I have an intranet app that periodically checks status of a set of printers by sending it a "Host Status" command. If status returned is "No Response" I display the printer with a red background that user can click and get some additional info. This additional info is the part I need help with.
When clicked, I send a ping command using printer's IP. If I get a "timeout" I have the answer: printer is offline. But I might get a response which means printer is online; "No Response" could be a port issue. However, it seems I can't ping IP:Port since ping uses ICMP and has no concept of port.
How can I check for this in JS/jQuery?
This is what I am using to test for ping response (and IP:Port which I think is useless):
function ping(ip, callback) {
if (!this.inUse) {
this.status = 'unchecked';
this.inUse = true;
this.callback = callback;
this.ip = ip;
var _that = this;
this.img = new Image();
this.img.onload = function () {
_that.inUse = false;
_that.callback('responded');
};
this.img.onerror = function (e) {
if (_that.inUse) {
_that.inUse = false;
_that.callback('responded', e);
}
};
this.start = new Date().getTime();
this.img.src = "http://" + ip + "/?cachebreaker=" + new Date().getTime();
this.timer = setTimeout(function () {
if (_that.inUse) {
_that.inUse = false;
_that.callback('timeout');
}
}, 1500);
}
}
Somewhere in script checking status:
$(document).on('click', '.extLink', function () {
var ip = $(this).data("ip");
...
new ping(ip, function (status, e) {
if (status == 'responded') {
$('<p>Printer is reachable. Ping was successful.<br />Checking port 9100.</p>').appendTo('#divInfo');
new ping(ip + ":9100", function (status, e) { // not sure about this
if (status == 'timeout') {
$('<p>Port 9100 is blocked.</p>').appendTo('#divInfo');
}
});
}
else if (status == 'timeout') {
$('<p>Printer is not reachable. Ping failed.</p>').appendTo('#divInfo');
}
});
...
});
Related
I am developing a web application, like an online classroom in which I want to share the screen of a browser from a computer and view it in another. I am getting an error "Uncaught (in promise) DOMException: Error" in chrome when I tried to share the screen from a computer and view it on another computer.
I am using WebRTC for this and WebSocket for signaling. At the backend, java jersey would be doing the searching & forwarding of the request to the appropriate clients. I can share the screen from one browser window and view it in another on the same machine. But when I'm using different computers I get this error. When I debug the RTCPeerConnection object, it shows that the property connectionState as failed and iceConnectionState as disconnected.
Javascript: Request to share the screen
var urlS = [];
var config = {iceServers: urlS};
var $source = $('#monitor-src');
$scope.context.peerConnection = new RTCPeerConnection();
$scope.context.peerConnection.onicecandidate = function(event)
{
console.log(event)
if (event.candidate)
{
var json =
{
type:event.type,
label:event.candidate.sdpMLineIndex,
id:event.candidate.sdpMid,
candidate:event.candidate
}
WebSocket.send({desc:json,usrId:$scope.context.me.id},$scope)
}
else
{
console.error("Failed to create ice candidate")
}
};
try
{
$scope.context.peerConnection.createOffer({offerToReceiveAudio: true,offerToReceiveVideo: true}).then(function(offer)
{
return $scope.context.peerConnection.setLocalDescription(offer);
}).then(function()
{
WebSocket.send({desc:$scope.context.peerConnection.localDescription,callee:mentee.id,caller:$scope.context.me.id,usrId:$scope.context.me.id},$scope)
});
}
catch(error)
{
console.error("onnegotiationneeded-"+error)
}
$scope.context.peerConnection.onnegotiationneeded = function()
{
console.error("onnegotiationneeded")
};
try
{
console.log($scope.context.peerConnection);
$scope.context.peerConnection.ontrack = function(event)
{
console.log("ontrack:"+event.streams.length)
$source.parent()[0].srcObject= event.streams[0];
};
$scope.context.peerConnection.onaddstream = function(event)
{
console.log("onaddstream:"+event.stream)
$source.parent()[0].srcObject = event.stream;
};
}
catch(error)
{
console.error(error)
}
Javascript:WebSocket Handling of the request and sending response
$rootScope.socket.onMessage(function(message)
{
data = angular.fromJson(message.data);
if(data.type == 'offer')
{
var stream = null;
//var urlS = [{urls: 'stun:192.168.1.16:8443'}];
var urlS = [];
var config = {iceServers: urlS};
scope.context.peerConnection = new RTCPeerConnection();
scope.context.peerConnection.setRemoteDescription(data).then(function(){
return navigator.mediaDevices.getDisplayMedia({video:true,audio: true});
}).then(function(stream){
console.log(scope.context.peerConnection)
