I am trying to make a JavaScript that would take an image file and covert it into BLOB (by converting the file into Base64 first and then into BLOB), my project doesn't have a support for toBlob() so I have found different convering steps and put them together and they work to a point where I have to pass the BLOB from the function where its made out for the Mysql part of code that takes care of communicating with the database. (I have that fully working). Now I only need to find a way how to connect them through a variable that saves the results of the imageforQuery function.
My code so far is this:
let base64String = "";
function imageforQuery(imageid) {
//takes file and converts to Base64
var file = document.getElementById(imageid).files[0];
var reader = new FileReader();
console.log("next");
imgFileFrontBlob = "";
reader.onload = function () {
base64String = reader.result.replace("data:", "")
.replace(/^.+,/, "");
// console.log(base64String);
base64String = 'data:image/jpeg;base64,'+ base64String;
console.log(base64String);
//converts Base64 into BLOB
var binary = atob(base64String.split(',')[1]);
console.log(binary);
var array = [];
for(var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
var imgFileFrontBlob = new Blob([new Uint8Array(array)], {type: 'image/png'});
console.log(imgFileFrontBlob);
return imgFileFrontBlob
}
reader.readAsDataURL(file);
};
by experimenting with console.log() at different stages and return I have found out that I can't pass the converted BLOB result out, as the function imageforQuery() only returns what is after reader.readAsDataURL(file); and I don't know of a way of getting that result out.
––––––––––––––ADDITIONAL PROBLEMS I HAVE ENCOUNTERED––––––––––––––
okay so thanks to Emiel Zuurbier (Thank you!) I have managed to rewrite my code with the help of his solution. However as much as it helped one part of the problem, it didn't help with the JavaScript Blob object as we found out it is not the exact same thing as SQL BLOB.
Now the problem is that upon trying to send the Blob object in a SQL query, this resulted in just sending pure text "[Blob object]".
But I am using JavaScript successfully to pull the data from a BLOB field from my database and convert it into Base64 images from that data that was stored in the BLOB in a different part of my application. The code for that is below:
var converterEngine = function (input) {
// fn BLOB => Binary => Base64 ?
var uInt8Array = new Uint8Array(input),
i = uInt8Array.length;
var biStr = []; //new Array(I);
while (i--) { biStr[i] = String.fromCharCode(uInt8Array[i]); }
var base64 = window.btoa(biStr.join(''));
return base64;
};
What I need to do is just reverse this and in theory, it should get me the same data that I receive from the database.
My reversal code is below:
// this is the inside bit of code from the first problem that is solved and the
// typeOfData variable is parsed into the function in imageforQuery() as a second input
// variable (in other words its not to be of concern)
reader.onload = function () {
let base64String = reader.result.replace("data:", "").replace(/^.+,/, "");
base64String = "data:" + typeOfData + ";base64," + base64String;
var binary = atob(base64String.split(",")[1]);
// console.log(binary);
var array = [];
for (var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
var ourArray = new Uint8Array(array);
resolve(ourArray);
};
However, as I mentioned the data that comes out (ourArray) isn't actually identical to the original file from the BLOB in the database so my code doesn't function correctly and I don't know why. Any ideas where I've made a mistake?
Base64 is simply ascii text. So MySQL's datatype BLOB or TEXT would work. That is, after converting to Base64, don't worry about "convert to blob"; it is not necessary.
That is, you can probably replace the code from //converts ... through return ... by simply
return base64String;
You can wrap the FileReader instance and calls inside of a Promise. Return the Promise immediately. In the reader.onload function call resolve() to exit the Promise with a value.
function imageforQuery(imageid) {
return new Promise(resolve => {
var file = document.getElementById(imageid).files[0];
var reader = new FileReader();
reader.onload = function () {
let base64String = reader.result.replace("data:", "").replace(/^.+,/, "");
base64String = "data:image/jpeg;base64," + base64String;
var binary = atob(base64String.split(",")[1]);
var array = [];
for (var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
var imgFileFrontBlob = new Blob([new Uint8Array(array)], {
type: "image/png",
});
resolve(imgFileFrontBlob);
};
reader.readAsDataURL(file);
});
}
This results in being able to use your function like here below. imageforQuery is called, returns a Promise. When the promise is finished (meaning resolve is called) the function in the then method will run.
imageforQuery(imageId).then(imgFileFrontBlob => {
// Use your blob here.
saveToDB(imgFileFrontBlob); // Example of how you would use it.
