Sharing global between JavaScript files without using modules/exports - javascript

I have a self contained JavaScript function in one file, and some Mocha BDD tests in another file that reference it using [nodejs] require(). So in my function under test I export using module.exports. That's all well and good, in the IDE/build.
Now my function under test is actually an external virtual endpoint, which when deployed into a cloud instance, runs standalone inside a JSVM sandbox (Otto) which has no support for exports or modules, and is ES5 based (it does however embed a version of the Underscore library). If I leave the nodejs module definition in there when I deploy to cloud, it kicks off an error at runtime (as Otto doesn't recognise modules). So I want to remove it, and use some vanilla JS mechanism for the linkage back to the Mocha tests and test runner.
So my question is, if I can't use nodejs or requirejs modules, how can I link my Mocha tests in one file to a JS function in another? I had a play with placing a function closure (which most module implementations use) in the file under test, and Otto is happy with this, as its vanilla JS, but any variable with global scope in the file is still not visible from my test file, so there is no linkage.
Any thoughts?

From a quick look at the Otto docs, it looks like Otto only wants whole files and (as you've said) doesn't recogise commonjs modules from node.
If you've got many files I would recommend bundling them into a single file with webpack/browserify/etc, which is how most people convert modules for use in the browser, which similarily doesn't recognise commonjs modules without tooling.
Alternatively, you could convert all the module.exports to simple var declarations, concatenate the files together and hope you don't have a naming collision.
I don't see anything in the docs about having access to a window or global object to hang globals onto, which limits your options

One of my colleague came up with a suggestion to use closure in the file under test which gets deployed into the cloud instance, if you are running under Nodejs, and conditionally do the export. I added the small anonymous closure below to do this, and Otto doesn't complain.
(function () {
if (typeof module != 'undefined') {
module.exports = pdp_virtual_endpoint;
}
}());
Not sure why I didn't think about this earlier :)

Related

How to compile a TypeScript project to a single JS file so it is usable in browser

I have to write a Javascript SDK for a little project I am working on. To do that, I had thought of creating a TypeScript project and compiling it to a single Javascript file, so the users of my SDK could just inject that file in their web pages.
However, I just came to know that if I use import, and try to compile to a single file, then it only supports SystemJS.
So, how to compile a TypeScript project to a single JS file so it is usable in browser?
By usable in browser, I mean that if I create a class App in TypeScript, then I could do this in dev console:
var x = new App();
I have been at this for more than a hour now, and everything I have found seems to suggest that this is not possible.
Edit: This doesn't really answer my question. Like I said in the example, I need the functionality that if there is a class called App in my TypeScript project, it should be visible to the browser with the same name, so I could do var x = new App() in my dev console. (Or a user can do this in his JS file that he injects after injecting my SDK file). That answer is just telling how to create an outfile in SystemJS.
For this you can use webpack, it is a Node.JS utility that attempts to bundle Node.JS-like modules. Webpack doesn't automatically export modules to the global object, but generates (or attempts to generate) a function that replace the Node.JS's default require, which is used to execute the entry module and others, thus you can modify this function for exporting each module (or properties of each module) in the global object.
(In TypeScript, use the CommonJS module. Second, install and use the ts-loader plugin among with webpack, so you'll directly compile TypeScript from webpack.)
Maybe that applies to Webpack 2. For example, you modify the __webpack_require__ function. It is not inside the global object and thus you must interfere in the webpack's generated source code, at function __webpack_require__:
function __webpack_require__(moduleId) {
// [...] (After the `if (installedModules...) ...`)
/*
* You don't have access to the module name, so export each
* property to the browser's global object.
*/
var exports = module.exports;
for (var key in exports)
window[key] = exports[key];
}

What are the best practices for writing and organizing javascript plugins?

So I have a nice chunk of code that is the same across many different javascript files, but I occasionally have to update it due to path changes or other various conditions. Now copy and pasting it all over to the new files works fine but is annoying to execute. Is there a good way to maintain one javascript file with my "plugin" code and have it be accessible by other javascript files that use the plugin?
I am looking for both a good nodejs solution, and vanilla js solution. If they could be mutually shared that'd be ideal, but not required by any means. Ideally, I'd like to host my workspace in workspace/ and have some folders, workspace/front-end-js/ and workspace/back-end-nodejs/, be able to run code off a plugin in workspace/plugins/ so that I can execute things like MyPluginVar.Foo();
I am aware of some systems, like the node's var foo = require('bar'); and the frontend browserified version, but really do not know all my options. What's the best way of writing and organizing javascript plugins?
--
Edit: I'm really trying to avoid npm, but it might be the best option.
You typically add your shared libraries and plugins as dependencies to your project's package.json file and install them using npm.
CommonJS modules, which use the module.exports object and require function, are the de facto standard at the moment.
ES2015 modules, which use the export and import statements, are an emerging formal standard, but support for them is not yet universal. They are a good option if your environment supports them.
To load either type of module on the front end, you will need to use a bundler such as Webpack or Browserify.
Older javascript modules typically publish to the global scope (window), and are a simple option for front end code.
You can also support multiple module systems if you like by using a UMD (Universal Module Definition) wrapper. Here's an example from the UMD Github repo that leverages CommonJS if supported, while falling back to a browser global:
(function (root, factory) {
if (typeof exports === 'object' && typeof exports.nodeName !== 'string') {
// CommonJS
factory(exports, require('b'));
} else {
// Browser globals
factory((root.commonJsStrictGlobal = {}), root.b);
}
}(this, function (exports, b) {
// b represents some dependency
// attach properties to the exports object to define
// the exported module properties.
exports.action = function () {};
}));

