How to delete the element (loading page + css animation 100%)? - javascript

How can I tell p js and jQuery
if #keyframes 100% ???
If #keyframes for the element == 100%, do something specific
My problem is I have an element on the page ,, I want to delete the element when the page loads, and if the animation is done in CSS
Meaning I do not want him to delete the element when the page loads. I just want to delete the element when the page is complete + animation 100%
The element is span (load-span)
HTML :
<a href="#">
<div class="back-move">
<span class="load-span"></span>
<div class="play-move"><span></span></div>
</div>
<p>GG img</p>
CSS:
.load-span {
position: absolute;
background-image: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.8), transparent);
width:40px;
height: 100%;
top: -50%;
left: 100%;
animation: load-span 1s;
animation-iteration-count: infinite;
transform: translate(15px, 0px) skewX(35deg);
}
#keyframes load-span {
100%{ top: 100%;left: -100%;}
}
Also I have tried :
$(window).on("load", function () {
$('.load-span').on("animationend", function(){
$(this).remove();
});
})
But it didn't work ):

You can simply remove the animation-iteration-count: infinite; and this below code will work.
$(window).on("load", function () {
$('.load-span').on("animationend", function(){
console.log('fdfdf');
$(this).remove();
});
})
.load-span {
position: absolute;
background-image: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.8), transparent);
width:40px;
height: 100%;
top: -50%;
left: 100%;
animation: load-span 1s;
transform: translate(15px, 0px) skewX(35deg);
}
#keyframes load-span {
100%{ top: 100%;left: -100%;}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<a href="#">
<div class="back-move">
<span class="load-span"></span>
<div class="play-move"><span></span></div>
</div>
<p>GG img</p>

The reason your above snippet doesn't work is because your animationend listener is not being called as you've set the animation-iteration-count to infinite, which tells the browser that the animation is never ending.
There are two tricks you can use to solve this,
1.Get rid of infinite from the iteration count and set it to 1, then your code snippet would work
$(window).on("load", function () {
$('.load-span').on("animationend", function(){
$(this).remove();
});
})
2.If you're using some sort of inifinite loader, you could use a timer, as your animation duration is 1s, you can create a setTimeout callback, that checks whether the page has fully loaded or not.
setTimeout(function(){
// Check whether page has loaded or not
}, 1000);

You were close with this. So instead of this:
$(window).on("load", function () {
$('.load-span').on("animationend", function(){
$(this).remove();
});
})
You can try this:
Use webkitAnimationEnd along with animationend
$(window).on("load", function () {
$('.load-span').on("animationend webkitAnimationEnd", function(){
$(this).remove();
});
})
Hope this works!

Related

how to use if statement inside an event listener? [duplicate]

