Chart not updating on state change - javascript

I'm using ZingChart to visually represent data, but it seems that the chart is not updating when state changes.
My chart config is very simple:
//in constructor()
const { data } = props;
this.state = {
chartConfig: {
type: 'area',
series: [
{values: this.updateValues(data)}
]
}
};
updateValues() returns the values that will be displayed, it works fine.
Now when the parent component changes, it send some new props which I will use to set a new state with :
componentDidUpdate(prevProps) {
if (this.props.data !== prevProps.data) {
const chartConfig = { ...this.state.chartConfig };
chartConfig.series[0].values = this.updateValues(this.props.data);
this.setState({ chartConfig });
console.log(this.state.chartConfig); //<--- state successfully updated
}
}
And this is the render method, I first check if state has been updated (since setState is async) and it seems okay.
render() {
return (
<React.Fragment>
{this.state.chartConfig.series[0].values.length} {/* <--- state here is also up to date */}
<ZingChart data={this.state.chartConfig}/> {/* but not the chart */}
</React.Fragment>
);
}
The problem now is that the chart is not directly updating when state changes, (until I force refresh), so what may be causing this issue? They say in the blog that the chart is reactive to component changes, but it does not seem the case.
Thanks!

#adxl In your code, the componentDidUpdate method contains a spread of this.state.config.
const chartConfig = { ...this.state.chartConfig };
Since this actually maintains a shallow reference to its contents, modifying the values array is passed by reference. If you were to deep clone the config object, then it would work.
const chartConfig = Object.assign({}, this.state.chartConfig);
MDN Docs here -> https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign

Related

Redux initial state gets mutated even when using Object.assign

This is a simple replication of a problem i encounter in an actual app.
https://jsfiddle.net/zqb7mf61/
Basically, if you clicked on 'Update Todo" button, the text will change from "Clean Room" to "Get Milk". "Clean Room" is a value in the initial State of the reducer. Then in my React Component, I actually try to clone the state and mutate the clone to change the value to "Get Milk" (Line 35/36). Surprisingly, the initial State itself is also mutated even though I try not to mutate it (as seen in line 13 too).
I am wondering why Object.assign does not work for redux.
Here are the codes from the jsFiddle.
REDUX
const initState = {
task: {id: 1, text: 'Clean Room'}
}
// REDUCER
function todoReducer (state = initState, action) {
switch (action.type) {
case 'UPDATE_TODO':
console.log(state)
let newTodo = Object.assign({}, state) // here i'm trying to not make any changes. But i am surpise that state is already mutated.
return newTodo
default:
return state;
}
}
// ACTION CREATORS:
function updateTodo () {
return {type: 'UPDATE_TODO'};
}
// Create Store
var todoStore = Redux.createStore(todoReducer);
REACT COMPONENT
//REACT COMPONENT
class App extends React.Component{
_onSubmit = (e)=> {
e.preventDefault();
let newTodos = Object.assign({}, this.props.todos) // here i clone the redux state so that it will not be mutated, but i am surprise that it is mutated and affected the reducer.
newTodos.task.text = 'Get Milk'
console.log(this.props.todos)
this.props.updateTodo();
}
render(){
return (
<div>
<h3>Todo List:</h3>
<p> {this.props.todos.task.text} </p>
<form onSubmit={this._onSubmit} ref='form'>
<input type='submit' value='Update Todo' />
</form>
</div>
);
}
}
// Map state and dispatch to props
function mapStateToProps (state) {
return {
todos: state
};
}
function mapDispatchToProps (dispatch) {
return Redux.bindActionCreators({
updateTodo: updateTodo
}, dispatch);
}
// CONNECT TO REDUX STORE
var AppContainer = ReactRedux.connect(mapStateToProps, mapDispatchToProps)(App);
You use Object.assign in both the reducer as in the component. This function only copies the first level of variables within the object. You will get a new main object, but the references to the objects on the 2nd depth are still the same.
E.g. you just copy the reference to the task object around instead of actually creating a new task object.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign#Deep_Clone
Apart from that it would be better to not load the whole state into your component and handle actions differently. Lets just solve this for now. You will have to create a new task object in your onSubmit instead of assigning a new text to the object reference. This would look like this:
newTodos.task = Object.assign({}, newTodos.task, {text: 'Get Milk'})
Furthermore to actually update the store, you will have to edit your reducer as you now assign the current state to the new state. This new line would look like this:
let newTodo = Object.assign({}, action.todos)

How to compare props in ComponentDidUpdate for large data structure connected with Redux

