How to use multiple js files with Duktape? - javascript

I'm using Duktape in embedded MCU. For test case i have:
main.js file:
(function(){
test();
})();
test.js file:
(function test(){
print("func");
})
Both compiled as global default code and main.js is executed with duk_call(ctx, 0);
The problem is it throws error when calling a test() function.
I've also tried using just
function test() {
print("test");
}
in test.js code, but it does not work either.
What I understand is that both files have separate execution context. That is why function is inaccessible.
But what is the right way to split code into multiple files for Duktape?
P.S. I am aiming to avoid using global context, because in documentation it is said that accessing variables is slow this way, that's why main.js looks that way.
P.P.S. I'm sure that test() function is unreachable, but I don't know how to write js code so that everything works.
P.P.P.S print() is a C function that outputs to serial port of esp32 and it works. even main.js works without a test() function call.

Basically, what you want is file import functionality. You can implement that in two ways:
Provide a function in your backend and export that to JS, to allow loading a file dynamically at runtime.
Implement module handling like in Node.js (which essentially also boils down to an import function).
The second idea is what is used most and implements a well defined approach to include other files in your JS application. Duktape comes with an extra file that implements the require command, just like in Node.js. You only have to provide your own functions for resolving a module and to load it from disk (as duktape has not file I/O support).
I implemented this approach in the MGA tool in MySQL Workbench. The duktape file for implementing node module handling is here. The function to resolve modules (which includes handling of nested node_modules folders etc.) is implemented in the ScriptingContext class. The relevant part of it is this:
/**
* Part of the module loading machinery. JS interfacing is done by the duk_module_node code.
* But we have to do the file work here. On the stack we get the value passed to `require()` as a "module ID" and
* the ID of the calling script (which is empty for the main script).
*/
duk_ret_t ScriptingContext::resolveModule(duk_context *ctx) {
// stack: [ requested_id parent_id ]
std::string requestedID = duk_get_string(ctx, 0);
std::string callingID = duk_get_string(ctx, 1);
std::string parentPath = FS::isDir(callingID) ? callingID : Path::dirname(callingID);
// Module resolution strategy in Node.js style: https://nodejs.org/api/modules.html#modules_all_together
auto modules = getInternalModules();
if (modules.find(requestedID) != modules.end()) {
duk_push_string(ctx, requestedID.c_str());
return 1;
}
ScriptingContext *context = ScriptingContext::fromDuktapeContext(ctx);
std::string resolvedID;
std::string cwd = Process::cwd();
try {
if (Path::isAbsolute(requestedID) || Utilities::hasPrefix(requestedID, ".")) {
std::string temp;
if (Path::isAbsolute(requestedID)) {
temp = Path::relative(cwd, requestedID);
} else
temp = Path::join({ parentPath, requestedID });
resolvedID = resolveFile(temp);
if (resolvedID.empty())
resolvedID = resolveFolder(context, temp);
}
} catch (std::runtime_error &e) {
// Triggered for parse errors in package.json.
context->throwScriptingError(ScriptingError::Syntax, e.what());
return 0;
}
// No files found so far. Check node modules.
if (resolvedID.empty()) {
for (auto &folder : moduleFolders(parentPath)) {
std::string path = Path::join({ folder, requestedID });
std::string temp = resolveFile(path);
if (!temp.empty()) {
resolvedID = temp;
break;
}
temp = resolveFolder(context, path);
if (!temp.empty()) {
resolvedID = temp;
break;
}
}
}
if (resolvedID.empty()) {
context->throwScriptingError(ScriptingError::Error, Utilities::format("Cannot resolve module %s", requestedID.c_str()));
return 0;
}
duk_push_string(ctx, resolvedID.c_str());
return 1; // Use result on stack.
}

Related

How to use this in javascript module pattern?

I'm studying module pattern and have a question.
I want to use 'settings' anywhere.
script1.js
var MODULE = (function() {
var t = {};
this.settings = { // this == Window
users: ['john', 'emma']
}
return t;
})()
script2.js
MODULE.dom = function() {
var t = this; // this == MODULE
document.querySelector('p').textContent = t.settings.users[0]; // error
function _say() {
return t.settings.users[1] // error
}
return {
say: _say
}
}
MODULE.DOM = MODULE.dom.call(MODULE)
When use this.settings = {...}, 'this' means Window so code doesn't work.
When use t.settings = {...}, 'this' means MODULE so code works but when write MODULE in dev console, settings is exposed in MODULE variable. Is it ok?
I'd greatly appreciate any help, thank you!
When use t.settings = {...}, 'this' means MODULE so code works
That's the right way to do it.
but when write MODULE in dev console, settings is exposed in MODULE variable. Is it ok?
It's mostly OK.
If you're worried about the client being able to type in the variable name and see the code that gets run - there's no way to avoid that. They can just look at the devtools to see what the network requests are, and what is downloaded - or look at the Sources panel.
If you're worried about running into naming collisions with larger scripts, then - sometimes, libraries deliberately assign themselves to the window to allow other parts of the code to access them. Perhaps you'd like your MODULE to be like this. If not, then you should utilize JavaScript modules instead, which allow for scripts to be imported inside other scripts without polluting the global namespace at all or having any possibility of naming collisions. For example, you could do
// script1.js
export const MODULE = {
settings: {
users: ['john', 'emma'];
}
};
// script2.js
import { MODULE } from './script1.js';
// proceed to use MODULE
And you can do import { MODULE } from './script1.js'; from any script file, not just script2.js.
Personally, I consider the IIFE module pattern in JavaScript to be mostly obsolete nowadays. For any reasonable-sized script, better to write code in separate files and then import and export as needed. (A 1000 line file is somewhat hard to debug and refactor. Ten 100 line files are easier to debug and refactor.)

Require , how to do a fallback when module does not exist

I have an application where I need to require a file that may or may not be available. If the file is not available, I need to check for another file. and the third option will be default. So far I have this
const file = require('./locales/${test1}') || require('./locales/${test2}') || require('./locales/default')
But it gives me error saying cannot find module. How do I do it optimally?