scope.context.peerConnection.addStream(stream);
stream.getTracks().forEach(function(track)
{
//var rtpSender =
});
scope.context.peerConnection.createAnswer().then(function(answer){
return scope.context.peerConnection.setLocalDescription(answer)
}).then(function()
{
send({desc:scope.context.peerConnection.localDescription,usrId:scope.context.me.id},scope)
}).catch(function(error){
console.error(error)});
})
}
else if(data.type == 'answer')
{
scope.context.peerConnection.setRemoteDescription(data);
}
else if(data.type == 'icecandidate')
{
console.log("icecandidate:"+angular.toJson(data))
var promise = scope.context.peerConnection.addIceCandidate(data.candidate).then(function success(){
console.log("ice success")
}).catch(function error(err)
{
console.log(err);
});
}
});
};
The ontrack and onaddstream events are triggered when a stream is added to the peer connection. But I get nothing on the requested peer.
I am not a JavaScript expert but your urlS array seems to be empty. Try to add both Turn and Stun servers in your urlS.
For more info take a look here
I'm trying to learn WebSockets and I've created a websocket server in Node and am now working on the browser implementation. I have tested that the server works and responds how I want using a chrome extension called Smart WebSocket Client.
The console in the browser says Button pressed! when you press the button and Connection lost! (1000) when I end the Node process but never has it said Connection Established!.
Edit: The client code is running on a site secured with HTTPS and that serves the HSTS header while the server code (currently, but won't continue to be) is running on localhost over normal HTTP, if it's any concern.
Server Code:
const websock = require('./node_modules/ws');
const HashMap = require('./node_modules/hashmap');
const jsonparse = require('./node_modules/jsonparse');
const randomstring = require('./node_modules/randomstring');
class Session {
constructor(server) {
this.server = server;
this.clients = [];
}
}
var connections = new HashMap();
const json = new jsonparse();
const wss = new websock.Server({ port: 36245 });
process.on('SIGINT',function () {
console.log("Recieved SIGINT, stopping gracefully...");
wss.clients.forEach(function (ws) {
console.log("-Ended connection with "+ws.upgradeReq.socket.remoteAddress+" (1001)");
ws.closeReasonCode = 1001;
ws.close();
});
process.exit(1);
});
wss.on('connection',function connection(ws,conn) {
console.log("+Recieved connection from "+ws._socket.remoteAddress);
ws.upgradeReq = conn;
ws.hasHandshook = false;
ws.onmessage = function message(msg) {
var message;
try {
message = JSON.parse(msg.data);
} catch (ex) {
ws.send("{\"e\":\"Invalid json.\"}");
return;
}
if (!ws.hasHandshook) {
ws.hasHandshook = true;
if (message.type === "client") {
//ensure code was provided and has a room
if (typeof message.code === 'undefined' || !connections.has(message.code)) {
ws.send("{\"e\":\"Invalid game code.\"}");
ws.closeReasonCode = 4001;
ws.closeDescription = "Invalid game code.";
console.log("-Ended connection with "+ws._socket.remoteAddress+ " (4001)");
ws.close();
}
if (typeof message.name === 'undefined') {
//TODO error out, no player name provided
}
//attach client to game session
ws.clientType = "client";
ws.gameCode = message.code;
ws.playerName =
connections.get(message.code).clients.add(ws);
ws.send("{\"joingame\":\"true\"}");
} else {
ws.send("{\"e\":\"Invalid type provided on handshake message.\"}");
ws.closeReasonCode = 4000;
ws.closeDescription = "Invalid type provided on handshake message.";
console.log("-Ended connection with "+ws._socket.remoteAddress+" (4000)");
ws.close();
}
}
};
ws.onclose = function close() {
console.log("-Ended connection with "+ws.upgradeReq.socket.remoteAddress+" (Client Closed)");
}
});
Client Code, which is successfully run on the press of a button on the page:
function DoJoinGame () {
console.log("Button pressed!");
gameCode = document.getElementById('base-gameCode').value.toUpperCase();
playerName = document.getElementById('base-playerName').value;
var ws = new WebSocket("ws://localhost:36245");
ws.onopen = function (event) {
console.log("Connection Established!");
ws.send("{\"type\":\"client\",\"code\":\""+gameCode+"\",\"name\":\""+playerName+"\"");
};
ws.onmessage = function (msg) {
let message = JSON.parse(msg.data);
if (message.joingame) { //if this is a "client added to session" message, set display: none; on the codeEntry div
document.getElementById('codeEntry').style.display = "none";
}
//TODO handle message
};
ws.onclose = function (evt) {
console.log("Connection lost! ("+evt.code+":"+evt.reason+")");
};
}
Thank you for your help!
