I'm trying to clear setInterval with calling clearInterval.
however, i call setInterval function inside function.
So I'd like to trigger the parameter in the setInterval by clearInterval,
But i do not know how to get reach this thing.
And what i say is confusing so I just want to show u the code :
function getAPI() {
const polling = () => {
if (convert !== undefined) {
axios
.post("/realtime", {
GET_API_URL: convert.GET_API_URL,
Headers1_key: convert.Headers1_key,
Headers1_Value: convert.Headers1_Value,
Headers2_key: convert.Headers2_key,
Headers2_Value: convert.Headers2_Value,
Headers3_key: convert.Headers3_key,
Headers3_Value: convert.Headers3_Value,
})
.then(response => {
setRandom(response.data);
})
.catch(error => {
console.log(error);
});
} else {
alert("try again.");
}
};
setInterval(polling, convert.API_Read_Speed);
}
const init = () => {
clearInterval(polling); // i want to call polling and i want to stop the axios posting
};
according to your comment seems like you need to stop the polling in react.
you can use the useRef hook to keep the reference of the interval and clear it whenever you like.
useEffect(() => {
interval.current = setInterval(() => {
...
}, ms)
}, [input]);
const closeConnection = () => {
clearInterval(interval.current);
}
You can store setInterval inside a variable and access it like that.
Example:
let interval;
function foo() {
interval = setInterval(() => {
...
}, ms)
}
function bar() {
clearInterval(interval);
}
Related
I have listener when any change in volume execute callback function 4 times
callback call other function
I need that function execute only one
what is the best way
when lisiner detect any change callback call recognitionCameraBySoundVolum() 4 time
volumeListener = SystemSetting.addVolumeListener((data) => {
recognitionCameraBySoundVolum();
});
need to excute this function only once instead of 4
const recognisionCameraBySoundVolum = () => {
console.log("hi from recognitionCameraBySoundVolum ");
}
Did you use the useEffect hook?
It should look something like this.
useEffect(() => {
volumeListener = SystemSetting.addVolumeListener((data) => {
recognitionCameraBySoundVolum();
});
// return remove listener method in the cleanup section
}, []);
this worked with me
useEffect(() => {
const volumeListener = SystemSetting.addVolumeListener( (data) => {
const volume = data.value;
});
return () =>
SystemSetting.removeVolumeListener(volumeListener)
}, [])
Most of the answers I found here was to use clearInterval() inside a return statement in a useEffect(). But, still for some reasons it keeps executing.
I'm also getting the following warning in the logs :-
Warning: Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function.
in StartTest (at SceneView.tsx:126)
attaching the code for Reference.
const [connectionInterval, setConnectionInterval] = useState(null);
const [batteryInterval, setBatteryInterval] = useState(null);
const [heartRateInterval, setHeartRateInterval] = useState(null);
useEffect(() => {
startServices();
return () => {
clearServices();
};
}, []);
const startServices= () => {
let ctnInt = setInterval(() => checkConnection(), 5000);
setConnectionInterval(ctnInt);
let btryInt = setInterval(
() =>
Battery(value => {
setBattery(value);
}),
900000,
);
setBatteryInterval(btryInt);
let hrRtInt = setInterval(
() =>
HeartRate(
hr => {
if (finish) {
clearInterval(heartRateInterval);
}
let rate = Math.round(hr);
setHeartRate(rate);
},
onError => {
console.log('API ERROR');
},
),
3000,
);
setHeartRateInterval(hrRtInt);
};
const clearServices = () => {
clearInterval(connectionInterval);
clearInterval(batteryInterval);
clearInterval(heartRateInterval);
};```
You're not passing any deps to useEffect, so the effect functions never update, and in the version of clearServices that you call, connectionInterval and friends are all still null. See the note here.
In general I would approach setInterval like this:
useEffect(() => {
const intervalFn = () => {
console.log('interval fired')
}
const intervalId = setInterval(intervalFn, 1000)
return () => {
clearInterval(intervalId)
}
}, [])
(this version really has no deps, because everything is captured inside useEffect. but in practice you would probably have some.)
I had this issue a couple of weeks ago and what I did to stop it was to set a new state after clearing the interval.
For example. I was trying to build a countdown that ran from 30 to 0 and stop at 0. This is what I did
const [timeRemaining, setTimeRemaining] = useState(30);
useEffect(() => {
let timeLeft = timeRemaining;
let interval = setInterval(() => {
if (timeLeft === 0) {
clearInterval(interval);
setTimeRemaining(0);
} else {
setTimeRemaining((timeLeft -= 1));
}
}, 1000);
}, [timeRemaining]);
Setting the state to 0 after clearing the interval was the only way to stop the countdown timer at 0
In useEffect, you should declare dependencies in array after callback function. In the code above, startServices is dependency, because it is declared outside the useEffect.
https://reactjs.org/docs/hooks-reference.html#useeffect
You can learn about useEffect in link.
