React.js array .push() is taking multiple values - javascript

I am working on a simple blog website as my first Web Dev project. In the page where I write a blog, I am using a simple svg icon with an onClick listener to add a paragraph to the blog. This works like Medium where when you click on the "+" icon, it adds a new paragraph for you to write. Here is the code of my onClick event listener function:
function addNewPara() {
// let newContent = {
// date: blogContent.date,
// author: blogContent.author,
// title: blogContent.author,
// contentArray: blogContent.contentArray.push("")
// };
// setBlogContent(newContent);
setBlogContent(prevValue => {
prevValue.contentArray.push("")
return {
...prevValue,
}
});
}
This has two ways where I update the state value. The issue here is that when I click the plus icon and this method is triggered, it pushes two empty strings into the contentArray key.
If I uncomment and switch to the other method, I get the following error:
TypeError: blogContent.contentArray.map is not a function
The TypeError occurs where I am using the array to render the relevant HTML elements. What could be the issues behind this?

this should be your setable method
setBlogContent({...blogContent, contentArray: [...blogContent.contentArray, "your new item"]})

Related

Using the DOM to Call Multiple Functions and Append Elements

I'm currently practicing with using the DOM and manipulating it. Right now, I'm practicing with creating code for a general clicker style game. The tools goes up every time that tool is clicked and I have a builder that a player can purchase and open/unlock (if the count of the tools is enough to purchase).
I am having a hard time trying to call multiple functions, but also while manipulating the DOM by appending div elements (if that makes sense). I know that I will have to loop thru the data below and then outside of the loop I would need to append some div elements to the builder container.
The data that I'm working with:
data = {
tools: 200,
builders: [
{ id: 'builder_A', price: 100, unlocked: false },
{ id: 'builder_B', price: 400, unlocked: false },
{ id: 'builder_C', price: 700, unlocked: false }
]
};
The specs that I'm working with:
calls document.getElementById()
appends some builder div elements to the builder container
const builderContainer = document.getElementById('builder_container');
assert.isAbove(builderContainer.childNodes.length, 0);
unlocks any locked builders that need to be unlocked
code.renderBuilders(data);
expect(data.builders[0].unlocked).to.be.equal(true);
expect(data.builders[1].unlocked).to.be.equal(true);
expect(data.builders[2].unlocked).to.be.equal(false);
only appends unlocked builders
code.renderBuilders(data);
const builderContainer = document.getElementById('builder_container');
expect(builderContainer.childNodes.length).to.be.equal(2);
expect(builderContainer.childNodes[0].childNodes).to.have.length(5);
deletes the builder container's children before appending new builders
const builderContainer = document.getElementById('builder_container');
const fakeBuilder = document.createElement('div');
container.appendChild(fakeBuilder);
code.renderBuilders(data);
expect(builderContainer.childNodes.length).to.be.equal(2);
expect(builderContainer.childNodes[0].childNodes).to.have.length(5);
Here is the code that I've written thus far:
function renderBuilders(data) {
let builderContainer = document.getElementById('builder_container');
for (let i = 0; i < data.length; i++) {
const newBuilder = currentBuilder; // storing the current builder in a new variable, but not sure if this would be the correct route?
currentBuilder = makeBuilderDiv(); // which already creates a builder container div
let deletedBuilder = deleteAllChildNodes(); // this function deletes the builder container's children before appending new builders
let unlockedBuilder = getUnlockedBuilders(); // this function would unlock any locked builders that need to be unlocked
}
builderContainer.appendChild(builder);
}
However, but when I'm trying to append outside of the loop, I'm getting this error (for a different function that was already created):
function updateToolsPerSecondView(tps) {
const tpsView = document.getElementById('tps');
tpsView.innerText = tps;
}
TypeError: Attempted to wrap getElementById which is already wrapped
I believe I'm going to have to call those 3 functions in the loop and possibly create new variables to store, but I can't seem to figure out what I'm missing in the loop itself and why I'm getting the error.
Any help would be appreciated!
Whether your code execute in the loop or not, getElementById should be executed once. The error message says TypeError: Attempted to wrap getElementById which is already wrapped, which one of tags with the function has a tag as itself. In the function updateToolsPerSecondView it changed tpsView inner text to a html tag. It should be a string. You may change like from
tpsView.innerText = tps;
to
tpsView.innerText = tps.innerText;
tpsView.innerText can not have tag as its value.

