I found this script for resizing divs vertically.
How do you allow a user to manually resize a <div> element vertically?
I was able to use it, but now I need to modify it to make sure to resize another div horizontally.
I tried to modify it but the results are not what I wanted, some traits don't work well.
For example:
let blockH = document.querySelector("#div1"),
sliderH = document.querySelector(".sliderH");
sliderH.onmousedown = function dragMouseDown(e) {
let dragX = e.clientX;
document.onmousemove = function onMouseMove(e) {
blockH.style.width = blockH.offsetWidth + dragX + "px";
dragX = e.clientX;
}
document.onmouseup = () => document.onmousemove = document.onmouseup = null;
}
<div class="container">
<div class="block" id="div1">
Block 1
</div>
<div class="sliderH"></div>
<div class="block" id="div2">
Block 2
</div>
</div>
#div2{
flex: 1;
}
#div1{
resize: horizontal;
overflow: auto;
}
.sliderH {
cursor: col-resize;
user-select: none;
width: 10px;
}
.container {
display: flex;
flex-direction: row;
width: 100%;
}
But don't work very good.
Someone can help me to edit the script for horizontally resizing?
Thank you
Related
How can we make a horizontal row of link elements (with variable width/text length) with overflow hidden (or without, depending on how this is usually done..) function so that the last element is positioned behind the first and so on in each left or right direction, to create a circular scroll?
I have this so far:
const horizontalContainer = document.querySelector('.horizontal-container')
const horizontalLinks = document.querySelectorAll('.horizontal-link')
let touchStart = 0
let touchX = 0
let isDragging = false
const handleTouchStart = (e) => {
touchStart = e.clientX || e.touches[0].clientX
isDragging = true
}
const handleTouchMove = (e) => {
if (!isDragging) return
touchX = e.clientX || e.touches[0].clientX
touchStart = touchX
horizontalLinks.forEach(element => {
element.style.transform = "translate(" + (touchStart) + "px," + "0px)";
})
}
const handleTouchEnd = () => {
isDragging = false
}
horizontalContainer.addEventListener('mousedown', handleTouchStart)
horizontalContainer.addEventListener('mousemove', handleTouchMove)
horizontalContainer.addEventListener('mouseleave', handleTouchEnd)
horizontalContainer.addEventListener('mouseup', handleTouchEnd)
horizontalContainer.addEventListener('selectstart', () => { return false })
.horizontal-container {
display: flex;
overflow-x: hidden;
width: 100%;
}
.horizontal-container::-webkit-scrollbar {
display: none;
}
.horizontal-link {
padding-left: 20px;
padding-right: 20px;
right: 0;
}
<div class="horizontal-container">
<div class="horizontal-link">
ONE
</div>
<div class="horizontal-link">
TWO
</div>
<div class="horizontal-link">
THREE
</div>
<div class="horizontal-link">
FOUR
</div>
<div class="horizontal-link">
FIVE
</div>
</div>
Edit: Unless you have the time to show me an example, I'm more than happy with just an explanation for how this can be done calculating translate: transform(x,y) to reposition the links when the left or right position of a link div of variable width reaches the right or left position of the screen depending on the screen width, which can also be variable, so that what the exact amount of overflow that peeks outside the viewport on the right will peek out the same amount on the left side of the viewport.
Edit2: Even though I know little about programming or the Javascript language (yet) I do know that this is not a "carousel" which is much easier to implement, that I already have created on my own so I know every detail of it. And a scrollbar is also programmed to move between a left end or right end position - this cannot be used here without a lot of ugly hacks so a new scrolling function needs to be implemented from scratch. I also know that jQuery will not help me to understand or learn more, and that this is nothing one would use - ever - whether you are an amateur or not.
What you are requesting is a carousel pattern. You can configure a carousel to show multiple slides at once. In this case each "slide" would be a menu item.