Problem fixed. I was attempting to connect to a non secure websocket server from a secure origin and chrome & co. wasn't a fan.
How to get Computer Name and IP address by jquery or JS ?
I found this code snippet that actually worked for me
var RTCPeerConnection = /*window.RTCPeerConnection ||*/
window.webkitRTCPeerConnection || window.mozRTCPeerConnection;
if (RTCPeerConnection) (function () {
var rtc = new RTCPeerConnection({ iceServers: [] });
if (1 || window.mozRTCPeerConnection) {
rtc.createDataChannel('', { reliable: false });
};
rtc.onicecandidate = function (evt) {
if (evt.candidate)
grepSDP("a=" + evt.candidate.candidate);
};
rtc.createOffer(function (offerDesc) {
grepSDP(offerDesc.sdp);
rtc.setLocalDescription(offerDesc);
}, function (e) { console.warn("offer failed", e);
});
var addrs = Object.create(null);
addrs["0.0.0.0"] = false;
function updateDisplay(newAddr) {
if (newAddr in addrs) return;
else addrs[newAddr] = true;
var displayAddrs = Object.keys(addrs).filter(function(k) {
return addrs[k];
});
document.getElementById('list').textContent =
displayAddrs.join(" or perhaps ") || "n/a";
}
function grepSDP(sdp) {
var hosts = [];
sdp.split('\r\n').forEach(function (line) {
if (~line.indexOf("a=candidate")) {
var parts = line.split(' '),
addr = parts[4],
type = parts[7];
if (type === 'host') updateDisplay(addr);
} else if (~line.indexOf("c=")) {
var parts = line.split(' '),
addr = parts[2];
updateDisplay(addr);
}
});
}
})(); else
{
document.getElementById('list').innerHTML = "<code>ifconfig| grep inet | grep -v inet6 | cut -d\" \" -f2 | tail -n1</code>";
document.getElementById('list').nextSibling.textContent = "In Chrome and Firefox your IP should display automatically, by the power of WebRTCskull.";
}
<div id="list"></div>
And unlike other codes which mostly returns server IP address it return client ip address of machine.Refer this article
https://www.c-sharpcorner.com/blogs/getting-client-ip-address-or-local-ip-address-in-javascript
To get Computer Name and IP Address using JavaScript,
-- ComputerName
var network = new ActiveXObject('WScript.Network');
// Show a pop up if it works
alert(network.computerName);
-- IP Address
$.getJSON("http://jsonip.com/?callback=?", function (data) {
console.log(data);
alert(data.ip);
});
for computer name
<script type="text/javascript">
var network = new ActiveXObject('WScript.Network');
alert(network.computerName);
</script>
You can get IP address by using simple ajax request as:-
let xhttp = new XMLHttpRequest();
xhttp.open("GET", "https://api.ipify.org/?format=json", true);
xhttp.send();
xhttp.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
let ip = JSON.parse(this.responseText).ip;
}
};
You can get an IP address by using a simple fetch request as:-
async function getIP(){
let req = await fetch("https://peerip.glitch.me/");
let data = await req.json();
let IP = data.ip;
return IP;
}
If you need these details client side,
you could use third party service like https://www.ipify.org/ and make API call to get the details like IP.
For other details, use similar service/services.
But if you are looking this details server side, then it depends what programming language you have used, though on server side this information readily available in HTTP Headers.
Refer similar questions for server side details.
How to get the exact client browser name and version in Spring MVC?