$.post causes click event recursion

I have a few rows of products a customer can choose to select. These rows have the class "product-line". On the click of a row, I want to show the user that it is (un)checked by toggling the "product-checked" class, and then send a POST message with the IDs all checked rows. To do this, I wrote this code:
<script>
$(".product-line").click(onProductLineClick);
function onProductLineClick(e) {
$(this).toggleClass("product-checked");
updatePrice();
}
function updatePrice() {
var ids = $(".product-checked")
.map(function() {
return $(this).data("id");
});
$.post("/Controller/Action", { 'productIds[]': ids });
alert("Hi!");
}
</script>
This piece of code causes the onProductLineClick to trigger indefinitely. The alert("Hi!") is never triggered. The POST is never sent.
When I remove the $.post, the click event is triggered only once and everything works fine. The toggleClass does its job, showing that the row was selected. When I do add the $.post, it all goes nuts and the moment the $.post is reached, it just fires the click event again, causing an infinite recursion.
The parameter 'e' in onProductLineClicked is never defined other than the very first time. Using e.preventDefault() causes an error on the second time it passes through there.
I'm stumped. I can't understand how or why a POST would cause the click to fire again, and remove the POST stops that from happening.
The error is with your map function. There are two map functions in jQuery.
$('element').map() versus jQuery.map()
As stated in the documentation, the first produces a new jQuery object containing the return values while the second translates all items in an array or object to new array of items.
Serialising the newly created object and passing it in an ajax request doesn't work because it has recursive references within it. [Thanks #ADyson]
FIDDLE
$(".product-line").click(onProductLineClick);
function onProductLineClick(e) {
$(this).toggleClass("product-checked");
updatePrice();
}
function updatePrice() {
var ids = jQuery.map($(".product-checked"), function(element, index) {
return $(element).data("id");
});
console.log(ids);
$.post("/Controller/Action", {
'productIds': ids
});
alert("Hi!");
}

How do I focus an input with Cycle.js and RxJS?

How do I focus an input with Cycle? Do I need to reach inside the DOM and call .focus() either with or without jQuery, or is there some other way with Cycle/RxJS?
Yes, you do need to reach inside the DOM and call .focus() either with or without jQuery. However this is a side-effect and it is Cycle.js convention to move these kinds of side effects to a so-called driver.
The two questions the driver needs to know are:
which element do you want to focus?
when do you want to focus the element?
The answer to both questions can be provided by a single stream of DOM elements.
Create the driver
First make your driver. Let's call it SetFocus. We'll make it a so-called read-only driver. It will read from the app's sinks but it will not provide a source to the app. Because it is reading, the driver's function will need to accept a formal parameter that will be a stream, call it elem$:
function makeSetFocusDriver() {
function SetFocusDriver(elem$) {
elem$.subscribe(elem => {
elem.focus();
});
}
return SetFocusDriver;
}
This driver takes whatever DOM element arrives in the stream and calls .focus() on it.
Use the Driver
Add it to the list of drivers provided to the Cycle.run function:
Cycle.run(main, {
DOM: makeDOMDriver('#app'),
SetFocus: makeSetFocusDriver() // add a driver
});
Then in your main function:
function main({DOM}) {
// setup some code to produce the elem$ stream
// that will be read by the driver ...
// [1]: say _when_ we want to focus, perhaps we need to focus when
// the user clicked somewhere, or maybe when some model value
// has changed
// [2]: say _what_ we want to focus
// provide the textbox dom element as actual value to the stream
// the result is:
// |----o-----o-----o--->
// where each o indicates we want to focus the textfield
// with the class 'field'
const textbox$ = DOM.select('.field').observable.flatMap(x => x); // [2]
const focusNeeded = [
clickingSomewhere$, // [1]
someKindofStateChange$ // [1]
];
const focus$ = Observable.merge(...focusNeeded)
.withLatestFrom(textbox$, (_, textbox) => textbox); // [2]
// ...
// [*]: Add driver to sinks, the driver reads from sinks.
// Cycle.js will call your driver function with the parameter
// `elem$` being supplied with the argument of `focus$`
return {
DOM: vtree$,
SetFocus: focus$, // [*]
};
}
You can then configure focusNeeded to say when you want .field to be focused.
You can tailor for your own situation, but this should illustrate how to solve your problem. Let's assume you have a text input and a button. When the button is clicked, you want the focus to remain on the text input.
First write the intent() function:
function intent(DOMSource) {
const textStream$ = DOMSource.select('#input-msg').events('keyup').map(e => e.target);
const buttonClick$ = DOMSource.select('#send-btn').events('click').map(e => e.target);
return buttonClick$.withLatestFrom(textStream$, (buttonClick, textStream) => {
return textStream;
});
}
Then the main which has a sink to handle the lost focus side effect
function main(sources) {
const textStream$ = intent(sources.DOM);
const sink = {
DOM: view(sources.DOM),
EffectLostFocus: textStream$,
}
return sink;
}
Then the driver to handle this side effect would look something like
Cycle.run(main, {
DOM: makeDOMDriver('#app'),
EffectLostFocus: function(textStream$) {
textStream$.subscribe((textStream) => {
console.log(textStream.value);
textStream.focus();
textStream.value = '';
})
}
});
The entire example is in this codepen.
Here's one example, written by Mr. Staltz himself: https://github.com/cyclejs/cycle-examples/blob/master/autocomplete-search/src/main.js#L298

