I'm making a program to receive a positive number and output "yes" if it's equal to its reverse;
otherwise, output "no".
What I've done so far:
HTML
<div class="column1">
<div class="input">
<button onclick="problem()"> Run the program </button>
</div>
<strong><p id="output"> </p></strong>
</div>
JS
function problem() {
var outputObj = document.getElementById("output");
var a = parseInt(prompt("Please enter a number: ", ""));
outputObj.innerHTML = "number: " + a + "<br><br>";
var reverse = 0;
while (a > 0){
num = a % 10; // the last digit
reverse = (reverse *10) + num; // calculating the reverse
a = Math.floor(a / 10); // go to next digit
}
if ( reverse == a){
outputObj.innerHTML = "yes";
}
else {
outputObj.innerHTML = "no";
}
outputObj.innerHTML = outputObj.innerHTML + "<br><br>" + "program ended";
document.getElementsByTagName("button")[0].setAttribute("disabled","true");
}
function isPalindrome(number){
return +number.toString().split("").reverse().join("") === number
}
Art for art
function palindrom(x)
{
let len = Math.floor(Math.log(x)/Math.log(10) +1);
while(len > 0) {
let last = Math.abs(x - Math.floor(x/10)*10);
let first = Math.floor(x / Math.pow(10, len -1));
if(first != last){
return false;
}
x -= Math.pow(10, len-1) * first ;
x = Math.floor(x/10);
len -= 2;
}
return true;
}
You should search for plaindromic numbers. For example the following code:
const isPalindrome = x => {
if (x < 0) return false
let reversed = 0, y = x
while (y > 0) {
const lastDigit = y % 10
reversed = (reversed * 10) + lastDigit
y = (y / 10) | 0
}
return x === reversed
}
const isPalindrome = num => {
const len = Math.floor(Math.log10(num));
let sum = 0;
for(let k = 0; k <= len; k++) {
sum += (Math.floor(num / 10 ** k) % 10) * 10 ** (len - k);
}
return sum === num;
}
console.log(isPalindrome(12321));
Related
Not very knowledgeable with coding, I usually use block coding and not typing.
I've used many different Levenshtein distance codes I've found online and most of them didn't work for one reason or another
var levDist = function (s, t) {
var d = []; //2d matrix
// Step 1
var n = s.length;
var m = t.length;
if (n == 0) return m;
if (m == 0) return n;
//Create an array of arrays in javascript (a descending loop is quicker)
for (var i = n; i >= 0; i--) d[i] = [];
// Step 2
for (i = n; i >= 0; i--) d[i][0] = i;
for (var j = m; j >= 0; j--) d[0][j] = j;
// Step 3
for (i = 1; i <= n; i++) {
var s_i = s.charAt(i - 1);
// Step 4
for (j = 1; j <= m; j++) {
//Check the jagged ld total so far
if (i == j && d[i][j] > 4) return n;
var t_j = t.charAt(j - 1);
var cost = (s_i == t_j) ? 0 : 1; // Step 5
//Calculate the minimum
var mi = d[i - 1][j] + 1;
var b = d[i][j - 1] + 1;
var c = d[i - 1][j - 1] + cost;
if (b < mi) mi = b;
if (c < mi) mi = c;
d[i][j] = mi; // Step 6
//Damerau transposition
if (i > 1 && j > 1 && s_i == t.charAt(j - 2) && s.charAt(i - 2) == t_j) {
d[i][j] = Math.min(d[i][j], d[i - 2][j - 2] + cost);
}
}
}
// Step 7
return d[n][m];
};
This is all the code I’ve written (including the most recent attempt of getting the levenshtein distance)
var levDist = function (s, t) {
var d = []; //2d matrix
// Step 1
var n = s.length;
var m = t.length;
if (n == 0) return m;
if (m == 0) return n;
//Create an array of arrays in javascript (a descending loop is quicker)
