How to make multiple svelte files json-injectable on call without nodejs? - javascript

I have my own custom framework (not using server-side Javascript) that I used for years, and previously I used .html as template for multiple page application.
So for example if I create a file views/foo/bar.html like this:
<script src='list.js'></script>
<script>
let list = [/* user_list */]
</script>
<body onload='renderList('renderTarget')'>
<div id='renderTaraget'></div>
</body>
on the server side, my custom framework would replace the [/* user_list */] section (or any other template keyword) with proper json object, then render the whole template as body of GET /foo/bar, like this on the server side:
func FooBar(c *Ctx) {
// ...
// if GET request
c.RenderHtml(`foo/bar`,M.SX{
`user_list`: userList,
}) // will render views/foo/bar.html
}
How can I achieve similar thing using .svelte, so if I create views/foo/bar.svelte I can return built version and replace the template keyword, and produce similar thing?
Or is it possible for Svelte to produce multiple .htmls on specific directory instead of SPA (and not removing comments), so I won't need nodejs on the server (only need nodejs on development mode).
EDIT: apparently there's svelte-kit static adapter, but we built svelte-mpa specific for this case (it doesn't remove comments).

Related

userFlow with AngularJS?

I can't get UserFlow to work for our AngularJS app.
The product runs on old AngularJS (1.8) and we love the concept of UserFlow , but the typical injection and init model runs in the core JS scope which AngularJS does not have access to... so, even after following the onboarding instructions, every user that registers is appearing to UserFlow as the same {{userId}}
We believe this is happening (UserFlow is not able to receive the user ID in userflow.identify as described here) because the user ID is not known outside of the AngularJS digest. i.e. - the method was called in a place where angularJS is not taking effect, so the handlebars never get rewritten.
Got it fixed. An overview of how we fixed it is below:
Simply split UserFlow's initialization into two distinct steps:
userflow.init() - this can be directly in your index.html or otherwise injected into the <body>
userflow.identify() - this has to be done within your AngularJS controller
.
DETAILED STEPS---------------
1. init() normally, but use a build variable and don't identify yet
In index.html, at the bottom of the <body> tag, add the following script:
<!-- UserFlow -->
<script ng-if="customization.features.userflow">
