Canvas Arc Issue - Animation wiping out the Canvas default values - Chartjs new Gauge type.
I worked on overriding chart js Gauge by animating new the current value:
Initial view:
The issue with the view:
The arc is wiping out previously drawn gauge since I am replacing with white circles
Expected view:
Animates to the intended position without wiping out the previous canvas.
While animating the old bar color changes until the intended progress point.
The issue is with:
Wiping out canvas issue is with : GaugeChartHelper.prototype.clearValueCircle
Animation: I was not able to figure out a nice way to change gauge progress color
Note: I am very new to canvas drawing. So providing examples or any help is appreciated.
fiddle:
JSFIDDLE Link
var settings = {
type: "tsgauge",
data: {
datasets: [{
backgroundColor: ["#ccc", "#ccc", "#ccc"],
borderWidth: 0,
gaugeData: {
value: 500,
valueColor: "#ff7143"
},
gaugeLimits: [0, 100, 250, 550],
gaugeEarned: [0, 1200, 3000, 5000],
gaugeCurrency: "mi",
}]
},
options: {
events: [],
showMarkers: true
}
};
function initChart() {
var $indicatorElement = document.getElementById("mn_canvas");
var indicatorElementContext = $indicatorElement.getContext("2d");
new Chart(indicatorElementContext, settings);
};
function GaugeChartHelper() {}
GaugeChartHelper.prototype.setup = function(chart, config) {
this.chart = chart;
this.ctx = chart.ctx;
this.limits = config.data.datasets[0].gaugeLimits;
this.earning = config.data.datasets[0].gaugeEarned;
this.language = config.data.datasets[0].gaugeCurrency;
this.data = config.data.datasets[0].gaugeData;
var options = chart.options;
this.fontSize = options.defaultFontSize;
this.fontStyle = options.defaultFontFamily;
this.fontColor = options.defaultFontColor;
this.ctx.textBaseline = "alphabetic";
this.circleAngle = 25 * Math.PI / 180;
this.circleColor = config.options.indicatorColor || options.circleColor;
this.showMarkers = typeof(config.options.showMarkers) === 'undefined' ? true : config.options.showMarkers;
if (config.options.markerFormatFn) {
this.markerFormatFn = config.options.markerFormatFn;
} else {
this.markerFormatFn = function(value) {
return value;
}
}
};
GaugeChartHelper.prototype.applyGaugeConfig = function(chartConfig) {
this.calcLimits();
chartConfig.data.datasets[0].data = this.doughnutData;
var ctx = this.ctx;
var labelsWidth = this.limits.map(function(label) {
var text = this.markerFormatFn(label);
return ctx.measureText(text).width;
}.bind(this));
var padding = Math.max.apply(this, labelsWidth) + this.chart.width / 35 + 10;
var heightRatio = this.chart.height / 50;
chartConfig.options.layout.padding = {
top: this.fontSize + heightRatio + 10,
left: padding + 10,
right: padding + 10,
bottom: heightRatio * 2
};
};
GaugeChartHelper.prototype.calcLimits = function() {
var limits = this.limits;
var data = [];
var total = 0;
for (var i = 1, ln = limits.length; i < ln; i++) {
var dataValue = Math.abs(limits[i] - limits[i - 1]);
total += dataValue;
data.push(dataValue);
}
this.doughnutData = data;
var minValue = limits[0];
var maxValue = limits[limits.length - 1];
this.isRevers = minValue > maxValue;
this.minValue = this.isRevers ? maxValue : minValue;
this.totalValue = total;
};
GaugeChartHelper.prototype.updateGaugeDimensions = function() {
var chartArea = this.chart.chartArea;
this.gaugeRadius = this.chart.innerRadius;
this.gaugeCenterX = (chartArea.left + chartArea.right) / 2;
this.gaugeCenterY = (chartArea.top + chartArea.bottom + this.chart.outerRadius) / 2;
this.circleLength = this.chart.radiusLength * .8;
};
GaugeChartHelper.prototype.getCoordOnCircle = function(r, alpha) {
return {
x: r * Math.cos(alpha),
y: r * Math.sin(alpha)
};
};
GaugeChartHelper.prototype.getAngleOfValue = function(value) {
var result = 0;
var gaugeValue = value - this.minValue;
if (gaugeValue <= 0) {
result = 0;
} else if (gaugeValue >= this.totalValue) {
result = Math.PI;
} else {
result = Math.PI * gaugeValue / this.totalValue;
}
if (this.isRevers) {
return Math.PI - result;
} else {
return result;
}
};
GaugeChartHelper.prototype.renderLimitLabel = function(value, earningValue) {
var ctx = this.ctx;
var angle = this.getAngleOfValue(value);
var coord = this.getCoordOnCircle(this.chart.outerRadius + (this.chart.radiusLength / 2), angle);
var align;
var diff = angle - (Math.PI / 2);
if (diff > 0) {
align = "left";
} else if (diff < 0) {
align = "right";
} else {
align = "center";
}
/* ctx.textAlign = align;
ctx.font = this.fontSize + "px " + this.fontStyle;
ctx.fillStyle = this.fontColor;
var text = '$' + this.markerFormatFn(value);
ctx.beginPath();
ctx.fillStyle = "#ccc";
ctx.arc(this.gaugeCenterX - coord.x, this.gaugeCenterY - coord.y, this.circleLength, 0, 2 * Math.PI, false);
ctx.fill();
ctx.fillStyle = 'white';
ctx.textAlign = 'center';
ctx.fillText(text, this.gaugeCenterX - coord.x, this.gaugeCenterY - coord.y);*/
if (value !== 0) {
this.renderCircle(this.gaugeRadius, angle, this.circleLength, this.circleAngle, '#ccc', value);
}
ctx.textAlign = align;
ctx.font = this.fontSize + "px " + this.fontStyle;
ctx.fillStyle = '#ccc';
ctx.fillText(earningValue + " mi", this.gaugeCenterX - coord.x, this.gaugeCenterY - coord.y);
};
GaugeChartHelper.prototype.renderCircle = function(radius, angle, circleLength, circleAngle, circleColor, value) {
var text = "$" + (typeof value === "number" ? value : this.data.value);
var coord = this.getCoordOnCircle(radius * 1.18, angle);
var circlePoint = {
x: this.gaugeCenterX - coord.x,
y: this.gaugeCenterY - coord.y
};
var ctx = this.ctx;
ctx.fillStyle = circleColor;
ctx.beginPath();
ctx.moveTo(circlePoint.x, circlePoint.y);
coord = this.getCoordOnCircle(circleLength * 1.18, angle - circleAngle);
ctx.arc((circlePoint.x + coord.x), (circlePoint.y + coord.y), circleLength, 0, 25 * Math.PI);
ctx.closePath();
ctx.fill();
ctx.fillStyle = '#fff';
ctx.textAlign = 'center';
ctx.font = "8px " + this.fontStyle;
ctx.fillText(text, (circlePoint.x + coord.x), (circlePoint.y + coord.y) + 3);
};
GaugeChartHelper.prototype.renderLimits = function() {
for (var i = 0, ln = this.limits.length; i < ln; i++) {
this.renderLimitLabel(this.limits[i], this.earning[i]);
}
};
GaugeChartHelper.prototype.renderValueLabel = function() {
var label = this.data.value.toString();
var ctx = this.ctx;
ctx.font = "30px " + this.fontStyle;
var stringWidth = ctx.measureText(label).width;
var elementWidth = 0.75 * this.gaugeRadius * 2;
var widthRatio = elementWidth / stringWidth;
var newFontSize = Math.floor(30 * widthRatio);
var fontSizeToUse = Math.min(newFontSize, this.gaugeRadius);
ctx.textAlign = "center";
ctx.font = "30px " + this.fontStyle;
ctx.fillStyle = this.data.valueColor || this.fontColor;
ctx.fillText(label, this.gaugeCenterX, this.gaugeCenterY);
};
GaugeChartHelper.prototype.renderValueCircle = function(value) {
