Error: Cannot find module './src/commands/ping.js' - javascript

I have not touched js in years, hense I'm quite rusty in terms of coding in javascript. If you have answers, feel free to tell me and critizise!
Inside ping.js
const { SlashCommandBuilder } = require('#discordjs/builders');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with Pong!'),
async execute(interaction) {
return interaction.reply('Pong!');
},
};
in my bot.js file
client.commands = new Collection();
const commandFiles = fs.readdirSync('./src/commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./src/commands/${file}`);
client.commands.set(command.data.name, command);
}
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});

Related

Javascript Discord bot not running correct function

Im trying to create a discord bot, theres one command that returns the ping when /ping is typed, and another one im trying to add that restarts the bot when /restart is typed. But when I type /restart, it functions like I typed /ping and replied with the ping. I cannot find a solution to my problem so any help is appreciated. If you need more information on this please reply to me.
Here is a file called "handleCommands" with its code:
const { REST } = require('discord.js');
const { Routes } = require('discord-api-types/v9');
const fs = require('fs');
const pingCommand = require(`./src/commands/tools/ping.js`);
const restartCommand = require('../../commands/tools/restart.js');
module.exports = (client) => {
client.handleCommands = async () => {
const commandFolders = fs.readdirSync('./src/commands');
for (const folder of commandFolders) {
const commandFiles = fs
.readdirSync(`./src/commands/${folder}`)
.filter((file) => file.endsWith(".js"));
const { commands, commandArray } = client;
for (const file of commandFiles) {
const command = require(`../../commands/${folder}/${file}`);
if (command.data.name !== 'restart') {
commands.set(command.data.name, command);
commandArray.push(command.data.toJSON());
} else {
commands.set(restartCommand.data.name, restartCommand);
commandArray.push(restartCommand.data.toJSON());
}
}
}
const clientId = '(BotsClientIdWentHere)';
const guildId = '(ServersClientIdWentHere';
const rest = new REST({ version: '9' }).setToken(process.env.token);
try {
console.log('Started refreshing application (/) commands.');
await rest.put(
Routes.applicationGuildCommands(clientId, guildId), {
body: client.commandArray,
});
console.log('Successfully reloaded application (/) commands.')
} catch (error) {
console.error(error);
}
};
};
Here is code from restart.js:
const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('restart')
.setDescription('Restarts the bot (Debug)'),
async execute(interaction, client) {
// Shut down the bot
await client.destroy();
// Log the bot back in to Discord
await client.login(MyBotsTokenWentHere);
// Send a message to confirm that the bot has been restarted
await interaction.editReply({
content: 'Bot restarted successfully'
});
}
}
A file called "interactionCreate":
module.exports = {
name: "interactionCreate",
async execute(interaction, client) {
console.log("Received interaction event:", interaction);
if (interaction.isChatInputCommand()) {
console.log("Received chat input command:", interaction.commandName);
const { commands } = client;
const { commandName } = interaction;
const command = commands.get(commandName);
if (!command) return;
try {
await command.execute(interaction, client);
} catch (error) {
console.error(error);
await interaction.reply({
content: `Something went wrong.. Please try again later. If this issue persists, please message my creator.`,
ephermeral: true,
});
}
}
},
};
And bot.js:
require("dotenv").config();
const { token } = process.env;
const { Client, Collection, GatewayIntentBits } = require("discord.js");
const fs = require("fs");
const client = new Client({ intents: GatewayIntentBits.Guilds });
client.commands = new Collection();
client.commandArray = [];
const functionFolders = fs.readdirSync(`./src/functions`);
for (const folder of functionFolders) {
const functionFiles = fs
.readdirSync (`./src/functions/${folder}`)
.filter((file) => file.endsWith('.js'));
for (const file of functionFiles)
require(`./functions/${folder}/${file}`)(client);
}
client.handleEvents();
client.handleCommands();
client.login(token);
Here is also the ping file code:
const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Returns the bots ping (Debug)'),
async execute(interaction, client) {
const message = await interaction.deferReply({
fetchReply: true
});
const currentTime = Date.now();
const responseTime = currentTime - interaction.createdTimestamp;
const responseTimeSeconds = responseTime / 1000; // convert to seconds
const newMessage = `API Latency: ${client.ws.ping}\nClient Ping: ${message.createdTimestamp - interaction.createdTimestamp}\nTime: ${responseTimeSeconds} seconds`
await interaction.editReply({
content: newMessage
});
}
}
And here I attacked a picture of the file heirarchy.
enter image description here
I tried to add functions that were supposed to add the function to table and add logs to the console to try to see what its printing but in the end the last error was "ReferenceError: (MyBotsTokenWentHere) is not defined". Any help appreciated.
Edit: Problem solved. Here is the updated restart.js and handleCommands files:
const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('restart')
.setDescription('Restarts the bot (Debug)'),
async execute(interaction, client) {
// Send a reply to the command message
await interaction.deferReply({
content: 'Restarting the bot...'
});
// Shut down the bot
await client.destroy();
// Log the bot back in to Discord
await client.login(MyBotsTokenWentHere);
// Edit the reply to confirm that the bot has been restarted
await interaction.editReply({
content: 'Bot restarted successfully'
});
}
}
handleCommands:
const { REST } = require('discord.js');
const { Routes } = require('discord-api-types/v9');
const fs = require('fs');
const pingCommand = require(`../../commands/tools/ping.js`);
const restartCommand = require('../../commands/tools/restart.js');
module.exports = (client) => {
client.handleCommands = async () => {
const commandFolders = fs.readdirSync('./src/commands');
for (const folder of commandFolders) {
const commandFiles = fs
.readdirSync(`./src/commands/${folder}`)
.filter((file) => file.endsWith(".js"));
const { commands, commandArray } = client;
for (const file of commandFiles) {
const command = require(`../../commands/${folder}/${file}`);
//console.log(`loading ${command.data.name} from commands/${folder}/${file}`)
if (command.data.name !== 'restart') {
commands.set(command.data.name, command);
commandArray.push(command.data.toJSON());
} else {
commands.set(restartCommand.data.name, restartCommand);
commandArray.push(restartCommand.data.toJSON());
}
}
}
const clientId = '(ClientIdWentHere)';
const guildId = '(GuildIdWentHere)';
const rest = new REST({ version: '9' }).setToken(process.env.token);
try {
console.log('Started refreshing application (/) commands.');
await rest.put(
Routes.applicationGuildCommands(clientId, guildId), {
body: client.commandArray,
});
console.log('Successfully reloaded application (/) commands.')
} catch (error) {
console.error(error);
}
};
};