for (var i = n; i >= 0; i--) d[i] = [];
// Step 2
for (i = n; i >= 0; i--) d[i][0] = i;
for (var j = m; j >= 0; j--) d[0][j] = j;
// Step 3
for (i = 1; i <= n; i++) {
var s_i = s.charAt(i - 1);
// Step 4
for (j = 1; j <= m; j++) {
//Check the jagged ld total so far
if (i == j && d[i][j] > 4) return n;
var t_j = t.charAt(j - 1);
var cost = (s_i == t_j) ? 0 : 1; // Step 5
//Calculate the minimum
var mi = d[i - 1][j] + 1;
var b = d[i][j - 1] + 1;
var c = d[i - 1][j - 1] + cost;
if (b < mi) mi = b;
if (c < mi) mi = c;
d[i][j] = mi; // Step 6
//Damerau transposition
if (i > 1 && j > 1 && s_i == t.charAt(j - 2) && s.charAt(i - 2) == t_j) {
d[i][j] = Math.min(d[i][j], d[i - 2][j - 2] + cost);
}
}
}
// Step 7
return d[n][m];
};
var S = "Hello World";
var grossWPM;
var Transparency = 1;
var Timer = 60;
var InitialTime = Timer;
var Texts = getColumn("Texts", "Texts");
var TextLength = getColumn("Texts", "Number of Characters");
var Title = getColumn("Texts", "Titles");
var Author = getColumn("Texts", "Authors");
var TextSelector = randomNumber(0, 19);
console.log("Article #" + (TextSelector + 1));
console.log(TextLength[TextSelector] + " Characters in total");
console.log(Title[TextSelector]);
console.log("By: " + Author[TextSelector]);
var Countdown;
var Countdown = 6;
//Texts are obtained from
//https://data.typeracer.com/pit/texts
onEvent("button1", "click", function( ) {
timedLoop(1000, function() {
Countdown = Countdown - 1;
setText("button1", Countdown - 0);
timedLoop(100, function() {
setText("text_area2", "");
});
if (Countdown <= 1) {
stopTimedLoop();
setTimeout(function() {
setText("button1", "GO!");
setText("text_area1", Texts[TextSelector]);
if (getText("button1") == "GO!") {
var TransparentLoop = timedLoop(100, function() {
Transparency = Transparency - 0.1;
setProperty("Warning", "text-color", rgb(77,87,95, Transparency));
if (Transparency <= 0) {
deleteElement("Warning");
showElement("label2");
stopTimedLoop(TransparentLoop);
}
});
var TimerLoop = timedLoop(1000, function() {
Timer = Timer - 1;
setText("label2", Timer);
if (Timer <= 0) {
grossWPM = (TextLength[TextSelector] / 5) / ((InitialTime - Timer) / 60);
console.log(grossWPM);
setScreen("screen2");
if (Timer == 1) {
S = " second";
} else {
S = " seconds";
}
setText("label1", "Your typing speed was approximately " + (Math.round(grossWPM) + (" WPM* with " + (Timer + (S + " left")))));
stopTimedLoop(TimerLoop);
}
});
console.log("Timer Started");
timedLoop(10, function() {
var str = getText("text_area2");
if (str.length == TextLength[TextSelector]) {
stopTimedLoop(TimerLoop);
grossWPM = (TextLength[TextSelector] / 5) / ((InitialTime - Timer) / 60);
setScreen("screen2");
levDist(str, Texts[TextSelector]);
if (Timer == 1) {
S = " second";
} else {
S = " seconds";
}
setText("label1", "Your typing speed was approximately " + (Math.round(grossWPM) + (" WPM* with " + (Timer + (S + " left")))));
if (grossWPM == 69) {
setText("label4", "Nice");
}
stopTimedLoop();
}
});
}
}, 1000);
}
});
});
Obviously not that good at this so can anyone help?
I want to compare two sets of text
Something the user types in.
Paragraph that the user was supposed to type.
This is for a WPM test and I want a way to get a measurement for WPM that includes errors the user makes while typing.
