How export variable outside a class module - javascript

I found this example to use mqtt in node.js like a class:
mqtt_handler.js:
const mqtt = require('mqtt');
class MqttHandler {
constructor() {
this.mqttClient = null;
this.host = 'YOUR_HOST';
this.username = 'YOUR_USER'; // mqtt credentials if these are needed to connect
this.password = 'YOUR_PASSWORD';
}
connect() {
// Connect mqtt with credentials (in case of needed, otherwise we can omit 2nd param)
this.mqttClient = mqtt.connect(this.host, { username: this.username, password: this.password });
// Mqtt error calback
this.mqttClient.on('error', (err) => {
console.log(err);
this.mqttClient.end();
});
// Connection callback
this.mqttClient.on('connect', () => {
console.log(`mqtt client connected`);
});
// mqtt subscriptions
this.mqttClient.subscribe('mytopic', {qos: 0});
// When a message arrives, console.log it
this.mqttClient.on('message', function (topic, message) {
console.log(message.toString());
});
this.mqttClient.on('close', () => {
console.log(`mqtt client disconnected`);
});
}
// Sends a mqtt message to topic: mytopic
sendMessage(message) {
this.mqttClient.publish('mytopic', message);
}
}
module.exports = MqttHandler;
and then, in app.js:
var express = require("express");
var bodyParser = require("body-parser");
var app = express();
var mqttHandler = require('./mqtt_handler.js');
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: true }))
var mqttClient = new mqttHandler();
mqttClient.connect();
// Routes
app.post("/send-mqtt", function(req, res) {
mqttClient.sendMessage(req.body.message);
res.status(200).send("Message sent to mqtt");
});
var server = app.listen(3000, function () {
console.log("app running on port.", server.address().port);
});
Works fine, and the mqtt code written in other file, can help me to write a tidier code.
I would need to be able to use incoming messages directly in app.js, because then I would have to handle them with socket.io, but I would like to leave the mqtt related code separate from app.js. But I can't find a way to export incoming message values directly to app.js.
this.mqttClient.on('message', function (topic, message) {
console.log(message.toString());
});

Related

Firefox can’t establish a connection to the server at wss://localhost:8000/

I am using nodejs to run the server, there is no log file
This is my server.js
const https = require('https');
const fs = require('fs');
const ws = require('ws');
const options = {
key: fs.readFileSync('key.pem'),
cert: fs.readFileSync('cert.pem')
};
const wss = new ws.Server({noServer: true});
function accept(req, res) {
// all incoming requests must be websockets
if (!req.headers.upgrade || req.headers.upgrade.toLowerCase() != 'websocket') {
res.end();
return;
}
// can be Connection: keep-alive, Upgrade
if (!req.headers.connection.match(/\bupgrade\b/i)) {
res.end();
return;
}
wss.handleUpgrade(req, req.socket, Buffer.alloc(0), onConnect);
}
function onConnect(ws) {
ws.on('message', function (message) {
let name = message.match(/([\p{Alpha}\p{M}\p{Nd}\p{Pc}\p{Join_C}]+)$/gu) || "Guest";
ws.send(`${name}!`);
//setTimeout(() => ws.close(1000, "Bye!"), 5000);
});
}
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
This is my code in react
componentDidMount() {
var connection = new WebSocket('wss://localhost:8000/');
connection.onopen = function(e) {
connection.send("add people");
};
connection.onmessage = function(event) {
// alert(`[message] Data received from server: ${event.data}`);
console.log("output ", event.data);
};
}
While I am trying to connect with web-socket with my jsx file its give me an error which is Firefox can’t establish a connection to the server at wss://localhost:8000/.
Your implementaion needs some changes. In the backend server, you forgot to call the onConnect function. So your ws.on method will never call.
Also, you imported the ws and create a WebSocket server wss, but you add some event listener on ws wrongly, you should add listener on your Websocket instance (wss):
// rest of the codes ...
const was = new ws.Server({noServer: true})
wss.on('connection`) {
// do something here ...
}
// rest of the codes ...
https.createServer(options, () => {
// do something here ...
})
There are some examples of how to create the WebSocket server along with the HTTP server on ws npm page.