I have mocked up an example using https://kenwheeler.github.io/slick/
The only downfall is that it snaps to each slide, which may or may not be what you want. If it is not what you want then you would be best looking at other slider alternatives.
But the main point is that what you are requesting is normally done with a slider/carousel pattern. You just need to look at it differently, and you are not limited to show one "slide" at a time.
<link rel="stylesheet" type="text/css" href="//cdn.jsdelivr.net/npm/slick-carousel#1.8.1/slick/slick.css"/>
<div class="menu-slider" style="width: 400px;">
<div style="padding:20px;">Link 1</div>
<div style="padding:20px;">Another Link 2</div>
<div style="padding:20px;">Yet Another Link 3</div>
<div style="padding:20px;">Menu Link 4</div>
<div style="padding:20px;">Link 5</div>
<div style="padding:20px;">Menu Link 6</div>
</div>
<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.0.min.js"></script>
<script type="text/javascript" src="https://code.jquery.com/jquery-migrate-1.2.1.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/slick-carousel#1.8.1/slick/slick.min.js"></script>
<script type="text/javascript">
$(document).ready(function(){
$('.menu-slider').slick({
dots: false,
infinite: true,
centerMode: false,
variableWidth: true
});
});
</script>
Here's a working solution for one that will "fill" its parent in order to create the effect.
I was working on an alternative that didn't fill but it still needs more work.
$(function () {
init();
});
let base_width = 0;
function init() {
setupMenu();
}
function handleScroll(event) {
if (base_width === 0) {
// no need to do anything
return;
}
const $menu = $(event.currentTarget);
const scroll_left = $menu[0].scrollLeft;
// check backwards scroll
if (scroll_left <= base_width) {
const new_left = 2 * base_width - (base_width - scroll_left);
$menu[0].scrollLeft = new_left;
return;
}
if (scroll_left < base_width * 2) {
return;
}
// get remainder
const new_left = scroll_left % (base_width * 2);
$menu[0].scrollLeft = new_left + base_width;
}
function setupMenu() {
const $menu = $("#menu-fill");
const $parent = $menu.parent();
const menu_width = $menu.width();
const parent_width = $parent.width();
if (menu_width >= parent_width) {
// no need to duplicate
return;
}
base_width = menu_width;
// setup a base to clone
const $template = $menu.clone();
// get num times to duplicate to "fill" menu (i.e. allow scrolling)
// NOTE: we duplicate 1 "extra" so that we can scroll "backwards"
const num_duplicate = Math.ceil(parent_width / menu_width) + 2;
for (let i = 0; i < num_duplicate; i++) {
const $new_menu = $template.clone();
$menu.append($new_menu.children());
$new_menu.remove();
}
$menu[0].scrollLeft = base_width;
$menu.scroll(handleScroll)
}
* {
box-sizing: border-box;
font-family: sans-serif;
}
*::-webkit-scrollbar {
background-color: transparent;
height: 6px;
width: 6px;
border-radius: 3px;
}
*::-webkit-scrollbar-thumb {
background-color: #ccc;
border-radius: 3px;
}
html,
body {
width: 100%;
height: 100%;
padding: 0;
margin: 0;
}
.wrap {
width: 250px;
height: 100px;
border: 2px solid #777;
margin: 0 auto 20px auto;
}
.wrap.fill {
width: 500px;
}
.menu {
display: inline-flex;
max-width: 100%;
overflow: auto;
}
.item {
padding: 5px 10px;
background-color: #426ac0;
color: #fff;
border-right: 1px solid #1d3464;
white-space: nowrap;
}
.item:last-child {
border-right: none;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="wrap fill">
<div class="menu" id="menu-fill">
<div class="item">Item 1</div>
<div class="item">Number 2</div>
</div>
</div>
I'm given to understand that the <frameset> tag is deprecated as of HTML5. Thankfully, Chrome still supports rendering it, and unfortunately, it's currently the only thing I've found that fits my use case.