I did try https://www.npmjs.com/package/node-require-fallback but it does not seem to work in spite of my node version being OK
const messages = require('./locales/${test1}') works well but
const messages = requireIfExists('./locales/${test1}', './locales/${test2}') FAILS
In a vanilla node app, you can use a try-catch block:
var module;
try {
module = require(`./locales/${test1}`);
} catch(error) {
// Do something as a fallback. For example:
module = require('./locales/default');
}
}
Using try/except, you can implement a function that replicates requireIfExists on your own.
function requireIfExists(...modules) {
for (let module of modules) {
try {
return require(module);
} catch (error) {
// pass and try next file
}
}
throw('None of the provided modules exist.')
}
Also, make sure you are using the ` character instead of quotes when using template strings.

Where does AWS-SDK Javascript code find its includes? [duplicate]

I'm trying to get JavaScript to read/write to a PostgreSQL database. I found this project on GitHub. I was able to get the following sample code to run in Node.
var pg = require('pg'); //native libpq bindings = `var pg = require('pg').native`
var conString = "tcp://postgres:1234#localhost/postgres";
var client = new pg.Client(conString);
client.connect();
//queries are queued and executed one after another once the connection becomes available
client.query("CREATE TEMP TABLE beatles(name varchar(10), height integer, birthday timestamptz)");
client.query("INSERT INTO beatles(name, height, birthday) values($1, $2, $3)", ['Ringo', 67, new Date(1945, 11, 2)]);
client.query("INSERT INTO beatles(name, height, birthday) values($1, $2, $3)", ['John', 68, new Date(1944, 10, 13)]);
//queries can be executed either via text/parameter values passed as individual arguments
//or by passing an options object containing text, (optional) parameter values, and (optional) query name
client.query({
name: 'insert beatle',
text: "INSERT INTO beatles(name, height, birthday) values($1, $2, $3)",
values: ['George', 70, new Date(1946, 02, 14)]
});
//subsequent queries with the same name will be executed without re-parsing the query plan by postgres
client.query({
name: 'insert beatle',
values: ['Paul', 63, new Date(1945, 04, 03)]
});
var query = client.query("SELECT * FROM beatles WHERE name = $1", ['John']);
//can stream row results back 1 at a time
query.on('row', function(row) {
console.log(row);
console.log("Beatle name: %s", row.name); //Beatle name: John
console.log("Beatle birth year: %d", row.birthday.getYear()); //dates are returned as javascript dates
console.log("Beatle height: %d' %d\"", Math.floor(row.height/12), row.height%12); //integers are returned as javascript ints
});
//fired after last row is emitted
query.on('end', function() {
client.end();
});
Next I tried to make it run on a webpage, but nothing seemed to happen. I checked on the JavaScript console and it just says "require not defined".
So what is this "require"? Why does it work in Node but not in a webpage?
Also, before I got it to work in Node, I had to do npm install pg. What's that about? I looked in the directory and didn't find a file pg. Where did it put it, and how does JavaScript find it?
So what is this "require?"
require() is not part of the standard JavaScript API. But in Node.js, it's a built-in function with a special purpose: to load modules.
Modules are a way to split an application into separate files instead of having all of your application in one file. This concept is also present in other languages with minor differences in syntax and behavior, like C's include, Python's import, and so on.
One big difference between Node.js modules and browser JavaScript is how one script's code is accessed from another script's code.
In browser JavaScript, scripts are added via the <script> element. When they execute, they all have direct access to the global scope, a "shared space" among all scripts. Any script can freely define/modify/remove/call anything on the global scope.
In Node.js, each module has its own scope. A module cannot directly access things defined in another module unless it chooses to expose them. To expose things from a module, they must be assigned to exports or module.exports. For a module to access another module's exports or module.exports, it must use require().
In your code, var pg = require('pg'); loads the pg module, a PostgreSQL client for Node.js. This allows your code to access functionality of the PostgreSQL client's APIs via the pg variable.
Why does it work in node but not in a webpage?
require(), module.exports and exports are APIs of a module system that is specific to Node.js. Browsers do not implement this module system.
Also, before I got it to work in node, I had to do npm install pg. What's that about?
NPM is a package repository service that hosts published JavaScript modules. npm install is a command that lets you download packages from their repository.
Where did it put it, and how does Javascript find it?
The npm cli puts all the downloaded modules in a node_modules directory where you ran npm install. Node.js has very detailed documentation on how modules find other modules which includes finding a node_modules directory.
Alright, so let's first start with making the distinction between Javascript in a web browser, and Javascript on a server (CommonJS and Node).
Javascript is a language traditionally confined to a web browser with a limited global context defined mostly by what came to be known as the Document Object Model (DOM) level 0 (the Netscape Navigator Javascript API).
Server-side Javascript eliminates that restriction and allows Javascript to call into various pieces of native code (like the Postgres library) and open sockets.
Now require() is a special function call defined as part of the CommonJS spec. In node, it resolves libraries and modules in the Node search path, now usually defined as node_modules in the same directory (or the directory of the invoked javascript file) or the system-wide search path.
To try to answer the rest of your question, we need to use a proxy between the code running in the the browser and the database server.
Since we are discussing Node and you are already familiar with how to run a query from there, it would make sense to use Node as that proxy.
As a simple example, we're going to make a URL that returns a few facts about a Beatle, given a name, as JSON.
/* your connection code */
var express = require('express');
var app = express.createServer();
app.get('/beatles/:name', function(req, res) {
var name = req.params.name || '';
name = name.replace(/[^a-zA_Z]/, '');
if (!name.length) {
res.send({});
} else {
var query = client.query('SELECT * FROM BEATLES WHERE name =\''+name+'\' LIMIT 1');
var data = {};
query.on('row', function(row) {
data = row;
res.send(data);
});
};
});
app.listen(80, '127.0.0.1');
I noticed that whilst the other answers explained what require is and that it is used to load modules in Node they did not give a full reply on how to load node modules when working in the Browser.
It is quite simple to do. Install your module using npm as you describe, and the module itself will be located in a folder usually called node_modules.
Now the simplest way to load it into your app is to reference it from your html with a script tag which points at this directory. i.e if your node_modules directory is in the root of the project at the same level as your index.html you would write this in your index.html:
<script src="node_modules/ng"></script>
That whole script will now be loaded into the page - so you can access its variables and methods directly.
There are other approaches which are more widely used in larger projects, such as a module loader like require.js. Of the two, I have not used Require myself, but I think it is considered by many people the way to go.
It's used to load modules. Let's use a simple example.
