how can i change a nested object 'property value' in React? [duplicate] - javascript

I'm trying to organize my state by using nested property like this:
this.state = {
someProperty: {
flag:true
}
}
But updating state like this,
this.setState({ someProperty.flag: false });
doesn't work. How can this be done correctly?

In order to setState for a nested object you can follow the below approach as I think setState doesn't handle nested updates.
var someProperty = {...this.state.someProperty}
someProperty.flag = true;
this.setState({someProperty})
The idea is to create a dummy object perform operations on it and then replace the component's state with the updated object
Now, the spread operator creates only one level nested copy of the object. If your state is highly nested like:
this.state = {
someProperty: {
someOtherProperty: {
anotherProperty: {
flag: true
}
..
}
...
}
...
}
You could setState using spread operator at each level like
this.setState(prevState => ({
...prevState,
someProperty: {
...prevState.someProperty,
someOtherProperty: {
...prevState.someProperty.someOtherProperty,
anotherProperty: {
...prevState.someProperty.someOtherProperty.anotherProperty,
flag: false
}
}
}
}))
However the above syntax get every ugly as the state becomes more and more nested and hence I recommend you to use immutability-helper package to update the state.
See this answer on how to update state with immutability-helper.

To write it in one line
this.setState({ someProperty: { ...this.state.someProperty, flag: false} });

Sometimes direct answers are not the best ones :)
Short version:
this code
this.state = {
someProperty: {
flag: true
}
}
should be simplified as something like
this.state = {
somePropertyFlag: true
}
Long version:
Currently you shouldn't want to work with nested state in React. Because React is not oriented to work with nested states and all solutions proposed here look as hacks. They don't use the framework but fight with it. They suggest to write not so clear code for doubtful purpose of grouping some properties. So they are very interesting as an answer to the challenge but practically useless.
Lets imagine the following state:
{
parent: {
child1: 'value 1',
child2: 'value 2',
...
child100: 'value 100'
}
}
What will happen if you change just a value of child1? React will not re-render the view because it uses shallow comparison and it will find that parent property didn't change. BTW mutating the state object directly is considered to be a bad practice in general.
So you need to re-create the whole parent object. But in this case we will meet another problem. React will think that all children have changed their values and will re-render all of them. Of course it is not good for performance.
It is still possible to solve that problem by writing some complicated logic in shouldComponentUpdate() but I would prefer to stop here and use simple solution from the short version.

Disclaimer
Nested State in React is wrong design
Read this excellent answer.
 
Reasoning behind this answer:
React's setState is just a built-in convenience, but you soon realise
that it has its limits. Using custom properties and intelligent use of
forceUpdate gives you much more.
eg:
class MyClass extends React.Component {
myState = someObject
inputValue = 42
...
MobX, for example, ditches state completely and uses custom observable properties.
Use Observables instead of state in React components.
 
the answer to your misery - see example here
There is another shorter way to update whatever nested property.
this.setState(state => {
state.nested.flag = false
state.another.deep.prop = true
return state
})
On one line
this.setState(state => (state.nested.flag = false, state))
note: This here is Comma operator ~MDN, see it in action here (Sandbox).
It is similar to (though this doesn't change state reference)
this.state.nested.flag = false
this.forceUpdate()
For the subtle difference in this context between forceUpdate and setState see the linked example and sandbox.
Of course this is abusing some core principles, as the state should be read-only, but since you are immediately discarding the old state and replacing it with new state, it is completely ok.
Warning
Even though the component containing the state will update and rerender properly (except this gotcha), the props will fail to propagate to children (see Spymaster's comment below). Only use this technique if you know what you are doing.
For example, you may pass a changed flat prop that is updated and passed easily.
render(
//some complex render with your nested state
<ChildComponent complexNestedProp={this.state.nested} pleaseRerender={Math.random()}/>
)
Now even though reference for complexNestedProp did not change (shouldComponentUpdate)
this.props.complexNestedProp === nextProps.complexNestedProp
the component will rerender whenever parent component updates, which is the case after calling this.setState or this.forceUpdate in the parent.
Effects of mutating the state sandbox
Using nested state and mutating the state directly is dangerous because different objects might hold (intentionally or not) different (older) references to the state and might not necessarily know when to update (for example when using PureComponent or if shouldComponentUpdate is implemented to return false) OR are intended to display old data like in the example below.
Imagine a timeline that is supposed to render historic data, mutating the data under the hand will result in unexpected behaviour as it will also change previous items.
Anyway here you can see that Nested PureChildClass is not rerendered due to props failing to propagate.

const newState = Object.assign({}, this.state);
newState.property.nestedProperty = "new value";
this.setState(newState);

If you are using ES2015 you have access to the Object.assign. You can use it as follows to update a nested object.
this.setState({
someProperty: Object.assign({}, this.state.someProperty, {flag: false})
});
You merge the updated properties with the existing and use the returned object to update the state.
Edit: Added an empty object as target to the assign function to make sure the state isn't mutated directly as carkod pointed out.

We use Immer https://github.com/mweststrate/immer to handle these kinds of issues.
Just replaced this code in one of our components
this.setState(prevState => ({
...prevState,
preferences: {
...prevState.preferences,
[key]: newValue
}
}));
With this
import produce from 'immer';
this.setState(produce(draft => {
draft.preferences[key] = newValue;
}));
With immer you handle your state as a "normal object".
The magic happens behind the scene with proxy objects.

There are many libraries to help with this. For example, using immutability-helper:
import update from 'immutability-helper';
const newState = update(this.state, {
someProperty: {flag: {$set: false}},
};
this.setState(newState);
Using lodash/fp set:
import {set} from 'lodash/fp';
const newState = set(["someProperty", "flag"], false, this.state);
Using lodash/fp merge:
import {merge} from 'lodash/fp';
const newState = merge(this.state, {
someProperty: {flag: false},
});

Although you asked about a state of class-based React component, the same problem exists with useState hook. Even worse: useState hook does not accept partial updates. So this question became very relevant when useState hook was introduced.
I have decided to post the following answer to make sure the question covers more modern scenarios where the useState hook is used:
If you have:
const [state, setState] = useState({
someProperty: {
flag: true,
otherNestedProp: 1
},
otherProp: 2
})
you can set the nested property by cloning the current and patching the required segments of the data, for example:
setState(current => { ...current,
someProperty: { ...current.someProperty,
flag: false
}
});
Or you can use Immer library to simplify the cloning and patching of the object.
Or you can use Hookstate library (disclaimer: I am an author) to simply the management of complex (local and global) state data entirely and improve the performance (read: not to worry about rendering optimization):
import { useHookstate } from '#hookstate/core'
const state = useHookstate({
someProperty: {
flag: true,
otherNestedProp: 1
},
otherProp: 2
})
get the field to render:
state.someProperty.flag.get()
// or
state.get().someProperty.flag
set the nested field:
state.someProperty.flag.set(false)
Here is the Hookstate example, where the state is deeply / recursively nested in tree-like data structure.

