php, ajax: two ajax responses (non-synchronized) - javascript

So, I have an ajax-POST from the client, that asks for some information.
I am thinking about letting a php file first perform a fast task that sends back just a number and after that perform a background task that takes a bit more time and sends back an array.
I wondered if it's possible to send the two responses separate - once they are ready.
If it is, how would I handle it on the frontend with javascript?

Typical HTTP can only send responses in a Request->Response manner.
What you may be looking for is WebSockets, which keeps a connection open for further messaging from the server.
https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API

Related

How do I receive a variable from python flask to JavaScript?

I've seen how to make a post request from JavaScript to get data from the server, but how would I do this flipped. I want to trigger a function in the flask server that will then dynamically update the variable on the JavaScript side to display. Is there a way of doing this in a efficient manner that does not involve a periodic iteration. I'm using an api and I only want to the api to be called once to update.
There are three basic options for you:
Polling - With this method, you would periodically send a request to the server (maybe every 5 seconds for example) and ask for an update. The upside is that it is easy to implement. The downside is that many requests will be unnecessary. It sounds like this isn't a great option for you.
Long Polling - This method means you would open a request up with the server and leave the request open for a long period of time. When the server gets new information it will send a response and close the request - after which the client will immediately open up a new "long poll" request. This eliminates some of the unnecessary requests with regular polling, but it is a bit of a hack as HTTP was meant for a reasonably short request response cycle. Some PaaS providers only allow a 30 second window for this to occur for example.
Web Sockets - This is somewhat harder to setup, but ultimately is the best solution for real time server to client (and vice versa) communication. A socket connection is opened between the server and client and data is passed back and forth whenever either party would like to do so. Javascript has full web socket support now and Flask has some extensions that can help you get this working. There are even great third party managed solutions like Pusher.com that can give you a working concept very quickly.

Continue processing in backend if request is interrupted

Basically I'm working on an application that posts huge amounts of data to web API(third party API).
I am working on nodejs to connect to MsSQL server and fetch data, process it and post it in desired format to the web API.
Scenario is: In nodejs, I have script that does the above job. It is currently initiated (or should I say triggered?) by a button on web page using axios POST with all necessary parameters. Eg below:
axios.post('/api/v1/fetch-new-labors', {
startDate: 'somedate',
endDate: 'someDate'
}).then(...handles further processing & posting to api)
The process takes around 2-3 mins to finish. Meanwhile, if the page is refreshed, it obviously needs to restart the whole process by clicking the button.
Question: I am sure there is a way to let the process run(on serverside I presume) that takes care of fetching, processing and posting even if the client side page is refreshed/reloaded and at the same time, keep the client side informed with progressbar or x out of y records posted kind of thing. I thought of web sockets but I wasn't sure if there's a prefered way to achieve this. I'm not looking for the whole code/process, I am looking for someone to guide me towards overall concept/idea.
tl;dr: Long-running jobs usually avoid using the traditional request-response cycle, opting instead for some variation of the Pub/Sub pattern described below:
Accept request, then start processing
You should respond to the user immediately with an HTTP 202: Accepted, signalling you accepted the request, then start the processing.
You can perform some initial checks before responding (Does the user have other jobs? Does the request pass basic validation checks?) but you should not start processing the actual long-running job before responding.
You can use a simple HTTP request to create jobs.
Push status updates from server to subscribed clients
On page load the client subscribes to updates from the server.
Using WebSockets, push server-to-client status notifications regarding the progress. Don't forget to also handle and display errors to the client.
At this point, you'll probably need a way to uniquely identify each client across refreshes. You can easily solve this by storing a UUID via LocalStorage when a user first visits your app/website. If your app requires logins, then you can use the logged-in user's ID instead.
Check if user has already running jobs before accepting a new one
When the user refreshes you can send an initial message via WebSockets again notifying the user if he has any running jobs and what their progress is.
Based on your OP, I think you might want to disable the "Create Job" button if there's a pending job.
You can use other mechanisms for bidirectional server-client communication (such as long-polling/Server-sent Events) if you want, although WebSockets should be the most straightforward and flexible solution.
I'd personally go for a batteries-included WebSocket library such as socket.io.

