How to change value of outer variable using a inner function? - javascript

In following code, the outer variables playerScore and computerScore are not updated when I use the function calcScore? How do I update it, using a function? From what I understand, it is possible to change the value of the outer variable from an inner scope, but why does it not work here?
<script>
function playRound(playerSelection, computerSelection) {
playerSelection = playerSelection.toLowerCase();
computerSelection = computerSelection.toLowerCase();
if (playerSelection === computerSelection) {
return "draw";
}
else if (playerSelection === "rock"){
if (computerSelection === "scissors") return "win";
else if (computerSelection === "paper") return "lose";
}
else if (playerSelection === "paper"){
if (computerSelection === "scissors") return "lose";
else if (computerSelection === "rock") return "win";
}
else if (playerSelection === "scissors"){
if (computerSelection === "rock") return "lose";
else if (computerSelection === "paper") return "win";
}
}
function computerSelection() {
let selection = ["rock", "paper", "scissors"];
return selection[Math.floor(Math.random() * selection.length)];
}
function calcScore(result, playerScore, computerScore) {
if (result === "win") {
playerScore += 1;
console.log("win");
}
else if (result === "lose") {
computerScore += 1;
console.log("lose");
}
else if (result === "draw") {
playerScore += 1;
computerScore += 1;
}
}
function game() {
let playerScore = 0;
let computerScore = 0;
for (let i = 1; i <= 5; i++) {
let result = playRound(prompt("Select rock, paper, or scissors!"), computerSelection());
calcScore(result, playerScore, computerScore);
console.log(`You have ${playerScore} points! Computer has ${computerScore} points!`);
}
playerScore, computerScore = 0, 0;
}
</script>

Javascript doesn't pass variables by reference - so any modifications you do to playerScore and computerScore within calcScore() are only local to that function.
What you can do is make playerScore and computerScore global variables. That way any modifications will be in the global scope. Alternatively, you could have calcScore() return the modified values.
Using the global method:
<script>
let playerScore = 0;
let computerScore = 0;
function playRound(playerSelection, computerSelection) {
playerSelection = playerSelection.toLowerCase();
computerSelection = computerSelection.toLowerCase();
if (playerSelection === computerSelection) {
return "draw";
}
else if (playerSelection === "rock"){
if (computerSelection === "scissors") return "win";
else if (computerSelection === "paper") return "lose";
}
else if (playerSelection === "paper"){
if (computerSelection === "scissors") return "lose";
else if (computerSelection === "rock") return "win";
}
else if (playerSelection === "scissors"){
if (computerSelection === "rock") return "lose";
else if (computerSelection === "paper") return "win";
}
}
function computerSelection() {
let selection = ["rock", "paper", "scissors"];
return selection[Math.floor(Math.random() * selection.length)];
}
function calcScore(result) {
if (result === "win") {
playerScore += 1;
console.log("win");
}
else if (result === "lose") {
computerScore += 1;
console.log("lose");
}
else if (result === "draw") {
playerScore += 1;
computerScore += 1;
}
}
function game() {
for (let i = 1; i <= 5; i++) {
let result = playRound(prompt("Select rock, paper, or scissors!"), computerSelection());
calcScore(result);
console.log(`You have ${playerScore} points! Computer has ${computerScore} points!`);
}
playerScore, computerScore = 0, 0;
}
</script>
Alternative method:
<script>
function playRound(playerSelection, computerSelection) {
playerSelection = playerSelection.toLowerCase();
computerSelection = computerSelection.toLowerCase();
if (playerSelection === computerSelection) {
return "draw";
}
else if (playerSelection === "rock"){
if (computerSelection === "scissors") return "win";
else if (computerSelection === "paper") return "lose";
}
else if (playerSelection === "paper"){
if (computerSelection === "scissors") return "lose";
else if (computerSelection === "rock") return "win";
}
else if (playerSelection === "scissors"){
if (computerSelection === "rock") return "lose";
else if (computerSelection === "paper") return "win";
}
}
function computerSelection() {
let selection = ["rock", "paper", "scissors"];
return selection[Math.floor(Math.random() * selection.length)];
}
function calcScore(result, playerScore, computerScore) {
if (result === "win") {
playerScore += 1;
console.log("win");
}
else if (result === "lose") {
computerScore += 1;
console.log("lose");
}
else if (result === "draw") {
playerScore += 1;
computerScore += 1;
}
return [playerScore, computerScore];
}
function game() {
let playerScore = 0;
let computerScore = 0;
for (let i = 1; i <= 5; i++) {
let result = playRound(prompt("Select rock, paper, or scissors!"), computerSelection());
let scores = calcScore(result, playerScore, computerScore);
playerScore += scores[0];
computerScore += scores[1];
console.log(`You have ${playerScore} points! Computer has ${computerScore} points!`);
}
playerScore, computerScore = 0, 0;
}
</script>

