How can I have it so that the bot sends a message to a specific channel, while using .deferReply and .editReply? Currently, I'm getting an error saying that suggestionChannel.deferReply is not a function. Here's my code:
const { SlashCommandBuilder } = require("#discordjs/builders");
const { MessageEmbed } = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("suggest")
.setDescription("Send your suggestion to the specified channel")
.addStringOption((option) =>
option
.setName("suggestion")
.setDescription("Your suggestion")
.setRequired(true)
),
async execute(interaction, client) {
var suggestionChannelID = "900982140504793109";
var suggestionChannel = client.channels.cache.get(suggestionChannelID);
const embed = new MessageEmbed()
.setColor("#0099ff")
.setTitle(`New suggestion by ${interaction.member.displayName}`)
.setDescription(`${interaction.options.getString("suggestion")}`);
await suggestionChannel.deferReply();
await suggestionChannel
.editReply({
embeds: [embed],
})
.then(function (interaction) {
interaction.react(`👍`).then(interaction.react(`👎`));
});
},
};
How can I have it so that the bot sends a message to a specific
channel, while using .deferReply and .editReply?
Well, the short answer is; you can't. But you can do this:
As the error already says, deferReply() is not a method of the TextBasedChannels class, defined by your suggestionChannel.
Instead, try sending a message to the channel instead of replying. Replies can only be executed in the interaction's channel:
var suggestionChannelID = "900982140504793109";
var suggestionChannel = client.channels.cache.get(suggestionChannelID);
const embed = new MessageEmbed()
.setColor("#0099ff")
.setTitle(`New suggestion by ${interaction.member.displayName}`)
.setDescription(`${interaction.options.getString("suggestion")}`);
// use this instead
await suggestionChannel.send({
embeds: [embed],
});
P.S side note, deferReply() starts a 15-minute timer before the interaction expires and triggers that 'x is thinking...' text to appear when the client is calculating stuff, so try to call it as soon as possible. By default, interactions expire after 3 seconds, so if your bot fails to finish whatever it needs to accomplish within that timeframe, that interaction will fail.
Related
i have multiple commands that work perfectly fine but i always get this message in return.
here is the code for that command. it works perfectly fine i guess it just doesn't respond to the interaction even though i feel like it should be?
how can i get it to ignore this message or reply properly?
const Discord = require('discord.js');
const { EmbedBuilder, SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
// command name
.setName('totalfrozencheckouts')
// command description
.setDescription('Add up every message in the frozen checkouts channel after a specific message ID')
.addStringOption(option =>
option.setName('messageid')
.setDescription('The message ID')
.setRequired(true)),
async execute(interaction) {
const channel = '<#' + process.env.FROZENCHECKOUTS + '>';
const messageId = interaction.options.getString("messageid");
// Check if the channel mention is valid
if (!channel.startsWith('<#') || !channel.endsWith('>')) {
return interaction.channel.send(`Invalid channel mention. Please use the format: ${this.usage}`);
}
// Extract the channel ID from the channel mention
const channelId = channel.slice(2, -1);
// Try to fetch the messages from the requested channel and message ID
interaction.guild.channels.cache.get(channelId).messages.fetch({ after: messageId })
.then(messages => {
// Create an array of the message contents that are numbers
const numbers = messages.map(message => message.content).filter(content => !isNaN(content));
// Check if there are any messages
if (numbers.length === 0) {
return interaction.channel.send(`No messages were found in ${channel} after message ID https://discord.com/channels/1059607354678726666/1060019655663689770/${messageId}`);
}
// Adds up the messages
const sum = numbers.reduce((accumulator) => accumulator + 1, 1);
// Create an embed object
const embed = new EmbedBuilder()
.setColor(0x4bd8c1)
.setTitle(`Total Checkouts in #frozen-checkouts for today is:`)
.addFields(
{name: 'Total Checkouts', value: sum.toString() , inline: true},
)
.setThumbnail('https://i.imgur.com/7cmn8uY.png')
.setTimestamp()
.setFooter({ text: 'Frozen ACO', iconURL: 'https://i.imgur.com/7cmn8uY.png' });
// Send the embed object
interaction.channel.send({embeds: [embed]});
})
.catch(error => {
console.error(error);
interaction.channel.send('An error occurred while trying to fetch the messages. Please try again later.');
});
}
}
I don't really know what to try because it literally works I just don't know how to get it to either ignore that message or respond with nothing. It doesn't break the bot its just annoying to look at.
Use interaction.reply instead of interaction.channel.send to reply.
I'm trying to make a command that can change a user's nickname but I can’t make it work. I have tried to find solutions but I can't.