var angle = this.getAngleOfValue(typeof value === "number" ? value : this.data.value);
this.ctx.globalCompositeOperation = "source-over";
this.renderCircle(this.gaugeRadius, angle, this.circleLength, this.circleAngle, this.circleColor, value);
};
GaugeChartHelper.prototype.renderSmallValueCircle = function(value) {
var angle = this.getAngleOfValue(value);
this.ctx.globalCompositeOperation = "source-over";
this.renderCircle(this.gaugeRadius - 1, angle, this.circleLength - 1, this.circleAngle, this.circleColor, value);
};
GaugeChartHelper.prototype.clearValueCircle = function(value) {
var angle = this.getAngleOfValue(value);
this.ctx.lineWidth = 0;
this.ctx.globalCompositeOperation = "destination-out";
this.renderCircle(this.gaugeRadius - 1, angle, this.circleLength + 1, this.circleAngle, "#fff", value);
this.ctx.stroke();
};
GaugeChartHelper.prototype.animateCircle = function() {
var stepCount = 30;
var animateTimeout = 300;
var gaugeValue = this.data.value - this.minValue;
var step = gaugeValue / stepCount;
var i = 0;
var currentValue = this.minValue;
var interval = setInterval(function() {
i++;
this.clearValueCircle(currentValue);
if (i > stepCount) {
clearInterval(interval);
this.renderValueCircle();
} else {
currentValue += step;
this.renderSmallValueCircle(currentValue);
}
}.bind(this), animateTimeout / stepCount);
};
Chart.defaults.tsgauge = {
animation: {
animateRotate: false,
animateScale: false
},
cutoutPercentage: 88,
rotation: Math.PI,
circumference: Math.PI,
legend: {
display: false
},
scales: {},
circleColor: "#444"
};
Chart.controllers.tsgauge = Chart.controllers.doughnut.extend({
initialize: function(chart) {
var gaugeHelper = this.gaugeHelper = new GaugeChartHelper();
gaugeHelper.setup(chart, chart.config);
gaugeHelper.applyGaugeConfig(chart.config);
chart.config.options.animation.onComplete = function(chartElement) {
gaugeHelper.updateGaugeDimensions();
gaugeHelper.animateCircle();
};
Chart.controllers.doughnut.prototype.initialize.apply(this, arguments);
},
draw: function() {
Chart.controllers.doughnut.prototype.draw.apply(this, arguments);
var gaugeHelper = this.gaugeHelper;
gaugeHelper.updateGaugeDimensions();
gaugeHelper.renderValueLabel();
if (gaugeHelper.showMarkers) {
gaugeHelper.renderLimits();
}
gaugeHelper.renderSmallValueCircle(gaugeHelper.minValue);
}
});
initChart();
.mn_indicatorCanvasContainer {
width: 400px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.9.3/Chart.js"></script>
<div class="mn_indicatorCanvasContainer">
<canvas id="mn_canvas" class="mn_canvas">
</canvas>
</div>
Related
I was trying to Build a spectrum and waterfall Plot HTML canvas. After a long research and googling i found this SOURCE CODE
Now i am trying to learn how this code works. i added 3 points on the spectrum using drawPoint2 function.
Can some one please Guild me. thank you.
"use strict";
var colors = [
"rgba(60, 229, 42, 0.31)",
"rgba(60, 229, 42, 0.31)",
"rgba(60, 229, 42, 0.31)",
"rgba(60, 229, 42, 0.31)",
"rgba(60, 229, 42, 0.31)",
"rgba(252, 182, 3, 0.31)",
"rgba(3, 103, 252, 0.31)",
"rgba(219, 3, 252, 0.31)",
"rgba(252, 3, 49, 0.31)",
"rgba(221, 48, 232, 0.31)",
];
var closeEnough = 5;
var crop = 150;
var data_sb = -10;
var canvas = document.getElementById("spectrumSM");
Spectrum.prototype.countDecimals = function (value) {
if (Math.floor(value) !== value)
return value.toString().split(".")[1].length || 0;
return 0;
};
Spectrum.prototype.map = function (x, in_min, in_max, out_min, out_max) {
return Math.round(
((x - in_min) * (out_max - out_min)) / (in_max - in_min) + out_min
);
};
Spectrum.prototype.updateSpectrumRatio = function () {
this.spectrumHeight = Math.round(
(this.canvas.height * this.spectrumPercent) / 100.0
);
// create a slop
this.gradient = this.ctx.createLinearGradient(0, 0, 0, this.spectrumHeight);
for (var i = 0; i < this.colormap.length; i++) {
var c = this.colormap[this.colormap.length - 1 - i];
this.gradient.addColorStop(
i / this.colormap.length,
"rgba(220,220,220,0.2)"
); //hardcode the patch above Xaxis
}
};
Spectrum.prototype.resize = function () {
var width = this.canvas.clientWidth;
var height = this.canvas.clientHeight;
if (this.canvas.width != width || this.canvas.height != height) {
this.canvas.width = width;
this.canvas.height = height;
this.updateSpectrumRatio();
for (var z = 0; z < this.tags.length; z++) {
this.tags[z].StayX = this.map(
this.tags[z].xval,
this.cutfromArray,
this.orignalArrayLength - this.cutfromArray,
0 + crop,
width
); ///////
}
}
if (this.axes.width != width || this.axes.height != this.spectrumHeight) {
this.axes.width = width;
this.axes.height = this.spectrumHeight;
this.updateAxes();
}
};
Spectrum.prototype.updateAxes = function () {
var width = this.ctx_axes.canvas.width + 100; //width of x axis izz
var height = this.ctx_axes.canvas.height;
this.maxScaleX = this.centerHz + this.spanHz / 2;
this.minScaleX = this.centerHz - this.spanHz / 2;
// Clear and fill with black
this.ctx_axes.fillStyle = "black";
this.ctx_axes.fillRect(0, 0, width, height);
// Draw axes
this.ctx_axes.font = "12px Arial";
this.ctx_axes.fillStyle = "white";
this.ctx_axes.textBaseline = "middle";
this.ctx_axes.textAlign = "center"; //change izz
var step = 10; //steps for y-axis
for (var i = this.max_db - 10; i >= this.min_db + 10; i -= step) {
var y = height - this.squeeze(i, 0, height);
this.ctx_axes.fillText(i, 20, y); // height - y
this.ctx_axes.beginPath();
this.ctx_axes.moveTo(22, y); //y axis stroked set izz
this.ctx_axes.lineTo(width, y);
this.ctx_axes.strokeStyle = "rgba(255, 255, 255, 0.15)"; //changed strokes izz
this.ctx_axes.stroke();
}
this.ctx_axes.textBaseline = "bottom";
// change X-axis
var x_axisSteps = 10;
for (var i = 0; i < x_axisSteps; i++) {
var x = Math.round((width - crop) / x_axisSteps - 1) * i + crop;
if (this.spanHz > 0) {
var adjust = 0;
if (i == 0) {
this.ctx_axes.textAlign = "left";
adjust = 3;
} else if (i == 10) {
this.ctx_axes.textAlign = "right";
adjust = -3;
} else {
this.ctx_axes.textAlign = "center";
}
//Graph points in whole points
var freq = this.centerHz + (this.spanHz / 10) * (i - 5);
if (freq > 1e9) {
freq = freq / 1e9;
if (this.countDecimals(freq) > 4) {
freq = freq.toFixed(0);
}
freq = freq + " GHz";
} else if (freq > 1e6) {
freq = freq / 1e6;
if (this.countDecimals(freq) > 4) {
freq = freq.toFixed(0);
}
freq = freq + " MHz"; //this function executed
} else {
if (this.countDecimals(freq) > 2) {
freq = freq.toFixed(0);
}
freq = freq + " MHz";
}
this.ctx_axes.fillText(freq, x - 130, height); // x axia height change izz plus values placment
}
//console.log("ctx_axes : ", this.ctx_axes);
this.ctx_axes.beginPath();
this.ctx_axes.moveTo(x, 0);
this.ctx_axes.lineTo(x, height);
this.ctx_axes.strokeStyle = "rgba(200, 200, 200, 0.2)"; //straight gridline on x axis izza
this.ctx_axes.stroke();
}
// const input = prompt("What's your name?");