Here's a variation on the first answer given in this thread which doesn't require any extra packages, libraries or special functions.
state = {
someProperty: {
flag: 'string'
}
}
handleChange = (value) => {
const newState = {...this.state.someProperty, flag: value}
this.setState({ someProperty: newState })
}
In order to set the state of a specific nested field, you have set the whole object. I did this by creating a variable, newState and spreading the contents of the current state into it first using the ES2015 spread operator. Then, I replaced the value of this.state.flag with the new value (since I set flag: value after I spread the current state into the object, the flag field in the current state is overridden). Then, I simply set the state of someProperty to my newState object.

I used this solution.
If you have a nested state like this:
this.state = {
formInputs:{
friendName:{
value:'',
isValid:false,
errorMsg:''
},
friendEmail:{
value:'',
isValid:false,
errorMsg:''
}
}
you can declare the handleChange function that copy current status and re-assigns it with changed values
handleChange(el) {
let inputName = el.target.name;
let inputValue = el.target.value;
let statusCopy = Object.assign({}, this.state);
statusCopy.formInputs[inputName].value = inputValue;
this.setState(statusCopy);
}
here the html with the event listener
<input type="text" onChange={this.handleChange} " name="friendName" />

Although nesting isn't really how you should treat a component state, sometimes for something easy for single tier nesting.
For a state like this
state = {
contact: {
phone: '888-888-8888',
email: 'test#test.com'
}
address: {
street:''
},
occupation: {
}
}
A re-useable method ive used would look like this.
handleChange = (obj) => e => {
let x = this.state[obj];
x[e.target.name] = e.target.value;
this.setState({ [obj]: x });
};
then just passing in the obj name for each nesting you want to address...
<TextField
name="street"
onChange={handleChange('address')}
/>

Create a copy of the state:
let someProperty = JSON.parse(JSON.stringify(this.state.someProperty))
make changes in this object:
someProperty.flag = "false"
now update the state
this.setState({someProperty})

Not sure if this is technically correct according to the framework's standards, but sometimes you simply need to update nested objects. Here is my solution using hooks.
setInputState({
...inputState,
[parentKey]: { ...inputState[parentKey], [childKey]: value },
});

I am seeing everyone has given the class based component state update solve which is expected because he asked that for but I am trying to give the same solution for hook.
const [state, setState] = useState({
state1: false,
state2: 'lorem ipsum'
})
Now if you want to change the nested object key state1 only then you can do the any of the following:
Process 1
let oldState = state;
oldState.state1 = true
setState({...oldState);
Process 2
setState(prevState => ({
...prevState,
state1: true
}))
I prefer the process 2 most.

Two other options not mentioned yet:
If you have deeply nested state, consider if you can restructure the child objects to sit at the root. This makes the data easier to update.
There are many handy libraries available for handling immutable state listed in the Redux docs. I recommend Immer since it allows you to write code in a mutative manner but handles the necessary cloning behind the scenes. It also freezes the resulting object so you can't accidentally mutate it later.

To make things generic, I worked on #ShubhamKhatri's and #Qwerty's answers.
state object
this.state = {
name: '',
grandParent: {
parent1: {
child: ''
},
parent2: {
child: ''
}
}
};
input controls
<input
value={this.state.name}
onChange={this.updateState}
type="text"
name="name"
/>
<input
value={this.state.grandParent.parent1.child}
onChange={this.updateState}
type="text"
name="grandParent.parent1.child"
/>
<input
value={this.state.grandParent.parent2.child}
onChange={this.updateState}
type="text"
name="grandParent.parent2.child"
/>
updateState method
setState as #ShubhamKhatri's answer
updateState(event) {
const path = event.target.name.split('.');
const depth = path.length;
const oldstate = this.state;
const newstate = { ...oldstate };
let newStateLevel = newstate;
let oldStateLevel = oldstate;
for (let i = 0; i < depth; i += 1) {
if (i === depth - 1) {
newStateLevel[path[i]] = event.target.value;
} else {
newStateLevel[path[i]] = { ...oldStateLevel[path[i]] };
oldStateLevel = oldStateLevel[path[i]];
newStateLevel = newStateLevel[path[i]];
}
}
this.setState(newstate);
}
setState as #Qwerty's answer
updateState(event) {
const path = event.target.name.split('.');
const depth = path.length;
const state = { ...this.state };
let ref = state;
for (let i = 0; i < depth; i += 1) {
if (i === depth - 1) {
ref[path[i]] = event.target.value;
} else {
ref = ref[path[i]];
}
}
this.setState(state);
}
Note: These above methods won't work for arrays

I take very seriously the concerns already voiced around creating a complete copy of your component state. With that said, I would strongly suggest Immer.
import produce from 'immer';
<Input
value={this.state.form.username}
onChange={e => produce(this.state, s => { s.form.username = e.target.value }) } />
This should work for React.PureComponent (i.e. shallow state comparisons by React) as Immer cleverly uses a proxy object to efficiently copy an arbitrarily deep state tree. Immer is also more typesafe compared to libraries like Immutability Helper, and is ideal for Javascript and Typescript users alike.
Typescript utility function
function setStateDeep<S>(comp: React.Component<any, S, any>, fn: (s:
Draft<Readonly<S>>) => any) {
comp.setState(produce(comp.state, s => { fn(s); }))
}
onChange={e => setStateDeep(this, s => s.form.username = e.target.value)}

setInputState((pre)=> ({...pre,[parentKey]: {...pre[parentKey], [childKey]: value}}));
I'd like this

