increasing or decreasing the input value - javascript

I'm trying to make a simple webshop cart and i'm currently stuck with a problem.
I want to increase or decrease the value of the input whenever i click on the plus or minus button.
To show the plus and minus button, please click "add to cart".
How do i increase or decrease the value of the input whenever i click on the plus or minus button?
Thank You in Advance.
const foodList = document.getElementById('foodList');
const foodListOrder = document.getElementById('foodOrderList');
const inputAmount = document.getElementById('input');
const plusBtn = document.getElementById('plusBtn');
const minusBtn = document.getElementById('minusBtn');
foodList.addEventListener('click', (event) => {
if (event.target.tagName === 'BUTTON') {
let parentButton = event.target.parentNode;
let button = parentButton.firstElementChild;
let addListOrder = document.createElement('li');
parentButton.removeChild(button);
addListOrder.innerHTML = `${parentButton.textContent} <input type="text" id="input" value="1"> <button id="plusBtn">+</button> <button id="minusBtn">-</button>`
foodListOrder.appendChild(addListOrder);
}
})
ul li {
list-style: none;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div>
<p>Food List</p>
<ul id="foodList">
<li>Chicken <button>Add to cart</button></li>
<li>Meat <button>Add to cart</button></li>
<li>Hot-Dog <button>Add to cart</button></li>
<li>Fries <button>Add to cart</button></li>
<li>Hamburger <button>Add to cart</button></li>
<li>Ice-Cream <button>Add to cart</button></li>
<li>Spaghetti <button>Add to cart</button></li>
</ul>
</div>
<hr>
<div>
<p>My Shopping Cart</p>
<ul id="foodOrderList">
</ul>
</div>
<script src="javascript.js"></script>
</body>
</html>

Well what can you do is instead of giving static and same id for each plus and minus button you can give them dynamic IDs in the basis of your item.
Something like
addListOrder.innerHTML = `${parentButton.textContent} <input type="text" id=${input + parentButton.textContent}value="1"> <button id=${add + parentButton.textContent}>+</button> <button id=${remove + parentButton.textContent}>-</button>`
In this way you will have unique id for every fields and you can add event listener or onClick function to the button or listen to the event fired from which input field using event listener.
Update the value with that ID recieved through event.

Related

Adding inputs through for loop

How do I change this code so that when I select an input it adds the text from array based on input id. I have tried to do it myself, but in for loop "i" is always equal to 2, but I want it to be 0, 1 based on which input I select. Please help, I have spent multiple hours with no success.
let basetext = [];
let text1 = document.getElementById("text")
text1.innerHTML = basetext
const thank = [`hi`,
`bye`]
for (i=0; i<thank.length; i++) {
document.getElementById("thank"+i).addEventListener("click", function () {
basetext[i] = thank[i]
text1.innerHTML = basetext.join('')
})
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<link rel="stylesheet" href="index.css" />
</head>
<body>
<textarea id="text"></textarea>
<div class="buttons">
<div>
<div>
<input type="radio" name="thank" id="thank0" />
<label for="thank0">first</label>
<input type="radio" name="thank" id="thank1" />
<label for="thank1">second</label>
</div>
<button>Next</button>
</div>
</div>
</body>
<script src="index.js"></script>
</html>
Add a data attribute to each input.
Add a class to a containing element, and then use event delegation to catch events from the child input elements when they're fired. In the handler check to see if the child element that fired the event is a radio input, and then use the data attribute to grab the element from the thank array, and update the textarea content with it.
// Cache the elements
const text = document.querySelector('#text');
const group = document.querySelector('.inputGroup');
// Add one listener to the input group element
group.addEventListener('change', handleChange);
const thank = [`hi`, `bye`];
// Check that clicked input is a radio button,
// grab the id from its dataset, and then use
// that id to add the element from the array to
// the content of the text area
function handleChange(e) {
if (e.target.matches('[type="radio"]')) {
const { id } = e.target.dataset;
text.defaultValue = thank[id];
}
}
<textarea id="text"></textarea>
<div class="buttons">
<div>
<div class="inputGroup">
<label for="0">first
<input
type="radio"
name="thank"
data-id="0"
id="thank0"
/>
</label>
<label for="thank1">second
<input
type="radio"
name="thank"
data-id="1"
id="thank1"
/>
</label>
</div>
<button>Next</button>
</div>
</div>