I have a CSS3 animation that needs to be restarted on a click. It's a bar showing how much time is left. I'm using the scaleY(0) transform to create the effect.
Now I need to restart the animation by restoring the bar to scaleY(1) and let it go to scaleY(0) again.
My first attempt to set scaleY(1) failed because it takes the same 15 seconds to bring it back to full length. Even if I change the duration to 0.1 second, I would need to delay or chain the assignment of scaleY(0) to let the bar replenishment complete.
It feels too complicated for such a simple task.
I also found an interesting tip to restart the animation by removing the element from the document, and then re-inserting a clone of it:
http://css-tricks.com/restart-css-animation/
It works, but is there a better way to restart a CSS animation?
I'm using Prototype and Move.js, but I'm not restricted to them.
No need in timeout, use reflow to apply the change:
function reset_animation() {
var el = document.getElementById('animated');
el.style.animation = 'none';
el.offsetHeight; /* trigger reflow */
el.style.animation = null;
}
#animated {
position: absolute;
width: 50px; height: 50px;
background-color: black;
animation: bounce 3s ease-in-out infinite;
}
#keyframes bounce {
0% { left: 0; }
50% { left: calc( 100% - 50px ); }
100% { left: 0; }
}
<div id="animated"></div>
<button onclick="reset_animation()">Reset</button>
Just set the animation property via JavaScript to "none" and then set a timeout that changes the property to "", so it inherits from the CSS again.
Demo for Webkit here: http://jsfiddle.net/leaverou/xK6sa/
However, keep in mind that in real world usage, you should also include -moz- (at least).
#ZachB's answer about the Web Animation API seems like "right"™ way to do this, but unfortunately seems to require that you define your animations through JavaScript. However it caught my eye and I found something related that's useful:
Element.getAnimations() and Document.getAnimations()
The support for them is pretty good as of 2021.
In my case, I wanted to restart all the animations on the page at the same time, so all I had to do was this:
const replayAnimations = () => {
document.getAnimations().forEach((anim) => {
anim.cancel();
anim.play();
});
};
But in most cases people will probably want to select which animation they restart...
getAnimations returns a bunch of CSSAnimation and CSSTransition objects that look like this:
animationName: "fade"
currentTime: 1500
effect: KeyframeEffect
composite: "replace"
pseudoElement: null
target: path.line.yellow
finished: Promise {<fulfilled>: CSSAnimation}
playState: "finished"
ready: Promise {<fulfilled>: CSSAnimation}
replaceState: "active"
timeline: DocumentTimeline {currentTime: 135640.502}
# ...etc
So you could use the animationName and target properties to select just the animations you want (albeit a little circuitously).
EDIT
Here's a handy function that might be more compatible using just Document.getAnimations, with TypeScript thrown in for demonstration/fun:
// restart animations on a given dom element
const restartAnimations = (element: Element): void => {
for (const animation of document.getAnimations()) {
if (element.contains((animation.effect as KeyframeEffect).target)) {
animation.cancel();
animation.play();
}
}
};
Implement the animation as a CSS descriptor
Add the descriptor to an element to start the animation
Use a animationend event handler function to remove the descriptor when the animation completes so that it will be ready to be added again next time you want to restart the animation.
HTML
<div id="animatedText">
Animation happens here
</div>
<script>
function startanimation(element) {
element.classList.add("animateDescriptor");
element.addEventListener( "animationend", function() {
element.classList.remove("animateDescriptor");
} );
}
</script>
<button onclick="startanimation(
document.getElementById('animatedText') )">
Click to animate above text
</button>
CSS
#keyframes fadeinout {
from { color: #000000; }
25% {color: #0000FF; }
50% {color: #00FF00; }
75% {color: #FF0000; }
to { color : #000000; }
}
.animateDescriptor {
animation: fadeinout 1.0s;
}
Try it here: jsfiddle
If you have a class for CSS3 animation, for example .blink, then you can removeClass for some element and addClass for this element thought setTimeout with 1 millisecond by click.
$("#element").click(function(){
$(this).removeClass("blink");
setTimeout(function(){
$(this).addClass("blink);
},1 // it may be only 1 millisecond, but it's enough
});
You can also use display property, just set the display to none.
display:none;
and the change backs it to block (or any other property you want).
display:block;
using JavaScript.
and it will work amazingly.
The Animation API gives you full control over when and what to play, and is supported by all modern browsers (Safari 12.1+, Chrome 44+, Firefox 48+, Edge 79+) .
const effect = new KeyframeEffect(
el, // Element to animate
[ // Keyframes
{transform: "translateY(0%)"},
{transform: "translateY(100%)"}
],
