HTML getting an image from a file upload - javascript

I am working through an old project and trying to fix a few bugs.
I have a file upload in HTML
function updateImage() {
circleArray = [];
newPic = `id="taco" width="300" height="300" src="${$(
"#myFile"
).val()}" alt="prime.png"`;
$("#hide").empty();
$("#hide").append(`<img ${newPic}>`);
makeCanvas();
}
<form>
<input type="file" id="myFile" name="filename">
<button id='submit'>Submit</button>
</form>
When I click the submit button I have a function that should update the image displayed with the newly uploaded image.
It seems like the file is uploaded but I am accessing it incorrectly.
I see the following error
GET c:\fakepath\IMG_0544.jpg net::ERR_UNKNOWN_URL_SCHEME

Consider the following.
$(function() {
function updateImage() {
var newPic = $("<img>", {
id: "taco",
alt: "prime.png"
}).css({
width: 300,
height: 300
});
var myFile = $("#myFile")[0].files[0];
var reader = new FileReader();
reader.onload = function(event) {
newPic.attr("src", event.target.result);
$("#hide").empty().append(newPic);
};
reader.readAsDataURL(myFile);
//makeCanvas();
}
$("form").submit(function(event) {
event.preventDefault();
updateImage();
return false;
});
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<form>
<input type="file" id="myFile" name="filename">
<button id='submit'>Submit</button>
</form>
<div id="hide"></div>
This reads the file from the input element and renders it as an Image.

I'm unable to reproduce the problem in your dynamic "code snippet", but it's pretty clear what's happening.
The error GET c:\fakepath\IMG_0544.jpg net::ERR_UNKNOWN_URL_SCHEME means that your browser was trying to access a file on your C:\ drive as though it were a remote URL. You can't do that :)
ONE POSSIBLE SOLUTION: try uploading the image and rendering it as an "embeddd image", per this article:
https://www.thesitewizard.com/html-tutorial/embed-images-with-data-urls.shtml
ANOTHER POSSIBLE SOLUTION: Use FileReader.readAsDataURL():
https://www.tutorialrepublic.com/faq/how-to-preview-an-image-before-it-is-uploaded-using-jquery.php

Try this :
function updateImage() {
circleArray = [];
newPic = `id="taco" width="300" height="300" src="${$("#myFile").get(0).files[0].name}" alt="prime.png"`;
$("#hide").empty();
$("#hide").append(`<img ${newPic}>`);
makeCanvas();
}

Related

HTML2Canvas Library Sometimes Produces Blank Images Randomly ONLY When Image Is Uploaded By Link