your defining both of those variables twice so now im confused. do you want to be abled to reuse those variables in the game function without re defining them? because if thats the case then they should be global variables instead of function parameters(you wont be able to use those defined in the function parameter outside of that function).

Related

Can't seem to figure out how to keep score in Rock, Paper, Scissors

I am trying to make Rock, Paper, Scissors via The Odin Project, and I'm stuck in the last step. I don't seem to have trouble getting the prompt to work, just can't seem to either tally up points, or I'm having trouble ending the game when either the player or computer gets to 5 points. I did include some console.logs at the bottom, but I'm unable to actually see the score due to the endless prompts. What am I doing wrong? I just need the game to end when either the player or computer gets to 5 points.
let playerScore = 0;
let computerScore = 0;
function computerPlay() {
let allChoices = ["Rock", "Paper", "Scissors"];
let randomChoice = allChoices[Math.floor(Math.random() * allChoices.length)];
return randomChoice
}
function game() {
while (playerScore <= 5 || computerScore <= 5) {
const playerSelection = prompt("Would you like to choose R, P or S?")
const computerSelection = computerPlay();
alert(playRound(playerSelection, computerSelection));
}
}
function playRound(playerSelection, computerSelection) {
if (playerSelection == computerSelection) {
return "Tie game!"
} else if (playerSelection == "Rock" && computerSelection == "Scissors") {
return `You win! ${playerSelection} beats ${computerSelection}!`
playerScore += 1;
} else if (playerSelection == "Paper" && computerSelection == "Rock") {
return `You win! ${playerSelection} beats ${computerSelection}!`
playerScore += 1;
} else if (playerSelection == "Scissors" && computerSelection == "Paper") {
return `You win! ${playerSelection} beats ${computerSelection}!`
playerScore += 1;
} else {
return `You lose! ${computerSelection} beats ${playerSelection}`
computerScore += 1;
}
}
function winGame() {
if (playerScore == 5) {
return "You win!"
} else if (computerScore == 5) {
return "You lose!"
}
}
game();
console.log(playerScore);
console.log(computerScore);
function game() {
while (playerScore < 5 && computerScore < 5) {
const playerSelection = prompt("Would you like to choose Rock, Paper or Scissors?")
const computerSelection = computerPlay();
alert(playRound(playerSelection, computerSelection));
}
}
function playRound(playerSelection, computerSelection) {
if (playerSelection === computerSelection) {
return "Tie game!"
} else if (playerSelection === "Rock" && computerSelection === "Scissors") {
playerScore += 1;
return `You win! ${playerSelection} beats ${computerSelection}!`
} else if (playerSelection === "Paper" && computerSelection === "Rock") {
playerScore += 1;
return `You win! ${playerSelection} beats ${computerSelection}!`
} else if (playerSelection === "Scissors" && computerSelection === "Paper") {
playerScore += 1;
return `You win! ${playerSelection} beats ${computerSelection}!`
} else {
computerScore += 1;
return `You lose! ${computerSelection} beats ${playerSelection}`
}
}
You returned from the function before incrementing the points. So they will never be incremented. Also (playerScore <= 5 || computerScore <= 5) means, that the game will go on until both - playerScore and computerScore are below 6. It has to stop when one of them reaches 5

