How do I update useState immidiatly for function React - javascript

I have created a function to calculate the winner between the two selected pokemon. However, instead of using the newly selected option, it is using the previously selected option. It has been brought to my attention that this is because useState is not updating immediately so how would I go about fixing this?
Here is my winner function:
function selectedWinner(){
console.log(pokemonName+' '+pokeOneTotal);
console.log(pokemonName2+' '+pokeTwoTotal);
if(pokeOneTotal>pokeTwoTotal){
setPokemonWinner(pokemonName);
}else if(pokeOneTotal<pokeTwoTotal){
setPokemonWinner(pokemonName2);
}else{
setPokemonWinner("Draw");
}
}
I have set it so that it is called in the different select functions, which are on click functions, here is one as an example:
function optionOneSelected(){
console.log('selected');
axios.get('https://pokeapi.co/api/v2/pokemon/'+ pokemonOne.current.value)
.then((res)=>{
let data=res.data;
console.log(data);
let type = data.types[0].type.name;
let id = data.id;
let height= data.height;
let weight = data.weight;
let name = data.forms[0].name;
let hp = data.stats[0].base_stat;
//console.log(type)
setPokemonType(type);
setPokemonId(id);
setPokemonHeight(height);
setPokemonWeight(weight);
setPokemonName(name);
setPokemonHp(hp);
let sum=0;
sum= data.stats[0].base_stat+ data.stats[1].base_stat+ data.stats[2].base_stat+ data.stats[3].base_stat+data.stats[4].base_stat+data.stats[5].base_stat;
setPokeOneTotal(sum);
let pokemonOneDataList = [
data.stats[0].base_stat, data.stats[1].base_stat, data.stats[2].base_stat, data.stats[3].base_stat,data.stats[4].base_stat,data.stats[5].base_stat
];
let labels = [
'hp', 'Attack', 'Defense', 'Special Attack', 'Special Defense', 'Speed'
];
setPokemonOneData(pokemonOneDataList);
setDataLabels(labels);
selectedWinner();
})
}

You can call useEffect with pokeOneTotal and pokeTwoTotal as dependencies. Whenever pokeOneTotal or pokeTwoTotal updates, it will trigger useEffect
useEffect(() => {
if(pokeOneTotal>pokeTwoTotal){
setPokemonWinner(pokemonName);
}else if(pokeOneTotal<pokeTwoTotal){
setPokemonWinner(pokemonName2);
}else{
setPokemonWinner("Draw");
}
}, [pokeOneTotal, pokeTwoTotal])

Setting the state in React acts like an async function.
Meaning that the when you set the state and put a console.log right after it, it will likely run before the state has actually finished updating.
Which is why we have useEffect, a built-in React hook that activates a callback when one of it's dependencies have changed.
Example:
useEffect(() => {
// Whatever we want to do after the state has been updated.
}, [state])
This console.log will run only after the state has finished changing and a render has occurred.
Note: "state" in the example is interchangeable with whatever state piece you're dealing with.
Check the documentation for more info.

Either:
Pass the new values to selectedWinner as arguments instead of reading from the state.
Move the call to selectedWinner into a separate useEffect hook that has those state variables as dependencies (so it gets called when, and only when, any of them change).

Related

Detecting a prop value change

I am very new to react. I am currently creating a game and trying to detect if the current turn has changed. I am wondering if there is a simple way to do this.
let hasTurnChanged = props.turn % 2 == 1;
function chooseBestPrice() {
// start by seeing if prices fluctuate every turn
let currBestPrice = props.price;
console.log(hasTurnChanged);
if(hasTurnChanged){
currBestPrice = fluctuatePrice(props.price);
}
return currBestPrice;
}
When I click a button called Turn the prices are suppose to change.
Assuming you're trying to detect a prop come from parent component, useEffect could help with this.
All we need to do is put the prop into the dependencies array of useEffect.
const ChildComponent = (props) => {
useEffect(() => {
// call the function here
}, [props.price])
// ...other code
}
See the official document for more information.

a function that supposed to return a different value each time does not work in react