In file circle_object.js:
var Circle = function (radius) {
this.radius = radius
}
Circle.PI = 3.14
Circle.prototype = {
area: function () {
return Circle.PI * this.radius * this.radius;
}
}
We can use this via require, like:
node> require('circle_object')
{}
node> Circle
{ [Function] PI: 3.14 }
node> var c = new Circle(3)
{ radius: 3 }
node> c.area()
The require() method is used to load and cache JavaScript modules. So, if you want to load a local, relative JavaScript module into a Node.js application, you can simply use the require() method.
Example:
var yourModule = require( "your_module_name" ); //.js file extension is optional
Necromancing.
IMHO, the existing answers leave much to be desired.
At first, it's very confusing.
You have a (nowhere defined) function "require", which is used to get modules.
And in said (CommonJS) modules, you can use require, exports and module, WITHOUT THEM EVER BEING DEFINED.
Not that it would be new that you could use undefined variables in JS, but you couldn't use an undefined function.
So it looks a little like magic at first.
But all magic is based on deception.
When you dig a little deeper, it turns out it is really quite simple:
Require is simply a (non-standard) function defined at global scope.
(global scope = window-object in browser, global-object in NodeJS).
Note that by default, the "require function" is only implemented in NodeJS, not in the browser.
Also, note that to add to the confusion, for the browser, there is RequireJS, which, despite the name containing the characters "require", RequireJS absolutely does NOT implement require/CommonJS - instead RequireJS implements AMD, which is something similar, but not the same (aka incompatible).
That last one is just one important thing you have to realize on your way to understanding require.
Now, as such, to answer the question "what is require", we "simply" need to know what this function does.
This is perhaps best explained with code.
Here's a simple implementation by Michele Nasti, the code you can find on his github page.
Let's call our minimalisc implementation of the require function "myRequire":
function myRequire(name)
{
console.log(`Evaluating file ${name}`);
if (!(name in myRequire.cache)) {
console.log(`${name} is not in cache; reading from disk`);
let code = fs.readFileSync(name, 'utf8');
let module = { exports: {} };
myRequire.cache[name] = module;
let wrapper = Function("require, exports, module", code);
wrapper(myRequire, module.exports, module);
}
console.log(`${name} is in cache. Returning it...`);
return myRequire.cache[name].exports;
}
myRequire.cache = Object.create(null);
window.require = myRequire;
const stuff = window.require('./main.js');
console.log(stuff);
Now you notice, the object "fs" is used here.
For simplicity's sake, Michele just imported the NodeJS fs module:
const fs = require('fs');
Which wouldn't be necessary.
So in the browser, you could make a simple implementation of require with a SYNCHRONOUS XmlHttpRequest:
const fs = {
file: `
// module.exports = \"Hello World\";
module.exports = function(){ return 5*3;};
`
, getFile(fileName: string, encoding: string): string
{
// https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Synchronous_and_Asynchronous_Requests
let client = new XMLHttpRequest();
// client.setRequestHeader("Content-Type", "text/plain;charset=UTF-8");
// open(method, url, async)
client.open("GET", fileName, false);
client.send();
if (client.status === 200)
return client.responseText;
return null;
}
, readFileSync: function (fileName: string, encoding: string): string
{
// this.getFile(fileName, encoding);
return this.file; // Example, getFile would fetch this file
}
};
Basically, what require thus does, is it downloads a JavaScript-file, evals it in an anonymous namespace (aka Function), with the parameters "require", "exports" and "module", and returns the exports, meaning an object's public functions and properties.
Note that this evaluation is recursive: you require files, which themselfs can require files.
This way, all "global" variables used in your module are variables in the require-wrapper-function namespace, and don't pollute the global scope with unwanted variables.
Also, this way, you can reuse code without depending on namespaces, so you get "modularity" in JavaScript. "modularity" in quotes, because this is not exactly true, though, because you can still write window.bla/global.bla, and hence still pollute the global scope... Also, this establishes a separation between private and public functions, the public functions being the exports.
Now instead of saying
module.exports = function(){ return 5*3;};
You can also say:
function privateSomething()
{
return 42:
}
function privateSomething2()
{
return 21:
}
module.exports = {
getRandomNumber: privateSomething
,getHalfRandomNumber: privateSomething2
};
and return an object.
Also, because your modules get evaluated in a function with parameters
"require", "exports" and "module", your modules can use the undeclared variables "require", "exports" and "module", which might be startling at first. The require parameter there is of course a pointer to the require function saved into a variable.
Cool, right ?
Seen this way, require looses its magic, and becomes simple.
Now, the real require-function will do a few more checks and quirks, of course, but this is the essence of what that boils down to.
Also, in 2020, you should use the ECMA implementations instead of require:
import defaultExport from "module-name";
import * as name from "module-name";
import { export1 } from "module-name";
import { export1 as alias1 } from "module-name";
import { export1 , export2 } from "module-name";
import { foo , bar } from "module-name/path/to/specific/un-exported/file";
import { export1 , export2 as alias2 , [...] } from "module-name";
import defaultExport, { export1 [ , [...] ] } from "module-name";
import defaultExport, * as name from "module-name";
import "module-name";
And if you need a dynamic non-static import (e.g. load a polyfill based on browser-type), there is the ECMA-import function/keyword:
var promise = import("module-name");
note that import is not synchronous like require.
Instead, import is a promise, so
var something = require("something");
becomes
var something = await import("something");
because import returns a promise (asynchronous).
So basically, unlike require, import replaces fs.readFileSync with fs.readFileAsync.
async readFileAsync(fileName, encoding)
{
const textDecoder = new TextDecoder(encoding);
// textDecoder.ignoreBOM = true;
const response = await fetch(fileName);
console.log(response.ok);
console.log(response.status);
console.log(response.statusText);
// let json = await response.json();
// let txt = await response.text();
// let blo:Blob = response.blob();
// let ab:ArrayBuffer = await response.arrayBuffer();
// let fd = await response.formData()
// Read file almost by line
// https://developer.mozilla.org/en-US/docs/Web/API/ReadableStreamDefaultReader/read#Example_2_-_handling_text_line_by_line
let buffer = await response.arrayBuffer();
let file = textDecoder.decode(buffer);
return file;
} // End Function readFileAsync
This of course requires the import-function to be async as well.