I've been working with new lifecycles of React v16. It works great when we compare only a single key. But when it comes to compare a large data structures like an Arrays of objects, the deep comparison will become very costly.
I have use case like this in which I have an array ob objects stored in redux,
const readings =[
{
id: ...,
name: ...',
unit:...,
value: ...,
timestamp: ...,
active: true,
},
...
]
Whenever active state of any objects get changed I dispatch an action to update redux state to be same for all connected components with that reducer.
class Readings extends Component {
state = {
readings:[],
};
static getDerivedStateFromProps(nextProps, prevState) {
if ( // comparsion of readings array with prevState) {
return {
readings: nextProps.readings,
};
}
return null;
}
componentDidUpdate(prevProps) {
if ( // comparsion of readings array with prevState) {
// perform an operation here to manipulate new props and setState to re render the comp
// this causes infinite loop
}
}
render() {
...
}
}
const mapStateToProps = state => ({
readings: state.readings.readings,
});
export default connect(
mapStateToProps,
)(Readings));
How can I avoid infinite loop on setState in componentDidUpdate, I don't want to do deep comparison of readings array. Is there a better solution to handle this case?
Your suggestions will be highly appreciated.
Ideally, you make immutable changes to your reducer and keep the
reducer state level low.
So if your array consists of many objects and you need to dispatch based on some attribute change, you should replace the whole readings array using spread operator or using some immutable library e.g immutablejs. Then in your componentDidupdate you can have something like :
componentDidUpdate(prevProps) {
const {
readings,
} = this.props
const {
readings: prevReadings,
} = prevProps
if (readings !== prevReadings) {
//dispatch something
}
}
Thanks feedbacks are welcome.
First read another answer, If that didn't work for you, then:
Make sure you're comparing two arrays with :
componentDidUpdate(prevProps){
if(JSON.stringify(prevProps.todos) !== JSON.stringify(this.props.todos){...}
}
Make sure you are changing the passed prop (state in parent) after deep cloning it:
let newtodos = JSON.parse(JSON.stringify(this.state.todos));
newtodos[0].text = 'changed text';
this.setState({ todos : newtodos });
(Note that Shallow clone doesn't work, since that way you change the objects directly)

Update state with two functions, doesn't update component correctly

I have a component with two functions which should update state object:
class Categories extends Component {
constructor(props) {
super(props);
this.state = {
data: [],
categoryData: [],
objects: [],
object:[],
};
}
componentDidMount() {
this.setState({
data:data.Dluga,
categoryData: data.Dluga.basic,
objects:data,
})
}
changeCategory(event) {
event.preventDefault();
this.setState({
categoryData: this.state.data[(event.currentTarget.textContent).split(' ')[1]],
});
}
changeObject(event) {
event.preventDefault();
const objectOne = Object.assign({}, this.state.objects[event.currentTarget.parentElement.parentElement.children[0].children[0].value]);
this.setState({
objects: this.state.objects,
object:objectOne,
});
};
render() {
return (
<div className='categories'>
<SelectObejct onValueChange={this.changeObject}/>
<ul>
{Object.keys(this.state.data).map((item) => {
return (
<li className='category' key={item}
onClick={this.changeCategory.bind(this)}>
<span className='category-item'> {item}</span>
</li>
)})
}
</ul>
<div>
<CategoryData categoryData={this.state.categoryData}/>
</div>
</div>
);
}
}
When I update state with changeObject I have in state object two properties: objects and object, but initially it was 4 properties... Next when I update state with changeCategory I have initial properties from componentDidMount and updated categoryData but object is empty... I can't update state in one function because it's two onClick elements. What should I do to update state correctly?
The primary thing you're doing incorrectly is updating state based on existing state without using the callback version of setState. State updates can be asynchronous, and can be combined (batched). Any time you're setting state derived from the current state, you must use the callback form. E.g.:
changeCategory(event) {
event.preventDefault();
this.setState(prevState = > {
return {
categoryData: prevState.data[(event.currentTarget.textContent).split(' ')[1]]
};
});
}
Note that we're passing it a function, which will get called later (only a tiny bit later, but later), and will get the then-current state passed to it as a parameter; and we return the new state as a return value.
When I update state with changeObject I have in state object two properties: objects and object, but initially it was 4 properties...
That's absolutely normal. It's common to only specify a subset of your state properties when calling setState. In fact, changeObject should be:
changeObject(event) {
event.preventDefault();
this.setState(prevState => {
const objectOne = Object.assign({}, prevState.objects[event.currentTarget.parentElement.parentElement.children[0].children[0].value]);
return { object: objectOne };
});
}
Note that I didn't specify objects: prevState.objects. There's no reason to if you're not changing it.
Next when I update state with changeCategory I have initial properties from componentDidMount and updated categoryData but object is empty.
object will only be empty (whatever "empty" means) if you set it to that at some point. I suspect resolving the above will resolve this issue, but if not, and if you can't figure it out with further debugging, I suggest posting a new question with an [mcve] demonstrating that problem (you can do a runnable one with Stack Snippets; here's how).

