I am working on a webapp with drag 'n drop functionality.
Up to now I used basic HTML5 Dragging but now I switched to using the library interact.js.
I don't know if my problem is specific to this library or of more general kind:
Events when dragging and dropping usually fire multiple times (if I have watched it correctly, it also seems to always be exactly 4 times, but no guarantee on that).
I am also using Vue.js and this is my code:
<template>
<v-card
elevation="0"
:id="id"
class="board device-dropzone"
>
<slot class="row"/>
<div
Drop Card here
</div>
</v-card>
</template>
In the slot, an image and div with text get added. Also this is the script:
<script>
import interact from 'interactjs';
export default {
name: 'Devices',
props: ['id', 'acceptsDrop'],
data() {
return {
extendedHover: false,
hoverEnter: false,
timer: null,
totalTime: 2,
};
},
methods: {
resetHover() {
alert('reset');
},
drop(e) {
let wantedId = e.relatedTarget.id.split('-')[0];
console.log(wantedId);
console.warn(e.target);
e.target.classList.remove('hover-drag-over');
this.extendedHover = false;
console.log('-------------dropped');
console.warn('dropped onto device');
this.$emit('dropped-component', cardId);
e.target.classList.remove('hover-drag-over'); */
},
dragenter() {
console.log('------------dragenter');
this.hoverEnter = true;
setTimeout(() => {
this.extendedHover = true;
console.log('extended hover detected');
}, 2000);
} */
this.timerID = setTimeout(this.countdown, 3000);
},
dragover(e) {
if (this.acceptsDrop) {
e.target.classList.add('hover-drag-over');
}
},
dragleave(e) {
if (this.acceptsDrop) {
clearInterval(this.timer);
this.timer = null;
this.totalTime = 2;
e.target.classList.remove('hover-drag-over');
this.extendedHover = false;
this.hoverEnter = false;
console.log('................');
console.warn(this.extendedHover);
// this.$emit('cancel-hover');
}
},
countdown() {
console.log('!!!!!!!!!!!!!!!!!!!!');
if (this.hoverEnter === true) {
this.extendedHover = true;
console.log('-------------------');
console.warn(this);
console.warn(this.extendedHover);
this.$emit('long-hover');
}
},
},
mounted() {
// enable draggables to be dropped into this
const dropzone = this;
interact('.device-dropzone').dropzone({
overlap: 0.9,
ondragenter: dropzone.dragenter(),
ondrop: function (event) {
dropzone.drop(event);
},
})
},
};
</script>
The draggable component is this one:
<template>
<v-card
class="primary draggable-card"
:id = "id"
:draggable = "false"
#dragover.stop
ref="interactElement"
>
<slot/>
</v-card>
With the script:
<script>
import interact from 'interactjs';
export default {
props: ['id', 'draggable'],
data() {
return {
isInteractAnimating: true,
position: { x: 0, y: 0 },
};
},
methods: {
/* dragStart: (e) => {
e.stopPropagation(); // so dragStart of ParentBoard does not get triggered as well
// eslint-disable-next-line
const target = e.target;
e.dataTransfer.setData('card_id', target.id);
e.dataTransfer.setData('type', 'widget');
// for some delay
setTimeout(() => {
console.log('started dragging');
}, 0);
}, */
dragEndListener: (event) => {
console.warn('+++++++++++++++++++++++++++');
// console.warn(event.currentTarget.id);
if (document.getElementById(event.currentTarget.id)) {
event.currentTarget.parentNode.removeChild(event.currentTarget);
}
},
dragMoveListener: (event) => {
/* eslint-disable */
var target = event.target;
// keep the dragged position in the data-x/data-y attributes
const xCurrent = parseFloat(target.getAttribute('data-x')) || 0;
const yCurrent = parseFloat(target.getAttribute('data-y')) || 0;
const valX = xCurrent + event.dx;
const valY = yCurrent + event.dy;
// translate the element
event.target.style.transform =
`translate(${valX}px, ${valY}px)`
// update the postion attributes
target.setAttribute('data-x', x);
target.setAttribute('data-y', y);
}
/* eslint-enable */
},
mounted() {
const element = this.$refs.interactElement;
console.log(element);
// interact(element).draggable({
const component = this;
interact('.draggable-card')
.draggable({
manualStart: true,
onmove: component.dragMoveListener,
onend:component.dragEndListener,
})
.on('move', function (event) {
var interaction = event.interaction;
// if the pointer was moved while being held down
// and an interaction hasn't started yet
if (interaction.pointerIsDown && !interaction.interacting()) {
var original = event.currentTarget;
// create a clone of the currentTarget element
const clone = event.currentTarget.cloneNode(true);
clone.id = clone.id + "-clone";
clone.classname += " dragged-clone";
// insert the clone to the page
document.body.appendChild(clone);
clone.style.opacity = 0.5;
// start a drag interaction targeting the clone
interaction.start({ name: 'drag' },
event.interactable,
clone);
}
})
.on('end', function (event) {
console.error('end drag');
});
},
/* eslint-enable */
};
</script>
In general the dragging and dropping works.