});
Or use it with async / await.
(async () => {
function imageforQuery(imageid) {
...
}
// Here we can wait for imageforQuery to finish and save the variable.
const imgFileFrontBlob = await imageforQuery(imageId);
saveToDB(imgFileFrontBlob); // Example of how you would use it.
})()
Related
var profileImage = fileInputInByteArray;
$.ajax({
url: 'abc.com/',
type: 'POST',
dataType: 'json',
data: {
// Other data
ProfileImage: profileimage
// Other data
},
success: {
}
})
// Code in WebAPI
[HttpPost]
public HttpResponseMessage UpdateProfile([FromUri]UpdateProfileModel response) {
//...
return response;
}
public class UpdateProfileModel {
// ...
public byte[] ProfileImage {get ;set; }
// ...
}
<input type="file" id="inputFile" />
I am using ajax call to post byte[] value of a input type = file input to web api which receives in byte[] format. However, I am experiencing difficulty of getting byte array. I am expecting that we can get the byte array through File API.
Note: I need to store the byte array in a variable first before passing through ajax call
[Edit]
As noted in comments above, while still on some UA implementations, readAsBinaryString method didn't made its way to the specs and should not be used in production.
Instead, use readAsArrayBuffer and loop through it's buffer to get back the binary string :
document.querySelector('input').addEventListener('change', function() {
var reader = new FileReader();
reader.onload = function() {
var arrayBuffer = this.result,
array = new Uint8Array(arrayBuffer),
binaryString = String.fromCharCode.apply(null, array);
console.log(binaryString);
}
reader.readAsArrayBuffer(this.files[0]);
}, false);
<input type="file" />
<div id="result"></div>
For a more robust way to convert your arrayBuffer in binary string, you can refer to this answer.
[old answer] (modified)
Yes, the file API does provide a way to convert your File, in the <input type="file"/> to a binary string, thanks to the FileReader Object and its method readAsBinaryString.
[But don't use it in production !]
document.querySelector('input').addEventListener('change', function(){
var reader = new FileReader();
reader.onload = function(){
var binaryString = this.result;
document.querySelector('#result').innerHTML = binaryString;
}
reader.readAsBinaryString(this.files[0]);
}, false);
<input type="file"/>
<div id="result"></div>
If you want an array buffer, then you can use the readAsArrayBuffer() method :
document.querySelector('input').addEventListener('change', function(){
var reader = new FileReader();
reader.onload = function(){
var arrayBuffer = this.result;
console.log(arrayBuffer);
document.querySelector('#result').innerHTML = arrayBuffer + ' '+arrayBuffer.byteLength;
}
reader.readAsArrayBuffer(this.files[0]);
}, false);
<input type="file"/>
<div id="result"></div>
$(document).ready(function(){
(function (document) {
var input = document.getElementById("files"),
output = document.getElementById("result"),
fileData; // We need fileData to be visible to getBuffer.
// Eventhandler for file input.
function openfile(evt) {
var files = input.files;
// Pass the file to the blob, not the input[0].
fileData = new Blob([files[0]]);
// Pass getBuffer to promise.
var promise = new Promise(getBuffer);
// Wait for promise to be resolved, or log error.
promise.then(function(data) {
// Here you can pass the bytes to another function.
output.innerHTML = data.toString();
console.log(data);
}).catch(function(err) {
console.log('Error: ',err);
});
}
/*
Create a function which will be passed to the promise
and resolve it when FileReader has finished loading the file.
*/
function getBuffer(resolve) {
var reader = new FileReader();
reader.readAsArrayBuffer(fileData);
reader.onload = function() {
var arrayBuffer = reader.result
var bytes = new Uint8Array(arrayBuffer);
resolve(bytes);
}
}
// Eventlistener for file input.
input.addEventListener('change', openfile, false);
}(document));
});
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</head>
<body>
<input type="file" id="files"/>
<div id="result"></div>
</body>
</html>
Modern browsers now have the arrayBuffer method on Blob's:
document.querySelector('input').addEventListener('change', async (event) => {
const buffer = await event.target.files[0].arrayBuffer()
console.log(buffer)
}, false)
🎉 🎉
This is a long post, but I was tired of all these examples that weren't working for me because they used Promise objects or an errant this that has a different meaning when you are using Reactjs. My implementation was using a DropZone with reactjs, and I got the bytes using a framework similar to what is posted at this following site, when nothing else above would work: https://www.mokuji.me/article/drop-upload-tutorial-1 . There were 2 keys, for me:
You have to get the bytes from the event object, using and during a FileReader's onload function.