"use strict";
async function myRequireAsync(name) {
console.log(`Evaluating file ${name}`);
if (!(name in myRequireAsync.cache)) {
console.log(`${name} is not in cache; reading from disk`);
let code = await fs.readFileAsync(name, 'utf8');
let module = { exports: {} };
myRequireAsync.cache[name] = module;
let wrapper = Function("asyncRequire, exports, module", code);
await wrapper(myRequireAsync, module.exports, module);
}
console.log(`${name} is in cache. Returning it...`);
return myRequireAsync.cache[name].exports;
}
myRequireAsync.cache = Object.create(null);
window.asyncRequire = myRequireAsync;
async () => {
const asyncStuff = await window.asyncRequire('./main.js');
console.log(asyncStuff);
};
Even better, right ?
Well yea, except that there is no ECMA-way to dynamically import synchronously (without promise).
Now, to understand the repercussions, you absolutely might want to read up on promises/async-await here, if you don't know what that is.
But very simply put, if a function returns a promise, it can be "awaited":
"use strict";
function sleep(interval)
{
return new Promise(
function (resolve, reject)
{
let wait = setTimeout(function () {
clearTimeout(wait);
//reject(new Error(`Promise timed out ! (timeout = ${timeout})`));
resolve();
}, interval);
});
}
The promise would then normally be used like this:
function testSleep()
{
sleep(3000).then(function ()
{
console.log("Waited for 3 seconds");
});
}
But when you return a promise, you can also use await, which means we get rid of the callback (sort of - actually, it is being replaced with a state-machine in the compiler/interpreter).
This way, we make asynchronous code feel like synchronous, so we now can use try-catch for error-handling.
Note that if you want to use await in a function, that function must be declared async (hence async-await).
async function testSleep()
{
await sleep(5000);
console.log("i waited 5 seconds");
}
And also please note that in JavaScript, there is no way to call an async function (blockingly) from a synchronous one (the ones you know). So if you want to use await (aka ECMA-import), all your code needs to be async, which most likely is a problem, if everything isn't already async...
An example of where this simplified implementation of require fails, is when you require a file that is not valid JavaScript, e.g. when you require css, html, txt, svg and images or other binary files.
And it's easy to see why:
If you e.g. put HTML into a JavaScript function body, you of course rightfully get
SyntaxError: Unexpected token '<'
because of Function("bla", "<doctype...")
Now, if you wanted to extend this to for example include non-modules, you could just check the downloaded file-contents for code.indexOf("module.exports") == -1, and then e.g. eval("jquery content") instead of Func (which works fine as long as you're in the browser). Since downloads with Fetch/XmlHttpRequests are subject to the same-origin-policy, and integrity is ensured by SSL/TLS, the use of eval here is rather harmless, provided you checked the JS files before you added them to your site, but that much should be standard-operating-procedure.
Note that there are several implementations of require-like functionality:
the CommonJS (CJS) format, used in Node.js, uses a require function and module.exports to define dependencies and modules. The npm ecosystem is built upon this format. (this is what is implemented above)
the Asynchronous Module Definition (AMD) format, used in browsers, uses a define function to define modules. (basically, this is overcomplicated archaic crap that you wouldn't ever want to use). Also, AMD is the format that is implemented by RequireJS (note that despite the name containing the characters "require", AMD absolutely is NOT CommonJS).
the ES Module (ESM) format. As of ES6 (ES2015), JavaScript supports a native module format. It uses an export keyword to export a module’s public API and an import keyword to import it. This is the one you should use if you don't give a flying f*ck about archaic browsers, such as Safari and IE/EdgeHTML.
the System.register format, designed to support ES6 modules within ES5. (the one you should use, if you need support for older browsers (Safari & IE & old versions of Chrome on mobile phones/tablets), because it can load all formats [for some, plugins are required], can handle cyclic-dependencies, and CSS and HTML - don't define your modules as system.register, though - the format is rather complicated, and remember, it can read the other easier formats)
the Universal Module Definition (UMD) format, compatible to all the above mentioned formats (except ECMA), used both in the browser and in Node.js. It’s especially useful if you write modules that can be used in both NodeJS and the browser. It's somewhat flawed, as it doesn't support the latest ECMA modules, though (maybe this will get fixed) - use System.register instead.
Important sidenote on the function argument "exports":
JavaScript uses call-by-value-sharing - meaning objects are passed as a pointer, but the pointer-value itselfs is passed BY VALUE, not by reference. So you can't override exports by assigning it a new object. Instead, if you want to override exports, you need to assign the new object to module.exports - because hey, module is the pointer passed by value, but exports in module.exports is the reference to the original exports pointer.
Important sidenote on module-Scope:
Modules are evaluated ONCE, and then cached by require.
That means all your modules have a Singleton scope.
If you want a non-singleton scope, you have to do something like:
var x = require("foo.js").createInstance();
or simply
var x = require("foo.js")();
with appropriate code returned by your module.
If you need CommonJS-support for the browser (IE5+, Chrome, Firefox),
check out my code in my comment on Michele Nasti's project
You know how when you are running JavaScript in the browser, you have access to variables like "window" or Math? You do not have to declare these variables, they have been written for you to use whenever you want.
Well, when you are running a file in the Node.js environment, there is a variable that you can use. It is called "module" It is an object. It has a property called "exports." And it works like this:
In a file that we will name example.js, you write:
example.js
module.exports = "some code";
Now, you want this string "some code" in another file.
We will name the other file otherFile.js
In this file, you write:
otherFile.js
let str = require('./example.js')
That require() statement goes to the file that you put inside of it, finds whatever data is stored on the module.exports property. The let str = ... part of your code means that whatever that require statement returns is stored to the str variable.
So, in this example, the end-result is that in otherFile.js you now have this:
let string = "some code";
or -
let str = ('./example.js').module.exports
Note:
the file-name that is written inside of the require statement: If it is a local file, it should be the file-path to example.js. Also, the .js extension is added by default, so I didn't have to write it.
You do something similar when requiring node.js libraries, such as Express. In the express.js file, there is an object named 'module', with a property named 'exports'.