The counter doesn't change its value in html page

I've put playerScore and computerScore variables in global scope. When user wins or loses these values increment by one number. They do work well. But in my HTML page they do not change dynamically.
Why my playerScore and computerScore values do not change in my HTML page, when I console.log them separately in console they are changed, but not in html page. I've tried to put them in function but it didn't work as expected.
// Selecting all the items with tag button
const buttons = document.querySelectorAll('button');
// Returns random item and assignes it to computerSelection variable
function computerPlay() {
const rps = ['rock', 'paper', 'scissors'];
let numberItem = Math.floor(Math.random() * rps.length);
computerSelection = rps[numberItem];
if (computerSelection === 'rock') {
console.log('computer selections is rock');
return computerSelection;
}
else if (computerSelection === 'paper' ) {
console.log('It is a paper!');
return computerSelection;
}
console.log('it is scissors');
return computerSelection;
}
// Plays game only five rounds;
let computerScore = 0;
let playerScore = 0;
function playRound(playerSelection, computerSelection) {
if(playerScore < 5 && computerScore < 5 ) {
if(((playerSelection == 'rock') && (computerSelection == 'paper')) || ((playerSelection == 'paper') && (computerSelection == 'scissors')) ||
((playerSelection == 'scissors') && (computerSelection == 'rock') )) {
console.log(`${computerSelection} beats ${playerSelection} the ROBOT WINS!`);
playerScore++;
return console.log(playerScore);
}
else if (((playerSelection == 'rock') && (computerSelection == 'scissors')) || ((playerSelection == 'paper') && (computerSelection == 'rock')) ||
((playerSelection == 'scissors') && (computerSelection == 'paper'))) {
console.log(` ${playerSelection} beats ${computerSelection} the PLAYER WINS!`);
computerScore++;
return console.log(computerScore);
}
return console.log('It is a DRAW');;
}
return console.log("GAME OVER!!!");
}
// returns value of clicked button and plays round
function fetchButtonValue(e) {
let itemClicked = e.target.dataset.item;
console.log(` THIS WAS CLICKED ${itemClicked}`);
return playRound(itemClicked, computerPlay());
}
// uses fetchButtonValue
buttons.forEach(function(button) {
button.addEventListener('click', fetchButtonValue);
});
// implement the vlaues to HTML but they doesn't change but the value changes when tracking them in console of browser.
let score= `
<p class = 'playerPoints'>Player: ${playerScore}</p>
<p class = 'computerPoints'>Computer: ${computerScore}</p>
`;
const divScore = document.querySelector('.score');
divScore.insertAdjacentHTML('beforebegin', scoreHTML);

How can I loop the function playRound()?

I am building my first rock paper scissors game. I have not formally done loops as yet but I am trying to apply a for loop to the playRound function so it plays five times. Sadly I am not certain where to apply it. I have tried a few ways but keep getting errors. Anyone able to take a look and provide an option. code is below.
function computerPlay() {
const number = Math.floor(Math.random() * 1000);
if (number % 3 === 0) {
return "rock";
}
if (number % 3 === 1) {
return "paper";
} else {
return "scissors";
}
}
function playRound(playerSelection, computerSelection) {
playerSelection = "rock";
computerSelection = computerPlay();
if (
(playerSelection == "rock" && computerSelection == "scissors") ||
(playerSelection == "scissors" && computerSelection == "paper") ||
(playerSelection == "paper" && computerSelection == "rock")
) {
return "Player Wins!";
} else if (
(playerSelection == "rock" && computerSelection == "paper") ||
(playerSelection == "paper" && computerSelection == "scissors") ||
(playerSelection == "scissors" && computerSelection == "rock")
) {
return "Computer Wins!";
} else {
return "Tie";
}
}
playerSelection = "rock";
computerSelection = computerPlay();
console.log(playRound(playerSelection, computerSelection));
If I understood correctly what you want, you can do a while loop with a counter, also I improved a bit your code, making strict equality (from == to ===), and removed redundant code
let counter = 1;
function computerPlay() {
const number = Math.floor(Math.random() * 1000);
if (number % 3 === 0) {
return "rock";
} else if (number % 3 === 1) {
return "paper";
} else {
return "scissors";
}
}
function playRound(playerSelection, computerSelection) {
counter++;
if (
(playerSelection === "rock" && computerSelection === "scissors") ||
(playerSelection === "scissors" && computerSelection === "paper") ||
(playerSelection === "paper" && computerSelection === "rock")
) {
return "Player Wins!";
} else if (
(playerSelection === "rock" && computerSelection == "paper") ||
(playerSelection === "paper" && computerSelection === "scissors") ||
(playerSelection === "scissors" && computerSelection === "rock")
) {
return "Computer Wins!";
} else {
return "Tie";
}
}
playerSelection = "rock";
while (counter < 6) {
console.log(playRound(playerSelection, computerPlay()));
}
Hope this example gives some hint on how to do good programming
// rock = 0
// paper = 1
// scissor = 2
const valueMap = {
0: 'rock',
1: 'paper',
2: 'scissor'
}
function pick() {
return Math.floor(Math.random() * 3)
}
function decide(p1, p2) {
const pool = [p1, p2]
const sortedPool = pool.sort((a, b) => b.value - a.value)
const diff = sortedPool[0].value - sortedPool[1].value
if (diff === 2) {
return sortedPool[1].name
} else if (diff === 0) {
return 'draw'
} else {
return pool.find(v => v.value === sortedPool[0].value).name
}
}
function play(times, cb) {
let n = 1
while (n <= times) {
cb(n)
n++
}
}
play(5, function(n) {
const player1 = {
name: 'Player',
value: pick()
}
const player2 = {
name: 'Computer',
value: pick()
}
const result = decide(player1, player2)
console.log(
`Game ${n}`,
`${player1.name} ${valueMap[player1.value]}`,
` vs `,
`${player2.name} ${valueMap[player2.value]}`,
`>>> Winner ${result}
`
)
})
Add loop for last 3 line
for (i=0; i<5; i++){
playerSelection = "rock";
computerSelection = computerPlay();
console.log(playRound(playerSelection, computerSelection));
}
Edit: Please note that you have redundant call function computerPlay() inside playRound function since computer selection is passed in second argument