!function(){var e="undefined"==typeof window?{}:window,t=e.userflow;if(!t){var r="https://js.userflow.com/";t=e.userflow={_stubbed:!0};var n=e.USERFLOWJS_QUEUE=e.USERFLOWJS_QUEUE||[],o=function(e){t[e]=function(){var t=Array.prototype.slice.call(arguments);i(),n.push([e,null,t])}},s=function(e){t[e]=function(){var t,r=Array.prototype.slice.call(arguments);i();var o=new Promise((function(e,r){t={resolve:e,reject:r}}));return n.push([e,t,r]),o}},a=function(e,r){t[e]=function(){return r}},u=!1,i=function(){if(!u){u=!0;var t=document.createElement("script");t.async=!0;var n=e.USERFLOWJS_ENV_VARS||{};"es2020"===(n.USERFLOWJS_BROWSER_TARGET||function(e){for(var t=[[/Edg\//,/Edg\/(\d+)/,80],[/OPR\//,/OPR\/(\d+)/,67],[/Chrome\//,/Chrome\/(\d+)/,80],[/Safari\//,/Version\/(\d+)/,14],[/Firefox\//,/Firefox\/(\d+)/,74]],r=0;r<t.length;r++){var n=t[r],o=n[0],s=n[1],a=n[2];if(e.match(o)){var u=e.match(new RegExp(s));if(u&&parseInt(u[1],10)>=a)return"es2020";break}}return"legacy"}(navigator.userAgent))?(t.type="module",t.src=n.USERFLOWJS_ES2020_URL||r+"es2020/userflow.js"):t.src=n.USERFLOWJS_LEGACY_URL||r+"legacy/userflow.js",t.onerror=function(){u=!1,console.error("Could not load Userflow.js")},document.head.appendChild(t)}};o("_setTargetEnv"),o("closeResourceCenter"),o("init"),o("off"),o("on"),o("prepareAudio"),o("registerCustomInput"),o("remount"),o("reset"),o("setCustomInputSelector"),o("setCustomNavigate"),o("setCustomScrollIntoView"),o("setInferenceAttributeFilter"),o("setInferenceAttributeNames"),o("setInferenceClassNameFilter"),o("setResourceCenterLauncherHidden"),o("setScrollPadding"),o("setShadowDomEnabled"),o("setPageTrackingDisabled"),o("setUrlFilter"),o("openResourceCenter"),o("toggleResourceCenter"),s("endAll"),s("endAllFlows"),s("endChecklist"),s("group"),s("identify"),s("identifyAnonymous"),s("start"),s("startFlow"),s("startWalk"),s("track"),s("updateGroup"),s("updateUser"),a("getResourceCenterState",null),a("isIdentified",!1)}}();
userflow.init('##grunt_userflow')
</script>
Since we use Grunt as a build tool (which I don't recommend, but you can replicate the same pattern with different technologies), we put the environment-specific token, ##grunt_userflow, into our build script which replaces the individual token to match the respective environment.
You'll notice here we're not calling userflow.identify() yet...
2. Execute the UserFlow identify() directly within the controller
When the user first logs in, now you need to execute the userflow.identify() function and pass in the right IDs. Personally, I like putting AngularJS-agnostic functions like this outside of the controller and then inherit them in:
const startUserFlow = function(userId, login) {
userflow.identify(userId, {
email: login
});
};
And, now calling that function from within AJS:
$scope.processCredentials($scope.username, response.data.access_token).then(function (result) {
trackEvent('signIn', $rootScope.userProfile.id);
startUserFlow($rootScope.userProfile.id, $scope.username);
3. Finally, to reinitialize your Content, use ng-click=() on any HTML you'd like
That's right - since we're scoping it in and doing this the AngularJS way, use ng-click like any other function and bind it directly. Example below.
$scope.launchUserFlowChecklist = function () {
userflow.start('[insert content ID here]');
};
I hope this helps! Cheers.