Browser, Operating System, Screen Colors, Screen Resolution, Flash version, and Java Support should all be detectable from JavaScript (and maybe a few more). However, computer name is not possible
I have a server-sent event (SSE) implementation that is working with almost no issues. The only issue that I am having is "one user can have many connections to the server". Basically, If a user opens more than one web browser's tab, each tab will create a brand new server-sent event request to the server which cause many requests to run from a single user.
To solve this problem, I would like to run the SSE inside a Javascript's SharedWorker.
This means that I have only one SSE communicating with a SharedWorker. Then, every page/web browser will communication with the SharedWorker. This gives me the advantage of only allowing one SSE per user.
This is how my SSE working currently without any type of worker.
$(function(){
//connect to the server to read messages
$(window).load(function(){
startPolling( new EventSource("poll.php") );
});
//function to listen for new messages from the server
function startPolling(evtSource){
evtSource.addEventListener("getMessagingQueue", function(e) {
var data = JSON.parse(e.data);
//handle recieved messages
processServerData(data);
}, false);
evtSource.onerror = function(e) {
evtSource.close();
};
}
});
I would like to have the same setup running. However, I would like to run it inside a javascript's SharedWorker to eliminate having more than one SSE per user.
I am struggling to implement the SharedWorker. Here is what I tried so far
I created a file called worker.js and added this code to it
var ports = [] ;
onconnect = function(event) {
var port = event.ports[0];
ports.push(port);
port.start();
var serv = new EventSource(icwsPollingUrl)
serv.addEventListener("getMessagingQueue", function(e) {
var data = JSON.parse(e.data);
processServerData(data);
}, false);
}
Then on the page where I want to listed to messages I have this code
$(function(){
$(window).load(function(){
var worker = new SharedWorker("worker.js");
worker.port.start();
worker.port.onmessage = function(e) {
console.log(e.data);
console.log('Message received from worker');
}
});
});
What am I missing here?
What am I doing wrong?
How can I correct the implementation?
EDITED
Based on the comments below from #Bergi, here is an updated version of my implementation which is still not posting messages to the connectors. I added comments to my code explaining understanding of what is going on with the code.
On a landing page i.e. index.php I connect to my SharedWorker like this
$(function($){
//establish connection to the shared worker
var worker = new SharedWorker("/add-ons/icws/js/worker1.js");
//listen for a message send from the worker
worker.port.addEventListener("message",
function(event) {
console.log(event.data);
}
, false
);
//start the connection to the shared worker
worker.port.start();
});
This is the code as my worker1.js file contains
var ports = [] ;
//runs only when a new connection starts
onconnect = function(event) {
var port = event.ports[0];
ports.push(port);
port.start();
//implement a channel for a communication between the connecter and the SharedWorker
port.addEventListener("message",
function(event) {
listenForMessage(event, port);
}
);
}
//reply to any message sent to the SharedWorker with the same message but add the phrase "SharedWorker Said: " to it
listenForMessage = function (event, port) {
port.postMessage("SharedWorker Said: " + event.data);
}
//runs every time and post the message to all the connected ports
function readNewMessages(){
var serv = new EventSource(icwsPollingUrl)
serv.addEventListener("getMessagingQueue", function(e) {
var queue = JSON.parse(e.data);
notifyAllPorts(queue);
}, false);
}
//check all open ports and post a message to each
function notifyAllPorts(msg){
for(i = 0; i < ports.length; i++) {
ports[i].postMessage(msg);
}
}
Here is one more version of my worker1.js
var ports = [] ;
//runs only when a new connection starts
onconnect = function(event) {
var port = event.ports[0];
ports.push(port);
port.start();
//implement a channel for a communication between the connecter and the SharedWorker
port.addEventListener("message",
function(event) {
listenForMessage(event, port);
}
);
}
//reply to any message sent to the SharedWorker with the same message but add the phrase "SharedWorker Said: " to it
listenForMessage = function (event, port) {
port.postMessage("SharedWorker Said: " + event.data);
}
readNewMessages();
//runs every time and post the message to all the connected ports
function readNewMessages(){
console.log('Start Reading...');
var serv = new EventSource(icwsPollingUrl);
serv.addEventListener("getMessagingQueue", function(e) {
var queue = JSON.parse(e.data);
console.log('Message Received');
console.log(queue);
notifyAllPorts(queue);
}, false);
}
//check all open ports and post a message to each
function notifyAllPorts(msg){
for(i = 0; i < ports.length; i++) {
ports[i].postMessage(msg);
}
}
maybe is late but you can create a EventSource singleton in the worker like this:
let ports = [];
var EventSourceSingleton = (function () {
var instance;
function createInstance() {
var object = new EventSource('your path');
return object;
}
return {
getInstance: function () {
if (!instance) {
instance = createInstance();
}
return instance;
}
};
})();
onconnect = function(e) {
var port = e.ports[0];
ports.push(port);
var notifyAll = function(message){
ports.forEach(port => port.postMessage(message));
}
var makeConnection = function (){
var source = EventSourceSingleton.getInstance();
source.onopen = function (e){
var message = "Connection open"
port.postMessage(message);
}
source.onerror = function(e){
var message ="Ups you have an error";
port.postMessage(message);
}
source.onmessage = function(e){
// var message = JSON.parse(event.data);
notifyAll(e.data);
}
}
port.onmessage = function(e) {
makeConnection();
}
port.start();
}
And you can call it from outside like this.