But I don't get why e.g. the drop-event would trigger four times when only dropping a single card.
Can anybody help me with this?
I was facing a similar issue using the same framework and library. Since there was some logic based on the event firing, it was breaking my app when it fired multiple times.
I suspected that the issue was related to bubbling of events.
The solution in my case was therefore to add event.stopImmediatePropagation() inside my drop(event) handler.
As noted in the referenced article, one should take care when stopping event bubbling that it doesn't have unforeseen consequences elsewhere.
Related
Code :-
<template>
// html
</template>
<script>
import _ from "lodash";
data() {
return {
renderComponent: false,
};
},
watch: {
// when this property is true, want to stop calling scroll event with this.onScroll method
renderComponent(val) {
if(val === true) {
console.log("////////I am removing you");
window.removeEventListener('scroll', this.onScroll);
}
}
},
methods: {
onScroll() {
console.log("I am called////////");
let similarTickerHeading = this.$refs.similarTicker;
if(similarTickerHeading) {
let margin = similarTickerHeading.getBoundingClientRect().top;
let innerHeigth = window.innerHeight;
console.log("Window Screen", innerHeigth);
console.log("Component located", margin);
// when this condition is true, I want to stop listening for the scroll event with this (onScroll method)
if(margin - innerHeigth < 850) {
console.log("I should start loading the actual component");
this.renderComponent = true;
this.$vs.loading.close("#loader-example > .con-vs-loading");
// removing eventListener for scrolling with the onScroll Method
window.removeEventListener('scroll', this.onScroll);
}
}
}
},
mounted() {
this.renderComponent = false;
this.$vs.loading({
container: "#loader-example",
type: "point",
scale: 0.8,
});
this.$nextTick(function() {
window.addEventListener('scroll', _.throttle(this.onScroll,250));
this.onScroll();
})
},
beforeDestroy() {
window.removeEventListener('scroll', this.onScroll);
},
</script>
In the above code, I want to stop listening for the scroll event with onScroll method when my if block in onScroll method becomes true. But, still, the onScroll method gets called whenever I scroll even though when I tried to remove the eventListener. I even created a watcher to remove the eventListener, yet the method keeps on getting called on scroll.
How can I remove the scroll eventListener with onScroll method ?
UPDATE : If I remove throttling and cut out _.throttle, the scroll event does get removed. Due to the use of _.throttle, I cannot remove the scroll event listener.
The function reference passed to window.addEventListener() must be the same reference passed to window.removeEventListener(). In your case, there are two different references because you've wrapped one of them with _.throttle().
Solution
Cache the function reference passed to addEventListener() so that it could be used later for removeEventListener():
export default {
mounted() {
👇
this._scrollHandler = _.throttle(this.onScroll, 250)
this.$nextTick(() => { 👇
window.addEventListener('scroll', this._scrollHandler);
this.onScroll();
})
},
beforeDestroy() {
👇
window.removeEventListener('scroll', this._scrollHandler);
},
}
demo
I need my gesture handler to respond as soon as a user puts his thumb down on the screen, actually onStart only fires when the thumb starts moving right or left. How can I dot this? Thank you.
const onGestureEvent = useAnimatedGestureHandler({
onStart: () => {
isActive.value = true;
},
onActive: (event) => {
...