So, it looks something like along these lines, under the hood (I am somewhat of a beginner so some of these details might not be exact, but it's to show the concept:
express.js
module.exports = function() {
//It returns an object with all of the server methods
return {
listen: function(port){},
get: function(route, function(req, res){}){}
}
}
If you are requiring a module, it looks like this:
const moduleName = require("module-name");
If you are requiring a local file, it looks like this:
const localFile = require("./path/to/local-file");
(notice the ./ at the beginning of the file name)
Also note that by default, the export is an object .. eg module.exports = {} So, you can write module.exports.myfunction = () => {} before assigning a value to the module.exports. But you can also replace the object by writing module.exports = "I am not an object anymore."
Two flavours of module.exports / require:
(see here)
Flavour 1
export file (misc.js):
var x = 5;
var addX = function(value) {
return value + x;
};
module.exports.x = x;
module.exports.addX = addX;
other file:
var misc = require('./misc');
console.log("Adding %d to 10 gives us %d", misc.x, misc.addX(10));
Flavour 2
export file (user.js):
var User = function(name, email) {
this.name = name;
this.email = email;
};
module.exports = User;
other file:
var user = require('./user');
var u = new user();

Issue with output list for learnyounode #6 MAKE IT MODULAR

Just started coding last thursday, bear with me here:
my code for this question of the tutorial is returning a list of just the extension names from the directory and not a list of the files with the said extension, e.g. if i used a directory with 3 .js files and used js as my extension argument in the command line, then i would get
1. js
2. js
3. js
as the output, here is the question from the tutorial and my code. THANK YOU!
the question from learnyounode tutorial number 6:
LEARN YOU THE NODE.JS FOR MUCH WIN!
─────────────────────────────────────
MAKE IT MODULAR
Exercise 6 of 13
This problem is the same as the previous but introduces the concept of modules. You will need to create two files to solve this.
Create a program that prints a list of files in a given directory, filtered by the extension of the files. The first argument is the directory name and the second argument is the extension filter. Pr
int the list of files (one file per line) to the console. You must use asynchronous I/O.
You must write a module file to do most of the work. The module must export a single function that takes three arguments: the directory name, the filename extension string and a callback function, in
that order. The filename extension argument must be the same as was passed to your program. i.e. don't turn it into a RegExp or prefix with "." or do anything else but pass it to your module where y
ou can do what you need to make your filter work.
The callback function must be called using the idiomatic node(err, data) convention. This convention stipulates that unless there's an error, the first argument passed to the callback will be null, a
nd the second will be your data. In this case, the data will be your filtered list of files, as an Array. If you receive an error, e.g. from your call to fs.readdir(), the callback must be called wi
th the error, and only the error, as the first argument.
You must not print directly to the console from your module file, only from your original program.
In the case of an error bubbling up to your original program file, simply check for it and print an informative message to the console.
These four things are the contract that your module must follow.
Export a single function that takes exactly the arguments described.
Call the callback exactly once with an error or some data as described.
Don't change anything else, like global variables or stdout.
Handle all the errors that may occur and pass them to the callback.
The benefit of having a contract is that your module can be used by anyone who expects this contract. So your module could be used by anyone else who does learnyounode, or the verifier, and just work. *
and my code is:
module (p6m.js):
var fs=require('fs'), ph=require('path'), exports =module.exports={}
exports.f=function(path,ext,callbk){
fs.readdir(path,function(err,files){
if(err){
return callbk(err,null)
}
files=files.filter(
function(file){
return ph.extname(file)==="."+ext
}
)
return callbk(null,files)}
)}
and my program (p6.js):
var p6m=require('./p6m'), path=process.argv[2], ext=process.argv[3]
p6m.f(path, ext, function(err,files){
if(err){return console.log.error('Error occured:', err)};
files.forEach(function(file){
console.log(file)})})
I got the same problem with my code as of need to use a single function export . So instead of exporting a module function like this :
exports =module.exports={}
exports.f=function(path,ext,callbk){...};
try it doing this way :
module.exports = function (path, ext, callbk) {...};
because its a single function so you don't need to specify that function with a name " f " as if you are doing it in this statement :
exports.f = function(path,ext,callbk){...};
whenever you will import the module,it will automatically call this function only, since the module contains this single function.
You can try this piece of code, it works well for me.
module code: mymodule.js
var fs = require('fs');
var ph= require('path');
module.exports = function (path, ext, callbk) {
var pathio = "." + ext;
fs.readdir(path, function (err, files) {
if (err)
return callbk(err);
else {
var listf = []; //listf is the resultant list
for (var i = 0; i < files.length; i++) {
if (ph.extname(files[i]) === pathio) {
listf.push(files[i]);
}
}
callbk(null, listf);
}
});
}
program code : moduletest.js
var mod = require('./mymodule');
mod(process.argv[2], process.argv[3], function (err, listf) {
if (err) {
console.log('Error!')
} else {
for (var i = 0; i < listf.length; i++) {
console.log(listf[i]);
}
}
});
and do remember, learnyounode series is very specific about its way of coding and syntax, so even if you are doing the logic right way still you won't get pass,you need your code to be the best and optimized. I'll suggest you to refer to discussions on nodeschool itself for various issues you might get in learnyounode series.
That will work and output the right results, but what they are looking for is something like this:
module.exports = function() {};
Because they only want one function total in the exports.
You could also do something like this:
module.exports = FindFilesByExtension;
function FindFilesByExtension(path, ext, callback) {
//your code
}
Here is my solution,
Thsi is my module file filteredls.js
var fs = require('fs');
var path = require('path');
module.exports = function filterFiles(folder, extension, callback) {
fs.readdir(folder, function(err, files) {
if(err) return callback(err);
var filesArray = [];
files.forEach(function(file) {
if(path.extname(file) === "."+extension) {
filesArray.push(file);
}
});
return callback(null, filesArray);
});
}
And here is my test file for reading module modular.js
var ff = require('./filteredls.js');
ff(process.argv[2], process.argv[3], function(err, data) {
if(err)
return console.error(err);
data.forEach(function(file) {
console.log(file);
});
});
And this is my result screenshot,

What is this JavaScript "require"?