};
Spectrum.prototype.toggleColor = function () {
this.colorindex++;
if (this.colorindex >= colormaps.length) this.colorindex = 0;
this.colormap = colormaps[this.colorindex];
this.updateSpectrumRatio();
};
Spectrum.prototype.setCenterHz = function (hz) {
this.centerHz = hz;
if (this.center != 0 && this.center != this.centerHz) {
this.centerHz = this.center;
}
this.updateAxes();
};
Spectrum.prototype.setSpanHz = function (hz) {
this.orignalSpanHz = hz;
this.spanHz = hz;
if (this.zoom != 0 && this.spanHz != this.zoom) {
this.spanHz = this.zoom;
}
this.updateAxes();
};
Spectrum.prototype.squeeze = function (value, out_min, out_max) {
if (value <= this.min_db) {
return out_min;
} else if (value >= this.max_db) {
return out_max;
} else {
return Math.round(
((value - this.min_db) / (this.max_db - this.min_db)) * out_max
);
}
};
Spectrum.prototype.squeeze2 = function (value, out_min, out_max) {
if (value <= 30000000) {
return out_min;
} else if (value >= 300000000) {
return out_max;
} else {
return Math.round(
((value - 30000000) / (300000000 - 30000000)) * out_max
);
}
};
Spectrum.prototype.drawRectSpectrogram = function (y, h) {
this.ctx.beginPath();
this.ctx.fillStyle = colors[this.rectColor]; //"rgba(60, 229, 42, 0.31)"; //rect color
this.ctx.strokeStyle = "green";
this.ctx.rect(this.clickRectX, y, this.clickRectWidth, h);
this.ctx.stroke();
this.ctx.fill();
this.ctx.closePath();
};
Spectrum.prototype.threshold = function (y, width, color) {
this.ctx.beginPath();
this.ctx.strokeStyle = color;
this.ctx.lineWidth = 2; //threshold line width
this.ctx.beginPath();
this.ctx.moveTo(0, y);
this.ctx.lineTo(width + crop, y);
this.ctx.stroke();
this.ctx.closePath();
this.ctx.lineWidth = 1;
};
function drawPoint2(can, x, y, label) {
can.beginPath();
can.arc(x, y, 5, 0, 2 * Math.PI);
can.fillStyle = "red";
can.fill();
can.fillText(label, x + 10, y);
can.stroke(); // it creates X axies and
}
Spectrum.prototype.drawSpectrum = function (bins) {
//get canvas height and width to draw spectrum ayaz
var width = this.ctx.canvas.width;
var height = this.ctx.canvas.height;
//console.log("spectrum width and height : "+width+" "+ height);
// width of Green Color ayaz
this.ctx.lineWidth = 1; //Amplitude green line width .
//All of the points are 119 nut few points are 118 and few 120 ayaz
if (!this.binsAverage || this.binsAverage.length != bins.length) {
//console.log('this.binsAverage ', this.binsAverage );
this.binsAverage = bins;
} else {
for (var i = 0; i < bins.length; i++) {
this.binsAverage[i] +=
(1 - this.averaging) * (bins[i] - this.binsAverage[i]);
}
}
bins = this.binsAverage;
//Do not draw anything if spectrum is not visible
if (this.ctx_axes.canvas.height < 1) return;
//////////////////////////////////////////////////////////////Creation of X and Y axis completed
// Copy axes from offscreen canvas
this.ctx.drawImage(this.ctx_axes.canvas, -1, -1); // create Spectrums X and Y axis
// // Scale for FFT
this.ctx.save(); // saves sppectrum previous stage
//////////////////////////////////////////////////////////////Creation of X and Y axis completed
this.ctx.scale(width / this.wf_size, 1); //green line visiblity izza
var peakY = this.spectrumHeight;
// Draw FFT bins
this.ctx.beginPath();
this.offset = Math.round(
this.map(crop, 0, this.ctx.canvas.width + 6000, 0, this.wf_size)
); // green line axis set izza
//console.log('this.offset : ', this.offset);
console.log(
"X and Y are : ",
-1 + this.offset + " " + this.spectrumHeight + 0
);
this.ctx.moveTo(-1 + this.offset, this.spectrumHeight + 0); //change for waterfall izza
// above line is the address of left bottom corner of spectrum
// console.log(
// "clkkkkkkkkkkkkkkk : ",
// this.clickRectX+
// crop+
// width+
// this.minScaleX+
// this.maxScaleX
// );
var rangeMin = this.map(
this.clickRectX,
crop,
width,
this.minScaleX,
this.maxScaleX
);
var rangeMax = this.map(
this.clickRectWidth + this.clickRectX,
crop,
width,
this.minScaleX,
this.maxScaleX
);
if (rangeMin > rangeMax) {
var temp;
temp = rangeMax;
rangeMax = rangeMin;
rangeMin = temp;
}
var max = 100000000;
this.scaleY = this.map(this.threshY, this.min_db, this.max_db, height / 2, 0); // 0, height/2 // height of threshold izza
this.detectedFrequency.length = 0;
// console.log('bins are ', bins);
//console.log('new array ');
for (var i = 0; i < bins.length; i++) {
// if ( parseFloat( bins[i]) > -100 ) {
// console.log("bins : ", bins[i]);
// const input = prompt("What's your name?");
// alert(`Your name is ${input}`);
// }
var y =
this.spectrumHeight - 1 - this.squeeze(bins[i], 0, this.spectrumHeight);
peakY = this.squeeze(bins[i], 0, this.spectrumHeight);
if (y > this.spectrumHeight - 1) {
y = this.spectrumHeight - 1;
console.log("Y has chnaged : ", y);
}
if (y < 0) {
y = 0;
console.log("y=0");
}
if (i == 0) {
this.ctx.lineTo(-1 + this.offset, y);//responsible for height of green line
}
// green lines are created here ayaz
// create green lines
// important
//drawPoint2(this.ctx ,i + this.offset, y);
this.ctx.lineTo(i + this.offset, y); // that what point we start drawing green horizental green line
// console.log(
// "Starting Line 1 i " +
// i +
// " X : " +
// parseInt(i + this.offset) +
// " y : " +
// y
// );
if (i == bins.length - 1) {
//drawPoint2(this.ctx ,i + this.offset, y);
this.ctx.lineTo(this.wf_size + 1 + this.offset, y);
// console.log(
// "Second 2 i == bins.length - 1 i " +
// i +
// " Drawingg -1 + this.offset : " +
// parseInt(i + this.offset) +
// " y : " +
// y
// );
}
for (var z = 0; z < this.tags.length; z++) {
if (
i + this.cutfromArray == this.tags[z].xval &&
this.check_click == true
) {
this.tags[z].tagY = y;
this.tags[z].yval = Math.round(bins[i]);
this.tags[z].displayX = Math.round(
this.map(i, 0, bins.length, this.minScaleX, this.maxScaleX)
);
}
}
if (y < max) {
max = y;
}
let newVal = Math.round(
this.map(i, 0, bins.length, this.minScaleX, this.maxScaleX)
);
if (this.check_bar) {
if (newVal < rangeMax && newVal > rangeMin) {
if (y < this.scaleY) {
var obj = new Object();
obj.x = newVal;
obj.y = Math.round(bins[i]);
obj.count = 1;
var check = true;
for (var j = 0; j < this.threshRange.length; j++) {
if (
this.threshRange[j].x == obj.x &&
this.threshRange[j].y == obj.y
) {
this.threshRange[j].count++;
check = false;
}
}
if (check) {
let tableRows = document
.getElementById("thresh-table-body")
.getElementsByTagName("tr").length;
if (tableRows < 100) {
this.threshRange.push(obj);
// filling table
let tbody = document.getElementById("thresh-table-body");
let tr = document.createElement("tr");
let td1 = document.createElement("td");
let td2 = document.createElement("td");
let td3 = document.createElement("td");
td1.innerHTML = obj.x; //+" Hz"
td2.innerHTML = obj.y;
td3.innerHTML = obj.count;
tr.appendChild(td1);
tr.appendChild(td2);
tr.appendChild(td3);