I tried various combinations, but in the end, what worked was:
const bytes = e.target.result.split('base64,')[1];
Where e is the event. React requires const, you could use var in plain Javascript. But that gave me the base64 encoded byte string.
So I'm just going to include the applicable lines for integrating this as if you were using React, because that's how I was building it, but try to also generalize this, and add comments where necessary, to make it applicable to a vanilla Javascript implementation - caveated that I did not use it like that in such a construct to test it.
These would be your bindings at the top, in your constructor, in a React framework (not relevant to a vanilla Javascript implementation):
this.uploadFile = this.uploadFile.bind(this);
this.processFile = this.processFile.bind(this);
this.errorHandler = this.errorHandler.bind(this);
this.progressHandler = this.progressHandler.bind(this);
And you'd have onDrop={this.uploadFile} in your DropZone element. If you were doing this without React, this is the equivalent of adding the onclick event handler you want to run when you click the "Upload File" button.
<button onclick="uploadFile(event);" value="Upload File" />
Then the function (applicable lines... I'll leave out my resetting my upload progress indicator, etc.):
uploadFile(event){
// This is for React, only
this.setState({
files: event,
});
console.log('File count: ' + this.state.files.length);
// You might check that the "event" has a file & assign it like this
// in vanilla Javascript:
// var files = event.target.files;
// if (!files && files.length > 0)
// files = (event.dataTransfer ? event.dataTransfer.files :
// event.originalEvent.dataTransfer.files);
// You cannot use "files" as a variable in React, however:
const in_files = this.state.files;
// iterate, if files length > 0
if (in_files.length > 0) {
for (let i = 0; i < in_files.length; i++) {
// use this, instead, for vanilla JS:
// for (var i = 0; i < files.length; i++) {
const a = i + 1;
console.log('in loop, pass: ' + a);
const f = in_files[i]; // or just files[i] in vanilla JS
const reader = new FileReader();
reader.onerror = this.errorHandler;
reader.onprogress = this.progressHandler;
reader.onload = this.processFile(f);
reader.readAsDataURL(f);
}
}
}
There was this question on that syntax, for vanilla JS, on how to get that file object:
JavaScript/HTML5/jQuery Drag-And-Drop Upload - "Uncaught TypeError: Cannot read property 'files' of undefined"
Note that React's DropZone will already put the File object into this.state.files for you, as long as you add files: [], to your this.state = { .... } in your constructor. I added syntax from an answer on that post on how to get your File object. It should work, or there are other posts there that can help. But all that Q/A told me was how to get the File object, not the blob data, itself. And even if I did fileData = new Blob([files[0]]); like in sebu's answer, which didn't include var with it for some reason, it didn't tell me how to read that blob's contents, and how to do it without a Promise object. So that's where the FileReader came in, though I actually tried and found I couldn't use their readAsArrayBuffer to any avail.
You will have to have the other functions that go along with this construct - one to handle onerror, one for onprogress (both shown farther below), and then the main one, onload, that actually does the work once a method on reader is invoked in that last line. Basically you are passing your event.dataTransfer.files[0] straight into that onload function, from what I can tell.
So the onload method calls my processFile() function (applicable lines, only):
processFile(theFile) {
return function(e) {
const bytes = e.target.result.split('base64,')[1];
}
}
And bytes should have the base64 bytes.
