Convert ImageData to blob in JS? - javascript

I have an ImageData object but Tesseract.js only takes blob objects. How can I convert the ImageData to a blob as performantly as possible?

Referring here, the code should look like -
const ImageDataToBlob = function(imageData){
let w = imageData.width;
let h = imageData.height;
let canvas = document.createElement("canvas");
canvas.width = w;
canvas.height = h;
let ctx = canvas.getContext("2d");
ctx.putImageData(imageData, 0, 0); // synchronous
return new Promise((resolve) => {
canvas.toBlob(resolve); // implied image/png format
});
}

Tesseract.js also takes some other types - https://github.com/naptha/tesseract.js/blob/master/docs/image-format.md - and I have found some code on the internet to convert:
function imgDataToImage(imagedata) {
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
canvas.width = imagedata.width;
canvas.height = imagedata.height;
ctx.putImageData(imagedata, 0, 0);
var image = new Image();
image.src = canvas.toDataURL();
return image;
}

Related

return canvas as webp image

How can I return the canvas on this function as webp image?
function capture(video) {
if(scaleFactor == null){
scaleFactor = 1;
}
//var w = video.videoWidth * scaleFactor;
//var h = video.videoHeight * scaleFactor;
var w = 700;
var h = 400;
var canvas = document.createElement('canvas');
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext('2d');
ctx.drawImage(video, 0, 0, w, h);
var uniq = 'img_' + (new Date()).getTime();
canvas.setAttribute('id', uniq);
return canvas ;
}
Canvas has a method known as .toDataURL(type, encoderOptions).
I this case the following snippet should suffice
canvas.toDataURL('image/webp');
This will give you a data url which is a base64 encoding of the image and will look something like
data:image/webp;base64,UklGRqgCAABXRUJQVlA4WAoAAAAwAAAAxwAAYwAASUNDUBgCAAAAAAIYAAAAAAQwAABtbnRyUkdCIFhZWiAAAAAAAAAAAAAAAABhY3NwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAA9tYAAQAAAADTLQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlkZXNjAAAA8AAAAHRyWFlaAAABZAAAABRnWFlaAAABeAAAABRiWFlaAAABjAAAABRyVFJDAAABoAAAAChnVFJDAAABoAAAAChiVFJDAAABoAAAACh3dHB0AAAByAAAABRjcHJ0AAAB3AAAADxtbHVjAAAAAAAAAAEAAAAMZW5VUwAAAFgAAAAcAHMAUgBHAEIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFhZWiAAAAAAAABvogAAOPUAAAOQWFlaIAAAAAAAAGKZAAC3hQAAGNpYWVogAAAAAAAAJKAAAA+EAAC2z3BhcmEAAAAAAAQAAAACZmYAAPKnAAANWQAAE9AAAApbAAAAAAAAAABYWVogAAAAAAAA9tYAAQAAAADTLW1sdWMAAAAAAAAAAQAAAAxlblVTAAAAIAAAABwARwBvAG8AZwBsAGUAIABJAG4AYwAuACAAMgAwADEANkFMUEgPAAAAAQcQEREAUKT//yWi/6lwAFZQOCBSAAAA8AcAnQEqyABkAD5tNplJpCMioSBoAIANiWlu4XXwADuh1VJsmIdVSbJiHVUmyYh1VJsmIdVSbJiHVUmyYh1VJsmIdVSbJhYAAP7/wbAAAAAAAA==
More information for this can be found on https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toDataURL

Javascript how to reconstruct image from its contents

I just uploaded a formdata image to a server. This server only returns to me the image's content. I tried wrapping it as a Blob, as a File, I tried fileReader... nothing works. I get this:
the last thing I tried was
const img = new Image(response.data);
and then using this function:
const ImageDataToBlob = function(imageData){
let w = imageData.width;
let h = imageData.height;
let canvas = document.createElement("canvas");
canvas.width = w;
canvas.height = h;
let ctx = canvas.getContext("2d");
ctx.putImageData(imageData, 0, 0, w, h); // synchronous
return new Promise((resolve, reject) => {
canvas.toBlob(resolve); // implied image/png format
})
from here https://gist.github.com/Jonarod/77d8e3a15c5c1bb55fa9d057d12f95bd. But it didn't work either, since the function explode when running ctx.putImageData(imageData, 0, 0, w, h);.
How can I turn this into a valid blob object?

HTML 5 Canvas image overlay repeatable

I am trying to take a pattern and apply it over a png image but only cover the non-transparent part of the image similar to this one.
http://jsfiddle.net/eLmmA/1/
$(function() {
var canvas = document.createElement('canvas');
canvas.width = 250;
canvas.height = 250;
var canvas_context = canvas.getContext("2d");
var img = new Image();
img.onload = function(){
var msk = new Image();
msk.onload = function(){
canvas_context.drawImage(img, 0, 0);
canvas_context.globalCompositeOperation = "destination-in";
canvas_context.drawImage(msk, 0, 0);
canvas_context.globalCompositeOperation = "source-over";
};
msk.src = 'http://i.stack.imgur.com/QtQrZ.png';
}
img.src = 'http://i.stack.imgur.com/MDGFY.jpg';
document.body.appendChild(canvas);
});
The example above is really close to what I want but I need to be able to use a smaller texture image and repeat it over the none pattern image. I am not familiar with how to use canvas properly but trying to learn more about it.
Thanks in advance!
Never mind I figured it out.
var canvas = document.createElement('canvas');
canvas.width = 250;
canvas.height = 250;
var canvas_context = canvas.getContext("2d");
var img = new Image();
img.onload = function(){
var msk = new Image();
msk.onload = function(){
var ptrn = canvas_context.createPattern(img, 'repeat');
canvas_context.fillStyle = ptrn;
canvas_context.fillRect(0, 0, canvas.width, canvas.height);
canvas_context.drawImage(img, 0, 0);
canvas_context.globalCompositeOperation = "destination-in";
canvas_context.drawImage(msk, 0, 0);
canvas_context.globalCompositeOperation = "source-over";
};
msk.src = $('#base_url').data('base')+'assets/themes/img/download.png';
}
img.src = $('#base_url').data('base')+'assets/uploads/thumbs/1381413411Purple-Night-Owls-thumb.jpg';
$('#itemPreview').html(canvas);