try catch not working in Node socket.io listener

I am working on an app that involves the use of WebSockets. I have the following code as a part of the application:
io.on('connection', socket => {
let PLAYER = {};
// Listener for event 1
// Listener for event 2
// ...
socket.on('setName', ({name, role, room}) => {
PLAYER.name = name;
PLAYER.role = role;
PLAYER.room = room;
try{
joinRoom(PLAYER); // This function can throw an error
socket.emit('roomJoin');
}catch(e){
socket.emit('error', e.message);
return;
}
});
});
Now, when the joinRoom function does throw an error, Node just crashes with the following exception:
events.js:306
throw err; // Unhandled 'error' event
^
Error [ERR_UNHANDLED_ERROR]: Unhandled error. ('error message')
The error event is never emitted. What has made the try catch block fail?
Note: I am using TypeScript, but have removed type declarations in the above snippet as they shouldn't have anything to do with the problem.
Edit 1:
I have recreated the issue with simpler code as follows:
import express from 'express';
import socketio from 'socket.io';
import http from 'http';
const PORT = process.env.PORT || 8000;
const app = express();
const server = http.createServer(app);
const io = socketio(server);
server.listen(PORT, () => {
console.log(`Listening on port ${PORT}`);
});
const checkLength = (bar) => {
if(bar.length > 14){
throw Error('word is too long!');
}
// ...
}
io.on('connection', socket => {
console.log('new socket connection');
socket.on('foo', ({bar}) => {
try{
checkLength(bar);
}catch(e){
socket.emit('error', e.message);
return;
}
console.log('app did not crash!');
});
}
When the length of bar is greater than 14, the app crashes with the same error mentioned above.
After replicating the server on my local machine, I realized you were calling emit on a reserved keyword for socket.io. When you call socket.emit('error', e.message), there is an expected listener to exist. One like this:
socket.on('error', err => {
// An error occurred.
})
You should use a different phrase for your emit. I personally use oops on my socket servers. socket.emit('oops', {error}). You can read more about error handling on their page.
To add, socket.emit('error') does not pass the error or any data down to the client and instead is handled by the server, which is why you need to use a different phrase.
You can use the promisses, and than you can profite from the then() method which also returns a Promise. It takes up to two arguments: callback functions for the success and failure cases of the Promise.
So your code should be something like this:
import express from 'express';
import socketio from 'socket.io';
import http from 'http';
const PORT = process.env.PORT || 8000;
const app = express();
const server = http.createServer(app);
const io = socketio(server);
server.listen(PORT, () => {
console.log(`Listening on port ${PORT}`);
});
const checkLength = (bar) => {
return new Promise((resolve, reject)=>{
if(bar.length > 14){
// throw Error('word is too long!');
reject('word is too long!')
} else {
resolve('app did not crash!')
}
});
}
io.on('connection', socket => {
console.log('new socket connection');
socket.on('foo', ({bar}) => {
checkLength(bar).then((result) => {
console.log('app did not crash!');
}).catch(err => {
console.log("app did crash with this error:", err);
});
});
}
I noticed you hadn't initialized your PLAYER variable.
let PLAYER = {};
#EDIT 1:
try also adding an error handler for your socket server and log it to get an idea of what is causing the error.
socket.on('error', (error) => {
console.log(error);
});

How to make a socket.io connection between two different interfaces?

