Cytoscape for Angular (Node) - Horizontal Scaling Issues - javascript

I am new to this forum and Cytoscape.JS in general - please bear with me!
I have an application I am developing inside of Angular using the Node Cytoscape.JS package. The cy graph is rendered within an angular card - the card is 50% of the width of the screen, but the Cytoscape element inside is allowed to take up the entirety of the card contents.
I have a dataset with a few hundred nodes using the "cose" layout. The issue we have is the rendered graph only shows up as a column inside the center of the card, taking maybe 50% of the available space (center justified). If I grab the graph render and slide it, it'll move into the open space, so I know that Cy is able to access it.
The hope is to get the graph to spread itself, widthwise, to fill the entire space it is allowed - then from there span down past the lower boundaries of the card (into the scroll area). Doing some research, I found that the "spread" layout may be a better direction to go, but after installing the package and setting up the required elements, I was met with nothing but errors. If anyone can help me with that, I'm open as well!
Currently we are trying to manipulate the layout object to fit 100% width - that object is below. Nothing in CSS or JS has made a difference. If anyone has ideas please let me know! Thank you!
cy = cytoscape({
container: cy_container,
elements: this.elements,
layout: {
name: 'cose',
// rankDir: 'LR',
directed: true,
padding: 0
},
style: this.styleSheet,
});

Related

How do I prevent nodes from overlapping

How do I prevent nodes in a graph from stacking on each other? I want there to be a minimum distance between nodes and if someone was to drag a node over another the graph throws an error to the user. I saw this solution and tried it but it doesnt work Prevent node overlap in JGraphX
I'll appreciate any ideas.
For rearranging your diagram automatically with some distance between them you can try to use something like this:
let layout = new mxHierarchicalLayout(this.graph, mxConstants.DIRECTION_WEST);
layout.intraCellSpacing = 50; //horizontal
layout.interRankCellSpacing = 200; //vertical
layout.execute(this.parent);
The mxHierarchicalLayout method will automatically rearrange your current nodes. The other two settings will give spacing between them ( horizontally and vertically )
Also, run this before rendering the screen or if you want to change after the display has already rendered, just this.graph.refresh() if needed

