I trying to recreate this smil animation with pure javascript
<svg viewBox="0 0 600 600">
<path id="foo" d="M10 10 C 20 20, 40 20, 50 10" stroke="black" fill="black">
<animate
attributeName="d" to="M500 500 C 20 20, 40 20, 50 10"
dur="5s" repeatCount="indefinite" />
</path>
</svg>
The problem here is when I use setAttribute to recreate the animation on click
the animation is sudden
var path = document.getElementById('foo');
path.addEventListener("click", function(){path.setAttribute('d','M500 500 C 20 20, 40 20, 50 10');});
and I can't figure out how to make it smooth like the smil
Is there a way to make it in pure js ?
You can begin an animation on a click event.
<svg viewBox="0 0 600 600">
<path id="foo" d="M10 10 C 20 20, 40 20, 50 10" stroke="black" fill="black">
<animate
attributeName="d" to="M500 500 C 20 20, 40 20, 50 10"
dur="5s" begin="0s;foo.click" repeatCount="indefinite" />
</path>
</svg>
Related
I have two SVG paths that have a gap between them.
From reading through other questions (in particular this one) I understand this is because of the native anti-aliasing properties of SVGs.
So I added shapeRendering="crispEdges"
This does remove the gap. However it results in jagged edges because of the removal of anti-aliasing.
<svg height="300" width="300" shapeRendering="crispEdges">
<path
d="M150 10 a120 120 0 0 1 103.9230 60"
fill="none"
stroke="green"
stroke-width="20"
/>
<path
d="M253.9230 70 a120 120 0 0 1 0 120"
fill="none"
stroke="green"
stroke-width="20"
/>
</svg>
I've also tried the suggestion in this question to add crispEdges to the parent svg of the path and add shapeRendering="optimizeQuality" to the path but that didn't work.
How can I remove the gap AND keep the smooth edges of my svg path?
You could also mitigate this gap rendering effect by applying a subtle svg feMorphology dilate filter – resulting in slightly expanded strokes closing thin gaps between paths:
SVG feMorphology filter
svg {
overflow: visible;
}
.chart path {
filter: url(#outline);
}
path:hover {
stroke: red;
}
<svg height="300" width="300" shape-rendering="geometricPrecision">
<g class="original">
<path d="M150 10 a120 120 0 0 1 103.9230 60" fill="none" stroke="green" stroke-width="20" />
<path d="M253.9230 70 a120 120 0 0 1 0 120" fill="none" stroke="green" stroke-width="20" />
</g>
<text x="50%" y="50%">Original</text>
</svg>
<svg height="300" width="300">
<filter filterUnits="userSpaceOnUse" id="outline" >
<feMorphology in="SourceGraphic" result="DILATED" operator="dilate" radius="0.5" />
</filter>
<g class="chart">
<path d="M150 10 a120 120 0 0 1 103.9230 60" fill="none" stroke="green" stroke-width="20" />
<path d="M253.9230 70 a120 120 0 0 1 0 120" fill="none" stroke="green" stroke-width="20" />
</g>
<text x="50%" y="50%">Dilate filter</text>
</svg>
But this approach will also introduce slightly rounded edges (you can see this effect on hover).
More importantly, svg filters are quite expensive with regards to rendering performance – rather negligible if you only display a few elements per page view.
Add concatenated background path
As suggested by #Robert Longson: you could also prepend a background path based on concatenated d path data.
This task could be achieved with a javaScript helper method cloning the first path and displaying the concatenated paths.
addBgPaths(".addBGPath");
function addBgPaths(selector) {
let addPathSvgs = document.querySelectorAll(selector);
addPathSvgs.forEach(function(svg) {
let paths = document.querySelectorAll(".addBGPath path");
let firstPath = paths[0];
let firstPathCloned = firstPath.cloneNode();
//cloned elements shouldn't have ids to avoid non unique ids
firstPathCloned.removeAttribute("id");
let dArr = [firstPath.getAttribute("d")];
for (let i = 1; i < paths.length; i++) {
let path = paths[i];
let d = path.getAttribute("d");
dArr.push(d);
}
firstPathCloned.setAttribute("d", dArr.join(" "));
svg.insertBefore(firstPathCloned, svg.children[0]);
});
}
<svg height="300" width="300" shape-rendering="geometricPrecision">
<path d="M150 10 a120 120 0 0 1 103.9230 60" fill="none" stroke="green" stroke-width="20" />
<path d="M253.9230 70 a120 120 0 0 1 0 120" fill="none" stroke="green" stroke-width="20" />
<text x="0" y="50%">Original</text>
</svg>
<svg class="addBGPath" height="300" width="300" shape-rendering="geometricPrecision">
<path id="first2" d="M150 10 a120 120 0 0 1 103.9230 60" fill="none" stroke="green" stroke-width="20" />
<path d="M253.9230 70 a120 120 0 0 1 0 120" fill="none" stroke="green" stroke-width="20" />
<text x="0" y="50%">Add bg path</text>
</svg>
<svg class="addBGPath" height="300" width="300" shape-rendering="geometricPrecision">
<path id="first" d="M150 10 a120 120 0 0 1 103.9230 60" fill="none" stroke="green" stroke-width="20" />
<path d="M253.9230 70 a120 120 0 0 1 0 120" fill="none" stroke="red" stroke-width="20" />
<text x="0" y="50%">Add bg path (red)</text>
</svg>
<svg height="300" width="300" shape-rendering="geometricPrecision">
<path d="M150 10 a120 120 0 0 1 103.9230 60" fill="none" stroke="green" stroke-width="20" />
<path d="M253.9230 70 a120 120 0 0 1 0 120" fill="none" stroke="red" stroke-width="20" />
<text x="0" y="50%">Original (red)</text>
</svg>
If all your path segments have the same color, this is probably the most elegant solution.