I am working on my portfolio, but when I reach the experiences page I tried to create a title that has it's middle part change every second, and value of it must come from an already set up array,
but when I run the code it always return the first string of the array,
can anyone please fix this problem for me ?
const projectsTitleKeyWords = ['responsible', 'meaningful', 'beautiful']
let titlep2 = 'test'
let index = 0
const change = () => {
titlep2 = projectsTitleKeyWords[index]
index = ++index % projectsTitleKeyWords.length
setTimeout(change, 1000)
}
change()
console.log(titlep2)
const titlep1 = 'I creat '
const titlep1Array = titlep1.split('')
let titlep2Array = titlep2.split('')
const titlep3 = ' projects'
const titlep3Array = titlep3.split('')
the value of titlep2Array will be received by
<AnimatedLetters
letterClass={letterClass}
strArray={titlep2Array}
idx={15}
id='to-change'
/>
In-order to reflect UI changes in React, a component must re-render.
A React component re-renders in 1 of 2 scenarios:
Whenever there's a change in the value of a local state.
Whenever any of it's parent components re-render.
Therefor, since changes in the UI are only reflected upon a re-render, we should manage a local state that would be responsible for this behavior.
With functional components in React, this can be achieved via the useState hook.
In your case, we can simply make titlep2 a state, instead of a regular variable.
Example:
const [titlep2, setTitlep2] = useState('')
const change = () => {
setTitlep2(projectsTitleKeyWords[index])
index = ++index % projectsTitleKeyWords.length
setTimeout(change, 1000)
}
<AnimatedLetters
letterClass={letterClass}
strArray={titlep2.split('')}
idx={15}
id='to-change'
/>
Note: since this function now updates the state, we can't call it the way you did in your example, since it will run every time the component re-renders, making the component re-render indefinitely due to the change in state.
Therefor, we can use the useEffect hook in-order to allow it to run only once on the initial render.
Example:
const change = () => {
setTitlep2(projectsTitleKeyWords[index])
index = ++index % projectsTitleKeyWords.length
setTimeout(change, 1000)
}
useEffect(() => {
change()
}, [])
Furthermore, if there are any other variables that should reflect changes in the UI, they can be convert to states as well.
for that try using the setInterval() instead of setTimeout().
You are trying to make the text change after a specific interval in this case 1 second.
You should also consider doing that will CSS animations, it seems this is overkill.
const change = () => {
titlep2 = projectsTitleKeyWords[index]
index = ++index % projectsTitleKeyWords.length
console.log(titlep2)
setInterval(change, 1000)
}
change()

ReactJs a state is triggeing in a loop when I use a selector normal function

Main problem: I tried to use a function inside the selector to reestructur the data and join another variable, in this case my group and put together with their children as items, the problem is that the function is called every time on an infinite loop despite the state is not being altered.
I have this selector:
const groups = useSelector(state => selectProductGroups(state));
And the function is this one:
const groups = state.PlatformsReducer.groups;
const items = state.PlatformsReducer.items;
return groups.reduce((ac, g) => {
g.items = items.filter(i => i.groupId == g.productNumber);
if (ac[g.platformId]) {
ac[g.platformId].push(g);
} else {
ac[g.platformId] = [g];
}
return ac;
}, {});
};
So when I use a useEffect to detect if the groups variable has changed the useEffect is triggered in a loop despite the variable groups still empty.
Do you know why? or How to prevent this.
I now the problem is the function in the selector, but I don't know how to prevent this case.
This has to do with what the useSelector hook does internally.
useSelector runs your selector and checks if the result is the same as the previously received result (reference comparison). If the results differ then the new result is stored and a rerender is forced. If the results are the same then the old result is not replaced and no rerender is triggered.
What this does mean is that every time the store updates, even if it is an unrelated part of the state, your complex function will be run to determine whether the result has changed. In your case it is always a new reference and therefore always a change.
I think the best way to handle this is to keep your selectors as simple as possible, or use some form of more complex memoization like provided by reselect.
Below is an example of how you might be able to keep your selectors simple but still achieve an easy way to reuse your product group selection using a custom hook.
const useProductGroups = () => {
// Get groups from the store.
// As the selector does not create a new object it should only
// trigger a rerender when groups changes in the store.
const groups = useSelector(state => state.PlatformsReducer.groups);
// Get items from the store,
// As the selector does not create a new object it should only
// trigger a rerender when items changes in the store.
const items = useSelector(state => state.PlatformsReducer.items);
// Reduce the group collection as desired inside of a useMemo
// so that the reduction only occurs when either items or groups
// changes.
const productGroups = useMemo(() => {
return groups.reduce((ac, g) => {
g.items = items.filter(i => i.groupId == g.productNumber);
if (ac[g.platformId]) {
ac[g.platformId].push(g);
} else {
ac[g.platformId] = [g];
}
return ac;
}, {});
}, [groups, items] /* dependency array on items / groups */);
// return the calculated product groups
return productGroups;
}
You can then use the custom hook in your function components:
const groups = useProductGroups();

