Duplicate code Javascript. how to modularize it - javascript

I am facing a duplicate issue in Sonar and i am not able to figure out how to correct it.
Here is the sample code. Please not formFields passed is immutable state maintained in my project. So if i do formFields.getIn(['home', 'value']), i am trying to get the value of particular field home in this case. and i compare all values with 'true'. and once i compare i push its respective string in lifeEvents. These lines (3,4 and 5,6) show tat i am duplicating the comparison and pushing of data to the array.
1. export const getLifeEvents = formFields => {
2. const lifeEvents = [];
3. if(formFields.getIn(['home', 'value']) === 'true')
4. lifeEvents.push("Buy home");
5. if(formFields.getIn(['married', 'value']) === 'true')
6. lifeEvents.push("Getting married");
7. return lifeEvents;
8. }
To avoid this duplication, i tried the following
export const getLifeEvents = formFields => {
const lifeEvents = [];
const Info = {
title: ['home', 'married'],
text: ['Buy home', 'Getting married']
}
const data = Info.title.map((e, i) => {
return { title: e, text: Info.text[i]
}
const result = data && data.map(item => {
if(formFields.getIn([item.title, 'value']) === 'true')
lifeEvents.push(item.text);
return lifeEvents;
});
}
When i do this, i always get undefined. can someone suggest please

Create an object with the keys and text. Loop over it with reduce
const myEvents = {
home: 'Buy home',
married: 'Getting married'
};
export const getLifeEvents = formFields => {
return Object.entries(myEvents).reduce((lifeEvents, [key, text]) => {
if (formFields.getIn([key, 'value']) === 'true') {
lifeEvents.push(text);
}
return lifeEvents;
}, []);
}

