How do I use a checkbox in JS/jQuery to toggle just between 2 numbers?
I want unchecked to always be $0 and checked to always be $100. The code below comes close. I'm looking to use str.replace as opposed to switching divs using display:none.
Code:
function myFunction() {
let str = document.getElementById("demo").innerHTML;
document.getElementById("demo").innerHTML = str.replace("$0", "$100");
}
<!DOCTYPE html>
<html>
<body>
<h2>JavaScript String</h2>
<p>The replace() method searches a string for a specified value, or a regular expression,
and returns a new string where the specified values are replaced.</p>
<p id="demo">$0</p>
<input type="checkbox" onclick="myFunction()" value="Try It">
</body>
</html>
function myFunction() {
const element = document.getElementById('demo')
element.innerText = element.innerText === '$0' ? '$100' : '$0'
}
Related
I am working on a small word counter for a school assessment and can't see what is wrong with this code. The idea is when you hit the submit button, it displays "Word Count: " and the amount of character put into a text box. I have showed the teacher my code and he agrees that he doesn't see a problem with it.
Javascript:
window.onload = function(){
var input = document.getElementById(userInput).value;
if(submit.onclick) {
document.getElementById("wordCount").innerHTML = "Word Count: " + input.length;
};
};
HTML:
<!DOCTYPE html>
<html>
<head>
<title></title>
<script type='text/javascript' src='script.js'></script>
</head>
<body>
<h1 style='font-family:verdana;text-decoration:underline;'>Word Counter</h1>
<p>Please input text into the text box below:</p>
<input type='text' id='userInput'/>
<button id='submit'>Submit</button>
<p id='wordCount'></p>
<script type='text/javascript' src='script.js'></script>
</body>
</html>
document.querySelector('#submit').addEventListener('click', function(e) {
const input = document.querySelector('#userInput');
const inputValue = input.value;
const wordsArray = inputValue.split(' ');
document.querySelector('#wordCount').innerText = `Word Count: ${wordsArray.length}`;
})
<h1 style='font-family:verdana;text-decoration:underline;'>Word Counter</h1>
<p>Please input text into the text box below:</p>
<input type='text' id='userInput'/>
<button id='submit'>Submit</button>
<p id='wordCount'></p>
First on window load there is likely no information inside the #userInput, meaning
var input = document.getElementById(userInput).value; will be undefined or ''.
Second, you have no click event bound to your submit button so
submit.onclick will return false;
Binding DOM events
Lastly I switched from using .innerHTML to .innerText as there is no HTML being added into it. Also you your original code was not getting the word count, but would have returned the character count of the input text. To get word count I split the input text on spaces and returned the length of that array as the word count.
Try putting quotes around your userInput inside your getElementById. Right now you're trying to get an element by an ID of undefined because the userInput variable doesn't exist.
I'm trying to get it to add the two numbers inputted by the user, and print it inside of the p tag. Any help would be much appreciated. Here's the code:
<html>
<!DOCTYPE HTML>
<meta charset="UTF-8" name="viewport" content="width=device-width">
<head>
<title>Calculator</title>
</head>
<body>
<h2>Enter in the values you want to add</h2>
<form>
<input id="num1" name="num1" type="number"> //value one
</br>
<input id="num2" name="num2" type="number"> //value two
<button id="calculate">Calculate</button> //Click to calculate
</form>
<p id="p">The answer will show here</p>
<script>
var p1=document.getElementById("p");
var p=p1.innerHTML;
var calc=document.getElementById("calculate");
calc.addEventListener("click", answer); //When the button is clicked it calls the function answer()
function answer() {
var num1=document.getElementById("num1");
var num2=document.getElementById("num2");
var x=num1.innerHTML;
var y=num2.innerHTML;
p=x+y; //print the sum of the two values, inside of the p tag
}
</script>
</body>
To decode what's going on in your JavaScript, please see my annotations to the code:
var p1=document.getElementById("p"); // Stores a reference to an element with id "p" to variable p1
var p=p1.innerHTML; // Retrieves the HTML contents of said attribute and assigns it to variable p (not needed)
var calc=document.getElementById("calculate"); // Stores a reference to an element with id "calc" (your button) to variable calc
calc.addEventListener("click", answer); // Attaches an event handler to the element referenced via variable calc
function answer()
{
var num1=document.getElementById("num1"); // Stores a reference to an element with id "num1" in variable num1
var num2=document.getElementById("num2"); // Stores a reference to an element with id "num2" in variable num2
var x=num1.innerHTML; // Retrieves the HTML contents of the element referenced by num1 and stores it in variable x (error)
var y=num2.innerHTML; // Retrieves the HTML contents of the element referenced by num2 and stores it in variable y (error)
p=x+y; // Since both x and y are strings, they are concatenated and the result is stored in variable p (produces wrong result)
// Missing assignment of result to output element
}
The problem: You don't have a statement that actually assigns the result to the paragraph marked with ID "p", instead you are modifying a variable.