Rock Paper Scissors JS Game

I'm a complete beginner with JS and I'm struggling to understand the logic with this one. Nothing is being logged in the console, although I am getting the alert inputs. Can anyone point out where I'm going wrong? Is it perhaps something to do with scope? I feel like this should be really simple but I can't get it working.
function computerPlay() {
const options = ['rock', 'paper', 'scissors'];
let result = options[Math.floor(Math.random() * options.length)];
return result;
}
function playRound(playerSelection, computerSelection) {
let selection = prompt('Please enter your selection');
let playerScore = 0;
let computerScore = 0;
let result = "";
computerSelection = computerPlay();
playerSelection = selection.toLowerCase();
if (playerSelection == 'rock') {
if (computerSelection == 'rock') {
return ["It's a draw!", playerScore + 1, computerScore + 1];
} else if (computerSelection == 'paper') {
return ["You lose!", computerScore + 1];
} else {
return ["You win!", computerScore + 1];
}
} else if (playerSelection == 'paper') {
if (computerSelection == 'paper') {
return "It's a draw!";
} else if (computerSelection == 'scissors') {
return "Computer wins!";
} else {
return "You win!";
}
} else if (playerSelection == 'scissors') {
if (computerSelection == 'scissors') {
return "It's a draw!"
} else if (computerSelection == 'rock') {
return "Computer wins!"
} else {
return "You win!"
}
}
return result + "Player Score = " + playerScore + "Computer Score = " + computerScore;
}
function game() {
for (let i = 0; i < 5; i++) {
computerPlay();
playRound();
}
}
console.log(game())
Move your console log from where it is to inside the game() function like so:
for (let i = 0; i < 5; i++) {
console.log(playRound());
}
You also don't need to call computerPlay() in the game function, as it is doing nothing.
Modify the game function this way.
function game() {
for (let i = 0; i < 5; i++) {
const result = playRound();
console.log(result)
}
}
game()
Then you call game(). You will be able to see your console log and also you do not need to call the computerPlay function inside the game function. It's functionality is already called in the playRound function. Hope this helps cheers