Additional functions:
errorHandler(e){
switch (e.target.error.code) {
case e.target.error.NOT_FOUND_ERR:
alert('File not found.');
break;
case e.target.error.NOT_READABLE_ERR:
alert('File is not readable.');
break;
case e.target.error.ABORT_ERR:
break; // no operation
default:
alert('An error occurred reading this file.');
break;
}
}
progressHandler(e) {
if (e.lengthComputable){
const loaded = Math.round((e.loaded / e.total) * 100);
let zeros = '';
// Percent loaded in string
if (loaded >= 0 && loaded < 10) {
zeros = '00';
}
else if (loaded < 100) {
zeros = '0';
}
// Display progress in 3-digits and increase bar length
document.getElementById("progress").textContent = zeros + loaded.toString();
document.getElementById("progressBar").style.width = loaded + '%';
}
}
And applicable progress indicator markup:
<table id="tblProgress">
<tbody>
<tr>
<td><b><span id="progress">000</span>%</b> <span className="progressBar"><span id="progressBar" /></span></td>
</tr>
</tbody>
</table>
And CSS:
.progressBar {
background-color: rgba(255, 255, 255, .1);
width: 100%;
height: 26px;
}
#progressBar {
background-color: rgba(87, 184, 208, .5);
content: '';
width: 0;
height: 26px;
}
EPILOGUE:
Inside processFile(), for some reason, I couldn't add bytes to a variable I carved out in this.state. So, instead, I set it directly to the variable, attachments, that was in my JSON object, RequestForm - the same object as my this.state was using. attachments is an array so I could push multiple files. It went like this:
const fileArray = [];
// Collect any existing attachments
if (RequestForm.state.attachments.length > 0) {
for (let i=0; i < RequestForm.state.attachments.length; i++) {
fileArray.push(RequestForm.state.attachments[i]);
}
}
// Add the new one to this.state
fileArray.push(bytes);
// Update the state
RequestForm.setState({
attachments: fileArray,
});
Then, because this.state already contained RequestForm:
this.stores = [
RequestForm,
]
I could reference it as this.state.attachments from there on out. React feature that isn't applicable in vanilla JS. You could build a similar construct in plain JavaScript with a global variable, and push, accordingly, however, much easier:
var fileArray = new Array(); // place at the top, before any functions
// Within your processFile():
var newFileArray = [];
if (fileArray.length > 0) {
for (var i=0; i < fileArray.length; i++) {
newFileArray.push(fileArray[i]);
}
}
// Add the new one
newFileArray.push(bytes);
// Now update the global variable
fileArray = newFileArray;
Then you always just reference fileArray, enumerate it for any file byte strings, e.g. var myBytes = fileArray[0]; for the first file.
This is simple way to convert files to Base64 and avoid "maximum call stack size exceeded at FileReader.reader.onload" with the file has big size.
document.querySelector('#fileInput').addEventListener('change', function () {
var reader = new FileReader();
var selectedFile = this.files[0];
reader.onload = function () {
var comma = this.result.indexOf(',');
var base64 = this.result.substr(comma + 1);
console.log(base64);
}
reader.readAsDataURL(selectedFile);
}, false);
<input id="fileInput" type="file" />
document.querySelector('input').addEventListener('change', function(){
var reader = new FileReader();
reader.onload = function(){
var arrayBuffer = this.result,
array = new Uint8Array(arrayBuffer),
binaryString = String.fromCharCode.apply(null, array);
console.log(binaryString);
console.log(arrayBuffer);
document.querySelector('#result').innerHTML = arrayBuffer + ' '+arrayBuffer.byteLength;
}
reader.readAsArrayBuffer(this.files[0]);
}, false);
<input type="file"/>
<div id="result"></div>
Here is one answer to get the actual final byte array , just using FileReader and ArrayBuffer :
const test_function = async () => {
... ... ...
const get_file_array = (file) => {
return new Promise((acc, err) => {
const reader = new FileReader();
reader.onload = (event) => { acc(event.target.result) };
reader.onerror = (err) => { err(err) };
reader.readAsArrayBuffer(file);
});
}
const temp = await get_file_array(files[0])
console.log('here we finally ve the file as a ArrayBuffer : ',temp);
const fileb = new Uint8Array(fileb)
... ... ...
}
where file is directly the File object u want to read , this has to be done in a async function...
I need your help with following problem:
I have HTML input which supports multiple files;
I upload let's say 5 files;
Each file is processed: it is readAsDataURL by FileReader and data of file is saved to object(there will be other params saved too, that is why object), which is pushed to array.
After I run flow I described, length of final array is NOT changed.