tbody.appendChild(tr);
}
} else {
// update table count
for (let c = 0; c < this.threshRange.length; c++) {
let tableRows =
document.getElementById("thresh-table-body").rows[c].cells;
if (
tableRows[0].innerHTML == obj.x &&
tableRows[1].innerHTML == obj.y
) {
let countValue = Number(tableRows[2].innerHTML);
countValue++;
tableRows[2].innerHTML = countValue;
}
}
}
}
}
} else {
if (y < this.scaleY) {
var obj = new Object();
obj.x = newVal;
obj.y = Math.round(bins[i]);
obj.count = 1;
var check = true;
for (var j = 0; j < this.threshRange.length; j++) {
if (
this.threshRange[j].x == obj.x &&
this.threshRange[j].y == obj.y
) {
this.threshRange[j].count++;
check = false;
}
}
}
}
}
// this.ctx.beginPath();
// this.ctx.arc(100, 75, 20, 0, 1 * Math.PI);
// this.ctx.stroke();
//this.ctx.strokeRect(1800,10, 40, 190);
function containsObject(obj, list) {
var i;
for (i = 0; i < list.length; i++) {
if (list[i] === obj) {
return true;
}
}
return false;
}
this.ctx.fillStyle = "rgba(0, 0, 0, 0.11)";
// drawPoint2(this.ctx ,
// this.wf_size + 1 + this.offset,
// this.spectrumHeight + 1
// );
this.ctx.lineTo(this.wf_size + 1 + this.offset, this.spectrumHeight + 1);
// console.log(
// "thired 3 this.wf_size + 1 + this.offset : " +
// parseInt(this.wf_size + 1 + this.offset) +
// " this.spectrumHeight + 1 : " +
// parseInt(this.spectrumHeight + 1)
// );
// drawPoint2(this.ctx ,
// this.wf_size + this.offset,
// this.spectrumHeight
// );
this.ctx.lineTo(this.wf_size + this.offset, this.spectrumHeight );
// console.log(
// "Forth this.wf_size + this.offset : " +
// parseInt(this.wf_size + this.offset) +
// " y : " +
// y
// );
if (y < 230 && y > 245) {
console.log("foundddddddddddddd");
}
this.ctx.closePath();
this.ctx.restore();
this.ctx.strokeStyle = "#259a00"; //color of spectrum green
this.ctx.stroke(); // it creates X axies and
/////////////////////////////////////////////////////////////////////////green ended
if (this.spectrumColorCheck) {
this.ctx.fillStyle = this.gradient; //chnage color of under line chart
} else {
this.ctx.fillStyle = "rgba(0, 0, 0, 0.0)";
}
this.ctx.fill();
if (this.check_bar) {
this.drawRectSpectrogram(0, height);
}
var colorTh = "#cc8315"; //By uncomment Change the threshold line color change
this.threshold(this.scaleY, width, colorTh); // yellow light
if (this.check_click == true) {
for (let c = 0; c < this.tags.length; c++) {
this.drawTag(
this.tags[c].StayX,
this.tags[c].tagY,
this.tags[c].displayX,
this.tags[c].yval
);
}
if (this.removeTagCheck == true) {
closeEnough = 30;
for (var z = 0; z < this.tags.length; z++) {
if (this.checkCloseEnough(this.StayX, this.tags[z].StayX + 15)) {
this.tags.splice(z, 1);
z--;
}
}
}
}
closeEnough = 5;
// span hz commented
if (this.updateValueCheck) {
if (this.countDecimals(this.threshY) > 2) {
this.threshY = this.threshY.toFixed(2);
}
this.updateValueCheck = false;
}
var arrt = [ -100000000 , 40000000,35000000];
this.spectrumWidth = Math.round(
(this.canvas.width * this.spectrumPercent) / 100.0
);
for (var k = 0; k < 4; k++) {
var alpha =
this.spectrumHeight - 620 - this.squeeze2(arrt[k], 0, this.spectrumWidth);
drawPoint2(this.ctx, alpha + 600, 150, "A");
}
// draw separate lines
// for (var k=0;k< 4; k++){
// drawPoint2(this.ctx, "200000000", "-80");
// drawPoint2(this.ctx,"100000000", "-80");
// drawPoint2(this.ctx,"35000000", "-80");
// }
//console.log('this.ctx : ',this.ctx);
};
Spectrum.prototype.addData = function (data, bmp) {
if (!this.paused) {
if (data.length > 32768) {
data = this.sequenceResize(data, 32767);
}
this.orignalArrayLength = data.length;
if (this.orignalSpanHz > this.spanHz) {
data = data.slice(
this.cutfromArray,
this.orignalArrayLength - this.cutfromArray
);
}
if (data.length != this.wf_size) {
this.wf_size = data.length;
if (data.length > 32767) {
this.ctx_wf.canvas.width = 32767;
} else {
this.ctx_wf.canvas.width = data.length;
}
this.ctx_wf.fillStyle = "black";
this.ctx_wf.fillRect(0, 0, this.wf.width, 0); //strokes of waterfall
for (var z = 0; z < this.tags.length; z++) {
this.tags[z].StayX = this.map(
this.tags[z].xval,
this.cutfromArray,
this.orignalArrayLength - this.cutfromArray,
crop,
this.ctx.canvas.width
);
}
}
this.drawSpectrum(data);
// this.addWaterfallRowBmp(bmp);
// this.addWaterfallRow(data);
this.resize();
}
};
function Spectrum(id, options) {
// Handle options
this.centerHz = options && options.centerHz ? options.centerHz : 0;
this.spanHz = options && options.spanHz ? options.spanHz : 0;
this.wf_size = options && options.wf_size ? options.wf_size : 0;
this.wf_rows = options && options.wf_rows ? options.wf_rows : 50;
this.spectrumPercent =
options && options.spectrumPercent ? options.spectrumPercent : 25;
this.spectrumPercentStep =
options && options.spectrumPercentStep ? options.spectrumPercentStep : 5;
this.averaging = options && options.averaging ? options.averaging : 0.5;
this.rectColor = options && options.rectColor ? options.rectColor : 0;
// Setup state
this.paused = false;
this.fullscreen = true;
this.min_db = -140;
this.max_db = -20;
this.spectrumHeight = 0;
// Colors
this.colorindex = 2;
this.colormap = colormaps[0];
// Create main canvas and adjust dimensions to match actual
this.canvas = document.getElementById("spectrumSM");
canvas.height = this.canvas.clientHeight;
this.canvas.width = this.canvas.clientWidth;
this.ctx = this.canvas.getContext("2d");
this.checkclick = false;
this.clickRectWidth = 1000;
this.dragL = true;
this.dragR = true;
// this.ctx.globalAlpha = 0.1;
this.drag = true;
this.click_x = 0;
this.click_y = 0;
this.check_click = true;
this.threshY = -70;
this.StayX = -10;
this.scaleY = 0;
//for change waterfall design
this.threshCheck = true;
this.removeTagCheck = true;
this.spectrumColorCheck = true;
this.check_bar = true;
this.updateValueCheck = true;
this.tags = [];
this.addTagsCheck = true;
this.maxScaleX = 0;
this.minScaleX = 0;
this.orignalArrayLength = 0;
this.zoom = this.spanHz;
this.center = this.centerHz;
this.threshRange = [];
this.detectedFrequency = [];
this.offset = 10;
this.arraySizeto = 0;
this.orignalSpanHz = 0;
this.cutfromArray = 0;
this.ctx.fillStyle = "black";
this.ctx.fillRect(10, 10, this.canvas.width, this.canvas.height);
// Create offscreen canvas for axes
this.axes = document.createElement("canvas");
this.axes.id = "myCheck";
this.axes.height = 1; // Updated later
this.axes.width = this.canvas.width;
this.ctx_axes = this.axes.getContext("2d");
function myFunction() {
this.style.fontSize = "40px";
}
// Create offscreen canvas for waterfall
this.wf = document.createElement("canvas");
this.wf.height = this.wf_rows;
this.wf.width = this.wf_size;
this.ctx_wf = this.wf.getContext("2d");
// Trigger first render
this.updateSpectrumRatio();
this.resize();
}
Here showing value of spectrum at specific point via click and zoom in/ zoom out functionality.
