I am trying to get the doc id of each data entry upon click to delete that specific record, but upon checking it is only showing id of the first entry made in the Firebase.
const deleteRecord = () => {
db.collection("records").onSnapshot((querySnapshot) => {
querySnapshot.forEach((doc) => {
// console.log(doc.id)
let recToDel = document.querySelectorAll(".records")
for (let toDelRecord of recToDel) {
toDelRecord.onclick = () => {
console.log(doc.id)
}
}
})
})
}
The loops are nested, so the last iteration of the querySnapshot.forEach loop is the one that sets the same doc.id for every recToDel dom element.
Fix by looping just one collection and indexing into the other...
let recToDel = Array.from(document.querySelectorAll(".records"));
querySnapshot.docs.forEach((doc, index) => {
if (index < recToDel.length) {
let toDelRecord = recToDel[index];
toDelRecord.onclick = () => {
console.log(doc.id)
}
}
});
If there are fewer .records elements than there are docs, some won't be assigned.
Doing this onSnapshot will cause these assignments to be made every time the collection changes, including on deletes. If that's not your intention, fix by changing to get().
Related
I am having a problem with sessionStorage; in particular, I want the id of the ads to be saved in the session where the user puts the like on that particular favorite article.
However, I note that the array of objects that is returned contains the ids starting with single quotes, as shown below:
['', '1', '7']
but I want '1' to be shown to me directly.
While if I go into the sessionStorage I notice that like is shown as:
,1,7
ie with the leading comma, but I want it to start with the number directly.
How can I fix this?
function likeAnnunci(){
let likeBtn = document.querySelectorAll('.like');
likeBtn.forEach(btn => {
btn.addEventListener('click', function(){
let id = btn.getAttribute('ann-id');
//sessionStorage.setItem('like', [])
let storage = sessionStorage.getItem('like').split(',');
//console.log(storage);
if(storage.includes(id)){
storage = storage.filter(id_a => id_a != id);
} else {
storage.push(id);
}
sessionStorage.setItem('like', storage)
console.log(sessionStorage.getItem('like').split(','));
btn.classList.toggle('fas');
btn.classList.toggle('far');
btn.classList.toggle('tx-main');
})
})
};
function setLike(id){
if(sessionStorage.getItem('like')){
let storage = sessionStorage.getItem('like').split(',');
if(storage.includes(id.toString())){
return `fas`
} else {
return `far`
}
} else {
sessionStorage.setItem('like', '');
return`far`;
}
}
The main issue you're having is that you're splitting on a , instead of using JSON.parse().
Also, you've got some other code issues and logical errors.
Solution:
function likeAnnunci() {
const likeBtn = document.querySelectorAll('.like');
likeBtn.forEach((btn) => {
btn.addEventListener('click', function () {
let id = btn.getAttribute('ann-id');
//sessionStorage.setItem('like', [])
let storage = JSON.parse(sessionStorage.getItem('like') || '[]');
//console.log(storage);
if (!storage.includes(id)) {
storage.push(id);
}
sessionStorage.setItem('like', JSON.stringify(storage));
console.log(JSON.parse(sessionStorage.getItem('like')));
btn.classList.toggle('fas');
btn.classList.toggle('far');
btn.classList.toggle('tx-main');
});
});
}
More modular and optimal solution:
const likeBtns = document.querySelectorAll('.like');
// If there is no previous array stored, initialize it as an empty array
const initLikesStore = () => {
if (!sessionStorage.getItem('likes')) sessionStorage.setItem('likes', JSON.stringify([]));
};
// Get the item from sessionStorage and parse it into an array
const grabLikesStore = () => JSON.parse(sessionStorage.getItem('likes'));
// Set a new value for the likesStore, automatically serializing the value into a string
const setLikesStore = (array) => sessionStorage.setItem('likes', JSON.stringify(array));
// Pass in a value.
const addToLikesStore = (value) => {
// Grab the current likes state
const pulled = grabStorage();
// If the value is already there, do nothing
if (pulled.includes(value)) return;
// Otherwise, add the value and set the new array
// of the likesStore
storage.push(value);
setLikesStore(pulled);
};
const likeAnnunci = (e) => {
// Grab the ID from the button clicked
const id = e.target.getAttribute('ann-id');
// Pass the ID to be handled by the logic in the
// function above.
addToLikesStore(id);
console.log(grabLikesStore());
btn.classList.toggle('fas');
btn.classList.toggle('far');
btn.classList.toggle('tx-main');
};
// When the dom content loads, initialize the likesStore and
// add all the button event listeners
window.addEventListener('DOMContentLoaded', () => {
initLikesStore();
likeBtns.forEach((btn) => btn.addEventListener('click', likeAnnunci));
});
I have code as below.