I believe problem is in async behaviour, but I cannot understand how should I change code to make it work, that is why I ask you for a help. Please find code below:
var controls = document.getElementById('controls');
function processUploadedFilesData(files) {
if (!files[0]) {
return;
};
var uploads = [];
for (var i = 0, length = files.length; i < length; i++) {
(function(file) {
var reader = new FileReader();
//I need object, as other params will be saved too in future;
var newFile = {};
reader.readAsDataURL(file);
reader.onloadend = function(e) {
newFile.data = e.target.result;
uploads.push(newFile);
}
})(files[i]);
}
return uploads;
}
controls.addEventListener('change', function(e) {
var uploadedFilesOfUser = processUploadedFilesData(e.target.files);
alert(uploadedFilesOfUser.length);
});
Codepen example - https://codepen.io/yodeco/pen/xWevRy
I need to modify existing frontend (angular) code that involves uploading files to a server. Now the files need to be encrypted before being uploaded.
The current approach uses FormData to append a number of files and send them in a single request as shown below:
function uploadFiles(wrappers){
var data = new FormData();
// Add each file
for(var i = 0; i < wrappers.length; i++){
var wrapper = wrappers[i];
var file = wrapper.file;
data.append('file_' + i, file);
}
$http.post(uri, data, requestCfg).then(
/*...*
I have been using Forge in other projects, but never in this sort of context and don't really see how to encrypt files on the fly and still append them as FormData contents.
Forge provides an easy API:
var key = forge.random.getBytesSync(16);
var iv = forge.random.getBytesSync(8);
// encrypt some bytes
var cipher = forge.rc2.createEncryptionCipher(key);
cipher.start(iv);
cipher.update(forge.util.createBuffer(someBytes));
cipher.finish();
var encrypted = cipher.output;
The backend recieves files using Formidable and all the file hanlding is already wired. I would thus like to stick to using the existing front-end logic but simply insert the encryption logic. In that, it's not the entire formdata that must be encrypted... I haven't found a good lead yet to approach this.
Suggestions are very welcome!
Ok, found a solution and added the decrypt code as well. This adds a layer of async code.
function appendFile(aFile, idx){
// Encrypt if a key was provided for this protocol test
if(!key){
data.append('dicomfile_' + idx, file);
appendedCount++;
onFileAppended();
}
else{
var reader = new FileReader();
reader.onload = function(){
// 1. Read bytes
var arrayBuffer = reader.result;
var bytes = new Uint8Array(arrayBuffer); // byte array aka uint8
// 2. Encrypt
var cipher = forge.cipher.createCipher('AES-CBC', key);
cipher.start({iv: iv});
cipher.update(forge.util.createBuffer(bytes));
cipher.finish();
// 3. To blob (file extends blob)
var encryptedByteCharacters = cipher.output.getBytes(); // encryptedByteCharacters is similar to an ATOB(b64) output
// var asB64 = forge.util.encode64(encryptedBytes);
// var encryptedByteCharacters = atob(asB64);
// Convert to Blob object
var blob = byteCharsToBlob(encryptedByteCharacters, "application/octet-stream", 512);
// 4. Append blob
data.append('dicomfile_' + idx, blob, file.name);
// Decrypt for the sake of testing
if(true){
var fileReader = new FileReader();
fileReader.onload = function() {
arrayBuffer = this.result;
var bytez = new Uint8Array(arrayBuffer);
var decipher = forge.cipher.createDecipher('AES-CBC', key);
decipher.start({iv: iv});
decipher.update(forge.util.createBuffer(bytez));
decipher.finish();
var decryptedByteCharacters = decipher.output.getBytes();
var truz = bytes === decryptedByteCharacters;
var blob = byteCharsToBlob(decryptedByteCharacters, "application/octet-stream", 512);
data.append('decrypted_' + idx, blob, file.name + '.decrypted');
appendedCount++;
onFileAppended();
};
fileReader.readAsArrayBuffer(blob);
}
else{
// z. Resume processing
appendedCount++;
onFileAppended();
}
}
// Read file
reader.readAsArrayBuffer(aFile);
}
}
function onFileAppended(){
// Only proceed when all files were appended and optionally encrypted (async)
if(appendedCount !== wrappers.length) return;
/* resume processing, upload or do whathever */
var profileImage = fileInputInByteArray;
$.ajax({
url: 'abc.com/',
type: 'POST',
dataType: 'json',
data: {
// Other data
ProfileImage: profileimage
// Other data
},
success: {
}
})
// Code in WebAPI
[HttpPost]
public HttpResponseMessage UpdateProfile([FromUri]UpdateProfileModel response) {
//...
return response;
}
public class UpdateProfileModel {
// ...
public byte[] ProfileImage {get ;set; }
// ...
