wait(500)
console.log(value)
}
return (
<button onClick={run}>
Run
</button>
);
}
render(<App />, document.getElementById("root"));
function wait(ms) {
return new Promise(resolve => setTimeout(resolve, ms))
}
setState runs asynchronously so it is not immediately reflected in the function code block. You can try using useEffect to watch changes of your state.
useEffect(() => console.log('value', value), [value])
In your case const [value, setValue] = useState('old'); setValue is nothing but same like setState in class Components. So since setState and setValue is asynchronous functions, you can never predict when the values will get updated.
So either you can use componentDidUpdate in class components or useEffect like useEffect(() => callFn();, [value]) . so here callFn() is afunction which will be called after value has been updated.
hope it helps. feel free for doubts
Ok, here is what I think is happenning:
You click the button, which calls your run function - then the run function calls setState.
I think setState is supposed to cause a rerender of the component
with the new value which would be shown immediately if you were displaying it somewhere. So if you want to see immediate changes, add a display.
When you console log in the run function immediately after setState, the component has not been rerendered which means you are still looking at the old value.
When the component rerenders, you are not seeing the console logged value because the run function has not been called again. Clicking the button twice should console log the new value because by then the component has rerendered with that new value.
The method componentWillUnmount() is invoked immediately before a component is unmounted and destroyed. If we use useEffect with an empty array ([]) as the second argument and put our function in return statement it will be executed after the component is unmounted and even after another component will be mounted. This is done for performance reasons as far as I understand. In order not to delay rendering.
So the question is - how can we call some function using hooks before a component gets unmounted?
What I am trying to do is an application which saves user's input as he types (without submitting form). I use setInterval to save updated text every N seconds. And I need to force save updates before the component will unmount. I don't want to use prompt by react router before navigating. This is an electron application. I appreciate any thoughts or advice on how to implement such functionality.
Update
Unfortunately, Effects with Cleanup run after letting the browser paint. More details can be found here: So What About Cleanup?. It basically means that cleanup is run after a component is unmounted and it is not the same as executing code in componentWillUnmount(). I can clearly see the sequence of calls if I put console.log statements in the cleanup code and in another component. The question is whether we can execute some code before a component is unmounted using hooks.
Update2
As I can see I should better describe my use case. Let's imagine a theoretical app which holds its data in a Redux store. And we have two components with some forms. For simplicity, we don't have any backend or any async logic. We use only Redux store as data storage.
We don't want to update Redux store on every keystroke. So we keep actual values in the local component's state which we initialize with values from the store when a component mounts. We also create an effect which sets up a setInterval for 1s.
We have the following process. A User types something. Updates are stored in the local component state until our setInterval callback is called. The callback just puts data in the store (dispatches action). We put our callback in the useEffect return statement to force save to store when the component gets unmounted because we want to save data to store in this case as soon as possible.
The problem comes when a user types something in the first component and immediately goes to the second component (faster than 1s). Since the cleanup in our first component will be called after re-rendering, our store won't be updated before the second component gets mounted. And because of that, the second component will get outdated values to its local state.
If we put our callback in componentWillUnmount() it will be called before unmounting and the store will be updated before the next component mounts. So can we implement this using hooks?
componentWillUnmount can be simulated by returning a function inside the useEffect hook. The returned function will be called just before every rerendering of the component. Strictly speaking, this is the same thing but you should be able to simulate any behaviour you want using this.
useEffect(() => {
const unsubscribe = api.createSubscription()
return () => unsubscribe()
})
Update
The above will run every time there is a rerender. However, to simulate the behaviour only on mounting and unmounting (i.e. componentDidMount and componentWillUnmount). useEffect takes a second argument which needs to be an empty array.
useEffect(() => {
const unsubscribe = api.createSubscription()
return () => unsubscribe()
}, [])
See a more detailed explanation of the same question here.
Since the introduction of the useLayoutEffect hook, you can now do
useLayoutEffect(() => () => {
// Your code here.
}, [])
to simulate componentWillUnmount. This runs during unmount, but before the element has actually left the page.
The question here is how do you run code with hooks BEFORE unmount? The return function with hooks runs AFTER unmount and whilst that doesn’t make a difference for most use cases, their are some where it is a critical difference.
Having done a bit of investigation on this, I have come to the conclusion that currently hooks simply does not provide a direct alternative to componentWillUnmount. So if you have a use case that needs it, which is mainly for me at least, the integration of non-React libs, you just have to do it the old way and use a component.
Update: see the answer below about UseLayoutEffect() which looks like it may solve this issue.
I agree with Frank, but the code needs to look like this otherwise it will run only on the first render:
useLayoutEffect(() => {
return () => {
// Your code here.
}
}, [])
This is equivalent to ComponentWillUnmount
Similar to #pritam's answer, but with an abstracted code example. The whole idea of useRef is to allow you to keep track of the changes to the callback and not have a stale closure at the time of execution. Hence, the useEffect at the bottom can have an empty dependency array to ensure it only runs when the component unmounts. See the code demo.
Reusable hook:
type Noop = () => void;
const useComponentWillUnmount = (callback: Noop) => {
const mem = useRef<Noop>();
useEffect(() => {
mem.current = callback;
}, [callback]);
useEffect(() => {
return () => {
const func = mem.current as Noop;
func();
};
}, []);
};
After a bit of research, found that - you could still accomplish this. Bit tricky but should work.