I need to break the loop when first match is found.
const [isCodeValid, setIsCodeValid] = useState(false);
for (let i = 0; i < properyIds.length; i++) {
if (isCodeValid) {
break; // this breaks it but had to click twice so state would update
}
if (!isCodeValid) {
firestore().collection(`properties`)
.doc(`${properyIds[i]}`)
.collection('companies').get()
.then(companies => {
companies.forEach(company => {
if (_.trim(company.data().registrationCode) === _.trim(registrationCode.toUpperCase())) {
console.log("should break here")
// updating state like this wont take effect right away
// it shows true on second time click. so user need to click twice right now.
setIsCodeValid(true);
}
});
})
}
}
state won't update right away so if (!isCodeValid) only works on second click.
Once I find match I need to update state or variable so I can break the for loop.
I tried to use a variable but its value also not changing in final if condition, I wonder what is the reason? can anyone please explain ?
You should try and rewrite your code such that you will always call setIsCodeValid(value) once. In your case it could be called multiple times and it might not get called at all
const [isCodeValid, setIsCodeValid] = useState(false);
function checkForValidCode() {
// map to an array of promises for companies[]
const companiesPromises = properyIds.map(propertyId =>
firestore()
.collection(`properties`)
.doc(propertyId)
.collection('companies').get())
Promise.all(companiesPromises)
// flatten the 2d array to single array, re-create to JS array because of firestores internal types?
.then(companiesArray => [...companiesArray].flatMap(v => v))
// go through all companies to find a match
.then(companies =>
companies.find(
company => _.trim(company.data().registrationCode) === _.trim(registrationCode.toUpperCase())
))
.then(foundCompany => {
// code is valid if we found a matching company
setIsCodeValue(foundCompany !== undefined)
})
}
Try something like this:
import { useState } from 'react';
function YourComponent({ properyIds }) {
const [isCodeValid, setIsCodeValid] = useState(false);
async function handleSignupClick() {
if (isCodeValid) {
return;
}
for (let i = 0; i < properyIds.length; i++) {
const companies = await firestore()
.collection(`properties`)
.doc(`${properyIds[i]}`)
.collection('companies')
.get();
for (const company of companies.docs) {
if (_.trim(company.data().registrationCode) === _.trim(registrationCode.toUpperCase())) {
setIsCodeValid(true);
return;
}
}
}
}
return (<button onClick={handleSignupClick}>Sign Up</button>);
}
If you await these checks, that will allow you to sequentially loop and break out with a simple return, something you can't do inside of a callback. Note that if this is doing database queries, you should probably show waiting feedback while this is taking place so the user knows that clicking did something.
Update:
You may want to do all these checks in parallel if feasible so the user doesn't have to wait. Depends on your situation. Here's how you'd do that.
async function handleSignupClick() {
if (isCodeValid) {
return;
}
const allCompanies = await Promise.all(
properyIds.map(id => firestore()
.collection(`properties`)
.doc(`${properyIds[i]}`)
.collection('companies')
.get()
)
);
setIsCodeValid(
allCompanies.some(companiesSnapshot =>
companiesSnapshot.docs.some(company =>
_.trim(company.data().registrationCode) === _.trim(registrationCode.toUpperCase())
)
)
);
}
Can you not break it after setIsCodeValid(true);?
Use some:
companies.some(company => {
return _.trim(company.data().registrationCode) === _.trim(registrationCode.toUpperCase());
});
If some and forEach are not available then companies is not an array but an array-like object. To iterate through those, we can use for of loop:
for (const company of companies){
if (_.trim(company.data().registrationCode) === _.trim(registrationCode.toUpperCase())) {
// do something
break;
}
}
I tired below and it worked for me to break the loop.
I declared and tried to change this variable let codeValid and it was just not updating its value when match found. (not sure why)
But all of a sudden I tried and it just works.