},
onEnd: () => {
isActive.value = false;
},
});
I am hoping you can help. I am fairly new to Unit Testing. I have a Karma + Jasmine set up which is running a PhantomJS browser. This is all good.
What I am struggling with is I have a link on the page, when this link is clicked it injects some HTML. I want to test that the HTML has been injected.
Now at this point, I have the test working but only sometimes, from what I can figure out if my JS runs fast enough the HTML gets injected before the expect() is run. If not the test fails.
How can I make my Jasmine test wait for all JS to finish executing before the expect() is run?
The test in question is it("link can be clicked to open a modal", function() {
modal.spec.js
const modalTemplate = require('./modal.hbs');
import 'regenerator-runtime/runtime';
import 'core-js/features/array/from';
import 'core-js/features/array/for-each';
import 'core-js/features/object/assign';
import 'core-js/features/promise';
import Modal from './modal';
describe("A modal", function() {
beforeAll(function() {
const data = {"modal": {"modalLink": {"class": "", "modalId": "modal_1", "text": "Open modal"}, "modalSettings": {"id": "", "modifierClass": "", "titleId": "", "titleText": "Modal Title", "closeButton": true, "mobileDraggable": true}}};
const modal = modalTemplate(data);
document.body.insertAdjacentHTML( 'beforeend', modal );
});
it("link exists on the page", function() {
const modalLink = document.body.querySelector('[data-module="modal"]');
expect(modalLink).not.toBeNull();
});
it("is initialised", function() {
spyOn(Modal, 'init').and.callThrough();
Modal.init();
expect(Modal.init).toHaveBeenCalled();
});
it("link can be clicked to open a modal", function() {
const modalLink = document.body.querySelector('[data-module="modal"]');
modalLink.click();
const modal = document.body.querySelector('.modal');
expect(modal).not.toBeNull();
});
afterAll(function() {
console.log(document.body);
// TODO: Remove HTML
});
});
EDIT - More Info
To further elaborate on this, The link Jasmine 2.0 how to wait real time before running an expectation put in the comments has helped me understand a bit better, I think. So what we are saying it we want to spyOn the function and wait for it to be called and then initiate a callback which then resolves the test.
Great.
My next issue is, if you look at the structure of my ModalViewModel class below, I need to be able to spyOn insertModal() to be able to do this, but the only function that is accessible in init(). What would I do to be able to move forward with this method?
import feature from 'feature-js';
import { addClass, removeClass, hasClass } from '../../01-principles/utils/classModifiers';
import makeDraggableItem from '../../01-principles/utils/makeDraggableItem';
import '../../01-principles/utils/polyfil.nodeList.forEach'; // lt IE 12
const defaultOptions = {
id: '',
modifierClass: '',
titleId: '',
titleText: 'Modal Title',
closeButton: true,
mobileDraggable: true,
};
export default class ModalViewModel {
constructor(module, settings = defaultOptions) {
this.options = Object.assign({}, defaultOptions, settings);
this.hookModalLink(module);
}
hookModalLink(module) {
module.addEventListener('click', (e) => {
e.preventDefault();
this.populateModalOptions(e);
this.createModal(this.options);
this.insertModal();
if (this.options.closeButton) {
this.hookCloseButton();
}
if (this.options.mobileDraggable && feature.touch) {
this.hookDraggableArea();
}
addClass(document.body, 'modal--active');
}, this);
}
populateModalOptions(e) {
this.options.id = e.target.getAttribute('data-modal');
this.options.titleId = `${this.options.id}_title`;
}
createModal(options) {
// Note: As of ARIA 1.1 it is no longer correct to use aria-hidden when aria-modal is used
