If key pressed then, Javascript - javascript

I made this game counter: https://mikesgames.neocities.org/Games/Cursor%20Counter/counter.html for my friends and I (I'm in middle school so it doesn't have to be perfect).
I want to have a feature where someone presses the key(cursor) the game grants the initiator 10,000 points (in my game its cursors).
I believe I will need JavaScript for this. I have a little cheat button like this-
<div class="button" onclick="cheat()"></div>
btw I'm using https://neocities.org

Add the following Javascript to call the cheat method when N is pressed
document.onkeydown = function(e){
e = e || window.event;
var key = e.which || e.keyCode;
if(key===78){
cheat();
}
}
If you want to add additional functionality for other keys then a useful list can be found here - https://css-tricks.com/snippets/javascript/javascript-keycodes/

Related

Handling multiple keys pressed at once in JavaScript

For context: this is a JavaScript app running in the Xbox One. All of this is happening through the Xbox's virtual keyboard. Keep in mind that since I have figured out how the events are being fired, this shouldn't matter anymore, just how to deal with the two events at once.
It's not really multiple keys, what is happening is when I turn on CAPS for my app, I am getting two events keys at once: shift and whatever key I am actually pressing. The problem this is causing is that shift seems to be overriding whatever I am trying to spell, and no key is displayed in my input boxes.
I currently have a global function which takes care of all special events in the app, and I would like to handle this issue from over there but am not sure how to go about this issue.
Here is what I currently have:
// this is the global function where I would like to solve the issue
onStartup(function () {
var $html = $('html')
$html.on('keydown', function (evt) {
if (evt.isDefaultPrevented()) return
console.warn('key being pressed:', evt.keyCode)
if (evt.keyCode === 16) { // Note: 16 is shift's keycode
// do something to prevent shift from overriding the actual key I want to press.
return
}
})
})
When I press a key without CAPS being turned on, say a, which has the keyCode of 65, we have the following output:
key being pressed: 65
If however I try to do a capital a (or A), this is what happens:
key being pressed: 16
key being pressed: 65
What can I do to stop the shift from preventing me from actually typing the capital keys?
I figured it out! All I had to do was when shift was fired, to call evt.stopImmediatePropagation().
So basically, for my code:
// ...
if (keycodeControls.is('shift', evt)) {
evt.stopImmediatePropagation()
}

Building A Timer in Javascript/jQuery

I'm currently working on a website which would work somewhat like this one:
http://www.keyhero.com/free-typing-test/
I'd like to build a timer which starts on the user's first key press, and ends when the user presses 'Enter'. When the timer ends, I'd want to get the resulting time and push it off to the backend (Django for me) where the WPM will be calculated. However, I have no idea how to get started on this, as I have little experience with jQuery and Javascript and haven't been able to find useful pages.
So my question is, how would I do this? I can post some of my Django files if a better picture of what I am asking is needed.
You manage the key events with .keypress() for know when the person click in the keyboard.
http://api.jquery.com/keypress/
And for key = "ENTER", you just need to validate if is equal to key 13
$('#id_tag').keypress(function (e) {
var key = e.which;
if(key == 13) // the enter key code
{
alert("Clicked on enter");
return false;
}
});
I see that post too, that are using keyup():
JQuery Event for user pressing enter in a textbox?
Well you're going to have to capture the keypress/keydown/keyup event in a jQuery event, then start a setInterval and have that function increment a counter variable of sorts. Then you just reference that variable whenever you want to see how many seconds have passed. A crude example would be:
window.secondsSinceTyped = 0;
$('#textbox').one('keypress', function (e) {
window.setInterval(function () {
window.secondsSinceTyped++;
}, 1000);
});
Then just reference the variable secondsSinceTyped whenever you want to check the time. Note that I used the jquery one binding which will only bind the event once so that every time you type it doesn't rebind the event.