Responsive Heatmaps

The Problem
I've encountered a slight problem where I've written some code where I've automated a script to track the users interactions with a UI, including mousemove & click events. If I didn't have to worry about making it responsive, then I could probably call it a day & ship the work that I've done already, however my brain is seeking some wizardry knowledge, I'm struggling to make it super responsive. Here's just a quick example of the kinda thing that I'm working on, it's nothing genius, if anything I it's mostly heatmap.js that's doing the heavy lifting. Currently I'm just seeing if I can do this as a proof of concept more than anything else...
The Code
So currently, I'm tracking the event.pageX & event.pageY values to store exactly where an event took place, I'm also storing the window.innerWidth & window.innerHeight values to try & work out some function that would allow me to offset the positions based on the size(s) of other devices.
E.g. If you look at the sample image above, that's perfect for a static page, but if I were to say make the page a little more narrow, you can see here that it's doesn't line up with the image above:
Anyway, without blabbering on too much, here's some sample code:
// A lot of other code...
var setupHeatMaps = function (pages, heatMaps) {
pages.forEach(function (page) {
page.addEventListener("click", function (event) {
heatMaps.push({ x: event.pageX, y: event.pageY, value: 10000 });
onStateChange();
});
// Don't collect ALL mouse movements, that'd be crazy, so collect
// every 1/10 mouse movements.
var counter = 0;
page.addEventListener("mousemove", function (event) {
if (counter === 10) {
heatMaps.push({ x: event.pageX, y: event.pageY, value: 20 });
onStateChange();
counter = 0;
} else {
counter ++;
}
});
});
};
// A lot of other code...
// Curried function so that it can be passed around without exposing the state...
var renderHeatMaps = function (heatMaps) {
return function () {
var max = heatMaps.length;
var points = heatMaps;
var parent = getParentElement();
var styleObj = window.getComputedStyle(parent);
var div = document.createElement("div");
var body = document.querySelector("body");
var background = document.createElement("div");
// This element needs to sit in front of the
// background element, hence the higher z-index value.
div.style.position = "absolute";
div.style.zIndex = 9;
div.style.left = "0px";
div.style.top = "-80px";
div.style.width = "100vw";
// Even though this element will sit behind the element
// that's created above, we will still want this element to
// sit in front of 99% of the content that's on the page.
background.style.position = "fixed";
background.style.top = "0px";
background.style.left = "0px";
background.style.height = "100vh";
background.style.width = "100vw";
background.style.zIndex = 5;
background.style.backgroundColor = "rgba(255, 255, 255, 0.35)";
background.setAttribute("id", "quote-customer-heat-map-background");
var heightInPx = styleObj.getPropertyValue("height");
var rawHeight = parseInt(heightInPx.replace("px", ""));
var newHeight = parseInt((rawHeight + 80));
div.style.height = newHeight + "px";
div.setAttribute("id", "quote-customer-heat-map-foreground");
body.style.paddingBottom = "0px";
body.appendChild(background);
body.appendChild(div);
var heatMap = h337.create({
container: div,
radius: 45
});
heatMap.setData({ max: max, data: points });
};
};
// A lot of other code...
As the pages elements that you can see being used in setupHeatMaps changes in width, viewing this data gets offset quite badly. I'll be honest, I've spent a lot of time yesterday thinking about this issue & I've still not thought of anything that seems reasonable.
Alternatively
I have wondered if I should somehow just store the page as an image, with the heatmap overplayed, that way I wouldn't really have to worry about the heatmap being responsive. But then I need to figure out some other things... E.g. Versioning this data, so in the event that a user views a page on their phone, it'll stored that data separately to data that was collected from a previous session where they were on a laptop or on a desktop device.
Conclusion
I'll be honest, I'm not entirely sure what the best course of action is, have any of you guys encountered anything like this before? Have you guys thought of something genius that solves an issue like this?
P.S. I would share a lot more code, however there's an immense amount of code that goes into this overall solution, so I kinda can't share all of it, I'm pretty sure the guys at Stackoverflow would hate me for that! 😅 - You can also tell that I'm doing this as a POC because normally I'd just offload the rendering of the background element & the div element to the underlying framework rather than do it programatically like this, keep that in mind, this is just a POC.
Perhaps you could change the setup and record what element an event is on and save the location data relative to that element, not the whole page.
You record all events on the page still but you save the data relative to the elements instead of the whole page, which prevents you from mashing the data together in your heatmap afterwards when you view
it over your website at various widths.
Say you you have a setup like this in pseudocode:
#1000px width
[html width 1000px, height 500px
[div width 800px, height 400px centered
[button1 width 100px, height 30px centered]
]
]
#500px width
[html width 500px, height 1000px
[div width 400px, height 800px centered
[button1 width 80px, height 30px centered]
]
]
Your users move over some element at all times. Just capture that data like this, example data from 2 users at the two different screen sizes moving the cursor towards the button in the center:
user interaction{
over element: html {dimensions: width 1000px, height 500px}
user position: {x 900, y 20}
}
user interaction{
over element: html {dimensions: width 1000px, height 500px}
user position: {x 850, y 60}
}
user interaction{
over element: div {width 800px, height 400px}
user position: {x 700, y 60}
}
user interaction{
over element: button1 {width 100px, height 30px}
user position: {x 90, y 10}
}
user interaction{
over element: html {dimensions: width 500, height 1000px}
user position: {x 450, y 100}
}
user interaction{
over element: div {width 400px, height 800px}
user position: {x 380, y 40}
}
user interaction{
over element: button1 {width 80px, height 30px}
user position: {x 60, y 10}
}
Then when you view your website draw the heat over all elements and calculate the relative position of the captured data.
So when you would view your site at #500px width the heat over your button1 would be as following:
[button 1 width 80px, height 30px
heat 1, x 72px y 10
heat 2, x 60px y 10
]
