How to add elements to array on click in react? - javascript

Im pretty new to react (i have only worked with classes abit) and I want to add my input values to foodList and write them out on the screen but my brain is locked and i cant figure out how...
Any tips would help, thanks!
import React, {useState, useEffect} from 'react';
const Form = () => {
const [recipe, setRecipe] = useState("");
const [ingrediens, setIngrediens] = useState("");
const [foodList, setFoodList] = useState([])
const handleChange = event => {
setIngrediens({[event.target.name]: event.target.value})
setRecipe({[event.target.name]: event.target.value})
}
const handleClick = event => { // Here is where i get problem
}
return (
<main>
<button onClick={handleClick}>add</button>
<div className="form">
<input type="text" placeholder="Enter your recipe" name="recipe" onChange={handleChange} ></input>
<input type="text" placeholder="Enter your ingrediens" name="ingrediens" onChange={handleChange} ></input>
</div>
<div className="results">
<ul>
{foodList.map(i => (
<li key={i}> {recipe} <p> {ingrediens} </p> </li>
))}
</ul>
</div>
</main>
)
}
export default Form;

I suppose you want something like this? I also refactored other parts of the code, like handleChange, which seemed bit weird.
const Form = () => {
const [recipe, setRecipe] = useState("");
const [ingrediens, setIngrediens] = useState("");
const [foodList, setFoodList] = useState([]);
const handleChangeRecipe = event => {
setRecipe(event.target.value);
};
const handleChangeIngredients = event => {
setIngrediens(event.target.value);
};
const handleClick = event => {
setFoodList([...foodList, { recipe: recipe, ingrediens: ingrediens }]);
};
console.log(foodList);
return (
<main>
<button onClick={handleClick}>add</button>
<div className="form">
<input
type="text"
placeholder="Enter your recipe"
name="recipe"
onChange={handleChangeRecipe}
/>
<input
type="text"
placeholder="Enter your ingrediens"
name="ingrediens"
onChange={handleChangeIngredients}
/>
</div>
<div className="results">
<ul>
{foodList.map((x, i) => (
<li key={i}>
{" "}
{x.recipe} <p> {x.ingrediens} </p>{" "}
</li>
))}
</ul>
</div>
</main>
);
};

you need to update the foodList state hook with the new array:
const handleClick = event => {
setFoodList((_foodlist) => [..._foodlist, { new element values }]);
}
That's pretty much it, if you update the state, the component will re-render and show the updated foodList.
EDIT #1:
I used the callback way inside the setFoodList so that there is no race condition if the user clicks the button very fast. It's an edge case but a nice to have.

export default function App() {
const [time, setTime] = React.useState(0);
const [start, setStart] = React.useState(false);
let [laps, setLaps] = React.useState([]);
React.useEffect(() => {
let interval = null;
if (start) {
interval = setInterval(() => {
setTime((t) => t + 10);
}, 10);
} else {
clearInterval(interval);
}
return () => clearInterval(interval);
}, [start]);
let m = Math.floor((time / 60000) % 60);
let s = Math.floor((time / 1000) % 60);
let ms = Math.floor((time / 10) % 100);
m < 10 ? (m = '0' + m) : m;
s < 10 ? (s = '0' + s) : s;
ms < 10 ? (ms = '0' + ms) : ms;
let stop_watch = `${m}:${s}:${ms}`;
const lapHandel = () => {
setLaps([...laps, stop_watch]);
};
console.log(laps);
}

Related

How to replace react component with another when event triggered in that component