I'm actually trying to make a real-time connection between two different apps. I've found a bunch of tutorials about how to make a chat using socket.io, but that doesn't really help me since it's just the same app duplicated in multiple windows.
I'm making a pick & ban overlay for League of Legends in local development. My first thought was to display the empty overlay on one hand and create an interface to manually update it on the other hand. Socket.io seems to be the right thing to use in my case since it can provide new data without having to reload the component.
This is what I wrote in both apps :
const express = require('express');
const socket = require('socket.io');
// App setup
const app = express();
const server = app.listen(4200, function () {
console.log('Listening to requests on port 4200')
});
// Static files
app.use(express.static('public'));
// Socket setup
const io = socket(server);
io.on('connection', function (socket) {
console.log('Made socket connection', socket.id);
socket.on('change', function (data) {
io.sockets.emit('change', data);
});
});
But I fail to connect them as they have to listen to the same port. What am I doing wrong?
(Forgive my bad English and lack of syntax, I'm doing my best here. :p)
I am certainly not an expert on network programming, but as far as I know you need to have one listening app (backend) and another one to connect to it (client). And you define what happens with all the data (messages) that backend recieves (for example sending the messages it recieves to all the clients in the same chat room).
If I am correct to assume you are trying to connect two listening apps?
simple google search of "nodejs socket server client example" revealed this https://www.dev2qa.com/node-js-tcp-socket-client-server-example/ might wanna take your research in this direction
u can try something like this way
var express = require('express');
var socket = require('socket.io');
// App setup
var app = express();
var server = app.listen(8080, () => {
console.log('App started')
})
// Static file
app.use(express.static('public'))
// Socket SetUp
var io = socket(server);
io.on('connection', socket => {
console.log('made the connection')
socket.on('chat',data => {
io.sockets.emit('chat',data)
});
socket.on('typing',data => {
socket.broadcast.emit('typing',data);
});
})
create another file and
var socket = io.connect('http://localhost:8080')
// Elenment
var message = document.getElementById('message');
handle = document.getElementById('handle');
btn = document.getElementById('send');
output = document.getElementById('output');
feedback = document.getElementById('feedback');
// Emit Events
btn.addEventListener('click', () => {
socket.emit('chat', {
message: message.value,
handle: handle.value
})
})
message.addEventListener('keypress', () => {
socket.emit('typing', handle.value)
})
socket.on('chat',data => {
feedback.innerHTML = '';
output.innerHTML += '<p><strong>' + data.handle +': </strong>' +
data.message + '</p>'
})
socket.on('typing', data => {
feedback.innerHTML = '<p><emp>' + data + ' is typing a message... </emp></p>'
})
details are given here node socket chat app
Ok, figured it out. Here's how it works using express and vue together :
First, setup socket.io in your express server js file :
const express = require('express')
const { Server } = require('socket.io')
const http = require('http')
const app = express()
const server = http.createServer(app)
const io = new Server(server, {
cors: {
origin: '*',
methods: ['GET', 'POST', 'REMOVE']
}
})
const PORT = process.env.PORT || 8080
io.on('connection', (socket) => {
console.log('New socket user')
socket.on('SEND_MESSAGE', data => {
console.log('received message in back')
io.emit('MESSAGE', data)
})
})
server.listen(PORT, () => { console.log(`Server started on port : ${PORT}`)})
As you can see we received from the client "SEND_MESSAGE" and we trigger MESSAGE from the server to forward the information to all the clients. The point I was missing is that we bind SEND_MESSAGE on the socked created from the connection but we emit from the io server.
Now you vue part :
import io from 'socket.io-client'
export default {
data() {
return {
messages: [],
inputMessage: null,
socket: io('http://localhost:8080')
}
},
mounted() {
this.socket.on('MESSAGE', data => {
this.messages.push(data)
})
},
methods: {
sendMessage() {
const message = {
senderID: this.myID,
message: this.inputMessage,
sendAt: new Date()
}
this.socket.emit('SEND_MESSAGE', message)
this.inputMessage = null
},
},
}

mongodb: cannot define variable [duplicate]