Substitude one module for another in node.js

If I have a node.js application that has hundreds of files that reference a module (say underscore) and I want to replace that module with another (say lodash) then the obvious way to do this substitution would be a global name replace and switch out the modules in the package.json file.
Is there anyway to just change the module that a name refers to so that when node.js sees require('moduleA') it actually loads 'moduleB' instead? Now I know that this would cause naming hell because anyone working on the project would see require('moduleA') and wouldn't know that the real module being loaded was 'moduleB' so ultimately you'd probably want to go with the first solution. The use case that I'm thinking of is if you want to try a few alternatives for API compatible modules to measure your application's performance (for example) with each module.
If this is an on-going thing and you want to maintain the ability to programmatically switch between the options often, such as in tests:
Instead of using require("underscore"); throughout your codebase, require a local file instead like require("./lib/underscore");, and have that file conditionally re-export underscore or a different library:
if (global.USE_LODASH) {
module.exports = require("lodash");
} else {
module.exports = require("underscore");
}
If this is a one-off thing to try out an alternative library before making the decision to switch, and you want to do this test quickly first without find-and-replacing in all of your files:
Go inside your node_modules folder, delete or rename the underscore folder, and make a symlink named underscore to the replacement module's folder. I don't recommend this as a long-term solution: running npm install again will likely undo this hack, and most projects choose to avoid checking the node_modules folder into their source repository.
Try to use mock-require module.

Module definition to work with node.js, require.js and with plain scripttags too

I am working on a javascript module/library that should work in 3 environments:
in node.js
in requirejs
when simply included using tags into the webpage. In this case the whole module should be hooked up under window.myModule
Do you have any suggestions as to how to write the structure of the library so that it works in all these environments?
EDIT: basically I mean some sort of wrapper code around the library so that I can call the file form any of those three methods and I'm fine...
This requirement and its solution is known as Universal Module Definition (UMD). It is currently a draft proposal. Background and current status is described in Addy Osmani - Writing Modular JavaScript With AMD, CommonJS & ES Harmony article. Look for "UMD" link pointing to various templates you can use.
Quite many other templates can be found on the web - UMD is the search keyword.
(did not find the final link myself yet :)
We're working on the same thing, I think.
And we have some success. We have library (we call it 'slib'), compiled to AMD js files. It does not depend on npm modules or browser, so it can be called from node and from browser.
1) To call it from node, we use requirejs:
file require.conf.js
module.exports = function(nodeRequire){
global.requirejs = require('requirejs');
requirejs.config({
baseUrl: __dirname+"/../web/slib/",
paths: {
slib: "."
},
nodeRequire: nodeRequire
});
}
In any other serverside (nodejs) file we add this line at the beginning
require("./require.conf")(require);
then we call slib's code by:
var Computation = requirejs("slib/Computation");
2) To call slib from browser, we just use requirejs. It handles everything fine.
3) We do not need to call slib from < script > directly.
For production, we use r.js to make a bundle js file with most of dependencies and use it on the page with one < script >. And this script downloads all other deps, if they are not included, using standard requirejs and it does not need requirejs (as far as I remember), it just works alone. This is very flexible for large projects: use requirejs while development, use r.js to bundle core files in production to speed up page load, use whole bundle if you need only one < script > without any other requests. r.js bundles all dependencies correctly, including old js libraries, which were commonly loading using only < script > and accessible by window.myOldLibrary using shim param on config.
It seems you can use browserfy to make some npm modules accessible from slib's code, but we did not tried yet.
Also, using requirejs on node's side, I think, can be simpler (why we need second 'requirejs' function together with node's one?) We just have not investigated it well, but this works.
In any slib module you can write
if (window)
window.module1 = this // or whatever
and it will be exported as old js lib upon load

Refactoring a userscript to use javascript modules

I'm working on a userscript - in particular this userscript - which has been designed to encapsulate functionality in modules. In order to be able to do some automated testing I would like to split the modules into their own files and use node.js's module exporting and require functions to combine into one file for use in Greasemonkey or simple browser extensions.
My first thought was to just copy the modules into their own files as such
module.js
var exportedModule = (function (){
var Module = {
// public functions and members
};
//private functions and members
return Module;
}());
module.exports = exports = exportedModule;
And then have a central file that requires each of these modules, perhaps compiling them with something like Browserify.
script.js
var importedModule = require(./module);
importedModule.init();
Is this possible?
It seems to me that you would be better off using Requirejs, which uses AMD style modules and is inherently more browser friendly. Node commonjs-style modules are synchronous and do not fit the browser model very well.
Of course, using requirejs will change your scripts a bit.
It's possible, and Browserify makes it easy:
browserify src/my.user.js -o dist/my.user.js
The metadata in the source file may get moved, but it's still parsed correctly (by Greasemonkey at least).
For a more complex example which compiles various assets, including CSS and images, see here.

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