var shWorker = new SharedWorker('woker.js');
shWorker.port.onmessage = function (e) {
console.log('Message received from worker');
setmsj(e.data);
}
//Dummy message - For initialize
shWorker.port.postMessage(true);
Have fun debuggin this on // chrome://inspect/#workers.
I'm basically following the accepted answer to this question (Is it possible to ping a server from Javascript?)
Update
It seems to work as expected when the domain is 15 characters long (actually, http:// + 15, but 16 or more causes it to bomb. More details at the bottom.
The issue I'm seeing is that if you're using something that seems like a valid domain, for example http://thisisdefinitelynotarealdomainname.com, it returns an error but the code mentioned considers errors okay (because most should be). Looking at the error event, I'm not sure I see where I could get the HTTP response code (i.e., if it's a 404, consider it invalid).
Here is a jsFiddle showing the problem -- they all display "responded". If you look in the console, the invalid domain returns a 404 error, and the two valid ones (if in chrome console, not sure about the others) show that they were interpreted as an image but transferred as text/html -- is there any way to read either the 404 error, or the mime type?
var pinger = function () {
var ping = function (ip, callback) {
if (!this.inUse) {
this.status = 'unchecked';
this.inUse = true;
this.callback = callback;
this.ip = ip;
var _that = this;
this.img = new Image();
this.img.onload = function () {
_that.inUse = false;
_that.callback('responded');
};
this.img.onerror = function (e) {
if (_that.inUse) {
_that.inUse = false;
_that.callback('responded', e);
}
console.log(e);
};
this.start = new Date().getTime();
this.img.src = "http://" + ip + "/?now=" + this.start; // add the current time to work around caching
this.time = setTimeout(function () {
if (_that.inUse) {
_that.inUse = false;
_that.callback('timeout');
}
}, 1500);
}
}
return {
ping: ping
};
}();
(function () {
var output = document.getElementById('output');
var servers = [
'localhost',
'google.com',
'okthisreallydoesntmakeanysense',
'okthisreallydoe',
'thisisashortone',
'thisisabitlonger'
];
servers.forEach(function (server) {
new pinger.ping(server, function (status, e) {
output.innerHTML += server + ': ' + status + '<br />';
});
});
})();
Update
What's even more weird is that it seems to be fine up until 15 characters. I've updated the jsFiddle. See below on ones that respond how I'd expect vs ones that don't. What might cause this?
'localhost',
'google.com',
'okthisreallydoesntmakeanysense', // doesn't work
'okthisreallydoe', // works (15 characters)
'thisisashortone', // works (15 characters)
'thisisabitlonger' // doesn't work (16 characters)
This might help.
function Pinger_ping(ip, callback) {
if(!this.inUse) {
this.inUse = true;
this.callback = callback
this.ip = ip;
var _that = this;
this.img = new Image();
this.img.onload = function() {_that.good();};
this.img.onerror = function() {_that.good();};
this.start = new Date().getTime();
this.img.src = "http://" + ip;
this.timer = setTimeout(function() { _that.bad();}, 1500);
}
}
Let me know if it works