Here is my code:
const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("nickname")
.setDescription("Change your nickname")
.addStringOption(option =>
option.setName("nickname")
.setDescription("New Nickname")
.setRequired(true)
),
async execute(interaction) {
const { options } = interaction;
const nick = options.getString("nickname");
const member = interaction.author;
const embed = new EmbedBuilder()
.setDescription(`Succesfully changed your nickname to ${nick}`)
.setColor(0xFFFFFE)
.setTimestamp();
await member.setNickname(`${nick}`)
await interaction.reply({
embeds: [embed],
ephemeral: true
});
}
}
I think the problem is with this but I'm not sure
await member.setNickname(`${nick}`)
It's because interaction.author is undefined. You probably thought that it's like message.author but that's still a User, not a GuildMember and only members have the setNickname() method.
You should get the member instead of the user though. Try something like this:
const member = await interaction.guild.members.fetch(interaction.user.id)
You could also use options.getMember("nickname") if you used addUserOption() instead of addStringOption().
I was just making a similar command and ran into the same issue as you. I realized the member that I'm trying to change the nickname of, had another role assigned to them, which was higher than the role of the bot. Give this a look and let me know. Also, make sure you have GatewayIntentBits.Guilds andGatewayIntentBits.GuildMembers passed in your intents.
Hey Stack Overflow Community,
I have another question in regard to discord.js.I want to send a message and add an emoji to it, from which I later want to get the list of users who have reacted. In order to do so I have 2 questions:
-How can I add an emoji? Do I need a separate event listener for a message or can I do it within my interactionCreate event? I have tried pannel.react("👍") which gives me the error: 'TypeError: pannel.react is not a function'. Does anyone know how to let this work?
-My other question is if there is a way to access the message id from the send message, in order to check who has participated later on in another command?
I have an index file with my command and event handlers. The script is from my "setup.js" command in the "commands" folder:
const { SlashCommandBuilder } = require("#discordjs/builders");
const Discord = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("setup")
.setDescription("Setup Tweet to be rewarded")
.addChannelOption(option =>
option
.setName('destination')
.setDescription('Select a channel for the reward pannel')
.setRequired(true)
)
.addStringOption(option =>
option
.setName("twitterlink")
.setDescription("Enter the Twitter Link")
.setRequired(false)
),
async execute(interaction) {
interaction.reply({
content: "Pannel send",
ephemeral: true
}).then( function () {
const channel = interaction.options.getChannel("destination");
const channelid = channel.id;
const twitterlink = interaction.options.getString("twitterlink");
const pannel = interaction.guild.channels.cache.get(channelid).send(twitterlink);
});
}
};
Thank you very much for your assistance in advance.
Cleaned it up a bit and this should work for you
const {
SlashCommandBuilder,
} = require("#discordjs/builders");
const Discord = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("setup")
.setDescription("Setup Tweet to be rewarded")
.addChannelOption(option =>
option
.setName('destination')
.setDescription('Select a channel for the reward pannel')
.setRequired(true),
)
.addStringOption(option =>
option
.setName("twitterlink")
.setDescription("Enter the Twitter Link")
.setRequired(false),
),
async execute(interaction) { // Fixed below here and simplified it
const channel = interaction.guild.channels.cache.get(interaction.options.getChannel("destination").id);
const twitterlink = interaction.options.getString("twitterlink");
channel.send(twitterlink).then(msg => {
msg.react('🍎'),
});
return interaction.reply({
content: "Pannel send",
ephemeral: true,
});
},
};
Okay with the help from #Gh0st I was able to find a solution:
The problem in order to send a message is that the .get() function need the channel id. I have accessd it to interaction.options.getChannel("destination").id);.
I couldnt add a reaction because my .send command was not await: const pannel = await channel.send(twitterlink).
The message id is easiy to find by using .id on the variable of the message:
const pannelid = pannel.id.
