i have been trying to insert an icon using d3.js.but i am not getting any icon when i am running it .here is my code snippet.
node = svg.selectAll('g.node')
.data(svg_nodes, function (d) {
return (d && d.svg_id) || d3.select(this).attr("id");
})
node.select('polygon:nth-of-type(8)')
.append("image")
.attr("xlink:href", "https://github.com/favicon.ico")
.attr("x", -8)
.attr("y", -8)
.attr("width", 16)
.attr("height", 16);
It appears you are appending an <image> to a <polygon>. An image is not a valid child of an SVG polygon, only animation elements or descriptive elements are valid children (MDN).
Permissible children include:
<animate>, <animateColor>, <animateMotion>, <animateTransform>, <discard>, <mpath>, <set>, <desc>, <metadata>, <title>
As you can't add an image to a polygon, you'll need to add it to a different parent, this also means positioning it separately.
Generally speaking, a useful approach here is often to use a parent g to position each polygon and image pair - this might remove the need to position image and polygon separately, but also keeps these elements paired as siblings of a common parent.
As it appears you already have a parent g, we only need to access it in order to append to it:
node.select('polygon:nth-of-type(8)')
.each(function() {
d3.select(this.parentNode)
.append("image")
.attr("xlink:href", "https://github.com/favicon.ico")
.attr("x", -8)
.attr("y", -8)
.attr("width", 16)
.attr("height", 16);
})
Without seeing more of your code it is not possible to say how this will position the image relative to what you want, but should at least append the image
Related
I have text, and I used a bbox to be able to add a rectangle to match the size of the text.
When I draw the rectangle it is the correct size, but the rectangle is on top of my text.
Is there a way to put the rectangle under the text?
You can use D3's insert to place the <rect> before the <text> in the SVG structure. For example:
svg.insert("rect", "text")
.attr("x", bbox.x)
.attr("y", bbox.y)
.attr("width", bbox.width)
.attr("height", bbox.height)
.attr('class',"rectFillBox")
.attr('fill','white')
.attr("fill-opacity", 0.5);
I am creating a streamgraph, having used the example code from http://bl.ocks.org/mbostock/4060954 as a template.
I draw the streamgraph:
var svg = d3.select("#graph_area").append("svg")
.attr("width", width)
.attr("height", height)
....
svg.selectAll("path")
.data(layers)
.enter().append("path")
.attr("d", function (d) {return area(d.layer);})
Now it seems that I am not allowed to choose a different name from "path" for the DOM element here. If I do, then streamgraph no longer plots. Why is that?
Then I want to add a legend with bullets, but they don't plot. The elements show up in my web inspector (firebug), but their graphical representation is just not there. I figured it might be a similar problem with the DOM element name, but I don't actually know. Here is the code for my bullets:
//draw all the legend bullets and effects
svg.selectAll("bullets")
.data(layers)
.enter().append("bullets")
.attr("cx", 200)
.attr("cy", function(d, i) { return 20 + i*10; })
.style("fill", function(d) { return d.color; })
.attr("r", 5)
I briefly looked at API's for paths here and here, but I didn't find my answers there.
The element names you can use are defined in the SVG specification. This is a specific set (e.g. path, circle) -- using anything else will work in terms of appending the element to the DOM, but the browser won't know how to interpret and render it.
It's the same way in HTML -- there's a specific set of defined element names that browsers know how to render.
I can successfully display some points on a openlayers basemap using d3.js however I want to actually display icons (at the moment maki png icons) instead of an svg point.
is it possible to load a png/jpg/svg image to a map using d3.js?
So far I can load the icon directly onto the svg but all the markers locate on the same spot so I think I'm having a problem converting the coordinates properly.
var feature = svg.selectAll("path")
.data(amenities.features)
.enter()
.append("svg:image")
.attr("xlink:href", "maki/renders/post-18#2x.png")
.attr("x", function(d, i) {return amenities.features[i].geometry.coordinates[0]})
.attr("y", function(d, i) {return amenities.features[i].geometry.coordinates[1]})
.attr("width", "20")
.attr("height", "20")
.attr("class", "amenity");
Previously I have been able to create an svg with image background inside it using a 'pattern' to show the image so that is also a possibility but I couldn't translate the code to use it with the geographic aspect of d3.
I know I'm writing the icons at the moment to the 'svg' div, so they don't transform correctly when I zoom in and out. I'm aiming to write the images to the 'g' div, as in have code like:
var feature = g.selectAll("path")
but when I use this line, the elements appear on the document but the icons don't actually render on the map.
Thanks in advance.
There a few issues here. First, I'm not sure you fully grasp how d3 selections works, as indicated by the fact that you are binding amenities.features to your selection and then accessing it for the x and y attributes via an index. See How Selections Work for more details on this. In addition, you need to translate the geographic coordinates of the features to screen coordinates by passing them through your geographic projection function. This should get you close:
// more projections: https://github.com/d3/d3-geo-projection/
var projection = d3.geoAlbers();
var amenities = svg.selectAll('.amenities')
.data(amenities.features);
amenities.enter().append('image');
amenities
.attr("class", "amenities")
.attr("xlink:href", "maki/renders/post-18#2x.png")
// The data is already bound so use it instead of the index. Als,
// you need to translate geo coordinates to screen coordinates by
// passing them through your projection function.
