I'm building a network with d3js (basically nodes and links)
When I mouseouver one node, I want to highlight the associated links and make them top of parentNode to make them really visible
On mouseover, I've made something like this
// get links to highlight given the selected node
var highlightLinks = nodeLinks(id);
lines.each(function(index){
// if index is in selected links
if (highlightLinks.include(index)){
// highlight link with yellow color
this.setAttribute('style',"stroke:#ffc900")
// raise the link on top of parent node
d3.select(this).raise()
}
else {
// else grey
this.setAttribute('style',"stroke:#1B1B1B")
}
}
It's working fine with the first mouseouver. But when I get out, my lines aren't ordered the same way anymore, and the if clause is highlighting random links for other mouseovers
I think the solution should be to re-order back the links when exiting mouseover, but I can't find a way to do this. I've stored the movedIndex as an array
What I would like :
(state 1) My links before first mouseover : [0,1,2,3,4,5]
(action 1) Enter mouseover highlighting 1 and 2, raising them, stored the movedIndex = [1,2]
(state 2) My links after mouseover : [0,3,4,5,1,2]
(action 2) Exit mouseover highlighting 1 and 2, do some magic with movedIndex to "unraise" them
(state 3) My links should be again : [0,1,2,3,4,5]
Provided you're not changing your data, the easiest alternative is selection.order(), which:
Re-inserts elements into the document such that the document order of each group matches the selection order.
Thus, all you need in your mouseout event is this:
lines.order();
Here's a simple demo (using v7):
const svg = d3.select("svg");
const circles = svg.selectAll(null)
.data(d3.range(0, 1.2, 0.2))
.enter()
.append("circle")
.attr("r", 40)
.attr("cy", 50)
.attr("cx", d => 80 + 240 * d)
.style("fill", d3.interpolateTurbo);
circles.on("mouseover", event => d3.select(event.currentTarget).raise())
.on("mouseout", () => circles.order());
<script src="https://d3js.org/d3.v7.min.js"></script>
<svg width="400" height="100"></svg>
Calling d3.lower() in reverse order will restore the original order after d3.raise(). See reorderItems as an example:
const colors = ['red', 'green', 'blue', 'yellow', 'orange'];
const g = d3.select('g');
const angleUnit = Math.PI * 2 / colors.length;
const reorderItems = () => {
for (let index = colors.length - 1; index >= 0; index--)
g.select(`circle[item-index='${index}']`).lower();
}
const createItem = (color, index) => {
const angle = angleUnit * index;
const x = 50 * Math.sin(angle);
const y = 50 * -Math.cos(angle);
g.append('circle')
.attr('cx', x)
.attr('cy', y)
.attr('r', 40)
.attr('item-index', index)
.style('fill', color)
.on('mouseenter', function() {
d3.select(this).raise();
})
.on('mouseleave', reorderItems);
}
colors.forEach(createItem);
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>
<svg width="200" height="200">
<g transform="translate(100, 100)" />
</svg>
Related
I'm trying to avoid repeating code for the enter and update selections in d3. I have successfully used merge to get the right selection of all items that are present with the new data (after I have used append to add the new ones). Now I want to set some attributes such as r, cy and cx. I can do that on the merged selection but if I put them behind a transition the items that are just appearing animate in from 0,0 and I want them to just appear in the right place.
What I'm hoping for is some way to write all the attribute setting lines into one function and one time pass in the enter() selection and the next time pass in the transitioned merge so that I only have to write the lines for setting cx once. Here's what I have already followed by my guess at pseudo code
const valueCircles = this.chartGroup.selectAll('.valueCircle')
.data(values);
valueCircles.enter()
.append('circle')
.attr('stroke-width', '1px')
.attr('stroke', '#ffffff')
.attr('opacity', '1')
.attr('class', 'dots valueCircle')
.merge(valueCircles)
.transition()
.duration(100)
.attr('r', (d) => {
if (d.y < 0.5 ) {
return 5;
} else {
return 15;
}
})
.attr('cx', (d) => {
return timescale(new Date(d.x));
})
.attr('cy', (d) => {
return valueScale(d.y)
})
This is what I think I want to achieve
function setTheDynamicValues(aSelection) {
aSelection
.attr('cx', (d) => {
return timescale(new Date(d.x));
})
.attr('cy', (d) => {
return valueScale(d.y)
})
}
function updateGraph(newData) {
const valueCircles = this.chartGroup.selectAll('.valueCircle')
.data(newData);
setTheDynamicValues(valueCircles.enter());
setTheDynamicValues(valueCircles.transition().duration(100));
}
Another way of describing this would be to make the duration of the transition 0 for the entering elements and 100 for existing elements so that new ones appear correct and existing ones have a visible transition.