So I'm Making a meme generator and the user has the option to enter an image link OR upload a local file from storage.
Here is my html for link/local storage upload.
<div class="Main_Grid_Item Link_Upload_Div">
<form action="/" method="POST">
<p>Enter Image Link:</p>
<input class="Image_Input" type="text" name="Link_Url" placeholder="Image Link"><br>
<button class="Image_Submit" type="submit" name="button">Submit Image</button>
</form>
</div>
<div class="Main_Grid_Item File_Upload_Div">
<form>
<p>Upload Image:</p>
<input id = "UploadOutput" class = "Upload_Output" type="text" placeholder="Image Name After Upload" readonly><br>
<label for="ImgStorage" class="Image_Upload_Label">Upload Image</label>
<input type='file' id="ImgStorage" />
</form>
<br>
</div>
And for specifically file uploading this is my javascript which was mostly copied from this stack thread: Javascript image upload and display
function readURL(input) {
//if picture exists then create a new FileReader
if (input.files && input.files[0]) {
var reader = new FileReader();
//the image with specified id gets url
reader.onload = function (e) {
$("#blah").attr("src", e.target.result);
};
//reads picture
reader.readAsDataURL(input.files[0]);
}
}
Just to clarify that entering a link/uploading an images DOES WORK both ways and the image is shown properly on screen. The problem that I'm facing is when taking a "screenshot" with html 2 canvas.
This is my javascript code for taking a screenshot with html2canvas
//takes screenshot of Meme with overlay
$("#Save_Meme_Button").on("click", memeScreenShot);
function memeScreenShot() {
html2canvas(document.querySelector(".Main_Image_Div")).then((canvas) => {
document.body.appendChild(canvas);
});
}
This code essentially takes a "screenshot" of the image and then shows it below the website. The problem is that when I upload an image with a url, "screenshotting" the image will sometimes produce a blank image.
However if I go to the image-url, download the image on local storage, and then use the other option to upload an image from local storage, the image is saved sucessfully instead of showing a blank image.
Is there any reason why a blank screenshot of the image sometimes happens when uploaded by link compared to being uploaded by local storage? I looked a bit on the docs about something about a tainted canvas but I'm not sure if thats the problem because I get no errors in the console when uploading/saving an image :
https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image#:~:text=Security%20and%20tainted%20canvases,-Because%20the%20pixels&text=As%20soon%20as%20you%20draw,an%20exception%20to%20be%20thrown.
I am getting a cors error when the image is uploaded blank when I enable the option to useCors. I think this is why the link option is not working and the local storage is working
enter image description here
Code that displays image
<div id = "MainImageDiv" class="Main_Image_Div">
<% if(typeof imgUrl !== 'undefined'){ %>
<img id="blah" src=<%= imgUrl %> class="Main_Image" /></img>
<% } else{ %>
<img id="blah" src="/images/stonks.png" class="Main_Image" /></img>
<% } %>
<p id="TopTextPar" class="Top_Text"></p>
<p id="BottomTextPar" class="Bottom_Text"></p>
</div>
Ok so I managed to solve my problem. It's essentially a copy of the solution on this thread : html <img src=...> works but JS Image loading cause CORS error.
What I essentially did was take the image url the user entered and rendered it onto a seperate canvas.
And I enabled cors with this https://cors-anywhere.herokuapp.com/. I got a (cors enabled?) data url out of this and then all I had to do is append an image with the image src as the data url I received.
Here's my solved code :
// Changes image based on link
$("#ImageSubmit").click(function(){
//makes the previous meme dissapear and gets the url of the inputted link
$("#blah").css("display","none");
const imgUrl = $("#ImageInput").val();
function loadImgAsBase64(url, callback) {
//creates camvas amd image element + allows cors + loads image
let canvas = document.createElement('CANVAS');
let img = document.createElement('img');
img.setAttribute('crossorigin', 'anonymous');
img.src = 'https://cors-anywhere.herokuapp.com/' + url;
img.onload = () => {
canvas.height = img.height;
canvas.width = img.width;
let context = canvas.getContext('2d');
context.drawImage(img, 0, 0);
let dataURL = canvas.toDataURL('image/png');
canvas = null;
callback(dataURL);
};
}
loadImgAsBase64(imgUrl, (dataURL) => {
$("#MainImageDiv").append(`<img id="blah" class = "Main_Image Link_Meme"
src="${dataURL}">`);
});
loadImgAsBase64(imgUrl)
});

What does all my images start with the same sequence?

Continuing my experiments and my last question (Solved BTW, THANKS!!) i realized that all the images that i upload start with the same sequence:
/9j/4AAQSkZJRgABAQAAAQABAAD/
Does anyone knows what is that? my first impression was that it should be somekind of CRC but it has to change with every upladed file
My code is:
<button type="button" class="btn btn-primary" id="bid_uploadPicture">Subir Imagen</button>
<input type="file" id="file" accept='image/*' style="display:none;" />
jQuery(function ($) {
$("#bid_uploadPicture").click(function () {
event.preventDefault();
document.getElementById("file").click();
});
$("#file").change(function () {
var fr = new FileReader();
fr.onload = function (e) {
data = new Uint8Array(e.target.result)
console.log(e.target.result);
}
//fr.readAsArrayBuffer(this.files[0]);
fr.readAsDataURL(this.files[0]);
});
});
I just give with the answer, im posting here in case some one else has the same interest
It turns out that this sequence is the JPG signature and the format structure of the uploaded picture as explained in this wikipedia article:
https://en.wikipedia.org/wiki/JPEG_File_Interchange_Format
Regards!!!

Generating File object that can be read by javascript FileReader without HTML Input tag

