js button generator with functions - javascript

I got the code to generate the table with buttons i wanted,
but i also want to get a "onlick="cell_id(" + j +"," + i ")" function within the <button> element using js.
The j and i variables are to mark the row and column where the click came from and also used to create the table.
the code:
function tableCreate() {
var body = document.getElementsByTagName("body")[0];
var tbl = document.createElement("table");
var tblBody = document.createElement("tbody");
for (var j = 0; j <= 10; j++) {
var row = document.createElement("tr");
for (var i = 0; i <10; i++) {
var cell = document.createElement("td");
var button = document.createElement("button");
button.innerHTML = j +"-"+i;
cell.appendChild(button);
row.appendChild(cell);
}
tblBody.appendChild(row);
}
tbl.appendChild(tblBody);
body.appendChild(tbl);
tbl.setAttribute("border", "2");
}
function cell_id(x,y){
window.alert('x:'+x+ ' y:'+y)
}
code from https://stackoverflow.com/a/61549235/12825970

You can attach a listener to each button element:
function tableCreate() {
var body = document.getElementsByTagName("body")[0];
var tbl = document.createElement("table");
var tblBody = document.createElement("tbody");
for (var j = 0; j <= 10; j++) {
var row = document.createElement("tr");
for (var i = 0; i <10; i++) {
var cell = document.createElement("td");
var button = document.createElement("button");
button.innerHTML = j +"-"+i;
setupListener(button);
cell.appendChild(button);
row.appendChild(cell);
}
tblBody.appendChild(row);
}
tbl.appendChild(tblBody);
body.appendChild(tbl);
tbl.setAttribute("border", "2");
}
function setupListener(button, i, j) {
button.addEventListener('click', () => {
cell_id(button, i, j);
});
}
function cell_id(button, x, y){
msg('x:'+x+ ' y:'+y)
}
This approach works, but is expensive if you have a lot of buttons. For a more advanced approach, you can store the i and j as data attributes on the button, then use a single click event on the entire table. You can filter the events to check if they came from a "source" button. I'll leave that up to you if it's an option you want to pursue.

Related

Having trouble trying to style duplicates

I'm checking for duplicates in a table. What I'm trying to accomplish is when I display the first column if it is the same value as the previous row I don't want to display the value. I'm finding the duplicates but I get an error when I try to hide them by using display. style ="none"; My code is below.
I'm Thanking You In Advance
PD
var data=[['e',0,1,2,3,4], ['a',54312,235,5,15,4], ['a',6,7,8,9,232],
['a',54,11235,345,5,6], ['b',0,1,2,3,4], ['b',54312,235,5,15,4],
['c',62,15,754,93,323], ['d',27,11235,425,18,78], ['d',0,1,2,3,4],
['d',54312,235,5,15,4], ['e',6,7,8,9,232], ['e',54,11235,345,5,6],
['e',0,1,2,3,4], ['e',54312,235,5,15,4], ['e',62,15,754,93,323],
['e',27,11235,425,18,78]];
//Create a HTML Table element.
var table = document.createElement("TABLE");
var somedata = document.createElement("TD");
var dvTable = document.getElementById("dvTable");
var elems = document.getElementsByClassName("tableRow");
//Get the count of columns.
var columnCount = data[0].length;
//Add the data rows.
for (var i = 0; i < data.length; i++) {
var row = table.insertRow(-1);
for (var j = 0; j < columnCount; j++) {
//Searching for duplicates
var num = data[i][0];
for (var otherRow = i + 1; otherRow < data.length; otherRow++) {
var dup = data[otherRow][0];
console.log("What is the dup" + dup);
if (num === dup)
{
console.log("duplicate");
dvTable[i].style.display = "none";
}
}
var cell = row.insertCell(-1);
cell.innerHTML = data[i][j];
cell.innerHtml = myZero;
}
}
dvTable is an HTML table element. You can't access the row using dvTable[i].
Try -
dvTable.rows(i).cells(j).style.display = none;