You can make use of useRef and store the props to be used within a closure such as render useEffect return callback method
function Home(props) {
const val = React.useRef();
React.useEffect(
() => {
val.current = props;
},
[props]
);
React.useEffect(() => {
return () => {
console.log(props, val.current);
};
}, []);
return <div>Home</div>;
}
DEMO
However a better way is to pass on the second argument to useEffect so that the cleanup and initialisation happens on any change of desired props
React.useEffect(() => {
return () => {
console.log(props.current);
};
}, [props.current]);
I got in a unique situation where the useEffect(() => () => { ... }, []); answers did not work for me. This is because my component never got rendered — I was throwing an exception before I could register the useEffect hook.
function Component() {
useEffect(() => () => { console.log("Cleanup!"); }, []);
if (promise) throw promise;
if (error) throw error;
return <h1>Got value: {value}</h1>;
}
In the above example, by throwing a Promise<T> that tells react to suspend until the promise is resolved. However, once the promise is resolved, an error is thrown. Since the component never gets rendered and goes straight to an ErrorBoundary, the useEffect() hook is never registered!
If you're in a similar situation as myself, this little code may help:
To solve this, I modified my ErrorBoundary code to run a list of teardowns once it was recovered
export default class ErrorBoundary extends Component {
// ...
recover() {
runTeardowns();
// ...
}
// ...
}
Then, I created a useTeardown hook which would add teardowns that needed to be ran, or make use of useEffect if possible. You'll most likely need to modify it if you have nesting of error boundaries, but for my simple usecase, it worked wonderfully.
import React, { useEffect, useMemo } from "react";
const isDebugMode = import.meta.env.NODE_ENV === "development";
const teardowns: (() => void)[] = [];
export function runTeardowns() {
const wiped = teardowns.splice(0, teardowns.length);
for (const teardown of wiped) {
teardown();
}
}
type Teardown = { registered?: boolean; called?: boolean; pushed?: boolean } & (() => unknown);
/**
* Guarantees a function to run on teardown, even when errors occur.
*
* This is necessary because `useEffect` only runs when the component doesn't throw an error.
* If the component throws an error before anything renders, then `useEffect` won't register a
* cleanup handler to run. This hook **guarantees** that a function is called when the component ends.
*
* This works by telling `ErrorBoundary` that we have a function we would like to call on teardown.
* However, if we register a `useEffect` hook, then we don't tell `ErrorBoundary` that.
*/
export default function useTeardown(onTeardown: () => Teardown, deps: React.DependencyList) {
// We have state we need to maintain about our teardown that we need to persist
// to other layers of the application. To do that, we store state on the callback
// itself - but to do that, we need to guarantee that the callback is stable. We
// achieve this by memoizing the teardown function.
const teardown = useMemo(onTeardown, deps);
// Here, we register a `useEffect` hook to run. This will be the "happy path" for
// our teardown function, as if the component renders, we can let React guarantee
// us for the cleanup function to be ran.
useEffect(() => {
// If the effect gets called, that means we can rely on React to run our cleanup
// handler.
teardown.registered = true;
return () => {
if (isDebugMode) {
// We want to ensure that this impossible state is never reached. When the
// `runTeardowns` function is called, it should only be ran for teardowns
// that have not been able to be hook into `useEffect`.
if (teardown.called) throw new Error("teardown already called, but unregistering in useEffect");
}
teardown();
if (isDebugMode) {
// Because `teardown.registered` will already cover the case where the effect
// handler is in charge of running the teardown, this isn't necessary. However,
// this helps us prevent impossible states.
teardown.called = true;
}
};
}, deps);
// Here, we register the "sad path". If there is an exception immediately thrown,
// then the `useEffect` cleanup handler will never be ran.
//
// We rely on the behavior that our custom `ErrorBoundary` component will always
// be rendered in the event of errors. Thus, we expect that component to call
// `runTeardowns` whenever it deems it appropriate to run our teardowns.
// Because `useTeardown` will get called multiple times, we want to ensure we only
// register the teardown once.
if (!teardown.pushed) {
teardown.pushed = true;
teardowns.push(() => {
const useEffectWillCleanUpTeardown = teardown.registered;
if (!useEffectWillCleanUpTeardown) {
if (isDebugMode) {
// If the useEffect handler was already called, there should be no way to
// re-run this teardown. The only way this impossible state can be reached
// is if a teardown is called multiple times, which should not happen during
// normal execution.
const teardownAlreadyCalled = teardown.called;
if (teardownAlreadyCalled) throw new Error("teardown already called yet running it in runTeardowns");
}
teardown();
if (isDebugMode) {
// Notify that this teardown has been called - useful for ensuring that we
// cannot reach any impossible states.
teardown.called = true;
}
}
});
}
}
It does not matter wether the returned function from useEffect gets called before or after the component unmounted: You still have access to the states valuey through the closure:
const [input, setInput] = useState(() => Store.retrieveInput());
useEffect(() => {
return () => Store.storeInput(input); // < you can access "input" here, even if the component unmounted already
}, []);
If you don't manage the input in the components state, your whole structure is broken and should be changed to manage state at the right place. In your case, you should lift the shared input state of the components to the parent.
ReactJS docs on hooks specify this:
Effects may also optionally specify how to “clean up” after them by
returning a function.
So any function you return in your useEffect hook, will be executed when the component unmounts, as well as before re-running the effect due to a subsequent render.