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I'm stuck on a problem that uses a closure function to add the arguments of subsequent functions into a sum function:
Write a function named: lazyAdder(firstNum). The lazyAdder function
will accept a number and return a function. When the function returned
by lazyAdder is invoked it will again accept a number, (secondNum),
and then return a function. When the last mentioned function is
invoked with a number, (thirdNum), it will FINALLY return a number.
See below for examples!
Example 1:
let firstAdd = lazyAdder(1);
let secondAdd = firstAdd(2);
let sum = secondAdd(3);
console.log(sum); // prints 6
Example 2:
let func1 = lazyAdder(10);
let func2 = func1(20);
let total = func2(3);
console.log(total); // prints 33
I tried:
const lazyAdder = f => g => h => x => f(g(h))(h(x));
Thinking it takes in two function inputs (firstNum + secondNum = sum1), then adds a third (thirdNum + sum1 = sum2).
This did invoke the function twice; however, it did not return the sum - it returned an anonymous function.
If I get it correctly, what you are tasked to do is to perform a sum in a sequence of evaluations (i.e. pass arguments at different times). In a non-lazy approach, you would simply make a function sum which takes 3 parameters x, y and z and sum this: sum(1, 2, 3) = 7. Now to do this the "lazy" way, you have to perform an operation on this function called currying. I suggest reading up on this, as this is essentially what is asked.
Currying such a function can be done quite easily in JavaScript. As you showed, you can just chain the arguments in a function declaration:
const func = arg1 => arg2 => arg3 => ... // Some logic performed here
Now you can call this function 3 times until it returns something other than a closure; a value.
How do you make sure that when you func(1)(2)(3) it returns the sum, which is 6?
Since I suspect this is a homework assignment, I do not want to give you the plain answer. Therefore, it is up to you to define what logic should be put inside the function to sum these values. What is important is that the definition I gave, is already a definition of lazy evaluation.
How can callback function work with one parameter when it requires 2 (selector and data) to go? Why doesn't it throw an error?
let links = document.querySelectorAll("a");
links.forEach(function(link){
link.addEventListener("click",function(e){
e.preventDefault();
ajax("get",e.target.href,render)
})
})
function ajax(url,metodo,callback){
let xhr = new XMLHttpRequest
xhr.open(metodo,url)
xhr.addEventListener("load",function(){
if(xhr.status==200){
callback(xhr.response)
}
})
xhr.send()
}
function render(selector,data){
document.querySelector(selector).innerHTML = data
}
In javascript, it is not necessary to call with same number of parameters as defined in function definition. If we do not define a default parameter value in function definition, then parameter becomes type of undefined.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Default_parameters
Default function parameters allow formal parameters to be initialized
with default values if no value or undefined is passed.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Functions
Starting with ECMAScript 2015, there are two new kinds of parameters:
default parameters and rest parameters.
Default parameters: In JavaScript, parameters of functions default to
undefined. However, in some situations it might be useful to set a
different default value. This is where default parameters can help.
In the past, the general strategy for setting defaults was to test
parameter values in the body of the function and assign a value if
they are undefined. If in the following example, no value is provided
for b in the call, its value would be undefined when evaluating a*b
and the call to multiply would have returned NaN. However, this is
caught with the second line in this example:
function multiply(a, b) {
b = typeof b !== 'undefined' ? b : 1;
return a * b;
}
multiply(5); // 5
With default parameters, the check in the function body is no longer necessary. Now, you can simply put 1 as the default
value for b in the function head:
function multiply(a, b = 1) {
return a * b;
}
multiply(5); // 5
For more details, see default parameters in the reference.
Rest parameters: The rest parameter syntax allows us to represent an
indefinite number of arguments as an array. In the example, we use the
rest parameters to collect arguments from the second one to the end.
We then multiply them by the first one.
function multiply(multiplier, ...theArgs) {
return theArgs.map(x => multiplier * x);
}
var arr = multiply(2, 1, 2, 3);
console.log(arr); // [2, 4, 6]
Argument Object:
Using the arguments object, you can call a function with more
arguments than it is formally declared to accept. This is often useful
if you don't know in advance how many arguments will be passed to the
function. You can use arguments.length to determine the number of
arguments actually passed to the function, and then access each
argument using the arguments object.