Redisplay results list on AutoCompleteExtender through javascript

I have a working AutoCompleteExtender implementation.
What I want, is that if I have exited the text box, and the list of items have dissappeared, I want to re-display the list from javascript code without having to write something in the text box again (just redisplay list based on current filter value in text box by click on a button or something). I know how to get the AutoCompleteExtender Behaviour object from code, so all I need is to know the javascript API on that object that enables me to redisplay the list.
I have tried this as suggested in the comments on this answer, but not working:
AutoCompleteEx.showPopup();
I have also tried this as suggested in this answer, but not working:
AutoCompleteEx._onTimerTick(AutoCompleteEx._timer, Sys.EventArgs.Empty);
EDIT:
After some investigation in the back end code used by the AutoComplete, I think maybe the problem is that once shown, it checks on future calls if the value in the search box has changed since last time, and if not it doesn't show it again. I have not found out how to come around this. I have tried different approaches to reset the value, and then set the value again, but with no success.
Enjoy :). That's was an interesting task.
function redisplayAutocompleteExtender() {
var extender = $find("AutoCompleteEx");
var ev = { keyCode: 65, preventDefault: function () { }, stopPropagation: function () { } };
extender._currentPrefix = "";
extender._onKeyDown.call(extender, ev);
}
Or you can set EnableCaching property to true on extender and use script below. This solution allows to avoid additional web service call.
function redisplayAutoComplete() {
var extender = $find("AutoCompleteEx");
var textBox = extender.get_element();
textBox.focus();
var showSuggestions = function(){
extender._update.call(extender, textBox.value, extender._cache[textBox.value], true);
};
setTimeout(showSuggestions, 0);
}