{duration: 3000, direction: "alternate", easing: "linear"} // Keyframe settings
);
const animation = new Animation(effect, document.timeline);
animation.play();
Demo: https://jsfiddle.net/cstz9L8v/
References:
https://developer.mozilla.org/en-US/docs/Web/API/KeyframeEffect/KeyframeEffect
https://developer.mozilla.org/en-US/docs/Web/API/Animation
There is an answer on MDN, which is similar to the reflow approach:
<div class="box">
</div>
<div class="runButton">Click me to run the animation</div>
#keyframes colorchange {
0% { background: yellow }
100% { background: blue }
}
.box {
width: 100px;
height: 100px;
border: 1px solid black;
}
.changing {
animation: colorchange 2s;
}
function play() {
document.querySelector(".box").className = "box";
window.requestAnimationFrame(function(time) {
window.requestAnimationFrame(function(time) {
document.querySelector(".box").className = "box changing";
});
});
}
If you create two identical sets of keyframes, you can "restart" the animation by swapping between them:
function restart_animation(element) {
element.classList.toggle('alt')
}
#keyframes spin1 {
to { transform: rotateY(360deg); }
}
#keyframes spin2 {
to { transform: rotateY(360deg); }
}
.spin {
animation-name: spin1;
animation-duration: 2s;
}
.alt {
animation-name: spin2;
}
div {
width: 100px;
background: #8CF;
padding: 5px;
}
<div id=_square class=spin>
<button onclick="restart_animation(_square)">
Click to restart animation
</button>
</div>
On this page you can read about restarting the element animation: Restart CSS Animation (CSS Tricks)
Here is my example:
<head>
<style>
#keyframes selectss
{
0%{opacity: 0.7;transform:scale(1);}
100%{transform:scale(2);opacity: 0;}
}
</style>
<script>
function animation()
{
var elm = document.getElementById('circle');
elm.style.animation='selectss 2s ease-out';
var newone = elm.cloneNode(true);
elm.parentNode.replaceChild(newone, elm);
}
</script>
</head>
<body>
<div id="circle" style="height: 280px;width: 280px;opacity: 0;background-color: aqua;border-radius: 500px;"></div>
<button onclick="animation()"></button>
</body>
But if you want to you can just remove the element animation and then return it:
function animation()
{
var elm = document.getElementById('circle');
elm.style.animation='';
setTimeout(function () {elm.style.animation='selectss 2s ease-out';},10)
}
setInterval(() => {
$('#XMLID_640_').css('animation', 'none')
setTimeout(() => {
$('#XMLID_640_').css('animation', '')
}, 3000)
}, 13000)
Create a second "keyframe#" which restarts you animation, only problem with this you cannot set any animation properties for the restarting animation (it just kinda pops back)
HTML
<div class="slide">
Some text..............
<div id="slide-anim"></div>
</div><br>
<button onclick="slider()"> Animation </button>
<button id="anim-restart"> Restart Animation </button>
<script>
var animElement = document.getElementById('slide-anim');
document.getElementById('anim-restart').addEventListener("mouseup", restart_slider);
function slider() {
animElement.style.animationName = "slider"; // other animation properties are specified in CSS
}
function restart_slider() {
animElement.style.animation = "slider-restart";
}
</script>
CSS
.slide {
position: relative;
border: 3px black inset;
padding: 3px;
width: auto;
overflow: hidden;
}
.slide div:first-child {
position: absolute;
width: 100%;
height: 100%;
background: url(wood.jpg) repeat-x;
left: 0%;
top: 0%;
animation-duration: 2s;
animation-delay: 250ms;
animation-fill-mode: forwards;
animation-timing-function: cubic-bezier(.33,.99,1,1);
}
#keyframes slider {
to {left: 100%;}
}
#keyframes slider-restart {
to {left: 0%;}
}
Note that with React, clearing the animation like this, a codesandbox I found helps.
Example I used in my code:
function MyComponent() {
const [shouldTransition, setShouldTransition] = useState(true);
useEffect(() => {
setTimeout(() => {
// in my code, I change a background image here, and call this hook restart then animation,
// which first clears the animationName
setShouldTransition(false);
}, timeout * 1000);
}, [curr]);
useEffect(() => {
// then restore the animation name after it was cleared
if (shouldTransition === false) {
setShouldTransition(true);
}
}, [shouldTransition]);
return (
<div
ref={ref2}
style={{
animationName: shouldTransition ? "zoomin" : "",
}}
/>
);
}
I found out a simple solution today. Using the example provided in this answer, you can just append the element again to the body:
function resetAnimation() {
let element = document.getElementById('animated');
document.body.append(element);
}
#animated {
position: absolute;
width: 50px;
height: 50px;
background-color: LightSalmon;
animation: bounce 3s ease-in-out infinite;
}
#keyframes bounce {
0% {left: 0;}
50% {left: calc(100% - 50px);}
100% {left: 0;}
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div id="animated"></div>
<button onclick="resetAnimation()">Reset</button>
</body>
</html>
Using Chrome's developer tools, the append does not actually append the element to the body and just replace it, probably because the same reference to the element is used.