For example, consider a function that concatenates several strings.
The only formal argument for the function is a string that specifies
the characters that separate the items to concatenate. The function is
defined as follows:
function myConcat(separator) {
var result = ''; // initialize list
var i;
// iterate through arguments
for (i = 1; i < arguments.length; i++) {
result += arguments[i] + separator;
}
return result;
}
You can pass any number of arguments to this function, and it
concatenates each argument into a string "list":
// returns "red, orange, blue, "
myConcat(', ', 'red', 'orange', 'blue');
// returns "elephant; giraffe; lion; cheetah; "
myConcat('; ', 'elephant', 'giraffe', 'lion', 'cheetah');
// returns "sage. basil. oregano. pepper. parsley. "
myConcat('. ', 'sage', 'basil', 'oregano', 'pepper', 'parsley');
To make it throw error, if same number of argument is not passed in function, typescript can be used.
I'm looking for a javascript function that can:
Condition (I)
compose another function when it does not have recursion in its definition, kind of like in maths when the function is given a power, but with multiple arguments possible in the first input - e.g. with a (math) function f:
f(x) := x+2
f5(x) = f(f(f(f(f(x))))) = x+10
Condition (II)
Or maybe even input custom arguments into each step of composition:
(52)2)2=
Math.pow(Math.pow(Math.pow(5,2),2),2) = Math.pow.pow([5,2],2,["r",2]])
//first arg set, how times the next, 2nd arg set - "r" stands for recursion -
//that argument will be occupied by the same function
//Using new solution:
_.supercompose(Math.pow,[[5,2],[_,2],[_,2]]) //-> 390625
2((52)3)=
Math.pow(2,Math.pow(Math.pow(5,2),3)) = Math.pow.pow([5,2],["r",2],["r",3],[2,"r"])
//Using new solution:
_.supercompose(Math.pow,[[5,2],[_,2],[_,3]]) //-> 244140625
_.supercompose(Math.pow,[[5,2],[_,2],[_,3],[2,_]]) //-> Infinity (bigger than the max. number)
Note: The above are just templates, the resulting function doesn't have to have the exact arguments, but the more close to this (or creative, for example, a possibility of branching off like this ->[2,4,"r",4,2,"r"], which would also be complicated) the better.
I've been attempting to do at least (I) with Function.prototype, I came up with this:
Object.defineProperty(Function.prototype,"pow",{writable:true});
//Just so the function not enumerable using a for-in loop (my habit)
function forceSlice(context,argsArr)
{returnArray.prototype.slice.apply(context,argsArr)}
Function.prototype.pow = function(power)
{
var args=power<2?forceSlice(arguments,[1]):
[this.pow.apply(this,[power-1].concat(forceSlice(arguments,[1])))];
return this.apply(0,args);
}
//Usage:
function square(a){return a*a;}
square.pow(4,2) //65536
function addThree(a,b){return a+(b||3); }
// gives a+b when b exists and isn't 0, else gives a+3
addThree.pow(3,5,4) //15 (((5+4)+3)+3)
Worst case, I might just go with eval, which I haven't figured out yet too. :/
Edit: Underscore.js, when played around with a bit, can fulfill both conditions.
I came up with this, which is close to done, but I can't get it to work:
_.partialApply = function(func,argList){_.partial.apply(_,[func].concat(argList))}
_.supercompose = function(func,instructions)
{
_.reduce(_.rest(instructions),function(memo,value)
{
return _.partialApply(_.partialApply(func, value),memo)();
},_.first(instructions))
}
//Usage:
_.supercompose(Math.pow,[[3,2],[_,2]]) //should be 81, instead throws "undefined is not a function"
Edit: jluckin's cleareance of terms (recursion-> function composition)
Edit: made example function return number instead of array
The term you are looking for is called function composition, not necessarily recursion. You can apply function composition in javascript easily since you can pass a function as an argument.