So, i (Total react beginner) have this React component.
import './cryptography.css';
import {useRef} from 'react';
import useInterval from 'react-useinterval';
import { useState } from 'react';
const DisplayTimer = () => {
const [time, setTime] = useState(0);
useInterval(() => {
setTime(time + 1);
}
, 1000);
const hours = Math.floor(time / 3600);
const minutes = Math.floor((time % 3600) / 60);
const seconds = time % 60;
return (
<div className="timer">
<h3>Timer</h3>
<p>{hours.toString().padStart(2, '0')}:{minutes.toString().padStart(2, '0')}:{seconds.toString().padStart(2, '0')}</p>
</div>
)
}
const CryptoOne = () => {
const inputRef = useRef();
function verifyAnswer() {
if (inputRef.current.value === "c6e24b99a8054ab24dd0323530b80819") {
alert("Correct!");
}
else {
alert("Wrong!");
}
}
return (
<div className="crypto-one">
<h3>Level One</h3>
<p>Convert this plaintext into an MD5 hash - "RollingStonesGatherNoMoss"</p>
<input ref={inputRef} type="text" id="one-answer" name="one-answer" />
<button onClick={verifyAnswer}>Submit</button>
</div>
)
}
const CryptoTwo = () => {
const inputRef = useRef();
function verifyAnswer() {
if (inputRef.current.value === "IaMaHackerManHaHa") {
alert("Correct!");
}
else {
alert("Wrong!");
}
}
return (
<div className="crypto-two">
<h3>Level Two</h3>
<p>Decode Caesar cipher into plaintext - "FxJxExzhboJxkExEx"</p>
<input ref={inputRef} type="text" id="two-answer" name="two-answer" />
<button onClick={verifyAnswer}>Submit</button>
</div>
)
}
const CryptoThree = () => {
const inputRef = useRef();
function verifyAnswer() {
let input = inputRef.current.value;
let answer = "SHA256".toLowerCase();
if (input === answer) {
alert("Correct!, completed the exercise");
}
else {
alert("Wrong!");
}
}
return (
<div className="crypto-three">
<h3>Level Three</h3>
<p>Identify the type of the hash (Type only the hash type, with no spaces) - "e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855"</p>
<input ref={inputRef} type="text" id="three-answer" name="three-answer" />
<button onClick={verifyAnswer}>Submit</button>
</div>
)
}
const Cryptography = () => {
const [active, setActive] = useState("crypto-one");
return (
<div className="cryptography">
<h1>Cryptography</h1>
<DisplayTimer />
<div className="crypto-container">
<CryptoOne />
</div>
</div>
)
}
export { Cryptography };
Here, i have this cryptography function that will display a question and if it is correct, that question will be replaced with another.
I have 3 seperate functions CryptoOne, CryptoTwo and CryptoThree which will be displayed in function Cryptography. So that means if the answer for the question for CryptoOne is correct, then it will be replaced with CryptoTwo and so on. So my questions is HOW DO I DO IT?
Thanks in advance.
ANSWER TO YOUR LAST COMMENT TO HANDLE TIMER
Instead of using react-useinterval you could create a useTimer() hook of your own
import { useEffect, useRef, useState } from "react";
const useTimer = () => {
const [time, setTime] = useState(0);
const hours = Math.floor(time / 3600);
const minutes = Math.floor((time % 3600) / 60);
const seconds = time % 60;
let interval = useRef();
useEffect(() => {
interval.current = setInterval(() => {
setTime(prevTime => prevTime + 1);
}, 1000);