If you want to set the state dynamically
following example sets the state of form dynamically where each key in state is object
onChange(e:React.ChangeEvent<HTMLInputElement | HTMLTextAreaElement>) {
this.setState({ [e.target.name]: { ...this.state[e.target.name], value: e.target.value } });
}

I found this to work for me, having a project form in my case where for example you have an id, and a name and I'd rather maintain state for a nested project.
return (
<div>
<h2>Project Details</h2>
<form>
<Input label="ID" group type="number" value={this.state.project.id} onChange={(event) => this.setState({ project: {...this.state.project, id: event.target.value}})} />
<Input label="Name" group type="text" value={this.state.project.name} onChange={(event) => this.setState({ project: {...this.state.project, name: event.target.value}})} />
</form>
</div>
)
Let me know!

stateUpdate = () => {
let obj = this.state;
if(this.props.v12_data.values.email) {
obj.obj_v12.Customer.EmailAddress = this.props.v12_data.values.email
}
this.setState(obj)
}

This is clearly not the right or best way to do, however it is cleaner to my view:
this.state.hugeNestedObject = hugeNestedObject;
this.state.anotherHugeNestedObject = anotherHugeNestedObject;
this.setState({})
However, React itself should iterate thought nested objects and update state and DOM accordingly which is not there yet.

Use this for multiple input control and dynamic nested name
<input type="text" name="title" placeholder="add title" onChange={this.handleInputChange} />
<input type="checkbox" name="chkusein" onChange={this.handleInputChange} />
<textarea name="body" id="" cols="30" rows="10" placeholder="add blog content" onChange={this.handleInputChange}></textarea>
the code very readable
the handler
handleInputChange = (event) => {
const target = event.target;
const value = target.type === 'checkbox' ? target.checked : target.value;
const name = target.name;
const newState = { ...this.state.someProperty, [name]: value }
this.setState({ someProperty: newState })
}

Here's a full example using nested state (one level) with the solution in this answer, for a component implemented as a class:
class CaveEditModal extends React.Component {
// ...
constructor(props, context) {
super(props);
this.state = {
tabValue: '1',
isModalOpen: this.props.isModalOpen,
// ...
caveData: {
latitude: 1,
longitude: 2
}
};
// ...
const updateNestedFieldEvent = fullKey => ev => {
var [parentProperty, _key] = fullKey.split(".", 2);
this.setState({[parentProperty]: { ...this.state[parentProperty], [_key]: ev.target.value} });
};
// ...
this.handleLatitudeChange = updateNestedFieldEvent('caveData.latitude');
this.handleLongitudeChange = updateNestedFieldEvent('caveData.longitude');
}
render () {
return (
<div>
<TextField id="latitude" label="Latitude" type="number" value={this.state.caveData.latitude} onChange={this.handleLatitudeChange} />
<TextField id="longitude" label="Longitude" type="number" value={this.state.caveData.longitude} onChange={this.handleLongitudeChange} />
<span>lat={this.state.caveData.latitude} long={this.state.caveData.longitude}</span>
</div>
);
};
}
Note that the state updater function updateNestedFieldEvent works only for one level nested object like a.b, not like a.b.c.

For someone who read in 2022:
constructor(props) {
super(props);
this.state = {
someProperty: {
flag: true
}
otherValues: '',
errors: {}
};
this.handleInputChange = this.handleInputChange.bind(this);
}
handleInputChange(event) {
const target = event.target;
const value = target.type === 'checkbox' ? target.checked : target.value;
const name = target.name;
const someProperty = { ...this.state.someProperty };
someProperty[name] = value;
this.setState({
someProperty: someProperty
});
}
.......

Use arrow function instead, this should do the trick.
setItems((prevState) => {
prevState.nestedData = newNestedData;
prevState.nestedData1 = newNestedData1;
});
don't forget to use the arrow function (prevState) => {update js assignment statements...}

Something like this might suffice,
const isObject = (thing) => {
if(thing &&
typeof thing === 'object' &&
typeof thing !== null
&& !(Array.isArray(thing))
){
return true;
}
return false;
}
/*
Call with an array containing the path to the property you want to access
And the current component/redux state.
For example if we want to update `hello` within the following obj
const obj = {
somePrimitive:false,
someNestedObj:{
hello:1
}
}
we would do :
//clone the object
const cloned = clone(['someNestedObj','hello'],obj)
//Set the new value
cloned.someNestedObj.hello = 5;
*/
const clone = (arr, state) => {
let clonedObj = {...state}
const originalObj = clonedObj;
arr.forEach(property => {
if(!(property in clonedObj)){
throw new Error('State missing property')
}
if(isObject(clonedObj[property])){
clonedObj[property] = {...originalObj[property]};
clonedObj = clonedObj[property];
}
})
return originalObj;
}
const nestedObj = {
someProperty:true,
someNestedObj:{
someOtherProperty:true
}
}
const clonedObj = clone(['someProperty'], nestedObj);
console.log(clonedObj === nestedObj) //returns false
console.log(clonedObj.someProperty === nestedObj.someProperty) //returns true
console.log(clonedObj.someNestedObj === nestedObj.someNestedObj) //returns true
console.log()
const clonedObj2 = clone(['someProperty','someNestedObj','someOtherProperty'], nestedObj);
console.log(clonedObj2 === nestedObj) // returns false
console.log(clonedObj2.someNestedObj === nestedObj.someNestedObj) //returns false
//returns true (doesn't attempt to clone because its primitive type)
console.log(clonedObj2.someNestedObj.someOtherProperty === nestedObj.someNestedObj.someOtherProperty)

I know it is an old question but still wanted to share how i achieved this. Assuming state in constructor looks like this:
constructor(props) {
super(props);
this.state = {
loading: false,
user: {
email: ""
},
organization: {
name: ""
}
};
this.handleChange = this.handleChange.bind(this);
}
My handleChange function is like this:
handleChange(e) {
const names = e.target.name.split(".");
const value = e.target.type === "checkbox" ? e.target.checked : e.target.value;
this.setState((state) => {
state[names[0]][names[1]] = value;
return {[names[0]]: state[names[0]]};
});
}
And make sure you name inputs accordingly:
<input
type="text"
name="user.email"
onChange={this.handleChange}
value={this.state.user.firstName}
placeholder="Email Address"
/>
<input
type="text"
name="organization.name"
onChange={this.handleChange}
value={this.state.organization.name}
placeholder="Organization Name"
/>