}
<input type="file" id="inputFile" />
I am using ajax call to post byte[] value of a input type = file input to web api which receives in byte[] format. However, I am experiencing difficulty of getting byte array. I am expecting that we can get the byte array through File API.
Note: I need to store the byte array in a variable first before passing through ajax call
[Edit]
As noted in comments above, while still on some UA implementations, readAsBinaryString method didn't made its way to the specs and should not be used in production.
Instead, use readAsArrayBuffer and loop through it's buffer to get back the binary string :
document.querySelector('input').addEventListener('change', function() {
var reader = new FileReader();
reader.onload = function() {
var arrayBuffer = this.result,
array = new Uint8Array(arrayBuffer),
binaryString = String.fromCharCode.apply(null, array);
console.log(binaryString);
}
reader.readAsArrayBuffer(this.files[0]);
}, false);
<input type="file" />
<div id="result"></div>
For a more robust way to convert your arrayBuffer in binary string, you can refer to this answer.
[old answer] (modified)
Yes, the file API does provide a way to convert your File, in the <input type="file"/> to a binary string, thanks to the FileReader Object and its method readAsBinaryString.
[But don't use it in production !]
document.querySelector('input').addEventListener('change', function(){
var reader = new FileReader();
reader.onload = function(){
var binaryString = this.result;
document.querySelector('#result').innerHTML = binaryString;
}
reader.readAsBinaryString(this.files[0]);
}, false);
<input type="file"/>
<div id="result"></div>
If you want an array buffer, then you can use the readAsArrayBuffer() method :
document.querySelector('input').addEventListener('change', function(){
var reader = new FileReader();
reader.onload = function(){
var arrayBuffer = this.result;
console.log(arrayBuffer);
document.querySelector('#result').innerHTML = arrayBuffer + ' '+arrayBuffer.byteLength;
}
reader.readAsArrayBuffer(this.files[0]);
}, false);
<input type="file"/>
<div id="result"></div>
$(document).ready(function(){
(function (document) {
var input = document.getElementById("files"),
output = document.getElementById("result"),
fileData; // We need fileData to be visible to getBuffer.
// Eventhandler for file input.
function openfile(evt) {
var files = input.files;
// Pass the file to the blob, not the input[0].
fileData = new Blob([files[0]]);
// Pass getBuffer to promise.
var promise = new Promise(getBuffer);
// Wait for promise to be resolved, or log error.
promise.then(function(data) {
// Here you can pass the bytes to another function.
output.innerHTML = data.toString();
console.log(data);
}).catch(function(err) {
console.log('Error: ',err);
});
}
/*
Create a function which will be passed to the promise
and resolve it when FileReader has finished loading the file.
*/
function getBuffer(resolve) {
var reader = new FileReader();
reader.readAsArrayBuffer(fileData);
reader.onload = function() {
var arrayBuffer = reader.result
var bytes = new Uint8Array(arrayBuffer);
resolve(bytes);
}
}
// Eventlistener for file input.
input.addEventListener('change', openfile, false);
}(document));
});
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</head>
<body>
<input type="file" id="files"/>
<div id="result"></div>
</body>
</html>
Modern browsers now have the arrayBuffer method on Blob's:
document.querySelector('input').addEventListener('change', async (event) => {
const buffer = await event.target.files[0].arrayBuffer()
console.log(buffer)
}, false)
🎉 🎉
This is a long post, but I was tired of all these examples that weren't working for me because they used Promise objects or an errant this that has a different meaning when you are using Reactjs. My implementation was using a DropZone with reactjs, and I got the bytes using a framework similar to what is posted at this following site, when nothing else above would work: https://www.mokuji.me/article/drop-upload-tutorial-1 . There were 2 keys, for me:
You have to get the bytes from the event object, using and during a FileReader's onload function.