I'm using a useEffect() hook in React to fetch data on an interval every five seconds. When my app first loads, the initial fetch request takes five seconds because it's in the setInterval() function.
I'm trying to make the API call on page load and then every five seconds after that, make API call on the interval to retrieve new data.
What I've tried that's not working:
useEffect(() => {
await updateData(id, state, setState)
.then(() => {
const interval = setInterval(async () => {
if (id) {
await updateData(id, state, setState); // API call
}
}, 5000);
return () => {
clearInterval(interval);
};
},[lensName, state, setState])
}
What I'm currently doing and would like to improve:
useEffect(() => {
// Make API call, once initial call is made and response is returned make calls on a 5 second interval
const interval = setInterval(async () => {
if (id) {
await updateData(id, state, setState); // API call
}
}, 5000);
return () => {
clearInterval(interval);
};
}, [lensName, state, setState])
}
Any help is greatly appreciated.
the important thing to note here is that your updateData function should return a promise to make await work then your above logic will work perfectly. It will wait until the first API call is not finished before going to the second line.
useEffect(() => {
await updateData(id, state, setState);
const interval = setInterval(async () => {
if (id) {
await updateData(id, state, setState); // API call
}
}, 5000);
//update function would be like:
function updateData(id, state, setState) {
...
return API.get("/url");
}
}, []);
You can use time value outside the useEffect hook. Increment it every 5 seconds and pass it as second argument of useEffect. Whenever this time value gets changed, UseEffect will get triggered and it will run the function inside it.
const [timeInterval, setTimeInterval] = useState(0);
setTimeout(() => {
setTimeInterval(timeInterval + 1);
}, 5000);
useEffect(() => {
await updateData(id, state, setState); // API call
}, [timeInterval]);
I would use two useEffect() calls: one for the 5 second poll, and one that fires only once (with an empty dependency array). Something like this:
// Make API call once
useEffect(() => {
const live = true;
if (id) {
await updateData(id, state, setState, live);
}
return () => { live = false; }
}, []);
// Make API call on a 5 second interval
useEffect(() => {
const live = true;
const interval = setInterval(async () => {
if (id) await updateData(id, state, setState, live);
}, 5000);
return () => {
live = false;
clearInterval(interval);
}
}, [lensName, state, setState]);
Also note that you'll want some sort of flag to let your updateData() function know whether the component is still mounted. If it gets unmounted, you don't just want to cancel the interval, you'll also want to avoid calling setState().
You can add another useEffect without dependency to call api when page is first load. However, it's better to show the logic of updateData that we can know what you want to do.
// Call api when first load
useEffect(() => {
await updateData(id, state, setState);
}, [])
// After, every five seconds to call api
useEffect(() => {
const interval = setInterval(async () => {
if (id) {
await updateData(id, state, setState); // API call
}
}, 5000);
return () => {
clearInterval(interval);
};
}, [lensName, state, setState])
The following solution works fine, modify it as per your needs:
function App() {
const [count, setCount] = useState(0);
const myDummyApi = async () => {
for (let i = 0; i < 10 ** 9; i++) {
const val = i;
}
return { data: "some data" };
};
useEffect(() => {
if (count === 0) { // condition for checking if the API call being made is initial one or not.
myDummyApi().then((data) => {
setCount(count + 1);
});
} else {
const timer = setTimeout(() => {
myDummyApi().then((data) => {
setCount(count + 1);
clearTimeout(timer);
});
}, 5000);
}
}, [count]);
return (
<div className="App">
<span>{`Api Call ${count}`}</span>
</div>
);
}
Full code can be found here in sandbox.
Explanation:
make a initial API call
after the promise is resolved set the state and increase the count, then component renders again
after that, as the count > 0 the API call will be made only after timeout of 5 secs.
I am attempting to clear a former timeout before initiating a new timeout, because I want messages to display for 4 seconds and disappear UNLESS a new message pops up before the 4 seconds is up. The Problem: Old timeouts are clearing the current message, so clearTimeout() is not working in this component, in this scenario:
let t; // "t" for "timer"
const [message, updateMessage] = useState('This message is to appear for 4 seconds. Unless a new message replaces it.');
function clearLogger() {
clearTimeout(t);
t = setTimeout(() => {
console.log('wiping message');
updateMessage('');
}, 4000);
}
function initMessage(msg) {
updateMessage(msg);
clearLogger();
}
The funny thing is that this works:
function clearLogger() {
t = setTimeout(() => {
console.log('wiping message');
updateMessage('');
}, 4000);
clearTimeout(t);
}
...but obviously defeats the purpose, since it just immediately obliterates the timeout.