Rock, paper, scissors game - repeating for 5 rounds

I am building the rock, paper scissors task. At the minute my code only works for 1 round. I'm unsure about how I would get this to keep the score, whilst repeating for 5 rounds. I'm under the impression i will need a for loop at least for the rounds, along the lines of:
for(i=0; i<5;i++);
but i don't know where to slot it into my code. I've looked around online, and i cant find a simple enough to understand resource that doesn't start using switch methods or any other more advanced code to build the game. Any help would be appreciated. Thanks.
function computerPlay() {
let random = Math.random();
if (random <= 0.3333) {
return "paper";
} else if (random >= 0.6666) {
return "rock";
} else {
return "scissors";
}
}
function playRound(playerSelection, computerSelection) {
if (playerSelection.toLowerCase() === "rock") {
if (computerSelection === "paper") {
computerScore++;
return lose;
} else if (computerSelection === "rock") {
return tie;
} else {
userScore++;
return win;
}
}
if (playerSelection.toLowerCase() === "scissors") {
if (computerSelection === "paper") {
userScore++;
return win;
} else if (computerSelection === "rock") {
computerScore++;
return lose;
} else {
return tie;
}
}
if (playerSelection.toLowerCase() === "paper") {
if (computerSelection === "paper") {
return tie;
} else if (computerSelection === "rock") {
userScore++;
return win;
} else {
computerScore++;
return lose;
}
}
}
let userScore = parseInt(0);
let computerScore = parseInt(0);
let win = "You win"
let lose = "You lose"
let tie = "It is a tie"
let playerSelection = prompt("Pick a move");
const computerSelection = computerPlay()
console.log(playRound(playerSelection, computerSelection))
console.log("your score = " + userScore);
console.log("Computer's score = " + computerScore);
I have edited your code snipet little bit hope it will fulfill your need :)
just put below code into the for loop
let playerSelection = prompt("Pick a move");
const computerSelection = computerPlay()
console.log(playRound(playerSelection, computerSelection))
console.log("your score = " + userScore);
console.log("Computer's score = " + computerScore);
function computerPlay() {
let random = Math.random();
if (random <= 0.3333) {
return "paper";
} else if (random >= 0.6666) {
return "rock";
} else {
return "scissors";
}
}
function playRound(playerSelection, computerSelection) {
if (playerSelection.toLowerCase() === "rock") {
if (computerSelection === "paper") {
computerScore++;
return lose;
} else if (computerSelection === "rock") {
return tie;
} else {
userScore++;
return win;
}
}
if (playerSelection.toLowerCase() === "scissors") {
if (computerSelection === "paper") {
userScore++;
return win;
} else if (computerSelection === "rock") {
computerScore++;
return lose;
} else {
return tie;
}
}
if (playerSelection.toLowerCase() === "paper") {
if (computerSelection === "paper") {
return tie;
} else if (computerSelection === "rock") {
userScore++;
return win;
} else {
computerScore++;
return lose;
}
}
}
let userScore = parseInt(0);
let computerScore = parseInt(0);
let win = "You win"
let lose = "You lose"
let tie = "It is a tie"
for(var i=0;i<5;i++){
let playerSelection = prompt("Pick a move");
const computerSelection = computerPlay()
console.log(playRound(playerSelection, computerSelection))
console.log("your score = " + userScore);
console.log("Computer's score = " + computerScore);
}
Try below code:
Looping is not a good approach, read here:
Recursion vs loops
https://www.refactoring.com/catalog/replaceIterationWithRecursion.html
It allows the user to play for 5 times.
Using recursion:
function computerPlay() {
let random = Math.random();
if (random <= 0.3333) {
return "paper";
} else if (random >= 0.6666) {
return "rock";
} else {
return "scissors";
}
}
function playRound(playerSelection, computerSelection) {
if (playerSelection.toLowerCase() === "rock") {
if (computerSelection === "paper") {
computerScore++;
return lose;
} else if (computerSelection === "rock") {
return tie;
} else {
userScore++;
return win;
}
}
if (playerSelection.toLowerCase() === "scissors") {
if (computerSelection === "paper") {
userScore++;
return win;
} else if (computerSelection === "rock") {
computerScore++;
return lose;
} else {
return tie;
}
}
if (playerSelection.toLowerCase() === "paper") {
if (computerSelection === "paper") {
return tie;
} else if (computerSelection === "rock") {
userScore++;
return win;
} else {
computerScore++;
return lose;
}
}
}
let userScore = parseInt(0);
let computerScore = parseInt(0);
let win = "You win"
let lose = "You lose"
let tie = "It is a tie"
var i = 0;
const play = () => {
let playerSelection = prompt("Pick a move");
const computerSelection = computerPlay()
console.log(playRound(playerSelection, computerSelection))
console.log("your score = " + userScore);
console.log("Computer's score = " + computerScore);
i++;
if (i !== 5) {
play();
} else {
alert("Game Over=> User("+userScore+") vs Computer("+computerScore+")");
}
}
play();

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