CKEditor instance already exists

I am using jquery dialogs to present forms (fetched via AJAX). On some forms I am using a CKEditor for the textareas. The editor displays fine on the first load.
When the user cancels the dialog, I am removing the contents so that they are loaded fresh on a later request. The issue is, once the dialog is reloaded, the CKEditor claims the editor already exists.
uncaught exception: [CKEDITOR.editor] The instance "textarea_name" already exists.
The API includes a method for destroying existing editors, and I have seen people claiming this is a solution:
if (CKEDITOR.instances['textarea_name']) {
CKEDITOR.instances['textarea_name'].destroy();
}
CKEDITOR.replace('textarea_name');
This is not working for me, as I receive a new error instead:
TypeError: Result of expression 'i.contentWindow' [null] is not an object.
This error seems to occur on the "destroy()" rather than the "replace()". Has anyone experienced this and found a different solution?
Is is possible to 're-render' the existing editor, rather than destroying and replacing it?
UPDATED
Here is another question dealing with the same problem, but he has provided a downloadable test case.
For this to work you need to pass boolean parameter true when destroying instance:
var editor = CKEDITOR.instances[name];
if (editor) { editor.destroy(true); }
CKEDITOR.replace(name);
function loadEditor(id)
{
var instance = CKEDITOR.instances[id];
if(instance)
{
CKEDITOR.remove(instance);
}
CKEDITOR.replace(id);
}
I had this problem too, but I solved it in a much simpler way...
I was using the class "ckeditor" in my jQuery script as the selector for which textareas I wanted use for CKEditor. The default ckeditor JS script also uses this class to identify which textareas to use for CKEditor.
This meant there is a conflict between my jQuery script and the default ckeditor script.
I simply changed the class of the textarea and my jQuery script to 'do_ckeditor'(you could use anything except "ckeditor") and it worked.
This is the simplest (and only) solution that worked for me:
if(CKEDITOR.instances[editorName])
delete CKEDITOR.instances[editorName];
CKEDITOR.replace(editorName);
Deleting this entry in the array prevents this form safety check from destroying your application.
destroy() and remove() did not work for me.
Perhaps this will help you out - I've done something similar using jquery, except I'm loading up an unknown number of ckeditor objects. It took my a while to stumble onto this - it's not clear in the documentation.
function loadEditors() {
var $editors = $("textarea.ckeditor");
if ($editors.length) {
$editors.each(function() {
var editorID = $(this).attr("id");
var instance = CKEDITOR.instances[editorID];
if (instance) { instance.destroy(true); }
CKEDITOR.replace(editorID);
});
}
}
And here is what I run to get the content from the editors:
var $editors = $("textarea.ckeditor");
if ($editors.length) {
$editors.each(function() {
var instance = CKEDITOR.instances[$(this).attr("id")];
if (instance) { $(this).val(instance.getData()); }
});
}
UPDATE: I've changed my answer to use the correct method - which is .destroy(). .remove() is meant to be internal, and was improperly documented at one point.
var e= CKEDITOR.instances['sample'];
e.destroy();
e= null;
I've had similar issue where we were making several instances of CKeditor for the content loaded via ajax.
CKEDITOR.remove()
Kept the DOM in the memory and didn't remove all the bindings.
CKEDITOR.instance[instance_id].destroy()
Gave the error i.contentWindow error whenever I create new instance with new data from ajax. But this was only until I figured out that I was destroying the instance after clearing the DOM.
Use destroy() while the instance & it's DOM is present on the page, then it works perfectly fine.
For ajax requests,
for(k in CKEDITOR.instances){
var instance = CKEDITOR.instances[k];
instance.destroy()
}
CKEDITOR.replaceAll();
this snipped removes all instances from document.
Then creates new instances.
The i.contentWindow is null error seems to occur when calling destroy on an editor instance that was tied to a textarea no longer in the DOM.
CKEDITORY.destroy takes a parameter noUpdate.
The APIdoc states:
If the instance is replacing a DOM element, this parameter indicates whether or not to update the element with the instance contents.
So, to avoid the error, either call destroy before removing the textarea element from the DOM, or call destory(true) to avoid trying to update the non-existent DOM element.
if (CKEDITOR.instances['textarea_name']) {
CKEDITOR.instances['textarea_name'].destroy(true);
}
(using version 3.6.2 with jQuery adapter)
This is what worked for me:
for(name in CKEDITOR.instances)
{
CKEDITOR.instances[name].destroy()
}
CKEDITOR.instances = new Array();
I am using this before my calls to create an instance (ones per page load). Not sure how this affects memory handling and what not. This would only work if you wanted to replace all of the instances on a page.