In practice, I should be able to trigger initMessage() every two seconds and never see, "wiping message' logged to the console.
The issue is that on every render the value of t is reset to null. Once you call updateMessage, it will trigger a re-render and will lose it's value. Any variables inside a functional react component get reset on every render (just like inside the render function of a class-based component). You need to save away the value of t using setState if you want to preserve the reference so you can call clearInterval.
However, another way to solve it is to promisify setTimeout. By making it a promise, you remove needing t because it won't resolve until setTimeout finishes. Once it's finished, you can updateMessage('') to reset message. This allows avoids the issue that you're having with your reference to t.
clearLogger = () => {
return new Promise(resolve => setTimeout(() => updateMessage(''), resolve), 5000));
};
const initMessage = async (msg) => {
updateMessage(msg);
await clearLogger();
}
I solved this with useEffect. You want to clear the timeout in the return function
const [message, updateMessage] = useState(msg);
useEffect(() => {
const t = setTimeout(() => {
console.log('wiping message');
updateMessage('');
}, 4000);
return () => {
clearTimeout(t)
}
}, [message])
function initMessage(msg) {
updateMessage(msg);
}
Try execute set timeout after clearTimeout() completes
clearTimeout(someVariable, function() {
t = setTimeout(() => {
console.log('wiping message');
updateMessage('');
}, 4000);
});
function clearTimeout(param, callback) {
//`enter code here`do stuff
}
Or you can use .then() as well.
clearTimeout(param).then(function(){
t = setTimeout(() => {
console.log('wiping message');
updateMessage('');
}, 4000);
});
I have to monitoring some data update info on the screen each one or two seconds.
The way I figured that was using this implementation:
componentDidMount() {
this.timer = setInterval(()=> this.getItems(), 1000);
}
componentWillUnmount() {
this.timer = null;
}
getItems() {
fetch(this.getEndpoint('api url endpoint'))
.then(result => result.json())
.then(result => this.setState({ items: result }));
}
Is this the correct approach?
Well, since you have only an API and don't have control over it in order to change it to use sockets, the only way you have is to poll.
As per your polling is concerned, you're doing the decent approach. But there is one catch in your code above.
componentDidMount() {
this.timer = setInterval(()=> this.getItems(), 1000);
}
componentWillUnmount() {
this.timer = null; // here...
}
getItems() {
fetch(this.getEndpoint('api url endpoint'))
.then(result => result.json())
.then(result => this.setState({ items: result }));
}
The issue here is that once your component unmounts, though the reference to interval that you stored in this.timer is set to null, it is not stopped yet. The interval will keep invoking the handler even after your component has been unmounted and will try to setState in a component which no longer exists.
To handle it properly use clearInterval(this.timer) first and then set this.timer = null.
Also, the fetch call is asynchronous, which might cause the same issue. Make it cancelable and cancel if any fetch is incomplete.
I hope this helps.
Although an old question it was the top result when I searched for React Polling and didn't have an answer that worked with Hooks.
// utils.js
import React, { useState, useEffect, useRef } from 'react';
export const useInterval = (callback, delay) => {
const savedCallback = useRef();
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null) {
const id = setInterval(tick, delay);
return () => clearInterval(id);
}
}, [delay]);
}
Source: https://overreacted.io/making-setinterval-declarative-with-react-hooks/
You can then just import and use.
// MyPage.js
import useInterval from '../utils';
const MyPage = () => {
useInterval(() => {
// put your interval code here.
}, 1000 * 10);
return <div>my page content</div>;
}
You could use a combination of setTimeout and clearTimeout.
setInterval would fire the API call every 'x' seconds irrespective whether the previous call succeeded or failed. This can eat into your browser memory and degrade performance over time. Moreover, if the server is down, setInterval would continue to bombard the server not knowing its down status.
Whereas,
You could do a recursion using setTimeout. Fire a subsequent API call, only if the previous API call succeed. If previous call has failed, clear the timeout and do not fire any further calls. if required, alert the user on failure. Let the user refresh the page to restart this process.
Here is an example code:
let apiTimeout = setTimeout(fetchAPIData, 1000);
function fetchAPIData(){
fetch('API_END_POINT')
.then(res => {
if(res.statusCode == 200){
// Process the response and update the view.