And you do the same for all other elements. I don't know how useful the data is like this, but it was for the sake of weird wizardry right?
Personally I'd just exclude data based on the screen width your viewing your heatmap at. That way you can use this setup and get useful heatmap data. So you'd exclude data based on if it was captured at a specific responsive width. So you could at the very least mash all user data together at high widths cause you'd know your interesting web elements would probably be centered still and the same size.
Its common to cut up your responsive design in 2 or 3 sizes, monitor, tablet and phone. You'd be surprised how similar you can keep your design layout across those 3. The more similar the more useful it will be to mix the data from different width that will fall into the specific media query range.
As long as you use the same technique for getting the width and height for saving your data as painting it later it will be fine. Even if you'd ignore margins and borders for instance your event would still capture on the element when its in the margin and that way you could get data like this: user position: {x -10, y -1} and still use that to paint your heat just fine on the element.
You could also give the option to mix and filter the user data across different size to the user, just call it experimental data mixing or something. You could potentially still get some very useful visual information on the most clicked elements for instance if you mix all user data regardless of screen size.
Another thing you could do is soft-mix the results. If your user data differs too much in width and height from the current element's dimensions, say more then 30%, you could exclude it. You could make this dynamic by letting the user set the sensitivity (feathering) of that percentage. That way you can still view all user heat on all smaller elements while it ignores the not very relevant user events on your larger more changeable elements.
My understanding of the issue is that the project works well, in terms of correctly performing the events, storing the information and displaying it, yet, there is a UX problem, because the system is offsetting (in time, I assume). I would use an idea which resembles very much compression. Imagine your monitor as a grid of pixels. It's perfectly clear that there are some precision problems, because even if we use the maximum precision our computer and its components allows us to use, if we take two adjacent pixels and want to click in between the two, we quickly realize that the precision our system offers is quite limited, which is axiomatically true for digital devices, which are unable to respect the Hausdorf separation.
Now that we have explored the limitations with our little thought experiment, we can acknowledge that such limitations exist. Hence, in principle, lowering the number of pixels, but not the number of events would not introduce more problems, it would decrease spatial precision though for a certain amount (the amount that you deem to be still acceptable, off course). So, if you have x * y resolution applied for the map, then you can think about your resolution as "every 5 pixels in with and height counts". That would make a mapping between actual pixels and imaginary pixels that would form the basis of our compression, decreasing the clickable places 25x.
This would allow you to think about the monitor as a set of regions, the number of regions being significantly smaller than the actual number of pixels (25x in our example). That would allow you to avoid storing each coordination/click separately and instead, you could always store the (x, y, n), that is, the center of the region where the event occurred and the number that event was repeated.
This way if the user clicks on a pixel (x', y'), which is located in a region whose center is (x, y), then you would only have new data if a click did not occur in that region yet. Otherwise, if a click occurred there (not necessarily at the exact same pixel, but in the region), then you would just increase n. As a result, instead of a very large set of raw pixel-event data you would have a much smaller set of pixel-event-number data.
The drawback of this approach, off course is that it somewhat reduces geometrical precision, but it should contribute to the optimization of data processing.
I confess that I'm not very experienced with Heatmap.js, so I'm unsure whether it has API support for what I am suggesting. If it has, then trying to use it would make sense. If it is not optimized properly, or does not support such a feature, then I would implement the heatmap feature using a canvas or an svg, depending on the actual needs.
While this solution may not be the most elegant solution ever, it does at the very least work, if anyone has any ideas or anything that's just plain ol' better, by all means chip in!
My Solution Explained
So I was thinking, I could render this via an iframe, sure it's not the most beautiful solution ever, but at least that means that there's no complicated positioning logic involved, it's relatively lightweight in terms of computational complexity compared to some other solutions I've looked at & that it works for all sorts of screen sizes, it essentially removes the need for this to be responsive... Kinda...
Sure that means that you'll have scroll bars left, right & centre, but it's simple, straight to the point & it means that I can produce an MVP in very little time, and realistically, I'd expect your average junior developer may have an easier time understanding what's going on? What do you guys think? 🙂
I'm trying to think of it from a user perspective too, realistically in this kinda application, I would much prefer true, raw accuracy over something looking so nice it makes me want to become a designer. I've even done some homework into this subject, as I've essentially been trying to build some session-replay software, it has been a bloody interesting project/feature I must say! 😀
With some styling, I've been able to accomplish something like this... Obviously this isn't a direct snippet of the website/application, but this is some marketing material that my boss has created, but the content within the 'laptop', that is an actual screenshot/snip of the web application! 😅 - So all in all, I think it looks okay? - You can see where the overflow happens & the right hand side of the screen is a bit cut off, but because everything else within the UI sorta behaves like they have a fixed position there, I personally think it seems to work pretty darn well.
Edit
I'd just like to thank everyone that spent their time, whether that was adding comments or providing answers, fantastic to see the dev community be so helpful! Thank you all guys! 😀
Blog Post
So I've written a little more on this subject matter here:
LinkedIn Post
Blog Post