I'm using the node-mongodb-native driver with MongoDB to write a website.
I have some questions about how to manage connections:
Is it enough using only one MongoDB connection for all requests? Are there any performance issues? If not, can I setup a global connection to use in the whole application?
If not, is it good if I open a new connection when request arrives, and close it when handled the request? Is it expensive to open and close a connection?
Should I use a global connection pool? I hear the driver has a native connection pool. Is it a good choice?
If I use a connection pool, how many connections should be used?
Are there other things I should notice?
The primary committer to node-mongodb-native says:
You open do MongoClient.connect once when your app boots up and reuse
the db object. It's not a singleton connection pool each .connect
creates a new connection pool.
So, to answer your question directly, reuse the db object that results from MongoClient.connect(). This gives you pooling, and will provide a noticeable speed increase as compared with opening/closing connections on each db action.
Open a new connection when the Node.js application starts, and reuse the existing db connection object:
/server.js
import express from 'express';
import Promise from 'bluebird';
import logger from 'winston';
import { MongoClient } from 'mongodb';
import config from './config';
import usersRestApi from './api/users';
const app = express();
app.use('/api/users', usersRestApi);
app.get('/', (req, res) => {
res.send('Hello World');
});
// Create a MongoDB connection pool and start the application
// after the database connection is ready
MongoClient.connect(config.database.url, { promiseLibrary: Promise }, (err, db) => {
if (err) {
logger.warn(`Failed to connect to the database. ${err.stack}`);
}
app.locals.db = db;
app.listen(config.port, () => {
logger.info(`Node.js app is listening at http://localhost:${config.port}`);
});
});
/api/users.js
import { Router } from 'express';
import { ObjectID } from 'mongodb';
const router = new Router();
router.get('/:id', async (req, res, next) => {
try {
const db = req.app.locals.db;
const id = new ObjectID(req.params.id);
const user = await db.collection('user').findOne({ _id: id }, {
email: 1,
firstName: 1,
lastName: 1
});
if (user) {
user.id = req.params.id;
res.send(user);
} else {
res.sendStatus(404);
}
} catch (err) {
next(err);
}
});
export default router;
Source: How to Open Database Connections in a Node.js/Express App
Here is some code that will manage your MongoDB connections.
var MongoClient = require('mongodb').MongoClient;
var url = require("../config.json")["MongoDBURL"]
var option = {
db:{
numberOfRetries : 5
},
server: {
auto_reconnect: true,
poolSize : 40,
socketOptions: {
connectTimeoutMS: 500
}
},
replSet: {},
mongos: {}
};
function MongoPool(){}
var p_db;
function initPool(cb){
MongoClient.connect(url, option, function(err, db) {
if (err) throw err;
p_db = db;
if(cb && typeof(cb) == 'function')
cb(p_db);
});
return MongoPool;
}
MongoPool.initPool = initPool;
function getInstance(cb){
if(!p_db){
initPool(cb)
}
else{
if(cb && typeof(cb) == 'function')
cb(p_db);
}
}
MongoPool.getInstance = getInstance;
module.exports = MongoPool;
When you start the server, call initPool
require("mongo-pool").initPool();
Then in any other module you can do the following:
var MongoPool = require("mongo-pool");
MongoPool.getInstance(function (db){
// Query your MongoDB database.
});
This is based on MongoDB documentation. Take a look at it.
Manage mongo connection pools in a single self contained module. This approach provides two benefits. Firstly it keeps your code modular and easier to test. Secondly your not forced to mix your database connection up in your request object which is NOT the place for a database connection object. (Given the nature of JavaScript I would consider it highly dangerous to mix in anything to an object constructed by library code). So with that you only need to Consider a module that exports two methods. connect = () => Promise and get = () => dbConnectionObject.
With such a module you can firstly connect to the database
// runs in boot.js or what ever file your application starts with
const db = require('./myAwesomeDbModule');
db.connect()
.then(() => console.log('database connected'))
.then(() => bootMyApplication())
.catch((e) => {
console.error(e);
// Always hard exit on a database connection error
process.exit(1);
});
When in flight your app can simply call get() when it needs a DB connection.
const db = require('./myAwesomeDbModule');
db.get().find(...)... // I have excluded code here to keep the example simple
If you set up your db module in the same way as the following not only will you have a way to ensure that your application will not boot unless you have a database connection you also have a global way of accessing your database connection pool that will error if you have not got a connection.
// myAwesomeDbModule.js
let connection = null;
module.exports.connect = () => new Promise((resolve, reject) => {
MongoClient.connect(url, option, function(err, db) {
if (err) { reject(err); return; };
resolve(db);
connection = db;
});
});
module.exports.get = () => {
if(!connection) {
throw new Error('Call connect first!');
}
return connection;
}
If you have Express.js, you can use express-mongo-db for caching and sharing the MongoDB connection between requests without a pool (since the accepted answer says it is the right way to share the connection).
If not - you can look at its source code and use it in another framework.
You should create a connection as service then reuse it when need.
// db.service.js
import { MongoClient } from "mongodb";
import database from "../config/database";
const dbService = {
db: undefined,
connect: callback => {
MongoClient.connect(database.uri, function(err, data) {
if (err) {
MongoClient.close();
callback(err);
}
dbService.db = data;
console.log("Connected to database");
callback(null);
});
}
};
export default dbService;
my App.js sample
// App Start
dbService.connect(err => {
if (err) {
console.log("Error: ", err);
process.exit(1);
}
server.listen(config.port, () => {
console.log(`Api runnning at ${config.port}`);
});
});
and use it wherever you want with
import dbService from "db.service.js"
const db = dbService.db
I have been using generic-pool with redis connections in my app - I highly recommend it. Its generic and I definitely know it works with mysql so I don't think you'll have any problems with it and mongo
https://github.com/coopernurse/node-pool
I have implemented below code in my project to implement connection pooling in my code so it will create a minimum connection in my project and reuse available connection