// Recreate a setTimeout API call which will be fired after 1 second.
apiTimeout = setTimeout(fetchAPIData, 1000);
}else{
clearTimeout(apiTimeout);
// Failure case. If required, alert the user.
}
})
.fail(function(){
clearTimeout(apiTimeout);
// Failure case. If required, alert the user.
});
}
#AmitJS94, there's a detailed section on how to stop an interval that adds onto the methods that GavKilbride mentioned in this article.
The author says to add a state for a delay variable, and to pass in "null" for that delay when you want to pause the interval:
const [delay, setDelay] = useState(1000);
const [isRunning, setIsRunning] = useState(true);
useInterval(() => {
setCount(count + 1);
}, isRunning ? delay : null);
useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null) {
let id = setInterval(tick, delay);
return () => clearInterval(id);
}
}, [delay]);
Definitely read the article to get a better understanding of the details -- it's super thorough and well-written!
As Vasanth mention, I preferred to:
use setTimeout to measure the time between the end of the last request and the beginning of the next one
make the first request straight away, not after the delay
inspired by the answer from #KyleMit https://stackoverflow.com/a/64654157/343900
import { useEffect, useRef } from 'react';
export const useInterval = (
callback: Function,
fnCondition: Function,
delay: number,
) => {
const savedCallback = useRef<Function>();
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
useEffect(() => {
let id: NodeJS.Timeout;
const tick = async () => {
try {
const response =
typeof savedCallback.current === 'function' &&
(await savedCallback.current());
if (fnCondition(response)) {
id = setTimeout(tick, delay);
} else {
clearTimeout(id);
}
} catch (e) {
console.error(e);
}
};
tick();
return () => id && clearTimeout(id);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [delay]);
};
WORKS: Using fnCondition inside which can be a condition based on the response from the last request.
//axios-hooks
const {
data,
isLoadingData,
getData,
} = api.useGetData();
const fnCondition = (result: any) => {
const randomContidion = Math.random();
//return true to continue
return randomContidion < 0.9;
};
useInterval(() => getData(), fnCondition, 1000);
DOES NOT WORK: Passing delay as null to stop useInterval like this does not work for me
with this code: https://www.aaron-powell.com/posts/2019-09-23-recursive-settimeout-with-react-hooks/
(You might get the impression it works, but after a few starts/stops it breaks)
const [isRunning, setIsRunning] = useState(true);
const handleOnclick = () => {
setIsRunning(!isRunning);
};
useInterval(() => getData(), isRunning ? 1000 : null);
<button onClick={handleOnclick}>{isRunning ? 'Stop' : 'Start'}</button>
Sum up: I'm able to stop useInterval by passing fnCondition, but not by passing delay=null
Here's a simple, full solution, that:
Polls every X seconds
Has the option of increasing the timeout each time the logic runs so you don't overload the server
Clears the timeouts when the end user exits the component
//mount data
componentDidMount() {
//run this function to get your data for the first time
this.getYourData();
//use the setTimeout to poll continuously, but each time increase the timer
this.timer = setTimeout(this.timeoutIncreaser, this.timeoutCounter);
}
//unmounting process
componentWillUnmount() {
this.timer = null; //clear variable
this.timeoutIncreaser = null; //clear function that resets timer
}
//increase by timeout by certain amount each time this is ran, and call fetchData() to reload screen
timeoutIncreaser = () => {
this.timeoutCounter += 1000 * 2; //increase timeout by 2 seconds every time
this.getYourData(); //this can be any function that you want ran every x seconds
setTimeout(this.timeoutIncreaser, this.timeoutCounter);
}
Here is a simple example using hooks in function component and this will refresh your data in a set interval.
import React from 'react';
import { useEffect, useState } from 'react';
export default function App() {
let [jokes, setJokes] = useState('Initial');
async function fetchJokes() {
let a = await fetch('https://api.chucknorris.io/jokes/random');
let b = await a.json();
setJokes(b.value);
}
// Below function works like compomentWillUnmount and hence it clears the timeout
useEffect(() => {
let id = setTimeout(fetchJokes, 2000);
return () => clearTimeout(id);
});
return <div>{jokes}</div>;
}
or, you can use axios as well to make the API calls.
function App() {
const [state, setState] = useState("Loading.....");
function fetchData() {
axios.get(`https://api.chucknorris.io/jokes/random`).then((response) => {
setState(response.data.value);
});
}
useEffect(() => {
console.log("Hi there!");
let timerId = setTimeout(fetchData, 2000);
return ()=> clearInterval(timerId);
});
return (
<>
This component
<h3>{state}</h3>
</>
);
}