Javascript / CSS animation is only played once [duplicate]

I have a CSS3 animation that needs to be restarted on a click. It's a bar showing how much time is left. I'm using the scaleY(0) transform to create the effect.
Now I need to restart the animation by restoring the bar to scaleY(1) and let it go to scaleY(0) again.
My first attempt to set scaleY(1) failed because it takes the same 15 seconds to bring it back to full length. Even if I change the duration to 0.1 second, I would need to delay or chain the assignment of scaleY(0) to let the bar replenishment complete.
It feels too complicated for such a simple task.
I also found an interesting tip to restart the animation by removing the element from the document, and then re-inserting a clone of it:
http://css-tricks.com/restart-css-animation/
It works, but is there a better way to restart a CSS animation?
I'm using Prototype and Move.js, but I'm not restricted to them.
No need in timeout, use reflow to apply the change:
function reset_animation() {
var el = document.getElementById('animated');
el.style.animation = 'none';
el.offsetHeight; /* trigger reflow */
el.style.animation = null;
}
#animated {
position: absolute;
width: 50px; height: 50px;
background-color: black;
animation: bounce 3s ease-in-out infinite;
}
#keyframes bounce {
0% { left: 0; }
50% { left: calc( 100% - 50px ); }
100% { left: 0; }
}
<div id="animated"></div>
<button onclick="reset_animation()">Reset</button>
Just set the animation property via JavaScript to "none" and then set a timeout that changes the property to "", so it inherits from the CSS again.
Demo for Webkit here: http://jsfiddle.net/leaverou/xK6sa/
However, keep in mind that in real world usage, you should also include -moz- (at least).
#ZachB's answer about the Web Animation API seems like "right"™ way to do this, but unfortunately seems to require that you define your animations through JavaScript. However it caught my eye and I found something related that's useful:
Element.getAnimations() and Document.getAnimations()
The support for them is pretty good as of 2021.
In my case, I wanted to restart all the animations on the page at the same time, so all I had to do was this:
const replayAnimations = () => {
document.getAnimations().forEach((anim) => {
anim.cancel();
anim.play();
});
};
But in most cases people will probably want to select which animation they restart...
getAnimations returns a bunch of CSSAnimation and CSSTransition objects that look like this:
animationName: "fade"
currentTime: 1500
effect: KeyframeEffect
composite: "replace"
pseudoElement: null
target: path.line.yellow
finished: Promise {<fulfilled>: CSSAnimation}
playState: "finished"
ready: Promise {<fulfilled>: CSSAnimation}
replaceState: "active"
timeline: DocumentTimeline {currentTime: 135640.502}
# ...etc
So you could use the animationName and target properties to select just the animations you want (albeit a little circuitously).
EDIT
Here's a handy function that might be more compatible using just Document.getAnimations, with TypeScript thrown in for demonstration/fun:
// restart animations on a given dom element
const restartAnimations = (element: Element): void => {
for (const animation of document.getAnimations()) {
if (element.contains((animation.effect as KeyframeEffect).target)) {
animation.cancel();
animation.play();
}
}
};
Implement the animation as a CSS descriptor
Add the descriptor to an element to start the animation
Use a animationend event handler function to remove the descriptor when the animation completes so that it will be ready to be added again next time you want to restart the animation.
HTML
<div id="animatedText">
Animation happens here
</div>
<script>
function startanimation(element) {
element.classList.add("animateDescriptor");
element.addEventListener( "animationend", function() {
element.classList.remove("animateDescriptor");
} );
}
</script>
<button onclick="startanimation(
document.getElementById('animatedText') )">
Click to animate above text
</button>
CSS
#keyframes fadeinout {
from { color: #000000; }
25% {color: #0000FF; }
50% {color: #00FF00; }
75% {color: #FF0000; }
to { color : #000000; }
}
.animateDescriptor {
animation: fadeinout 1.0s;
}
Try it here: jsfiddle
If you have a class for CSS3 animation, for example .blink, then you can removeClass for some element and addClass for this element thought setTimeout with 1 millisecond by click.
$("#element").click(function(){
$(this).removeClass("blink");
setTimeout(function(){
$(this).addClass("blink);
},1 // it may be only 1 millisecond, but it's enough
});
You can also use display property, just set the display to none.
display:none;
and the change backs it to block (or any other property you want).
display:block;
using JavaScript.
and it will work amazingly.
The Animation API gives you full control over when and what to play, and is supported by all modern browsers (Safari 12.1+, Chrome 44+, Firefox 48+, Edge 79+) .
const effect = new KeyframeEffect(
el, // Element to animate
[ // Keyframes
{transform: "translateY(0%)"},
{transform: "translateY(100%)"}
],