But this approach will also introduce colored "halos" when segments use different stroke colors (example #3 compared to #4).
If you able to edit the svg in editor, you can overlap like this. The darker green is the intersection between two paths.
As a quick fix, you can make the ends overlap with stroke-linecap="square"
But ideally, you need to create a single path instead of two separate paths.
<svg height="300" width="300" shapeRendering="crispEdges">
<path
d="M150 10 a120 120 0 0 1 103.9230 60"
fill="none"
stroke="green"
stroke-width="20"
stroke-linecap="square"
/>
<path
d="M253.9230 70 a120 120 0 0 1 0 120"
fill="none"
stroke="green"
stroke-width="20"
stroke-linecap="square"
/>
</svg>
I want to animate an svg path such that the animation only runs once, however if the d values change then animation should run again once. I'm having trouble having the animation run every time the path values change, if I set the repeatCount value to 1 it won't run again after the svg values change and the svg "rerenders". I included some code below that replicates what I'm trying to do, any help is appreciated. Here is a code demo with just the animation, no react: https://codepen.io/shak8/pen/RwLLjNm
const SVGAnimate = () =>{
const [width, setWidth] = useState(213)
const [prevWidth, setPrevWidth] = useState(213)
return (
<div>
<svg width="400" height="500">
<path style="stroke-width:3;stroke:rgb(0,0,0)"
fill="black"
d=`M 0 212 S 226 212, ${width} 20 V 212 H 0`>
<animate
attributeName="d"
dur="5s"
from=`M 0 212 S 226 212,${prevWidth} 20 V 212 H 0`
to=`M 0 212 S 226 212, ${width} 20 V 212 H 0`
repeatCount="1"
fill="black"
/>
</path>
<button onClick={() => {
// These should trigger svg path to change, desired
// effect is for path to change with animation.
setPrevWidth(width == width)
setWidth(width == 213 ? 320 : 213)
}
}> Change</button>
</div>
)
}
I've also tried using transition on the path, which works perfectly on chrome but doesn't work on safari.
You can use onClick="animation.beginElement()"
As an observation: you have a fill="black" attribute for the animation. I suppose you meant it to be fill="freeze". This would freeze the animation similar to animation-fill-mode: forwards.
<div>
<svg width="400" height="200">
<path style="stroke-width:3;stroke:rgb(0,0,0)"
fill="black"
d="M 0 212 S 226 212, 100 20 V 212 H 0">
<animate id="animation"
attributeName="d"
dur="5s"
from="M 0 212 S 226 212,100 20 V 212 H 0"
to="M 0 212 S 226 212, 300 20 V 212 H 0"
repeatCount="1"
fill="freeze"
/>
</path>
</svg>
<button onClick="animation.beginElement()"> Change</button>
</div>
I would like to animate an image on a path and show the route of the object (e.g a plane flying over a map). It should look like on this image:
But the dashes should apply after the object has reached the position, so the dashes were shown after the object.
I have tried multiple times, but I can do only once. Dash animation or plane on path . Does someone knows a solution.