Furthermore, since you are retrieving strings from the input fields, the addition is in reality a concatenation, producing a false result (num1.value and num2.value are needed to access the actual values). I'd also suggest converting things to an integer - parseInt does the trick here.
There are several errors in your code, will try to address them one by one:
The <button> by default is type="submit" which when pressed refreshes the whole page, not the intended behaviour. To fix it just need to add type="button", which makes it behabe like a button that by itself does nothing.
The result of p=x+y, you are doing nothing with it. p is just a variable containing the result of the operation, but you need then to insert it inside the <p> tag for it to show up. Adding this at the end of your answer() function should fix it: p1.innerHTML = p;.
The <input> values, those are stored in the value property instead of the innerHTML. So it should look like this var x=num1.value; and var y=num2.value;.
The "sum", in JavaScript the + operator can be used both to add numerical values and to concatenate strings, and the engine chooses what to do guessing by the type of the values you are using, in your case strings. Because even if you type 1 in the input, retrieving it later with .values will return it as a string. You have to cast it back to a number to get the desired result. Just doing this is enought var x=Number(num1.value); and var y=Number(num2.value);.
And that's all.
Here you have your code with the fixes applied.
<html>
<!DOCTYPE HTML>
<meta charset="UTF-8" name="viewport" content="width=device-width">
<head>
<title>Calculator</title>
</head>
<body>
<h2>Enter in the values you want to add</h2>
<form>
<input id="num1" name="num1" type="number"> //value one
</br>
<input id="num2" name="num2" type="number"> //value two
<button type="button" id="calculate">Calculate</button> //Click to calculate
</form>
<p id="p">The answer will show here</p>
<script>
var p1=document.getElementById("p");
var p=p1.innerHTML;
var calc=document.getElementById("calculate");
calc.addEventListener("click", answer); //When the button is clicked it calls the function answer()
function answer() {
var num1=document.getElementById("num1");
var num2=document.getElementById("num2");
var x=Number(num1.value);
var y=Number(num2.value);
p=x+y; //print the sum of the two values, inside of the p tag
p1.innerHTML = p;
}
</script>
</body>
Sorry for the lengthy answer but tried to attack each error by itself and it's explanation as clear and simple as I can do.
p = p1.innerHTML
copies the contents of your paragraph into the variable p.
So your
p = x+y
merely assigns a new value to your variable p and doesn't change the innerHTML of your paragraph.
Try
p1.innerHTML = (x + y) + ''; // + '' converts the result of x + y to a string
You should also use '.value' instead of '.innerHTML' to get the contents of your inputs and then convert them to numbers with parseInt() before adding them.
There were quite a few issues; you can't copy the innerHTML of a p and then assign it a value. You must convert the input values to integers in order to add them. With inputs you can ask for their "value" rather than innerHTML.
<html>
<!DOCTYPE HTML>
<meta charset="UTF-8" name="viewport" content="width=device-width">
<head>
<title>Calculator</title>
</head>
<body>
<h2>Enter in the values you want to add</h2>
<form>
<input id="num1" name="num1" type="number"> //value one
</br>
<input id="num2" name="num2" type="number"> //value two
<button id="calculate">Calculate</button> //Click to calculate
</form>
<p id="p">The answer will show here</p>
<script>
var p1=document.getElementById("p");
var calc=document.getElementById("calculate");
calc.addEventListener("click", answer); //When the button is clicked it calls the function answer()
function answer(e) {
e.preventDefault();
var num1=document.getElementById("num1");
var num2=document.getElementById("num2");
var x=parseInt(num1.value, 10);
var y=parseInt(num2.value, 10);
p1.innerHTML = x+y; //print the sum of the two values, inside of the p tag
}
</script>
</body>
</html>
hi so i am new to javascript and i am trying to make a simple calculator using HTML and js. However i have run into a problem where i press the button to calculate the answer and it wont do anything. I tried it in an online ide and it just gave me the wrong answer. here is the code can anyone help. thanks--
<!DOCTYPE html>
<html>
<head>
<title>calculator</title>
<script type="text/javascript">
document.getElementById("equals").onclick = function() {
var answer = parseInt(document.getElementById('number_1').value)+ parseInt(document.getElementById('number_1').value);
document.getElementById('answer').innerHTML = answer;
};
</script>
</head>
<body>
<input type="text" name="number_1" id = "number_1">
<p>+</p>
<input type="text" name="number_2" id = "number_2">
<input type="submit" name="equals" id = "equals" value="=">
<p id = "answer"></p>
</body>
</html>
forms including onClick conditions without GET/POST methods , generally use button .