How to re-render child on parent event in ReactJS? [duplicate]

The Parent (MyList in my example) component renders an array thru a Child (MyComponent) component. Parent decides to change properties in the array, what is React way of triggering child re-rendering?
All I came up with is this.setState({}); in Parent after tweaking the data. Is this a hack or a React way of triggering an update?
JS Fiddle:
https://jsfiddle.net/69z2wepo/7601/
var items = [
{id: 1, highlighted: false, text: "item1"},
{id: 2, highlighted: true, text: "item2"},
{id: 3, highlighted: false, text: "item3"},
];
var MyComponent = React.createClass({
render: function() {
return <div className={this.props.highlighted ? 'light-it-up' : ''}>{this.props.text}</div>;
}
});
var MyList = React.createClass({
toggleHighlight: function() {
this.props.items.forEach(function(v){
v.highlighted = !v.highlighted;
});
// Children must re-render
// IS THIS CORRECT?
this.setState({});
},
render: function() {
return <div>
<button onClick={this.toggleHighlight}>Toggle highlight</button>
{this.props.items.map(function(item) {
return <MyComponent key={item.id} text={item.text} highlighted={item.highlighted}/>;
})}
</div>;
}
});
React.render(<MyList items={items}/>, document.getElementById('container'));
The problem here is that you're storing state in this.props instead of this.state. Since this component is mutating items, items is state and should be stored in this.state. (Here's a good article on props vs. state.) This solves your rendering problem, because when you update items you'll call setState, which will automatically trigger a re-render.
Here's what your component would look like using state instead of props:
var MyList = React.createClass({
getInitialState: function() {
return { items: this.props.initialItems };
},
toggleHighlight: function() {
var newItems = this.state.items.map(function (item) {
item.highlighted = !item.highlighted;
return item;
});
this.setState({ items: newItems });
},
render: function() {
return (
<div>
<button onClick={this.toggleHighlight}>Toggle highlight</button>
{ this.state.items.map(function(item) {
return <MyComponent key={item.id} text={item.text}
highlighted={item.highlighted}/>;
}) }
</div>
);
}
});
React.render( <MyList initialItems={initialItems}/>,
document.getElementById('container') );
Note that I renamed the items prop to initialItems, because it makes it clear that MyList will mutate it. This is recommended by the documentation.
You can see the updated fiddle here: https://jsfiddle.net/kxrf5329/
I have found a nice solution using key attribute for re-render with React Hook. If we changed key property of a child component or some portion of React Component, it will re-render entirely. It will use when you need to re-render some portion of React Component of re-render a child component. Here is a example. I will re-render the full component.
import React, { useState, useEffect } from "react";
import { PrEditInput } from "./shared";
const BucketInput = ({ bucketPrice = [], handleBucketsUpdate, mood }) => {
const data = Array.isArray(bucketPrice) ? bucketPrice : [];
const [state, setState] = useState(Date.now());
useEffect(() => {
setState(Date.now());
}, [mood, bucketPrice]);
return (
<span key={state}>
{data.map((item) => (
<PrEditInput
key={item.id}
label={item?.bucket?.name}
name={item.bucketId}
defaultValue={item.price}
onChange={handleBucketsUpdate}
mood={mood}
/>
))}
</span>
);
};
export default BucketInput;
An easy option to re-render a child is to update a unique key attribute every time you need a re-render.
<ChildComponent key={this.state.updatedKey}/>
You should trigger a re-rendering by calling setState() and giving the new props you want to propagate down.
If you really want to force an update you can also call forceUpdate().
If you look at the examples on this page, you can see that setState is the method used to update and trigger a re-rendering. The documentation is also stating (ahaha!) that clearly.
In your case I would call forceUpdate.
EDIT: As Jordan mentioned in the comment, it would be better to store items as part of your state. That way you wouldn't have to call forceUpdate but you would really update the state of your component, thus a regular setState with the updated values would work better.
You can set a numeric key on the child component and trigger a key change once an action is performed. e.g
state = {
childKey: 7,
};
<ChildComponent key={this.state.childKey}/>
actionToTriggerReload = () => {
const newKey = this.state.childKey * 89; // this will make sure the key are never the same
this.setState({childKey: newKey})
}
This will surely re-render the ChildComponent
Set a numeric default 'key' in the child component and to re-render just change key value.
this.state = {
updatedKey: 1,
};
triggerReload = () => {
let newKey = Math.floor(Math.random() * 100); // make sure the key are never the same
this.setState({updatedKey: newKey})
}
<childComponent key={this.state.updatedKey} handlerProp = {this.onClickItemEvent} />
This worked for me to re-render the ChildComponent in reactjs class base