Respond to AJAX request at a later time

Is it possible with AJAX and Django as the server to have a user's JS make a AJAX request and then have Django respond with what the user requested at a much later time, i.e. when the server has what the user's JS wants?
My idea:
-AJAX requests for object
-Django caches request
-When object that user wants it available, Django signal tells
view to respond to that request with the object
However, I don't know how to allow the JS script to continue on doing other things and then attend to the server's response when it gets it, or to have the AJAX NOT count the server's not responding with the object (or at all) it wants as an error. Is this possible WITHOUT having the JS infinitely loop AJAX requests until it gets what it wants? Could this be done with Django just giving the user the objects when it has them without the AJAX requesting them all?
I suppose you are looking for heavy backend processing job which sends results when processing is complete. So for that you can opt for any of the below mentioned process
Long polling - here you can do periodic ajax calls to check if the processing is complete and once its complete you can show the result and stop the periodic ajax checks.
Web sockets - this is better approach as per me. django-websocket-redis is the library which I used to achieve the same. The library has good enough documentation to get you started.
Hope this helps you. :)

Does using jQuery.get effectively double the ping time?

Suppose I have some script myScript.js that uses jQuery.get() to retrieve a small piece of data from the server. Suppose also that my ping time is horrible at 1500ms. Does using jQuery.get effectively double the ping time to 3000ms?
Or is there async magic that allows some sort of parallel processing? The reason I'm asking is that we use jQuery.get() fairly liberally and I'm wondering if it is an area we need to look at optimizing.
Edit: double compared to if I can somehow rearrange things to just load all the data upon the initial load and bypass jQuery get altogether
Ping time is usually server-related, where as jQuery is all client side. So the answer is no, it doesn't affect your ping time.
If you're asking if using jQuery.get (or ajax in general) can make your client side slower then the answer is that yes, the more JS you have then generally the slower the client gets if you're trying to process a lot of things since everything pretty much runs on the same thread. However, by default these ajax requests are asynchronous so until the server sends the response back the thread is usually idling anyways.
I'd suggest you open your page in Chrome and use the developer tools to see the network usage. That will tell you exactly how much time is taken 'waiting' on the server.
If you break down a request, you can get an idea of what latency you can expect.
Every TCP connection begins with a three-way-handshake:
SYN (client to server)
SYN-ACK (server to client)
ACK (client to server)
If the request fits in the size of one tcp packet (~1500 bytes) it can be sent as the last part of the handshake to optimize the network flow.
The response might be sent in just one packet as well (depending on its size). Once sent, both sides engage in a connection termination which takes two pairs of FIN-ACK sequences unless the connection is kept alive. At this point I'm not entirely sure whether the server can send FIN together with the last response packet.
So, in the best case scenario you can expect at least 2x ping time, but more likely 3-4x.

Javascript to socket server conneciton

I wanted to create a web chat. It was suggested that i use Php Socket Servers. I've made one and they function well with a telnet client.
What i find myself bamboozled by is how to get that data to the client via ajax (no page refreshes).
All I can come up with is calling a php file with ajax, getting the data and updating the page. But that will not work the other way around.
Or am i missing something?
How would you implement a 1 on 1 web chat?
One solution is long-polling. The client will open up an AJAX request to a script that will block and wait for data to come in. If no data comes in within a minute, it will return and the client will reopen the connection. If data comes in, then it will immediately return the data and the client will update its view.
For sending the data, just do a normal AJAX callback.
You've got the idea of client-initiated communication, which is fine for sending things from the client to the server.
As a consequence of the stateless nature of HTTP, there is no way to "push" data, unbidden, to the client.
The way you get around this is by always leaving a connection back to the server open. The request is pending, and when the server has something to say, it responds to the pending request. Whenever this happens, the client creates a new request to leave sitting until the next time server->client communication must happen.
Another way to implement near-real-time communication is through frequent polling. But I don't recommend this approach, really. Especially not for a chat program.

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