how to add data in a dynamic table

hi i have a table which is created dynamically .this is the code for table creation
function table() {
var body = document.body,
tbl = document.createElement('table'),
tableId = document.createAttribute('id');
tableId.value = "table";
tbl.setAttributeNode(tableId);
tbl.style.width = '100%';
id = 0;
for (var i = 0; i < 30; i++) {
var tr = tbl.insertRow();
tr.setAttribute("data-id", i, 0);
for (var j = 0; j < 3; j++) {
var td = tr.insertCell();
td.appendChild(document.createTextNode(""));
}
}
$(".lefttablediv").append(tbl);
};
table();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
now it is empty table i want add different data in each tr how can i add data?
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<Html>
<body id ="body">
</body>
</html>
<script>
function table() {
var body = document.body;
var tbl = document.createElement('table');
var tableId = document.createAttribute('id');
tableId.value = "table";
tbl.setAttributeNode(tableId);
tbl.style.width = '100%';
alert(tbl);
console.log(tbl);
id=0
for (var i = 0; i < 30; i++) {
var tr = tbl.insertRow();
tr.setAttribute("data-id", i, 0);
for (var j = 0; j < 3; j++) {
var td = tr.insertCell();
td.appendChild(document.createTextNode("Please add some text here"));
}
}
$("#body").append(tbl);
};
table();
</script>
td.appendChild(document.createTextNode("")); you are appending blank data which showing blank page add some text it will reflect on page
***** td.appendChild(document.createTextNode("Please add sone text here"))****

How to add onClick function to this code

I am trying to add an onclick function to this table. So when I click on the cell it will change color from red to blue.
Relevant code below:
function addTable() {
var myTableDiv = document.getElementById("myDynamicTable");
var table = document.createElement('TABLE');
table.border='1';
var tableBody = document.createElement('TBODY');
table.appendChild(tableBody);
for (var i=0; i<ruudud.value; i++){
var tr = document.createElement('TR');
tableBody.appendChild(tr);
for (var j=0; j<ruudud.value; j++){
var td = document.createElement('TD');
td.width='50';
td.height='50';
td.style.backgroundColor="red";
tr.appendChild(td);
}
}
myTableDiv.appendChild(table);
}
There is many ways to do this as the below :
1 - In for loop
<div id="myDynamicTable"></div>
<script type="text/javascript">
addTable();
function addTable() {
var myTableDiv = document.getElementById("myDynamicTable");
var table = document.createElement('TABLE');
table.border = '1';
var tableBody = document.createElement('TBODY');
table.appendChild(tableBody);
for (var i = 0; i < 3 ; i++) {
var tr = document.createElement('TR');
tableBody.appendChild(tr);
for (var j = 0; j < 2; j++) {
var td = document.createElement('TD');
td.width = '50';
td.height = '50';
td.style.backgroundColor = "red";
//************************************************
td.setAttribute("onclick", "yourFun(this)");
tr.appendChild(td);
}
}
myTableDiv.appendChild(table);
}
function yourFun(tdObj) {
tdObj.style.backgroundColor = "green";
}
2 - By Function :
<div id="myDynamicTable"></div>
<script type="text/javascript">
addTable();
setFunction();
function addTable() {
var myTableDiv = document.getElementById("myDynamicTable");
var table = document.createElement('TABLE');
table.border = '1';
var tableBody = document.createElement('TBODY');
table.appendChild(tableBody);
for (var i = 0; i < 3 ; i++) {
var tr = document.createElement('TR');
tableBody.appendChild(tr);
for (var j = 0; j < 2; j++) {
var td = document.createElement('TD');
td.width = '50';
td.height = '50';
td.style.backgroundColor = "red";
tr.appendChild(td);
}
}
myTableDiv.appendChild(table);
}
function setFunction() {
var myTableDiv = document.getElementById("myDynamicTable");
var tds = myTableDiv.getElementsByTagName("td");
for (var i = 0; i < tds.length; i++) {
tds[i].setAttribute("onclick", "yourFun(this)");
}
}
function yourFun(tdObj) {
tdObj.style.backgroundColor = "green";
}
3- Or You can use Event Delegation see this http://davidwalsh.name/event-delegate
You can do it by setting the onclick attribute for each td in your for loop which calls a corresponding function to handle a class change. The colors can be defined in your css for the two classes.
// for loop addition
td.setAttribute('class', 'bgRed');
// and
td.setAttribute('onclick', chgColor(this));
// or
td.onclick(function(this) {return function() {chgColor(this);};})(this);
// Function for changing td background class/color
function chgColor(td){
td.className == "bgRed" ? td.className = "bgBlue" : td.className = "bgRed";
}
You can directly add the event listener on the table, and in the callback you can check the event source and act accordingly. The event source would be a node so if you want to hold any specific data, you can keep attributes and read them on event.