The important element of the <frameset> tag that other frame-like objects lack is draggable borders, which I haven't been able to get working with iframes even with a prohibitive amount of javascript assistance.
The other important thing in my case is that one of the frames contains a button/link that causes the other frame to disappear or reappear. When that happens, the frames should resize appropriately to fill the space.
My current HTML looks like the following MCVE:
index.html
<html>
<head>
<script language="javascript">
function toggleBottomFrame() {
var bottomFrame = document.getElementById("bottomFrame");
var horizFrameset = document.getElementById("horizFrameset");
if (bottomFrame.style.display == "none") {
bottomFrame.style.display = "";
horizFrameset.rows = "*,25%";
} else {
bottomFrame.style.display = "none";
horizFrameset.rows = "*,0px";
}
}
document.toggleBottomFrame = toggleBottomFrame;
</script>
</head>
<frameset id="horizFrameset" rows="*,0px">
<frameset id="vertFrameset" cols="300px,*">
<frame id="topLeftFrame" src="buttonpage.html"></frame>
<frame id="topRightFrame"></frame>
</frameset>
<frame id="bottomFrame" style="display:none"></frame>
</frameset>
</html>
buttonpage.html
<html>
<head></head>
<body>
<button onclick="parent.frameElement.ownerDocument.toggleBottomFrame();">
</body>
</html>
This works both in the IE11 that the code was initially written for (and needs to continue to support), as well as in Chrome.
How do I implement the exact same functionality (including, most importantly, the ability to drag around the borders of the frames with my mouse to expand or shrink one of the frames) using non-deprecated functionality?
If possible, I'd like a solution in standard client-side JS or HTML, without needing to import another library like resize.js. This is meant for a very lightweight frontend, and I don't want to bloat it down with libraries I don't need.
You should be able to achieve the shrink and grown functionality using the flex layout. Below 2 approaches may work. Both the approaches has the right section and bottom section as iframe and the left section has button to show and hide the right and bottom sections.
Option 1
Using flex and using the css resize property.
Drawback is that you will need to resize using the resize button shown at the bottom right corners. The left section's bottom right corner can be used for horizontal resizing and the right section's bottom right corner can be used for vertical resizing. Note that due to the iframe contents the right section's bottom right corner resize button may not be visible, but if you bring the cursor to the bottom right you will see the cursor changing to resize and allowing you to resize.
function toggleBottom() {
if (document.getElementById('bottomFrame').clientHeight > 0) {
document.getElementById('topFrame').style.height = '100%';
} else {
document.getElementById('topFrame').style.height = '80%';
}
}
function toggleRight() {
if (document.getElementById('topRightFrame').clientWidth > 0) {
document.getElementById('topLeftFrame').style.width = '100%';
} else {
document.getElementById('topLeftFrame').style.width = '50%';
}
}
html,
body {
height: 98%;
}
.page-container {
display: flex;
flex-direction: column;
}
.container {
display: flex;
flex-direction: row;
resize: vertical;
border: 1px solid #000;
overflow: hidden;
}
.container-top {
height: 80%;
}
.container-bottom {
flex: 1 1;
overflow: hidden;
}
.container-left {
width: 30%;
border: 1px solid #000;
resize: horizontal;
overflow: hidden;
}
.container-right {
flex: 1 1;
height: 100%;
border: 1px solid #000;
overflow: hidden;
display: flex;
}
.frame-right {
flex: 1 1;
}
.frame-bottom {
flex: 1 1 100%;
border: 1px solid #000;
}
<html>
<body class="page-container">
<div class="container container-top" id="topFrame">