Question about slash commands in discord.js

I want to make a Discord bot that can react to the slash commands and "type" commands. To prevent naming collisions, I renamed the command variable into scommand. However, when I do this, the code of slash command doesn't work. How can I fix it?
discord.js version: 12.5.3
const { REST } = require('#discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const {Collection} = require("discord.js")
const scommands = [];
const scommandFiles = fs.readdirSync('./slash.commands').filter(file => file.endsWith('.js'));
client.scommands = new Collection();
const clientId = process.env["clientId"]
for (const file of scommandFiles) {
try {
const scommand = require(`./slash.commands/${file}`);
scommands.push(scommand.data.toJSON());
client.scommands.set(scommand.data.name, scommand)
} catch (err) {console.log(err)}
}
const rest = new REST({ version: '10' }).setToken(token);
(async () => {
console.log('Started refreshing application (/) commands.');
await rest.put(
Routes.applicationCommands(clientId),
{ body: scommands },
);
console.log('Successfully reloaded application (/) commands.');
})();
client.ws.on('INTERACTION_CREATE', async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.scommands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
This is the code of the file in the ./slash.commands folder:
const { SlashCommandBuilder } = require('#discordjs/builders');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('pong'),
async execute(interaction){
interaction.reply("pong")
}
Is it ok to use scommand and how should I fix it?
It seems to me, you declared a scommands field in client, but when executing, you refer to it as commands...
Try:
const command = client.scommands.get(interaction.commandName);