{duration: 3000, direction: "alternate", easing: "linear"} // Keyframe settings
);
const animation = new Animation(effect, document.timeline);
animation.play();
Demo: https://jsfiddle.net/cstz9L8v/
References:
https://developer.mozilla.org/en-US/docs/Web/API/KeyframeEffect/KeyframeEffect
https://developer.mozilla.org/en-US/docs/Web/API/Animation
There is an answer on MDN, which is similar to the reflow approach:
<div class="box">
</div>
<div class="runButton">Click me to run the animation</div>
#keyframes colorchange {
0% { background: yellow }
100% { background: blue }
}
.box {
width: 100px;
height: 100px;
border: 1px solid black;
}
.changing {
animation: colorchange 2s;
}
function play() {
document.querySelector(".box").className = "box";
window.requestAnimationFrame(function(time) {
window.requestAnimationFrame(function(time) {
document.querySelector(".box").className = "box changing";
});
});
}
If you create two identical sets of keyframes, you can "restart" the animation by swapping between them:
function restart_animation(element) {
element.classList.toggle('alt')
}
#keyframes spin1 {
to { transform: rotateY(360deg); }
}
#keyframes spin2 {
to { transform: rotateY(360deg); }
}
.spin {
animation-name: spin1;
animation-duration: 2s;
}
.alt {
animation-name: spin2;
}
div {
width: 100px;
background: #8CF;
padding: 5px;
}
<div id=_square class=spin>
<button onclick="restart_animation(_square)">
Click to restart animation
</button>
</div>
On this page you can read about restarting the element animation: Restart CSS Animation (CSS Tricks)
Here is my example:
<head>
<style>
#keyframes selectss
{
0%{opacity: 0.7;transform:scale(1);}
100%{transform:scale(2);opacity: 0;}
}
</style>
<script>
function animation()
{
var elm = document.getElementById('circle');
elm.style.animation='selectss 2s ease-out';
var newone = elm.cloneNode(true);
elm.parentNode.replaceChild(newone, elm);
}
</script>
</head>
<body>
<div id="circle" style="height: 280px;width: 280px;opacity: 0;background-color: aqua;border-radius: 500px;"></div>
<button onclick="animation()"></button>
</body>
But if you want to you can just remove the element animation and then return it:
function animation()
{
var elm = document.getElementById('circle');
elm.style.animation='';
setTimeout(function () {elm.style.animation='selectss 2s ease-out';},10)
}
setInterval(() => {
$('#XMLID_640_').css('animation', 'none')
setTimeout(() => {
$('#XMLID_640_').css('animation', '')
}, 3000)
}, 13000)
Create a second "keyframe#" which restarts you animation, only problem with this you cannot set any animation properties for the restarting animation (it just kinda pops back)
HTML
<div class="slide">
Some text..............
<div id="slide-anim"></div>
</div><br>
<button onclick="slider()"> Animation </button>
<button id="anim-restart"> Restart Animation </button>
<script>
var animElement = document.getElementById('slide-anim');
document.getElementById('anim-restart').addEventListener("mouseup", restart_slider);
function slider() {
animElement.style.animationName = "slider"; // other animation properties are specified in CSS
}
function restart_slider() {
animElement.style.animation = "slider-restart";
}
</script>
CSS
.slide {
position: relative;
border: 3px black inset;
padding: 3px;
width: auto;
overflow: hidden;
}
.slide div:first-child {
position: absolute;
width: 100%;
height: 100%;
background: url(wood.jpg) repeat-x;
left: 0%;
top: 0%;
animation-duration: 2s;
animation-delay: 250ms;
animation-fill-mode: forwards;
animation-timing-function: cubic-bezier(.33,.99,1,1);
}
#keyframes slider {
to {left: 100%;}
}
#keyframes slider-restart {
to {left: 0%;}
}
Note that with React, clearing the animation like this, a codesandbox I found helps.
Example I used in my code:
function MyComponent() {
const [shouldTransition, setShouldTransition] = useState(true);
useEffect(() => {
setTimeout(() => {
// in my code, I change a background image here, and call this hook restart then animation,
// which first clears the animationName
setShouldTransition(false);
}, timeout * 1000);
}, [curr]);
useEffect(() => {
// then restore the animation name after it was cleared
if (shouldTransition === false) {
setShouldTransition(true);
}
}, [shouldTransition]);
return (
<div
ref={ref2}
style={{
animationName: shouldTransition ? "zoomin" : "",
}}
/>
);
}
I found out a simple solution today. Using the example provided in this answer, you can just append the element again to the body:
function resetAnimation() {
let element = document.getElementById('animated');
document.body.append(element);
}
#animated {
position: absolute;
width: 50px;
height: 50px;
background-color: LightSalmon;
animation: bounce 3s ease-in-out infinite;
}
#keyframes bounce {
0% {left: 0;}
50% {left: calc(100% - 50px);}
100% {left: 0;}
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div id="animated"></div>
<button onclick="resetAnimation()">Reset</button>
</body>
</html>
Using Chrome's developer tools, the append does not actually append the element to the body and just replace it, probably because the same reference to the element is used.