this.modalTemplate = `<section id="${options.id}" class="modal ${options.modifierClass}" role="dialog" aria-modal="true" aria-labelledby="${options.titleId}" draggable="true">
${options.closeButton ? '<a href="#" class="modal__close icon--cross" aria-label="Close" ></a>' : ''}
${options.mobileDraggable ? '<a href="#" class="modal__mobile-draggable" ></a>' : ''}
<div class="modal__content">
<div class="row">
<div class="columns small-12">
<h2 class="modal__title" id="${options.titleId}">${options.titleText}</h2>
</div>
</div>
</div>
</section>`;
this.modal = document.createElement('div');
addClass(this.modal, 'modal__container');
this.modal.innerHTML = this.modalTemplate;
}
insertModal() {
document.body.appendChild(this.modal);
}
hookCloseButton() {
this.closeButton = this.modal.querySelector('.modal__close');
this.closeButton.addEventListener('click', (e) => {
e.preventDefault();
this.removeModal();
removeClass(document.body, 'modal--active');
});
}
hookDraggableArea() {
this.draggableSettings = {
canMoveLeft: false,
canMoveRight: false,
moveableElement: this.modal.firstChild,
};
makeDraggableItem(this.modal, this.draggableSettings, (touchDetail) => {
this.handleTouch(touchDetail);
}, this);
}
handleTouch(touchDetail) {
this.touchDetail = touchDetail;
const offset = this.touchDetail.moveableElement.offsetTop;
if (this.touchDetail.type === 'tap') {
if (hasClass(this.touchDetail.eventObject.target, 'modal__mobile-draggable')) {
if (offset === this.touchDetail.originY) {
this.touchDetail.moveableElement.style.top = '0px';
} else {
this.touchDetail.moveableElement.style.top = `${this.touchDetail.originY}px`;
}
} else if (offset > this.touchDetail.originY) {
this.touchDetail.moveableElement.style.top = `${this.touchDetail.originY}px`;
} else {
this.touchDetail.eventObject.target.click();
}
} else if (this.touchDetail.type === 'flick' || (this.touchDetail.type === 'drag' && this.touchDetail.distY > 200)) {
if (this.touchDetail.direction === 'up') {
if (offset < this.touchDetail.originY) {
this.touchDetail.moveableElement.style.top = '0px';
} else if (offset > this.touchDetail.originY) {
this.touchDetail.moveableElement.style.top = `${this.touchDetail.originY}px`;
}
} else if (this.touchDetail.direction === 'down') {
if (offset < this.touchDetail.originY) {
this.touchDetail.moveableElement.style.top = `${this.touchDetail.originY}px`;
} else if (offset > this.touchDetail.originY) {
this.touchDetail.moveableElement.style.top = '95%';
}
}
} else {
this.touchDetail.moveableElement.style.top = `${this.touchDetail.moveableElementStartY}px`;
}
}
removeModal() {
document.body.removeChild(this.modal);
}
static init() {
const instances = document.querySelectorAll('[data-module="modal"]');
instances.forEach((module) => {
const settings = JSON.parse(module.getAttribute('data-modal-settings')) || {};
new ModalViewModel(module, settings);
});
}
}
UPDATE
After working through it has been discovered that .click() events are asynchronous which is why I am gettnig the race issue. Documentation & Stack Overflow issues thoughtout the web recommend using createEvent() and dispatchEvent() as PhantomJs does not understand new MouseEvent().
Here is my code which is now trying to do this.
modal.spec.js
// All my imports and other stuff
// ...
function click(element){
var event = document.createEvent('MouseEvent');
event.initMouseEvent('click', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
element.dispatchEvent(event);
}
describe("A modal", function() {
// Some other tests
// Some other tests
it("link can be clicked to open a modal", function() {
const modalLink = document.body.querySelector('[data-module="modal"]');
click(modalLink);
const modal = document.body.querySelector('.modal');
expect(modal).not.toBeNull();
});
// After all code
// ...
});
Unfortunately this is producting the same results. 1 step closer but not quite there.