return () => {
clearInterval(interval.current);
};
}, [setTime]);
const stopTimer = () => {
clearInterval(interval.current);
};
return { hours, minutes, seconds, stopTimer };
};
export default useTimer;
You can maintain a activeIndex state in Cryptography component. And have a changeSlide method which increments activeSlideIndex by 1 everytime the answer is correct. As shown below
TIMER RELATED COMMENT
Use that hook in Cryptography component. Pass hours, minutes & seconds as props in DisplayTimer component. And pass stopTimer function to CryptoThree component & use it when final answer is complete
const Cryptography = () => {
const [active, setActive] = useState("crypto-one");
const [activeIndex, setActiveIndex] = useState(1);
const { hours, minutes, seconds, stopTimer } = useTimer();
const incrementIndex = () => {
setActiveIndex(prevIndex => prevIndex + 1);
};
return (
<div className="cryptography">
<h1>Cryptography</h1>
<DisplayTimer hours={hours} minutes={minutes} seconds={seconds} />
<div className="crypto-container">
{activeSlideIndex === 1 && <CryptoOne changeIndex={incrementIndex} />}
{activeSlideIndex === 2 && <CryptoTwo changeIndex={incrementIndex} />}
{activeSlideIndex === 3 && <CryptoThree stopTimer={stopTimer} />}
</div>
</div>
);
};
const DisplayTimer = ({ hours, minutes, seconds }) => {
return (
<div className="timer">
<h3>Timer</h3>
<p>
{hours.toString().padStart(2, "0")}:
{minutes.toString().padStart(2, "0")}:
{seconds.toString().padStart(2, "0")}
</p>
</div>
);
};
You can pass this changeSlide() method as a prop in every component.
And call it whenever the answer is correct
const CryptoOne = ({ changeIndex }) => {
const inputRef = useRef();
function verifyAnswer() {
if (inputRef.current.value === "c6e24b99a8054ab24dd0323530b80819") {
alert("Correct!");
changeIndex();
} else {
alert("Wrong!");
}
}
return (
<div className="crypto-one">
<h3>Level One</h3>
<p>
Convert this plaintext into an MD5 hash - "RollingStonesGatherNoMoss"
</p>
<input ref={inputRef} type="text" id="one-answer" name="one-answer" />
<button onClick={verifyAnswer}>Submit</button>
</div>
);
};
const CryptoTwo = ({ changeIndex }) => {
const inputRef = useRef();
function verifyAnswer() {
if (inputRef.current.value === "IaMaHackerManHaHa") {
alert("Correct!");
changeIndex();
} else {
alert("Wrong!");
}
}
return (
<div className="crypto-two">
<h3>Level Two</h3>
<p>Decode Caesar cipher into plaintext - "FxJxExzhboJxkExEx"</p>
<input ref={inputRef} type="text" id="two-answer" name="two-answer" />
<button onClick={verifyAnswer}>Submit</button>
</div>
);
};
const CryptoThree = ({stopTimer) => {
const inputRef = useRef();
function verifyAnswer() {
let input = inputRef.current.value;
let answer = "SHA256".toLowerCase();
if (input === answer) {
alert("Correct!, completed the exercise");
stopTimer(); // Use stopTimer here when exercise is complete
} else {
alert("Wrong!");
}
}
return (
<div className="crypto-three">
<h3>Level Three</h3>
<p>
Identify the type of the hash (Type only the hash type, with no spaces)
- "e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855"
</p>
<input ref={inputRef} type="text" id="three-answer" name="three-answer" />
<button onClick={verifyAnswer}>Submit</button>
</div>
);
};