var closeEnough = 5;
var crop = 150;
var data_sb = -10;
var canvas = document.getElementById("spectrumSM");
Spectrum.prototype.mousedown = function (evt) {
this.checkclick = true;
if (this.checkCloseEnough(this.click_x-3, this.clickRectX)) {
this.dragR = false;
this.dragL = true;
} else if (
this.checkCloseEnough(this.click_x-3, this.clickRectX + this.clickRectWidth)
) {
this.dragR = true;
this.dragL = false;
} else if (this.checkCloseEnough(this.click_y-3, this.scaleY)) {
this.drag = true;
}
};
Spectrum.prototype.mouseup = function (evt) {
this.checkclick = false;
this.dragL = false;
this.dragR = false;
this.drag = false;
if (evt.button === "right") {
this.tags = [];
}
};
Spectrum.prototype.mousemove = function (evt) {
var rect = this.canvas.getBoundingClientRect();
this.click_x = evt.clientX - rect.left;
this.click_y = evt.clientY - rect.top;
closeEnough = Math.abs(this.clickRectWidth);
if (this.dragL == false && this.dragR == false && this.drag == false) {
if (
this.checkclick == true &&
this.checkCloseEnough(
this.click_x,
this.clickRectX + this.clickRectWidth / 2
)
) {
this.clickRectX = this.click_x - this.clickRectWidth / 2;
}
} else if (this.dragL) {
this.clickRectWidth += this.clickRectX - this.click_x;
this.clickRectX = this.click_x;
} else if (this.dragR) {
this.clickRectWidth = -(this.clickRectX - this.click_x);
} else if (this.drag && this.threshCheck) {
this.updateValueCheck = true;
this.threshY = this.map(
this.click_y,
this.canvas.height / 2,
0,
this.min_db,
this.max_db
); // this.max_db, this.min_db
}
closeEnough = 10;
};
Spectrum.prototype.click = function (evt) {
// change izza
this.check_click = true;
this.StayX = this.click_x;
console.log('tag list : ',this.addTagsCheck);
if (this.addTagsCheck == true && this.StayX > 3) {
var tag = {
StayX: this.click_x,
tagY: 0,
yval: 0,
xval: Math.round(
this.map(
this.click_x,
28,
this.ctx.canvas.width,
this.cutfromArray,
this.orignalArrayLength - this.cutfromArray
)
),
displayX: 0,
};
this.tags.push(tag);
}
};
Spectrum.prototype.wheel = function (evt) {
this.zoom = this.spanHz;
var inc;
if (this.arraySizeto == 0) {
inc = Math.round(this.orignalArrayLength * 0.05);
} else {
inc = Math.round(this.arraySizeto * 0.05);
}
let zoomInc = 0;
if (this.orignalSpanHz > this.orignalArrayLength) {
zoomInc = this.orignalSpanHz / this.orignalArrayLength;
} else {
zoomInc = this.orignalArrayLength / this.orignalSpanHz;
}
if (evt.deltaY > 0) {
if (
this.orignalSpanHz - (zoomInc * this.cutfromArray - inc * 2) <
this.orignalSpanHz &&
this.cutfromArray - inc >= 0
) {
this.cutfromArray = this.cutfromArray - inc;
this.zoom = this.orignalSpanHz - zoomInc * this.cutfromArray * 2;
} else if (
this.orignalSpanHz + zoomInc * this.cutfromArray * 2 >=
this.orignalSpanHz &&
this.cutfromArray - inc <= 0
) {
this.zoom = this.orignalSpanHz;
this.cutfromArray = 0;
}
} else if (evt.deltaY < 0) {
if (
this.orignalSpanHz - (zoomInc * this.cutfromArray + inc * 2) > inc &&
this.orignalArrayLength - this.cutfromArray * 2 - inc * 2 >
this.ctx.canvas.width
) {
this.cutfromArray = this.cutfromArray + inc;
this.zoom = this.orignalSpanHz - zoomInc * this.cutfromArray * 2;
}
}
this.arraySizeto = this.orignalArrayLength - this.cutfromArray * 2;
this.maxScaleX = this.centerHz + this.zoom / 20;
this.minScaleX = this.centerHz - this.zoom / 20;
};
Spectrum.prototype.undoTag = function () {
this.tags.pop();
};
Spectrum.prototype.checkCloseEnough = function (p1, p2) {
return Math.abs(p1 - p2) < closeEnough;
};
Spectrum.prototype.drawTag = function (locx, locy, xval, yval) {
this.ctx.beginPath();
this.ctx.strokeStyle = "#cc8315";
let freq = xval;
if (freq > 1e9) {
freq = freq / 1e9;
if (this.countDecimals(freq) > 2) {
freq = freq.toFixed(2);
}
freq = freq + " GHz";
} else if (freq > 1e6) {
freq = freq / 1e6;
if (this.countDecimals(freq) > 2) {
freq = freq.toFixed(2);
}
freq = freq + " MHz";
} else {
if (this.countDecimals(freq) > 2) {
freq = freq.toFixed(2);
}
}
var text = " ( " + freq + ", " + yval + ")";
var padding = 5;
var fontSize = 20;
var xPos = locx - padding;
var width = this.ctx.measureText(text).width + padding * 2;
var height = fontSize * 1.286;
var yPos = locy - height / 1.5;
this.ctx.lineWidth = 2;
this.ctx.fillStyle = "rgba(204, 131, 21, 0.8)";
// draw the rect
this.ctx.fillRect(xPos, yPos, width, height);
this.ctx.fillStyle = "white";
this.ctx.font = "bold 10pt droid_serif";
this.ctx.fillText(text, locx, locy);
this.ctx.fillStyle = "white";
this.ctx.beginPath();
this.ctx.arc(locx, locy, 2, 0, Math.PI * 2, true);
this.ctx.fill();
this.ctx.closePath();
};
The spectrum project you reference expects to receive regular updates of an array of data passed into drawSpectrum. Each time it renders that data as a new spectrum in drawFFT, with the data scaled by the numbers set in setRange. Each time it receives data, it also creates a new row of pixels for the waterfall in the rowToImageData function, again scaled by the numbers set in setRange. The previously created rows of pixels are shifted down by one row in addWaterfallRow.
I've made a fiddle that shows how data is handled by the Spectrum object: https://jsfiddle.net/40qun892/
If you run the fiddle it shows two examples, one with three points and another with 100 points of randomly generated data. This line shows how an x-axis is added to the graph:
const spectrumB = new Spectrum("spectrumCanvasB", {spanHz: 5000, centerHz: 2500});
The x-axis is only shown when spanHz is defined. It is generated by drawing 11 labels, equally distributed across the canvas. With the center label based on centerHz, and the remaining labels calculated based on spanHz.