<input type="button" name="equals" id="equals" value="=">
I guess you are adding same variables twice ?
var answer = parseInt(document.getElementById('number_1').value)+ parseInt(document.getElementById('number_2').value);
You're adding the value from the same input twice and you have to set the event handler after the button is created, .
<body>
<input type="text" name="number_1" id = "number_1">
<p>+</p>
<input type="text" name="number_2" id = "number_2">
<input type="submit" name="equals" id = "equals" value="=">
<p id = "answer"></p>
<script type="text/javascript">
document.getElementById("equals").onclick = function() {
var answer = parseInt(document.getElementById('number_1').value)+ parseInt(document.getElementById('number_1').value);
document.getElementById('answer').innerHTML = answer;
};
</script>
</body>
The main problem is you are adding the event click to element equals, but in these moment, element equals doesn't exists.
wrap your document.getElementById into window.onload function to say javascript: "when all the document finish to load, add the event click to element equals"
try this:
window.onload = function () {
document.getElementById("equals").onclick = function() {
var answer = parseInt(document.getElementById('number_1').value, 10)+ parseInt(document.getElementById('number_2').value, 10);
document.getElementById('answer').innerHTML = answer;
};
}
Another important thing I have added ,10 to your parseint, this is to make sure that the conversion is to a number into decimal mode
"The parseInt() function parses a string and returns an integer.
The radix parameter is used to specify which numeral system to be used, for example, a radix of 16 (hexadecimal) indicates that the number in the string should be parsed from a hexadecimal number to a decimal number.
If the radix parameter is omitted, JavaScript assumes the following:
If the string begins with "0x", the radix is 16 (hexadecimal)
If the string begins with "0", the radix is 8 (octal). This feature is deprecated
If the string begins with any other value, the radix is 10 (decimal)"
Source: parseInt use
i fixed it now i had to wrap my code in a window.onload
<!DOCTYPE html>
<html>
<head>
<title>calculator</title>
<script type="text/javascript">
window.onload = function(){
document.getElementById("equals").onclick = function() {
var answer = parseInt(document.getElementById('number_1').value)+ parseInt(document.getElementById('number_2').value);
document.getElementById('answer').innerHTML = answer;
};
};
</script>
</head>
<body>
<input type="text" name="number_1" id = "number_1">
<p>+</p>
<input type="text" name="number_2" id = "number_2">
<button id = "equals">=</button>
<p id = "answer"></p>
</body>
</html>
How to display an image as many times as input(number) given by the user in html using javascript? There seem to be an error in my code,dont know how to rectify.
<!DOCTYPE html>
<html>
<body>
<p>Click the button to add a new element to the array.</p>
<input type="number" id="myNumber" value="">
<button onclick="imag(c,x)">Try it</button>
<p id="demo"></p>
<script>
function imag(c,x) {
var x = document.getElementById("myNumber").value;
var c="<img src='C:/Users/Akhil/Desktop/New folder/G.jpg'/>";
var arr = [];
for (var i = 0; i < x; i++) {
arr.push(c);
document.getElementById("demo").innerHTML = arr;
}
}
</script>
</body>
</html>
Try this:
<!DOCTYPE html>
<html>
<body>
<p>Click the button to add a new element to the array.</p>
<input type="number" id="myNumber" value="">
<button onclick="imag()">Try it</button>
<p id="demo"></p>
<script>
function imag() {
var x = document.getElementById("myNumber").value;
var c = '\<img src="http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2014/4/11/1397210130748/Spring-Lamb.-Image-shot-2-011.jpg"\/\>';
var arr = [];
for (var i = 0; i < x; i++) {
arr.push(c);
document.getElementById("demo").innerHTML = arr;
}
}
</script>
</body>
</html>
Notice that I just changed <button onclick="imag(c,x)">Try it</button> to <button onclick="imag()">Try it</button>; and I switched your apostrophes here: var c="<img src='C:/Users/Akhil/Desktop/New folder/G.jpg'/>";
You told javascript that imag() should get two variables. but you never gave the function actual variables (and you filled them inside the function). so I removed the variables from the function's deceleration.