I do nested updates with a reduce search:
Example:
The nested variables in state:
state = {
coords: {
x: 0,
y: 0,
z: 0
}
}
The function:
handleChange = nestedAttr => event => {
const { target: { value } } = event;
const attrs = nestedAttr.split('.');
let stateVar = this.state[attrs[0]];
if(attrs.length>1)
attrs.reduce((a,b,index,arr)=>{
if(index==arr.length-1)
a[b] = value;
else if(a[b]!=null)
return a[b]
else
return a;
},stateVar);
else
stateVar = value;
this.setState({[attrs[0]]: stateVar})
}
Use:
<input
value={this.state.coords.x}
onChange={this.handleTextChange('coords.x')}
/>

Related

Complex array state not setting in parent component and useeffect not updating [duplicate]

I want to add an element to the end of a state array, is this the correct way to do it?
this.state.arrayvar.push(newelement);
this.setState({ arrayvar:this.state.arrayvar });
I'm concerned that modifying the array in-place with push might cause trouble - is it safe?
The alternative of making a copy of the array, and setStateing that seems wasteful.
The React docs says:
Treat this.state as if it were immutable.
Your push will mutate the state directly and that could potentially lead to error prone code, even if you are "resetting" the state again afterwards. For example, it could lead to that some lifecycle methods like componentDidUpdate won’t trigger.
The recommended approach in later React versions is to use an updater function when modifying states to prevent race conditions:
this.setState(prevState => ({
arrayvar: [...prevState.arrayvar, newelement]
}))
The memory "waste" is not an issue compared to the errors you might face using non-standard state modifications.
Alternative syntax for earlier React versions
You can use concat to get a clean syntax since it returns a new array:
this.setState({
arrayvar: this.state.arrayvar.concat([newelement])
})
In ES6 you can use the Spread Operator:
this.setState({
arrayvar: [...this.state.arrayvar, newelement]
})
Easiest, if you are using ES6.
initialArray = [1, 2, 3];
newArray = [ ...initialArray, 4 ]; // --> [1,2,3,4]
New array will be [1,2,3,4]
to update your state in React
this.setState({
arrayvar:[...this.state.arrayvar, newelement]
});
Learn more about array destructuring
The simplest way with ES6:
this.setState(prevState => ({
array: [...prevState.array, newElement]
}))
React may batch updates, and therefore the correct approach is to provide setState with a function that performs the update.
For the React update addon, the following will reliably work:
this.setState( state => update(state, {array: {$push: [4]}}) );
or for concat():
this.setState( state => ({
array: state.array.concat([4])
}));
The following shows what https://jsbin.com/mofekakuqi/7/edit?js,output as an example of what happens if you get it wrong.
The setTimeout() invocation correctly adds three items because React will not batch updates within a setTimeout callback (see https://groups.google.com/d/msg/reactjs/G6pljvpTGX0/0ihYw2zK9dEJ).
The buggy onClick will only add "Third", but the fixed one, will add F, S and T as expected.
class List extends React.Component {
constructor(props) {
super(props);
this.state = {
array: []
}
setTimeout(this.addSome, 500);
}
addSome = () => {
this.setState(
update(this.state, {array: {$push: ["First"]}}));
this.setState(
update(this.state, {array: {$push: ["Second"]}}));
this.setState(
update(this.state, {array: {$push: ["Third"]}}));
};
addSomeFixed = () => {
this.setState( state =>
update(state, {array: {$push: ["F"]}}));
this.setState( state =>
update(state, {array: {$push: ["S"]}}));
this.setState( state =>
update(state, {array: {$push: ["T"]}}));
};
render() {
const list = this.state.array.map((item, i) => {
return <li key={i}>{item}</li>
});
console.log(this.state);
return (
<div className='list'>
<button onClick={this.addSome}>add three</button>
<button onClick={this.addSomeFixed}>add three (fixed)</button>
<ul>
{list}
</ul>
</div>
);
}
};
ReactDOM.render(<List />, document.getElementById('app'));
Currently so many people facing problem to update the useState hook state. I use this approach to update it safely and wanted to share it here.
This is my state
const [state, setState] = useState([])
Suppose I have a object name obj1 and I want it to append in my state. I will suggest to do it like this
setState(prevState => [...prevState, obj1])
This will safely insert the object at the end and also keep the state consistency
If you are using functional components in React
const [cars, setCars] = useState([{
name: 'Audi',
type: 'sedan'
}, {
name: 'BMW',
type: 'sedan'
}])
...
const newCar = {
name: 'Benz',
type: 'sedan'
}
const updatedCarsArray = [...cars, newCar];
setCars(updatedCarsArray);
As #nilgun mentioned in the comment, you can use the react immutability helpers. I've found this to be super useful.
From the docs:
Simple push
var initialArray = [1, 2, 3];
var newArray = update(initialArray, {$push: [4]}); // => [1, 2, 3, 4]
initialArray is still [1, 2, 3].
If you are using functional component please use this as below.
const [chatHistory, setChatHistory] = useState([]); // define the state
const chatHistoryList = [...chatHistory, {'from':'me', 'message':e.target.value}]; // new array need to update
setChatHistory(chatHistoryList); // update the state
Here's a 2020, Reactjs Hook example that I thought could help others. I am using it to add new rows to a Reactjs table. Let me know if I could improve on something.
Adding a new element to a functional state component:
Define the state data:
const [data, setData] = useState([
{ id: 1, name: 'John', age: 16 },
{ id: 2, name: 'Jane', age: 22 },
{ id: 3, name: 'Josh', age: 21 }
]);
Have a button trigger a function to add a new element
<Button
// pass the current state data to the handleAdd function so we can append to it.
onClick={() => handleAdd(data)}>
Add a row
</Button>
function handleAdd(currentData) {
// return last data array element
let lastDataObject = currentTableData[currentTableData.length - 1]
// assign last elements ID to a variable.
let lastID = Object.values(lastDataObject)[0]
// build a new element with a new ID based off the last element in the array
let newDataElement = {
id: lastID + 1,
name: 'Jill',
age: 55,
}
// build a new state object
const newStateData = [...currentData, newDataElement ]
// update the state
setData(newStateData);
// print newly updated state
for (const element of newStateData) {
console.log('New Data: ' + Object.values(element).join(', '))
}
}
this.setState(preState=>({arrayvar:[...prevState.arrayvar,newelement]}))
this will work to solve this problem.
For added new element into the array, push() should be the answer.
For remove element and update state of array, below code works for me. splice(index, 1) can not work.
const [arrayState, setArrayState] = React.useState<any[]>([]);
...
// index is the index for the element you want to remove
const newArrayState = arrayState.filter((value, theIndex) => {return index !== theIndex});
setArrayState(newArrayState);
What I do is update a value outside the state and do a forceupdate(), the less stuff managed by react the better since you have more control over what is updated.
Also creating a new array for every update may be too expensive if the updates are fast
I am trying to push value in an array state and set value like this and define state array and push value by map function.
this.state = {
createJob: [],
totalAmount:Number=0
}
your_API_JSON_Array.map((_) => {
this.setState({totalAmount:this.state.totalAmount += _.your_API_JSON.price})
this.state.createJob.push({ id: _._id, price: _.your_API_JSON.price })
return this.setState({createJob: this.state.createJob})
})
I was having a similar issue when I wanted to modify the array state
while retaining the position of the element in the array
This is a function to toggle between like and unlike:
const liker = (index) =>
setData((prevState) => {
prevState[index].like = !prevState[index].like;
return [...prevState];
});
as we can say the function takes the index of the element in the array state, and we go ahead and modify the old state and rebuild the state tree
this.setState((prevState) => {
const newArray = [...prevState.array];
newArray[index] = updatedValue;
return { array: newArray };
});
this is how we update array in reacjs
This worked for me to add an array within an array
this.setState(prevState => ({
component: prevState.component.concat(new Array(['new', 'new']))
}));
//get the value you want to add
const valor1 = event.target.elements.valor1.value;
//add in object
const todo = {
valor1,
}
//now you just push the new value into the state
//prevlista is the value of the old array before updating, it takes the old array value makes a copy and adds a new value
setValor(prevLista =>{
return prevLista.concat(todo) })
//------------------code is return in typescript
const updateMyData1 = (rowIndex:any, columnId:any, value:any) => {
setItems(old => old.map((row, index) => {
if (index === rowIndex) {
return Object.assign(Object.assign({}, old[rowIndex]), { [columnId]: value });
}
return row;
}));
This code work for me:
fetch('http://localhost:8080')
.then(response => response.json())
.then(json => {
this.setState({mystate: this.state.mystate.push.apply(this.state.mystate, json)})
})