I'm trying to get JavaScript to read/write to a PostgreSQL database. I found this project on GitHub. I was able to get the following sample code to run in Node.
var pg = require('pg'); //native libpq bindings = `var pg = require('pg').native`
var conString = "tcp://postgres:1234#localhost/postgres";
var client = new pg.Client(conString);
client.connect();
//queries are queued and executed one after another once the connection becomes available
client.query("CREATE TEMP TABLE beatles(name varchar(10), height integer, birthday timestamptz)");
client.query("INSERT INTO beatles(name, height, birthday) values($1, $2, $3)", ['Ringo', 67, new Date(1945, 11, 2)]);
client.query("INSERT INTO beatles(name, height, birthday) values($1, $2, $3)", ['John', 68, new Date(1944, 10, 13)]);
//queries can be executed either via text/parameter values passed as individual arguments
//or by passing an options object containing text, (optional) parameter values, and (optional) query name
client.query({
name: 'insert beatle',
text: "INSERT INTO beatles(name, height, birthday) values($1, $2, $3)",
values: ['George', 70, new Date(1946, 02, 14)]
});
//subsequent queries with the same name will be executed without re-parsing the query plan by postgres
client.query({
name: 'insert beatle',
values: ['Paul', 63, new Date(1945, 04, 03)]
});
var query = client.query("SELECT * FROM beatles WHERE name = $1", ['John']);
//can stream row results back 1 at a time
query.on('row', function(row) {
console.log(row);
console.log("Beatle name: %s", row.name); //Beatle name: John
console.log("Beatle birth year: %d", row.birthday.getYear()); //dates are returned as javascript dates
console.log("Beatle height: %d' %d\"", Math.floor(row.height/12), row.height%12); //integers are returned as javascript ints
});
//fired after last row is emitted
query.on('end', function() {
client.end();
});
Next I tried to make it run on a webpage, but nothing seemed to happen. I checked on the JavaScript console and it just says "require not defined".
So what is this "require"? Why does it work in Node but not in a webpage?
Also, before I got it to work in Node, I had to do npm install pg. What's that about? I looked in the directory and didn't find a file pg. Where did it put it, and how does JavaScript find it?
So what is this "require?"
require() is not part of the standard JavaScript API. But in Node.js, it's a built-in function with a special purpose: to load modules.
Modules are a way to split an application into separate files instead of having all of your application in one file. This concept is also present in other languages with minor differences in syntax and behavior, like C's include, Python's import, and so on.
One big difference between Node.js modules and browser JavaScript is how one script's code is accessed from another script's code.
In browser JavaScript, scripts are added via the <script> element. When they execute, they all have direct access to the global scope, a "shared space" among all scripts. Any script can freely define/modify/remove/call anything on the global scope.
In Node.js, each module has its own scope. A module cannot directly access things defined in another module unless it chooses to expose them. To expose things from a module, they must be assigned to exports or module.exports. For a module to access another module's exports or module.exports, it must use require().
In your code, var pg = require('pg'); loads the pg module, a PostgreSQL client for Node.js. This allows your code to access functionality of the PostgreSQL client's APIs via the pg variable.
Why does it work in node but not in a webpage?
require(), module.exports and exports are APIs of a module system that is specific to Node.js. Browsers do not implement this module system.
Also, before I got it to work in node, I had to do npm install pg. What's that about?
NPM is a package repository service that hosts published JavaScript modules. npm install is a command that lets you download packages from their repository.
Where did it put it, and how does Javascript find it?
The npm cli puts all the downloaded modules in a node_modules directory where you ran npm install. Node.js has very detailed documentation on how modules find other modules which includes finding a node_modules directory.
Alright, so let's first start with making the distinction between Javascript in a web browser, and Javascript on a server (CommonJS and Node).
Javascript is a language traditionally confined to a web browser with a limited global context defined mostly by what came to be known as the Document Object Model (DOM) level 0 (the Netscape Navigator Javascript API).
Server-side Javascript eliminates that restriction and allows Javascript to call into various pieces of native code (like the Postgres library) and open sockets.
Now require() is a special function call defined as part of the CommonJS spec. In node, it resolves libraries and modules in the Node search path, now usually defined as node_modules in the same directory (or the directory of the invoked javascript file) or the system-wide search path.
To try to answer the rest of your question, we need to use a proxy between the code running in the the browser and the database server.
Since we are discussing Node and you are already familiar with how to run a query from there, it would make sense to use Node as that proxy.
As a simple example, we're going to make a URL that returns a few facts about a Beatle, given a name, as JSON.
/* your connection code */
var express = require('express');
var app = express.createServer();
app.get('/beatles/:name', function(req, res) {
var name = req.params.name || '';
name = name.replace(/[^a-zA_Z]/, '');
if (!name.length) {
res.send({});
} else {
var query = client.query('SELECT * FROM BEATLES WHERE name =\''+name+'\' LIMIT 1');
var data = {};
query.on('row', function(row) {
data = row;
res.send(data);
});
};
});
app.listen(80, '127.0.0.1');
I noticed that whilst the other answers explained what require is and that it is used to load modules in Node they did not give a full reply on how to load node modules when working in the Browser.
It is quite simple to do. Install your module using npm as you describe, and the module itself will be located in a folder usually called node_modules.
Now the simplest way to load it into your app is to reference it from your html with a script tag which points at this directory. i.e if your node_modules directory is in the root of the project at the same level as your index.html you would write this in your index.html:
<script src="node_modules/ng"></script>
That whole script will now be loaded into the page - so you can access its variables and methods directly.
There are other approaches which are more widely used in larger projects, such as a module loader like require.js. Of the two, I have not used Require myself, but I think it is considered by many people the way to go.
It's used to load modules. Let's use a simple example.
In file circle_object.js:
var Circle = function (radius) {
this.radius = radius
}
Circle.PI = 3.14
Circle.prototype = {
area: function () {
return Circle.PI * this.radius * this.radius;
}
}
We can use this via require, like:
node> require('circle_object')
{}
node> Circle
{ [Function] PI: 3.14 }
node> var c = new Circle(3)
{ radius: 3 }
node> c.area()
The require() method is used to load and cache JavaScript modules. So, if you want to load a local, relative JavaScript module into a Node.js application, you can simply use the require() method.
Example:
var yourModule = require( "your_module_name" ); //.js file extension is optional
Necromancing.
IMHO, the existing answers leave much to be desired.
At first, it's very confusing.
You have a (nowhere defined) function "require", which is used to get modules.
And in said (CommonJS) modules, you can use require, exports and module, WITHOUT THEM EVER BEING DEFINED.
Not that it would be new that you could use undefined variables in JS, but you couldn't use an undefined function.