<div class="container-left" id="topLeftFrame">
<button onclick="toggleBottom()">Toggle Bottom</button>
<button onclick="toggleRight()">Toggle Right</button>
</div>
<div class="container-right" id="topRightFrame" >
<iframe src="https://stackoverflow.com" class="frame-right">
</iframe>
</div>
</div>
<div class="container container-bottom" id="bottomFrame">
<iframe class="frame-bottom" src="https://stackoverflow.com"></iframe>
</div>
</body>
</html>
Option 2
Using flex and using some scripting we should be able to make the whole border draggable. This is inspired from the answer in https://stackoverflow.com/a/53220241/2772300
const topRightFrame = document.getElementById("topRightFrame");
const topLeftFrame = document.getElementById("topLeftFrame");
const bottomFrame = document.getElementById("bottomFrame");
const topFrame = document.getElementById("topFrame");
const borderSize = 4;
function toggleBottom() {
if (bottomFrame.clientHeight > borderSize) {
topFrame.style.height = '100%';
} else {
topFrame.style.height = '80%';
}
}
function toggleRight() {
if (topRightFrame.clientWidth > borderSize) {
topLeftFrame.style.width = '100%';
} else {
topLeftFrame.style.width = '50%';
}
}
let mousePosition;
function resizeHorizontal(e){
const dx = mousePosition - e.x;
mousePosition = e.x;
topLeftFrame.style.width = (parseInt(getComputedStyle(topLeftFrame, '').width) - dx) + "px";
}
topRightFrame.addEventListener("mousedown", function(e){
if (e.offsetX < borderSize) {
mousePosition = e.x;
document.addEventListener("mousemove", resizeHorizontal, false);
}
}, false);
document.addEventListener("mouseup", function(){
document.removeEventListener("mousemove", resizeHorizontal, false);
}, false);
function resizeVertical(e){
const dy = mousePosition - e.y;
mousePosition = e.y;
topFrame.style.height = (parseInt(getComputedStyle(topFrame, '').height) - dy) + "px";
}
bottomFrame.addEventListener("mousedown", function(e){
if (e.offsetY < borderSize) {
mousePosition = e.y;
document.addEventListener("mousemove", resizeVertical, false);
}
}, false);
document.addEventListener("mouseup", function(){
document.removeEventListener("mousemove", resizeVertical, false);
}, false);
html,
body {
height: 98%;
}
.page-container {
display: flex;
flex-direction: column;
}
.container {
display: flex;
flex-direction: row;
overflow: hidden;
}
.container-top {
height: 80%;
}
.container-left {
width: 50%;
overflow: hidden;
height: 100%;
}
.container-right {
flex: 1 1;
height: 100%;
overflow: hidden;
display: flex;
padding-left: 4px;
background-color: #ccc;
cursor: ew-resize;
}
.frame-right {
flex: 1 1;
}
.container-bottom {
flex: 1 1;
overflow: hidden;
padding-top: 4px;
background-color: #ccc;
cursor: ns-resize;
}
.frame-bottom {
flex: 1 1 100%;
}
iframe {
border: 0;
}
<html>
<body class="page-container">
<div class="container container-top" id="topFrame">
<div class="container-left" id="topLeftFrame">
<button onclick="toggleBottom()">Toggle Bottom</button>
<button onclick="toggleRight()">Toggle Right</button>
</div>
<div class="container-right" id="topRightFrame" >
<iframe src="https://stackoverflow.com" class="frame-right">
</iframe>
</div>
</div>
<div class="container container-bottom" id="bottomFrame">
<iframe class="frame-bottom" src="https://stackoverflow.com"></iframe>
</div>
</body>
</html>
Have you looked a Golden Layout to do the resizing? You could then place iframes inside to match the size of the containing div.
Sorry this not a more complete answer, but though this might be an area worth exploring that is not likely to come up.
If you take a look at KIOSK WEBSITE HERE they have the 'WE ARE OPEN" circular type in javascript (I know how to do that) but what I don't know is how to achieve that when scrolling. Like how does the text move when scrolling up or down. How do you get that in HTML/CSS/JS ?