React useState with ES6 classes

I want to create a form to save some form of data model in a database.
Let's say I have a class:
export default class Model {
constructor(model = {}) {
this.x = model.x || '';
this.y = model.y || '';
}
save() {
// code to save 'this' to database
}
}
And a component:
import { React, useState } from 'react';
export const ModelForm = () => {
const [model, setModel] = useState(new Model());
const handleInputChange = (event) => {
const target = event.target;
setModel({ ...model, [target.name]: target.value });
};
const handleSubmit = (event) => {
event.preventDefault();
const modelObject = new Model(model);
modelObject.save();
};
return (
<form onSubmit={handleSubmit}>
<input type='text' name='x' value={model.x} onChange={handleInputChange} />
<input type='text' name='y' value={model.y} onChange={handleInputChange} />
<button type='submit'>Submit</button>
</form>
);
};
This thing is currently working, but I have a question.
Every time I do setModel, I have to destructure the model object and change the value accordingly. Since I destructure it, when I am submitting the form, the object in the component is no longer a Model object, but a simple javascript Object. So, as you can see, I have to create a new one to use save() on it.
Is my approach good or there is a better way to do it?
Also, is it a good practice to use ES6 classes in useState? Are there any downfalls?
I have to create a [new Model] to use save() on it.
That's certainly a viable approach. You wouldn't actually store a Model instance in your state, but only the options object for your constructor. Initialise it as simply
const [model, setModel] = useState({});
(and possibly rename it to modelArgs or modelOptions)
Since I destructure it, […] the object in the component [state] is no longer a Model object, but a simple javascript Object.
It's actually not destructuring, rather object literal spread syntax, but yes - you're creating a plain object in your setModel call.
To fix the problem, you'd need to pass a model instance there - a new one, since React state is designed around immutability. You can easily achieve that though:
export default class Model {
constructor(model = {}) {
this.x = model.x || '';
this.y = model.y || '';
}
withUpdate({name, value}) {
// if (!['x', 'y'].includes(name)) throw new RangeError(…)
return new Model({...this, [name]: value});
// or optimised (?):
const clone = new Model(this);
clone[name] = value;
return clone;
}
save() {
// code to save 'this' to database
}
}
const [model, setModel] = useState(new Model());
const handleInputChange = (event) => {
setModel(model.withUpdate(event.target));
};
In my personal opinion, I don't think using ES6 classes in the state is a good idea. In fact, in the react useState hook documentation say that if you need to have two states on your component you should put two useState hooks.
// If there are too many states, you can use useReducer hook
const [state1, setState1] = useState();
const [state2, setState2] = useState();
I prefer use the useState hooks with primitives values, because as React works, when you change the state, if the value of the new state is equal to the old one, the component doesn't re-render because react do that comparison by itself, but when you use a object or any other non primitive value, even if the props of the object and values are the same, the reference to that object is going to be different, so it will re-render when it should not.
Remember that when JavaScript compares non primitive values it compares its references in memory so:
const obj1 = {prop: 'a'};
const obj2 = {prop: 'a'};
console.log(obj1 === obj2); // This logs false because they are different objects and they references in memory are not equal
console.log(obj1 === obj1); // This logs true, because its reference is the same.
console.log(obj1.prop === obj2.prop); // This logs true because they are strings (primitive values)
I agree that it is very usefull to have es6 classes in your state sometimes. A decent solution is just to create a derived variable.
import { React, useState } from 'react';
export const ModelForm = () => {
const [_model, setModel] = useState({});
const model = new Model(_model)
const handleInputChange = (event) => {
const target = event.target;
setModel({ ...model, [target.name]: target.value });
};
const handleSubmit = (event) => {
event.preventDefault();
const modelObject = new Model(model);
modelObject.save();
};
return (
<form onSubmit={handleSubmit}>
<input type='text' name='x' value={model.x} onChange={handleInputChange} />
<input type='text' name='y' value={model.y} onChange={handleInputChange} />
<button type='submit'>Submit</button>
</form>
);
};