Related

Nothing shows up after setState filling by components

Client: React, mobx
Server: NodeJS, MongoDB
Short question:
I have an array of elements which fills inside of useEffect function, expected result: each element of array should be rendered, actual result: nothing happens. Render appears only after code changing in VSCode.
Tried: changing .map to .forEach, different variations of spread operator in setState(...[arr]) or even without spread operator, nothing changes.
Info:
Friends.jsx part, contains array state and everything that connected with it, also the fill-up function.
const [requestsFrom, setRequestsFrom] = useState([]) //contains id's (strings) of users that will be found in MongoDB
const [displayRequestsFrom, setDisplayRequestsFrom] = useState([]) //should be filled by elements according to requestsFrom, see below
const getUsersToDisplayInFriendRequestsFrom = () => {
const _arr = [...displayRequestsFrom]
requestsFrom.map(async(f) => {
if (requestsFrom.length === 0) {
console.log(`empty`) //this part of code never executes
return
} else {
const _candidate = await userPage.fetchUserDataLite(f)
_arr.push( //template to render UserModels (below)
{
isRequest: true,
link: '#',
username: _candidate.login,
userId: _candidate._id
}
)
console.log(_arr)
}
})
setDisplayRequestsFrom(_arr)
// console.log(`displayRequestsFrom:`)
console.log(displayRequestsFrom) //at first 0, turns into 3 in the second moment (whole component renders twice, yes)
}
Render template function:
const render = {
requests: () => {
return (
displayRequestsFrom.map((friendCandidate) => {
return (
<FriendModel link={friendCandidate.link} username={friendCandidate.username} userId={friendCandidate.userId}/>
)
})
)
}
}
useEffect:
useEffect(() => {
console.log(`requestsFrom.length === ${requestsFrom.length}`)
if (!requestsFrom.length === 0) {
return
} else if (requestsFrom.length === 0) {
setRequestsFrom(toJS(friend.requests.from))
if (toJS(friend.requests.from).length === 0) {
const _arr = [...requestsFrom]
_arr.push('0')
setRequestsFrom(_arr)
}
}
if (displayRequestsFrom.length < 1 && requestsFrom.length > 0) {
getUsersToDisplayInFriendRequestsFrom()
//displayRequestsFrom and requestsFrom lengths should be same
}
},
[requestsFrom]
)
Part of jsx with rendering:
<div className={styles.Friends}>
<div className={styles['friends-container']}>
{render.requests()}
</div>
</div>
UPD: my console.log outputs in the right order from beginning:
requestsFrom.length === 0
requestsFrom.length === 3
displayRequestsFrom === 0
displayRequestsFrom === 3
As we can see, nor requestsFrom, neither displayRequestsFrom are empty at the end of the component mounting and rendering, the only problem left I can't find out - why even with 3 templates in displayRequestsFrom component doesn't render them, but render if I press forceUpdate button (created it for debug purposes, here it is:)
const [ignored, forceUpdate] = React.useReducer(x => x + 1, 0);
<button onClick={forceUpdate}>force update</button>
PRICIPAL ANSWER
The problem here is that you are executing fetch inside .map method.
This way, you are not waiting for the fetch to finish (see comments)
Wrong Example (with clarification comments)
const getUsersToDisplayInFriendRequestsFrom = () => {
const _arr = [...displayRequestsFrom];
// we are not awating requestsFrom.map() (and we can't as in this example, cause .map is not async and don't return a Promise)
requestsFrom.map(async (f) => {
const _candidate = await userPage.fetchUserDataLite(f)
// This is called after setting the state in the final line :(
_arr.push(
{
isRequest: true,
link: '#',
username: _candidate.login,
userId: _candidate._id
}
)
} )
setDisplayRequestsFrom(_arr) // This line is called before the first fetch resolves.
// The _arr var is still empty at the time of execution of the setter
}
To solve, you need to await for each fetch before updating the state with the new array.
To do this, your entire function has to be async and you need to await inside a for loop.
For example this code became
const getUsersToDisplayInFriendRequestsFrom = async () => { // Note the async keyword here
const _arr = [...displayRequestsFrom]
for (let f of requestsFrom) {
const _candidate = await fetchUserData(f)
_arr.push(
{
isRequest: true,
link: '#',
username: _candidate.login,
userId: _candidate._id
}
)
}
setDisplayRequestsFrom(_arr)
}
You can also execute every fetch in parallel like this
const getUsersToDisplayInFriendRequestsFrom = async () => { // Note the async keyword here
const _arr = [...displayRequestsFrom]
await Promise.all(requestsFrom.map((f) => {
return fetchUserData(f).then(_candidate => {
_arr.push(
{
isRequest: true,
link: '#',
username: _candidate.login,
userId: _candidate._id
}
)
});
}));
setDisplayRequestsFrom(_arr);
}
Other problems
Never Calling the Service
Seems you are mapping on an empty array where you are trying to call your service.
const getUsersToDisplayInFriendRequestsFrom = () => {
const _arr = [...displayRequestsFrom]
/* HERE */ requestsFrom.map(async(f) => {
if (requestsFrom.length === 0) {
return
If the array (requestsFrom) is empty ( as you initialized in the useState([]) ) the function you pass in the map method is never called.
Not sure what you are exactly trying to do, but this should be one of the problems...
Don't use state for rendered components
Also, you shoudn't use state to store rendered components
_arr.push(
<FriendModel key={_candidate.id} isRequest={true} link='#' username={_candidate.login} userId={_candidate._id}/>
)
, instead you should map the data in the template and then render a component for each element in your data-array.
For example:
function MyComponent() {
const [myData, setMyData] = useState([{name: 'a'}, {name: 'b'}])
return (<>
{
myData.map(obj => <Friend friend={obj} />)
}
</>)
}
Not:
function MyComponent() {
const [myDataDisplay, setMyDataDisplay] = useState([
<Friend friend={{name: 'a'}} />,
<Friend friend={{name: 'b'}} />
])
return <>{myDataDisplay}</>
}
Don't use useEffect to initialize your state
I'm wondering why you are setting the requestsFrom value inside the useEffect.
Why aren't you initializing the state of your requestsFrom inside the useState()?
Something like
const [requestsFrom, setRequestsFrom] = useState(toJS(friend.requests.from))
instead of checking the length inside the useEffect and fill it
So that your useEffect can became something like this
useEffect(() => {
if (displayRequestsFrom.length < 1 && requestsFrom.length > 0) {
getUsersToDisplayInFriendRequestsFrom()
}
},
[requestsFrom]
)