Unusual behavior when value of variable change (easy)

Happy 2k22! I am building a countdown timer. I have two files. The first file takes the countDown time from input and the second from select dropdown .
I have implemented an increment button in the first file. It increases the countDown time by inc seconds i.e. time = time + inc.
So what's peculiar?
Thing is that when inc is replaced with any constant value, it works properly.
<button onClick={() => setSecondsRemaining(secondsRemaining + 3)}>
Increment {inc} sec
</button>
But when I used the input to enter the value and supply it through the variable inc, then it does not work. It increases randomly.
<button onClick={() => setSecondsRemaining(secondsRemaining + inc)}>
Increment {inc} sec
</button>
You can visit InputCountDown.js here
This is the full code:
import React, { useState, useEffect, useRef } from "react";
import "./styles.css";
const STATUS = {
STARTED: "Started",
STOPPED: "Stopped"
};
export default function InputCountDown() {
const [time, setTime] = useState(0);
const [inc, setInc] = useState(0);
const handleOnChange = (e) => {
//console.log(e.target.value);
setTime(e.target.value);
};
const handleOnChangeIncrement = (e) => {
console.log(e.target.value);
setInc(e.target.value);
};
const [secondsRemaining, setSecondsRemaining] = useState(time * 60);
//console.log(time);
const [status, setStatus] = useState(STATUS.STOPPED);
const secondsToDisplay = secondsRemaining % 60;
const minutesRemaining = (secondsRemaining - secondsToDisplay) / 60;
const minutesToDisplay = minutesRemaining % 60;
const hoursToDisplay = (minutesRemaining - minutesToDisplay) / 60;
const handleStart = () => {
setStatus(STATUS.STARTED);
setSecondsRemaining(time * 60);
};
const handleStop = () => {
setStatus(STATUS.STOPPED);
};
const handleReset = () => {
setStatus(STATUS.STOPPED);
setSecondsRemaining(time * 60);
};
useInterval(
() => {
if (secondsRemaining > 0) {
setSecondsRemaining(secondsRemaining - 1);
} else {
setStatus(STATUS.STOPPED);
}
},
status === STATUS.STARTED ? 1000 : null
// passing null stops the interval
);
return (
<>
<div className="App">
<h1>Countdown Using Input</h1>
<div style={{ padding: "12px" }}>
<label htmlFor="time"> Enter time in minutes </label>
<input
type="text"
id="time"
name="time"
value={time}
onChange={(e) => handleOnChange(e)}
/>
</div>
<div style={{ padding: "12px" }}>
<label htmlFor="inc"> Enter increment </label>
<input
type="text"
id="inc"
name="inc"
value={inc}
onChange={(e) => handleOnChangeIncrement(e)}
/>
</div>
<button onClick={handleStart} type="button">
Start
</button>
<button onClick={handleStop} type="button">
Stop
</button>
<button onClick={handleReset} type="button">
Reset
</button>
<div style={{ padding: 20, fontSize: "40px" }}>
{twoDigits(hoursToDisplay)}:{twoDigits(minutesToDisplay)}:
{twoDigits(secondsToDisplay)}
<div>
<button onClick={() => setSecondsRemaining(secondsRemaining + inc)}>
Increment {inc} sec
</button>
</div>
</div>
<div>Status: {status}</div>
</div>
</>
);
}
// source: https://overreacted.io/making-setinterval-declarative-with-react-hooks/
function useInterval(callback, delay) {
const savedCallback = useRef();
// Remember the latest callback.
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
// Set up the interval.
useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null) {
let id = setInterval(tick, delay);
return () => clearInterval(id);
}
}, [delay]);
}
// https://stackoverflow.com/a/2998874/1673761
const twoDigits = (num) => String(num).padStart(2, "0");
You can visit InputCountDown.js here
Please help me.
It's a very basic rule you missed mate. Whenever you get anything from TextInput, its always a string, even if you entered an integer. Try this:
<button onClick={() => setSecondsRemaining(secondsRemaining + parseInt(inc))}>
Increment {inc} sec
</button>
When consuming values from input elements recall that these are always string type values. Best to maintain the number type state invariant, so do the conversion from string to number when updating state.
const handleOnChange = (e) => {
setTime(Number(e.target.value));
};
const handleOnChangeIncrement = (e) => {
setInc(Number(e.target.value));
};
To help ensure users are entering number-like data into the inputs, specify each input to be type="number".
<div style={{ padding: "12px" }}>
<label htmlFor="time"> Enter time in minutes </label>
<input
type="number" // <-- number type
id="time"
name="time"
value={time}
onChange={handleOnChange}
/>
</div>
<div style={{ padding: "12px" }}>
<label htmlFor="inc"> Enter increment </label>
<input
type="number" // <-- number type
id="inc"
name="inc"
value={inc}
onChange={handleOnChangeIncrement}
/>
</div>
Recall also that when enqueueing state updates that if the next state value depends on the previous state value, i.e. when incrementing counts, etc..., that you should use a functional state update.
<button onClick={() => setSecondsRemaining(time => time + inc)}>
Increment {inc} sec
</button>