fabric.js - create Image object from ImageData object of canvas API

I want to create an image object in fabric.js from ImageData object, we can get ImageData from this:
var imgData=ctx.getImageData(10,10,50,50);
//ctx.putImageData(imgData,10,70);
// something liket that
var image = new fabric.Image.fromImageData (...);
Is there any way to create an image object from ImageData object?
Let me put my idea here, I don't like this way but have no others around -
var ctx = canvas.getContext('2d');
var data = ctx.getImageData(0, 0, 20, 20);
var c = document.createElement('canvas');
c.setAttribute('id', '_temp_canvas');
c.width = 20;
c.height = 20;
c.getContext('2d').putImageData(data, 0, 0);
fabric.Image.fromURL(c.toDataURL(), function(img) {
img.left = 50;
img.top = 50;
canvas.add(img);
img.bringToFront();
c = null;
$('#_temp_canvas').remove();
canvas.renderAll();
});

Converting data URI to image data

/**
* Converts data URI in 'image/png' format to an image data object
* #param dataURL Base64 encoded string
* #returns {ImageData/undefined}
*/
convertDataURLToImageData: function (dataURL) {
if (dataURL !== undefined && dataURL !== null) {
var canvas, context, image, imageData;
canvas = document.createElement('canvas');
canvas.width = 470;
canvas.height = 470;
context = canvas.getContext('2d');
image = new Image();
image.addEventListener('load', function(){
context.drawImage(image, 0, 0, canvas.width, canvas.height);
imageData = context.getImageData(0, 0, canvas.width, canvas.height);
//how do i return this?
}, false);
image.src = dataURL;
return imageData;
}
}
considering the snippet above, if I would like to get an array of image data from a data URL I wold draw it on a canvas , how do I return the image data?
The problem is that your function is asynchronous, because you are waiting for the load event.
Then, you could use promises:
function convertURIToImageData(URI) {
return new Promise(function(resolve, reject) {
if (URI == null) return reject();
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d'),
image = new Image();
image.addEventListener('load', function() {
canvas.width = image.width;
canvas.height = image.height;
context.drawImage(image, 0, 0, canvas.width, canvas.height);
resolve(context.getImageData(0, 0, canvas.width, canvas.height));
}, false);
image.src = URI;
});
}
var URI = "data:image/x-icon;base64,AAABAAEAEBAAAAEAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAQAQAABMLAAATCwAAAAAAAAAAAABsiqb/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/iKC3/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/2uLp///////R2uP/dZGs/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/////////////////+3w9P+IoLf/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/2yKpv9siqb/bIqm/2yKpv///////////+3w9P+tvc3/dZGs/2yKpv9siqb/bIqm/2yKpv9siqb/TZbB/02Wwf9NlsH/TZbB/02Wwf9NlsH////////////0+Pv/erDR/02Wwf9NlsH/TZbB/02Wwf9NlsH/TZbB/02Wwf9NlsH/TZbB/02Wwf9NlsH/TZbB//////////////////////96sNH/TZbB/02Wwf9NlsH/TZbB/02Wwf9NlsH/TZbB/02Wwf9NlsH/TZbB/02Wwf////////////////+Ft9T/TZbB/02Wwf9NlsH/TZbB/02Wwf9NlsH/E4zV/xOM1f8TjNX/E4zV/yKT2P/T6ff/////////////////4fH6/z+i3f8TjNX/E4zV/xOM1f8TjNX/E4zV/xOM1f8TjNX/E4zV/xOM1f+m1O/////////////////////////////w+Pz/IpPY/xOM1f8TjNX/E4zV/xOM1f8TjNX/E4zV/xOM1f8TjNX////////////T6ff/Tqng/6bU7////////////3u/5/8TjNX/E4zV/xOM1f8TjNX/AIv//wCL//8Ai///AIv/////////////gMX//wCL//8gmv////////////+Axf//AIv//wCL//8Ai///AIv//wCL//8Ai///AIv//wCL///v+P///////+/4//+Axf//z+n/////////////YLf//wCL//8Ai///AIv//wCL//8Ai///AIv//wCL//8Ai///gMX/////////////////////////////z+n//wCL//8Ai///AIv//wCL//8Ai///AHr//wB6//8Aev//AHr//wB6//+Avf//7/f/////////////v97//xCC//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AHr//wB6//8Aev//AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==";
convertURIToImageData(URI).then(function(imageData) {
// Here you can use imageData
console.log(imageData);
});
var img = new Image;
img.src = strDataURI;
try this hope u will understand ..

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