Problem with targeting created button with addEventListener

I'm learning vanilla JS and trying to make "To-do list" project.
So, idea is simple adding values from form into the list. After that I add edit/remove buttons for every li in list and put the addEventListener to that buttons.
For some reason, event listener is targeted on button from form. When I click on button to add new item in list, there is click listener that I want on edit button.
I try different ways to target the right button with parentNodes or childNodes, i find the pretty same code as mine but that don't work for me.
function newItem() {
let input = document.getElementById("input").value;
if (input != "") {
let li = document.createElement("li");
li.appendChild(document.createTextNode(input));
let editButton = document.createElement("button");
editButton.appendChild(document.createTextNode("Edit"));
li.appendChild(editButton);
editButton.addEventListener("click", console.log('a'));
let ul = document.getElementById("list");
ul.appendChild(li);
document.getElementById("input").value = "";
}
function editItem() {
alert('e');
}
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>To Do!</title>
</head>
<body>
<h1>To do list</h1>
<div>
<input id = "input" type = "text" placeholder="What do you want to do?" value="">
<button id = "enter" onclick = "newItem()">Ok</button>
</div>
<p id="proba"></p>
<div>
<ul id = "list">
</ul>
</div>
<script type="text/javascript" src="todo.js"></script>
</body>
</html>
You need to pass a function in addEventListener, not just code.
editButton.addEventListener("click", ()=>{console.log('a')});
Or pass it to editItem
editButton.addEventListener("click", editItem);
addEventListener takes in a string and a callback function, by passing in console.log('a'), JavaScript is passing in the return value of the console.log, which is undefined. You instead need to wrap it in a function like this: editButton.addEventListener('click', () => { console.log('a'); }).
You will need to pass a function to your addEventListener method like this: editButton.addEventListener("click", editItem).
Remember that you don't have to add the parameter on the parenthesis of your function.
You can also invoke an anonymous function like this and then add your function to the right block:
editButton.addEventListener("click", () => editItem()).
function newItem() {
let input = document.getElementById("input").value;
if (input != "") {
let li = document.createElement("li");
li.appendChild(document.createTextNode(input));
let editButton = document.createElement("button");
editButton.appendChild(document.createTextNode("Edit"));
li.appendChild(editButton);
editButton.addEventListener("click", () => editItem());
let ul = document.getElementById("list");
ul.appendChild(li);
document.getElementById("input").value = "";
}
function editItem() {
alert('e');
}
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>To Do!</title>
</head>
<body>
<h1>To do list</h1>
<div>
<input id = "input" type = "text" placeholder="What do you want to do?" value="">
<button id = "enter" onclick = "newItem()">Ok</button>
</div>
<p id="proba"></p>
<div>
<ul id = "list">
</ul>
</div>
<script type="text/javascript" src="todo.js"></script>
</body>
</html>

Making 2+ Text areas reflect each other

I am making a note-taking app and I want 2 text areas to when you type in one the other changes to
what you are doing in one. I want so when I change the title of the page it will change in other places on the page. I'll provide my current code what my page looks like (I want the change to be with my Unititled and an area next to the dropdown arrow) and what I want it to do, I've tried change and input events and I can't seem to figure it out.[My Current Site][1]
What I Want - https://share.vidyard.com/watch/Wj6uTmEiB9LR8iiZy7sVf9
[1]: https://i.stack.imgur.com/3vzEB.png
<!DOCTYPE HTML>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Study App</title>
<link rel="stylesheet" href="study.css" />
<link href="https://unpkg.com/boxicons#2.0.7/css/boxicons.min.css" />
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-
awesome/5.15.1/css/all.min.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.5.1/jquery.min.js" charset="utf-
8"></script>
</head>
<body>
<script src="study.js"></script>
<div class="dropdown">
<nav><label for="touch"><span>Settings</span></label>
<input type="checkbox" id="touch" />
<ul class="slide">
<li><a>
<div class="dark"><button onclick="myFunction()">
<input class="toggle" type="checkbox" /></button></div>
</a></li>
<li></li>
</ul>
</nav>
</div>
</div>
<div class="arrowdown">
<input type="checkbox" id="myCheckbox" onchange="rotateElem()" checked><i class="fas fa-angle-
right dropdown"></i></button>
<div class="pages">
Add Page
</div>
</div>
</div>
<script type="text/javascript">
var checkBox = document.getElementById("myCheckbox");
function rotateElem() {
if (checkBox.checked == false) {
document.querySelector('.fas.fa-angle-right.dropdown').style.transform = 'rotate(90deg)';
} else {
document.querySelector('.fas.fa-angle-right.dropdown').style.transform = 'rotate(0deg)';
}
}
</script>
<div class="tabs"></div>
<div class="sidebar">
<div class="sidebar-top">
<h1><span class="study">Study</span><span class="app">App</span></h1>
</div>
<div class="title">
<textarea id="shortInput" spellcheck="true" placeholder="Untitled" cols="30" rows="1">
</textarea>
</div>
<div class="textbox">
<textarea id="longInput" spellcheck="true" placeholder="Start typing..." cols="30" rows="10"></textarea>
</div>
<script type="text/javascript">
$('.pages').hide();
$(document).ready(function() {
$('input').click(function() {
$('.pages').slideToggle();
});
});
</script>
<script src="study.js"></script>
</body>
</html>
One possible approach would be to store the synchronised value in a variable, and add event listeners to each element for any changes. Then update the value of each element with the new value when the change occurs.
// Store the synchronised content
let value = ''
// Add change listeners to each element
const elements = document.querySelectorAll('.synced')
for (let i = 0; i < elements.length; i++) {
// Different browsers will work better with different events
// but there's no problem with listening for multiple
elements[i].addEventListener('change', handleChange)
elements[i].addEventListener('input', handleChange)
elements[i].addEventListener('keyup', handleChange)
}
// When a change occurs, set the value of all the synchronised elements
function handleChange(e) {
value = e.target.value
for (let i = 0; i < elements.length; i++) {
elements[i].value = value
}
}
<textarea class="synced"></textarea>
<textarea class="synced"></textarea>
<textarea class="synced"></textarea>
jQuery version:
// Store the synchronised content
let value = ''
// Get all the of the relevant elements
const elements = $('.synced')
// Different browsers will work better with different events
// but there's no problem with listening for multiple
elements.on('change input keyup', function() {
value = $(this).val()
elements.val(value)
})
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<textarea class="synced"></textarea>
<textarea class="synced"></textarea>
<textarea class="synced"></textarea>