The resulting code can be found below:
const { SlashCommandBuilder } = require("#discordjs/builders");
const Discord = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("setup")
.setDescription("Setup Tweet to be rewarded")
.addChannelOption(option =>
option
.setName('destination')
.setDescription('Select a channel for the reward pannel')
.setRequired(true)
)
.addStringOption(option =>
option
.setName("twitterlink")
.setDescription("Enter the Twitter Link")
.setRequired(false)
),
async execute(interaction) { // Fixed below here and simplified it
const channel = interaction.guild.channels.cache.get(interaction.options.getChannel("destination").id);
const twitterlink = interaction.options.getString("twitterlink");
const pannel = await channel.send(twitterlink)
pannel.react('🍎');
const pannelid = pannel.id
return interaction.reply({
content: "Pannel send",
ephemeral: true,
});
},
};
This is the code, I want it to write user's name and then auction word (p.s I am new to this)
const Discord = require('discord.js')
const client = new Discord.Client()
const { MessageEmbed } = require('discord.js');
const channel = client.channels.cache.get('889459156782833714');
client.on("ready", () => {
console.log(`Logged in as ${client.user.tag}!`)
})
client.on("message", msg => {
var message = new Discord.MessageEmbed()
.setColor('#FF0000')
.setTitle() // want user's name + "Auction"
.addField('Golden Poliwag', 'Very Pog', true)
.setImage('https://graphics.tppcrpg.net/xy/golden/060M.gif')
.setFooter('Poliwag Auction')
if (msg.content === "d.test") {
msg.reply(message)
}
})
You can access the user's username by using msg.author.tag. So. the way to use the user's tag in an embed would be:
const { MessageEmbed, Client } = require("discord.js");
const client = new Client();
const channel = client.channels.cache.get("889459156782833714");
client.on("ready", () => {
console.log(`Logged in as ${client.user.tag}!`);
});
client.on("message", (msg) => {
var message = new Discord.MessageEmbed()
.setColor("#FF0000")
.setTitle(`${msg.author.tag} Auction`)
.addField("Golden Poliwag", "Very Pog", true)
.setImage("https://graphics.tppcrpg.net/xy/golden/060M.gif")
.setFooter("Poliwag Auction");
if (msg.content === "d.test") {
msg.reply(message);
}
});
I suggest you to read the discord.js documentation, almost all you need to interact with Discord API is from there.
You can't control the bot if you don't login to it. Get the bot's token from Developer Portal and login to your bot by adding client.login('<Your token goes here>') in your project.
You can't get the channel if it's not cached in the client. You need to fetch it by using fetch() method from client's channels manager:
const channel = await client.channels.fetch('Channel ID goes here');
P/s: await is only available in async function
message event is deprecated if you are using discord.js v13. Please use messageCreate event instead.
You are able to access user who sent the message through msg object: msg.author. If you want their tag, you can get the tag property from user: msg.author.tag, or username: msg.author.username or even user ID: msg.author.id. For more information about discord message class read here.
The reply options for message is not a message. You are trying to reply the message of the author with another message which is wrong. Please replace the reply options with an object that includes embeds:
msg.reply({
embeds: [
// Your array of embeds goes here
]
});
From all of that, we now have the final code:
const { Client, MessageEmbed } = require('discord.js');
const client = new Client();
client.on("ready", () => {console.log(`Logged in as ${client.user.tag}!`)});
client.on("messageCreate", async (msg) => {
const channel = await client.channels.fetch('889459156782833714');
const embed = new Discord.MessageEmbed()
.setColor('#FF0000')
.setTitle(`${msg.author.tag} Auction`)
.addField('Golden Poliwag','Very Pog',true)
.setImage('https://graphics.tppcrpg.net/xy/golden/060M.gif')
.setFooter('Poliwag Auction');
if (msg.content === "d.test") {
msg.reply({
embeds: [ embed ],
});
}
});
client.login('Your bot token goes here');
Now your bot can reply to command user with an rich embed.
Meaning: there is some content and a button in the response to the slash command. The task of the button is to delete the message. What we managed to do was to force the button to delete the message, but the problem is that not only the message in which the button is deleted, but also other messages.
const {
MessageEmbed,
MessageActionRow,
MessageButton
} = require('discord.js')
const {
SlashCommandBuilder
} = require('#discordjs/builders')
const Color = 'RANDOM'
module.exports = {
name: 'Name',
data: new SlashCommandBuilder()
.setName('Name')
.setDescription('Description')
.addStringOption(option => option.setName('choice')
.setDescription('Description')
.setRequired(true)
.addChoice('choice1', 'choice1')
.addChoice('choice2', 'choice2')
.addChoice('choice3', 'choice3')
async run(interaction) {
const Embed = new MessageEmbed()
.setColor(Color)
.setTimestamp()
.setImage(url)
const Btns = new MessageActionRow()
.addComponents(new MessageButton()
.setCustomId('DeleteMsg')
.setStyle('DANGER')
.setLabel('Удалить сообщение (Только автор или администратор)'))
interaction.reply({
embeds: [Embed],
components: [Btns]
})
try {
const collector = interaction.channel.createMessageComponentCollector({
time: 60000
})
collector.on('collect', async i => {
interaction.deleteReply()
})
} catch (error) {
console.log(error)
}
}
}
Ok first of all, you should always add a filter to your component collector.
(How many items to collect, check if correct users used your component, ...)
You should also have a real custom ID (like an UUID or something like that) because if there's multiple calls of your command in the same channel then, your custom ID wouldn't be custom anymore and could be collected by every collector running in the channel.