I've prepared my own solution based on all above codes.
$("textarea.ckeditor")
.each(function () {
var editorId = $(this).attr("id");
try {
var instance = CKEDITOR.instances[editorId];
if (instance) { instance.destroy(true); }
}
catch(e) {}
finally {
CKEDITOR.replace(editorId);
}
});
It works perfectly for me.
Sometimes after AJAX request there is wrong DOM structure.
For instace:
<div id="result">
<div id="result>
//CONTENT
</div>
</div>
This will cause issue as well, and ckEditor will not work. So make sure that you have correct DOM structure.
i had the same problem with instances, i was looking everywhere and finally this implementation works for me:
//set my instance id on a variable
myinstance = CKEDITOR.instances['info'];
//check if my instance already exist
if (myinstance) {
CKEDITOR.remove(info)
}
//call ckeditor again
$('#info').ckeditor({
toolbar: 'Basic',
entities: false,
basicEntities: false
});
You can remove any ckeditor instance by remove method of ckeditor. Instance will be id or name of the textarea.
if (CKEDITOR.instances[instance_name]) {
CKEDITOR.remove(CKEDITOR.instances[instance_name]);
}
Indeed, removing the ".ckeditor" class from your code solves the issue. Most of us followed the jQuery integration example from the ckeditor's documentation:
$('.jquery_ckeditor')
.ckeditor( function() { /* callback code */ }, { skin : 'office2003' } );
and thought "... maybe I can just get rid or the '.jquery_' part".
I've been wasting my time tweaking the callback function (because the {skin:'office2003'} actually worked), while the problem was coming from elsewhere.
I think the documentation should mention that the use of "ckeditor" as a class name is not recommended, because it is a reserved keyword.
Cheers.
I learned that
delete CKEDITOR.instances[editorName];
by itself, actually removed the instance. ALL other methods i have read and seen, including what was found here at stackoverflow from its users, did not work for me.
In my situation, im using an ajax call to pull a copy of the content wrapped around the and 's. The problem happens to be because i am using a jQuery .live event to bind a "Edit this document" link and then applying the ckeditor instance after success of the ajax load. This means, that when i click another link a link with another .live event, i must use the delete CKEDITOR.instances[editorName] as part of my task of clearing the content window (holding the form), then re-fetching content held in the database or other resource.
I hade the same problem with a jQuery Dialog.
Why destroy the instance if you just want to remove previous data ?
function clearEditor(id)
{
var instance = CKEDITOR.instances[id];
if(instance)
{
instance.setData( '' );
}
}
I chose to rename all instances instead of destroy/replace - since sometimes the AJAX loaded instance doesn't really replace the one on the core of the page... keeps more in RAM, but less conflict this way.
if (CKEDITOR && CKEDITOR.instances) {
for (var oldName in CKEDITOR.instances) {
var newName = "ajax"+oldName;
CKEDITOR.instances[newName] = CKEDITOR.instances[oldName];
CKEDITOR.instances[newName].name = newName;
delete CKEDITOR.instances[oldName];
}
}
I am in the situation where I have to controls that spawn dialogs, each of them need to have a ckeditor embedded inside these dialogs. And it just so happens the text areas share the same id. (normally this is very bad practice, but I have 2 jqGrids, one of assigned items and another of unassigned items.) They share almost identical configuration. Thus, I am using common code to configure both.
So, when I load a dialog, for adding rows, or for editing them, from either jqGrid; I must remove all instances of CKEDITOR in all textareas.
$('textarea').each(function()
{
try
{
if(CKEDITOR.instances[$(this)[0].id] != null)
{
CKEDITOR.instances[$(this)[0].id].destroy();
}
}
catch(e)
{
}
});
This will loop over all textareas, and if there is a CKEDITOR instance, then destroy it.
Alternatively if you use pure jQuery:
$('textarea').each(function()
{
try
{
$(this).ckeditorGet().destroy();
}
catch(e)
{
}
});
remove class="ckeditor" , it might have triggered ckeditor initialization
I had the same problem where I was receiving a null reference exception and the word "null" would be displayed in the editor. I tried a handful of solutions, including upgrading the editor to 3.4.1 to no avail.
I ended up having to edit the source. At about line 416 to 426 in _source\plugins\wysiwygarea\plugin.js, there's a snippet like this:
iframe = CKEDITOR.dom.element.createFromHtml( '<iframe' + ... + '></iframe>' );
In FF at least, the iframe isn't completely instantiated by the time it's needed. I surrounded the rest of the function after that line with a setTimeout function:
iframe = CKEDITOR.dom.element.createFromHtml( '<iframe' + ... + '></iframe>' );
setTimeout(function()
{
// Running inside of Firefox chrome the load event doesn't bubble like in a normal page (#5689)
...
}, 1000);
};
// The script that launches the bootstrap logic on 'domReady', so the document