After a touch of research, it looks as though your use of the click event is triggering an asynchronous event loop essentially saying "Hey set this thing to be clicked and then fire all the handlers"
Your current code can't see that and has no real way of waiting for it. I do believe you should be able to build and dispatch a mouse click event using the info here.
https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/dispatchEvent
I think that should allow you to build a click event and dispatch it onto your element. The difference is that dispatchEvent is synchronous - it should block your test until the click handlers have completed. That should allow you to do your assertion without failures or race conditions.
I have finally found a solution.
There are 2 parts to this, the first part came from #CodyKnapp. His insight into a click() function running asynchronously helped to solve the first part of the issue.
Here is the code for this part.
modal.spec.js
// All my imports and other stuff
// ...
function click(element){
var event = document.createEvent('MouseEvent');
event.initMouseEvent('click', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
element.dispatchEvent(event);
}
describe("A modal", function() {
// Some other tests
// Some other tests
it("link can be clicked to open a modal", function() {
const modalLink = document.body.querySelector('[data-module="modal"]');
click(modalLink);
const modal = document.body.querySelector('.modal');
expect(modal).not.toBeNull();
});
// After all code
// ...
});
This allowed for the code to run synchronously.
The second part was a poor understanding on my part of how to write Jasmine tests. In my original tests I was running Modal.init() inside of it("is initialised", function() { when actually I want to be running this inside of beforeAll(). This fixed the issue I had where my tests would not always be successful.
Here is my final code:
modal.spec.js
const modalTemplate = require('./modal.hbs');
import '#babel/polyfill';
import Modal from './modal';
function click(element){
var event = document.createEvent('MouseEvent');
event.initMouseEvent('click', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
element.dispatchEvent(event);
}
describe("A modal", function() {
beforeAll(function() {
const data = {"modal": {"modalLink": {"class": "", "modalId": "modal_1", "text": "Open modal"}, "modalSettings": {"id": "", "modifierClass": "", "titleId": "", "titleText": "Modal Title", "closeButton": true, "mobileDraggable": true}}};
const modal = modalTemplate(data);
document.body.insertAdjacentHTML( 'beforeend', modal );
spyOn(Modal, 'init').and.callThrough();
Modal.init();
});
it("link exists on the page", function() {
const modalLink = document.body.querySelector('[data-module="modal"]');
expect(modalLink).not.toBeNull();
});
it("is initialised", function() {
expect(Modal.init).toHaveBeenCalled();
});
it("link can be clicked to open a modal", function() {
const modalLink = document.body.querySelector('[data-module="modal"]');
click(modalLink);
const modal = document.body.querySelector('.modal');
expect(modal).not.toBeNull();
});
afterAll(function() {
console.log(document.body);
// TODO: Remove HTML
});
});
I have a vue component with separate events for click/dblclick. Single click (de)selects row, dblclick opens edit form.
<ul class="data_row"
v-for="(row,index) in gridData"
#dblclick="showEditForm(row,$event)"
#click="rowSelect(row,$event)"
>
Doing it like this, i get 3 events fired on double click. Two click events and lastly one dblclick. Since the click event fires first , is there a way (short of deferring click event for a fixed amount of ms) for stopping propagation of click event on double click ?
Fiddle here
As suggested in comments, You can simulate the dblclick event by setting up a timer for a certain period of time(say x).
If we do not get another click during that time span, go for the single_click_function().
If we do get one, call double_click_function().
Timer will be cleared once the second click is received.
It will also be cleared once x milliseconds are lapsed.