.attr("x", function(d,i) {return projection(d.geometry.coordinates)[0];})
.attr("y", function(d,i) {return projection(d.geometry.coordinates)[1];})
.attr("width", "20")
.attr("height", "20")
I don't think I appropriately used groups but I think the key is having the transform then translate thing in there.
So my example is http://bl.ocks.org/mpmckenna8/b87df1c44243aa1575cb.
But because I didn't use groups properly I don't know that the icons would handle zooming like you seem to want. In my example I just append the images to the circles I've created.
.attr("transform", function(d) { return "translate(" + projection(d.geometry.coordinates) + ")"; })
.attr('opacity',.3)
.attr('fill', '#fad959')
How do I place a header image above the center text in a node?
Can I give each node a different header image? HOW?
Will the header image beable to scale according to node size?
The nodes/text are defined by size of node category/power and are scaled by:
node.append("circle")
.attr("r", function(d) { return d.r; })
.style("fill", function(d) { return color(d.packageName); })
.attr("transform", function(d) { return "translate(" + d + ")"; });;
node.append("text")
.attr("dy", ".2em")
.style("text-anchor", "middle")
.text(function(d) { return d.className; })
.style("font-size", "1px")
.each(getSize)
.style("font-size", function(d) { return d.scale + "px"; });
If I need to create individual background images to fill the circles; What would be my options for distributing the individual images to the appropriate nodes?
If more information is needed please notify me below...
1. How do I place a header image above the center text in a node?
Exactly like you did it with the text. You need to insert an image at the correct place (you will need to calculate the offset)
2. Can I give each node a different header image? HOW?
I would suggest adding an imageUrl property to your source data and then bind to it in the same way that you bind to d.packageName in your code snippet above.
3. Will the header image be able to scale according to node size?
Yes you can scale the image according to node size, have a look at svg:transform https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform. Specifically the "scale" attribute.
An alternative and perhaps simpler approach would be to always draw the nodes the same size but wrap each node in a "g" (group). Then you only need to scale the whole group once.
when i do this :
var link = svg.selectAll('.link')
.data(links)
.enter().append('path')
.attr('class', 'link')
.attr('d', diagonal)
There is no node with the .link class. So selectAll returns en empty selection. But i've found that, when you call this for the first time, you can selectAll('whaterverYouWant')
That is because D3 doesn't matter about what you select, as you provide the tag name and the classes later .append('path'), .attr(class ...).
And, if you want to select elements that already exist, i read in the doc that .enter returns a placeholder selection. But if it returns a selection of placeholders (anonymous tags with .link class ?), there is no point to append a path to a path.
When i call .append, it does what i want, i.e. append a path to svg. But i don't understand the logic behind that. (I'm glad it works though, because d3 is powerful)
So, ok i selectAll('anything') and append what i want, regardless of what i selected. But if i try this:
d3.select('#savestring-debug')
.selectAll('div')
.data(debugobjs)
.enter().append('span')
.attr('style', function(d) { return 'background:#'+d.color })
.text(function(d) { return d.aff });
This would create placeholders for divs, but i append spans. Actually spans are created but i'm still looking for my divs ;)
So, what is the principle behind selectAll >> data >> enter >> append ?
thanks
The principle behind selectAll > data > enter > append is explained pretty well by
Mike Bostock here: http://bost.ocks.org/mike/join/ where he explains the concept of the data-join. I can't speak with any authority on the right way to use selectAll, but the way I use it is to select all of the elements I am going to be modifying-appending-removing within the part of the SVG that I need to modify.
So if I'm working with "rects" in a certain area, I'll do something like this:
var svg = d3.select('#graphID')
.append("svg")
.attr("width", 300)
.attr("height", 500);
var graphGroup = self.svg.append("g");
//...Inside a render function
//just want all the "rect" elements in graphGroup
var rects = graphGroup.selectAll("rect")
.data(dataset);
//depending on dataset new rects will need to be appendend
rects.enter()
.append("rect")
.attr("x", 0)
.attr("y", 0)
.attr("width", 0)
.attr("height", 0)
//all rects are transitioned to new co-ordinates
rects.transition().duration(500)
.attr("x", function(d, i) {
return xScale(i);
})
.attr("y", function(d) {
return h - yScale(d);
})
.attr("width", xScale.rangeBand())
.attr("height", function(d){
return yScale(d);
})
//rects that have no data associated with them are removed
rects.exit()
.transition()
.duration(500)
.attr("x", -xScale.rangeBand())
.remove();
With the idea that I could have other rects in the SVG that do not belong to graphGroup. I just selectAll the rects in a certain area and work on them when needed.
This is a great question and a slightly odd property of D3. If you look carefully how anything is done in D3 you'll notice that everything is added by appending to what is previously created. So the logic behind having the svg.selectAll('whatever class of stuff you're going to add') is that you are kinda making a placeholder for where whatever you are about append to go. It's like the svg is a wall and you're hanging hooks on the upper ridge for you to THEN hang your paintings from. If you don't have the selectAll, I just tried this, you will still append whatever you were gonna make to the page, but it won't be appended to the svg.
The data-->enter-->append is basically saying for each element in the larger data file that you are passing into the data function, make a new element, and append this element to my selection with such and such properties (set when you use the .attr).