how do I Build a discord button that replies with a new set of button

I want it to be where you type in your slashcommand example:"/bank" and it'll show 2 different buttons "offense" "defense" then when you click one of those buttons it'll pop up another set up buttons to click from. Right now it works to where I do /bank and it'll reply with the two buttons offense and defense and it'll reply with you clicked which ever button was clicked. But I want to to reply with another set up buttons.
// this is my button command
bank.js
const { SlashCommandBuilder } = require('#discordjs/builders');
const { MessageActionRow, MessageButton, MessageEmbed } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('bank')
.setDescription('Replies with some buttons!'),
async execute(interaction) {
const row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId('offense')
.setLabel('Offense')
.setStyle('SUCCESS'),
new MessageButton()
.setCustomId(' defense')
.setLabel('Defense')
.setStyle('DANGER'),
);
const embed = new MessageEmbed()
.setColor('#0099ff')
.setTitle('Map: BANK ')
.setURL('https://discord.js.org')
.setImage('https://i.imgur.com/s54Riow.jpeg')
.setDescription('Choose your team shitter');
await interaction.reply({ ephemeral: true, embeds: [embed], components: [row] });
},
};
this is my
interactionCreate.js
module.exports = {
name: 'interactionCreate',
async execute(interaction, client) {
if(interaction.isButton())
interaction.reply("you clicked" + interaction.customId);
console.log(interaction);
if (!interaction.isCommand()) return;
if (!interaction.isButton()) return;
const command = client.command.get(interaction.commandName);
if(!command) return;
try{
await command.execute(interaction);
}catch(error){
console.error(error);
await interaction.reply({content : "There was an error while executing action"})
}
console.log(`${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.`);
},
};
this is my index.js
// Require the necessary discord.js classes
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Intents } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
client.commands = new Collection();
// command files
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
}
// event files
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// When the client is ready, run this code (only once)
client.once('ready', c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
// When any message is sent in any channel it'll all be logged into the terminal
client.on('message', async msg => {
if(!msg.content.startsWith(config.prefix)) return;
var command = msg.content.substring(1);
if(!client.commands.has(command)) return;
try{
await client.commands.get(command).execute(msg);
} catch(error) {
console.error(error);
await msg.reply({content: "there was an error", epthemeral: true})
}
});
// interaction files
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
// Login to Discord with your client's token
client.login(token);
this is my deploy-commands.js
const fs = require('node:fs');
const path = require('node:path');
const { REST } = require('#discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { clientId, guildId, token } = require('./config.json');
const commands = [];
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
commands.push(command.data.toJSON());
}
const rest = new REST({ version: '9' }).setToken(token);
(async () => {
try {
console.log('Started refreshing application (/) commands.');
await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log('Successfully reloaded application (/) commands.');
} catch (error) {
console.error(error);
}
})();
We will be working inside of your interactionCreate.js where you collect the buttons.
We will need to update the interaction with the new message. docs
I am noticing duplicate code in your index.js and interactionCreate.js. This is where you run the slash commands. As a recommendation, you may want to remove the if (!interaction.isCommand()) return; in the interactionCreate.js and remove the index.js listener. Just to have one file handing the interactionCreate event. I'll be doing this in the example.
Also you may find a problem in the future since in blank.js there is a space inside of the interaction customId.
Example with one Listener
const { MessageButton, MessageActionRow } = require('discord.js');
module.exports = {
name: 'interactionCreate',
async execute(interaction, client) {
if (interaction.isCommand()) { // Checks if the interaction is a command and runs the `
const command = client.command.get(interaction.commandName);
if(!command) return;
try{
await command.execute(interaction);
}catch(error){
console.error(error);
await interaction.reply({content : "There was an error while executing action"})
}
console.log(`${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.`);
return;
} else if (interaction.isButton()) { // Checks if the interaction is a button
interaction.reply("you clicked" + interaction.customId);
console.log(interaction);
if (interaction.customId === 'offense') { // Check for the customId of the button
console.log(`${interaction.user.tag} in #${interaction.channel.name} clicked the offense button.`);
const ActionRow = new MessageActionRow().setComponents(new MessageButton() // Create the button inside of an action Row
.setCustomId('CustomId')
.setLabel('Label')
.setStyle('PRIMARY'));
return interaction.update({ // update the interaction with the new action row
content: 'Hey',
components: [ActionRow],
ephemeral: true
});
}
}
},
};
With the original example
module.exports = {
name: 'interactionCreate',
async execute(interaction, client) {
if(interaction.isButton()) {
interaction.reply("you clicked" + interaction.customId);
console.log(interaction);
if (interaction.customId === 'offense') { // Check for the customId of the button
console.log(`${interaction.user.tag} in #${interaction.channel.name} clicked the offense button.`);
const ActionRow = new MessageActionRow().setComponents(new MessageButton() // Create the button inside of an action Row
.setCustomId('CustomId')
.setLabel('Label')
.setStyle('PRIMARY'));
return interaction.update({ // update the interaction with the new action row
content: 'Hey',
components: [ActionRow],
ephemeral: true
});
}
return;
}
if (!interaction.isCommand()) return;
if (!interaction.isButton()) return;
const command = client.command.get(interaction.commandName);
if(!command) return;
try{
await command.execute(interaction);
}catch(error){
console.error(error);
await interaction.reply({content : "There was an error while executing action"})
}
console.log(`${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.`);
},
};
If you need to get the embed that was sent in the original message, you can use <interaction>.embeds to get the embed and then edit it to your liking.
Now if you don't want to edit the interaction and reply with a new message remember that if your original message is an ephemeral you can't delete it. You can use replying methods.
Explanation
We are checking for the customId that was used when building the button. After we create an action row and add the new message button. Then we are updating the original message content with different components.
Feel free to leave a comment if you run into any problems

MessageEmbed is not defined (discord.js v13)