Cannot read property 'length' of undefined in functional component while it works in class component [duplicate]

I'm finding these two pieces of the React Hooks docs a little confusing. Which one is the best practice for updating a state object using the state hook?
Imagine a want to make the following state update:
INITIAL_STATE = {
propA: true,
propB: true
}
stateAfter = {
propA: true,
propB: false // Changing this property
}
OPTION 1
From the Using the React Hook article, we get that this is possible:
const [count, setCount] = useState(0);
setCount(count + 1);
So I could do:
const [myState, setMyState] = useState(INITIAL_STATE);
And then:
setMyState({
...myState,
propB: false
});
OPTION 2
And from the Hooks Reference we get that:
Unlike the setState method found in class components, useState does
not automatically merge update objects. You can replicate this
behavior by combining the function updater form with object spread
syntax:
setState(prevState => {
// Object.assign would also work
return {...prevState, ...updatedValues};
});
As far as I know, both works. So, what is the difference? Which one is the best practice? Should I use pass the function (OPTION 2) to access the previous state, or should I simply access the current state with spread syntax (OPTION 1)?
Both options are valid, but just as with setState in a class component you need to be careful when updating state derived from something that already is in state.
If you e.g. update a count twice in a row, it will not work as expected if you don't use the function version of updating the state.
const { useState } = React;
function App() {
const [count, setCount] = useState(0);
function brokenIncrement() {
setCount(count + 1);
setCount(count + 1);
}
function increment() {
setCount(count => count + 1);
setCount(count => count + 1);
}
return (
<div>
<div>{count}</div>
<button onClick={brokenIncrement}>Broken increment</button>
<button onClick={increment}>Increment</button>
</div>
);
}
ReactDOM.render(<App />, document.getElementById("root"));
<script src="https://unpkg.com/react#16/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom#16/umd/react-dom.development.js"></script>
<div id="root"></div>
If anyone is searching for useState() hooks update for object
Through Input
const [state, setState] = useState({ fName: "", lName: "" });
const handleChange = e => {
const { name, value } = e.target;
setState(prevState => ({
...prevState,
[name]: value
}));
};
<input
value={state.fName}
type="text"
onChange={handleChange}
name="fName"
/>
<input
value={state.lName}
type="text"
onChange={handleChange}
name="lName"
/>
Through onSubmit or button click
setState(prevState => ({
...prevState,
fName: 'your updated value here'
}));
The best practice is to use separate calls:
const [a, setA] = useState(true);
const [b, setB] = useState(true);
Option 1 might lead to more bugs because such code often end up inside a closure which has an outdated value of myState.
Option 2 should be used when the new state is based on the old one:
setCount(count => count + 1);
For complex state structure consider using useReducer
For complex structures that share some shape and logic you can create a custom hook:
function useField(defaultValue) {
const [value, setValue] = useState(defaultValue);
const [dirty, setDirty] = useState(false);
const [touched, setTouched] = useState(false);
function handleChange(e) {
setValue(e.target.value);
setTouched(true);
}
return {
value, setValue,
dirty, setDirty,
touched, setTouched,
handleChange
}
}
function MyComponent() {
const username = useField('some username');
const email = useField('some#mail.com');
return <input name="username" value={username.value} onChange={username.handleChange}/>;
}
Which one is the best practice for updating a state object using the state hook?
They are both valid as other answers have pointed out.
what is the difference?
It seems like the confusion is due to "Unlike the setState method found in class components, useState does not automatically merge update objects", especially the "merge" part.
Let's compare this.setState & useState
class SetStateApp extends React.Component {
state = {
propA: true,
propB: true
};
toggle = e => {
const { name } = e.target;
this.setState(
prevState => ({
[name]: !prevState[name]
}),
() => console.log(`this.state`, this.state)
);
};
...
}
function HooksApp() {
const INITIAL_STATE = { propA: true, propB: true };
const [myState, setMyState] = React.useState(INITIAL_STATE);
const { propA, propB } = myState;
function toggle(e) {
const { name } = e.target;
setMyState({ [name]: !myState[name] });
}
...
}
Both of them toggles propA/B in toggle handler.
And they both update just one prop passed as e.target.name.
Check out the difference it makes when you update just one property in setMyState.
Following demo shows that clicking on propA throws an error(which occurs setMyState only),
You can following along
Warning: A component is changing a controlled input of type checkbox to be uncontrolled. Input elements should not switch from controlled to uncontrolled (or vice versa). Decide between using a controlled or uncontrolled input element for the lifetime of the component.
It's because when you click on propA checkbox, propB value is dropped and only propA value is toggled thus making propB's checked value as undefined making the checkbox uncontrolled.
And the this.setState updates only one property at a time but it merges other property thus the checkboxes stay controlled.
I dug thru the source code and the behavior is due to useState calling useReducer
Internally, useState calls useReducer, which returns whatever state a reducer returns.
https://github.com/facebook/react/blob/2b93d686e3/packages/react-reconciler/src/ReactFiberHooks.js#L1230
useState<S>(
initialState: (() => S) | S,
): [S, Dispatch<BasicStateAction<S>>] {
currentHookNameInDev = 'useState';
...
try {
return updateState(initialState);
} finally {
...
}
},
where updateState is the internal implementation for useReducer.
function updateState<S>(
initialState: (() => S) | S,
): [S, Dispatch<BasicStateAction<S>>] {
return updateReducer(basicStateReducer, (initialState: any));
}
useReducer<S, I, A>(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch<A>] {
currentHookNameInDev = 'useReducer';
updateHookTypesDev();
const prevDispatcher = ReactCurrentDispatcher.current;
ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher.current = prevDispatcher;
}
},
If you are familiar with Redux, you normally return a new object by spreading over previous state as you did in option 1.
setMyState({
...myState,
propB: false
});
So if you set just one property, other properties are not merged.
One or more options regarding state type can be suitable depending on your usecase
Generally you could follow the following rules to decide the sort of state that you want
First: Are the individual states related
If the individual state that you have in your application are related to one other then you can choose to group them together in an object. Else its better to keep them separate and use multiple useState so that when dealing with specific handlers you are only updating the relavant state property and are not concerned about the others
For instance, user properties such as name, email are related and you can group them together Whereas for maintaining multiple counters you can make use of multiple useState hooks
Second: Is the logic to update state complex and depends on the handler or user interaction
In the above case its better to make use of useReducer for state definition. Such kind of scenario is very common when you are trying to create for example and todo app where you want to update, create and delete elements on different interactions
Should I use pass the function (OPTION 2) to access the previous
state, or should I simply access the current state with spread syntax
(OPTION 1)?
state updates using hooks are also batched and hence whenever you want to update state based on previous one its better to use the callback pattern.
The callback pattern to update state also comes in handy when the setter doesn't receive updated value from enclosed closure due to it being defined only once. An example of such as case if the useEffect being called only on initial render when adds a listener that updates state on an event.
Both are perfectly fine for that use case. The functional argument that you pass to setState is only really useful when you want to conditionally set the state by diffing the previous state (I mean you can just do it with logic surrounding the call to setState but I think it looks cleaner in the function) or if you set state in a closure that doesn't have immediate access to the freshest version of previous state.
An example being something like an event listener that is only bound once (for whatever reason) on mount to the window. E.g.
useEffect(function() {
window.addEventListener("click", handleClick)
}, [])
function handleClick() {
setState(prevState => ({...prevState, new: true }))
}
If handleClick was only setting the state using option 1, it would look like setState({...prevState, new: true }). However, this would likely introduce a bug because prevState would only capture the state on initial render and not from any updates. The function argument passed to setState would always have access to the most recent iteration of your state.
Both options are valid but they do make a difference.
Use Option 1 (setCount(count + 1)) if
Property doesn't matter visually when it updates browser
Sacrifice refresh rate for performance
Updating input state based on event (ie event.target.value); if you use Option 2, it will set event to null due to performance reasons unless you have event.persist() - Refer to event pooling.
Use Option 2 (setCount(c => c + 1)) if
Property does matter when it updates on the browser
Sacrifice performance for better refresh rate
I noticed this issue when some Alerts with autoclose feature that should close sequentially closed in batches.
Note: I don't have stats proving the difference in performance but its based on a React conference on React 16 performance optimizations.
I find it very convenient to use useReducer hook for managing complex state, instead of useState. You initialize state and updating function like this:
const initialState = { name: "Bob", occupation: "builder" };
const [state, updateState] = useReducer(
(state, updates) => {...state, ...updates},
initialState
);
And then you're able to update your state by only passing partial updates:
updateState({ occupation: "postman" })
The solution I am going to propose is much simpler and easier to not mess up than the ones above, and has the same usage as the useState API.
Use the npm package use-merge-state (here). Add it to your dependencies, then, use it like:
const useMergeState = require("use-merge-state") // Import
const [state, setState] = useMergeState(initial_state, {merge: true}) // Declare
setState(new_state) // Just like you set a new state with 'useState'
Hope this helps everyone. :)