Take C# const from backend and use it in JS file?

I have one tricky question.
Is there a way to take C# const and use it in .JS script with Jquery ?
This is how const look:
public class UserRoles
{
public const string Read = "Read";
public const string ReadWrite = "ReadWrite";
}
It depends a bit of what you are trying to do with those values.
You could place the values in a js object when your UI initializes (ex: window.YourAppName.Constants.Read = "your C# constant" in Index.html). Then you could load your jquery script and make use of the constant values once the document finished loading.
Alternatively, if you are using MVC, you can make use of tags within your views, and thus have access to C# code (viewmodel, enums, etc.). However, if you have lots of js code then it would be best to keep that in js files and in such a case I would go for the first option.
You can't use Razor in JavaScript files, you would have to have the variable passed to a razor view in the viewbag/data or model.
Then in the shared layout you could create a javascript function that returns this variable, then in your .JS file you could call that function to get the variable as long as it is loaded after.

Javascript code organization data driven application

I'm currently working on the front-end of a medium/large-scale data-driven Asp.net MVC application and I have some doubts about the right code-organization/design pattern to follow.
The web application is made by multiple pages containing many Kendo UI MVC widgets defined with Razor template.
For those who are unfamiliar with Kendo, the razor syntax is translated to Javascript as the following snippet:
I defined inside my Script folder two main folders, and I structured my js files as follow:
shared //Contains the shared js files
-file1.js
-file2.js
pages //One file per page
page1.js
page2.js
...
Ticket.js // page 4 :)
Each js file is a separate module defined with the following pattern:
Note: Inside init function is registered every callback function to the window events and occasionally a $(document).ready(function(){}) block.
;(function () {
"use strict";
function Ticket(settings) {
this.currentPageUrls = settings.currentPageUrls;
this.currentPageMessages = settings.currentPageMessages;
this.currentPageEnums = settings.currentPageEnums;
this.currentPageParameters = settings.currentPageParameters;
this.gridManager = new window.gridManager(); //usage of shared modules
this.init();
}
Ticket.prototype.init = function () {
$("form").on("submit", function () {
$(".window-content-sandbox").addClass("k-loading");
});
...
}
Ticket.prototype.onRequestStart = function (e) {
...
}
//private functions definition
function private(a, b, c){
}
window.Ticket = Ticket;
}());
Once I need my Javascript functions defined in a module I include the associated Javascript file in the page.
An istance of my object is stored inside a variable and, on top of that, a function is bound to the widget event (see: onRequestStart).
HTML/JAVASCRIPT
#(Html.Kendo().DropDownList()
.Name("Users")
.DataValueField("Id")
.DataTextField("Username")
.DataSource(d => d.Read(r => r.Action("UsersAsJson", "User"))
.Events(e => e.RequestStart("onRequestStart"))))
var settings = {};
var ticket = new window.Ticket(settings);
function onRequestStart(e){
ticket.onRequestStart(e);
}
I feel like my design pattern might be unfriendly to other front-end delevoper as I am, mostly because I choose not to implement the Javascript modules within Jquery plugin.
First, Am I doing everything the wrong way?
Second, is my design pattern suitable for a Javascript test-framework?
Third, which are the must-have scenarios for Jquery plugins?
Update
Added the Javascript output by the above Razor syntax.
Folder structure
In terms of functionality (shared) and modules (modular approach), the development or application code should represent what you can encounter in HTML. A simple ctrl+f over your solution should yield all possible changes. From that experience over the years I personally prefer dividing it in:
app (application code)
classes (reusable)
modules (singleton)
lib (package manager/grunt/gulp/...)
jquery (proper library names/unminified dist file or root file)
kendo
File names
Representing what something does and to be able to reuse it in a blink of an eye is what will cut your development time. Choosing proper names has value as I'm sure you are aware. My file names always starts with the namespace usually in short followed by a reusable "search" term:
app/prototypes
ns.calendar.js (multiple configs)
ns.maps.js (combinations or single uses)
ns.places.js (forms or map add-ons)
ns.validation.js (multiple forms and general handling)
app/singletons
ns.cookiebox.js (single config)
ns.socialmedia.js (single config)
ns.dom.js (provides a place for dom corrections, global resize events, small widgets, ...)
To add, what you called shared, is functionality that's meant to be global. A great example would be to use underscore library. Or create a collection of functions (device detection, throttle, helpers in general) on your own to reuse throughout projects => ns.fn.js
Since you add them only once throughout your namespace, it's also built as singleton and can be added to the modules folder or directly in the app root.
As last addition a loader file to kickstart your point of control => ns.load.js in the app root. This file holds the single DOM ready event to bind protoypes and modules.
So you might want to rethink your idea of dividing into pages. Trust me, I've been there. At some point you'll notice how functionality grows too large in order to configure all pages separately and therefor repeatedly.