First of all, D3 selections are immutable: that merge of yours is not doing anything. This would be the proper pattern:
//here, pay attention to "let" instead of const
let valueCircles = this.chartGroup.selectAll('.valueCircle')
.data(values);
//our enter selection is called "valuesCirclesEnter"
const valueCirclesEnter = valueCircles.enter()
.append('circle')
etc...
//now, you merge the selections
valueCircles = valueCirclesEnter.merge(valueCircles);
From that point on, valueCircles contains both your updating and entering elements.
Now, back to your question:
An idiomatic D3 indeed has a lot of repetition, and that's a point lots of people complain about D3. But we can avoid some repetition with methods like selection.call. Also, since you want a transition for the update selection but none for the enter selection, you can simply drop the merge.
Here is a basic exemple, using a bit of your code:
const data1 = [{
x: 100,
y: 100
}, {
x: 230,
y: 20
}];
const data2 = [{
x: 10,
y: 10
}, {
x: 50,
y: 120
}, {
x: 190,
y: 100
}, {
x: 140,
y: 30
}, {
x: 270,
y: 140
}];
const svg = d3.select("svg");
draw(data1);
setTimeout(() => draw(data2), 1000);
function draw(values) {
const valueCircles = svg.selectAll('.valueCircle')
.data(values);
valueCircles.enter()
.append('circle')
.attr("class", "valueCircle")
.attr("r", 10)
.call(positionCircles);
valueCircles.transition()
.duration(1000)
.call(positionCircles)
};
function positionCircles(selection) {
selection.attr("cx", d => d.x)
.attr("cy", d => d.y)
}
<script src="https://d3js.org/d3.v7.min.js"></script>
<svg></svg>
In the snippet above, I'm positioning both the enter and update selections using a function called positionCircles; however, while for the enter selection I'm passing a simple selection, for the update selection I'm passing a transitioning selection. But the function is the same:
function positionCircles(selection) {
selection.attr("cx", d => d.x)
.attr("cy", d => d.y)
}
I have a tree visualisation in which I am trying to display paths between nodes that represent a distribution with multiple classes. I want to split the path lengthwise into multiple colours to represent the frequency of each distribution.
For example: say we have Class A (red) and Class B (black), that each have a frequency of 50. Then I would like a path that is half red and half black between the nodes. The idea is to represent the relative frequencies of the classes, so the frequencies would be normalised.
My current (naive) attempt is to create a separate path for each class and then use an x-offset. It looks like this.
However, as shown in the image, the lines do not maintain an equal distance for the duration of the path.
The relevant segment of code:
linkGroup.append("path").attr("class", "link")
.attr("d", diagonal)
.style("stroke", "red")
.style("stroke-width", 5)
.attr("transform", function(d) {
return "translate(" + -2.5 + "," + 0.0 + ")"; });
linkGroup.append("path").attr("class", "link")
.attr("d", diagonal)
.style("stroke", "black")
.style("stroke-width", 5)
.attr("transform", function(d) {
return "translate(" + 2.5 + "," + 0.0 + ")"; });
It would be great if anyone has some advice.
Thanks!
A possible solution is to calculate the individual paths and fill with the required color.
Using the library svg-path-properties from geoexamples.com you can calculate properties (x,y,tangent) of a path without creating it first like it is done in this SO answer (this does not calculate the tangent).
The code snippet does it for 2 colors but it can be easy generalized for more.