View the code I worked on here https://codepen.io/noel_emmanuel/pen/WJxRZW
HTML:
<!--just a container used to position in the page-->
<div class="container">
<!--the holders/targets for the text, reuse as desired-->
<div class="circTxt" id="test"></div>
</div>
<!--I told you it was simple! :)-->
CSS:
body {
background: #111;
}
.container {
/*centers in the container*/
text-align: center;
}
div.circTxt {
/*allows for centering*/
display: inline-block;
/*adjust as needed*/
margin-bottom: 128px;
color: whitesmoke;
}
JS:
function circularText(txt, radius, classIndex) {
txt = txt.split(""),
classIndex = document.getElementsByClassName("circTxt")[classIndex];
var deg = 360 / txt.length,
origin = 0;
txt.forEach((ea) => {
ea = `<p style='height:${radius}px;position:absolute;transform:rotate(${origin}deg);transform-origin:0 100%'>${ea}</p>`;
classIndex.innerHTML += ea;
origin += deg;
});
}
circularText("WE ARE OPEN", 100, 0);
OPEN FOR SUGGESTIONS.
You could rotate this on a scroll event. This simply rotates the div depending on how far from the top of the page you have scrolled.
I added a height and width to the text, as well as positioned it fixed to see the effect.
function circularText(txt, radius, classIndex) {
txt = txt.split(""),
classIndex = document.getElementsByClassName("circTxt")[classIndex];
var deg = 360 / txt.length,
origin = 0;
txt.forEach((ea) => {
ea = `<p style='height:${radius}px;position:absolute;transform:rotate(${origin}deg);transform-origin:0 100%'>${ea}</p>`;
classIndex.innerHTML += ea;
origin += deg;
});
}
circularText("WE ARE OPEN", 100, 0);
$(document).ready(function(){
$(window).scroll(function(e){
rotateText();
});
function rotateText(){
var scrolled = $(window).scrollTop();
$('div.circTxt').css('transform','rotate('+scrolled+'deg)');
}
});
body {
background: #111;
}
.container {
/*centers in the container*/
text-align: center;
height: 4000px;
}
div.circTxt {
/*allows for centering*/
display: inline-block;
/*adjust as needed*/
margin-bottom: 128px;
color: whitesmoke;
position: fixed;
height: 200px;
width: 200px;
transform-origin: 0% 59%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<!--just a container used to position in the page-->
<div class="container">
<!--the holders/targets for the text, reuse as desired-->
<div class="circTxt" id="test"></div>
</div>
<!--I told you it was simple! :)-->
I'm creating a website that utilizes the HTML5 Drag and Drop API.
However, to increase the user experience, I'd like to prevent ghost images when a user drags non-draggable elements. Is this even possible?
Further, almost every element seems " draggable " by default. One can click and then quickly drag pretty much any element in a browser, which creates a ghost image along with a no-drop cursor. Is there any way to prevent this behaviour?
draggable="false" doesn't work.
user-select: none doesn't work.
pointer-events: none doesn't work.
event.preventDefault() on mousedown doesn't work.
event.preventDefault() on dragstart doesn't work either.
I'm out of ideas and so far it's proven incredibly difficult to find information about this online. I have found the following thread, but, again, draggable="false" doesn't seem to work in my case.
Below is a screenshot that demonstrates it doesn't work; of course you can't see my cursor in the screenshot, but you can see how I've dragged the numbers to the left despite that.
I believe the issue might have something to do with its parent having dragover and drop events associated with it. I'm still dumbfounded nonetheless.
HTML
...
<body>
...
<div id="backgammon-board-container">
<div class="column" id="left-column">
<div class="quadrant" id="third-quadrant">
<div class="point odd top-point" id="point-13-12"><text>13</text>
<div class="checker player-one-checker" id="checker-03" draggable="true"></div>
</div>
</div>
</div>
...
