JSPLUMB: disable nodes drag and drop after a specific user interaction - javascript

I'm using the community edition of jsplumb (version 2.15.5) within a React project.
// Outside the component
plumb = jsPlumb.getInstance(mySetting);
...
useEffect(() => {
// Handle endpoints
// Handle connections
plumb.draggable(document.querySelectorAll('.my-node'));
// Handle listeners
plumb.repaintEverything();
return () => {
plumb.current.unbind('connection');
plumb.current.unbind('connectionDetached');
plumb.current.deleteEveryEndpoint();
plumb.current.deleteEveryConnection();
};
}, [deps])
I need to have the nodes draggable and then stop them to be draggable when I click a button. I tried to change the argument of the draggable method using an if statement but when the useEffect is re-executed nothing change. I have to refresh the page to see the changes (i.e. havinvg my node undraggable).
if(buttonIsClicked){
plumb.draggable([]);
}else{
plumb.draggable(document.querySelectorAll('.my-node'));
}
It seem that once the draggable method is executed, jsplumb internally save which are the references of the DOM elements that can be draggable, and after that moment those references can't be overridden.
Do anyone know a way to tell jsplumb to stop the nodes to be draggable ?
Thanks.

You can use setDraggable() to arbitrarily set a draggable property to a jsplumb node, like:
const plumb = jsPlumb.getInstance({});
plumb.setDraggable(document.querySelectorAll('.dag-node'), false);
or switching it ON/OFF with toggleDraggable():
const plumb = jsPlumb.getInstance({});
jsPlumbNode.toggleDraggable(document.querySelectorAll('.dag-node'))
I don't think those functions are documented in the offical library website, however you can find some references in the relevant github repository, here and here.

Related

DOM elements manipulation with javascript persists after reload or going to next page in pagination

I am trying to toggle a view between grid and list view mode on my frontend HTML page. I am able to do this fine with dom and HTML classes manipulation by toggling "display: none" between two containers. However, when I go to the next product page(through pagination) or when I reload the page, the default view is the one that appears and not the one that was last toggled. Is there a way to persist the view in case a page reload or product pagination changes? thank you.
here is the dom code that achieves this :
viewList.addEventListener('click', function() {
this.classList.add('view__active');
viewGrid.classList.remove('view__active');
gridItem.classList.add('hidden');
listItem.classList.remove('hidden');
});
viewGrid.addEventListener('click', function() {
this.classList.add('view__active');
viewList.classList.remove('view__active');
gridItem.classList.remove('hidden');
listItem.classList.add('hidden');
});
So far I found that I have to use localStorage to achieve this. but is there a better way to do this?
Essentially what is happening is when you request something from the server, the server responds with an HTML document, and whichever scripts associated with that document is run, So whatever JS executed in the first request is not in context when the second request(paginate or reload) is made.
So you need a way to persist information across these page loads, For that, you have 3 options.
Use sessionStorage.
Use localStorage
Use Cookies.
Of the 3 above the easiest would be to use either option 1 or 2.
Replying to your comment,
Also, If I am using localStorage, What am I using to store the view state?
I'm not quite clear as to what you mean by "What you are using to store the state" If your question is about where your data is stored, you need not worry about it as this is handled by the browser. If your question is about "How" to store it you can go through the MDN docs attached in option 1 or 2. This is simply storing a key-value pair as shown in the docs
localStorage.setItem('preferedView', 'grid'); You can add this to your on click handlers as follows,
viewList.addEventListener('click', function() {
this.classList.add('view__active');
viewGrid.classList.remove('view__active');
gridItem.classList.add('hidden');
listItem.classList.remove('hidden');
localStorage.setItem('preferedView', 'grid');
});
viewGrid.addEventListener('click', function() {
this.classList.add('view__active');
viewList.classList.remove('view__active');
gridItem.classList.remove('hidden');
listItem.classList.add('hidden');
localStorage.setItem('preferedView', 'list');
});
Then when loading a new page at the top of your script you can get the users preferedView(if existing) via const preferedView = localStorage.getItem('preferedView');
Here is a complete example from MDN
In order for anyone to find an answer for a similar task, thanks to #Umendra insight, I was able to solve this by using this :
function viewToggeler(viewBtn1, viewBtn2, view1, view2, viewStord) {
viewBtn2.classList.add('view__active');
viewBtn1.classList.remove('view__active');
view1.classList.add('hidden');
view2.classList.remove('hidden');
sessionStorage.setItem('preferedView', viewStord);
}
viewList.addEventListener('click', () => {
viewToggeler(viewGrid, viewList, gridItem, listItem, 'list');
});
viewGrid.addEventListener('click', () => {
viewToggeler(viewList, viewGrid, listItem, gridItem, 'grid');
});
if (sessionStorage.getItem('preferedView') === 'grid') {
viewToggeler(viewList, viewGrid, listItem, gridItem, 'grid');
} else if (sessionStorage.getItem('preferedView') === 'list') {
viewToggeler(viewGrid, viewList, gridItem, listItem, 'list');
}
I ended up using sessionStorage over localStorage because it empties itself on window/tab closing which might be the most desirable result. localStorage persists even after exiting the browser and opening it back.
Also, at any point someone wants to empty the sessionStorage on exit, I used :
window.addEventListener('onbeforeunload', () => {
sessionStorage.removeItem('preferedView');
});