See below code and working fiddle.
new Vue({
el: '#app',
data: {
result: [],
delay: 700,
clicks: 0,
timer: null
},
mounted: function() {
console.log('mounted');
},
methods: {
oneClick(event) {
this.clicks++;
if (this.clicks === 1) {
this.timer = setTimeout( () => {
this.result.push(event.type);
this.clicks = 0
}, this.delay);
} else {
clearTimeout(this.timer);
this.result.push('dblclick');
this.clicks = 0;
}
}
}
});
<div id="example-1">
<button v-on:dblclick="counter += 1, funcao()">Add 1</button>
<p>The button above has been clicked {{ counter }} times.</p>
</div>
var example1 = new Vue({
el: '#example-1',
data: {
counter: 0
},
methods: {
funcao: function(){
alert("Sou uma funcao");
}
}
})
check out this working fiddle https://codepen.io/robertourias/pen/LxVNZX
i have a simpler solution i think (i'm using vue-class but same principle apply):
private timeoutId = null;
onClick() {
if(!this.timeoutId)
{
this.timeoutId = setTimeout(() => {
// simple click
}, 50);//tolerance in ms
}else{
clearTimeout(this.timeoutId);
// double click
}
}
it does not need to count the number of clicks.
The time must be short between click and click.
In order to get the click and double click, only one counter is required to carry the number of clicks(for example 0.2s) and it is enough to trap the user's intention when he clicks slowly or when he performs several that would be the case of the double click or default case.
I leave here with code how I implement these features.
new Vue({
el: '#app',
data: {numClicks:0, msg:''},
methods: {
// detect click event
detectClick: function() {
this.numClicks++;
if (this.numClicks === 1) { // the first click in .2s
var self = this;
setTimeout(function() {
switch(self.numClicks) { // check the event type
case 1:
self.msg = 'One click';
break;
default:
self.msg = 'Double click';
}
self.numClicks = 0; // reset the first click
}, 200); // wait 0.2s
} // if
} // detectClick function
}
});
span { color: red }
<script src="https://cdnjs.cloudflare.com/ajax/libs/vue/2.2.0/vue.js"></script>
<div id='app'>
<button #click='detectClick'>
Test Click Event, num clicks
<span>{{ numClicks }}</span>
</button>
<h2>Last Event: <span>{{ msg }}</span></h2>
</div>
I use this approach for the same problem. I use a promise that is resolved either by the timeout of 200ms being triggered, or by a second click being detected. It works quite well in my recent web apps.
<div id="app">
<div
#click="clicked().then((text) => {clickType = text})">
{{clickType}}
</div>
</div>
<script>
new Vue({
el: "#app",
data: {
click: undefined,
clickType: 'Click or Doubleclick ME'
},
methods: {
clicked () {
return new Promise ((resolve, reject) => {
if (this.click) {
clearTimeout(this.click)
resolve('Detected DoubleClick')
}
this.click = setTimeout(() => {
this.click = undefined
resolve('Detected SingleClick')
}, 200)
})
}
}
})
</script>
Working fiddle:
https://jsfiddle.net/MapletoneMartin/9m62Lrwf/
vue Component
// html
<div class="grid-content">
<el-button
   #click.native="singleClick"
   #dblclick.native="doubleClick"
   class="inline-cell">
click&dbclickOnSameElement</el-button>
</div>
// script
<script>
let time = null; // define time be null
export default {
name: 'testComponent',
data() {
return {
test:''
};
},
methods: {
singleClick() {
// first clear time
clearTimeout(time);
time = setTimeout(() => {
console.log('single click ing')
}, 300);
},
  
doubleClick() {
clearTimeout(time);
console.log('double click ing');
}
}
}
</script>
selectedFolder = ''; // string of currently selected item
folderSelected = false; // preview selected item
selectFolder(folder) {
if (this.selectedFolder == folder) {
// double click
this.folderSelected = false;
this.$store.dispatch('get_data_for_this_folder', folder);
} else {
// single click
this.selectedFolder = folder;
this.folderSelected = true;
}
},
#click.stop handles a single click and #dblclick.stop handles double click
<v-btn :ripple="false"
class="ma-0"
#click.stop="$emit('editCompleteGrvEvent', props.item)"
#dblclick.stop="$emit('sendCompleteGrvEvent',props.item)">
<v-icon>send</v-icon>
</v-btn>
Unless you need to do expensive operations on single select, you can rework rowSelect into a toggle. Setting a simple array is going to be a lot faster, reliable, and more straightforward compared to setting up and canceling timers. It won't matter much if the click event fires twice, but you can easily handle that in the edit function.