Text entered into an input-field is being duplicated to the state of another input field's value - why?

As you can see in below screencast, manipulating the second input field in my form also changes the value of the first one. I've completely reproduced it on JSfiddle in an isolated environment to track down the bug but didn't find it.
Quick overview of my code base:
A functional component ModuleBuilder has an Array in its state called blocks and a renderFunction which renders for each element of blocks one instance of a subcomponent called ModuleElement.
The subcomponent ModuleElement displays an input form element. When I create n instances of the subcomponent and try to type something in the the form element of the second instance then the first one's value gets updated as well.
const ModuleElement = (props) => {
const blockElement = props.config;
const key = props.index;
const changeValue = (e) => {
blockElement[e.target.name] = e.target.value;
props.updateBlock(key, blockElement);
};
return (
<div key={`block_${key}`}>
<input
key={`block_input_${key}`}
type="text"
id={`fieldname_${key}`}
name="fieldName"
onChange={changeValue}
placeholder="Field Name"
defaultValue={blockElement.fieldName}
/>
</div>
);
};
const ModuleBuilder = () => {
const emptyBlock = {
fieldName: "",
required: true,
};
const [blocks, setBlocks] = React.useState([emptyBlock]);
const updateBlock = (key, data) => {
//console.log(`i was asked to update element #${key}`);
//console.log("this is data", data);
let copyOfBlocks = blocks;
//copyOfBlocks[key] = data; // WHY DOES COMMENTING THIS OUT STILL MAKE THE UPDATE WORK??
setBlocks([...copyOfBlocks]);
// console.log("this is blocks", blocks);
};
const add1Block = () => {
setBlocks([...blocks, emptyBlock]);
};
const renderBlockFormElements = () => {
return blocks.map((value, index) => {
return (
<li key={index}>
<b>Subcomponent with Index #{index}</b>
<ModuleElement
index={index}
config={value}
updateBlock={updateBlock}
/>
</li>
);
});
};
return (
<div>
<h1>
Click twice on "add another field" then enter something into the second
field.
</h1>
<h2>Why is 1st field affected??</h2>
<form>
<ul className="list-group">{renderBlockFormElements()}</ul>
<button type="button" onClick={add1Block}>
Add another field
</button>
</form>
<br></br>
<h2>This is the state:</h2>
{blocks.map((value, index) => (
<p key={`checkup_${index}`}>
<span>{index}: </span>
<span>{JSON.stringify(value)}</span>
</p>
))}
</div>
);
};
ReactDOM.render(<ModuleBuilder />, document.querySelector("#app"));
see full code on https://jsfiddle.net/g8yc39Lv/3/
UPDATE 1:
I solved the problem (see my own answer below) but am still confused about one thing: Why is copyOfBlocks[key] = data; in the updateBlocks() not necessary to update the state correctly? Could it be that the following code is manipulating the props directly??
const changeValue = (e) => {
blockElement[e.target.name] = e.target.value;
props.updateBlock(key, blockElement);
};
If yes, what would be the react way to structure my use case?
UPDATE 2:
It turns out indeed that I was manipulating the props directly. I changed now the whole setup as follows.
The Module Element component now has its own state. OnChange the state is updated and the new target.value is pushed to the props.updateblocks method. See updated JSfiddle here. Is this the react way to do it ?
Suggested changes to your new answer:
Your updated answer is mostly correct, and more React-ish. I would change a couple things:
You have two state variables, which means you have two sources of truth. It works now because they're always in sync, but this has the potential to cause future bugs, and is not actually necessary. ModuleElement doesn't need a state variable at all; you can just render props.config.fieldName:
<input
...
onChange={(e) => {
props.updateBlock(key, {fieldName:e.target.value, required:true})
}}
value={props.config.fieldName}
/>
Then, you can eliminate the state variable in ModuleElement:
const ModuleElement = (props) => {
const key = props.index;
return (
<React.Fragment>
...
I would write updateBlock a little differently. copyOfBlocks is not actually a copy, so copyOfBlocks[key] = data; actually mutates the original data, and a copy is not made until setBlocks([...copyOfBlocks]);. This isn't a problem per se, but a clearer way to write it could be:
const updateBlock = (key, data) => {
let copyOfBlocks = [...blocks];
copyOfBlocks[key] = data;
setBlocks(copyOfBlocks);
};
Now, copyOfBlocks is actually a shallow copy ([...blocks] is what causes the copy), and not a pointer to the same data.
Here's an updated fiddle.
Answers to your remaining questions:
//copyOfBlocks[key] = data; // WHY DOES COMMENTING THIS OUT STILL MAKE THE UPDATE WORK??
Because this line doesn't actually copy:
let copyOfBlocks = blocks;
// This outputs `true`!
console.log(copyOfBlocks === blocks);
This means that, when you do this in ModuleElement - changeValue...