How to extend Leaflet Icon Class to add data-open attribute to marker HTML?

I'm trying to trigger some functionality based on the click of a marker on a GeoJSON layer in Leaflet. The eventual functionality I'm trying to implement is a flyout, or scroll out type modal populated from the individual feature's JSON attributes. Essentially, I'm trying to implement the functionality in this Tutsplus Tutorial with dynamic feature content based on the marker click.
I THINK I've figured out most of the pieces I need, but I'm struggling with how to add a data attribute, specifically data-open, to the individual marker. Building on an earlier question of mine I've realized it's not enough to just update a DOM element's CSS, but rather my app should be implementing changes based on data attributes to fully get the functionality I want.
From this question I know that this should be done by extending the L.Icon class that Leaflet provides, but the answer is a bit too terse for my current JS skills. I apologize for this effectively being a "ELI5" of a previously asked question, but I'm not sure where the options and slug come into function. I think they're implied by the question, rather than the answer I'm citing and being set on the marker itself.
Here's a simplified version of the the click handler on my markers, which grabs and zooms to location, gets feature info, and populates that info to a div. The zoom functionality works, as does extracting and placing the feature info, but I'm struggling with how to connect the functionality to trigger the modal and place the div with the feature info over the map.
function zoomToFeature(e) {
var latLngs = [e.target.getLatLng()];
var markerBounds = L.latLngBounds(latLngs);
var street = e.target.feature.properties.str_addr;
document.getElementById('street').textContent = street;
mymap.fitBounds(markerBounds);
//where the modal trigger should be
document.getElementById('infoBox').classList.add('is-visible');
}
Here are the event listeners taken from the linked tutorial, which are currently not firing, but I have them working in a standalone implementation:
const openEls = document.querySelectorAll("[data-open]");
const closeEls = document.querySelectorAll("[data-close]");
const isVisible = "is-visible";
//this is the event I want to trigger on marker click
for (const el of openEls) {
el.addEventListener("click", function() {
const modalId = this.dataset.open;
console.log(this);
document.getElementById(modalId).classList.add(isVisible);
});
}
for (const el of closeEls) {
el.addEventListener("click", function() {
this.parentElement.parentElement.parentElement.classList.remove(isVisible);
});
}
document.addEventListener("click", e => {
if (e.target == document.querySelector(".modal.is-visible")) {
document.querySelector(".modal.is-visible").classList.remove(isVisible);
}
});
So, where I'm trying to get is that when my markers are clicked, the trigger the modal to appear over the map. So, I think I'm missing connecting the marker click event with the event that triggers the modal. I think what's missing is adding the data attribute to the markers, or some way chain the events without the data attributes. As there's no direct way to add an attribute to the markers, I try to add slug option on my circle markers:
var circleMarkerOptions = {
radius: 2,
weight: 1,
opacity: 1,
fillOpacity: 0.8,
slug: 'open',
}
and If I read the previously asked question's answer correctly, than extending the Icon Class this way should add a data-open attribute.
L.Icon.DataMarkup = L.Icon.extend({
_setIconStyles: function(img, name) {
L.Icon.prototype._setIconStyles.call(this, img, name);
if (options.slug) {
img.dataset.slug = options.slug;
}
}
});
A stripped down version of my code is here (thanks #ghybs). My full implementation pulls the markers from a PostGIS table. It's a bit hard to see in the Plunker, but this code adds my class to my modal, but doesn't trigger the functionality. It does trigger the visibility if the class is manually updated to modal.is-visible, but the current implementation which renders modal is-visbile doesn't, which I think is because the CSS is interpreted on page load(?) and not in response to the update via the dev tools, while the concatenated css class matches extactly(?). When I do trigger the modal via the dev tools, the close modal listeners don't seem to work, so I'm also missing that piece of the puzzle.
So, it's a work-around to setting the data attribute, but I realized I was shoe-horning a solution where it wasn't needed. Assuming someone ends up with the same mental block. Appropriate listeners on the modal close button and another function passed to the existing marker click listener produce the desired functionality.
const closeM = document.querySelector(".close-modal");
closeM.addEventListener("click", closeMe);
var modal = document.getElementById('infoBox');
and
function modalAction(){
modal.style.display = 'block';
}
function closeMe(){
modal.style.display = 'none';
}