How to change update an object within a useState array

Suppose we have an array of objects in userInformation:
[
{
firstName:'Bob',
lastName:'Dude',
},
{
firstName:'John',
lastName:'Rad',
}
]
const [userInformation, setUserInformation] = useState([]);
userInformation.forEach((user, index) => {
if (snapshot.val().leadID === user.leadID) {
setUserInformation((userInformation) => ({
...userInformation,
[index]: snapshot.val(),
}));
}
});
I would like to update the second object.
My code doesn't seem to be working quite right. Any suggestions?
Yes few suggestions I have for you:)
First of all you have never assigned userinformation to your state.
So it should be some what like below
const [userInformation, setUserInformation] = useState(userinformation);
Or you must be getting userinformation from an API and using useEffect to initialize it.
Second thing is you must have an id as well as index key on each user something like this:
[
{
leadId:1,
firstName:'Bob',
lastName:'Dude',
index:1
},
{
leadId:2,
firstName:'John',
lastName:'Rad',
index:2
}
]
Now, Coming to what you are expecting you can use map() function in such as way that once the condition is met, you update that particular user, otherwise you should return back same users when condition is not met.
const updatedUsers = userInformation.map((user, index) => {
if (snapshot.val().leadID === user.leadID) {
return setUserInformation((userInformation) => ({
...userInformation,
[index]: snapshot.val(),
}));
}
return userInformation;
});
Here I think a simple find() would do the trick, rather than trying to loop the array.
const updateInfo = (id, obj /* snapshot.val() */) => {
const item = userInformation.find(({ leadID }) => leadID === id);
const updatedItem = {
...item,
...obj
};
setUserInformation((previousInfo) => {
...userInformation,
...updatedItem
})
}
Sorry for the lack of information provided in my question.
I was using firebase realtime with React, and not wrapping my logic in a useEffect was one problem.
I went with this solution:
setUserInformation(
userInformation.map((user) =>
user.leadID === snapshot.val().leadID
? {
...user,
...snapshot.val(),
}
: user
)
);
Thank you for all your answers!

How to simplify updating state of Quiz component in React?