I tried various combinations, but in the end, what worked was:
const bytes = e.target.result.split('base64,')[1];
Where e is the event. React requires const, you could use var in plain Javascript. But that gave me the base64 encoded byte string.
So I'm just going to include the applicable lines for integrating this as if you were using React, because that's how I was building it, but try to also generalize this, and add comments where necessary, to make it applicable to a vanilla Javascript implementation - caveated that I did not use it like that in such a construct to test it.
These would be your bindings at the top, in your constructor, in a React framework (not relevant to a vanilla Javascript implementation):
this.uploadFile = this.uploadFile.bind(this);
this.processFile = this.processFile.bind(this);
this.errorHandler = this.errorHandler.bind(this);
this.progressHandler = this.progressHandler.bind(this);
And you'd have onDrop={this.uploadFile} in your DropZone element. If you were doing this without React, this is the equivalent of adding the onclick event handler you want to run when you click the "Upload File" button.
<button onclick="uploadFile(event);" value="Upload File" />
Then the function (applicable lines... I'll leave out my resetting my upload progress indicator, etc.):
uploadFile(event){
// This is for React, only
this.setState({
files: event,
});
console.log('File count: ' + this.state.files.length);
// You might check that the "event" has a file & assign it like this
// in vanilla Javascript:
// var files = event.target.files;
// if (!files && files.length > 0)
// files = (event.dataTransfer ? event.dataTransfer.files :
// event.originalEvent.dataTransfer.files);
// You cannot use "files" as a variable in React, however:
const in_files = this.state.files;
// iterate, if files length > 0
if (in_files.length > 0) {
for (let i = 0; i < in_files.length; i++) {
// use this, instead, for vanilla JS:
// for (var i = 0; i < files.length; i++) {
const a = i + 1;
console.log('in loop, pass: ' + a);
const f = in_files[i]; // or just files[i] in vanilla JS
const reader = new FileReader();
reader.onerror = this.errorHandler;
reader.onprogress = this.progressHandler;
reader.onload = this.processFile(f);
reader.readAsDataURL(f);
}
}
}
There was this question on that syntax, for vanilla JS, on how to get that file object:
JavaScript/HTML5/jQuery Drag-And-Drop Upload - "Uncaught TypeError: Cannot read property 'files' of undefined"
Note that React's DropZone will already put the File object into this.state.files for you, as long as you add files: [], to your this.state = { .... } in your constructor. I added syntax from an answer on that post on how to get your File object. It should work, or there are other posts there that can help. But all that Q/A told me was how to get the File object, not the blob data, itself. And even if I did fileData = new Blob([files[0]]); like in sebu's answer, which didn't include var with it for some reason, it didn't tell me how to read that blob's contents, and how to do it without a Promise object. So that's where the FileReader came in, though I actually tried and found I couldn't use their readAsArrayBuffer to any avail.
You will have to have the other functions that go along with this construct - one to handle onerror, one for onprogress (both shown farther below), and then the main one, onload, that actually does the work once a method on reader is invoked in that last line. Basically you are passing your event.dataTransfer.files[0] straight into that onload function, from what I can tell.
So the onload method calls my processFile() function (applicable lines, only):
processFile(theFile) {
return function(e) {
const bytes = e.target.result.split('base64,')[1];
}
}
And bytes should have the base64 bytes.