gatsby setPageSection makes page jump after images finish loading

This current piece of code:
<button onClick={() => setPageSection([p.slug+"/", s.slug])}>
makes my page jump to the start of the section when the images finish loading
In this case I have a grid of pictures that are correctly lazy loaded with an initial base64 lowres pre-render but everytime each one of the pictures finishes loading the page scrolls back to the top of the section.
This only happens when I use the setPageSection.
When I click a direct link to an anchor ("page/#section") of the page instead of using the above method of setting the page section the correct behavior happens (images continue lazy loading in the background and the pages doesn't snap to the top of the section everytime when each one finishes loading).
UPDATE:
The following looks like the culprit:
enter useEffect(() => {
if (typeof prevPageSection === 'undefined') return;
const scrollToSection = () => {
const el = document.getElementById(pageSection[1]);
if (scrollContainer.current && el) {
scrollContainer.current.scrollTo({ top: el.offsetTop });
}
};
if (pageSection[0] !== prevPageSection![0] && pageSection[0] !== pageContext.slug) {
navigate(locale + pageSection[0]);
scrollContainer.current?.addEventListener('load', scrollToSection, true);
}
scrollContainer.current?.removeEventListener('load', scrollToSection);
}, [pageSection, prevPageSection, locale, pageContext.slug]);
If I remove these event listeners the page stops jumping after the images load but the links get broken (they become useless when navigating to a section on a different page, without these event listeners one can only jump to the desired section if already on that page, otherwise the browser will navigate to the top of the page)
You have too many side effects in your useEffect hook. Each time one dependency (pageSection or prevPageSection or locale or pageContext.slug) is being changed, it triggers the hook, creating your unwanted effect:
const el = document.getElementById(pageSection[1]);
if (scrollContainer.current && el) {
scrollContainer.current.scrollTo({ top: el.offsetTop });
}
In addition, don't define a function inside the useEffect because it will cause a new scoped function creation each time the effect is triggered, overloading your code and application.
Moreover, don't point directly the DOM using document.getElementById(). It's a high-cost action for the browser and you can achieve the same effect using the useRef hook, you will have the exact same information using the .current property of the useRef hook, in the same way than you do the scrollContainer.current. Indeed, you are creating and manipulating a virtual DOM with React, to avoid pointing the DOM, while your code attacks the real DOM.
Be aware of the use of global objects such as window or document in Gatsby, they are not available during the SSR (Server-Side Rendering) so they may potentially break your code. To summarize, gatsby build compiles the code in your Node server, where there is no window or document because it's not even created yet. The code may work under gatsby develop because it's directly rendered by the browser.
To fix your issue, I would clean the useEffect, you can create as many effects as needed, and you can name them using this notation to make your code more readable:
useEffect(someNamedFunction(){
// your code
}, []).
To bypass it faster, you can create an auxiliary function that forces the page to scroll to certain element without involving the hooks:
const scrollToElement=(el)=>{
scrollContainer.current.scrollTo({ top: el.offsetTop });
}
<button onClick={(el)=> scrollToElement(el)}>