You specify the colors, percentage and width of the stroke with a dictionary
var duoProp = { color: ["red", "black"], percent: 0.30, width: 15 };
percent is the amount color[0] takes from the stroke width.
var duoPath = pathPoints("M30,30C160,30 150,90 250,90S350,210 250,210", 10, duoProp);
duoPath.forEach( (d, i) => {
svg.append("path")
.attr("d", d)
.attr("fill", duoProp.color[i])
.attr("stroke", "none");
});
The pathPoints parameters
path that needs to be stroked, can be generated by d3.line path example from SO answer
var lineGenerator = d3.line().x(d=>d[0]).y(d=>d[1]).curve(d3.curveNatural);
var curvePoints = [[0,0],[0,10],[20,30]];
var duoPath = pathPoints(lineGenerator(curvePoints), 10, duoProp);
path length interval at which to sample (unit pixels). Every 10 pixels gives a good approximation
dictionary with the percent and width of the stroke
It returns an array with the paths to be filled, 1 for each color.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<script src="https://d3js.org/d3.v5.min.js"></script>
<script src="https://unpkg.com/svg-path-properties#0.4.4/build/path-properties.min.js"></script>
</head>
<body>
<svg id="chart" width="350" height="350"></svg>
<script>
var svg = d3.select("#chart");
function pathPoints(path, stepLength, duoProp) {
var props = spp.svgPathProperties(path);
var length = props.getTotalLength();
var tList = d3.range(0, length, stepLength);
tList.push(length);
var tProps = tList.map(d => props.getPropertiesAtLength(d));
var pFactor = percent => (percent - 0.5) * duoProp.width;
tProps.forEach(p => {
p.x0 = p.x - pFactor(0) * p.tangentY;
p.y0 = p.y + pFactor(0) * p.tangentX;
p.xP = p.x - pFactor(duoProp.percent) * p.tangentY;
p.yP = p.y + pFactor(duoProp.percent) * p.tangentX;
p.x1 = p.x - pFactor(1) * p.tangentY;
p.y1 = p.y + pFactor(1) * p.tangentX;
});
var format1d = d3.format(".1f");
var createPath = (forward, backward) => {
var fp = tProps.map(p => forward(p));
var bp = tProps.map(p => backward(p));
bp.reverse();
return 'M' + fp.concat(bp).map(p => `${format1d(p[0])},${format1d(p[1])}`).join(' ') + 'z';
}
return [createPath(p => [p.x0, p.y0], p => [p.xP, p.yP]), createPath(p => [p.xP, p.yP], p => [p.x1, p.y1])]
}
var duoProp = { color: ["red", "black"], percent: 0.30, width: 15 };
var duoPath = pathPoints("M30,30C160,30 150,90 250,90S350,210 250,210", 10, duoProp);
duoPath.forEach( (d, i) => {
svg.append("path")
.attr("d", d)
.attr("fill", duoProp.color[i])
.attr("stroke", "none");
});
</script>
</body>
</html>
As a quick follow-up to rioV8's excellent answer, I was able to get their code working but needed to generalise it to work with more than two colours. In case someone else has a similar requirement, here is the code:
function pathPoints(path, stepLength, duoProp) {
// get the properties of the path
var props = spp.svgPathProperties(path);
var length = props.getTotalLength();
// build a list of segments to use as approximation points
var tList = d3.range(0, length, stepLength);
tList.push(length);
var tProps = tList.map(function (d) {
return props.getPropertiesAtLength(d);
});
// incorporate the percentage
var pFactor = function pFactor(percent) {
return (percent - 0.5) * duoProp.width;
};
// for each path segment, calculate offset points
tProps.forEach(function (p) {
// create array to store modified points
p.x_arr = [];
p.y_arr = [];
// calculate offset at 0%
p.x_arr.push(p.x - pFactor(0) * p.tangentY);
p.y_arr.push(p.y + pFactor(0) * p.tangentX);
// calculate offset at each specified percent
duoProp.percents.forEach(function(perc) {
p.x_arr.push(p.x - pFactor(perc) * p.tangentY);
p.y_arr.push(p.y + pFactor(perc) * p.tangentX);
});
// calculate offset at 100%
p.x_arr.push(p.x - pFactor(1) * p.tangentY);
p.y_arr.push(p.y + pFactor(1) * p.tangentX);
});
var format1d = d3.format(".1f");
var createPath = function createPath(forward, backward) {
var fp = tProps.map(function (p) {
return forward(p);
});
var bp = tProps.map(function (p) {
return backward(p);
});
bp.reverse();
return 'M' + fp.concat(bp).map(function (p) {
return format1d(p[0]) + "," + format1d(p[1]);
}).join(' ') + 'z';
};
// create a path for each projected point
var paths = [];
for(var i=0; i <= duoProp.percents.length; i++) {
paths.push(createPath(function (p) { return [p.x_arr[i], p.y_arr[i]]; }, function (p) { return [p.x_arr[i+1], p.y_arr[i+1]]; }));
}
return paths;
}
// generate the line
var duoProp = { color: ["red", "blue", "green"], percents: [0.5, 0.7], width: 15 };
var duoPath = pathPoints("M30,30C160,30 150,90 250,90S350,210 250,210", 10, duoProp);
duoPath.forEach( (d, i) => {
svg.append("path")
.attr("d", d)
.attr("fill", duoProp.color[i])
.attr("stroke", "none");
});
Note that the percents array specifies the cumulative percentage of the stroke, not the individual percentages of the width. E.g. in the example above, the red stroke will span 0% to 50% width, the blue stroke 50% to 70% width and the green stroke 70% to 100% width.