Executing keyframes animation in JS or jQuery

I know that it is possible to set the animation of an element by id either in a stylesheet or in JS from the DOM. The issue is that I want the animation to execute every time a click action on a specific element is performed by the user. Adding the animation to an element's style in JS seems to add it permanently so that the keyframes animation cannot be performed again, (only performed once when the window finishes loading). I also thought about using jQuery's .animate() function however all documentation points to it animating over CSS specific styles and not setting/calling the animation style attribute as if I were to set it using CSS. I want to know the best way of executing my animation over an element when another element is clicked on by the user and consistently executing the animation for each click.
#keyframes fadeInDown {
from {
opacity: 0;
transform: translate(0, -20%);
}
to {
opacity: 1;
transform: translate(0, 0);
}
}
The current way I'm setting animation for an element:
$("#element").css("animation", "fadeInDown 0.5s ease-in 0s 1");
This is a toggling animation using transition and jquery, without using .animate()
$(document).ready(function() {
$('button').click(function() {
var box = $('.box')
box.removeClass("show")
setTimeout(function(){
box.addClass("trans").addClass("show")
setTimeout(function(){
box.removeClass("trans")
},100)
},200)
});
});
.box {
background: red;
height: 50px;
width: 50px;
position: absolute;
margin-top: 50px;
margin-left: 50px;
opacity: 0;
transform: translate(0, -20%);
}
.box.trans {
transition: all 0.7s;
}
.box.show {
opacity: 1;
transform: translate(0, 0);
}
<button>Test</button>
<div class="box show"></div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
It's my first answer on stack overflow.
I had the same question about animation.
What I did last was just like Vivek Patel's answer, but instead of toggling the css keyframe, I created a separated class only for css animation("animation-fadeInDown"), and toggle it.
Because the animation-name "fadeInDown" is correponding to the #keyframes name, so if you separate it you could apply the animation to other elements, by just toggling the animation class.
And, you can still do the css deco to the original box seperately, which might be more clear to read.
I hope this is close to what you looking for.
$('button').click(() => {
$('.box').toggleClass('animation-fadeInDown');
});
.box {
width: 50px;
height: 50px;
background: black;
}
.animation-fadeInDown {
animation: fadeInDown 0.5s ease-in 0s 1
}
#keyframes fadeInDown {
from {
opacity: 0;
transform: translate(0, -20%);
}
to {
opacity: 1;
transform: translate(0, 0);
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="box"></div>
<button>
Test
</button>
Basically CSS animation only runs once when the page loads. So it is not possible to re-trigger it again. Here is the workaround for your use case: Remove the element from the page entirely and re-insert it.
Try this:
$('button').click(() => {
var oldDiv = $('#animated-div');
newDiv = oldDiv.clone(true);
oldDiv.before(newDiv);
$("." + oldDiv.attr("class") + ":last").remove();
});
#keyframes fadeInDown {
from {
opacity: 0;
transform: translate(0, -20%);
}
to {
opacity: 1;
transform: translate(0, 0);
}
}
.animated-div {
animation: fadeInDown 0.5s ease-in 0s 1
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="animated-div" class="animated-div" style="width: 50px; height: 50px; background: black"></div>
<button>
Test
</button>
This is an simple example that use jquery to animate in Queue as it works in #keyframes. The transition duration and animation duration gives more control on the animation character.
$(document).ready(function() {
$('button').click(function() {
$('.box')
.css('transition', 'all 0.2s')
.animate({ opacity: 0 }, {
duration: 200,
step: function(now) {
$(this).css({ opacity: now });
$(this).css({ transform: 'translate(0, -20%)' });
}
})
.animate({ opacity: 1 }, {
duration: 600,
step: function(now) {
$(this).css({ opacity: now });
$(this).css({ transform: 'translate(0, 0)' });
}
})
});
});
.box {
background: red;
height: 50px;
width: 50px;
position: absolute;
margin-top: 50px;
margin-left: 50px;
}
<button>Test</button>
<div class="box"></div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>