How to seperate the two functions in ReactJS?

Introduction
I am building the countdown timer, which I had built but now I want to scale it up. So I am building two countdowns on the same page with each of them having separate start, stop buttons, and common reset button.
What do I have?
I have implemented but they are not working independently. For example, when I click on the stop of the upper clock, it also stops the lower clock.
What do I want?
I wanted to have separate functions for both of them but on the same page.
Code
Most of the things are repeated in the code.
import React, { useState, useEffect, useRef } from "react";
import "./styles.css";
const STATUS = {
STARTED: "Started",
STOPPED: "Stopped"
};
const STATUSp1 = {
STARTED: "Started",
STOPPED: "Stopped"
};
export default function InputCountDown() {
const [time, setTime] = useState(0);
const [timep1, setTimep1] = useState(0);
const [inc, setInc] = useState(0);
const handleOnChange = (e) => {
//console.log(e.target.value);
setTime(e.target.value);
setTimep1(e.target.value);
};
const handleOnChangeIncrement = (e) => {
console.log(e.target.value);
setInc(e.target.value);
};
const [secondsRemaining, setSecondsRemaining] = useState(time * 60);
const [secondsRemainingp1, setSecondsRemainingp1] = useState(timep1 * 60);
//console.log(time);
const [status, setStatus] = useState(STATUS.STOPPED);
const [statusp1, setStatusp1] = useState(STATUSp1.STOPPED);
const secondsToDisplay = secondsRemaining % 60;
const minutesRemaining = (secondsRemaining - secondsToDisplay) / 60;
const minutesToDisplay = minutesRemaining % 60;
const hoursToDisplay = (minutesRemaining - minutesToDisplay) / 60;
const secondsToDisplayp1 = secondsRemainingp1 % 60;
const minutesRemainingp1 = (secondsRemainingp1 - secondsToDisplayp1) / 60;
const minutesToDisplayp1 = minutesRemainingp1 % 60;
const hoursToDisplayp1 = (minutesRemainingp1 - minutesToDisplayp1) / 60;
const handleStart = () => {
setStatus(STATUS.STARTED);
setSecondsRemaining(time * 60);
};
const handleStartp1 = () => {
setStatusp1(STATUSp1.STARTED);
setSecondsRemainingp1(timep1 * 60);
};
const handleStop = () => {
setStatus(STATUS.STOPPED);
};
const handleStopp1 = () => {
setStatusp1(STATUSp1.STOPPED);
};
const handleReset = () => {
setStatus(STATUS.STOPPED);
setSecondsRemaining(time * 60);
setSecondsRemainingp1(timep1 * 60);
};
useInterval(
() => {
if (secondsRemaining > 0) {
setSecondsRemaining(secondsRemaining - 1);
} else {
setStatus(STATUS.STOPPED);
}
if (secondsRemainingp1 > 0) {
setSecondsRemainingp1(secondsRemainingp1 - 1);
} else {
setStatusp1(STATUSp1.STOPPED);
}
},
status === STATUS.STARTED ? 1000 : null,
statusp1 === STATUSp1.STARTED ? 1000 : null
// passing null stops the interval
);
return (
<>
<div className="App">
<h1>Countdown Using Input</h1>
<div style={{ padding: "12px" }}>
<label htmlFor="time"> Enter time in minutes </label>
<input
type="text"
id="time"
name="time"
value={time}
onChange={(e) => handleOnChange(e)}
/>
</div>
<div style={{ padding: "12px" }}>
<label htmlFor="inc"> Enter increment </label>
<input
type="number"
id="inc"
name="inc"
value={inc}
onChange={(e) => handleOnChangeIncrement(e)}
/>
</div>
<button onClick={handleStart} type="button">
Start
</button>
<button onClick={handleStop} type="button">
Stop
</button>
<button onClick={handleReset} type="button">
Reset
</button>
<div>
<button
onClick={() =>
setSecondsRemaining(secondsRemaining + parseInt(inc, 10))
}
>
Increment {inc} sec
</button>
</div>
<div style={{ padding: 20, fontSize: "40px" }}>
{twoDigits(hoursToDisplay)}:{twoDigits(minutesToDisplay)}:
{twoDigits(secondsToDisplay)}
</div>
<div>Status: {status}</div>
<div style={{ padding: 20, fontSize: "40px" }}>
{twoDigits(hoursToDisplayp1)}:{twoDigits(minutesToDisplayp1)}:
{twoDigits(secondsToDisplayp1)}
</div>
<button onClick={handleStartp1} type="button">
Start_p1
</button>
<button onClick={handleStopp1} type="button">
Stop_p1
</button>
<button onClick={handleReset} type="button">
Reset_p1
</button>
</div>
</>
);
}
// source: https://overreacted.io/making-setinterval-declarative-with-react-hooks/
function useInterval(callback, delay) {
const savedCallback = useRef();
// Remember the latest callback.
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
// Set up the interval.
useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null) {
let id = setInterval(tick, delay);
return () => clearInterval(id);
}
}, [delay]);
}
// https://stackoverflow.com/a/2998874/1673761
const twoDigits = (num) => String(num).padStart(2, "0");
You can also find the code in the codesandbox in the inputCountDown.js file .
You can ignore increment button
Please help me !!!
You are using the same interval for two different counters, which causes them to sync up on the same time. Nevertheless, this code is handling too many responsibilities at once and contains unnecessary duplications that is polluting the readability of the code.
Instead of duplicating the same code with different variables names, try extracting it into its own component, and call that component twice. This way, more code isolation is ensured and is definitely less error prone, while improving readability.
Seperate the useInterval logic for each of the timer
useInterval(
() => {
if (secondsRemaining > 0) {
setSecondsRemaining(secondsRemaining - 1);
} else {
setStatus(STATUS.STOPPED);
}
},
status === STATUS.STARTED ? 1000 : null
);
useInterval(
() => {
if (secondsRemainingp1 > 0) {
setSecondsRemainingp1(secondsRemainingp1 - 1);
} else {
setStatusp1(STATUSp1.STOPPED);
}
},
statusp1 === STATUSp1.STARTED ? 1000 : null
// passing null stops the interval
);