todos list with a saved array and then retrieve it stuck?

i started an app todoslist , after creating first code simply of adding new todos in DOM
now my task is this :
addtodo :
// grab todo value
// pu tit in the array
// tell the draw method to redraw the todos
drawtodo :
grab the array
for each text add a todo entry in the documen
the array
my html code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="style.css">
<title>TodoList</title>
</head>
<body>
<div class="todolist_box">
<h3> To Do List </h3>
<div class="input">
<input type="text" id ="inp" placeholder="Add new Task">
<button onclick="newTodo()" ><i> enter </i></button>
<button onclick="newTodo()" ><i> save </i></button>
<button onclick="drawtodo()" ><i> load </i></button>
</div>
<ul id="myUL">
</ul>
</div>
<script src="script.js" type="application/javascript"></script>
</body>
</html>
and this is my javascript code
function newElement() {
// this code doesn't work, but it gives you an idea
const li = document.createElement("li")
const newEntry = document.getElementById("inp").value
const u = document.createTextNode(newEntry)
li.appendChild(u)
document.getElementById("myUL").appendChild(li)
document.getElementById("inp").value = "Nothing"
// something like thi
let todos = []
function newTodo() {
let inpvalue = document.getElementById('inp').value
todos.push(inpvalue)
// trigger draw event
}
function drawtodo() {
for (var i = todos.length - 1; i >= 0; i--) {
let li = document.createElement('li')
let newlist = li.appendChild(document.createTextNode(todos[i]))
inpvalue.appendChild(newlist)
}
}
document.onload = function() {
// this will excute when the document loads
}
}
Try using Javascript event listener instead of onclick attribute in html.
HTML:
<button id="load" ><i> load </i></button> // Removed onclick attribute
JS:
document.getElementById("load").addEventListener("click", drawtodo, false);
same with enter and save buttons, when click triggers the newTodo function.

input field won't clear up

I can't clear up my input field even tho i followed a tutorial step by step , i'm making this to do list and I want the input field to be clear anytime i submit a new to do . so what is wrong with my code ?
ps : i tried to clear the cache and nothing
let addButton=document.getElementById('addButton');
let toDoContainer = document.getElementById('ToDoContainer');
let inputField = document.getElementById('text');
//event listeners
addButton.addEventListener('click',addTodo);
//functions
function addTodo(event,title){
event.preventDefault();
//create the to do
let toDoDiv = document.createElement('div');
toDoDiv.classList.add('todo');
const newToDo =document.createElement('p');
newToDo.innerHTML=inputField.value;
newToDo.classList.add('todo-item');
toDoDiv.appendChild(newToDo);
toDoContainer.appendChild(toDoDiv);
//check mark button
const completedButton = document.createElement('button');
completedButton.innerHTML="success";
completedButton.classList.add("complete-btn");
toDoDiv.appendChild(completedButton);
//check delete button
const trashButton = document.createElement('button');
trashButton.innerHTML="delete";
trashButton.classList.add("complete-btn");
toDoDiv.appendChild(trashButton);
//append todo
toDoContainer.appendChild(tododiv);
inputField.value= "";
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>to do list </title>
<link rel="stylesheet" href="./style.css">
</head>
<body>
<div class="container">
<header>
<h1>This is your to do list </h1>
<div class="input">
<input type="text" placeholder="what to do ...?" id="text">
<input type="button" value="add" id="addButton">
</div>
</header>
<div id="ToDoContainer">
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
here is a screenshot
sonEtLumiere is right, you have a typo. It should be:
toDoContainer.appendChild(toDoDiv);
Your variable is called toDoDiv, you have an error in this line (penultimate line):
toDoContainer.appendChild(tododiv);
This will work:
toDoContainer.appendChild(toDoDiv);

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