</div>
</body>
</html>
CSS
#backgammon-board-container {
height: 100vh;
width: 60vw;
position: absolute;
right: 0;
display: flex;
}
.column {
height: 100%;
display: flex;
flex-direction: column; /* column-reverse for player two perspective */
}
#left-column {
flex: 6;
}
.quadrant {
flex: 1;
display: flex;
}
.point {
flex: 1;
padding: 10px 0;
display: flex;
flex-direction: column;
align-items: center;
}
.checker {
z-index: 1;
width: 48px;
height: 48px;
border-radius: 50%;
}
text {
position: fixed;
font-family: impact;
font-size: 24px;
color: white;
display: flex;
justify-content: center;
align-items: center;
user-select: none;
pointer-events: none;
}
JS
const p1checkers = document.getElementsByClassName('player-one-checker');
const p2checkers = document.getElementsByClassName('player-two-checker');
const pointClass = document.getElementsByClassName('point');
function setTurn(player) {
if (player === 'p1') {
allowCheckerMovement = p1checkers;
disallowCheckerMovement = p2checkers;
} else {
allowCheckerMovement = p2checkers;
disallowCheckerMovement = p1checkers;
}
// enable checker control for player
for (var i = 0; i < allowCheckerMovement.length; i++) {
allowCheckerMovement[i].style.cursor = 'pointer';
allowCheckerMovement[i].setAttribute('draggable', true);
allowCheckerMovement[i].addEventListener('dragstart', start); // for drag-and-drop.js
allowCheckerMovement[i].addEventListener('dragend', stop); // for drag-and-drop.js
}
// disable checker control for player
for (var i = 0; i < disallowCheckerMovement.length; i++) {
disallowCheckerMovement[i].style.cursor = 'default';
disallowCheckerMovement[i].setAttribute('draggable', false);
disallowCheckerMovement[i].removeEventListener('dragstart', start); // for drag-and-drop.js
disallowCheckerMovement[i].removeEventListener('dragend', stop); // for drag-and-drop.js
}
// allow drag and drop
for (var i = 0; i < pointClass.length; i++) {
pointClass[i].addEventListener('dragover', allowDrop); // for drag-and-drop.js
pointClass[i].addEventListener('drop', droppedOn); // for drag-and-drop.js
}
}
function start(event) {
var checker = event.target;
event.dataTransfer.setData('text/plain', checker.id);
event.dataTransfer.effectAllowed = 'move';
window.requestAnimationFrame(function(){
checker.style.visibility = 'hidden';
});
}
function allowDrop(event) {
event.preventDefault();
}
function droppedOn(event) {
event.preventDefault();
var data = event.dataTransfer.getData('text/plain');
event.target.appendChild(document.getElementById(data));
}
function stop(event){
var element = event.srcElement;
window.requestAnimationFrame(function(){
element.style.visibility = 'visible';
});
}
This is the solution you're looking for. ;)
For anything that DOES need to be draggable, just add the 'enable-drag' CSS class.
$('*:not(".enable-drag")').on('dragstart', function (e) {
e.preventDefault();
return false;
});
This is a simple HTML placeholder for a thing I am working on.
You can ignore the rest (I hope!) and focus on this sole issue:
The zoom on the image works, and it focus on the quadrant you press on, as I want it to. But it only places top and bottom scroll bars if the zoom is made on the top left quadrant.
I want it to always show the scroll bars. What am I missing?