React App becomes blank when I try to update an array in the state

I am trying to manipulate the images shown in my React App by voice. I implemented the SR, which works fine:
<button onClick={SpeechRecognition.startListening}>Start</button>
I have an array of loadImages in my state, which is empty first:
const [loadImages, setLoadImages] = React.useState([]);
Whenever the word spoken is "kitten", the array of loadImages gets updated in this way:
if(transcript == "kitten")
{
const newImages = loadImages.concat({image: 'https://www.onlinekittencare.com/wp-content/uploads/2020/07/vChK6pTy3vN3KbYZ7UU7k3-1200-80.jpg'})
setLoadImages(newImages);
}
The transcript you see is a variable, which I initialized here:
const {transcript} = useSpeechRecognition();
In the render I use it to show what the SR understood, so if I say "hello" it shows "hello":
<p id="transcript">Transcript: {transcript}</p>
And this is where the images in loadImages show up:
{images.map((image) => {
return <URLImage image={image}/>;
})}
The problem is that whenever I say "kitten", which as stated above is used as a command to add the picture to the array loadImages, my React App gets blank. In the inspect I can also see that it says react-dom.development.js:14997 Uncaught Error: Too many re-renders. React limits the number of renders to prevent an infinite loop.
How do I fix that?
EDIT (I added the whole code):
function App() {
const [rectangles, setRectangles] = useState([]);
const [circles, setCircles] = useState([]);
const [selectedId, selectShape] = useState(null);
const [shapes, setShapes] = useState([]);
const [, updateState] = React.useState();
const stageEl = React.createRef();
const layerEl = React.createRef();
const fileUploadEl = React.createRef();
const [brushSize, setBrushSize] = React.useState('5');
const [isDrawing, setIsDrawing] = React.useState(false);
const dragUrl = React.useRef();
//const stageRef = React.useRef();
const [images, setImages] = React.useState([]);
const [loadImages, setLoadImages] = React.useState([]);
const getRandomInt = max => {
return Math.floor(Math.random() * Math.floor(max));
};
const {transcript} = useSpeechRecognition();
const URLImage = ({image}) => {
const [img] = useImage(image.src);
return (
<Image
image = {img}
x = {image.x}
y = {image.y}
offsetX = {50}
offsetY = {50}
width={200}
height={200}
draggable
/>
);
};
const drawLine = () => {
setIsDrawing(true);
if(isDrawing){
addLine(stageEl.current.getStage(), layerEl.current, brushSize);
};
};
const eraseLine = () => {
addLine(stageEl.current.getStage(), layerEl.current, brushSize, "erase");
};
const addRectangle = () => {
setIsDrawing(false);
const rect = {
x: getRandomInt(100),
y: getRandomInt(100),
width: 100,
height: 100,
fill: "red",
id: `rect${rectangles.length + 1}`,
};
const rects = rectangles.concat([rect]);
setRectangles(rects);
const shs = shapes.concat([`rect${rectangles.length + 1}`]);
setShapes(shs);
};
const forceUpdate = React.useCallback(() => updateState({}), []);
const undo = () => {
const lastId = shapes[shapes.length - 1];
let index = circles.findIndex(c => c.id == lastId);
if (index != -1) {
circles.splice(index, 1);
setCircles(circles);
}
index = rectangles.findIndex(r => r.id == lastId);
if (index != -1) {
rectangles.splice(index, 1);
setRectangles(rectangles);
}
index = images.findIndex(r => r.id == lastId);
if (index != -1) {
images.splice(index, 1);
setImages(images);
}
shapes.pop();
setShapes(shapes);
forceUpdate();
};
document.addEventListener("keydown", ev => {