/* Mongo.js*/
var MongoClient = require('mongodb').MongoClient;
var url = "mongodb://localhost:27017/yourdatabasename";
var assert = require('assert');
var connection=[];
// Create the database connection
establishConnection = function(callback){
MongoClient.connect(url, { poolSize: 10 },function(err, db) {
assert.equal(null, err);
connection = db
if(typeof callback === 'function' && callback())
callback(connection)
}
)
}
function getconnection(){
return connection
}
module.exports = {
establishConnection:establishConnection,
getconnection:getconnection
}
/*app.js*/
// establish one connection with all other routes will use.
var db = require('./routes/mongo')
db.establishConnection();
//you can also call with callback if you wanna create any collection at starting
/*
db.establishConnection(function(conn){
conn.createCollection("collectionName", function(err, res) {
if (err) throw err;
console.log("Collection created!");
});
};
*/
// anyother route.js
var db = require('./mongo')
router.get('/', function(req, res, next) {
var connection = db.getconnection()
res.send("Hello");
});
If using express there is another more straightforward method, which is to utilise Express's built in feature to share data between routes and modules within your app. There is an object called app.locals. We can attach properties to it and access it from inside our routes. To use it, instantiate your mongo connection in your app.js file.
var app = express();
MongoClient.connect('mongodb://localhost:27017/')
.then(client =>{
const db = client.db('your-db');
const collection = db.collection('your-collection');
app.locals.collection = collection;
});
// view engine setup
app.set('views', path.join(__dirname, 'views'));
This database connection, or indeed any other data you wish to share around the modules of you app can now be accessed within your routes with req.app.locals as below without the need for creating and requiring additional modules.
app.get('/', (req, res) => {
const collection = req.app.locals.collection;
collection.find({}).toArray()
.then(response => res.status(200).json(response))
.catch(error => console.error(error));
});
This method ensures that you have a database connection open for the duration of your app unless you choose to close it at any time. It's easily accessible with req.app.locals.your-collection and doesn't require creation of any additional modules.
Best approach to implement connection pooling is you should create one global array variable which hold db name with connection object returned by MongoClient and then reuse that connection whenever you need to contact Database.
In your Server.js define var global.dbconnections = [];
Create a Service naming connectionService.js. It will have 2 methods getConnection and createConnection.
So when user will call getConnection(), it will find detail in global connection variable and return connection details if already exists else it will call createConnection() and return connection Details.
Call this service using <db_name> and it will return connection object if it already have else it will create new connection and return it to you.
Hope it helps :)
Here is the connectionService.js code:
var mongo = require('mongoskin');
var mongodb = require('mongodb');
var Q = require('q');
var service = {};
service.getConnection = getConnection ;
module.exports = service;
function getConnection(appDB){
var deferred = Q.defer();
var connectionDetails=global.dbconnections.find(item=>item.appDB==appDB)
if(connectionDetails){deferred.resolve(connectionDetails.connection);
}else{createConnection(appDB).then(function(connectionDetails){
deferred.resolve(connectionDetails);})
}
return deferred.promise;
}
function createConnection(appDB){
var deferred = Q.defer();
mongodb.MongoClient.connect(connectionServer + appDB, (err,database)=>
{
if(err) deferred.reject(err.name + ': ' + err.message);
global.dbconnections.push({appDB: appDB, connection: database});
deferred.resolve(database);
})
return deferred.promise;
}
In case anyone wants something that works in 2021 with Typescript, here's what I'm using:
import { MongoClient, Collection } from "mongodb";
const FILE_DB_HOST = process.env.FILE_DB_HOST as string;
const FILE_DB_DATABASE = process.env.FILE_DB_DATABASE as string;
const FILES_COLLECTION = process.env.FILES_COLLECTION as string;
if (!FILE_DB_HOST || !FILE_DB_DATABASE || !FILES_COLLECTION) {
throw "Missing FILE_DB_HOST, FILE_DB_DATABASE, or FILES_COLLECTION environment variables.";
}
const client = new MongoClient(FILE_DB_HOST, {
useNewUrlParser: true,
useUnifiedTopology: true,
});
class Mongoose {
static FilesCollection: Collection;
static async init() {
const connection = await client.connect();
const FileDB = connection.db(FILE_DB_DATABASE);
Mongoose.FilesCollection = FileDB.collection(FILES_COLLECTION);
}
}
Mongoose.init();
export default Mongoose;
I believe if a request occurs too soon (before Mongo.init() has time to finish), an error will be thrown, since Mongoose.FilesCollection will be undefined.
import { Request, Response, NextFunction } from "express";
import Mongoose from "../../mongoose";
export default async function GetFile(req: Request, res: Response, next: NextFunction) {
const files = Mongoose.FilesCollection;
const file = await files.findOne({ fileName: "hello" });
res.send(file);
}
For example, if you call files.findOne({ ... }) and Mongoose.FilesCollection is undefined, then you will get an error.
npm i express mongoose
mongodb.js
const express = require('express');
const mongoose =require('mongoose')
const app = express();
mongoose.set('strictQuery', true);
mongoose.connect('mongodb://localhost:27017/db_name', {
useNewUrlParser: true,
useUnifiedTopology: true
})
.then(() => console.log('MongoDB Connected...'))
.catch((err) => console.log(err))
app.listen(3000,()=>{ console.log("Started on port 3000 !!!") })
node mongodb.js
Using below method you can easily manage as many as possible connection
var mongoose = require('mongoose');
//Set up default mongoose connection
const bankDB = ()=>{
return mongoose.createConnection('mongodb+srv://<username>:<passwprd>#mydemo.jk4nr.mongodb.net/<database>?retryWrites=true&w=majority',options);
}
bankDB().then(()=>console.log('Connected to mongoDB-Atlas bankApp...'))
.catch((err)=>console.error('Could not connected to mongoDB',err));
//Set up second mongoose connection
const myDB = ()=>{
return mongoose.createConnection('mongodb+srv://<username>:<password>#mydemo.jk4nr.mongodb.net/<database>?retryWrites=true&w=majority',options);
}
myDB().then(()=>console.log('Connected to mongoDB-Atlas connection 2...'))
.catch((err)=>console.error('Could not connected to mongoDB',err));
module.exports = { bankDB(), myDB() };