Keycode is always zero in Chrome for Android

I need to detect the keycode for a custom search box on my website, but the keycode always returns as zero on Chrome for Android (except for backspace, which returns 8). Has anyone else experienced this, and how did you get around it? Our website works on all mobile browsers except Chrome for Android because we can't detect a non-zero keycode or charcode.
I'm running Chrome 27.0.1453.90 on Android 4.1.2 Jelly Bean. The problem can be duplicated with something as simple as:
alert(event.keyCode);
below solution also work for me. might be useful for others also.
var getKeyCode = function (str) {
return str.charCodeAt(str.length - 1);
}
document.getElementById("a").onkeyup = function (e) {
var kCd = e.keyCode || e.which;
if (kCd == 0 || kCd == 229) { //for android chrome keycode fix
kCd = getKeyCode(this.value);
}
alert(kCd)
}
I faced this issue and this is how I figured out how to solve the problem.
First, you need to enable USB debugging onto your Android phone so
you can see the logs of your browser on your desktop machine.
Second, refresh your web app on your phone and inside your console on the desktop type "monitorEvents(document)" or whatever element you want to inspect.
Do the action you want to inspect on your phone.
And this is how I found that the keydown event was actually fired by a unique event called "textInput" which contains the information inside event.originalEvent.data.
Hope this saves you time and good luck!
The true way to get the keyCode is to use
event.which
This property on event object is standardize the event.keyCode property. You can read about it also in jQuery documentation here or in MDN here
In other way, I have a lot of experience with keyboard events on android devices.
Android browser has problems sometimes with keyboard events due to device fragmentation (different ROMs between devices or external keyboard apps). The best way is to try to use all the keyboard events (keydown, keyup and keypress) and compare every result to get the pressed key.
The best way is to use in "input" event and get all the time the last charter. The input event can control like in my answer here.
We encountered this problem recently on a China made Android phone Meizu MX3, which has a deeply customized OS based on Android 4.4.4.
The default browswer and Chrome work just fine, but for some weird reasons we don't know, event.keyCode, event.charCode and event.which return 0 all the time in some other browsers(such as CM Browser or webview of Wechat app).
We resolved this by checking the last character you input such as 'A' or ' '(space), then we convert it to ascii code using charCodeAt such as "A".charCodeAt(0) which returns 97, which is the actual char code we need.
But we can only determine the char code of visible chars using this strategy, which meets our current need thank god.
Hope you guys can get some inspiration from this.
I have faced the same issue with Android Devices of SonyXperia and HTC. I have developing hybrid application where i am validating Amount text field by reading event.keyCode() of the entered char on keydown event from text field, so that i can allow only numbers and dot(.) char to be entered. I tried but it doesn't worked, returning always 0 in these devices.
Later i came with other solution with keyup event and char matching through Regular Expression:
$("#AmountField").keyup(function (e) {
var regex = /^[0-9\.]$/;
var str = $(this).val();
var subStr = str.substr(str.length - 1);
if(!regex.test(subStr)) {
if(str.length >0){
$(this).val(str.substr(0, (str.length - 1)));
}else{
$(this).val();
}
}
});
Hope this can help for the people who facing this issue. Good Luck.
<input type="text" id="char" size="15" onblur="showKeyCode()" value="a">
<input type="button" value="Show Key Code" onclick="showKeyCode();">
<script>
function showKeyCode()
{
var character = document.getElementById ( "char" ).value.substr(this.length - 1);
var code = character.charCodeAt();
var stringall = document.getElementById ( "char" ).value;
var msg = "The Key Code for the \""+character+"\" character is "+code+".";
alert(msg);
}
</script>
For reference
If anybody still digging it.Problem appears on stock Samsung keyboard for
android devices.
Instead use onkeyup.
change the type of the input to tel : <input type="tel">
this will let you log the keyCode but it doesnt log the backspace, and it might force the keyboard on mobile to only numbers.
So in most Android browser if u use keydown or keyup you wont be able to get the data from key or keyCode or which or code
You can use event.data(Inserted data key) and event.inputType(backspace or del in mobile)
In order to achieve the functionality you need you have to apply condition based on user agent for android mobile
if (navigator.userAgent.match(/Android/i)) {
node.addEventListener('input', handleInput, false);
} else {
node.addEventListener('keydown', handleKeyDown, false);
}
const handleKeyDown = event => {
event.preventDefault();
if (!event.key) {
return false;
}
genericFunctionHandleThings(event.key, event.code === 'Backspace');
};
const handleInput = event => {
event.preventDefault(); // Here event.preventDefault doesn't stop user from typing
genericFunctionHandleThings(event.data, event.inputType === 'deleteContentBackward');
node.value = storedOrProcessedValue;
};
Here I have used node.value = storedOrProcessedValue because if we want to make some restriction for user typing we need to process and re assign it to the input
You can use this with Input type text,url,email,tel these I have tested rest I need to check
Need to use charCode instead of keyCode
<input type="text" onKeyPress="return funName(this,event)" />
<script language="javascript">
function funName(th,ev)
{
alert(ev.charCode);
}
</script>

Create KeyEvent in Javascript

I have the following problem - I'm catching a key event an I need to create a new altered key event(since it seems the keyCode property is read-only) and afterwards handle the newly created KeyEvent. I came across several old posts in StackOverflow where similar situations are handled, but:
I need this to be working under Webkit /there's a solution here in StackOverfow but it is working only in Gecko/
I need to create another KeyEvent, but not TextInputEvent, since the TextInputEvent will only let my specify a string to be inserted, whilst I cannot do that as I use a third party tool that needs to handle this event and I need a keycode.
I tried jQuery#trigger() but it won't work for me. My code is as follows
var event = jQuery.event('keydown');
event.which = 13; //I'm trying to simulate an enter
$('iframe').contents().find('document').find('body').trigger(event); //my content is inside an iframe
(function($){
$(window).load(function(){
var e = $.Event("keydown");
e.which = 13;
e.keyCode = 13;
$('iframe').contents().find('html, body').trigger(e);
});
})(jQuery);

Javascript Checking Keyboard State

I am working on making a simple Javascript game and need to be able to check if certain keys are being pressed. I have tried binding to the onkeydown event, but the problem that I am having is twofold: first, it won't let me check to see if more than one key is being pressed at any time. And second, it pauses after holding the key down before it starts spamming the event.
In my code, I could either have an event, or a function that checks every millisecond to see if the key is being pressed. Seeing as this is a game, I would really have no problem with either.
You can use onkeydown and onkeyup together:
var pressed={};
element.onkeydown=function(e){
e = e || window.event;
pressed[e.keyCode] = true;
}
element.onkeyup=function(e){
e = e || window.event;
delete pressed[e.keyCode];
}
with this code you store every pressed key code in the pressed variable and then you delete it when the key is released. So when you need to know which keys are pressed you can loop with a for(..in..) through the pressed object.

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