File structure
To be honest I like Tip 1 of #TxRegex answer the most, with a small addition to bind the namespace and pass it from file to file as it get's loaded.
Core principle: IIFE bound to window object
window.NameSpace = (function($, ns){
'strict'
function private(){}
var x;
ns.SearchTerm = {};
return ns;
}(window.jQuery, window.NameSpace || {}));
For more example code I'd like to point out my github account.
Bundling
Try to achieve a single bundled and minified file from lib to app, loaded in the head on async for production releases. Use separated and unminified script files on defer for development and debug purposes. You must avoid inline script with global dependencies throughout the whole project if you do this.
path to js/lib/**/*.js (usually separated to keep sequential order)
path to js/app/ns.load.js
path to js/app/ns.fn.js
path to js/app/**/*.js (auto update the bundle)
Output => ns.bundle.js
=> ns.bundle.min.js
This way you'll avoid render blocking issues in JavaScript and speed up the loading process which in turn boosts SEO. Also enables you to combine functionality for mobile layouts and desktop layouts on the fly without memory issues or jerky behavior. Minifies really well and generates little overhead in calling instances from the loader file. As a single bundle will be cached throughout your pages it all depends on how many dependencies or libraries you can cut from the bundle. Ideally for medium and large projects where code can be shared and plugged in to different projects.
More info on this in another post.
Conclusion
First, Am I doing everything the wrong way?
Not at all, your modular approach seems ok...
It's missing a global namespace, which is hard to avoid without at least one. You create one for each module but it seems better to group them all under one namespace so you can differentiate library code from application code in the window object.
Kendo seems to create inline scripts? Can't you counter the placement server side?
Second, is my design pattern suitable for a Javascript test-framework?
Except for the Kendo instances, you can add a layer for testing purposes. Remember if jQuery is your dependency inline, you'll have to render block it's loading. Otherwise => jQuery is undefined
Exclude Kendo dependencies from the bundle if you can't control the inline script. Move to a </body> bundled solution.
Third, which are the must-have scenarios for Jquery plugins?
modular approach
configurable approach for multiple instances (tip: moving all strings from your logic, see how Kendo uses object literals)
package manager to separate the "junk" from the "gold"
grunt/gulp/... setup to separate scss and css from js
try to achieve a data-attribute binding, so once all is written, you configure new instances through HTML.
Write once, adapt easily where necessary and configure plenty!
The organization and pattern seems fine, but I have some tips:
Tip 1:
Instead of setting specific global variables within your module, perhaps you could return the object instead. So instead of doing this:
;(function () {
"use strict";
function Ticket(settings) {
console.log("ticket created", settings);
}
...
window.Ticket = Ticket;
}());
You would do this:
;window.Ticket = (function () {
"use strict";
function Ticket(settings) {
console.log("ticket created", settings);
}
...
return Ticket;
}());
The reason for this is to be able to take your module code and give it a different global variable name if needed. If there is a name conflict, you can rename it to MyTicket or whatever without actually changing the module's internal code.
Tip 2:
Forget Tip 1, global variables stink. Instead of creating a seperate global variable for each object type, why not create an object manager and use a single global variable to manage all your objects:
window.myCompany = (function () {
function ObjectManager(modules) {
this.modules = modules || {};
}
ObjectManager.prototype.getInstance = function(type, settings) {
if (!type || !this.modules.hasOwnProperty(type)) {
throw "Unrecognized object type:";
}
return new this.modules[type](settings);
};
ObjectManager.prototype.addObjectType = function(type, object) {
if (!type) {
throw "Type is required";
}
if(!object) {
throw "Object is required";
}
this.modules[type] = object;
};
return new ObjectManager();
}());
Now each of your modules can be managed with this single global object that has your company name attached to it.
;(function () {
"use strict";
function Ticket(settings) {
console.log("ticket created", settings);
}
...
window.myCompany.addObjectType("Ticket", Ticket);
}());
Now you can easily get an instance for every single object type like this:
var settings = {test: true};
var ticket = window.myCompany.getInstance("Ticket", settings);
And you only have one global variable to worry about.
You can try separating your files in different components asuming each component has a folder.
for example: page 1 is about rectangles so you make a folder call rectangle inside that folder you create 3 files rectangle.component.html, rectangle.component.css, rectangle.component.js (optional rectangle.spec.js for testing).
app
└───rectangle
rectangle.component.css
rectangle.component.html
rectangle.component.js
so if anything bad happends to a rectangle you know where is the problem
a good way to isolate variables and execute in the right place is to use a router basically what this does it check at the url and executes the portion of code you asign to that page
hope it helps let me know if you need more help.