communicate between two modules nodejs

Hello i am trying to emit command using SOCKET to user when setting gets changed through some API..
but I dont know how can i get socket or tell socket to emit the message to user..
Please Help
this is my code
//Socket INIT
class Socket{
constructor(){
//Init variables
}
start(){
//Start socket
this.io.use((socket, next) => this.auth.authDevice(socket, next));
this.io.on('connection',(socket) => this.conn.handleConn(socket));
}
}
//Socket Connection
let socketStack = [];
class Connection{
handleConn(socket){
// store client
socketStack[socket.userid] = socket
}
pushCmd(userid, command){
//cheeck if userid exists in >>socketStack<< and emit
}
}
//Command Emit
class Command {
constructor(id) {
this.userid = id.userid
//socket - Connection class
this.socketConn = new SocketHandler()
}
static push(userid, command) {
//i want to sent it to current socket context. this has empty socketStack..
this.socketConn.pushCmd(userid, command);
}
}
let socket = new Socket();
socket.start() //connection started, all clients connect to //this socket .. I WANT API to use this socket to emit something that //API sends....
You have to make socket to 'listen' on server. For example, I'm using express with node.js, and this is the way I run socket.io:
var app = express();
var server = require('http').createServer(app);
var io = socketio.listen(server);
io.on('connect', function (socket) {
socket.on('exampleCall', function () {
console.log("socket invoked!");
socket.emit("exampleEmit");
});
});
server.listen(process.env.PORT || 3000, process.env.IP || "0.0.0.0", function () {
var addr = server.address();
console.log("Server listening at", addr.address + ":" + addr.port);
});

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