...
The text renders consistently now in the modal dialogs.
To support dynamic (Ajax) loading of forms (without page refreshes between) which contain textareas with the same (same form is called again) or different ID's (previously unloaded form) and convert them to CKEditor elements I did the following (using the JQuery adapter):
After the page has finished every Ajax call that delivers a textarea to be converted, I make a call to the following function:
setupCKeditor()
This looks like this (it assumes your textareas to be converted to RTE's have class="yourCKClass"):
/* Turns textAreas into TinyMCE Rich Text Editors where
* class: tinymce applied to textarea.
*/
function setupCKeditor(){
// define editor configuration
var config = {skin : 'kama'};
// Remove and recreate any existing CKEditor instances
var count = 0;
if (CKEDITOR.instances !== 'undefined') {
for(var i in CKEDITOR.instances) {
var oEditor = CKEDITOR.instances[i];
var editorName = oEditor.name;
// Get the editor data.
var data = $('#'+editorName).val();
// Check if current instance in loop is the same as the textarea on current page
if ($('textarea.yourCKClass').attr('id') == editorName) {
if(CKEDITOR.instances[editorName]) {
// delete and recreate the editor
delete CKEDITOR.instances[editorName];
$('#'+editorName).ckeditor(function() { },config);
count++;
}
}
}
}
// If no editor's exist in the DOM, create any that are needed.
if (count == 0){
$('textarea.yourCKClass').each( function(index) {
var editorName = $(this).attr('id');
$('#'+editorName).ckeditor(function() { $('#'+editorName).val(data); },config);
});
}
}
I should mention that the line:
$('#'+editorName).ckeditor(function() { $('#'+editorName).val(data); },config);
could (and should) be simply:
$('#'+editorName).ckeditor(function() { },config);
however I found that the editor would often show the correct content for a second after loading and them empty the editor of the desired content. So that line with the callback code forces the CKEditor content to be the same as the originating textarea content. Causes a flicker when used. If you can avoid using it, do so..
I had exactly the same problem like jackboberg. I was using dynamic form loading into jquery dialogs then attaching various widgets (datepickers, ckeditors etc...).
And I tried all solutions noted above, none of them worked for me.
For some reason ckeditor only attached the first time I loaded form, the second time I got exactly the same error message jackboberg did.
I've analyzed my code and discovered that if you attach ckeditor in "mid-air" that is while form content is still not placed into dialog, ckeditor won't properly attach its bindings. That is since ckeditor is attached in "mid-air", second time you attach it in "mid-air"... poof ... an error is thrown since the first instance was not properly removed from DOM.
This was my code that ptoduced the error:
var $content = $(r.content); // jQuery can create DOM nodes from html text gotten from <xhr response> - so called "mid-air" DOM creation
$('.rte-field',$content).ckeditor(function(){});
$content.dialog();
This is the fix that worked:
var $content = $(r.content).dialog(); // first create dialog
$('.rte-field',$content).ckeditor(function(){}); // then attach ckeditor widget
I ran into this exact same thing and the problem was that the wordcount plugin was taking too long to initialize. 30+ seconds. The user would click into the view displaying the ckeditor, then cancel, thereby ajax-loading a new page into the dom. The plugin was complaining because the iframe or whatever contentWindow is pointing to was no longer visible by the time it was ready to add itself to the contentWindow. You can verify this by clicking into your view and then waiting for the Word Count to appear in the bottom right of the editor. If you cancel now, you won't have a problem. If you don't wait for it, you'll get the i.contentWindow is null error. To fix it, just scrap the plugin:
if (CKEDITOR.instances['textarea_name'])
{
CKEDITOR.instances['textarea_name'].destroy();
}
CKEDITOR.replace('textarea_name', { removePlugins: "wordcount" } );
If you need a word counter, register for the paste and keyup events on the editor with a function that counts the words.
For those using the jquery "adapter" and having trouble (as I was), as super hackish yet working solution is to do something like this:
// content editor plugin
(function($){
$.fn.contentEditor = function( params ) {
var xParams = $.extend({}, $.fn.contentEditor.defaultParams, params);
return this.each( function() {
var $editor = $(this);
var $params = $.extend({}, xParams, $editor.data());
// if identifier is set, detect type based on identifier in $editor
if( $params.identifier.type ) {
$params.type = $editor.find($params.identifier.type).val();
}
$editor.data('type', $params.type);
// edit functionality
editButton = $('<button>Edit Content</button>').on('click',function(){
// content container
var $cc = $('#' + $editor.data('type'));
// editor window