What is the standard workaround for dynamic js files

Is there a standard workaround for something like this in ASP.NET:
//myinclude.js
$(document).ready(function() {
for(recs=0; recs < {{server-side-value}}; recs++) {
// process records
}
});
Note this is a js file. I know about WinForms ability to insert dynamic quoted scripts into the page. But how about a page's js file that is dependent on server-side values? I know you can use something like:
//myview.cshtml
var instance = new MyObject(<%= ServerSideValue =%>);
and include it on the page to pass it to the js file, but I'm wondering about the architecture of keeping js separate from html code so that an html/css designer can work with the template free of javascript; keeping everything separate. I primarily use MVC now.
What are some of the patterns to deal with this? Is the only solution dynamically inserting js into the actual page or having partial views included separately into the page.? Or is there a way to sprinkle server-side values in separated js? In short, no dynamic js files?
I'm not trying to fix an exact project at this time, I have just been curious about this on past projects.
Thanks...
There are multiple ways to achieve this. One of the ways would be populating your data into a Javascript objects on the HTML page directly.
//myview.cshtml
<script>
var pageData = {
name : '#variable1',
value1: #value1
};
</script>
And, in the javascript file:
//pageUI.js
if (pageData) {
$('#page_tile').html(pageData.name);
}
I am sure you can optimize a whole lot (for example, having a single communication between the server side data and the client side code). At the end of the day, you want to make sure that your javascript code can be resusable.
for example one can do this:
A. have the main .js code read any context-specific parameters from the current window like this (page.js):
!function(window){
var configData = window.MyAppNameConfigData;
// rest app code here..
}(window);
B. the server side script can inject these context-specific data in the page's html like this:
<script>
window.MyAppNameConfigData = {
param1: //..
param2: //..
// etc..
};
</script>
Note if needed make sure that the page.js is enqueued/loaded after the data have been injected/inserted (using a script dependency chain for example)
If it's not "inline" (on the View/Page itself), you could do a Partial View/Page:
Trivial example: _PartialJs.cshtml
$(document).ready(function() {
var foo = "#DateTime.Now.Year";
});
Then in your view:
<script>
#Html.Partial("_PartialJs")
</script>
Renders:
<script>
$(document).ready(function() {
var foo = "2015";
});
</script>
Hth...

How do I use helpers with Dust.js on a local environment?

I'm programming using dust-full.js from the linkedIn fork (2.5.1). I'm trying to use helpers for conditionals, but I can't seem to get it to work. Right now, I'm using my local machine (I have no intention at the moment to include a server backend, but it may be where this project goes). I currently test my code on my Dropbox public folder. All non-helper code has worked.
The code in question:
{?quote temp="4"}
Once you have chosen the best answer{#if cond="{temp} > 1"}s{/if}, please select the "Submit" button.
{:else}
Choose the best answer{#if cond="{temp} > 1"}s{/if}, then select the "Submit" button.
{/quote}
I have previously added the dust-full.js distribution and helpers like so:
<script src="script/dust-full.js" type="text/javascript"></script>
<script src="script/dust-helpers.min.js" type="text/javascript"></script>
I saw in other threads and on the dust.js tutorial that one needed to "require" the helpers. Using code like this:
var dust = require('dustjs-linkedin');
dust.helper = require('dustjs-helpers');
However, when I include this, I get the console error: "ReferenceError: require is not defined." I assume that this is because "require" is usually used/included in node.js, but I honestly don't know. I would prefer not to include node.js, as I don't know it and I'm not interested in learning additional libraries. However, I do not know how to evaluate helpers.
I have four questions:
Are there any obvious bugs in the code I've provided?
Are dust.js helpers only available using when using server-side scripting?
(Assuming the answer to 2 is "No") Can helpers be used only with dust-full.js and dust-helpers.js?
(Assuming the answer to 3 is "No") How does one use helpers only using client-side scripting?
Using require to load the helpers is for a server environment like Node. You should be able to do exactly what you've done to load the helpers-- just include them after the main dust script and they'll be automatically added to the dust object.
What you've done looks correct, so is it possible that you've used the wrong path to your dust-helpers Javascript file?
Here is a snippet showing the {#gt} helper working. (The {#if} helper is deprecated, so you'll get warnings in the console when you use it-- but {#gt} does exactly what you want.)
<div id="output"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dustjs-linkedin/2.5.1/dust-full.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dustjs-helpers/1.5.0/dust-helpers.min.js"></script>
<script>
var tmpl = dust.compile('Hello World! Choose the best answer{#gt key=temp value=1}s{/gt}', "test"),
context = { "temp": 4 };
dust.loadSource(tmpl);
dust.render("test", context, function(err, out) {
document.getElementById("output").textContent = out;
});
</script>

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