I'm using d3 and I'd like to append a group with basic shapes attached to it, like the following:
startEvent (a circle)
task (a recangle)
endEvent (two circles)
since I'm new to d3 I'd like to know how to append each group dynamically depending on the 'shape type' and avoid to append each shape one by one using a foreach.
this is the code:
var shapes ={
startEvent:function(id,x,y,params){
var radius = 18,
cy = Math.floor(Number(y) + radius),
cx = Math.floor(Number(x) + radius),
g = d3.select('g');
var circle = g.append('circle')
.attr('cx', cx)
.attr('cy', cy)
.attr('r', radius)
.attr('id', id);
if(params.label!==undefined){
var txt = g.append('text')
.attr('y',y).text(params.label);
txt.attr('x',Number(x));
txt.attr('y',Number(y));
}
return g;
},
endEvent:function(id,x,y, params){
// something similar to startEvent, but with two circles instead of one
},
task:function(id,x,y, params){
// something similar but with a rectangle
}
};
passing the data and rendering the elements:
svg.selectAll('g')
.data(data)
.enter()
.append(function(d){
params={label: d.meta.name};
return shapes[d.type](d.id,d.x,d.y,params);
});
but I'm getting
Error: Failed to execute 'appendChild' on 'Node': The new child
element is null.
I guess that's because I'm returning the selector, any ideas?
based on this and this answers I got to the following point, it seems like you need to create an instance manually under the d3 namespace, once you got that you can use a d3 selector over it and return the node() of the element which return the actual DOM code.
this is the code:
var shapes ={
startEvent:function(id,x,y,params){
var radius = 18,
cy = Math.floor(Number(y) + radius),
cx = Math.floor(Number(x) + radius),
e = document.createElementNS(d3.ns.prefix.svg,'g'),
g = d3.select(e).attr('id', id).
attr('class','node');
var circle = g.append('circle')
.attr('cx', cx)
.attr('cy', cy)
.attr('r', radius)
.attr('class','circle');
if(params.label!==undefined){
var txt = g.append('text')
.attr('y',y).text(params.label);
txt.attr('x',Number(x));
txt.attr('y',Number(y));
}
return g;
},
endEvent:function(id,x,y, params){
// something similar to startEvent, but with two circles instead of one
},
task:function(id,x,y, params){
// something similar but with a rectangle
}
};
and then return the node
svg.selectAll('g')
.data(data)
.enter()
.append(function(d){
params={label: d.meta.name};
var v = shapes[d.type](d.id,d.x,d.y,params);
return v.node();
});
I am trying to complete the last bit of a d3 project which dynamically creates these blue arcs, over which I need to place arc text, as shown in this image:
The image above is something I've done by placing the arc text statically, through trial and error, but I want to place it dynamically, based on the blue arcs which sit beneath the text. This is the code that dynamically creates the arcs:
var groupData = data_group.selectAll("g.group")
.data(nodes.filter(function(d) { console.log(d.__data__.key); return (d.key=='Employers' ||{exp:channel:entries category="13" backspace="2"} d.key == '{url_title}' ||{/exp:channel:entries}) && d.children; }))
.enter().append("group")
.attr("class", "group");
arc_group.selectAll("g.arc")
.data(groupData[0])
.enter().append("svg:path")
.attr("d", groupArc)
.attr("class", "groupArc")
.style("fill", "#1f77b4")
.style("fill-opacity", 0.5);
The {exp:} content is preparsed data I'm pulling from my content management system in expression engine if it looks confusing.