Additional functions:
errorHandler(e){
switch (e.target.error.code) {
case e.target.error.NOT_FOUND_ERR:
alert('File not found.');
break;
case e.target.error.NOT_READABLE_ERR:
alert('File is not readable.');
break;
case e.target.error.ABORT_ERR:
break; // no operation
default:
alert('An error occurred reading this file.');
break;
}
}
progressHandler(e) {
if (e.lengthComputable){
const loaded = Math.round((e.loaded / e.total) * 100);
let zeros = '';
// Percent loaded in string
if (loaded >= 0 && loaded < 10) {
zeros = '00';
}
else if (loaded < 100) {
zeros = '0';
}
// Display progress in 3-digits and increase bar length
document.getElementById("progress").textContent = zeros + loaded.toString();
document.getElementById("progressBar").style.width = loaded + '%';
}
}
And applicable progress indicator markup:
<table id="tblProgress">
<tbody>
<tr>
<td><b><span id="progress">000</span>%</b> <span className="progressBar"><span id="progressBar" /></span></td>
</tr>
</tbody>
</table>
And CSS:
.progressBar {
background-color: rgba(255, 255, 255, .1);
width: 100%;
height: 26px;
}
#progressBar {
background-color: rgba(87, 184, 208, .5);
content: '';
width: 0;
height: 26px;
}
EPILOGUE:
Inside processFile(), for some reason, I couldn't add bytes to a variable I carved out in this.state. So, instead, I set it directly to the variable, attachments, that was in my JSON object, RequestForm - the same object as my this.state was using. attachments is an array so I could push multiple files. It went like this:
const fileArray = [];
// Collect any existing attachments
if (RequestForm.state.attachments.length > 0) {
for (let i=0; i < RequestForm.state.attachments.length; i++) {
fileArray.push(RequestForm.state.attachments[i]);
}
}
// Add the new one to this.state
fileArray.push(bytes);
// Update the state
RequestForm.setState({
attachments: fileArray,
});
Then, because this.state already contained RequestForm:
this.stores = [
RequestForm,
]
I could reference it as this.state.attachments from there on out. React feature that isn't applicable in vanilla JS. You could build a similar construct in plain JavaScript with a global variable, and push, accordingly, however, much easier:
var fileArray = new Array(); // place at the top, before any functions
// Within your processFile():
var newFileArray = [];
if (fileArray.length > 0) {
for (var i=0; i < fileArray.length; i++) {
newFileArray.push(fileArray[i]);
}
}
// Add the new one
newFileArray.push(bytes);
// Now update the global variable
fileArray = newFileArray;
Then you always just reference fileArray, enumerate it for any file byte strings, e.g. var myBytes = fileArray[0]; for the first file.
This is simple way to convert files to Base64 and avoid "maximum call stack size exceeded at FileReader.reader.onload" with the file has big size.
document.querySelector('#fileInput').addEventListener('change', function () {
var reader = new FileReader();
var selectedFile = this.files[0];
reader.onload = function () {
var comma = this.result.indexOf(',');
var base64 = this.result.substr(comma + 1);
console.log(base64);
}
reader.readAsDataURL(selectedFile);
}, false);
<input id="fileInput" type="file" />
document.querySelector('input').addEventListener('change', function(){
var reader = new FileReader();
reader.onload = function(){
var arrayBuffer = this.result,
array = new Uint8Array(arrayBuffer),
binaryString = String.fromCharCode.apply(null, array);
console.log(binaryString);
console.log(arrayBuffer);
document.querySelector('#result').innerHTML = arrayBuffer + ' '+arrayBuffer.byteLength;
}
reader.readAsArrayBuffer(this.files[0]);
}, false);
<input type="file"/>
<div id="result"></div>
Here is one answer to get the actual final byte array , just using FileReader and ArrayBuffer :
const test_function = async () => {
... ... ...
const get_file_array = (file) => {
return new Promise((acc, err) => {
const reader = new FileReader();
reader.onload = (event) => { acc(event.target.result) };
reader.onerror = (err) => { err(err) };
reader.readAsArrayBuffer(file);
});
}
const temp = await get_file_array(files[0])
console.log('here we finally ve the file as a ArrayBuffer : ',temp);
const fileb = new Uint8Array(fileb)
... ... ...
}
where file is directly the File object u want to read , this has to be done in a async function...
Say you parse a text file with fileReader:
function show() {
var file = document.getElementById('myFile');
var data = file.files[0];
var fileRead = new FileReader();
fileRead.onload = function() { document.getElementById('out').appendChild(document.createTextNode(' ' + fileRead.result)) }
fileRead.readAsText(data);
}
How do you split a blob object (raw data) with the split function which works only on strings?
If I convert the blob to string and then call readAsText it reasonably complains that the data variable (containing text) is not a blob object.
So, basically I want to use the split function on the blob text object.
You can just do it in the onload callback.
var file = document.getElementById('myfile');
var data = file.files[0];
var var fileReader = new FileReader();
fileReader.onload = function() {
let strings = fileReader.result.split(' ');
strings.forEach(function(string) {
//Your code here
})
}
fileReader.readAsText(data)
If you want blob objects representing each split string, you would have to build the blob objects in the foreach loop.