Releasing OrbitControls in threejs

I have a Single Page Application with a lot of stuff in it, using durandal. On one page I have a link that leads to a different page where 3d model is rendered. OrbitControls are used to make model turn etc. That takes away my default left click and right click. After leaving that page, it still keeps mouse bindings and my left click and right click become useless for some uses like - selecting an tag meaning that input tags cannot be accessed again.
I could release bindings and reset them if I knew how. There is a deactivate function which is called when that 3d window is closed, but I have no idea what piece of code to write there. Any help would be extremely useful. I doubt any code will be of any use so I won't put any.
Thank you!
Due to request, here is simplified viewmodel:
define(['services/logger'], function (logger) {
var vm = {
attached: attached
};
return vm;
function attached(view) {
var camera, cameraTarget, scene, renderer, controls;
init();
animate();
function init() {
...
controls = new THREE.OrbitControls(camera);
...
}
function animate(){...}
function render(){...}
}
}
View is extremely complicated, but pasted here in full:
<div id="canvasDiv" style="overflow: hidden; width:100%; height:100%">
</div>
Actually, it would probably be helpful to include your code to setup OrbitControls (I'm not familiar with it).
The best approach to this whole issue would probably be to write a Knockout custom binding (google if you don't know them). A custom binding is a great place to abstract away DOM manipulation, in your case for setting up OrbitControls.
Let's assume that you have a div on which you set up OrbitControls. You could then do something like the following:
HTML:
<div data-bind="myOrbitControlsBinding: { someSetting: true; someOtherSetting: false }"></div>
JavaScript:
ko.bindingHandlers.myOrbitControlsBinding = {
init: function (element, valueAccessor) {
var settings = ko.utils.unwrapObservable(valueAccessor());
setupOrbitControlsOnElement(element, settings); // This should be your setup code for OrbitControls
ko.utils.domNodeDisposal.addDisposeCallback(element, function () {
// Here, you should unbind the event handlers for mouse clicks. How you do this depends on how OrbitControls sets them up. Please refer to their documentation for this. Maybe there is a generic dispose function?
disposeOrbitControls(element);
});
}
}
Edit:
Ah, I didn't realize you use Three. I've quickly scanned their documentation to see if they use some sort of input module that captures the events. They don't seem to. Which probably means that some where in your code, there is the keyword 'addEventListener' (search for it). This will be where the events are caught.
Your view probably has a viewmodel attached to it since you're using durandal. Inside the viewmodel, add a 'deactivate' method (and return it). In this method, you need to remove the event listener again. You probably already guessed it, but the method is called removeEventListener (see https://developer.mozilla.org/en-US/docs/Web/API/EventTarget.removeEventListener for an explanation)
I still highly recommend that you create a custom binding to setup Three. This will give you much more control over creation/deletion than you might have now. If you don't want to, make sure that Three is initialized inside the viewmodel as well, in the activate method.
Let me know if that helped, otherwise some viewmodel / three init code would be helpful.