If there is a way to check this besides the Levenshtein distance please tell me, I just looked up a way to do that and Levenshtein distance seemed like the way to do so
The error given by code.org says:
ERROR: Line: 50: TypeError: d[n] is undefined
I fixed the issue, I used this code
function levenshtein(s1, s2) {
if (s1 == s2) {
return 0;
}
var s1_len = s1.length;
var s2_len = s2.length;
if (s1_len === 0) {
return s2_len;
}
if (s2_len === 0) {
return s1_len;
}
// BEGIN STATIC
var split = false;
try {
split = !('0')[0];
} catch (e) {
// Earlier IE may not support access by string index
split = true;
}
// END STATIC
if (split) {
s1 = s1.split('');
s2 = s2.split('');
}
var v0 = new Array(s1_len + 1);
var v1 = new Array(s1_len + 1);
var s1_idx = 0,
s2_idx = 0,
cost = 0;
for (s1_idx = 0; s1_idx < s1_len + 1; s1_idx++) {
v0[s1_idx] = s1_idx;
}
var char_s1 = '',
char_s2 = '';
for (s2_idx = 1; s2_idx <= s2_len; s2_idx++) {
v1[0] = s2_idx;
char_s2 = s2[s2_idx - 1];
for (s1_idx = 0; s1_idx < s1_len; s1_idx++) {
char_s1 = s1[s1_idx];
cost = (char_s1 == char_s2) ? 0 : 1;
var m_min = v0[s1_idx + 1] + 1;
var b = v1[s1_idx] + 1;
var c = v0[s1_idx] + cost;
if (b < m_min) {
m_min = b;
}
if (c < m_min) {
m_min = c;
}
v1[s1_idx + 1] = m_min;
}
var v_tmp = v0;
v0 = v1;
v1 = v_tmp;
}
return v0[s1_len];
}
and I got that code from this question
This is levenshtein distance NOT damerau-levenshtein distance
function SingleDigits(num) {
function makeDigits(num) {
let value = 1
let arr = String(num)
for(let i = 0 ; i < arr.length; i++){
value = value * Number(arr[i])
}
return value;
}
value += "";
while(1>=value.length){
let result = 1;
result = result
}
I'm going to do it until I make a single digit..
num = 786
7 * 8 * 6 -> 336
3 * 3 * 6 -> 54
5 * 4 -> 20
2 * 0 -> 0
like that.. how can i setting ?? or , my direction is right ?
You can use recursion to keep on going until the total equals 0.
eg.
function digits(num) {
const nums = num.toString().
split('').map(Number);
const total = nums.reduce(
(a,v) => a * v);
console.log(
nums.join(' * ') +
" => " + total);
if (total > 9)
digits(total);
}
digits(786);
Use recursion. The function can be pretty simple using a reducer to calculate the products.
const singleDigit = num => {
const nums = [...`${num}`];
const product = nums.reduce( (acc, val) => acc * +val, 1);
console.log(`${nums.join(" * ")} -> ${product}`);
return product <= 9 ? product : singleDigit(product);
}
console.log(singleDigit(4328));
You Should use recursive strategy.
function SingleDigits(num) {
if (parseInt(num / 10) > 0) {
let t = 1;
while (num > 0) {
t *= num % 10;
num = parseInt(num / 10);
}
console.log(t);
SingleDigits(t);
}
}
SingleDigits(786);
I am not sure why you have to use string here. You can do the following,
function SingleDigits(num) {
if(num <= 9) {
return num;
}
let res = 1;
while(num) {
res = res * (num % 10);
num = parseInt(num / 10);
}
if(res <= 9) {
return res;
}
return SingleDigits(res);
}
console.log(SingleDigits(786));
So I'm fairly new to JavaScript but I cannot seem to find the average in my code. I want to understand why my average is not working. Any help you guys?
function getEvenOdd() {
var oddSum = 0;
var evenSum = 0;
var num = 0;
var evenAvg = 0;
var oddAvg = 0;
while (true) {
num = parseInt(prompt("Enter a number(-1 to exit)"));
if (num == -1) {
break;
}
if (num % 2 == 0) {
evenSum += num;
} else {
oddSum += num;
}
evenAvg = evenSum / num;
oddAvg = oddSum / num;
}
alert("Sum of all even numbers is: " + evenSum);
alert("Sum of all odd numbers is: " + oddSum);
alert("Average of all even numbers is : " + evenAvg);
alert("Average of all odd numbers is: " + oddAvg);
}
On your code, to calculate the oddAvg and evenAvg, you have divided evenSum and oddSum by num variable (which is input from prompt).
And as you know, average = total sum / total count, so it's not right to divide the sum by the input number variable.
Instead of that, you need to calculate the count of odd and even numbers and divide the even and odd sum by the even and odd number counts as follows.
function getEvenOdd() {
var oddSum = 0;
var evenSum = 0;
var num = 0;
var evenAvg = 0;
var oddAvg = 0;
var evenCount = 0;
var oddCount = 0;
while (true) {
num = parseInt(prompt("Enter a number(-1 to exit)"));
if (num == -1) {
break;
}
if (num % 2 == 0) {
evenSum += num;
evenCount ++;
} else {
oddSum += num;
oddCount ++;
}
}
evenAvg = evenSum / evenCount;
oddAvg = oddSum / oddCount;
alert("Sum of all even numbers is: " + evenSum);
alert("Sum of all odd numbers is: " + oddSum);
alert("Average of all even numbers is : " + evenAvg);
alert("Average of all odd numbers is: " + oddAvg);
}
getEvenOdd();
These operations are dividing the evenSum or oddSum by the last input num.
evenAvg = evenSum / num;
oddAvg = oddSum / num;
You should divide the sum by the number of even or odd inputs.