Pointer Class Freezes when User is Idle

I "attached" a keyframe animation to my mouse pointer. Ideally, a pulse should appear around the mouse when the user is idle for 2 seconds, then disappear when they become active. I'm toggling the "pulse" class's visibility. There are two problems:
The keyframe animations is no longer attached to the mouse movement
when the user becomes idle, the animation will appear at any stage of the pulse. It may be very small and faint or thick and opaque, but the ring will be static until the user moves again:
var TimeoutID;
function inputdetect() {
// attaches event handler to specified event
// takes event as string, function to run, and optional boolean
// to indicate when the event propogates
// these are false, so events "bubble up"
this.addEventListener("mousemove",resetTimer,false);
this.addEventListener("mousedown",resetTimer,false);
this.addEventListener("mousewheel",resetTimer,false);
this.addEventListener("keypress",resetTimer,false);
this.addEventListener("touchmove",resetTimer,false);
this.addEventListener("DOMmousescroll",resetTimer,false);
this.addEventListener("MSpointermove",resetTimer,false);
startTimer();
}
inputdetect();
function startTimer() {
//waits two seconds before calling inactive
TimeoutID = window.setTimeout(goInactive,2000); // does it need to take the window variable??
}
function resetTimer(e) {
window.clearTimeout(TimeoutID);
goActive();
}
function goActive() {
//what happens when the UI is not idle
$('p').text("The UI is not idle.");
$('.cursory').css("background-color","green");
$('.pulse').css('visibility','hidden');
startTimer();
}
function goInactive() {
$('p').text("The UI is idle.");
// REPLACING CURSOR WHEN UI IS IDLE
//this part won't work
$('.cursory').css("background-color","red");
$('.pulse').css('visibility','visible');
}
// THIS changes the pointer to a css element
$(document).ready(function() {
$(document).on('mousemove', function(e) {
$('.cursory').css({
left: e.pageX,
top: e.pageY
});
});
});
html {
cursor: none;
}
.cursory {
height: 10px;
width: 10px;
border-radius: 100%;
margin: 0px;
padding: 5px;
background-color: green;
background-clip: content-box;
position: fixed;
}
.pulse {
border: 3px solid blue;
-webkit-border-radius:30px;
height:18px;
width:18px;
position: fixed;
z-index:-1;
left:-7px;
top:-7px;
-webkit-animation: pulsate 1s ease-out;
-webkit-animation-iteration-count: infinite;
opacity: 0.0
}
#-webkit-keyframes pulsate {
0% {-webkit-transform: scale(0.1, 0.1); opacity: 0.0;}
50% {opacity: 1.0;}
100% {-webkit-transform: scale(1.2, 1.2); opacity: 0.0;}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<div class = "cursory"><div class = "pulse"></div></div>
<!--this is where the HTML will go*/-->
<p>hello</p>
emphasized text
Add another class to .pulse. And attach the animation to that class. When you don't want animation just remove the class. On reapplying the class animation will start from starting point so you won't see any inconsistency.
Plus to be sure about you animation you give visibility: hidden; to .pulse. but give visibility: visible; in your additional class and mention your additional class like this .pulse.additionalClass. It will override your .pulse's visibility: hidden
#shishir-trivedi Okay, I tried adding the animation to the pulse class and:
var TimeoutID;
function inputdetect() {
// attaches event handler to specified event
// takes event as string, function to run, and optional boolean
// to indicate when the event propogates
// these are false, so events "bubble up"
this.addEventListener("mousemove",resetTimer,false);
this.addEventListener("mousedown",resetTimer,false);
this.addEventListener("mousewheel",resetTimer,false);
this.addEventListener("keypress",resetTimer,false);
this.addEventListener("touchmove",resetTimer,false);
this.addEventListener("DOMmousescroll",resetTimer,false);
this.addEventListener("MSpointermove",resetTimer,false);
startTimer();
}
inputdetect();
function startTimer() {
//waits two seconds before calling inactive
TimeoutID = window.setTimeout(goInactive,2000); // does it need to take the window variable??
}
function resetTimer(e) {
window.clearTimeout(TimeoutID);
goActive();
}
function goActive() {
//what happens when the UI is not idle
$('p').text("The UI is not idle.");
$('.cursory').css("background-color","green");
$('.cursory').removeClass("pulse");
startTimer();
}
function goInactive() {
$('p').text("The UI is idle.");
// REPLACING CURSOR WHEN UI IS IDLE
//this part won't work
$('.cursory').css("background-color","red");
$('.cursory').addClass("pulse");
}
// THIS changes the pointer to a css element
$(document).ready(function() {
$(document).on('mousemove', function(e) {
$('.cursory').css({
left: e.pageX,
top: e.pageY
});
});
});
html {
cursor: none;
}
.cursory {
height: 10px;
width: 10px;
border-radius: 100%;
margin: 0px;
padding: 5px;
background-color: green;
background-clip: content-box;
position: fixed;
}
.pulse {
border: 3px solid blue;
-webkit-border-radius:30px;
height:18px;
width:18px;
/*position: fixed;*/
z-index:-1;
left:-7px;
top:-7px;
-webkit-animation: pulsate 1s ease-out;
-webkit-animation-iteration-count: infinite;
opacity: 0.0
}
#-webkit-keyframes pulsate {
0% {-webkit-transform: scale(0.1, 0.1); opacity: 0.0;}
50% {opacity: 1.0;}
100% {-webkit-transform: scale(1.2, 1.2); opacity: 0.0;}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<div class = "cursory"></div>
<!--this is where the HTML will go*/-->
<p>hello</p>
now the whole thing pulses. How do I make the inner circle remain the same size? I've been working on this for a few days. I'm very new to both CSS and jQuery, so please be patient with me.
I thought separating them into separate classes then attaching them would align their actions while keeping their specs separate but it appears to have mashed the .cursor class into the .pulse class.