I have this problem where it always says MessageEmbed is not defined! I don't know why it says that please help me! I have tried to solve this problem but nothing solved the problem!
const wait = require('util').promisify(setTimeout);
const OWNER_ID = require("../../config.json").OWNER_ID;
const { MessageEmbed }= require('discord.js');
require('dotenv').config();
var token = process.env.BOT_TOKEN;
module.exports = {
name: "restart",
description: "restarts the bot",
async execute(interaction, client) {
const logMsg = `Command Used: \`RESTART\` \nUser: \`${interaction.user.id}\` \nChannel: \`${interaction.channel.id} (${interaction.channel.name})\``;
client.channels.cache.get(client.config.errorLog).send(logMsg);
try {
if (interaction.user.id != OWNER_ID || ID) {
await interaction.reply({content: "RESTARRR...",ephemeral: true});
await wait(1000);
await interaction.editReply({content:"Wait ... What?!",ephemeral: true});
await wait(2000);
return await interaction.editReply({content:"Bruh! You are not a developer, this command is not for you : )",ephemeral: true});
}
await interaction.reply("RESTARTING FAST AS F BOIIIIII ...").then((m) => {
client.destroy(BOT_TOKEN);
});
await wait(2000).then((m) => {
client.login(BOT_TOKEN);
});
await interaction.editReply("Damn! I'm Back 🔥");
} catch(err) {
const errTag = client.config.errTag;
client.channels.cache.get(client.config.ERROR_LOGS_CHANNEL).send(`**ERROR!** ${errTag} \n${err}\nCommand: \`RESTART\` \nChannel: \`${interaction.channel.id} (${interaction.channel.name})\` \n User: \`${interaction.user.id}\`\n`);
}
},
};
I have tried to solve this problem but nothing happened!
here the code in the command.js file
timestamps.set(message.author.id, now);
setTimeout(() => timestamps.delete(message.author.id), cooldownAmount);
try {
command.run(client, message, args, p, cooldowns);
} catch (error) {
console.error(error);
let embed2000 = new MessageEmbed()
.setDescription("There was an error executing that command.")
.setColor("BLUE");
message.channel.send({ embeds: [embed2000] }).catch(console.error);
}
};

TypeError: Cannot read properties of undefined (reading 'createdTimestamp')

I'm trying to create a ping command for my discord bot. My code seems pretty straightforward:
index.js:
require("dotenv").config();
const { Client, Intents, Collection } = require("discord.js");
const client = new Client({
intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES],
});
const fs = require("fs");
client.commands = new Collection();
const commandFiles = fs
.readdirSync("./commands")
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.data.name, command);
}
const eventFiles = fs
.readdirSync("./events")
.filter((file) => file.endsWith(".js"));
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args, client));
} else {
client.on(event.name, (...args) => event.execute(...args, client));
}
}
client.on("interactionCreate", (interaction) => {
console.log(interaction);
});
client.login(process.env.TOKEN);
messageCreate.js:
require("dotenv").config();
module.exports = {
name: "messageCreate",
on: true,
async execute(msg, client) {
// If message author is a bot, or the message doesn't start with the prefix, return.
if (msg.author.bot || !msg.content.startsWith(process.env.PREFIX)) return;
var command = msg.content.substring(1).split(" ")[0].toLowerCase();
// Remove the command from the args
var args = msg.content.substring().split(/(?<=^\S+)\s/)[1];
if (!client.commands.has(command)) return;
try {
await client.commands.get(command).execute(msg, args, client);
} catch (error) {
console.error(error);
await msg.reply({
content: "Error: Please check console for error(s)",
ephemeral: true,
});
}
},
};
ping.js:
const { SlashCommandBuilder } = require("#discordjs/builders");
const { MessageEmbed } = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("ping")
.setDescription("Replies to ping with pong"),
async execute(msg, args, client, interaction) {
const embed = new MessageEmbed()
.setColor("#0099ff")
.setTitle("🏓 Pong!")
.setDescription(
`Latency is ${
Date.now() - msg.createdTimestamp
}ms. API Latency is ${Math.round(client.ws.ping)}ms`
)
.setTimestamp();
await interaction.reply({
embeds: [embed],
ephemeral: true,
});
},
};
I'm passing my msg parameter, so why is it that it doesn't recognize the msg.createdTimestamp within ping.js? EDIT: I've updated some of my code, updating the way the parameters are passed. Now I'm getting a TypeError: Cannot read properties of undefined (reading 'reply') error in my ping.js file.
So I figured it out. The msg portion of what I'm passing actually gets passed down to the interaction argument. Just had to change msg to interaction to get everything to work:
ping.js
const { SlashCommandBuilder } = require("#discordjs/builders");
const { MessageEmbed } = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("ping")
.setDescription("Replies to ping with pong"),
async execute(interaction, args, client) {
const embed = new MessageEmbed()
.setColor("#0099ff")
.setTitle("🏓 Pong!")
.setDescription(
`Latency is ${
Date.now() - interaction.createdTimestamp
}ms. API Latency is ${Math.round(client.ws.ping)}ms`
)
.setTimestamp();
await interaction.reply({
embeds: [embed],
ephemeral: true,
});
},
};

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