I created a small function called compose, which takes a function, an initial value, and the number of times to compose the function.
function compose(myFunction, initialValue, numberOfCompositions) {
if (numberOfCompositions === 1) {
return myFunction(initialValue);
}
else {
return compose(myFunction, myFunction(initialValue), --numberOfCompositions);
}
}
When this function is evaluated, you pass in some function f(x), some initial x0, and the repeat count. For example, numberOfCompositions = 3 gives f(f(f(x)));
If there is one composition, then f(x) is returned. If there are two compositions, compose returns f(x) with f(x) replacing x as the argument, with 1 passed in as the composition so it will evaluate f(f(x)).
This pattern holds for any number of compositions.
Since functions are treated as objects and can be passed as arguments of functions, this method basically wraps your "non-recursive" functions as recursive functions to allow composition.
Success(simplicity wins):
_.supercompose = function (func,instructions,context)
{
var val;
for(var i = 0; i < instructions.length; i++)
{
val = _.partial.apply(_,[func].concat(instructions[i])).apply(context||this,val?[val]:[]);
}
return val;
}
//Usage (with a function constructor for operations):
_.op = function(o){return Function.apply(this,"abcdefghijklmnopqrstuvwxyz".split("").concat(["return " + o]))}
_.op("a+b")(3,5) //-> 8
_.op("a*b")(3,5) //-> 15
_.supercompose(_.op("(a+b)*c*(d||1)"),[[1,2,3],[-5,_,1],[1,2,_,3]])
//-> (1+2)*((-5+((1+2)*3))*1)*3 -> 36
I need a method that can have an arbitrary number of parameters. In C# we have the params statement. Do we have anything similar in JavaScript?
There is the arguments collection, which contains all arguments passed to the function.
There is a) no need to specify "optional" arguments in the function signature and b) any function accepts any number of parameters.
function foo() {
console.log(arguments);
}
foo(1,2,3,4); // logs [1, 2, 3, 4]
Likewise, there is no need to supply "required" arguments in a function call:
function foo(a, b, c, d) {
console.log(arguments);
}
foo(1,2); // logs [1, 2]
Any argument named in the signature but not supplied in the function call will be undefined.
Note that arguments behaves like an Array, but technically it isn't one. For example, you can call arguments[0], but you can't call arguments.slice(). What you can do to get around this is using the Array prototype:
Array.prototype.slice.call(arguments, 1, 2);
The so-called rest parameter ... is a new (ES6+) addition to the language and makes working with variadic functions more comfortable. #ArunCM's answer explains it.
I know this thread is too old but I believe something is missing here.
There is Rest parameter (introduced in ECMAScript 6) which will allow us to represent an indefinite number of arguments as an array.
It always returns an array. Which means even in defensive JavaScript land, it’s ok to do things like check .length of rest without guards.
Syntax :
function(a, b, ...theArgs) {
// ...
}
There are three main differences between rest parameters and the arguments object:
rest parameters are only the ones that haven't been given a separate name, while the arguments object contains all arguments passed to the function
the arguments object is not a real array, while rest parameters are Array instances, meaning methods like sort, map, forEach or pop can be applied on it directly;
the arguments object has additional functionality specific to itself (like the callee property).
Additional reading : Spread
function f(x, ...y) {
// y is an Array
return x * y.length;
}
console.log("Expected result : 3*2 = 6 & Actual result : " + f(3, "hello", true));
console.log("Expected result : 3*4 = 12 & Actual result : " + f(3, "a", true, "b", 1));
//here we are not passing anything to "y" but its still safe to check .length of "y" because it always return an array.
console.log("Expected result : 3*0 = 0 & Actual result : " + f(3));
Yes. arguments.
function concatStrings () {
var str = '';
for (var i = 0; i < arguments.length; i++) {
str += arguments[i];
}
return str;
}
Be aware that arguments isn't an array, so it doesn't have methods like join or push. It's just an array-like object (with numerical properties and a length property) so it can be iterated through.
JavaScript has arguments object inside functions. It contains of all params passed to the function.