if (ev.code == "Delete") {
let index = circles.findIndex(c => c.id == selectedId);
if (index != -1) {
circles.splice(index, 1);
setCircles(circles);
}
index = rectangles.findIndex(r => r.id == selectedId);
if (index != -1) {
rectangles.splice(index, 1);
setRectangles(rectangles);
}
index = images.findIndex(r => r.id == selectedId);
if (index != -1) {
images.splice(index, 1);
setImages(images);
}
forceUpdate();
}
});
if(transcript == "kitten")
{
const newImages = loadImages.concat({image: 'https://www.onlinekittencare.com/wp-content/uploads/2020/07/vChK6pTy3vN3KbYZ7UU7k3-1200-80.jpg'})
setLoadImages(newImages);
}
return (
<div className="home-page">
{loadImages.map(image => (
<img id="img" className="img"
src={image.image}
width="200"
height="200"
onDragStart={(e) => {
dragUrl.current = e.target.src;}}
/>
))}
<div
onDrop={(e) => {
e.preventDefault();
// register event position
stageEl.current.setPointersPositions(e);
// add image
setImages(
images.concat([
{
...stageEl.current.getPointerPosition(),
src: dragUrl.current,
},
])
);
}}
onDragOver={(e) =>
e.preventDefault()
}
>
<h1>Whiteboard</h1>
<button onClick={addRectangle}>
Rectangle
</button>
<button>
Circle
</button>
<button onClick={drawLine}>
Line
</button>
<button onClick={eraseLine}>
Erase
</button>
<select
value={brushSize}
onChange={(e) => {
setBrushSize(e.target.value);
drawLine();
}}
>
<option value="5">5</option>
<option value="20">20</option>
<option value="50">50</option>
</select>
<button variant="secondary">
Text
</button>
<button variant="secondary">
Image
</button>
<button variant="secondary" onClick={undo}>
Undo
</button>
<p id="transcript">Transcript: {transcript}</p>
<button onClick={SpeechRecognition.startListening}>Start</button>
<Stage
width={window.innerWidth * 0.9}
height={window.innerHeight - 150}
ref={stageEl}
dragabble
onMouseDown={e => {
// deselect when clicked on empty area
const clickedOnEmpty = e.target === e.target.getStage();
if (clickedOnEmpty) {
selectShape(null);
}
}}
>
<Layer ref={layerEl}>
{rectangles.map((rect, i) => {
return (
<Rectangle
key={i}
shapeProps={rect}
isSelected={rect.id === selectedId}
//onSelect={() => {
// selectShape(rect.id);
//}}
onChange={newAttrs => {
const rects = rectangles.slice();
rects[i] = newAttrs;
setRectangles(rects);
}}
/>
);
})}
{images.map((image) => {
return <URLImage image={image}/>;
})}
</Layer>
</Stage>
</div>
</div>
);
}
export default App;
Based on the code you've shared, it has to do with how you're updating the state if the transcript is equal to kitten.
Essentially, the logic you've written says, on render, if the transcript is kitten, update the state. BUT, when you update the state, that will re-render, and hit that logic again... and again... and again. The solution here is to wrap that in a useEffect – React Docs explain it best but in simple terms, you want to "do something" as a side effect of "something else".
In this case, if the transcript updates, you want to check the state of transcript, and if it meets a condition, you want to update your state:
React.useEffect(() => {
if (transcript === "kitten") {
const newImages = loadImages.concat({image: 'https://www.onlinekittencare.com/wp-content/uploads/2020/07/vChK6pTy3vN3KbYZ7UU7k3-1200-80.jpg'})
setLoadImages(newImages);
}
}, [transcript]);
The final piece to the useEffect is a dependency array ([transcript])–this dictates to React which item you want to watch for changes in–if transcript changes, it will run your effect and only when it changes, instead of every time it renders.