var $ew = $('<form class="editorWindow" />');
$ew.appendTo('body');
// editor content
$ec = $('<textarea name="editorContent" />').val($cc.html());
$ec.appendTo($ew);
$ec.ckeditor();
//$ec.ckeditorGet().setMode('source');
$ew.dialog({
"autoOpen": true,
"modal": true,
"draggable": false,
"resizable": false,
"width": 850,
"height": 'auto',
"title": "Content Editor",
"buttons": {
'Save': function() {
$cc.html( $ec.val() );
$ec.ckeditorGet().destroy();
$ew.remove();
},
'Cancel / Close': function() {
$ec.ckeditorGet().destroy();
$ew.remove();
}
},
'close': function() {
$ec.ckeditorGet().destroy();
},
'open': function() {
$ew.find('a.cke_button_source').click();
setTimeout(function(){
$ew.find('a.cke_button_source.cke_on').click();
}, 500);
}
});
return false;
});
editButton.appendTo( $editor );
});
}
// set default option values
$.fn.contentEditor.defaultParams = {
'identifier': {
'type': 'input[name="type"]'
}
};
})(jQuery);
$(function(){
$('form.contentEditor').contentEditor();
});
The key point being this part:
'open': function() {
$ew.find('a.cke_button_source').click();
setTimeout(function(){
$ew.find('a.cke_button_source.cke_on').click();
}, 500);
}
This fixes the problem with the editor text not being visible the next time you open the dialog. I realise this is very hackish, but considering that most of these are going to be used for admin tools, I don't think that's as big a concern as it normally would be.. and this works, so hopefully it will save someone some time ;)
This is the fully working code for jquery .load() api and ckeditor, in my case I am loading a page with ckeditor into div with some jquery effects. I hope it will help you.
$(function() {
runEffect = function(fileload,lessonid,act) {
var selectedEffect = 'drop';
var options = {};
$( "#effect" ).effect( selectedEffect, options, 200, callback(fileload,lessonid,act) );
};
function callback(fileload,lessonid,act) {
setTimeout(function() {//load the page in effect div
$( "#effect" ).load(fileload,{lessonid:lessonid,act:act});
$("#effect").show( "drop",
{direction: "right"}, 200 );
$("#effect").ajaxComplete(function(event, XMLHttpRequest, ajaxOptions) {
loadCKeditor(); //call the function after loading page
});
}, 100 );
};
function loadCKeditor()
{//you need to destroy the instance if already exist
if (CKEDITOR.instances['introduction'])
{
CKEDITOR.instances['introduction'].destroy();
}
CKEDITOR.replace('introduction').getSelection().getSelectedText();
}
});
===================== button for call the function ================================
<input type="button" name="button" id="button" onclick="runEffect('lesson.php','','add')" >
Its pretty simple. In my case, I ran the below jquery method that will destroy ckeditor instances during a page load. This did the trick and resolved the issue -
JQuery method -
function resetCkEditorsOnLoad(){
for(var i in CKEDITOR.instances) {
editor = CKEDITOR.instances[i];
editor.destroy();
editor = null;
}
}
$(function() {
$(".form-button").button();
$(".button").button();
resetCkEditorsOnLoad(); // CALLING THE METHOD DURING THE PAGE LOAD
.... blah.. blah.. blah.... // REST OF YOUR BUSINESS LOGIC GOES HERE
});
That's it. I hope it helps you.
Cheers,
Sirish.
This functions works for me in CKEditor version 4.4.5, it does not have any memory leaks
function CKEditor_Render(CkEditor_id) {
var instance = CKEDITOR.instances[CkEditor_id];
if (CKEDITOR.instances.instance) {
CKEDITOR.instances.instance.destroy();
}
CKEDITOR.replace(CkEditor_id);
}
// call this function as below
var id = 'ckeditor'; // Id of your textarea
CKEditor_Render(id);
CKeditor 4.2.1
There is a lot of answers here but for me I needed something more (bit dirty too so if anyone can improve please do). For me MODALs where my issue.
I was rendering the CKEditor in a modal, using Foundation. Ideally I would have destoryed the editor upon closing, however I didn't want to mess with Foundation.
I called delete, I tried remove and another method but this was what I finally settled with.
I was using textarea's to populate not DIVs.
My Solution
//hard code the DIV removal (due to duplication of CKeditors on page however they didn't work)
$("#cke_myckeditorname").remove();
if (CKEDITOR.instances['myckeditorname']) {
delete CKEDITOR.instances['myckeditorname'];
CKEDITOR.replace('myckeditorname', GetCKEditorSettings());
} else {
CKEDITOR.replace('myckeditorname', GetCKEditorSettings());
}
this was my method to return my specific formatting, which you might not want.
function GetCKEditorSettings()
{
return {
linkShowAdvancedTab: false,
linkShowTargetTab: false,
removePlugins: 'elementspath,magicline',
extraAllowedContent: 'hr blockquote div',
fontSize_sizes: 'small/8px;normal/12px;large/16px;larger/24px;huge/36px;',
toolbar: [
['FontSize'],
['Bold', 'Italic', 'Underline', '-', 'NumberedList', 'BulletedList', '-', 'Link', 'Unlink'],
['Smiley']
]
};
}
Try this:
for (name in CKEDITOR.instances)
{
CKEDITOR.instances[name].destroy(true);
}

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