I'm a newbie to dynamic HTML websites so bear with me. This is a locally run webpage for my network only. On load of my webpage, I want it to read a text file and place the data into a textarea. This will then update every couple seconds to display the changes in the text file. I've read several examples on how to do it using the input tag in HTML, but I want it to load without user input.
I'd like to use FileReader() with javascript, but don't know how to make an object that can be read by readAsText(object_here).
<script>
var intervalID1;
function updateTextTimer()
{
intervalID1 = setInterval(updateText,5000);
}
function updateText()
{
var temp = document.getElementById('logOutput');
var reader = new FileReader();
var fileName = "test.txt";
reader.onload = function(e) {temp.value = e.target.result;}
reader.readAsText(file_object);
}
</script>
Again, I'd prefer to use FileReader because it would be easy, but willing to take suggestions. Thanks!
Try using .load()
var timeout = null;
(function loadText() {
$("#logOutput").load("test.txt", function() {
if (timeout) clearTimeout(timeout);
timeout = setTimeout(loadText, 5000)
})
}())
e.g.,
var timeout = null, obj = null;
(function loadText() {
obj = URL.createObjectURL(new Blob([$("#input").val()], {
type: "text/plain"
}))
$("#logOutput").load(obj, function() {
if (timeout) clearTimeout(timeout);
timeout = setTimeout(loadText, 5000)
})
}())
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js">
</script>
<label for="input">input text here:</label><br />
<textarea id="input">
</textarea>
<br />
<label for="logOutput">output:</label>
<br />
<textarea id="logOutput" disabled>
</textarea>
readAsText Only accept Blob object, you can ref how to create a Blob OBj.

Display local android image in a webview using javascript or jquery

Scene: I am trying to display a file image selected from the gallery into a webview using javascricpt and/or jquery but I am not able to do so. The same works while opening the html in a desktop browser.
What I have tried so far is this in the android code is this:
Written the openFileChooser code and getting the image path and also the image bytes.
calling the following in onActivityResult method:
String js = "javascript:loadImage(file://" + imagePath + ")";
mWebView.loadUrl(js);
The html looks like this:
<div class="file_chooser">
<!-- <input type="submit" value="File chooser" id="btnSubmit" onclick="sayHello();" > -->
<input type="file" name="banner_image" id="banner_image" onChange="loadImage(this);" accept="image/*" />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<img alt="" id="image" src="" width="200px" height="200px" onclick="showSrc(this.src);">
</div>
and the javascript looks like this:
<script type="text/javascript">
function loadImage(input) {
if (input.files && input.files[0]) {
Android.alert('input: ' + input.files[0]);
var reader = new FileReader();
reader.onload = (function(input) {
return function(e) {
$('#image').attr('src', e.target.result);
console.log('onload stage finished');
};
})(input);
reader.onloadend = (function() {
// $('#image').src(file.name);
});
reader.readAsDataURL(input.files[0]);
//data:image/jpg;base64,xxxxxxxxxxxxxxxxxxxxxxxxxxxx -> this did not work
}
function showSrc(src) {
Android.alert('src : ' + src);
}
</script>
But i seem to be messing with the android code and also javascript, since i do not know jscript that well.
Please assist as to how to display an image after selection from the gallery.
EDIT:
I have gone through lotsa links that show how to call a javscript function from android , and how to display an image by calling loadBaseUrl with the new html code that has an image inside the src tag, like this, but this is not what I really want.
For those who fall into such a case:
I changed how the loadImage method functions to one that converts a file received into bytes
Steps:
1. Read a file from android and send the path over to the js function
2. Pass the path to a reader and when the reader loads the file, the onLoadEnd method gets called
3. Convert the file to bytes using the code
var stringToReplace = reader.result;
stringToReplace = stringToReplace.replace('data:base64,','data:image\/jpeg;base64,');
Set the image source to the string obtained in #3.