second thing I did was change the Quotation marks and Apostrophes since HTML standards require Quotation marks for the tags' content. switching between them allows you to keep the HTML standard.
The .innerHTML property takes a string. So, you need to convert your array to a single string like this:
document.getElementById("demo").innerHTML = arr.join("");
Note that 'C:/Users/Akhil/Desktop/New folder/G.jpg' is generally not a valid URL to refer to your image so you may need to fix that too. You can read here to see how file URLs work: http://en.wikipedia.org/wiki/File_URI_scheme
And, there's no reason to pass two empty variables to your imag() function. You can change this:
<button onclick="imag(c,x)">Try it</button>
to this:
<button onclick="imag()">Try it</button>
Firstly, you call imag function with the c and x, but the code doesn't know anything about them. That's why you get a TypeError.
You should create an event handler for the click event of the button, not this inline handler, where you can pass whatever you like at values of x and c.
Check this plunk here
And lastly, the innerHTML property takes a string (HTML or plain text). But in this case it will join all your values, comma separated, because the toString method of the array is invoked. Reference here
Your variables x and c are undefined, there is nothing in it so your code breaks. This is how parameters work, you give them a value and pass them to the function, so c becomes 'hello' and x becomes 5, fiddle:
<p>Click the button to add a new element to the array.</p>
<input type="number" id="myNumber" value="">
<button onclick="imag('hello',5)">Try it</button>
<p id="demo"></p>
Javascript
function imag(c,x) {
var arr = [];
for (var i = 0; i < x; i++) {
arr.push(c);
document.getElementById("demo").innerHTML = arr;
}
}
But this is not very flexible right? So your solution is already stated in other answers. You don't pass in parameters and make the variables in the function everytime you click on the button and please stop using inline calls. It is really outdated, messy and unnecessary! Learn how to use eventhandlers.
Now this is just for reference for a future project but I am trying to call a function that reads in a string but displays a float after. So I first check the string then display a random number. The problem I am having, I think, is with the document.getElementById part. Any suggestions??
HTML File:
<html>
<body>
<input type="text" id="letter" value=""/><br/>
<input type="button" value="LETS DO THIS!" onclick="floatNum();"/></br>
<script type="text/javascript" src="letNum.js"></script>
</body>
</html>
External JS File:
function floatNum()
{
var val1 = document.getElementById("letter");
if (isNaN(val1)
{
alert(Math.random())
}
}
the following code is working:-
in your code,you missed closing parenthesis ")" near to "if condition"
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>demo</title>
<script type="text/javascript">
function floatNum()
{
var letter = document.getElementById("letter");
if (isNaN(letter.value))// using input fields value not the whole object
{
alert(Math.random());
}
}
</script>
</head>
<body>
<input type="text" id="letter" value="" /><br />
<input type="button" value="LETS DO THIS!" onclick="floatNum();" />
</body>
</html>
Yes, you want to pass in the element in the function, like so:
<input type="button" value="LETS DO THIS!" onclick="floatNum(document.getElementById('letter'))"/></br>
And in your JS
function floatNum(el)
{
if (isNaN(el)
{
alert(Math.random())
}
}
In case of a reusable function - try not to make it dependent on your DOM. Think about what would happen if you rename your element or want to use this function again. You couldn't before - now you can.
The problem is on this line:
var val1 = document.getElementById("letter");
It should be:
var val1 = document.getElementById("letter").value;
The first sets val1 to the DOM element representing the input tag, the second sets it to the text value of the input tag (its contents).
You need to process the value of input field not the input field itself.
function floatNum()
{
var letter = document.getElementById("letter");
if (isNaN(letter.value) // using input fields value not the whole object
{
alert(Math.random())
}
}
You don't grab the value of the input, but the input itself.
Correct code would be :
var val1 = document.getElementById("letter").value;