Instead of evenSum / num use evenSum/Count of Numbers entered.
How about this solution? It is aiming to store odd and even numbers into oddList and evenList.
function getEvenOdd() {
var evenAvg = 0;
var oddAvg = 0;
var oddList = [];
var evenList = [];
var num = 0;
while (true) {
num = parseInt(prompt("Enter a number(-1 to exit)"));
if (num == -1) {
break;
}
if (num % 2 == 0) {
evenList.push(parseInt(num));
} else {
oddList.push(parseInt(num));
}
evenAvg = evenList.reduce((p, c) => p + c, 0) / evenList.length;
oddAvg = oddList.reduce((p, c) => p + c, 0) / oddList.length;
}
alert("Sum of all even numbers is: " + evenList.length);
alert("Sum of all odd numbers is: " + oddList.length);
alert("Average of all even numbers is : " + evenAvg);
alert("Average of all odd numbers is: " + oddAvg);
}
getEvenOdd();
I an trying to solve an online quiz but i don't seem to be able to pass all the tests. here is the question
Given two numbers X and Y, write a function that:
1 returns even numbers between X and Y, if X is greater than Y else it returns odd numbers between x and y
For instance, take the integers 10 and 2 . the function would return all the even numbers between 2 and 10.
Examples:
12, 0 => [2,4,6,8,10]
2, 12 => [3, 5, 7, 9, 11]
0, 0 => [ ]
Here is my code:
function number_game(x, y){
let numbers = [];
if (x > y){
for (let i = y; i <= x; i++){
if (i > y){
numbers.push(i);
}
}
}else{
for (let i = x; i <= y; i++){
if (i > x){
numbers.push(i);
}
}
}
const result = numbers.filter(function(num){
return x > y ? num % 2 === 0: num % 2 === 1;
});
return result;
}
While not written optimally, your code is essentially OK, except that it includes the higher number in the result. You're skipping the lower number with your if (i > y) test, although it would be simpler to just start your loop at y + 1.
To exclude the higher number, simply change the repetition criteria from <= to <.
It would also be simpler to perform the even or odd test in those loops.
function number_game(x, y) {
let numbers = [];
if (x > y) {
for (let i = y + 1; i < x; i++) {
if (i % 2 == 0) {
numbers.push(i);
}
}
} else {
for (let i = x + 1; i < y; i++) {
if (i % 2 == 1) {
numbers.push(i);
}
}
}
return numbers;
}
console.log(number_game(12, 0));
console.log(number_game(2, 12));
console.log(number_game(0, 0));
console.log(number_game(3, 13));
console.log(number_game(1, 1));
Because I'm such a damn sucker for code golfing:
const number_game = (x, y) => {
const min = Math.min(x, y), max = Math.max(x, y);
return Array.from(Array(max - min), (_, i) => i + min).slice(1)
.filter(v => v % 2 == (x < y));
};
Perhaps something like this could help.