As you can see from the spectrums generated by the fiddle, the x-axis labels are not connected to the data, they are just equally distributed across the canvas.
The graph behind the data is created by applying a scale to the graph so that using the array index will result in data stretched across the graph.
this.ctx.scale(width / <number of data points>, 1);
for (var i = 0; i < <number of data points>.length; i++) {
// lines removed
this.ctx.lineTo(i, y);
// lines removed
}
As you can see from the examples in the fiddle, this doesn't look very nice when there's only three datapoints, because the white lines are stretched in the x-direction but not the y-direction.
Spectrum doesn't care about x-coordinates. It just stretches whatever it is given to fit the canvas. If you give it a spanHz property, it will distribute some labels across the canvas too, but it does not associate them with the data.
The scaling seems to be slightly wrong in Spectrum (which is only noticeable if very few datapoints are used). If I make this change, the points are correctly stretched:
this.ctx.scale(width / (this.wf_size - 1), 1);
Then this change would set the x-axis labels to 100Mhz - 300Mhz:
const spectrumA = new Spectrum("spectrumCanvasA", {spanHz: 200000000, centerHz: 200000000});
Edit: (The relationship between frequency and data)
The only thing the code knows about the frequency is based on the spanHz anad centerHz.
The frequency at an array index is
(<array index> / <number of points on X axis> * <spanHz>) + (<centerHz> / 2)
The frequency at a pixel is
(<x coordinate> / <width of canvas> * <spanHz>) + (<centerHz> / 2)
If you want to convert a frequency to an array index (or a pixel) it would be slightly more complicated, because you would need to find the closest element to that frequency. For example, the pixel at a frequency is:
round((<frequency> - (<centerHz> / 2)) / <spanHz> * <width of canvas>)
I have this canvas particle animation that follows the mouse event correctly but it does not follow a touch event on mobile. I realized that it's because I have this animation beneath the rest of the content which is positioned on top. When there is something on top of the canvas that it's hitting, it does not trigger the touch event. I'm hoping someone can help me figure out how to avoid this issue so that the animation will still follow the user underneath the page content.
JS
var PI2 = Math.PI * 2;
var HALF_PI = Math.PI / 2;
var isTouch = 'ontouchstart' in window;
var isSafari = !!navigator.userAgent.match(/Version\/[\d\.]+.*Safari/);
function Canvas(options) {
options = _.clone(options || {});
this.options = _.defaults(options, this.options);
this.el = this.options.el;
this.ctx = this.el.getContext('2d');
this.dpr = window.devicePixelRatio || 1;
this.updateDimensions();
window.addEventListener('resize', this.updateDimensions.bind(this), false);
this.resetTarget();
if(isTouch){
// touch
this.el.addEventListener('touchstart', this.touchMove.bind(this), false);
this.el.addEventListener('touchmove', this.touchMove.bind(this), false);
// this.el.addEventListener('touchend', this.resetTarget.bind(this), false);
} else {
// Mouse
window.addEventListener('mousemove', this.mouseMove.bind(this), false);
window.addEventListener('mouseout', this.resetTarget.bind(this), false);
}
this.setupParticles();
this.loop();
}
Canvas.prototype.updateDimensions = function() {
this.width = this.el.width = _.result(this.options, 'width') * this.dpr;
this.height = this.el.height = _.result(this.options, 'height') * this.dpr;
this.el.style.width = _.result(this.options, 'width') + 'px';
this.el.style.height = _.result(this.options, 'height') + 'px';
}
// Update the orb target
Canvas.prototype.mouseMove = function(event) {
this.target = new Vector(event.clientX * this.dpr, event.clientY* this.dpr);
}
// Reset to center when we mouse out
Canvas.prototype.resetTarget = function() {
this.target = new Vector(this.width / 2, this.height /2);
}
// Touch Eent
Canvas.prototype.touchMove = function(event) {
if(event.touches.length === 1) { event.preventDefault(); }
this.target = new Vector(event.touches[0].pageX * this.dpr, event.touches[0].pageY * this.dpr);
}
// Defaults
Canvas.prototype.options = {
count: 11,
speed: 0.001,
width: 400,
height: 400,
size: 5,
radius: 1,
background: '240, 240, 240, 0.6',
maxDistance: 100
}
Canvas.prototype.setupParticles = function() {
this.particles = [];
var index = -1;
var between = PI2 / this.options.count;
while(++index < this.options.count) {
var x;
var y;
var angle;
var max = Math.max(this.width, this.height);
angle = (index + 1) * between;
x = Math.cos(angle) * max;
x += this.width / 2;
y = Math.sin(angle) * max;
y += this.height / 2;
var particle = new Particle({
x: x,
y: y,
radius: this.options.radius,
size: this.options.size,
angle: angle,
color: this.options.color
});
this.particles.push(particle);
}
}
Canvas.prototype.findClosest = function() {
var index = -1;
var pointsLength = this.particles.length;
while(++index < pointsLength) {
var closestIndex = -1;
this.particles[index].closest = [];
while(++closestIndex < pointsLength) {
var closest = this.particles[closestIndex];
var distance = this.particles[index].position.distanceTo(closest.position);
if(distance < this.options.maxDistance) {
var vector = new Vector(closest.position.x, closest.position.y);
vector.opacity = 1 - (distance / this.options.maxDistance);
vector.distance = distance;
this.particles[index].closest.push(vector);
}
}
}
}
Canvas.prototype.loop = function() {
// this.clear();
if(isTouch || isSafari) {
this.ghost();
} else {
this.ghostGradient();
}
if(this.options.maxDistance > 0) {
this.findClosest();
}
this.draw();
window.requestAnimationFrame(_.bind(this.loop, this));
}
Canvas.prototype.clear = function() {
this.ctx.clearRect(0, 0 , this.width, this.height);
}
Canvas.prototype.ghost = function() {
this.ctx.globalCompositeOperation = "source-over";
this.ctx.rect(0, 0 , this.width, this.height);
if(typeof this.options.background === 'string') {
this.ctx.fillStyle = "rgba(" + this.options.background + ")";
} else {
this.ctx.fillStyle = "rgba(" + this.options.background[0] + ")";
}
this.ctx.fill();
}
Canvas.prototype.ghostGradient = function() {
var gradient;
if(typeof this.options.background === 'string') {
this.ctx.fillStyle = 'rgba(' + this.options.background + ')';
} else {
var gradient = this.ctx.createLinearGradient(0, 0, 0, this.height);
var length = this.options.background.length;
for(var i = 0; i < length; i++){
gradient.addColorStop((i+1) / length, 'rgba(' + this.options.background[i] + ')');
}
this.ctx.fillStyle = gradient;
}
this.ctx.globalOpacity = 0.1;
this.ctx.globalCompositeOperation = "darken";
this.ctx.fillRect(0, 0 , this.width, this.height);
}
// Draw
Canvas.prototype.draw = function() {
var index = -1;
var length = this.particles.length;
while(++index < length) {
var point = this.particles[index];
var color = point.color || this.options.color;
point.update(this.target, index);