animate a mask over the dashed path
move the plane along the same path
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
version="1.1" height="200" width="400">
<defs>
<path id="basePath" d="M 50,150 A 280 500 0 0 1 350,150" />
<mask id="mask">
<use xlink:href="#basePath" stroke-width="3" stroke="white"
stroke-dasharray="1000,0" fill="none">
<animate attributeName="stroke-dasharray" from="0,348.5" to="348.5,0"
begin="0s" dur="5s" fill="freeze" />
</use>
</mask>
</defs>
<circle r="4" cx="50" cy="150" fill="grey" />
<circle r="4" cx="350" cy="150" fill="grey" />
<use xlink:href="#basePath" stroke-width="2" stroke-dasharray="10"
stroke="grey" fill="none" mask="url(#mask)"/>
<path d="M 27,3 H 21 L 13,15 H 9 L 12,3 H 5 L 3,7 H -1 L 1,0 -1,-7 H 3 L 5,-3 H 12 L 9,-15 H 13 L 21,-3 H 27 C 33,-3 33,3 27,3 Z"
fill="white" stroke="black" stroke-width="1.5">
<animateMotion rotate="auto" begin="0s" dur="5s" fill="freeze">
<mpath xlink:href="#basePath"/>
</animateMotion>
</path>
</svg>
The main thing to do is to calculate the length of the path, so you can set the stroke-dasharray values for the mask animation such that they keep pace with the animated plane. You can get that length in Javascript with
document.querySelector('#basePath').getTotalLength()
I have this svg path:
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width='500' height='500'>
<defs id="def">
<marker orient="auto" refY="0.0" refX="-3" id="Arrow2Mend" style="overflow:visible;">
<path id="path3900" style="fill-rule:evenodd;stroke-width:0.62500000;stroke-linejoin:round;" d="M -15 -5 L 0 0 L -15 5 z" transform="scale(0.5)"></path>
</marker>
</defs>
<path style="fill:none;stroke:#000000;stroke-width:2.58384609;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-opacity:1;marker-end:url(#Arrow2Mend)" d="m 189,100.09448 200,0" id="arrowline"></path></svg>
I want to be able to increase and decrease the length of the "#arrowline" path, with an animation, keeping the arrowhead also in the correct place while animating. I tried various methods but they were either too complicated for implementing or didn't work. Probably I am missing something. Any help appreciated. Thank you.
I don't know what you mean by "correct" - do you mean the following?
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width='500px' height='500px'>
<defs id="def">
<marker orient="auto" refY="0.0" refX="-3" id="Arrow2Mend" style="overflow:visible;">
<path id="path3900" style="fill-rule:evenodd;stroke-width:0.62500000;stroke-linejoin:round;" d="M -15 -5 L 0 0 L -15 5 z" transform="scale(0.5)"></path>
</marker>
</defs>
<path style="fill:none;stroke:#000000;stroke-width:2.58384609;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-opacity:1;marker-end:url(#Arrow2Mend)" d="m 10 10 l200,0" id="arrowline">
<animate attributeName="d" from="m 10 10 l200,0" to="m 10 10 l400,0" dur="1s" repeatCount="indefinite"/>
</path>
</svg>
I have a directive that should append a SVG element to the directive element
.directive('aSvg', function ($compile) {
return {
restrict: 'E',
replace: true,
link: function (scope, element, attrs) {
var svgTag = angular.element('<svg viewBox="0 0 4000 2000" version="1.1"><defs><marker id="StartMarker" viewBox="0 0 12 12" refX="12" refY="6" markerWidth="3" markerHeight="3" stroke="green" stroke-width="2" fill="none" orient="auto"><circle cx="6" cy="6" r="5"></circle></marker><marker id="MidMarker" viewBox="0 0 10 10" refX="5" refY="5" markerUnits="strokeWidth" markerWidth="3" markerHeight="3" stroke="lightblue" stroke-width="2" fill="none" orient="auto"><path d="M 0 0 L 10 10 M 0 10 L 10 0"></path></marker><marker id="EndMarker" viewBox="0 0 10 10" refX="5" refY="5" markerUnits="strokeWidth" markerWidth="3" markerHeight="3" stroke="red" stroke-width="2" fill="none"><rect x="0" y="0" width="10" height="10"></rect></marker></defs><path d="M 200 250 L 700 100 L 900 350 L 1200 400 L 1300 200 L 1700 680 L 2200 680 L 2600 400" fill="none" stroke="black" stroke-width="50" marker-start="url(#StartMarker)" marker-mid="url(#MidMarker)" marker-end="url(#EndMarker)"></path><path d="M 1000 750 S 2000 750 2500 1250 S 1200 1000 1300 1400 S 1700 1480 1900 1200" fill="none" stroke="tomato" stroke-width="50" marker-start="url(#StartMarker)" marker-mid="url(#MidMarker)" marker-end="url(#EndMarker)"></path></svg>');
$compile(svgTag)(scope);
angular.element(svtTag).appendTo(element[0]);
}
};
});
And in html I have the directive as an element:
<body>
<div>
<a-svg></a-svg>
</div>
</body>
However the SVG is not rendering correctly, only the 2 lines (black and orange) appear but there are no markers rendered. The SVG used in the example seems to be correct, because it renders correctly if I save it to a file, but for some reason it's not working in AngularJS.
What am I missing here?
Thanks in advance.
Edit 1: I was using AngularJS v1.2.20, I tried with v1.3.0 but still have the same problem.
After more researching I found out that the problem was in Angular routing, more specifically in the <base href='/'> tag that was messing around with the links defined in the SVG markers.
I solved my problem by changing the url in the markers attributes of each path (note the /myroute in the marker-start, marker-mid and marker-end attributes):
<path d="M 200 250 L 700 100 L 900 350 L 1200 400 L 1300 200 L 1700 680 L 2200 680 L 2600 400" fill="none" stroke="black" stroke-width="50" marker-start="url(/myroute#StartMarker)" marker-mid="url(/myroute#MidMarker)" marker-end="url(/myroute#EndMarker)"></path>
For more details, I suggest reading the accepted answer for the question here.