So, I have my arcs. Now you'll notice in the groupData code block I have a console.log statement, that will give me the names I want to appear in the arc text:
console.log(d.__data__.key);
Now, the code I was using to place the arc text statically was this:
var arcData = [
{aS: 0, aE: 45,rI:radius - chartConfig.linePadding + chartConfig.arcPadding,rO:radius - chartConfig.linePadding + chartConfig.textPadding-chartConfig.arcPadding}
];
var arcJobsData = d3.svg.arc().innerRadius(arcData[0].rI).outerRadius(arcData[0].rO).startAngle(degToRad(1)).endAngle(degToRad(15));
var g = d3.select(".chart").append("svg:g").attr("class","arcs");
var arcJobs = d3.select(".arcs").append("svg:path").attr("d",arcJobsData).attr("id","arcJobs").attr("class","arc");
g.append("svg:text").attr("x",3).attr("dy",15).append("svg:textPath").attr("xlink:href","#arcJobs").text("JOBS").attr("class","arcText"); //x shifts x pixels from the starting point of the arc. dy shifts the text y units from the top of the arc
And in this above code, the only thing left that I should need to do is dynamically assign an ID to the arcs, and then reference that ID in the xlink:href attribute, as well as replace the text("JOBS") with text that pulls from d.data__key. Given the code above which dynamically creates the arcs, and given that I know how to dynamically create and retrieve the text I want to place in the arcs using d.__data.key, I should be able to finish this thing off, but I can't figure out how write code in d3 that will take the data and place it in the arcs. Can anybody help with this?
You should give this blog post on nested selections a read; I believe it'll explain what you're trying to do.
Here's the gist. When you add data to your selection, assign the selection to a variable:
var g = data_group.selectAll("g.group")
.data(nodes.filter(function(d) { /* stuff */ }));
That way, you can perform subselections on it, which will receive a single element of the data bound to your g selection. You can use this to add your arcs and text:
g.enter().append('group') // Question: Are you sure you mean 'group' here?
.attr('class', 'group')
g.selectAll('g.arc')
.data(function(d, i) { return d; })
enter().append('path')
// Setup the path here
g.selectAll('text')
.data(function(d, i) { return d; })
.enter().append('text')
.attr('text', function(d) { return d.__data__.key })
The functions that are being used to do data binding in the nested selections (i.e., the g.selectAll()s) are being passed a single element of the data attached to g as d, and i is its index.
Figured this out. Changed the structure of things a bit so it made a little more sense, but essentially what I did is this:
var groupData = data_group.selectAll("g.group")
.data(nodes.filter(function(d) { return (d.key=='Employers' ||{exp:channel:entries category="13" backspace="2"} d.key == '{url_title}' ||{/exp:channel:entries}) && d.children; }))
.enter().append("group")
.attr("class", "group"); //MH - why do we need this group - these elements are empty. Shouldn't this just be an array? Find out how to delete the svg elements without getting rid of the data, which is needed below.
var groupArc = d3.svg.arc()
.innerRadius(ry - 177)
.outerRadius(ry - 157)
.startAngle(function(d) { return (findStartAngle(d.__data__.children)-2) * pi / 180;})
.endAngle(function(d) { console.log(d.__data__.key); return (findEndAngle(d.__data__.children)+2) * pi / 180});
var arc_and_text = arc_group.selectAll("g.arc")
.data(groupData[0])
.enter().append("svg:g")
.attr("class","arc_and_text");
var arc_path = arc_and_text.append("svg:path")
.attr("d", groupArc)
.attr("class", "groupArc")
.attr("id", function(d, i) { return "arc" + i; })
.style("fill", "#1f77b4")
.style("fill-opacity", 0.5); //MH: (d.__data__.key) gives names of groupings
var arc_text = arc_and_text.append("text")
.attr("class","arc_text")
.attr("x", 3)
.attr("dy", 15);
arc_text.append("textPath")
.attr("xlink:href", function(d, i) { return "#arc" + i; })
.attr("class","arc_text_path")
.style("fill","#ffffff")
.text(function(d, i) { return d.__data__.key; });
D3 still mystifies me a bit, and I'm sure this code could be much improved, but it works.