More info
It is some sort of implicit in the special variable "arguments". Use like this:
function something(arg1, arg2) {
for (var i = 0; i < arguments.length; i++) {
var x = arguments[i];
}
}
Then you can call it like something(1, 2, 3, 'a', 'b', 'c')
More examples here: http://www.jtricks.com/javascript_tutorials/varargs.html
Javascript functions can accept any number of parameters by default. You can see them with the arguments variable.
See here.
is it possible to pass multiple arguments using a single variable? For example, if I wanted to do something like:
function foo(x,y){
document.write("X is " + x);
document.write("Y is " + y);
}
var bar = "0,10";
foo(bar);
The example above is an simplified example of what I was trying to do. It doesn't work (because the "bar" is detected as a single argument). I know that there are easier ways to implement this using arrays.
So, I ask this question mostly out of curiosity - is it possible to get the "bar" variable to be detected as not one, but 2 arguments?
Thanks!
function foo(thing) {
document.write("X is " + thing.x);
document.write("Y is " + thing.y);
}
var bar = {x:0, y:10};
foo(bar);
What you're asking for is impossible. If you want to pass multiple values in a single argument, use an Array or an Object. If you really must use a string, you'll have to call split() to break the argument string into an array.
function Add (a, b, c) {
return a + b + c;
}
var nums = [1, 2, 4];
var sum = Add.apply (null, nums);
variable-length argument list:
function Add () {
var sum = 0;
for (var i = 0; i < arguments.length; i++) {
sum += arguments[i];
}
return sum;
}
var n = Add (1, 2, 3, 4, 5);
Reference: apply method (Function object)
Sure, this is common to pass an object for options
function foo(options){
//...
}
then you can pass in anything...
var opts = {};//create an object
opts['x'] = 5;//set whatever properties you want
opts['y'] = 23;
opts['border'] = 3;
foo(opts);//pass 1 argument, with as many values as you want
Often these are defined inline, especially if the values are not needed outside of the method call.
foo({'x':5,'y':23,'border':3});
Not really.
You could do:
window.foo.apply(window, bar.split(','));
(Apply lets you pass an array of arguments instead of each argument separately)
… but the phrase "ugly" comes to mind.
You may use this:
var bar = [0,10]; // creates an array
foo(bar);
function foo(arg){
document.write("X is " + arg[0]);
document.write("Y is " + arg[1]);
}
No, but you could pass a an array or object:
function foo(options){
document.write("X is " + options.x);
document.write("Y is " + options.y);
}
var bar = {x: 0, y:10};
No, it's not possible. You could put two arguments in an array, but an array is still one variable. Then you would need to rewrite the function to accept one variable, and treat it as an array, like this:
function foo(x){
document.write("X is " + x[0]);
document.write("Y is " + x[1]);
}
Basically, a function accepts variables as arguments and, no matter what kind of variable you pass it, each variable is still only one variable - there's no way to get a single variable to be recognized as multiple arguments. An array is one variable, a JSON object is one variable, etc. These things have multiple parts to them, but they're encapsulated by a single variable.
How about? (For ES6+)
function foo({x, y}){
document.write("X is " + x);
document.write("Y is " + y);
}
and call it with:
foo({x:10, y:5})
There is a downside to using a single structured argument over multiple arguments, and that is with multiple arguments you can use /** in may IDEs to generate a method header which will display an #param for each argument.
But if you only have one argument then you will lose the niceness of a description for each argument and hence less useful intelli-sense in the IDE as it wont pick up the docuemntation of the structure's properties.
/**
* Do stuff
* #param {*} param0 - A structure containing the blah, blah blah data
*/
function foo({x, y}){
instead of..
/**
*
* #param {*} x - The value for blah
* #param {*} y - the value for blah-blah
*/
foo1(x, y){
To directly answer your question, no. It's worth noting that the way you have bar defined it's only one value, a string containing "0,10".
function myFunction(a,b){
//do stuff with a and b here
}
myFunction(1,'text')
or...
<a onClick="myFunction(1,'text');"
There's an article on the issue here.