So it looks a little like magic at first.
But all magic is based on deception.
When you dig a little deeper, it turns out it is really quite simple:
Require is simply a (non-standard) function defined at global scope.
(global scope = window-object in browser, global-object in NodeJS).
Note that by default, the "require function" is only implemented in NodeJS, not in the browser.
Also, note that to add to the confusion, for the browser, there is RequireJS, which, despite the name containing the characters "require", RequireJS absolutely does NOT implement require/CommonJS - instead RequireJS implements AMD, which is something similar, but not the same (aka incompatible).
That last one is just one important thing you have to realize on your way to understanding require.
Now, as such, to answer the question "what is require", we "simply" need to know what this function does.
This is perhaps best explained with code.
Here's a simple implementation by Michele Nasti, the code you can find on his github page.
Let's call our minimalisc implementation of the require function "myRequire":
function myRequire(name)
{
console.log(`Evaluating file ${name}`);
if (!(name in myRequire.cache)) {
console.log(`${name} is not in cache; reading from disk`);
let code = fs.readFileSync(name, 'utf8');
let module = { exports: {} };
myRequire.cache[name] = module;
let wrapper = Function("require, exports, module", code);
wrapper(myRequire, module.exports, module);
}
console.log(`${name} is in cache. Returning it...`);
return myRequire.cache[name].exports;
}
myRequire.cache = Object.create(null);
window.require = myRequire;
const stuff = window.require('./main.js');
console.log(stuff);
Now you notice, the object "fs" is used here.
For simplicity's sake, Michele just imported the NodeJS fs module:
const fs = require('fs');
Which wouldn't be necessary.
So in the browser, you could make a simple implementation of require with a SYNCHRONOUS XmlHttpRequest:
const fs = {
file: `
// module.exports = \"Hello World\";
module.exports = function(){ return 5*3;};
`
, getFile(fileName: string, encoding: string): string
{
// https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Synchronous_and_Asynchronous_Requests
let client = new XMLHttpRequest();
// client.setRequestHeader("Content-Type", "text/plain;charset=UTF-8");
// open(method, url, async)
client.open("GET", fileName, false);
client.send();
if (client.status === 200)
return client.responseText;
return null;
}
, readFileSync: function (fileName: string, encoding: string): string
{
// this.getFile(fileName, encoding);
return this.file; // Example, getFile would fetch this file
}
};
Basically, what require thus does, is it downloads a JavaScript-file, evals it in an anonymous namespace (aka Function), with the parameters "require", "exports" and "module", and returns the exports, meaning an object's public functions and properties.
Note that this evaluation is recursive: you require files, which themselfs can require files.
This way, all "global" variables used in your module are variables in the require-wrapper-function namespace, and don't pollute the global scope with unwanted variables.
Also, this way, you can reuse code without depending on namespaces, so you get "modularity" in JavaScript. "modularity" in quotes, because this is not exactly true, though, because you can still write window.bla/global.bla, and hence still pollute the global scope... Also, this establishes a separation between private and public functions, the public functions being the exports.
Now instead of saying
module.exports = function(){ return 5*3;};
You can also say:
function privateSomething()
{
return 42:
}
function privateSomething2()
{
return 21:
}
module.exports = {
getRandomNumber: privateSomething
,getHalfRandomNumber: privateSomething2
};
and return an object.
Also, because your modules get evaluated in a function with parameters
"require", "exports" and "module", your modules can use the undeclared variables "require", "exports" and "module", which might be startling at first. The require parameter there is of course a pointer to the require function saved into a variable.
Cool, right ?
Seen this way, require looses its magic, and becomes simple.
Now, the real require-function will do a few more checks and quirks, of course, but this is the essence of what that boils down to.
Also, in 2020, you should use the ECMA implementations instead of require:
import defaultExport from "module-name";
import * as name from "module-name";
import { export1 } from "module-name";
import { export1 as alias1 } from "module-name";
import { export1 , export2 } from "module-name";
import { foo , bar } from "module-name/path/to/specific/un-exported/file";
import { export1 , export2 as alias2 , [...] } from "module-name";
import defaultExport, { export1 [ , [...] ] } from "module-name";
import defaultExport, * as name from "module-name";
import "module-name";
And if you need a dynamic non-static import (e.g. load a polyfill based on browser-type), there is the ECMA-import function/keyword:
var promise = import("module-name");
note that import is not synchronous like require.
Instead, import is a promise, so
var something = require("something");
becomes
var something = await import("something");
because import returns a promise (asynchronous).
So basically, unlike require, import replaces fs.readFileSync with fs.readFileAsync.
async readFileAsync(fileName, encoding)
{
const textDecoder = new TextDecoder(encoding);
// textDecoder.ignoreBOM = true;
const response = await fetch(fileName);
console.log(response.ok);
console.log(response.status);
console.log(response.statusText);
// let json = await response.json();
// let txt = await response.text();
// let blo:Blob = response.blob();
// let ab:ArrayBuffer = await response.arrayBuffer();
// let fd = await response.formData()
// Read file almost by line
// https://developer.mozilla.org/en-US/docs/Web/API/ReadableStreamDefaultReader/read#Example_2_-_handling_text_line_by_line
let buffer = await response.arrayBuffer();
let file = textDecoder.decode(buffer);
return file;
} // End Function readFileAsync
This of course requires the import-function to be async as well.
"use strict";
async function myRequireAsync(name) {
console.log(`Evaluating file ${name}`);
if (!(name in myRequireAsync.cache)) {
console.log(`${name} is not in cache; reading from disk`);
let code = await fs.readFileAsync(name, 'utf8');
let module = { exports: {} };
myRequireAsync.cache[name] = module;
let wrapper = Function("asyncRequire, exports, module", code);
await wrapper(myRequireAsync, module.exports, module);
}
console.log(`${name} is in cache. Returning it...`);
return myRequireAsync.cache[name].exports;
}
myRequireAsync.cache = Object.create(null);
window.asyncRequire = myRequireAsync;
async () => {
const asyncStuff = await window.asyncRequire('./main.js');
console.log(asyncStuff);
};
Even better, right ?
Well yea, except that there is no ECMA-way to dynamically import synchronously (without promise).
Now, to understand the repercussions, you absolutely might want to read up on promises/async-await here, if you don't know what that is.