React setstate not merging the old state into the new state

according to many examples, this should work:
const [_timeseries, $timeseries] = useState({hi:'lol'})
useEffect(() => {
socket.on('plot', e => {
let keyname = Object.keys(e)[0]
$timeseries({..._timeseries, [keyname] : value)})
}
}, [])
console.log(_timeseries) // here results in the initial state, not the set state
The first time it merges, it works.
But once a new event with another keyname enters, it replaces the whole thing again.
Instead of adding a new key with [keyname], the old [keyname] is being replaced.
The problem here is closures.
The callback assigned to the useEffect closes the initial value of _timeseries in it's the lexical scope and it never updated.
To fix it, you need to use the functional useState which uses the most updated state within its callback:
const [_timeseries, $timeseries] = useState({hi:'lol'})
useEffect(() => {
socket.on('plot', e => {
let keyname = Object.keys(e)[0]
$timeseries(timeSeries => {...timeseries, [keyname] : value)})
}
}, [])
The useState hook gives you a function which replaces the state entirely with a new value (doesn't merge it): https://reactjs.org/docs/hooks-state.html
However, unlike this.setState in a class, updating a state variable always replaces it instead of merging it.
You can use setState with a function and merge it yourself:
$timeseries((old) => ({...old, [keyname] : value)}))
If you use it without a function it might have the old values (because you don't specify it as a dependency of useEffect)

How to make sure a React state using useState() hook has been updated?