<template>
<ul>
<li :key="index" v-for="(item, index) in items">
<a
:class="{ 'active-class': selected.indexOf(item) !== -1 }"
#click="toggleSelect(item)"
#dblclick="editItem(item)"
>
{{ item.title }}
</a>
<!-- Or use a checkbox with v-model
<label #dblclick="editItem(item)">
<input type="checkbox" :value="item.id" v-model.lazy="selected" />
{{ item.title }}
</label>
-->
</li>
</ul>
</template>
<script>
export default {
data: function () {
return {
items: [
{
id: 1,
title: "Item 1",
},
{
id: 2,
title: "Item 2",
},
{
id: 3,
title: "Item 3",
},
],
selected: [],
};
},
methods: {
editItem(item) {
/*
* Optionally put the item in selected
* A few examples, pick one that works for you:
*/
// this.toggleSelect(item); // If the item was selected before dblclick, it will still be selected. If it was unselected, it will still be unselected.
// this.selected = []; // Unselect everything.
// Make sure this item is selected:
// let index = this.selected.indexOf(item.id);
// if (index === -1) {
// this.selected.push(item.id);
// }
// Make sure this item is unselected:
// let index = this.selected.indexOf(item.id);
// if (index !== -1) {
// this.selected.splice(index, 1);
// }
this.doTheThingThatOpensTheEditorHere(item);
},
toggleSelect(item) {
let index = this.selected.indexOf(item.id);
index === -1
? this.selected.push(item.id)
: this.selected.splice(index, 1);
},
// For fun, get an array of items that are selected:
getSelected() {
return this.items.filter((item) => this.selected.indexOf(item.id) !== -1);
},
},
};
</script>
So I have a problem and it's most likely because I still don't get JavaScript... Cytoscape has their own 'this' and Polymer has their 'this'
<div id="labelFld">{{node.label}}</div>
<div id="measureFld">{{node.measure}}</div>
<div id="timesignatureFld">{{node.time_signature}}</div>
<div id="voiceFld">{{node.voice}}</div>
<div id="beatFld">{{node.beat}}</div>
<div id="meventFld">{{node.event}}</div>
var cy;
cytoscape({
ready : function () {
Polymer: ({
...
properties : {
node : {
type : Object,
notify : true,
readOnly : true
}
},
...
// Fires when the local DOM has been fully prepared
ready : function () {
var self_node = this.node; // <- 'this' via Polymer
try {
cy = cytoscape({
container : this.$.rhythmgraph,
ready : function (e) {}
});
} catch (err) {
console.log(err);
}
// Assign handler to Cytoscape click event for node elements
cy.on('click', 'node', {
"nodedata" : self_node // <- Seems to pass by value, not reference
}, function (e) {
self_node = this.data(); // <- 'this' via Cytoscape
console.log(self_node);
// e.data.nodedata = this.data();
});
},
But in order to update my <div>{{node.label}}</div> I have to be able to do this.node.label = "N42" // Polymer but I can't do it in the cy.on('click','node', ... ) because I need this.data() // Cytoscape inside there.
Scope is really killing me on this.
EDIT
In the end, I created an Observer to watch and update:
self_node = this.selectedNode;
var poly = this;
Object.observe(self_node, function(changes) {
changes.forEach(function(change) {
if(change.type == "update") {
poly.selectedNode = {
"id": change.object.id,
... }
};
poly.notifyPath('selectedNode.id', change.object.id);
}
});}.bind(poly));
I find this a common gotcha among JS dev beginners. You'll have to bind the function to its proper this reference.
cy.on('click', 'node', {
"nodedata" : rhynode
}, function (e) {
e.data.nodedata = this.data();
console.log(e.data.nodedata);
}.bind(this)); // here
With ES2015, arrow functions would bind automatically to the proper this:
cy.on('click', 'node', {
"nodedata" : rhynode
}, (e) => {
e.data.nodedata = this.data();
console.log(e.data.nodedata);
});