Trigger child re-rendering in React.js

The Parent (MyList in my example) component renders an array thru a Child (MyComponent) component. Parent decides to change properties in the array, what is React way of triggering child re-rendering?
All I came up with is this.setState({}); in Parent after tweaking the data. Is this a hack or a React way of triggering an update?
JS Fiddle:
https://jsfiddle.net/69z2wepo/7601/
var items = [
{id: 1, highlighted: false, text: "item1"},
{id: 2, highlighted: true, text: "item2"},
{id: 3, highlighted: false, text: "item3"},
];
var MyComponent = React.createClass({
render: function() {
return <div className={this.props.highlighted ? 'light-it-up' : ''}>{this.props.text}</div>;
}
});
var MyList = React.createClass({
toggleHighlight: function() {
this.props.items.forEach(function(v){
v.highlighted = !v.highlighted;
});
// Children must re-render
// IS THIS CORRECT?
this.setState({});
},
render: function() {
return <div>
<button onClick={this.toggleHighlight}>Toggle highlight</button>
{this.props.items.map(function(item) {
return <MyComponent key={item.id} text={item.text} highlighted={item.highlighted}/>;
})}
</div>;
}
});
React.render(<MyList items={items}/>, document.getElementById('container'));
The problem here is that you're storing state in this.props instead of this.state. Since this component is mutating items, items is state and should be stored in this.state. (Here's a good article on props vs. state.) This solves your rendering problem, because when you update items you'll call setState, which will automatically trigger a re-render.
Here's what your component would look like using state instead of props:
var MyList = React.createClass({
getInitialState: function() {
return { items: this.props.initialItems };
},
toggleHighlight: function() {
var newItems = this.state.items.map(function (item) {
item.highlighted = !item.highlighted;
return item;
});
this.setState({ items: newItems });
},
render: function() {
return (
<div>
<button onClick={this.toggleHighlight}>Toggle highlight</button>
{ this.state.items.map(function(item) {
return <MyComponent key={item.id} text={item.text}
highlighted={item.highlighted}/>;
}) }
</div>
);
}
});
React.render( <MyList initialItems={initialItems}/>,
document.getElementById('container') );
Note that I renamed the items prop to initialItems, because it makes it clear that MyList will mutate it. This is recommended by the documentation.
You can see the updated fiddle here: https://jsfiddle.net/kxrf5329/
I have found a nice solution using key attribute for re-render with React Hook. If we changed key property of a child component or some portion of React Component, it will re-render entirely. It will use when you need to re-render some portion of React Component of re-render a child component. Here is a example. I will re-render the full component.
import React, { useState, useEffect } from "react";
import { PrEditInput } from "./shared";
const BucketInput = ({ bucketPrice = [], handleBucketsUpdate, mood }) => {
const data = Array.isArray(bucketPrice) ? bucketPrice : [];
const [state, setState] = useState(Date.now());
useEffect(() => {
setState(Date.now());
}, [mood, bucketPrice]);
return (
<span key={state}>
{data.map((item) => (
<PrEditInput
key={item.id}
label={item?.bucket?.name}
name={item.bucketId}
defaultValue={item.price}
onChange={handleBucketsUpdate}
mood={mood}
/>
))}
</span>
);
};
export default BucketInput;
An easy option to re-render a child is to update a unique key attribute every time you need a re-render.
<ChildComponent key={this.state.updatedKey}/>
You should trigger a re-rendering by calling setState() and giving the new props you want to propagate down.
If you really want to force an update you can also call forceUpdate().
If you look at the examples on this page, you can see that setState is the method used to update and trigger a re-rendering. The documentation is also stating (ahaha!) that clearly.
In your case I would call forceUpdate.
EDIT: As Jordan mentioned in the comment, it would be better to store items as part of your state. That way you wouldn't have to call forceUpdate but you would really update the state of your component, thus a regular setState with the updated values would work better.
You can set a numeric key on the child component and trigger a key change once an action is performed. e.g
state = {
childKey: 7,
};
<ChildComponent key={this.state.childKey}/>
actionToTriggerReload = () => {
const newKey = this.state.childKey * 89; // this will make sure the key are never the same
this.setState({childKey: newKey})
}
This will surely re-render the ChildComponent
Set a numeric default 'key' in the child component and to re-render just change key value.
this.state = {
updatedKey: 1,
};
triggerReload = () => {
let newKey = Math.floor(Math.random() * 100); // make sure the key are never the same
this.setState({updatedKey: newKey})
}
<childComponent key={this.state.updatedKey} handlerProp = {this.onClickItemEvent} />
This worked for me to re-render the ChildComponent in reactjs class base

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