this.ctx.globalAlpha = 0.3;
this.ctx.globalCompositeOperation = "lighten";
this.ctx.fillStyle = 'rgb(' + color + ')';
this.ctx.beginPath();
this.ctx.arc(point.position.x, point.position.y, point.size, 0, PI2, false);
this.ctx.closePath();
this.ctx.fill();
if(this.options.maxDistance > 0) {
this.drawLines(point, color);
}
}
}
// Draw connecting lines
Canvas.prototype.drawLines = function (point, color) {
color = color || this.options.color;
var index = -1;
var length = point.closest.length;
this.ctx.globalAlpha = 0.2;
this.ctx.globalCompositeOperation = "screen";
this.ctx.lineCap = 'round';
while(++index < length) {
this.ctx.lineWidth = (point.size * 2) * point.closest[index].opacity;
this.ctx.strokeStyle = 'rgba(250,250,250, ' + point.closest[index].opacity + ')';
this.ctx.beginPath();
this.ctx.moveTo(point.position.x, point.position.y);
this.ctx.lineTo(point.closest[index].x, point.closest[index].y);
this.ctx.stroke();
}
}
function Particle(options) {
options = _.clone(options || {});
this.options = _.defaults(options, this.options);
this.position = this.shift = new Vector(this.options.x, this.options.y);
this.speed = this.options.speed || 0.01 + Math.random() * 0.04;
this.angle = this.options.angle || 0;
if(this.options.color) {
var color = this.options.color.split(',');
var colorIndex = -1;
while(++colorIndex < 3) {
color[colorIndex] = Math.round(parseInt(color[colorIndex], 10) + (Math.random()*100)-50);
// Clamp
color[colorIndex] = Math.min(color[colorIndex], 255);
color[colorIndex] = Math.max(color[colorIndex], 0);
}
this.color = color.join(', ');
}
// Size
this.options.size = this.options.size || 7;
this.size = 1 + Math.random() * this.options.size;
this.targetSize = this.options.targetSize || this.options.size;
this.orbit = this.options.radius * 0.5 + (this.options.radius * 0.5 * Math.random());
}
Particle.prototype.update = function(target, index) {
this.angle += this.speed;
this.shift.x += (target.x - this.shift.x) * this.speed;
this.shift.y += (target.y - this.shift.y) * this.speed;
this.position.x = this.shift.x + Math.cos(index + this.angle) * this.orbit;
this.position.y = this.shift.y + Math.sin(index + this.angle) * this.orbit;
if(!isSafari) {
this.size += (this.targetSize - this.size) * 0.03;
if(Math.round(this.size) === Math.round(this.targetSize)) {
this.targetSize = 1 + Math.random() * this.options.size;
}
}
}
function Vector(x, y) {
this.x = x || 0;
this.y = y || 0;
}
Vector.prototype.distanceTo = function(vector, abs) {
var distance = Math.sqrt(Math.pow(this.x - vector.x, 2) + Math.pow(this.y - vector.y, 2));
return abs || false ? Math.abs(distance) : distance;
};
new Canvas({
el: document.getElementById('canvas'),
count: 25,
speed: 0.3,
radius: 6,
width: function() { return window.innerWidth; },
height: function() { return window.innerHeight; },
size: 15,
color: '30, 180, 1',
maxDistance: 100,
background: ['250,250,250,1', '215,216,215,0.8']
})
CSS
html, body {
min-height: 100%;
height: 100%;
}
#canvas {
width: 100%;
height: 100%;
position: fixed;
z-index: 100;
}
.page-content {
position: relative;
z-index: 900;
display: flex;
flex-direction: column;
}
HTML
<body>
<div id="container">
<canvas id="canvas"></canvas>
<div class="page-content">
</div>
</div>
</body>
How to add css in text in jquery I have try but no way found it please help me.
let particles = [];
let frequency = 20;
// Popolate particles
setInterval(
function () {
popolate();
}.bind(this),
frequency);
let c1 = createCanvas({ width: jQuery(window).width(), height: jQuery(window).height() });
let c2 = createCanvas({ width: jQuery(window).width(), height: jQuery(window).height() });
let c3 = createCanvas({ width: jQuery(window).width(), height: jQuery(window).height() });
let tela = c1.canvas;
let canvas = c1.context;
// jQuery("body").append(tela);
jQuery("#text").append(c3.canvas);
writeText(c2.canvas, c2.context, "Create\nPublish\nDeliver")
jQuery("#text").css("background-color", "grey");
class Particle {
constructor(canvas, options) {
let random = Math.random();
this.canvas = canvas;
this.x = options.x;
this.y = options.y;
this.s = 3 + Math.random();
this.a = 0;
this.w = jQuery(window).width();
this.h = jQuery(window).height();
this.radius = 0.5 + Math.random() * 20;
this.color = this.radius > 5 ? "#FF5E4C" : "#ED413C"; //this.randomColor()
}
randomColor() {
let colors = ["#FF5E4C", "#FFFFFF"];
return colors[this.randomIntFromInterval(0, colors.length - 1)];
}
randomIntFromInterval(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
render() {
this.canvas.beginPath();
this.canvas.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
this.canvas.lineWidth = 2;
this.canvas.fillStyle = this.color;
this.canvas.fill();
this.canvas.closePath();
}
move() {
//this.swapColor()
this.x += Math.cos(this.a) * this.s;
this.y += Math.sin(this.a) * this.s;
this.a += Math.random() * 0.8 - 0.4;
if (this.x < 0 || this.x > this.w - this.radius) {
return false;
}
if (this.y < 0 || this.y > this.h - this.radius) {
return false;
}
this.render();
return true;
}}
function createCanvas(properties) {
let canvas = document.createElement('canvas');
canvas.width = properties.width;
canvas.height = properties.height;
let context = canvas.getContext('2d');
return {
canvas: canvas,
context: context };
}
function writeText(canvas, context, text) {
let size = 100;
context.font = size + "px Montserrat";
context.fillStyle = "#111111";
context.textAlign = "center";
let lineheight = 70;
let lines = text.split('\n');
for (let i = 0; i < lines.length; i++) {
context.fillText(lines[i], canvas.width / 2, canvas.height / 2 + lineheight * i - lineheight * (lines.length - 1) / 3);
}
}
function maskCanvas() {
c3.context.drawImage(c2.canvas, 0, 0, c2.canvas.width, c2.canvas.height);
c3.context.globalCompositeOperation = 'source-atop';
c3.context.drawImage(c1.canvas, 0, 0);
blur(c1.context, c1.canvas, 2);
}
function blur(ctx, canvas, amt) {
ctx.filter = `blur(jQuery{amt}px)`;
ctx.drawImage(canvas, 0, 0);
ctx.filter = 'none';
}
/*
* Function to clear layer canvas
* #num:number number of particles
*/
function popolate() {
particles.push(
new Particle(canvas, {
x: jQuery(window).width() / 2,
y: jQuery(window).height() / 2 }));
return particles.length;
}
function clear() {
canvas.globalAlpha = 0.03;
canvas.fillStyle = '#111111';
canvas.fillRect(0, 0, tela.width, tela.height);
canvas.globalAlpha = 1;
}
function update() {
clear();
particles = particles.filter(function (p) {
return p.move();
});
maskCanvas();`enter code here`
requestAnimationFrame(update.bind(this));
}
update();
// jQuery("body").append(tela);
jQuery("#text").append(c3.canvas);
writeText(c2.canvas, c2.context, "Create\nPublish\nDeliver").css("margin-left:20px");
jQuery("#text").css("background-color", "grey");
I have not found any way to add css in text please help me these
This could be a possible solution
let elementStyle = document.getElementById('text').style
elementStyle.backgroundColor = 'red'
elementStyle.marginLeft = '20px'
This is the starting code for a JS canvas game.