I have Quiz component with two types of questions (one correct answer and questions with free answer). I need to send answers to the backend in the following format:
[
{
questionId: 'test-id',
answers: ['answerId']// send answer id if this is question with one correct answer
},
{
questionId: 'test-id',
answers: ['answerId']// send answer id if this is question with one correct answer
},
{
questionId: 'test-id-2',
freeAnswer: 'some text' // send freeAnswer if it is open ended question
}
...
]
I create two handlers: one for text area and one for radiobuttons,
const handleOptionChange = ( question, answer) => {
onChangeQuestionAnswer(question, answer, 'oneCorrectAnswer')
}
const handleFreeAnswerChange = (value, question) => {
onChangeQuestionAnswer(question, value, 'freeAnswer')
}
And one general handler in parent component to process all answers:
const [chosenAnswers, setChosenAnswers] = useState([])
const handleChangeQuestionAnswer = (
questionId,
answerId,
type
) => {
const foundedId = chosenAnswers.find(item => item.id === questionId)
if (!foundedId) {
if (type === 'oneCorrectAnswer') {
setChosenAnswers([...chosenAnswers, { id: questionId, answers: [answerId] }])
} else {
setChosenAnswers([...chosenAnswers, { id: questionId, freeAnswer: answerId }])
}
} else {
const newResultArray = chosenAnswers.map(item => {
if (item.id !== questionId) {
return item
}
if (type === 'oneCorrectAnswer') {
return {
...item,
answers: [answerId]
}
} else {
return {
...item,
freeAnswer: answerId
}
}
})
setChosenAnswers(newResultArray)
}
}
Then I just sending chosenAnswers to API. This approach works, but it looks weird and overhead for me, can I somehow simplify this logic?
You can refactor your code by using ES6 feature to make it easy to read, and maybe split change answer handler of textarea and radiobutton is more better?
A function should only do one thing, don't use too many if/else statement, if it's me, I will change the code like this:
const handleOptionChange = (question, answer) => {
onChangeSelectionQuestionAnswer(question, answer)
}
const handleFreeAnswerChange = (value, question) => {
onChangeFreeTextQuestionAnswer(question, value)
}
const handleChangeFreeTextQuestionAnswer = (questionId, answer) => {
const targetAnswer = chosenAnswers.find(item => item.id === questionId)
let newAnswers = [...chosenAnswers]
if (!targetAnswer) {
newAnswers.push({ id: questionId, freeAnswer: answer })
}
if (targetAnswer) {
const idx = newAnswers.indexOf(targetAnswer)
newAnswers[idx].freeAnswer = answer
}
setChosenAnswers(newAnswers)
}
const handleChangeSelectionQuestionAnswer = (questionId, answerId) => {
const targetAnswer = chosenAnswers.find(item => item.id === questionId)
let newAnswers = [...chosenAnswers]
if (!targetAnswer) {
newAnswers.push({ id: questionId, answers: [answerId] })
}
if (targetAnswer) {
const idx = newAnswers.indexOf(targetAnswer)
newAnswers[idx].answers = [answerId]
}
setChosenAnswers(newAnswers)
}
You will find handleChangeFreeTextQuestionAnswer and handleChangeSelectionQuestionAnswer has duplicate code, so you can simplified further more
const handleChangeFreeTextQuestionAnswer = (questionId, answer) => {
handleChangeQuestionAnswer(questionId, answer, 'freeAnswer')
}
const handleChangeSelectionQuestionAnswer = (questionId, answerId) => {
handleChangeQuestionAnswer(questionId, [answer], 'answers')
}
const handleChangeQuestionAnswer = (questionId, newValue, valueField) => {
const targetAnswer = chosenAnswers.find(item => item.id === questionId)
let newAnswers = [...chosenAnswers]
if (!targetAnswer) {
newAnswers.push({ id: questionId, [valueField]: newValue })
}
if (targetAnswer) {
const idx = newAnswers.indexOf(targetAnswer)
newAnswers[idx][valueField]= newValue
}
setChosenAnswers(newAnswers)
}
If you want to add a new question type in the future, you only need to add a new handleChangeXXXQuestionAnswer function, then adjust the answer format and update field, and call handleChangeQuestionAnswer, you don't need to add more and more if/else or switch statement.
Since you are already have separate handler anyways, I suggest just passing the formatted answer object to your handleChangeQuestionAnswer. For example, you can change your dedicated question type handlers to the following
const handleOptionChange = ( id, answer) => {
onChangeQuestionAnswer({id, answers: [answer]})
}
const handleFreeAnswerChange = (freeAnswer, id) => {
onChangeQuestionAnswer({id, freeAnswer})
}
As for the general handler you can use an object instead of an array to keep track of the answers. With an object you can use the same spread syntax as you did with the array. And thanks to the other update above you can really simplify your general handler to one line. Please the updated function below
const [chosenAnswers, setChosenAnswers] = useState({})
const handleChangeQuestionAnswer = (question) => {
setChosenAnswers(answers => {...answers, ...{[question.id]: question}})
}
Note: I use a handler to update the state to avoid any race condition. AFAIK this is always the preferred way to update the state with the hook setter function.
When submitting the answers to the server use Object.values() to get values as an array. Ex:
Object.values(chosenAnswers)
The data and the handlers look clean. In the parent component, there is some logic repeated four times (returning the answer or freeAnswer keys and associated string or array). I would put that into a variable:
const answerForm =
type === 'oneCorrectAnswer'
? { answers: [answerId] }
: { freeAnswer: answerId };
Then spread that variable when you call setChosenAnswers or return objects when you map over chosenAnswers. Ex.
[...chosenAnswers, { id: questionId, ...answerForm }]
That also allows you to remove two of the if/elses because aside from that duplicate logic the conditions are the same.
You could also modify the foundedId if/else in two ways:
Reverse the order and remove negative conditional (considered not a best practice by some).
Change if/else to ternary - more deterministic, less room for side effects.
Set result to variable (answerToSubmit) and then call setChosenAnswsers once instead of twice with that variable
const answerToSubmit = foundedId
? chosenAnswers.map((item) => {
if (item.id !== questionId) return item;
return {
...item,
...answerForm,
};
})
: [...chosenAnswers, { id: questionId, ...answerForm }];
Full code:
const [chosenAnswers, setChosenAnswers] = useState([]);
const handleChangeQuestionAnswer = (questionId, answerId, type) => {
const foundedId = chosenAnswers.find((item) => item.id === questionId);
const answerForm =
type === 'oneCorrectAnswer'
? { answers: [answerId] }
: { freeAnswer: answerId };
const answerToSubmit = foundedId
? chosenAnswers.map((item) => {
if (item.id !== questionId) return item;
return {
...item,
...answerForm,
};
})
: [...chosenAnswers, { id: questionId, ...answerForm }];
setChosenAnswers(answerToSubmit);
};
If you had more answer types, I might suggest a switch statement, but overall this reduces duplicate logic and makes code more concise.