blockElement[e.target.name] = e.target.value;
... you're mutating the same value as when you do this in ModuleBuilder - updateBlock ...
copyOfBlocks[key] = data;
... because copyOfBlocks[key] === blocks[key], and blocks[key] === ModuleBuilder's blockElement. Since both updaters had a reference to the same object, you were updating the same object twice.
But beyond that, mutation of state variables in React is an anti-pattern. This is because React uses === to detect changes. In this case, React cannot tell that myState has changed, and so will not re-render the component:
const [myState, setMyState] = useState({'existing key': 'existing value'});
// ...
// This is BAD:
myState['key'] = ['value'];
const [myState, setMyState] = useState({'existing key': 'existing value'});
// ...
// This is still BAD, because the state isn't being copied:
const newState = myState;
newState['key'] = ['value'];
// At this point, myState === newState
// React will not recognize this change!
setMyState(newState);
Instead, you should write code that
performs a shallow copy on myState, so the old state !== the new state, and
uses setMyState() to tell React that the state has changed:
const [myState, setMyState] = useState({'existing key': 'existing value'});
// ...
// This is correct, and uses ES6 spread syntax to perform a shallow copy of `myState`:
const newState = {...myState, key: 'value'};
// Now, newState !== myState. This is good :)
setMyState(newState);
Or, as a one-liner:
setMyState({...myState, key: 'value'});
The Module Element component now has its own state. onChange the state is updated and the new target.value is pushed to the props.updateblocks method. Is this the react way to do it?
For the most part, yes. You're duplicating your state in two variables, which is unnecessary and more likely to cause bugs in the future. See above for a suggestion on how to eliminate the additional state variable.
I was able to solve the problem after coincidentally reading this question.
I replaced the setBlocks line here:
const emptyBlock = {
fieldName: "",
dataType: "string",
required: true,
};
const add1Block = () => {
setBlocks([
...blocks,
emptyBlock
]);
};
by this statement
const add1Block = () => {
setBlocks([
...blocks,
{ fieldName: "", dataType: "string", required: true },
]);
};
and it turned out that by placing emptyBlock as a default value for a new element I was just apparently just re-referencing it.

setState update array value using index in react

I want to update array value using index, is below code ok?
handleChange = index => e => {
const { rocket } = this.state // ['tesla', 'apple', 'google']
rocket[index] = e.target.value
this.setState({ rocket })
}
my jsx
<div>{rocket.map((val,i) => <input type="text" onChange={handleChange(i)} value={val} />)}</div>
I know it worked, but just to be sure it's ok to mutate the state like that.
It's not okay to mutate state this way.
The following line mutates the array in the current state in a way that can lead to bugs in your program particularly with components down the Component tree using that state.
This is because the state is still the same array.
rocket[index] = e.target.value
//console.log(this.state.rocket) and you see that state is updated in place
Always treat state as immutable
You can remedy this by writing.
const newRocket = [
...rocket.slice(0, index),
e.target.value,
...rocket.slice(index + 1)
]
This way a new array is created and components in the Component tree can be updated when React does a reconciliation.
Note that
The only way to mutate state should be through calls to Component.setState.
Now that you have a new array, you can update the component state like so:
this.setState({ rocket: newRocket })
Instead of changing existing value, you could use Array.prototype.splice().
The splice() method changes the contents of an array by removing existing elements and/or adding new elements.
var arr= ['A','B','E','D'];
arr.splice(2,1,'C')
console.log(arr)//The result will be ['A','B','C','D'];
.as-console-wrapper {max-height: 100% !important;top: 0;}
Stackblitz demo
CODE SNIPPET
class App extends Component {
constructor() {
super();
this.state = {
name: 'Demo using Array.prototype.slice()',
rocket: ['tesla', 'apple', 'google'],
link: 'https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/slice'
};
}
handleChange(index, e) {
const { rocket } = this.state;
rocket.splice(index, 1, e.target.value)
this.setState({ rocket: [...rocket] }, () => {
//call back function of set state you could check here updated state
console.log(this.state.rocket)
});
}
render() {
return (
<div>
<b><a target="_blank" href={this.state.link}>{this.state.name}</a></b>
{
this.state.rocket.map((val, i) =>
<p key={i}>
<input type="text" onChange={(e) => { this.handleChange(i, e) }} value={val} />
</p>)
}</div>
);
}
}
render(<App />, document.getElementById('root'));

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