function number_game(x, y) {
let result = [];
let min=0, max=0;
if(x==y) {
return result;
} else if (x > y) {
min = y;
max = x;
} else {
min = x;
max = y;
}
for (let i = min; i <= max; i++){
if (i%2===0 && x > y && i!=min && i!=max) {
result.push(i);
}
if (i%2===1 && x < y && i!=min && i!=max) {
result.push(i);
}
}
return result;
}
console.log(number_game(12,0));
console.log(number_game(2,12));
console.log(number_game(0,0));
console.log(number_game(13,1));
console.log(number_game(3,13));
console.log(number_game(1,1));
console.log(number_game(1,1000));
console.log(number_game(3,1300));
Instead of generating all the numbers, and then filtering them, you can generate just the numbers that you need:
function number_game(x, y) {
const start = Math.min(x, y);
const end = Math.max(x, y);
const base = x > y ? 2 - start % 2 : start % 2 + 1; // how much you need to add, to get from start to the first number in the result
const numbers = [];
for(let i = start + base; i < end; i+= 2) numbers.push(i);
return numbers;
}
console.log(JSON.stringify(number_game(9, 1)));
console.log(JSON.stringify(number_game(1, 9)));
console.log(JSON.stringify(number_game(12, 2)));
console.log(JSON.stringify(number_game(2, 12)));
console.log(JSON.stringify(number_game(12, 1)));
console.log(JSON.stringify(number_game(1, 12)));
console.log(JSON.stringify(number_game(2, 2)));
function returnOddOrEven(x,y){
// return empty array if both x and y are equal to 0
let mixedArr = [];
if (x ===0 && y===0){
return [];
}
// first condition of x greater than y
else if ( x > y){
for (var i = 1; i < x; i++){
if( i % 2 === 0){
mixedArr.push(i)
}
}
}
// second condition of y > x
else if( y > x){
for (var i = 1; i < y; i++){
if(i > 1 && i % 2 === 1){
mixedArr.push(i)
}
}
}
return mixedArr;
}
function number_game(x, y) {
var numArray = new Array();
if (x > y) {
for (i=y+1; i<x; i++) {
if (i%2 == 0) {
numArray[numArray.length] = i;
}
}
} else {
for (i=x+1; i<y; i++) {
if (i%2 != 0) {
numArray[numArray.length] = i;
}
}
}
return numArray;
}
Advance thanks, Question looks like simple but i could not able to find the solution.
function sumStrings(a, b)
{
return +a + +b;
}
sumStrings('1','2') //=>3
Expected output
sumStrings('1','2') // => '3'
After addition, add ' to beginning and end.
function sumStrings(a, b){
return "'" + (Number(a) + Number(b)) + "'";
}
console.log(sumStrings('1','2'));
function sumStrings(a, b) {
// Separate decimal part here
var pointa = a.indexOf(".");
var pointb = b.indexOf(".");
var deca = pointa != -1 ? a.substring(pointa + 1) : "0";
var decb = pointb != -1 ? b.substring(pointb + 1) : "0";
if (deca.length < decb.length)
deca += (Math.pow(10, decb.length - deca.length)).toString().substring(1);
else
decb += (Math.pow(10, deca.length - decb.length)).toString().substring(1);
var inta = pointa != -1 ? a.substring(0, pointa) : a;
var intb = pointb != -1 ? b.substring(0, pointb) : b;
// console.log(deca + " " + decb);
var decc = addBigInt(deca, decb);
var intc = addBigInt(inta, intb);
if (decc.length > deca.length) {
intc = addBigInt(intc, "1");
decc = decc.substring(1);
}
var lastZero = decc.length - 1;
while (lastZero >= 0 && decc[lastZero] == "0") {
lastZero--;
}
if (lastZero >= 0)
return intc + "." + decc.substring(0, lastZero + 1);
else
return intc;
}
function addBigInt(a, b) {
var inda = a.length - 1;
var indb = b.length - 1;
var c = [];
const zero = "0".charCodeAt(0);
var carry = 0;
var sum = 0;
while (inda >= 0 && indb >= 0) {
var d1 = a.charCodeAt(inda--) - zero;
var d2 = b.charCodeAt(indb--) - zero;
sum = (d1 + d2 + carry);
carry = Math.floor(sum / 10);
sum %= 10;
c.unshift(sum);
}
if (inda >= 0) {
while (carry && inda >= 0) {
sum = a.charCodeAt(inda--) - zero + carry;
c.unshift(sum % 10);
carry = Math.floor(sum / 10);
}
c.unshift(a.substring(0, inda + !carry));
} else {
while (carry && indb >= 0) {
sum = b.charCodeAt(indb--) - zero + carry;
c.unshift(sum % 10);
carry = Math.floor(sum / 10);
}
c.unshift(b.substring(0, indb + !carry));
}
if (carry)
c.unshift(carry);
return c.join("");
}
console.log(sumStrings("1","2"));
console.log(sumStrings("800","9567"));
console.log(sumStrings("99.1","1"));
console.log(sumStrings("00103","08567"));
console.log(sumStrings("50095301248058391139327916261.5","81055900096023504197206408605"));
If you want to escape the single quote, you can try to add a backslash before the single quote.
i.e.
var x = '\'5\'';
With the new template literal you can try this:
a=`'5'`;
console.log(a);