How to increase label padding in the nodes of a Vis.js network graph?

When creating network graphs with Vis.js, the nodes in the network are drawn with labels that - for my use case - don't have enough 'padding', i.e., there is not enough space between the node label text and the border of the node. The following pic illustrates it:
Considering the vast amount of config options already available in Vis.js, I thought increasing label padding would be simple, but for the life of me, can't figure out how to do it. Have gone through the official docs, and have searched through StackOverflow and Google, but found no hints. Feel like I'm missing something obvious - can anyone shed a light?...
I found it - at least it's working for vis#4.20.1 which i installed with npm. They use margin to modify the space between the border and the label text.
The options object you pass in, it needs a margin property on the nodes property like this:
const options = {
nodes: {
margin: 10
}
}
You can also specify different margins for top, bottom, right, left like this:
const options = {
nodes: {
margin: {
top: 10,
bottom: 20,
left: 5,
right: 5
}
}
I can't seem to specify in anything but px - i tried to use '1em' for input, but it seems it only takes integer values - and expresses it in pixels.
In case you're curious, i found the information i needed from the options.js file located in node_modules\vis\lib\network. If you're looking for options for the other areas of vis (like timeline), i bet there is an options file for that in a similar folder.
This property is not yet customizable, however I managed to change it directly in the vis.js source file:
Search for the Box class definition : var Box = function (_NodeBase)
In the resize function there is the margin to modify : var margin = 5;
Change it to whatever you want, and it's done
I've been just hitting the same problem. The only solution I found was to set borderWidth and borderWidthSelected of the node to the amount of padding I wanted. To make it not look too ugly, you can also set the border the same color as the background of the node.
Besides, it gives the graph a nice modern flat look.

Positioning items inside container

I have a mathematical problem that I am trying to solve and want to realize in javascript.
I have a "space" meaning: a rectangular format. This shall work as a kind of container.
Then I have smaller forms: other rectangular ones and circles.
I need to find out a solution how to calculate how many of these forms fit into the container.
So I kind of need the ideal way, how to stack these items in there.
If it is too many, leaving out some. And if it is too few, stacking them from bottom up.
I am trying to realize this in Javascript but not getting far.
From my vision it should be kind of like this:
var items = [circle1,2],[rect1,2,4],[rect2,5,6]]; // array with the forms to put inside container, stating a radius for circle and width/height for rectangles
var container = [10, 4]; // given the size of the container in width and height.
function stackItIn (container, items){
// now this is where I am totally lost
}
The premium part would be even showing it graphically at the end.
Any help would be appreciated!
Thank you!
You can try a treemap. Sort the tiles and pick the first and create a node in a tree. Split the tree on both axis and pick the next tile and find the best fit of the nodes.

The d3 force layout central node positioning

I have use the d3.js to visualize my data. And the result like this.
PIC_1
PIC_2
My question is how can I make the data present like PIC_1,the center point local in the fixed position,and the other points (children points) around the center point like a circle.
Now,when I refresh the page the data will reload in the brower and all the points' position will randomly change as well.
So which d3's api or tricks can be used to this purpose. :)
Take a look at this example:
link to jsfiddle
If you exampne the code, and play with layout, you'll see that the root node has special treatment that makes it always remain in the center of the graph (unless you drag it, but even that you can prevent if you want).
On initialization, its property fixed is set to true, so that d3 force layout simulation doesn't move it. Also, it is placed in the center of rectangle containing layout:
root.fixed = true;
root.x = width / 2;
root.y = height / 2;
You ofcourse need to change or add some code in order to integrate this feature to your example, but the core idea is really clear from the example I linked.
Hope this helps. Let me know if you have a question, need a clarification, etc.

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