ExtJS: starting HtmlEditor defaulting to source

I'm using ExtJS 3.2.1 and I need a component almost identical to the bundled HtmlEditor, with one exception: it must start editing the HTML source code directly. The reason I don't use a normal TextArea is that the user should be able to preview the result of his actions before submitting.
I've tried calling toggleSourceEdit(), as per ExtJS documentation, with no success. Debugging, I see that the editor object has the sourceEditMode property set to true, and the Source Edit button seems as if it was "pressed", but clicking on it does not render the typed HTML, and clicking it again goes to the Source Mode.
I've tried calling toggleSourceEdit() after the container show() method, on the container afterLayout listener and on the editor afterRender listener. I've tried also calling it on another button that I added to the container. The result is the same on every try.
The only other option I see is updating ExtJS to 3.3.0, but I haven't seem anything related on the changelogs. Either way, it's going to be my next step. EDIT: The app had another problems when updating, we'll make a bigger effort to update later. As of right now, we are using the HtmlEditor in its original setting.
Thanks!
ran into the same problem (using 3.3.0 by the way)
stumbled upon a fix by dumb luck. i have no idea why this works, but second time is the charm. call it twice in a row to achieve the desired effect..
HTMLEditor.toggleSourceEdit(true);
HTMLEditor.toggleSourceEdit(true);
hope that helps!
Rather calling toggleSourceEdit(), try to setup the configuration while you create HtmlEditor Object
Using toggleSourceEdit() caused some problems for me. One was that this seemed to put the editor somewhere in limbo between source edit and WYSIWYG mode unless I used a timeout of 250ms or so. It also puts the focus in that editor, and I don't want to start the form's focus in the editor, especially since it's below the fold and the browser scrolls to the focused html editor when it opens.
The only thing that worked for me was to extend Ext.form.HtmlEditor and then overwrite toggleSourceEdit, removing the focus command. Then adding a listener for toggling to the source editor when the component is initialized. This is for Ext 4.1 and up. For older versions, replace me.updateLayout() with me.doComponentLayout().
var Namespace = {
SourceEditor: Ext.define('Namespace.SourceEditor', {
extend: 'Ext.form.HtmlEditor',
alias: 'widget.sourceeditor',
initComponent: function() {
this.callParent(arguments);
},
toggleSourceEdit: function (sourceEditMode) {
var me = this,
iframe = me.iframeEl,
textarea = me.textareaEl,
hiddenCls = Ext.baseCSSPrefix + 'hidden',
btn = me.getToolbar().getComponent('sourceedit');
if (!Ext.isBoolean(sourceEditMode)) {
sourceEditMode = !me.sourceEditMode;
}
me.sourceEditMode = sourceEditMode;
if (btn.pressed !== sourceEditMode) {
btn.toggle(sourceEditMode);
}
if (sourceEditMode) {
me.disableItems(true);
me.syncValue();
iframe.addCls(hiddenCls);
textarea.removeCls(hiddenCls);
textarea.dom.removeAttribute('tabindex');
//textarea.focus();
me.inputEl = textarea;
} else {
if (me.initialized) {
me.disableItems(me.readOnly);
}
me.pushValue();
iframe.removeCls(hiddenCls);
textarea.addCls(hiddenCls);
textarea.dom.setAttribute('tabindex', -1);
me.deferFocus();
me.inputEl = iframe;
}
me.fireEvent('editmodechange', me, sourceEditMode);
me.updateLayout();
}
})
}
Then to use it:
Ext.create('Namespace.SourceEditor', {
/*regular options*/
listeners: {
initialize: function(thisEditor) {
thisEditor.toggleSourceEdit();
}
}
});
htmlEditor.toggleSourceEdit(true);
one time should be enough if you do this listening to the afterrender event of the editor.

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