Passing path to uploaded file from HTML5 drag & drop to input field

I'm working on an application (in Node.js, which is irrelevant for this case) which allows the user to upload an image. It works fine using a form with an input (type="file") field.
However, what I want is to be able to upload an image using HTML5 drag and drop instead. As far as i've come it's possible to drag an image to the client, and the image thumbnail is displayed in a div. However I really need some help with getting the file upload working.
The thing is that I want to use the form that i'm using right now, and (somehow) pass the file's path to the input field, i.e. the flow will work exactly as it do now, but instead of choosing a file by browsing it I want to attach it to the input field by drag and drop.
In the js code below for drag and drop the file that was dragged to the client is stored in the variable "file", and i'm able to use "file.name", "file.type" and "file.size" exactly the same way as it works since before with the form. However, I can't access the files "path" (file.path) which makes it impossible to access the file server side for uploading the same way as I do it since before.
The question is, is it possible to pass the file object to the input field after the file has been dragged to the client, so that I can click on "submit" and upload the file? If so, how could this be done?
Thanks in advance!
the dropbox as well as the form i'm using for file uploads:
<div id='upload'>
<article>
<div id='holder'>
<p id='status'>File API and FileReader API not supported</p>
</div>
</article>
<form method='post' enctype='multipart/form-data' action='/file-upload'>
<p>
<input type='file' name='thumbnail'>
</p>
<p>
<input type='submit'>
</p>
</form>
</div>
the code for drag and drop:
uploadImage: function(){
var holder = document.getElementById('holder'),
state = document.getElementById('status');
if (typeof window.FileReader === 'undefined') {
state.className = 'fail';
} else {
state.className = 'success';
state.innerHTML = 'File API & FileReader available';
}
holder.ondragover = function () { this.className = 'hover'; return false; };
holder.ondragend = function () { this.className = ''; return false; };
holder.ondrop = function (e) {
this.className = '';
e.preventDefault();
var file = e.dataTransfer.files[0],
reader = new FileReader();
reader.onload = function (event) {
holder.style.background = 'url(' + event.target.result + ') no-repeat center';
};
reader.readAsDataURL(file);
return false;
};
},
You cannot use the file input to add the file data.
Nevertheless, what you can do (among other technics) is to use the base64 (natively available through the reader.onload event as event.target.result, when using readAsDataURL method) encoded data and put it into an hidden field :
html
<article>
<div id='holder'>
<p id='status'>File API and FileReader API not supported</p>
</div>
</article>
<form method='post' enctype='multipart/form-data' action='/file-upload'>
<input type='file' name='thumbnail' />
<input type='hidden' name='base64data' />
<input type='submit' formenctype='application/x-www-form-urlencoded' />
</form>
js
reader = new FileReader();
reader.onload = function (event) {
document.getElementById('base64data').setAttribute('value', event.target.result);
};
reader.readAsDataURL(file);
From the server side you'll be able to get the base64 encoded data from the file, just decode it and use it as you want.
While submitting the form, you could also change the "enctype" attribute (done through the formenctype attribute) and remove the basic html file input, since the data will be post in a text field.
It is impossible to know the path of the field for security purposes. With drag and drop you must have it upload independently of the main form. Look here for an example: http://www.sitepoint.com/html5-file-drag-and-drop/
I find that the hidden field set in reader.onload (see answer by #challet) is not set when acccessed in code behind. I am using asp.net and a WebForms project. To access the hidden fields I have to prepend MainContent_ to the field names. aspx code is below
<asp:Content ID="Content3" ContentPlaceHolderID="MainContent" runat="server">
...
<script type="text/javascript">
function dropHandler(ev) {
alert("File(s) dropped");
// Prevent default behavior (Prevent file from being opened)
ev.preventDefault();
//alert("Default prevented");
if (ev.dataTransfer.items) {
if (ev.dataTransfer.items.length > 1) {
alert("Only single files can be dragged and dropped into Caption Pro Web");
return;
}
// If dropped items aren't files, reject them
if (ev.dataTransfer.items[0].kind === 'file') {
var file = ev.dataTransfer.items[0].getAsFile();
document.getElementById("MainContent_DroppedFileName").value = ev.dataTransfer.items[0].name
reader = new FileReader();
reader.onload = function (event) {
document.getElementById('MainContent_DroppedFileContent').value = event.target.result;
};
reader.readAsDataURL(ev.dataTransfer.items[0]);
}
} else {
// Use DataTransfer interface to access the file(s)
if (ev.dataTransfer.files.length > 1) {
alert("Only single files can be dragged and dropped into Caption Pro Web");
return;
}
document.getElementById("MainContent_DroppedFileName").value = ev.dataTransfer.files[0].name
document.getElementById("MainContent_DroppedFileContent").value = "Test";
reader = new FileReader();
reader.onload = function (event) {
document.getElementById("MainContent_DroppedFileContent").value = event.target.result;
};
reader.readAsDataURL(ev.dataTransfer.files[0]);
}
document.getElementById('<%=btnDrop.ClientID %>').click();
}
</script>
...
<div id="drop_zone" ondrop="dropHandler(event);" ondragover="dragOverHandler(event);">
<p>Drag image to this Drop Zone ...</p>
</div>
<asp:HiddenField ID="DroppedFileName" runat="server" />
<asp:HiddenField ID="DroppedFileContent" runat="server" />
...
</asp:Content>
I access the hidden fields from c# as shown below
protected void btnDrop_Click(object sender, EventArgs e)
{
string FileName = DroppedFileName.Value;
string FileContent = DroppedFileContent.Value;
}
If I use Internet Explorer as the target browser (not running VS as Admin as this disables drag/drop!) and set a breakpoint in the reader.onload() function the hidden field DroppedFileContent contains the encoded file content, but when I try to access it from btnDrop_Click it only contains "Test" as set before reader.onload() and does not contain the encoded file content. The field DroppedFileNam.Value is as set in the Javascript.

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