I had a class component named <BasicForm> that I used to build forms with. It handles validation and all the form state. It provides all the necessary functions (onChange, onSubmit, etc) to the inputs (rendered as children of BasicForm) via React context.
It works just as intended. The problem is that now that I'm converting it to use React Hooks, I'm having doubts when trying to replicate the following behavior that I did when it was a class:
class BasicForm extends React.Component {
...other code...
touchAllInputsValidateAndSubmit() {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
let inputs = {};
for (let inputName in this.state.inputs) {
inputs = Object.assign(inputs, {[inputName]:{...this.state.inputs[inputName]}});
}
// TOUCH ALL INPUTS
for (let inputName in inputs) {
inputs[inputName].touched = true;
}
// UPDATE STATE AND CALL VALIDATION
this.setState({
inputs
}, () => this.validateAllFields()); // <---- SECOND CALLBACK ARGUMENT
}
... more code ...
}
When the user clicks the submit button, BasicForm should 'touch' all inputs and only then call validateAllFields(), because validation errors will only show if an input has been touched. So if the user hasn't touched any, BasicForm needs to make sure to 'touch' every input before calling the validateAllFields() function.
And when I was using classes, the way I did this, was by using the second callback argument on the setState() function as you can see from the code above. And that made sure that validateAllField() only got called after the state update (the one that touches all fields).
But when I try to use that second callback parameter with state hooks useState(), I get this error:
const [inputs, setInputs] = useState({});
... some other code ...
setInputs(auxInputs, () => console.log('Inputs updated!'));
Warning: State updates from the useState() and useReducer() Hooks
don't support the second callback argument. To execute a side effect
after rendering, declare it in the component body with useEffect().
So, according to the error message above, I'm trying to do this with the useEffect() hook. But this makes me a little bit confused, because as far as I know, useEffect() is not based on state updates, but in render execution. It executes after every render. And I know React can queue some state updates before re-rendering, so I feel like I don't have full control of exactly when my useEffect() hook will be executed as I did have when I was using classes and the setState() second callback argument.
What I got so far is (it seems to be working):
function BasicForm(props) {
const [inputs, setInputs] = useState({});
const [submitted, setSubmitted] = useState(false);
... other code ...
function touchAllInputsValidateAndSubmit() {
const shouldSubmit = true;
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
let auxInputs = {};
for (let inputName in inputs) {
auxInputs = Object.assign(auxInputs, {[inputName]:{...inputs[inputName]}});
}
// TOUCH ALL INPUTS
for (let inputName in auxInputs) {
auxInputs[inputName].touched = true;
}
// UPDATE STATE
setInputs(auxInputs);
setSubmitted(true);
}
// EFFECT HOOK TO CALL VALIDATE ALL WHEN SUBMITTED = 'TRUE'
useEffect(() => {
if (submitted) {
validateAllFields();
}
setSubmitted(false);
});
... some more code ...
}
I'm using the useEffect() hook to call the validateAllFields() function. And since useEffect() is executed on every render I needed a way to know when to call validateAllFields() since I don't want it on every render. Thus, I created the submitted state variable so I can know when I need that effect.
Is this a good solution? What other possible solutions you might think of? It just feels really weird.
Imagine that validateAllFields() is a function that CANNOT be called twice under no circunstances. How do I know that on the next render my submitted state will be already 'false' 100% sure?
Can I rely on React performing every queued state update before the next render? Is this guaranteed?
I encountered something like this recently (SO question here), and it seems like what you've come up with is a decent approach.
You can add an arg to useEffect() that should do what you want:
e.g.
useEffect(() => { ... }, [submitted])
to watch for changes in submitted.
Another approach could be to modify hooks to use a callback, something like:
import React, { useState, useCallback } from 'react';
const useStateful = initial => {
const [value, setValue] = useState(initial);
return {
value,
setValue
};
};
const useSetState = initialValue => {
const { value, setValue } = useStateful(initialValue);
return {
setState: useCallback(v => {
return setValue(oldValue => ({
...oldValue,
...(typeof v === 'function' ? v(oldValue) : v)
}));
}, []),
state: value
};
};
In this way you can emulate the behavior of the 'classic' setState().
I have tried to solve it using the useEffect() hook but it didn't quite solve my problem. It kind of worked, but I ended up finding it a little too complicated for a simple task like that and I also wasn't feeling sure enough about how many times my function was being executed, and if it was being executed after the state change of not.
The docs on useEffect() mention some use cases for the effect hook and none of them are the use that I was trying to do.
useEffect API reference
Using the effect hook
I got rid of the useEffect() hook completely and made use of the functional form of the setState((prevState) => {...}) function that assures that you'll get a current version of your state when you use it like that. So the code sequence became the following:
// ==========================================================================
// FUNCTION TO HANDLE ON SUBMIT
// ==========================================================================
function onSubmit(event){
event.preventDefault();
touchAllInputsValidateAndSubmit();
return;
}
// ==========================================================================
// FUNCTION TO TOUCH ALL INPUTS WHEN BEGIN SUBMITING
// ==========================================================================
function touchAllInputsValidateAndSubmit() {
let auxInputs = {};
const shouldSubmit = true;
setInputs((prevState) => {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
for (let inputName in prevState) {
auxInputs = Object.assign(auxInputs, {[inputName]:{...prevState[inputName]}});
}
// TOUCH ALL INPUTS
for (let inputName in auxInputs) {
auxInputs[inputName].touched = true;
}
return({
...auxInputs
});
});
validateAllFields(shouldSubmit);
}
// ==========================================================================
// FUNCTION TO VALIDATE ALL INPUT FIELDS
// ==========================================================================
function validateAllFields(shouldSubmit = false) {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
let auxInputs = {};
setInputs((prevState) => {
// CREATE DEEP COPY OF THE STATE'S INPUTS OBJECT
for (let inputName in prevState) {
auxInputs =
Object.assign(auxInputs, {[inputName]:{...prevState[inputName]}});
}
// ... all the validation code goes here
return auxInputs; // RETURNS THE UPDATED STATE
}); // END OF SETINPUTS
if (shouldSubmit) {
checkValidationAndSubmit();
}
}
See from the validationAllFields() declaration that I'm performing all my code for that function inside a call of setInputs( (prevState) => {...}) and that makes sure that I'll be working on an updated current version of my inputs state, i.e: I'm sure that all inputs have been touched by the touchAllInputsValidateAndSubmit() because I'm inside the setInputs() with the functional argument form.
// ==========================================================================
// FUNCTION TO CHECK VALIDATION BEFORE CALLING SUBMITACTION
// ==========================================================================
function checkValidationAndSubmit() {
let valid = true;
// THIS IS JUST TO MAKE SURE IT GETS THE MOST RECENT STATE VERSION
setInputs((prevState) => {
for (let inputName in prevState) {
if (inputs[inputName].valid === false) {
valid = false;
}
}
if (valid) {
props.submitAction(prevState);
}
return prevState;
});
}
See that I use that same pattern of the setState() with functional argument call inside the checkValidationAndSubmit() function. In there, I also need to make sure that I'm get the current, validated state before I can submit.
This is working without issues so far.

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