Thanks
var images = ["Species_copy_number.png", "Species_coverage.png", "Species_distribution.png", "Gene_copy_distribution.png"];
var descriptions = ["cariño", "muis bueno", "caliente", "CABRÓN!"];
var titles = ["ay", "ay ay", "ay ay ay", "AY AY AY MI HIJJJJJJOOOOOOOOOOOOO"];
function changeImage(index){
var img = document.getElementById("img_place");
img.src = "Figures/" + images[index];
document.getElementById("desc_place").textContent = descriptions[index];
document.getElementById("subtitle").textContent = titles[index];
}
window.zoomedIn = false;
window.onload = function(){
var canvas = document.getElementById("img_wrapper");
canvas.onclick = function(event){
var imgWrapper = this, zoomContainer = document.getElementById("zoom-container");
var imgPlace = document.getElementById("img_place");
if (window.zoomedIn) {
imgPlace.setAttribute("style", "transform :\"\"");
window.zoomedIn = false;
} else {
var width = zoomContainer.offsetTop + zoomContainer.offsetWidth;
var height = zoomContainer.offsetTop + zoomContainer.offsetHeight;
var tro = (zoomContainer.offsetTop + event.clientY > height / 2) ? "bottom" : "top";
tro += (zoomContainer.offsetLeft + event.clientX > width / 2) ? " right" : " left";
imgPlace.setAttribute("style", "transform-origin: "+ tro + " 0px; transform: scale(2);");
window.zoomedIn = true;
}
}
}
body, html { height: 100%; }
.flex-container {
display: -webkit-flex;
display: -ms-flex;
display: -moz-flex;
display: flex;
-webkit-flex-direction: row;
flex-direction: row;
}
.flex-item {
display: -webkit-flex;
display: -ms-flex;
display: -moz-flex;
display: flex;
margin: 3px;
padding: 0 0 10px;
}
.flex-item img{
width: 100%;
}
span {
min-width: 5em;
margin-top: 3em;
padding-right: 1em;
}
a {
padding-left: 0.3em;
}
.img-wrapper {
border: 1px solid gray;
}
img {
height: 100%;
width: 100%;
}
#zoom-container{
overflow: auto;
}
<h1>Mega title</h1>
<h2 id="subtitle">Title</h2>
<div class="flex-container">
<div class="flex-item">
<span>
cenas<br>
Img #1
Img #2
cenas<br>
Img #3
Img #4
</span>
<div id="zoom-container">
<div id="img_wrapper" class="img-wrapper">
<img id="img_place" src="https://i.ytimg.com/vi/ddqvuwXBK5k/maxresdefault.jpg"/>
</div>
</div>
</div>
</div>
<h2>Description</h2>
<span id="desc_place">Description</span>
The coordinate system starts from left upper corner of the parent element. Since you are transforming the origin of the image in your quadrant on click, you are starting it from a clipped point.
With regard to document flow directions, the top and left sides are the block-start and inline-start sides and browsers or UA behave as though content is clipped beyond that direction.
From W3C specs: Scrolling Origin, Direction, and Restriction
Due to Web-compatibility constraints ... UAs must clip the scrollable overflow region of scroll containers on the block-start and inline-start sides of the box (thereby behaving as if they had no scrollable overflow on that side).
There may be a JS hack. I am not sure.
Here are some work-arounds (with) better explanations.
CSS Transforms / JS to zoom into element
Canvas Method
The best I could think of in your case is to add this CSS for .img-wrapper
.img-wrapper {
height: 100%;
width: 100%;
overflow: auto
}
and add overflow: auto; to imgPlace.setAttribute()in your last else statement
imgPlace.setAttribute("style", "transform-origin: "+ tro + " 0px; transform: scale(2);position: relative;overflow: auto;");
That way you will get scroll bars in quadrant 1, 2 and 3. In the fourth quadrant scroll restriction will be enabled.
Here is a codepen edit of your code
Simply create two new classes in css
.zoomed {
transform:scale(2);
}
.scroll {
overflow:scroll;
}
Add some jquery code
$ ('#img_wrapper').click(function() {
var top = $('#img_place').height() / 2;
$('#img_place').toggleClass('zoomed');
$(this).toggleClass('scroll');
if ($('#img_place').hasClass('zoomed')) {
$('#img_place').css('top', top);
}
else {
$('#img_place').css('top', '0');
}
});
Here is Updated fiddle chek out this.
Hope it's fine for you