Edit function not saving changes to state data in React

I am trying to provide functionality in my webpage for editing state data.
Here is the state structure
state = {
eventList:[
{
name: "Coachella"
list: [
{
id: 1,
name: "Eminem"
type: "rap"
}
{
id: 2,
name: "Kendrick Lamar"
type: "rap"
}
]
}
]
}
I want to be able to edit the list arrays specifically the id, name, and type properties but my function doesn't seem to edit them? I currently pass data I want to override id name and type with in variable eventData and an id value specifying which row is selected in the table which outputs the state data.
Here is the function code:
editPickEvent = (eventData, id) => {
const eventListNew = this.state.eventList;
eventListNew.map((event) => {
event.list.map((single) => {
if (single.id == id) {
single = eventData;
}
});
});
this.setState({
eventList: eventListNew,
});
};
When I run the code the function doesn't alter the single map variable and I can't seem to pinpoint the reason why. Any help would be great
edit:
Implementing Captain Mhmdrz_A's solution
editPickEvent = (eventData, id) => {
const eventListNew = this.state.eventList.map((event) => {
event.list.map((single) => {
if (single.id == id) {
single = eventData;
}
});
});
this.setState({
eventList: eventListNew,
});
};
I get a new error saying Cannot read property list of undefined in another file that uses the map function to render the state data to the table?
This is the part of the other file causing the error:
render() {
const EventsList = this.props.eventList.map((event) => {
return event.list.map((single) => {
return (
map() return a new array every time, but you are not assigning it to anything;
editPickEvent = (eventData, id) => {
const eventListNew = this.state.eventList.map((event) => {
event.list.forEach((single) => {
if (single.id == id) {
single = eventData;
}
});
return event
});
this.setState({
eventList: eventListNew,
});
};
const editPickEvent = (eventData, id) => {
const updatedEventList = this.state.eventList.map(event => {
const updatedList = event.list.map(single => {
if (single.id === id) {
return eventData;
}
return single;
});
return {...event, list: updatedList};
});
this.setState({
eventList: updatedEventList,
});
}
Example Link: https://codesandbox.io/s/crazy-lake-2q6ez
Note: You may need to add more checks in between for handling cases when values could be null or undefined.
Also, it would be good if you can add something similar to the original data source or an example link.
Turns out primitive values are pass by value in javascript, which I didn't know and why the assignment wasn't working in some of the previous suggested answers. Here is the code that got it working for me:
editEvent = (EventData, id) => {
const eventListNew = this.state.eventList.map((event) => {
const newList = event.list.map((single) => {
return single.id == id ? EventData : single;
});
return { ...event, list: newList };
});
this.setState({
eventList: eventListNew,
});
};

Updating a two level nested object using immutability-helper in react and typescript

I have an array of object called TourStop, which is two level nested. The types are as below.
TourStops = TourStop[]
TourStop = {
suggestions?: StoreSuggestion[]
id: Uuid
}
StoreSuggestion= {
id: Uuid
spaceSuggestions: SpaceSuggestion[]
}
SpaceSuggestion = {
id: Uuid
title: string
}
My goal is to remove a particular StoreSuggestion from a particular TourStop
I have written the following code(uses immutability-helper and hooks)
const [tourStopsArray, setTourStopsArray] = useState(tourStops)
// function to remove the store suggestion
const removeSuggestionFromTourStop = (index: number, tourStopId: Uuid) => {
// find the particular tourStop
const targetTourStop = tourStopsArray.find(arr => arr.id === tourStopId)
// Update the storeSuggestion in that tourstop
const filteredStoreSuggestion = targetTourStop?.suggestions?.filter(sugg => sugg.id !== index)
if (targetTourStop) {
// create a new TourStop with the updated storeSuggestion
const updatedTargetTourStop: TourStopType = {
...targetTourStop,
suggestions: filteredStoreSuggestion,
}
const targetIndex = tourStopsArray.findIndex(
tourStop => tourStop.id == updatedTargetTourStop.id,
)
// Find it by index and remove it
setTourStopsArray(
update(tourStopsArray, {
$splice: [[targetIndex, 1]],
}),
)
// add the new TourStop
setTourStopsArray(
update(tourStopsArray, {
$push: [updatedTargetTourStop],
}),
)
}
}
The push action works correctly. However the splice action doesn't work for some reason. What am I doing wrong?

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