Send values from inputs in react (change querySelector(id) to react)

I am trying to rewrite a small app from vanilla js to react, and in one element I encountered a problem with passing on values in the inputs. What this element does, is after selecting a number it generates that many inputs to fill, and after filling send its id and value further (value can also be empty)
In Vanilla Js I did it with id and querySelector, but in React I have a trouble to change it correct
React code:
import React, { useState, useEffect } from "react";
import "./style.css";
import Values from "./Values";
export default function App() {
const [numberValue, setNumberValue] = useState("");
const [inputValues, setInputValues] = useState([]);
const [sendValues, setSendValues] = useState(false);
const [inputs, setInputs] = useState([]);
let numbers = [4, 6, 8];
//reset teamsName on change teamsValue
useEffect(() => {
for (let i = 1; i <= numberValue; i++) {
setInputValues(prev => [
...prev,
{
id: i,
value: ""
}
]);
}
}, [numberValue]);
const showButtons = numbers.map((number, i) => (
<button
className={`${numberValue === number ? "button active" : "button"}`}
onClick={() => {
setNumberValue(number);
setInputValues([]);
setInputs([]);
showInputs();
}}
>
{number}
</button>
));
//let inputs = [];
const showInputs = () => {
for (let i = 1; i <= numberValue; i++) {
setInputs(prev => [
...prev,
<input
type="text"
className="input"
placeholder={`Input ${i}`}
//value={inputValues.find(input => input.id === i && input.value)}
onChange={e =>
inputValues.filter(
input =>
input.id === i &&
setInputValues([
...inputValues,
{ id: i, value: e.target.value }
])
)
}
/>
]);
}
};
return (
<>
<div className="button-group">{showButtons}</div>
{numberValue && (
<>
<h3 className="title">Your inputs</h3>
<div className="input-group">{inputs}</div>
</>
)}
<button onClick={() => setSendValues(true)}>SEND</button>
{sendValues && <Values inputValues={inputValues} />}
</>
);
}
JS:
const buttonGroup = document.querySelector(".button-group");
const inputGroup = document.querySelector(".input-group");
const inputValues = document.querySelector(".input-values");
let n;
const showInputs = number => {
n = number;
inputGroup.innerHTML = ''
for (let i = 1; i <= number; i++) {
inputGroup.innerHTML += `
<input type="text" name="name" id="input-${i}" class="input" placeholder="team name"> <br>
`;
}
};
let values = []
const showValues = () => {
//clear
inputValues.innerHTML = '';
values = [];
//show new
for (let i = 1; i <= n; i++) {
const input_val = document.querySelector(`#input-${i}`).value;
values.push({
id: i,
value: input_val
});
}
for(let i = 0; i<=n; i++){
inputValues.innerHTML += `
<p>id: ${values[i].id} value:${values[i].value}
</p>
`
}
};
Links to code:
React -> https://stackblitz.com/edit/react-uw9dzc?file=src/App.js
JS -> https://codepen.io/Arex/pen/qBqLVBq?editors=1111
I took the liberty to simplify your code a bit. Basically I assigned value as it's own variable const value = e.target.value; as it is a synthetic event and tends to get lost if you pass it further down, so this preserves the value. Also, I changed inputValues to an object to make it easier to update:
// App.js
export default function App() {
const [numberValue, setNumberValue] = useState("");
const [inputValues, setInputValues] = useState({});
const [sendValues, setSendValues] = useState(false);
let numbers = [4, 6, 8];
const showButtons = numbers.map((number, i) => (
<button
className={`${numberValue === number ? "button active" : "button"}`}
onClick={async () => {
await setNumberValue(number);
await setInputValues({});
}}
>
{number}
</button>
));
return (
<>
<div className="button-group">{showButtons}</div>
{numberValue && (
<>
<h3 className="title">Your inputs</h3>
<div className="input-group">
{[...new Array(numberValue)].map((_value, id) => (
<input
type="text"
className="input"
placeholder={`Input ${id}`}
onChange={e => {
const value = e.target.value;
setInputValues(prev => {
prev[id] = value;
return prev;
});
}}
/>
))}
</div>
</>
)}
<button onClick={() => setSendValues(true)}>SEND</button>
{sendValues && <Values inputValues={inputValues} />}
</>
);
}
// Values.js
const Values = ({ inputValues }) => {
const showValues = Object.keys(inputValues).map(input => (
<div>
{input} : {inputValues[input]}
</div>
));
return <div>{showValues}</div>;
};
export default Values;
There are multiple issues in the shared code as follows:
It is not recommended to store components in state, in the shared code you are storing <input/> component in state. For more details check this
Unnecessary states are being used, always try to keep a minimum number of states as more number of states as more states are needed to be managed, making things unnecesarily complicated.
using previous state syntax to generate new state where it is not needed.
I am adding a working code with minimum changes for you reference.
App.js
import React, { useState, useEffect } from "react";
import "./style.css";
import Values from "./Values";
export default function App() {
const [numberValue, setNumberValue] = useState('');
const [inputValues, setInputValues] = useState([]);
const [sendValues, setSendValues] = useState(false);
let numbers = [4, 6, 8];
//reset teamsName on change teamsValue
useEffect(() => {
setInputValues(
Array(numberValue).fill("")
);
setSendValues(false)
}, [numberValue]);
const showButtons = numbers.map((number, i) => (
<button
className={`${numberValue === number ? "button active" : "button"}`}
onClick={() => {
setNumberValue(number);
}}
>
{number}
</button>
));
return (
<>
<div className="button-group">{showButtons}</div>
{numberValue && (
<>
<h3 className="title">Your inputs</h3>
<div className="input-group">
{inputValues.map((val, i) => (
<input
key={`input${i}`}
type="text"
className="input"
placeholder={`Input ${i+1}`}
value={val}
onChange={(e) => {let newValues = inputValues.slice(); newValues[i]=e.target.value; setInputValues(newValues)}
}
/>
))}
</div>
</>
)}
<button onClick={() => setSendValues(true)}>SEND</button>
{sendValues && <Values inputValues={inputValues} />}
</>
);
}
Values.js
import React from "react";
const Values = ({ inputValues }) => {
const showValues = inputValues.map((input, i) => (
<div key={'output'+i}>
{i+1} : {input}
</div>
));
return <div>{showValues}</div>;
};
export default Values;
I am also sharing a updated stackblitz code reference you shared for better understanding Updated snippet with fixes for reference.

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