I didnt change any actual code except for variable.
let codeValid = false;
let userInformation = []
for (let i = 0; i < properties.length; i++) {
console.log("called")
const companies = await firestore().collection(`properties`)
.doc(`${properties[i].id}`)
.collection('companies').get()
.then(companies => {
companies.forEach(company => {
if (_.trim(company.data().registrationCode) === _.trim(registrationCode.toUpperCase())) {
// a += 1;
codeValid = true;
userInformation.registrationCode = registrationCode.toUpperCase();
userInformation.companyName = company.data().companyName;
userInformation.propertyName = properties[i].propertyName;
}
});
})
if (codeValid) {
break;
}
}
I have a label, which has onClick callback:
<label className="cursor-pointer" onClick={loadExisting}>
Click me
</label>
loadExisting function, fetch'es data from api, and passses it to parseData function.
const loadExisting = () => {
fetch("/api/v.1.0/events", { mode: "no-cors" })
.then(function(response) {
if (!response.ok) {
console.log("Something is wrong");
return;
}
return response.json();
})
.then(data => {
if (!data) {
return;
}
parseEvents(data);
});
};
In this function, I am trying to store only those events, which's titles are unique:
const parseEvents = data => {
if (data) {
for (let i = 0; i < data.length; i++) {
if (titlesArray.indexOf(data[i].title) < 0) {
setTitlesArray([...titlesArray, data[i].title]);
setEvents([...events, data[i]]);
}
}
}
};
Basically my idea is to set all the unique titles into titlesArray and if event's title is unique, I add it to both titlesArray and events.
Problem: This only works if I keep clicking on that label. With first click events.length is equal to 0, second click- equal to 1, third click- equal to 2, etc. Why it does not parse all events at once? So after 1 click I would have ~10 events that have unique titles.
setState is asynchronous and setTitlesArray and setEvents are likely to call setState.
So in your case, since you don't update titlesArray and events, the most likely is that you will only observe the last elem added
(data[data.length-1])
The fix is to simply call setState once.
data.forEach(d => {
if (titlesArray.includes(d.title) {
titlesArray.push(d.title)
events.push(d)
}
})
//I slice 0 to copy, but maybe it is not necessary if your function does it already
setTitlesArray(titlesArray.slice(0))
setEvents(events.slice(0))
nb: looking for existence in an array (titlesArray) is less efficient than using a Set. You should consider if you have a lot of titles
I want to be able to click on a certain element and then remove it from the player1 array and place it into the playCard array. Currently this is attached to a button on the page.
choseCard = () => {
this.setState(({
playCard,
player1
}) => {
return {
playCard: [...playCard, ...player1.slice(0, 1)],
player1: [...player1.slice(1, player1.length)]
};
});
}
Currently this takes the first item from the player1 array and places it in the playCard array. I want to be able to select a certain element(card) from the player array instead of just taking the first element. I'm having a hard time thinking of the way to do this in react as I am still a beginner.
Is there a way to maybe move the selected card to the first element then use the above code?
try passing the index of element you are clicking on to the function, this might possibly work...
choseCard = (index) => {
this.setState(({playCard, player1}) =>
{
return
{
playCard: [...playCard, ...player1.slice(index, 1)],
player1: [...player1.slice(0, index),...player1.slice(index,player1.length)]
};
});
}
You can insert whatever logic you need right above the return statement, then return the results:
choseCard = () => {
this.setState(({playCard, player1}) => {
// change `index` to whichever index you want to remove
const index = 1;
const toInsert = player1[index];
const player1Copy = player1.slice();
player1Copy.splice(index, 1);
const playCardCopy = playCard.slice();
playCardCopy.push(toInsert);
return {
playCard: playCardCopy,
player1: player1Copy,
};
});
}
you could pass the card object in the choseCard function
choseCard(card) => {
const {playCard, player1} = this.state;
return this.setState({
playCard: playCard.concat(card),
player1: player1.filter(c => c.id !== card.id)
});
}
this is also under the assumption that each card has a unique identifier.
I have a react app that pulls data from firebase. It adds data to the array fine. But cannot be accessed. calling the index returns undefined and length of array is 0. but when you print the array the console shows there is an element inside. Whats going on?
componentWillMount() {
itemsRef.on('value', (snapshot) => {
let items = snapshot.val();
let keys = Object.keys(items);
for(var i = 0; i < keys.length; i += 1) {
let k = keys[i];
let name = items[k].name;
let start = items[k].start;
this.state.timers.push( {
name: name,
start: start
} );
}
});
console.log(this.state.timers); // shows an array with stuff in it
this.setState({timers: this.state.timers}); // timers dont get added
// you cant even access elements in the array.
// ex: this.state.timers[0] returns undefined, but the console shows that it exists when the whole array is printed.
}
You shouldn't mutate directly your state like you do in the `this.state.timers.push({})``
You should do something like that:
itemsRef.on('value', (snapshot) => {
const items = snapshot.val();
this.setState({
timers: [
...this.state.timers,
...Object
.keys(items)
.map(key => {
const { name, start } = items[key];
return { name, start };
}),
],
});
});
You shouldn't push directly to the state. Instead you should to something like this:
ES6 variant
const timers = [...this.state.timers];
timers.push({ name, start });
this.setState({ timers })