Preloader with css and jquery loader after page load

hi am tying to make a preloader for my site with css and jQuery. here is the fiddle.It is working perfectly. But the problem is i need this to work before page load. now preloader is working after the page is loaded.
$('.la-anim-1').addClass('la-animate');
just need to run the script before page load.help..
cheers thanks!!
The way you are applying your CSS won't work in this scenario. You need keyframes animation. The idea is to start the animation on the element as soon as it is rendered, and then when the page load is complete, stop it by removing the class (and better still removing the element itself).
Demo: http://jsfiddle.net/abhitalks/KWh5d/6/
Start the element with the class applied:
<div class="la-anim-1 la-animate"></div>
Add this to your CSS:
#-webkit-keyframes preloader {
0% { opacity: 0; -webkit-transform: translate3d(-100%, 0, 0); }
100% { opacity: 1; -webkit-transform: translate3d(0%, 0, 0); }
}
#keyframes preloader {
0% { opacity: 0; transform: translate3d(-100%, 0, 0); }
100% { opacity: 1; transform: translate3d(0%, 0, 0); }
}
And then add this animation to your .la-anim-1.la-animate class:
.la-anim-1.la-animate {
-webkit-animation: preloader 5s infinite;
animation: preloader 5s infinite;
}
And then, your jQuery inside DOM ready:
$('.la-anim-1').removeClass('la-animate');
And better still, remove the element itself:
$('.la-anim-1').remove();
Edit: Added standard along with -webkit- vendor prefix. Please add other vendor prefixes as needed.
Keep your code under document load function.
$(document).load(function(){
$('.la-anim-1').addClass('la-animate');
});
With Bootstrap, Jquery, CSS
<style>
.overlay {
position: absolute; background-color: white; top: 0; bottom: 0; left: 0; right: 0; margin: auto; z-index: 10;
}
.overlay div{ position: relative; z-index: 10; top:30%; left: 50%;}
</style>
HTML
<body>
<div class="overlay">
<div class="spinner-border text-secondary" >
<span class="sr-only">Loading...</span>
</div>
</div>
<div> Helloo World</div>
</body>
JQuery
<script>
$(window).on('load', function(){
$( ".overlay" ).fadeOut(100, function() {
$( ".overlay" ).remove();
});
});
</script>

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