I'm looking to add in a img background. where is the best place to start?
var results = [
{name: "Satisfied", count: 1043, url: "lightblue"},
{name: "Neutral", count: 563, color: "lightgreen"},
{name: "Unsatisfied", count: 510, color: "pink"},
{name: "No comment", count: 175, color: "silver"}
];
function flipHorizontally(context, around) {
context.translate(around, 0);
context.scale(-1, 1);
context.translate(-around, 0);
}
function CanvasDisplay(parent, level) {
this.canvas = document.createElement("canvas");
this.canvas.width = Math.min(600, level.width * scale);
this.canvas.height = Math.min(450, level.height * scale);
parent.appendChild(this.canvas);
this.cx = this.canvas.getContext("2d");
this.level = level;
this.animationTime = 0;
this.flipPlayer = false;
this.viewport = {
left: 0,
top: 0,
width: this.canvas.width / scale,
height: this.canvas.height / scale
};
this.drawFrame(0);
}
CanvasDisplay.prototype.clear = function() {
this.canvas.parentNode.removeChild(this.canvas);
};
CanvasDisplay.prototype.drawFrame = function(step) {
this.animationTime += step;
this.updateViewport();
this.clearDisplay();
this.drawBackground();
this.drawActors();
};
CanvasDisplay.prototype.updateViewport = function() {
var view = this.viewport, margin = view.width / 3;
var player = this.level.player;
var center = player.pos.plus(player.size.times(0.5));
if (center.x < view.left + margin)
view.left = Math.max(center.x - margin, 0);
else if (center.x > view.left + view.width - margin)
view.left = Math.min(center.x + margin - view.width,
this.level.width - view.width);
if (center.y < view.top + margin)
view.top = Math.max(center.y - margin, 0);
else if (center.y > view.top + view.height - margin)
view.top = Math.min(center.y + margin - view.height,
this.level.height - view.height);
};
CanvasDisplay.prototype.clearDisplay = function() {
if (this.level.status == "won")
this.cx.fillStyle = "rgb(68, 191, 255)";
else if (this.level.status == "lost")
this.cx.fillStyle = "rgb(44, 136, 214)";
else
this.cx.fillStyle = "rgb(68, 191, 255)";
this.cx.fillRect(0, 0,
this.canvas.width, this.canvas.height);
};
var otherSprites = document.createElement("img");
otherSprites.src = "img/sprites 2.png";
CanvasDisplay.prototype.drawBackground = function() {
var view = this.viewport;
var xStart = Math.floor(view.left);
var xEnd = Math.ceil(view.left + view.width);
var yStart = Math.floor(view.top);
var yEnd = Math.ceil(view.top + view.height);
for (var y = yStart; y < yEnd; y++) {
for (var x = xStart; x < xEnd; x++) {
var tile = this.level.grid[y][x];
if (tile == null) continue;
var screenX = (x - view.left) * scale;
var screenY = (y - view.top) * scale;
var tileX = tile == "lava" ? scale : 0;
this.cx.drawImage(otherSprites,
tileX, 0, scale, scale,
screenX, screenY, scale, scale);
}
}
};
var playerSprites = document.createElement("img");
playerSprites.src = "img/player 2.png";
var playerXOverlap = 4;
CanvasDisplay.prototype.drawPlayer = function(x, y, width,
height) {
var sprite = 8, player = this.level.player;
width += playerXOverlap * 2;
x -= playerXOverlap;
if (player.speed.x != 0)
this.flipPlayer = player.speed.x < 0;
if (player.speed.y != 0)
sprite = 9;
else if (player.speed.x != 0)
sprite = Math.floor(this.animationTime * 12) % 8;
this.cx.save();
if (this.flipPlayer)
flipHorizontally(this.cx, x + width / 2);
this.cx.drawImage(playerSprites,
sprite * width, 0, width, height,
x, y, width, height);
this.cx.restore();
};
CanvasDisplay.prototype.drawActors = function() {
this.level.actors.forEach(function(actor) {
var width = actor.size.x * scale;
var height = actor.size.y * scale;
var x = (actor.pos.x - this.viewport.left) * scale;
var y = (actor.pos.y - this.viewport.top) * scale;
if (actor.type == "player") {
this.drawPlayer(x, y, width, height);
} else {
var tileX = (actor.type == "coin" ? 2 : 1) * scale;
this.cx.drawImage(otherSprites,
tileX, 0, width, height,
x, y, width, height);
}
}, this);
};
I was thinking the canvasDisplay.clearDisplay function would be the best bet.
CanvasDisplay.prototype.clearDisplay = function() {
if (this.level.status == "won")
this.cx.fillStyle = "rgb(68, 191, 255)";
else if (this.level.status == "lost")
this.cx.fillStyle = "rgb(44, 136, 214)";
else
this.cx.fillStyle = "rgb(68, 191, 255)";
this.cx.fillRect(0, 0,
this.canvas.width, this.canvas.height);
};
Thanks in advance for any help you can provide.
It depends if you're looking for a dynamic or a static background, in which case I will recommend you to use CSS for the canvas background and play with the CSS positions to make it move.
I am trying to convert my canvas code into backbone app...
can you guys tell me how to fix it...
providing my code below...
i referred a sample code but could not figure it out...
proving my fiddle and code below...
http://jsfiddle.net/JB9yg/191/
this is my working code without backbone http://jsfiddle.net/QhfVg/7/
var Box = Backbone.Model.extend({
defaults: {
var SIZE = 200;
var SPINNER_WIDTH = 20;
var STEP_PERCENT = 1;
var STEP_DELAY = 20;
var radius, centerX, centerY;
radius = centerX = centerY = SIZE / 2;
var deg360 = Math.PI * 2;
var deg60 = deg360 / 6;
var deg30 = deg360 / 12;
var deg1 = Math.PI / 360;
var deg2 = deg1 * 2;
var degStart = -Math.PI / 2;
var canvas = document.getElementById(id);
canvas.width = canvas.height = SIZE;
var ctx = canvas.getContext('2d');
var percent = 0;
}
});
Your sample code makes me confused :-D,the code below shows the canvas,I hope it works for you:
$(function () {
var SIZE = 200;
var SPINNER_WIDTH = 20;
var STEP_PERCENT = 1;
var STEP_DELAY = 20;
var radius, centerX, centerY;
radius = centerX = centerY = SIZE / 2;
var deg360 = Math.PI * 2;
var deg60 = deg360 / 6;
var deg30 = deg360 / 12;
var deg1 = Math.PI / 360;
var deg2 = deg1 * 2;
var degStart = -Math.PI / 2;
var Box = Backbone.Model.extend({
defaults: {
x: 0,
y: 0,
w: 1,
h: 1,
color: "#FF9000",
linewidth: 3
}});
var BoxSet = Backbone.Collection.extend({
model: Box
});
var BoxView = Backbone.View.extend({
tagName: "canvas",
attributes: {
id: _.uniqueId("canvas")
},
percent: 0,
render: function () {
console.log("Rendering ==> " + this.model.get("name"));
this.start(this.el);
return this;
},
start: function (canvas) {
canvas.width = canvas.height = SIZE;
this.ctx = canvas.getContext('2d');
this.animate();
},
animate: function () {
var self = this, deg, i, n, from, to;
this.ctx.width = this.ctx.height = SIZE;
this.percent += STEP_PERCENT;
deg = this.percent / 100 * deg360;
this.drawArc('#aaa', radius, deg360);
this.drawArc('#0e728e', radius, deg);
for (i = 0, n = Math.floor(deg / deg60); i < n; i++) {
from = i * deg30 + deg2;
to = from + deg30 - deg2 * 2
this.drawArc('#250696', radius, to, from);
}
this.drawArc('#fff', radius - SPINNER_WIDTH, deg360);
if (this.percent >= 100) {
document.getElementById('text').innerText = 'FINISHED';
} else {
setTimeout(function () {
self.animate();
}, STEP_DELAY);
}
},
drawArc: function (color, arcRadius, degTo, degFrom) {
if (!degFrom) {
degFrom = 0;
}
this.ctx.fillStyle = color;
this.ctx.beginPath();
this.ctx.moveTo(centerX, centerY);
this.ctx.arc(centerX, centerY, arcRadius, degStart + degFrom, degStart + degTo, false);
this.ctx.lineTo(centerX, centerY);
this.ctx.fill();
}
});
var BoxSetView = Backbone.View.extend({
className: "container",
render: function () {
this.collection.each(function (model) {
var boxView = new BoxView({model: model});
this.$el.append(boxView.render().$el)
}, this);
return this;
}
});
var c = new BoxSet([
{
name: "canvas1"
},
{
name: "canvas2"
},
{
name: "canvas3"
},
{
name: "canvas4"
}
]);
var v = new BoxSetView({
collection: c
});
$("body").append(v.render().$el);
});