Outputting a 3D array as a table

Im making a blackjack game for an assignment and have arrays for leaderboard and cards.
I want to print the leader board like this. CARDS(in individual cells)| TOTAL.
help would be appreciated, thanks
function makeTable(leaderBoard) {
var table = document.createElement('table');
for (var i = 0; i < leaderBoard.length; i++) {
var row = document.createElement('tr');
for (var j = 0; j < leaderBoard[i].length; j++) {
var cell = document.createElement('td');
cell.textContent = leaderBoard[i][j];
row.appendChild(cell);
}
table.appendChild(row);
}
document.getElementById('leaderBoard').innerHTML = table;
}
Maybe the example input isn't in the correct format, but reusing a predefined table and html table functions such as insertRow and insertCell (not necessarily better, but they can be easier on the eye than createElement and append) :
<div id="leaderBoard"><table id=leaderTable></table></div>
function updateleaderboard(leaderBoard) {
var table = document.getElementById('leaderTable');
while(table.rows.length > 0) table.deleteRow(0); //remove prev values, if any
for (var i = 0; i < leaderBoard.length; i++) { //If the function is always used on a winner (no ties), the loop isn't really needed
var row =table.insertRow();
var arrCards = leaderBoard[i++];
var total = row.insertCell();
total.className = 'res';
total.textContent = leaderBoard[i];
arrCards.forEach(function(c,ind){
row.insertCell(ind).textContent = c;
});
}
}
var cards = [['Q','4','5'],19];
updateleaderboard(cards);
Fiddle
function makeTable(leaderBoard) {
var table = document.createElement('table');
var row = document.createElement('tr');
for (var i = 0; i < leaderBoard[0].length; i++) {
var cell = document.createElement('td');
cell.textContent = leaderBoard[0][i];
row.appendChild(cell);
}
var cell = document.createElement('td');
cell.textContent = "Total: " + leaderBoard[1];
row.appendChild(cell);
table.appendChild(row);
document.getElementById('leaderBoard').appendChild(table);
}
var userCards = ["Card 1", "Card 2", "Card 3"];
var userTotal = 10;
makeTable([userCards, userTotal]);
http://jsfiddle.net/25kg3nnq/

MineField with Js

I am trying to create a minefield game with javascript.
When I click on clear ro**w it gives "passed" but sometimes "died" too or clicking on **mined row gives sometimes "passed". It's supposed to give only "passed" with clear and "died" with mined row.
I can't figure out the reason..
Could you see it?
Here is my code so far:
var level = 9;
// create the table
var body = document.getElementsByTagName("body")[0];
var tbl = document.createElement("table");
tbl.setAttribute('id', 'myTable');
var tblBody = document.createElement("tbody");
//Create 2d table with mined/clear
for (var i = 1; i <= 10; i++) {
var row = document.createElement("tr");
document.write("<br/>");
for (var x = 1; x <= 10; x++) {
var j = Math.floor(Math.random() * 50);
if (j <= 15) {
j = "mined";
} else {
j = "clear";
}
var cell = document.createElement("td");
var cellText = document.createTextNode(j + "");
cell.appendChild(cellText);
row.appendChild(cell);
}
tblBody.appendChild(row);
}
tbl.appendChild(tblBody);
body.appendChild(tbl);
tbl.setAttribute("border", "1");
//Check which row is clicked
window.onload = addRowHandlers;
function addRowHandlers() {
var table = document.getElementById("myTable");
var rows = table.getElementsByTagName("td");
for (p = 0; p < rows.length; p++) {
var currentRow = table.rows[p];
var createClickHandler = function (row) {
return function () {
var cell = row.getElementsByTagName("td")[1];
var id = cell.innerHTML;
if (id == "mined") {
alert("Died");
} else {
alert("Passed!");
}
};
}
currentRow.onclick = createClickHandler(currentRow);
}
}
JSFiddle Here:
http://jsfiddle.net/blowsie/ykuyE/
Thanks in advance!
Its' this line, which causes the faulty behaviour: var cell = row.getElementsByTagName("td")[1]; Everytime a click is made, the [1] selects the 2nd cell of a column, no matter which cell was actually clicked.
I modified your fiddle: http://jsfiddle.net/ykuyE/1
The onclick handler is now applied to the individual cell directly, when the table is created.
cell.onclick = function() {
if (this.innerHTML == "mined") {
alert("Died");
} else {
alert("Passed!");
}
}

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