But very simply put, if a function returns a promise, it can be "awaited":
"use strict";
function sleep(interval)
{
return new Promise(
function (resolve, reject)
{
let wait = setTimeout(function () {
clearTimeout(wait);
//reject(new Error(`Promise timed out ! (timeout = ${timeout})`));
resolve();
}, interval);
});
}
The promise would then normally be used like this:
function testSleep()
{
sleep(3000).then(function ()
{
console.log("Waited for 3 seconds");
});
}
But when you return a promise, you can also use await, which means we get rid of the callback (sort of - actually, it is being replaced with a state-machine in the compiler/interpreter).
This way, we make asynchronous code feel like synchronous, so we now can use try-catch for error-handling.
Note that if you want to use await in a function, that function must be declared async (hence async-await).
async function testSleep()
{
await sleep(5000);
console.log("i waited 5 seconds");
}
And also please note that in JavaScript, there is no way to call an async function (blockingly) from a synchronous one (the ones you know). So if you want to use await (aka ECMA-import), all your code needs to be async, which most likely is a problem, if everything isn't already async...
An example of where this simplified implementation of require fails, is when you require a file that is not valid JavaScript, e.g. when you require css, html, txt, svg and images or other binary files.
And it's easy to see why:
If you e.g. put HTML into a JavaScript function body, you of course rightfully get
SyntaxError: Unexpected token '<'
because of Function("bla", "<doctype...")
Now, if you wanted to extend this to for example include non-modules, you could just check the downloaded file-contents for code.indexOf("module.exports") == -1, and then e.g. eval("jquery content") instead of Func (which works fine as long as you're in the browser). Since downloads with Fetch/XmlHttpRequests are subject to the same-origin-policy, and integrity is ensured by SSL/TLS, the use of eval here is rather harmless, provided you checked the JS files before you added them to your site, but that much should be standard-operating-procedure.
Note that there are several implementations of require-like functionality:
the CommonJS (CJS) format, used in Node.js, uses a require function and module.exports to define dependencies and modules. The npm ecosystem is built upon this format. (this is what is implemented above)
the Asynchronous Module Definition (AMD) format, used in browsers, uses a define function to define modules. (basically, this is overcomplicated archaic crap that you wouldn't ever want to use). Also, AMD is the format that is implemented by RequireJS (note that despite the name containing the characters "require", AMD absolutely is NOT CommonJS).
the ES Module (ESM) format. As of ES6 (ES2015), JavaScript supports a native module format. It uses an export keyword to export a module’s public API and an import keyword to import it. This is the one you should use if you don't give a flying f*ck about archaic browsers, such as Safari and IE/EdgeHTML.
the System.register format, designed to support ES6 modules within ES5. (the one you should use, if you need support for older browsers (Safari & IE & old versions of Chrome on mobile phones/tablets), because it can load all formats [for some, plugins are required], can handle cyclic-dependencies, and CSS and HTML - don't define your modules as system.register, though - the format is rather complicated, and remember, it can read the other easier formats)
the Universal Module Definition (UMD) format, compatible to all the above mentioned formats (except ECMA), used both in the browser and in Node.js. It’s especially useful if you write modules that can be used in both NodeJS and the browser. It's somewhat flawed, as it doesn't support the latest ECMA modules, though (maybe this will get fixed) - use System.register instead.
Important sidenote on the function argument "exports":
JavaScript uses call-by-value-sharing - meaning objects are passed as a pointer, but the pointer-value itselfs is passed BY VALUE, not by reference. So you can't override exports by assigning it a new object. Instead, if you want to override exports, you need to assign the new object to module.exports - because hey, module is the pointer passed by value, but exports in module.exports is the reference to the original exports pointer.
Important sidenote on module-Scope:
Modules are evaluated ONCE, and then cached by require.
That means all your modules have a Singleton scope.
If you want a non-singleton scope, you have to do something like:
var x = require("foo.js").createInstance();
or simply
var x = require("foo.js")();
with appropriate code returned by your module.
If you need CommonJS-support for the browser (IE5+, Chrome, Firefox),
check out my code in my comment on Michele Nasti's project
You know how when you are running JavaScript in the browser, you have access to variables like "window" or Math? You do not have to declare these variables, they have been written for you to use whenever you want.
Well, when you are running a file in the Node.js environment, there is a variable that you can use. It is called "module" It is an object. It has a property called "exports." And it works like this:
In a file that we will name example.js, you write:
example.js
module.exports = "some code";
Now, you want this string "some code" in another file.
We will name the other file otherFile.js
In this file, you write:
otherFile.js
let str = require('./example.js')
That require() statement goes to the file that you put inside of it, finds whatever data is stored on the module.exports property. The let str = ... part of your code means that whatever that require statement returns is stored to the str variable.
So, in this example, the end-result is that in otherFile.js you now have this:
let string = "some code";
or -
let str = ('./example.js').module.exports
Note:
the file-name that is written inside of the require statement: If it is a local file, it should be the file-path to example.js. Also, the .js extension is added by default, so I didn't have to write it.
You do something similar when requiring node.js libraries, such as Express. In the express.js file, there is an object named 'module', with a property named 'exports'.
So, it looks something like along these lines, under the hood (I am somewhat of a beginner so some of these details might not be exact, but it's to show the concept:
express.js
module.exports = function() {
//It returns an object with all of the server methods
return {
listen: function(port){},
get: function(route, function(req, res){}){}
}
}
If you are requiring a module, it looks like this:
const moduleName = require("module-name");
If you are requiring a local file, it looks like this:
const localFile = require("./path/to/local-file");
(notice the ./ at the beginning of the file name)
Also note that by default, the export is an object .. eg module.exports = {} So, you can write module.exports.myfunction = () => {} before assigning a value to the module.exports. But you can also replace the object by writing module.exports = "I am not an object anymore."
Two flavours of module.exports / require:
(see here)
Flavour 1
export file (misc.js):
var x = 5;
var addX = function(value) {
return value + x;
};
module.exports.x = x;
module.exports.addX = addX;
other file:
var misc = require('./misc');
console.log("Adding %d to 10 gives us %d", misc.x, misc.addX(10));
Flavour 2
export file (user.js):
var User = function(name, email) {
this.name = name;
this.email = email;
};
module.exports = User;
other file:
var user = require('./user');
var u = new user();

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