I have a data structure like this (assume that the data structure is non-negotiable):
data = {
segments : [
{x : 20, size : 10, colors : ['#ff0000','#00ff00']},
{x : 40, size : 20, colors : ['#0000ff','#000000']}
]};
Using the d3.js javascript library, I'd like to draw four rectangles, one for each color in both colors arrays. Information from each entry in the segments array is used to draw the rectangles corresponding to each color in its color array. E.g., The red and green rectangles will have a width and height of 10. The resulting html should look like this:
<div id="container">
<svg width="200" height="200">
<g>
<rect x="20" y="20" width="10" height="10" fill="#ff0000"></rect>
<rect x="30" y="30" width="10" height="10" fill="#00ff00"></rect>
</g>
<g>
<rect x="40" y="40" width="20" height="20" fill="#0000ff"></rect>
<rect x="60" y="60" width="20" height="20" fill="#000000"></rect>
</g>
</svg>
</div>
I've come up with some code that accomplishes this, but I found the part about using data from two different levels of nesting in data to be confusing, and I feel that there might be a more idiomatic way to accomplish the same with d3.js. Here's the code (full example at http://jsbin.com/welcome/39650/edit):
function pos(d,i) { return d.x + (i * d.size); } // rect position
function size(d,i) { return d.size; } // rect size
function f(d,i) { return d.color; } // rect color
// add the top-level svg element and size it
vis = d3
.select('#container')
.append('svg')
.attr('width',200)
.attr('height',200);
// add the nested svg elements
var nested = vis
.selectAll('g')
.data(data.segments)
.enter()
.append('g');
// Add a rectangle for each color
nested
.selectAll('rect')
.data(function(d) {
// **** ATTENTION ****
// Is there a more idiomatic, d3-ish way to approach this?
var expanded = [];
for(var i = 0; i < d.colors.length; i++) {
expanded.push({
color : d.colors[i],
x : d.x
size : d.size });
}
return expanded;
})
.enter()
.append('rect')
.attr('x',pos)
.attr('y',pos)
.attr('width',size)
.attr('height',size)
.attr('fill',f);
Is there a better and/or more idiomatic way to access data from two different levels of nesting in a data structure using d3.js?
Edit
Here's the solution I came up with, thanks to meetamit's answer for the closure idea, and using more idiomatic d3.js indentation thanks to nautat's answer:
$(function() {
var
vis = null,
width = 200,
height = 200,
data = {
segments : [
{x : 20, y : 0, size : 10, colors : ['#ff0000','#00ff00']},
{x : 40, y : 0, size : 20, colors : ['#0000ff','#000000']}
]
};
// set the color
function f(d,i) {return d;}
// set the position
function pos(segment) {
return function(d,i) {
return segment.x + (i * segment.size);
};
}
// set the size
function size(segment) {
return function() {
return segment.size;
};
}
// add the top-level svg element and size it
vis = d3.select('#container').append('svg')
.attr('width',width)
.attr('height',height);
// add the nested svg elements
var nested = vis
.selectAll('g')
.data(data.segments)
.enter().append('g');
// Add a rectangle for each color. Size of rectangles is determined
// by the "parent" data object.
nested
.each(function(segment, i) {
var
ps = pos(segment),
sz = size(segment);
var colors = d3.select(this)
.selectAll('rect')
.data(segment.colors)
.enter().append('rect')
.attr('x', ps)
.attr('y',ps)
.attr('width', sz)
.attr('height',sz)
.attr('fill', f);
});
});
Here's the full working example: http://jsbin.com/welcome/42885/edit
You can use closures
var nested = vis
.selectAll('g')
.data(data.segments);
nested.enter()
.append('g')
.each(function(segment, i) {
var colors = d3.select(this)
.selectAll('rect')
.data(segment.colors);
colors.enter()
.append('rect')
.attr('x', function(color, j) { return pos(segment, j); })
// OR: .attr('x', function(color, j) { return segment.x + (j * segment.size); })
.attr('width', function(color, j) { return size(segment); })
.attr('fill', String);
});
You could do something like the following to restructure your data:
newdata = data.segments.map(function(s) {
return s.colors.map(function(d) {
var o = this; // clone 'this' in some manner, for example:
o = ["x", "size"].reduce(function(obj, k) { return(obj[k] = o[k], obj); }, {});
return (o.color = d, o);
}, s);
});
This will transform your input data into:
// newdata:
[
[
{"size":10,"x":20,"color":"#ff0000"},
{"size":10,"x":20,"color":"#00ff00"}],
[
{"size":20,"x":40,"color":"#0000ff"},
{"size":20,"x":40,"color":"#000000"}
]
]
which then can be used in the standard nested data selection pattern:
var nested = vis.selectAll('g')
.data(newdata)
.enter().append('g');
nested.selectAll('rect')
.data(function(d) { return d; })
.enter().append('rect')
.attr('x',pos)
.attr('y',pos)
.attr('width',size)
.attr('height',size)
.attr('fill',f);
BTW, if you'd like to be more d3-idiomatic, I would change the indentation style a bit for the chained methods. Mike proposed to use half indentation every time the selection changes. This helps to make it very clear what selection you are working on. For example in the last code; the variable nested refers to the enter() selection. See the 'selections' chapter in: http://bost.ocks.org/mike/d3/workshop/
I would try to flatten the colors before you actually start creating the elements. If changes to the data occur I would then update this flattened data structure and redraw. The flattened data needs to be stored somewhere to make real d3 transitions possible.
Here is a longer example that worked for me. Yon can see it in action here.
Here is the code:
var data = {
segments : [
{x : 20, size : 10, colors : ['#ff0000','#00ff00']},
{x : 40, size : 20, colors : ['#0000ff','#000000']}
]
};
function pos(d,i) { return d.x + (i * d.size); } // rect position
function size(d,i) { return d.size; } // rect size
function f(d,i) { return d.color; } // rect color
function flatten(data) {
// converts the .colors to a ._colors list
data.segments.forEach( function(s,i) {
var list = s._colors = s._colors || [];
s.colors.forEach( function(c,j) {
var obj = list[j] = list[j] || {}
obj.color = c
obj.x = s.x
obj.size = s.size
});
});
}
function changeRect(chain) {
return chain
.transition()
.attr('x',pos)
.attr('y',pos)
.attr('width',size)
.attr('height',size)
.attr('fill',f)
.style('fill-opacity', 0.5)
}
vis = d3
.select('#container')
.append('svg')
.attr('width',200)
.attr('height',200);
// add the top-level svg element and size it
function update(){
flatten(data);
// add the nested svg elements
var all = vis.selectAll('g')
.data(data.segments)
all.enter().append('g');
all.exit().remove();
// Add a rectangle for each color
var rect = all.selectAll('rect')
.data(function (d) { return d._colors; }, function(d){return d.color;})
changeRect( rect.enter().append('rect') )
changeRect( rect )
rect.exit().remove()
}
function changeLater(time) {
setTimeout(function(){
var ds = data.segments
ds[0].x = 10 + Math.random() * 100;
ds[0].size = 10 + Math.random() * 100;
ds[1].x = 10 + Math.random() * 100;
ds[1].size = 10 + Math.random() * 100;
if(time == 500) ds[0].colors.push("orange")
if(time == 1000) ds[1].colors.push("purple")
if(time == 1500) ds[1].colors.push("yellow")
update()
}, time)
}
update()
changeLater(500)
changeLater(1000)
changeLater(1500)
Important here is the flatten function which does the data conversion and stores/reuses the result as _colors property in the parent data element. Another important line is;
.data(function (d) { return d._colors; }, function(d){return d.color;})
which specifies where to get the data (first parameter) AND what the unique id for each data element is (second parameter). This helps identifying existing colors for transitions, etc.